all repos — mgba @ 3b0e0c7178c92587c1c436b8c4d41500bf4adfa4

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.2.1: (Future)
  2Bugfixes:
  3 - GBA: Fix timers not updating timing when writing to only the reload register
  4 - All: Fix sanitize-deb script not cleaning up after itself
  5 - Qt: Fix Display object leak when closing a window
  6 - Qt: Fix .deb dependencies
  7 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
  8 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
  9 - GBA Memory: Ensure changing the timing of a DMA reschedules it
 10 - Qt: Fix window not regaining focus after exiting savestate window
 11 - Qt: Fix regression where video would not record if the game had already started
 12 - GBA: Fix rewind boundary conditions
 13 - GBA: Add initial I/O register settings for background matrix registers
 14 - Qt: Fix potential crash if a gamepad causes focus to change
 15 - GBA Memory: Allow SRAM to be 64kB
 16 - Qt: Fix controller axis querying
 17 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
 18Misc:
 19 - Qt: Show multiplayer numbers in window title
 20 - Qt: Solar sensor can have shortcuts set
 21
 220.2.0: (2015-04-03)
 23Features:
 24 - Support for gamepad axes, e.g. analog sticks or triggers
 25 - Add scale presets for up to 6x
 26 - Settings window
 27 - Bilinear resampling option
 28 - Add option to skip BIOS start screen
 29 - List of recently opened games
 30 - Support for games using the Solar Sensor
 31 - Better audio resampling via blip-buf
 32 - Game Pak overrides dialog for setting savetype and sensor values
 33 - Support for games using the tilt sensor
 34 - Remappable shortcuts for keyboard and gamepad
 35 - Rewinding of emulation
 36 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
 37 - Support IPv6
 38 - Save directory of last loaded file
 39 - Support BPS patches
 40 - Automatically detect and optimize out idle loops
 41 - Configurable game overrides
 42 - Support loading 7-Zip files
 43 - Drag and drop game loading
 44 - Cheat code support
 45 - Runtime configurable audio driver
 46 - Libretro core for use with RetroArch and other front-ends
 47 - Controller profiles for setting different bindings for different controllers
 48 - Ability to lock aspect ratio
 49 - Local link cable support
 50 - Ability to switch which game controller is in use per instance
 51 - Ability to prevent opposing directional input
 52 - Warning dialog if an unimplemented BIOS feature is called
 53 - Debugger: Add CLI "frame", frame advance command
 54 - Debugger: Add CLI functions for writing to memory
 55 - Debugger: Add CLI functions for examining memory regions
 56 - Debugger: Add CLI function for writing a register
 57Bugfixes:
 58 - ARM7: Extend prefetch by one stage
 59 - ARM7: Fix cycle counting for loads
 60 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
 61 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
 62 - GBA: Initialize gba.sync to null
 63 - GBA: Fix timer initialization
 64 - GBA Audio: Support 16-bit writes to FIFO audio
 65 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
 66 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
 67 - GBA BIOS: Fix BIOS prefetch after reset
 68 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
 69 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
 70 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
 71 - GBA Memory: Fix I cycles that had been moved to ARM7 core
 72 - GBA Memory: Fix cycle counting for 32-bit load/stores
 73 - GBA RR: Fix fallthrough error when reading tags from a movie
 74 - GBA Thread: Fix possible hang when loading an archive
 75 - GBA Thread: Fix possible deadlock in video sync
 76 - Perf: Fix crash when the GBA thread fails to start
 77 - Qt: Fix crash starting a GDB stub if a game isn't loaded
 78 - Qt: Fix crash when adjusting settings after closing a game
 79 - Qt: Fix crash when starting GDB stub after closing a game
 80 - Qt: Fix patch loading while a game is running
 81 - Qt: Fix crash when loading a game after stopping GDB server
 82 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
 83 - Qt: Fix crash when attempting to pause if a game is not running
 84 - SDL: Properly clean up if a game doesn't launch
 85 - Util: Fix sockets on Windows
 86Misc:
 87 - All: Enable link-time optimization
 88 - Debugger: Watchpoints now work on STM/LDM instructions
 89 - Debugger: Clean up GDB stub network interfacing
 90 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
 91 - Debugger: Merge Thumb BL instructions when disassembling
 92 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
 93 - Debugger: Watchpoints now report address watched (fixes #68)
 94 - Debugger: Add support for soft breakpoints
 95 - Debugger: Make I/O register names be addresses instead of values
 96 - Debugger: Rename read/write commands
 97 - GBA: Improve accuracy of event timing
 98 - GBA: Add API for getting Configuration structs for overrides and input
 99 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
100 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
101 - GBA: Move A/V stream interface into core
102 - GBA: Savestates now take into account savedata state machines (fixes #109)
103 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
104 - GBA Memory: Simplify memory API and use fixed bus width
105 - GBA Thread: Make GBASyncWaitFrameStart time out
106 - GBA Video: Start video at the last scanline instead of the first
107 - Qt: Optimize logo drawing
108 - Qt: Move frame upload back onto main thread
109 - Qt: Remember window position
110 - Qt: Double-clicking on the window toggles full screen
111 - Util: Use proper locale for reading and writing float values
112
1130.1.1: (2015-01-24)
114Bugfixes:
115 - ARM7: Fix LDM writeback to a register already written
116 - GBA: Fix timers 2 and 3 updating incorrectly
117 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
118 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
119 - GBA Audio: Properly initialize audio FIFO channels
120 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
121 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
122 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
123 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
124 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
125 - GBA BIOS: Fix HuffUnComp boundary conditions
126 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
127 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
128 - GBA Memory: Filter out top nybble of DMA addresses
129 - GBA Memory: Properly bounds-check VRAM accesses
130 - GBA Memory: Fix initial DMA state
131 - GBA Thread: Allow halted games to exit cleanly
132 - GBA Video: Fix blend issues with obscured middle layers
133 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
134 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
135 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
136 - GBA Video: Fix sprite boundary conditions with mosaic
137 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
138 - Qt: Fix issue with set frame sizes being the wrong height
139 - Qt: Fix emulator crashing when full screen if a game is not running
140 - Qt: Fix window focus issues
141 - Qt: Properly set default video recording settings
142 - Qt: Fix a race condition when a game crashes immediately
143 - Qt: Fix some cases where key mapping can break if focus is adjusted
144 - Qt: Fix crash if a game pauses before any frames are shown
145 - Debugger: Negative PC-relative loads now properly subtract the offset
146 - Debugger: Align PC-relative loads in Thumb
147 - Debugger: Fix watchpoints triggering too late
148 - Debugger: Fix binary print putting spaces between digits
149 - Video: Ensure FFmpeg encoder has audio frames
150 - Video: Fix uncompressed PCM audio recording
151 - Video: Fix FFmpeg crashing when the file extension is wrong
152 - Util: Fix SOCKET_FAILED macro
153Misc:
154 - GBA: Exit cleanly on FATAL if the port supports it
155 - GBA Memory: Implement 16- and 32-bit loads from SRAM
156 - Qt: Disable sync to video by default
157 - Qt: Handle a game crash without crashing
158 - Qt: Set default log level to FATAL, ERROR and WARN
159 - Qt: Clarify some phrasing in the menus
160 - Qt: Clear active buttons when focus is lost
161
1620.1.0: (2014-12-13)
163 - Initial release