all repos — mgba @ 3b1d3292dd69864591fec6517eb4fa9cbc941852

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Bugfixes:
  3 - GB MBC: Fix MBC7 when size is incorrectly specified
  4 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
  5 - GBA Cheats: Fix holding onto pointers that may get invalidated
  6Misc:
  7 - All: Only update version info if needed
  8
  90.5.0: (2016-09-19)
 10Features:
 11 - Game Boy support
 12 - Support for encrypted CodeBreaker GBA cheats
 13 - Emulation of Vast Fame protected GBA carts (taizou)
 14 - Tile viewer
 15 - Threaded rendering mode
 16 - Libretro: Memory map and achievement support (leiradel)
 17 - GUI: Add UI control remapping
 18 - GUI: Add fast-forward
 19 - Wii: 240p support
 20 - 3DS: Adjustable screen darkening
 21 - Ability to temporarily load a savegame
 22 - Load specific files out of archives
 23 - Automatic BIOS detection
 24Bugfixes:
 25 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 26 - Debugger: Fix GDB breakpoints
 27 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
 28 - GBA: Fix filehandle leak with savegames
 29 - GBA: Timer 0 cannot be count up
 30 - GBA: Count up timers should not count themselves
 31 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 32 - GBA Memory: Fix ldm {pc}
 33 - GBA Savedata: Fix savedata sync timer
 34 - GBA Savedata: Only unmap savedata if present
 35 - GBA Serialize: Savestates now properly store prefetch
 36 - GBA Video: WIN0/1 take priority over OBJWIN
 37 - GBA Video: Fix out-of-order OBJWIN
 38 - PSP2: Fix GPU crash while exiting
 39 - PSP2: Fix VSync
 40 - PSP2: Fix accelerometer range
 41 - PSP2: Actually load screen mode setting
 42 - PSP2: Fix gyroscope direction
 43 - PSP2: Delete threads after they return
 44 - PSP2: Fix mapping/unmapping from not at 0
 45 - Qt: Fix bug in software renderer scaling
 46 - Qt: Fix hanging key press after disabling autofire
 47 - Qt: Fix being unable to pause manually when using auto-pausing
 48 - SDL: Fix axes being mapped wrong
 49 - Util: Fix realloc semantics in utf16to8
 50 - Util: Fix inserting too many items into a hash table
 51 - VFS: Fix uninitialized varaible reading from 7z
 52 - VFS: Fix reading multiple files from a 7z archive
 53 - Wii: Fix framelimiting after a slowdown
 54 - Wii: Fix garbage flash at startup
 55Misc:
 56 - 3DS: Use blip_add_delta_fast for a small speed improvement
 57 - 3DS: Allow UTF-16 filenames
 58 - 3DS: Port to using citro3D
 59 - 3DS: Use system font for menus
 60 - 3DS: Attempt to use Core 2 for threads
 61 - 3DS: Adjustable filering
 62 - 3DS: 3D banner
 63 - All: Add QUIET parameter to silence CMake
 64 - All: Faster memory read/write
 65 - ARM7: Support forcing Thumb mode via MSR
 66 - ARM7: Flush prefetch cache when loading CPSR via MSR
 67 - ARM7: Clean up instruction decoding for future expandability
 68 - Debugger: Support register and memory writes via GDB stub
 69 - Debugger: Add software breakpoint support to gdb
 70 - FFmpeg: Full support for libavcodec 56+
 71 - GBA: Better debug logging if event processing breaks
 72 - GBA Audio: Force audio DMAs to not increment destination
 73 - GBA BIOS: Use custom ArcTan, not relying on OS
 74 - GBA Hardware: Clean up dead code in GBP
 75 - GBA Memory: Optimize stalling behavior
 76 - GBA Memory: Optimize Load-/StoreMultiple
 77 - GBA Savedata: Add realistic timing for EEPROM
 78 - GBA Serialize: Savestates now store if CPU was halted
 79 - GBA Video: Remove old slow path fallback
 80 - GBA Video: Optimize sprite drawing
 81 - GBA Video: Optimize mode 0 rendering
 82 - GBA Video: Optimize compositing cases slightly
 83 - GUI: Screenshot dimensions are now passed through
 84 - GUI: Add back logging
 85 - GUI: Only reload config if manually saved
 86 - GUI: Increase scrolling speed
 87 - OpenGL: Log shader compilation failure
 88 - OpenGL: Add texSize uniform
 89 - Qt: Make -g flag work in Qt build
 90 - Qt: Simplify OpenGL context creation
 91 - Qt: Thread startup improvements
 92 - Qt: Make audio channel/video layer options shortcut mappable
 93 - Qt: Remove some C99isms from C++ code
 94 - Qt: Remove default autofire mappings
 95 - Qt: Make reseting when pasued frame-accurate
 96 - Qt: Rearchitect game closing codepath
 97 - PSP2: Use system font for menus
 98 - PSP2: Add rumble for PS TV
 99 - PSP2: Add fit-to-height screen mode
100 - PSP2: Sync files per descriptor
101 - PSP2: Allow UTF-8 filenames
102 - PSP2: Screenshots are now saved into the Photo Gallery
103 - PSP2: Stop underclocking when menuing
104 - SDL: Increase default audio buffer size to 1024 samples
105 - SDL: More responsive rumble
106 - Util: Add Vector GetConstPointer
107 - Util: Add rtrim
108 - Util: Add endswith
109 - VFS: Improve zip file detection
110 - Wii: Add pixelated resample filter
111 - Windows: Add native VDir support
112 - Util: Add PRIz macro for libc versions that don't support %z
113
1140.4.1: (2016-07-11)
115Bugfixes:
116 - All: Fix several file handle leaks
117 - All: Fix instruction tables getting zeroed when linking sometimes
118 - ARM7: Fix flags on SBC/RSC
119 - ARM7: Fix setting spsr privilege bits when spsr is empty
120 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
121 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
122 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
123 - GBA Memory: Fix executing code from OBJ region of VRAM
124 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
125 - GBA Serialize: Fix loading savegames from savestates
126 - OpenGL: Correct boolean vector strcmp strings for uniforms
127 - Qt: Fix sending gameStopped twice
128 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
129 - Qt: Fix initial state of key mapping
130 - Qt: Initialize m_useBios
131 - SDL: Fix joystick initialization on BSD
132 - SDL: Fix potential joystick crash in games with rumble
133 - SDL: Fix SDL 1.2 build
134 - SDL: Fix sporadic crash when deinitializing audio
135 - Shaders: Fix AGS-001 shader with some bad drivers
136 - Util: Use closesocket on Windows
137 - Util: Fix socket bind addresses
138 - VFS: Fix reading 7z archives without rewinding first
139 - VFS: VFileFromFD should not open directories
140 - Wii: Fix tilting direction
141 - Util: Fix realloc semantics in utf16to8
142Misc:
143 - All: Allow use of external minizip library
144 - Debugger: CLI debugger now exits when end-of-stream is reached
145 - FFmpeg: Update dependencies on Ubuntu
146 - GBA: Slightly optimize GBAProcessEvents
147 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
148 - GBA Video: Null renderer should return proper register values
149 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
150 - Qt: Add preset for DualShock 4
151 - Qt: Update 360 input profile on OS X to reflect newer drivers
152 - Qt: Remove use of NaN
153 - Qt: Canonicalize file paths when loading games
154 - Qt: Add refresh button to controller editing
155 - SDL: Remove default gamepad mappings
156 - Util: Fix intermittent build failure on OS X
157 - VFS: VFile.sync now updates modified time
158
1590.4.0: (2016-02-02)
160Features:
161 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
162 - I/O viewer
163 - Booting of multiboot images
164 - Customization of GIF recording
165 - Libretro: Cheat code support
166 - Support for GLSL shaders
167 - ROM information view
168 - Support for VBA-style cheat codes
169 - Savestates now store creation timestamps
170 - Key autofire
171 - Libretro: Allow blocking opposing directional input
172 - OpenEmu core for OS X
173 - Libretro: Settings for using BIOS and skipping intro
174 - Libretro: Customizable idle loop removal
175 - Implemented cycle counting for sprite rendering
176 - Cleaner, unified settings window
177 - Added a setting for pausing when the emulator is not in focus
178 - Customizable paths for save games, save states, screenshots and patches
179 - Controller hotplugging
180 - Ability to store save games and active cheats within savestates
181Bugfixes:
182 - ARM7: Fix sign of unaligned LDRSH
183 - ARM7: Fix decoding of some ARM ALU instructions with shifters
184 - Debugger: Fix watchpoints in gdb
185 - GBA: Fix warnings when creating and loading savestates
186 - GBA: Fix Iridion II savetype
187 - GBA BIOS: Fix misaligned CpuSet
188 - GBA Cheats: Fix cheats setting the Action Replay version
189 - GBA Hardware: Fix GPIO on big endian
190 - GBA Memory: Fix DMA register writing behavior
191 - GBA Memory: Fix DMAs triggering two cycles early
192 - Libretro: Fix aspect ratio
193 - Qt: Fix some potential crashes with the gamepad mapping
194 - Qt: Fix keys being mapped incorrectly when loading configuration file
195 - Util: Fix PowerPC PNG read/write pixel order
196 - Util: Fix excessive memory allocation when decoding a PNG
197 - VFS: Fix VFileReadline and remove _vfdReadline
198Misc:
199 - All: Improved PowerPC support
200 - All: Fix some undefined behavior warnings
201 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
202 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
203 - GBA: Implement bad I/O register loading
204 - GBA: Allow jumping to OAM and palette RAM
205 - GBA BIOS: Finish implementing RegisterRamReset
206 - GBA Config: Add "override" layer for better one-time configuration
207 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
208 - GBA Memory: Use a dynamically sized mask for ROM memory
209 - GBA Memory: Implement several unimplemented memory access types
210 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
211 - GBA RR: Starting from savestate now embeds the savegame
212 - GBA RR: Add preliminary SRAM support for VBM loading
213 - GBA RR: Add support for resets in movies
214 - GBA Video: Remove lastHblank, as it is implied
215 - Libretro: Use anonymous memory mappers for large blocks of memory
216 - Libretro: Add install target for libretro core
217 - Qt: Window size command line options are now supported
218 - Qt: Increase usability of key mapper
219 - Qt: Add 'Apply' button to settings window
220 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
221 - Qt: Allow use of modifier keys as input
222 - Qt: Optimize log viewer
223 - Qt: Added button for breaking into the GDB debugger
224 - Qt: Add box for showing duration of rewind
225 - SDL: Support fullscreen in SDL 1.2
226 - SDL: Allow GBASDLAudio to be used without a thread context
227 - Util: Use VFile for configuration
228 - Util: Add MutexTryLock
229
2300.3.2: (2015-12-16)
231Bugfixes:
232 - ARM7: Fix STRT/STRBT
233 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
234 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
235 - Libretro: Fix problems with rumble not turning off
236 - GBA: Fix idle skip state being retained between games
237 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
238 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
239 - GBA BIOS: Fix Sqrt sign
240 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
241 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
242 - GBA Memory: Fix DMA behavior for SRAM accesses
243 - GBA Memory: Fix Store8 to OBJ VRAM
244 - GBA Memory: Fix alignment of LDM/STM on SRAM
245 - GBA Memory: Fix unaligned out-of-bounds ROM loads
246 - GBA Memory: Fix timing of DMAs
247 - GBA Video: Fix _mix for 15-bit color
248 - GBA Video: Fix OAM and palette initialization
249 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
250 - Qt: Use safer isLoaded check in GameController
251 - Qt: Fix a race condition in PainterGL that could lead to a crash
252 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
253 - Qt: Fix font size in memory viewer
254 - Qt: Fix a crash in the memory viewer
255 - Qt: Add additional checks in CheatModel to prevent crashes
256 - Qt: Fix race condition with setting sample rate
257 - Qt: Fix crash when closing multiplayer windows
258 - Qt: Fix resetting while paused
259Misc:
260 - GBA Audio: Implement missing flags on SOUNDCNT_X register
261 - Qt: Add mute option to menu
262
2630.3.1: (2015-10-24)
264Bugfixes:
265 - ARM7: Fix instruction decoding of Thumb shifts
266 - GBA: Deinit savegame when unloading a ROM
267 - GBA: Fix BIOS check on big endian
268 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
269 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
270 - GBA Audio: Fix audio channels being silenced at the wrong time
271 - GBA Memory: Fix bad BIOS Load16 on big endian
272 - GBA Memory: Fix bad Load8 on big endian
273 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
274 - GBA Video: Fix edge case with sprite blend modes and semitransparency
275 - GBA Video: Fix objwin and blending interaction on sprites
276 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
277 - Libretro: Fix a memory leak with the render buffer
278 - Qt: Windows no longer spawn in the top left on first launch
279 - Qt: Fix install path of XDG desktop file with DESTDIR
280 - Qt: Fix drag and drop on Windows
281 - Qt: Reenable double buffering, as disabling it broke some Windows configs
282 - VFS: Fix return values of VFileFILE.read and .write
283Misc:
284 - All: Reset next event to cycles instead of zero to interrupt
285 - All: Add --version flag
286 - ARM7: Force disable LTO on two files to work around a GCC bug
287 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
288 - GBA: Better memory handling with PNG savestates
289 - GBA: Additional savestate sanity checks
290 - GBA: Check for cycle count being too high
291 - GBA Audio: Allow GBAAVStream to have no video callback
292 - GBA BIOS: Implement RegisterRamReset for SIO registers
293 - Qt: Remove useless help icons in dialogs
294 - Qt: Prevent savestate window from opening while in multiplayer
295 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
296 - Qt: Dropping multiplayer windows works more cleanly now
297
2980.3.0: (2015-08-16)
299Features:
300 - Ability to hide individual background layers, or OBJs
301 - Ability to mute individual audio channels
302 - Palette viewer and exporter
303 - Volume control
304 - More shortcuts are editable (e.g. quick save/load)
305 - Rewind now shows the frame after rewinding
306 - Import/Export of GameShark/Action Replay snapshots
307 - Add "Step backwards" item for single increment rewind
308 - Deadzone estimation for game controllers
309 - Analog inputs can be used for shortcuts
310 - Menu items for specific solar sensor brightness levels
311 - Remappable controls for tilt and gyroscope sensors
312 - Status messages for actions taken while a game is running (e.g. save/load state)
313 - Memory inspector
314 - Screensaver can now be suspended while a game is running
315 - Load/save the most recent savestate slot
316 - Support varible speed (PWM) rumble
317 - Ability to cap fast forward speed
318 - Finer control over FPS target
319 - Holdable shortcut for rewinding one frame at a time
320 - Ability to boot directly into the BIOS
321 - Preliminary support for yanking out the game pak while a game is running
322 - Thumb-drive mode by putting a file called portable.ini in the same folder
323 - Configurable display driver, between software and OpenGL
324 - Undo-able savestate loading and saving
325 - Controller profiles now store shortcut settings
326 - Default controller profiles for several common controllers
327 - Libretro now supports BIOS, rumble and solar sensor
328 - Implement BIOS call Stop, for sleep mode
329 - Automatically load patches, if found
330 - Improved video synchronization
331 - Configurable audio output sample rate
332Bugfixes:
333 - ARM7: Fix SWI and IRQ timings
334 - ARM7: Fix Thumb MUL timing
335 - ARM7: Fix timing of multiplies to use N cycles
336 - ARM7: ARMHotplugDetach should call deinit
337 - Debugger: Fix use-after-free in breakpoint clearing code
338 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
339 - GBA: Cap audio FIFO read size during deserialization
340 - GBA: Check for corrupted savestates when loading
341 - GBA: Check for improperly sized savestates when loading
342 - GBA: Check for savestates made from differently sized ROMs
343 - GBA: Fix calls to endian-independent loadstores
344 - GBA: Fix timing of reading from timer registers
345 - GBA: Ensure cycles never go negative
346 - GBA Audio: Force audio FIFOs to 32-bit
347 - GBA Audio: Fix audio pitch changing when adjusting buffer size
348 - GBA Audio: Fix sample order in audio channel 3
349 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
350 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
351 - GBA Memory: Improve Thumb open bus behavior
352 - GBA Memory: Fix potential DMA issue when loading a savestate
353 - GBA Memory: Fix load/store multiple video memory waitstates
354 - GBA SIO: Fix reseting when there are SIO devices attached
355 - GBA Video: Blended sprites should never have other effects applied
356 - GBA Video: Fix out-of-bounds tiles in mosaic
357 - GBA Video: Fix windows not affecting sprites
358 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
359 - GBA Video: Fix timing on first scanline
360 - Qt: Better cleanup when a game crashes
361 - Qt: Fix open ROM dialog filtering for archive formats
362 - Qt: Cap the maximum number of multiplayer windows
363 - Qt: Fix maximum year in sensor override
364 - Qt: Fix window being too tall after exiting fullscreen
365 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
366 - Qt: Fix analog buttons not getting unmapped
367 - Qt: Fix passing command line options
368 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
369 - SDL: Fix SDL build when OpenGL is missing
370 - Util: Allow loading IPS patches that grow the ROM
371 - VFS: Fix resource leaks if some allocations fail
372 - VFS: Fix line-reading to return proper values
373 - Video: Fix an issue with very long filenames
374 - Util: Fix formatting of floats
375Misc:
376 - All: Add --help flag for command line programs
377 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
378 - All: Enable static linking for Windows
379 - All: Enable static linking for OS X
380 - All: Threads are now named
381 - All: Proper handling of Unicode file paths
382 - ARM7: Add emulation for Undefined CPU mode
383 - ARM7: Reduce the size of the Thumb instruction table
384 - GBA: Add status log level
385 - GBA: GBARewind now returns how many states it has rewound
386 - GBA: SIO logging layer
387 - GBA BIOS: Stub out SoundBias
388 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
389 - GBA: Don't include GBACLIDebugger struct unless needed
390 - GBA: Savedata is now synced shortly after data finishes being written
391 - GBA: Process multiple timer events at once, if necessary
392 - GBA Audio: Implement audio reset for channels A/B
393 - GBA Audio: Process multiple audio events at once, if necessary
394 - GBA Hardware: Backport generic RTC source into core
395 - GBA Input: Allow axes and buttons to be mapped to the same key
396 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
397 - GBA SIO: Add a dummy driver for Normal mode
398 - GBA Thread: Add functionality for running callbacks on the GBA thread
399 - GBA Thread: Split GBASync into a separate file
400 - GBA Video: Refactor software renderer into separate files
401 - GBA Video: Slightly optimize mode 0 mosaic rendering
402 - Debugger: Free watchpoints in addition to breakpoints
403 - Qt: Handle saving input settings better
404 - Qt: Move GL frame drawing back onto its own thread
405 - Qt: Fast forward (held) option moved from Other to Emulation menu
406 - Qt: Show version info in window title
407 - Qt: Migrate multiplayer window handling into GBAApp
408 - Qt: Unified file opening and saving with last location
409 - Qt: Fix windows being resizable when they shouldn't have been
410 - Qt: Only hide cursor in full screen
411 - Qt: Replace pause-after-frame mutex with an atomic
412 - Qt: Add application icon and XDG desktop files
413 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
414 - Qt: Don't save window size when entering fullscreen
415 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
416 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
417 - Qt: Increase usability of key mapper
418 - Qt: Show checkmark for window sizes
419 - Qt: Set window path to loaded ROM
420 - Perf: Ability to load savestates immediately on launch
421 - SDL: Properly check for initialization
422 - SDL: Clean up initialization functions
423 - SDL: Clean up GL context
424 - Util: Allow disabling the threading code entirely
425 - VFS: Add sync method to force syncing with backing
426
4270.2.1: (2015-05-13)
428Bugfixes:
429 - All: Fix sanitize-deb script not cleaning up after itself
430 - All: Fix dependencies for libavcodec on Debian-derived platforms
431 - ARM7: Handle writeback for PC in addressing modes 2 and 3
432 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
433 - ARM7: Fix ARM multiply instructions when PC is a destination register
434 - Debugger: Fix use-after-free in breakpoint clearing code
435 - Debugger: Fix boundary conditions in tab completion
436 - GBA: Fix timers not updating timing when writing to only the reload register
437 - GBA: Fix rewind boundary conditions
438 - GBA: Add initial I/O register settings for background matrix registers
439 - GBA: Fix hang when loading a savestate if sync to video is enabled
440 - GBA: Handle out-of-bounds I/O access
441 - GBA: Fix bounds-checking on EEPROM access
442 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
443 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
444 - GBA Memory: Allow SRAM to be 64kB
445 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
446 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
447 - GBA Video: Fix second frame mode 5
448 - Perf: Fix race condition if a game crashes immediately on start
449 - Qt: Fix Display object leak when closing a window
450 - Qt: Fix .deb dependencies
451 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
452 - Qt: Fix window not regaining focus after exiting savestate window
453 - Qt: Fix regression where video would not record if the game had already started
454 - Qt: Fix potential crash if a gamepad causes focus to change
455 - Qt: Fix controller axis querying
456 - Qt: Fix multiplayer windows opening as the wrong size
457 - Qt: Fix controllers sometimes not loading the right profile
458 - SDL: Fix boundary conditions for joystick adjustments
459 - SDL: Allocate properly sized input maps
460 - SDL: Fix potential build issues when Qt and SDL2 are in use
461 - Util: Fix resource leak in UTF-8 handling code
462 - Util: Fix a null-pointer issue when attempting to delete a key
463 - VFS: Fix resource leaks if some allocations fail
464 - Video: Fix an issue with very long filenames
465Misc:
466 - GBA Memory: Soft-crash if jumping past the end of a ROM
467 - Qt: Show multiplayer numbers in window title
468 - Qt: Solar sensor can have shortcuts set
469
4700.2.0: (2015-04-03)
471Features:
472 - Support for gamepad axes, e.g. analog sticks or triggers
473 - Add scale presets for up to 6x
474 - Settings window
475 - Bilinear resampling option
476 - Add option to skip BIOS start screen
477 - List of recently opened games
478 - Support for games using the Solar Sensor
479 - Better audio resampling via blip-buf
480 - Game Pak overrides dialog for setting savetype and sensor values
481 - Support for games using the tilt sensor
482 - Remappable shortcuts for keyboard and gamepad
483 - Rewinding of emulation
484 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
485 - Support IPv6
486 - Save directory of last loaded file
487 - Support BPS patches
488 - Automatically detect and optimize out idle loops
489 - Configurable game overrides
490 - Support loading 7-Zip files
491 - Drag and drop game loading
492 - Cheat code support
493 - Runtime configurable audio driver
494 - Libretro core for use with RetroArch and other front-ends
495 - Controller profiles for setting different bindings for different controllers
496 - Ability to lock aspect ratio
497 - Local link cable support
498 - Ability to switch which game controller is in use per instance
499 - Ability to prevent opposing directional input
500 - Warning dialog if an unimplemented BIOS feature is called
501 - Debugger: Add CLI "frame", frame advance command
502 - Debugger: Add CLI functions for writing to memory
503 - Debugger: Add CLI functions for examining memory regions
504 - Debugger: Add CLI function for writing a register
505Bugfixes:
506 - ARM7: Extend prefetch by one stage
507 - ARM7: Fix cycle counting for loads
508 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
509 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
510 - GBA: Initialize gba.sync to null
511 - GBA: Fix timer initialization
512 - GBA Audio: Support 16-bit writes to FIFO audio
513 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
514 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
515 - GBA BIOS: Fix BIOS prefetch after reset
516 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
517 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
518 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
519 - GBA Memory: Fix I cycles that had been moved to ARM7 core
520 - GBA Memory: Fix cycle counting for 32-bit load/stores
521 - GBA RR: Fix fallthrough error when reading tags from a movie
522 - GBA Thread: Fix possible hang when loading an archive
523 - GBA Thread: Fix possible deadlock in video sync
524 - Perf: Fix crash when the GBA thread fails to start
525 - Qt: Fix crash starting a GDB stub if a game isn't loaded
526 - Qt: Fix crash when adjusting settings after closing a game
527 - Qt: Fix crash when starting GDB stub after closing a game
528 - Qt: Fix patch loading while a game is running
529 - Qt: Fix crash when loading a game after stopping GDB server
530 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
531 - Qt: Fix crash when attempting to pause if a game is not running
532 - SDL: Properly clean up if a game doesn't launch
533 - Util: Fix sockets on Windows
534Misc:
535 - All: Enable link-time optimization
536 - Debugger: Watchpoints now work on STM/LDM instructions
537 - Debugger: Clean up GDB stub network interfacing
538 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
539 - Debugger: Merge Thumb BL instructions when disassembling
540 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
541 - Debugger: Watchpoints now report address watched (fixes #68)
542 - Debugger: Add support for soft breakpoints
543 - Debugger: Make I/O register names be addresses instead of values
544 - Debugger: Rename read/write commands
545 - GBA: Improve accuracy of event timing
546 - GBA: Add API for getting Configuration structs for overrides and input
547 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
548 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
549 - GBA: Move A/V stream interface into core
550 - GBA: Savestates now take into account savedata state machines (fixes #109)
551 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
552 - GBA Memory: Simplify memory API and use fixed bus width
553 - GBA Thread: Make GBASyncWaitFrameStart time out
554 - GBA Video: Start video at the last scanline instead of the first
555 - Qt: Optimize logo drawing
556 - Qt: Move frame upload back onto main thread
557 - Qt: Remember window position
558 - Qt: Double-clicking on the window toggles full screen
559 - Util: Use proper locale for reading and writing float values
560
5610.1.1: (2015-01-24)
562Bugfixes:
563 - ARM7: Fix LDM writeback to a register already written
564 - GBA: Fix timers 2 and 3 updating incorrectly
565 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
566 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
567 - GBA Audio: Properly initialize audio FIFO channels
568 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
569 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
570 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
571 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
572 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
573 - GBA BIOS: Fix HuffUnComp boundary conditions
574 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
575 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
576 - GBA Memory: Filter out top nybble of DMA addresses
577 - GBA Memory: Properly bounds-check VRAM accesses
578 - GBA Memory: Fix initial DMA state
579 - GBA Thread: Allow halted games to exit cleanly
580 - GBA Video: Fix blend issues with obscured middle layers
581 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
582 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
583 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
584 - GBA Video: Fix sprite boundary conditions with mosaic
585 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
586 - Qt: Fix issue with set frame sizes being the wrong height
587 - Qt: Fix emulator crashing when full screen if a game is not running
588 - Qt: Fix window focus issues
589 - Qt: Properly set default video recording settings
590 - Qt: Fix a race condition when a game crashes immediately
591 - Qt: Fix some cases where key mapping can break if focus is adjusted
592 - Qt: Fix crash if a game pauses before any frames are shown
593 - Debugger: Negative PC-relative loads now properly subtract the offset
594 - Debugger: Align PC-relative loads in Thumb
595 - Debugger: Fix watchpoints triggering too late
596 - Debugger: Fix binary print putting spaces between digits
597 - Video: Ensure FFmpeg encoder has audio frames
598 - Video: Fix uncompressed PCM audio recording
599 - Video: Fix FFmpeg crashing when the file extension is wrong
600 - Util: Fix SOCKET_FAILED macro
601Misc:
602 - GBA: Exit cleanly on FATAL if the port supports it
603 - GBA Memory: Implement 16- and 32-bit loads from SRAM
604 - Qt: Disable sync to video by default
605 - Qt: Handle a game crash without crashing
606 - Qt: Set default log level to FATAL, ERROR and WARN
607 - Qt: Clarify some phrasing in the menus
608 - Qt: Clear active buttons when focus is lost
609
6100.1.0: (2014-12-13)
611 - Initial release