all repos — mgba @ 3b24e94018c2f26f503db72b058444882fff4ccf

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.5.0: (Future)
  2Features:
  3 - Game Boy support
  4Bugfixes:
  5 - VFS: Fix reading 7z archives without rewinding first
  6 - Qt: Fix sending gameStopped twice
  7 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
  8 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
  9 - OpenGL: Correct boolean vector strcmp strings for uniforms
 10 - Wii: Fix tilting direction
 11 - SDL: Fix joystick initialization on BSD
 12 - SDL: Fix potential joystick crash in games with rumble
 13 - SDL: Fix axes being mapped wrong
 14 - Qt: Fix initial state of key mapping
 15 - Shaders: Fix AGS-001 shader with some bad drivers
 16 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 17Misc:
 18 - GBA: Slightly optimize GBAProcessEvents
 19 - Qt: Add preset for DualShock 4
 20 - SDL: Remove default gamepad mappings
 21 - Qt: Update 360 input profile on OS X to reflect newer drivers
 22 - Qt: Remove use of NaN
 23 - 3DS: Use blip_add_delta_fast for a small speed improvement
 24
 250.4.0: (2016-02-02)
 26Features:
 27 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
 28 - I/O viewer
 29 - Booting of multiboot images
 30 - Customization of GIF recording
 31 - Libretro: Cheat code support
 32 - Support for GLSL shaders
 33 - ROM information view
 34 - Support for VBA-style cheat codes
 35 - Savestates now store creation timestamps
 36 - Key autofire
 37 - Libretro: Allow blocking opposing directional input
 38 - OpenEmu core for OS X
 39 - Libretro: Settings for using BIOS and skipping intro
 40 - Libretro: Customizable idle loop removal
 41 - Implemented cycle counting for sprite rendering
 42 - Cleaner, unified settings window
 43 - Added a setting for pausing when the emulator is not in focus
 44 - Customizable paths for save games, save states, screenshots and patches
 45 - Controller hotplugging
 46 - Ability to store save games and active cheats within savestates
 47Bugfixes:
 48 - ARM7: Fix sign of unaligned LDRSH
 49 - ARM7: Fix decoding of some ARM ALU instructions with shifters
 50 - Debugger: Fix watchpoints in gdb
 51 - GBA: Fix warnings when creating and loading savestates
 52 - GBA: Fix Iridion II savetype
 53 - GBA BIOS: Fix misaligned CpuSet
 54 - GBA Cheats: Fix cheats setting the Action Replay version
 55 - GBA Hardware: Fix GPIO on big endian
 56 - GBA Memory: Fix DMA register writing behavior
 57 - GBA Memory: Fix DMAs triggering two cycles early
 58 - Libretro: Fix aspect ratio
 59 - Qt: Fix some potential crashes with the gamepad mapping
 60 - Qt: Fix keys being mapped incorrectly when loading configuration file
 61 - Util: Fix PowerPC PNG read/write pixel order
 62 - Util: Fix excessive memory allocation when decoding a PNG
 63 - VFS: Fix VFileReadline and remove _vfdReadline
 64Misc:
 65 - All: Improved PowerPC support
 66 - All: Fix some undefined behavior warnings
 67 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
 68 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
 69 - GBA: Implement bad I/O register loading
 70 - GBA: Allow jumping to OAM and palette RAM
 71 - GBA BIOS: Finish implementing RegisterRamReset
 72 - GBA Config: Add "override" layer for better one-time configuration
 73 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
 74 - GBA Memory: Use a dynamically sized mask for ROM memory
 75 - GBA Memory: Implement several unimplemented memory access types
 76 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
 77 - GBA RR: Starting from savestate now embeds the savegame
 78 - GBA RR: Add preliminary SRAM support for VBM loading
 79 - GBA RR: Add support for resets in movies
 80 - GBA Video: Remove lastHblank, as it is implied
 81 - Libretro: Use anonymous memory mappers for large blocks of memory
 82 - Libretro: Add install target for libretro core
 83 - Qt: Window size command line options are now supported
 84 - Qt: Increase usability of key mapper
 85 - Qt: Add 'Apply' button to settings window
 86 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
 87 - Qt: Allow use of modifier keys as input
 88 - Qt: Optimize log viewer
 89 - Qt: Added button for breaking into the GDB debugger
 90 - Qt: Add box for showing duration of rewind
 91 - SDL: Support fullscreen in SDL 1.2
 92 - SDL: Allow GBASDLAudio to be used without a thread context
 93 - Util: Use VFile for configuration
 94 - Util: Add MutexTryLock
 95
 960.3.2: (2015-12-16)
 97Bugfixes:
 98 - ARM7: Fix STRT/STRBT
 99 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
100 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
101 - Libretro: Fix problems with rumble not turning off
102 - GBA: Fix idle skip state being retained between games
103 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
104 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
105 - GBA BIOS: Fix Sqrt sign
106 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
107 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
108 - GBA Memory: Fix DMA behavior for SRAM accesses
109 - GBA Memory: Fix Store8 to OBJ VRAM
110 - GBA Memory: Fix alignment of LDM/STM on SRAM
111 - GBA Memory: Fix unaligned out-of-bounds ROM loads
112 - GBA Memory: Fix timing of DMAs
113 - GBA Video: Fix _mix for 15-bit color
114 - GBA Video: Fix OAM and palette initialization
115 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
116 - Qt: Use safer isLoaded check in GameController
117 - Qt: Fix a race condition in PainterGL that could lead to a crash
118 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
119 - Qt: Fix font size in memory viewer
120 - Qt: Fix a crash in the memory viewer
121 - Qt: Add additional checks in CheatModel to prevent crashes
122 - Qt: Fix race condition with setting sample rate
123 - Qt: Fix crash when closing multiplayer windows
124 - Qt: Fix resetting while paused
125Misc:
126 - GBA Audio: Implement missing flags on SOUNDCNT_X register
127 - Qt: Add mute option to menu
128
1290.3.1: (2015-10-24)
130Bugfixes:
131 - ARM7: Fix instruction decoding of Thumb shifts
132 - GBA: Deinit savegame when unloading a ROM
133 - GBA: Fix BIOS check on big endian
134 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
135 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
136 - GBA Audio: Fix audio channels being silenced at the wrong time
137 - GBA Memory: Fix bad BIOS Load16 on big endian
138 - GBA Memory: Fix bad Load8 on big endian
139 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
140 - GBA Video: Fix edge case with sprite blend modes and semitransparency
141 - GBA Video: Fix objwin and blending interaction on sprites
142 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
143 - Libretro: Fix a memory leak with the render buffer
144 - Qt: Windows no longer spawn in the top left on first launch
145 - Qt: Fix install path of XDG desktop file with DESTDIR
146 - Qt: Fix drag and drop on Windows
147 - Qt: Reenable double buffering, as disabling it broke some Windows configs
148 - VFS: Fix return values of VFileFILE.read and .write
149Misc:
150 - All: Reset next event to cycles instead of zero to interrupt
151 - All: Add --version flag
152 - ARM7: Force disable LTO on two files to work around a GCC bug
153 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
154 - GBA: Better memory handling with PNG savestates
155 - GBA: Additional savestate sanity checks
156 - GBA: Check for cycle count being too high
157 - GBA Audio: Allow GBAAVStream to have no video callback
158 - GBA BIOS: Implement RegisterRamReset for SIO registers
159 - Qt: Remove useless help icons in dialogs
160 - Qt: Prevent savestate window from opening while in multiplayer
161 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
162 - Qt: Dropping multiplayer windows works more cleanly now
163
1640.3.0: (2015-08-16)
165Features:
166 - Ability to hide individual background layers, or OBJs
167 - Ability to mute individual audio channels
168 - Palette viewer and exporter
169 - Volume control
170 - More shortcuts are editable (e.g. quick save/load)
171 - Rewind now shows the frame after rewinding
172 - Import/Export of GameShark/Action Replay snapshots
173 - Add "Step backwards" item for single increment rewind
174 - Deadzone estimation for game controllers
175 - Analog inputs can be used for shortcuts
176 - Menu items for specific solar sensor brightness levels
177 - Remappable controls for tilt and gyroscope sensors
178 - Status messages for actions taken while a game is running (e.g. save/load state)
179 - Memory inspector
180 - Screensaver can now be suspended while a game is running
181 - Load/save the most recent savestate slot
182 - Support varible speed (PWM) rumble
183 - Ability to cap fast forward speed
184 - Finer control over FPS target
185 - Holdable shortcut for rewinding one frame at a time
186 - Ability to boot directly into the BIOS
187 - Preliminary support for yanking out the game pak while a game is running
188 - Thumb-drive mode by putting a file called portable.ini in the same folder
189 - Configurable display driver, between software and OpenGL
190 - Undo-able savestate loading and saving
191 - Controller profiles now store shortcut settings
192 - Default controller profiles for several common controllers
193 - Libretro now supports BIOS, rumble and solar sensor
194 - Implement BIOS call Stop, for sleep mode
195 - Automatically load patches, if found
196 - Improved video synchronization
197 - Configurable audio output sample rate
198Bugfixes:
199 - ARM7: Fix SWI and IRQ timings
200 - ARM7: Fix Thumb MUL timing
201 - ARM7: Fix timing of multiplies to use N cycles
202 - ARM7: ARMHotplugDetach should call deinit
203 - Debugger: Fix use-after-free in breakpoint clearing code
204 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
205 - GBA: Cap audio FIFO read size during deserialization
206 - GBA: Check for corrupted savestates when loading
207 - GBA: Check for improperly sized savestates when loading
208 - GBA: Check for savestates made from differently sized ROMs
209 - GBA: Fix calls to endian-independent loadstores
210 - GBA: Fix timing of reading from timer registers
211 - GBA: Ensure cycles never go negative
212 - GBA Audio: Force audio FIFOs to 32-bit
213 - GBA Audio: Fix audio pitch changing when adjusting buffer size
214 - GBA Audio: Fix sample order in audio channel 3
215 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
216 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
217 - GBA Memory: Improve Thumb open bus behavior
218 - GBA Memory: Fix potential DMA issue when loading a savestate
219 - GBA Memory: Fix load/store multiple video memory waitstates
220 - GBA SIO: Fix reseting when there are SIO devices attached
221 - GBA Video: Blended sprites should never have other effects applied
222 - GBA Video: Fix out-of-bounds tiles in mosaic
223 - GBA Video: Fix windows not affecting sprites
224 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
225 - GBA Video: Fix timing on first scanline
226 - Qt: Better cleanup when a game crashes
227 - Qt: Fix open ROM dialog filtering for archive formats
228 - Qt: Cap the maximum number of multiplayer windows
229 - Qt: Fix maximum year in sensor override
230 - Qt: Fix window being too tall after exiting fullscreen
231 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
232 - Qt: Fix analog buttons not getting unmapped
233 - Qt: Fix passing command line options
234 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
235 - SDL: Fix SDL build when OpenGL is missing
236 - Util: Allow loading IPS patches that grow the ROM
237 - VFS: Fix resource leaks if some allocations fail
238 - VFS: Fix line-reading to return proper values
239 - Video: Fix an issue with very long filenames
240 - Util: Fix formatting of floats
241Misc:
242 - All: Add --help flag for command line programs
243 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
244 - All: Enable static linking for Windows
245 - All: Enable static linking for OS X
246 - All: Threads are now named
247 - All: Proper handling of Unicode file paths
248 - ARM7: Add emulation for Undefined CPU mode
249 - ARM7: Reduce the size of the Thumb instruction table
250 - GBA: Add status log level
251 - GBA: GBARewind now returns how many states it has rewound
252 - GBA: SIO logging layer
253 - GBA BIOS: Stub out SoundBias
254 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
255 - GBA: Don't include GBACLIDebugger struct unless needed
256 - GBA: Savedata is now synced shortly after data finishes being written
257 - GBA: Process multiple timer events at once, if necessary
258 - GBA Audio: Implement audio reset for channels A/B
259 - GBA Audio: Process multiple audio events at once, if necessary
260 - GBA Hardware: Backport generic RTC source into core
261 - GBA Input: Allow axes and buttons to be mapped to the same key
262 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
263 - GBA SIO: Add a dummy driver for Normal mode
264 - GBA Thread: Add functionality for running callbacks on the GBA thread
265 - GBA Thread: Split GBASync into a separate file
266 - GBA Video: Refactor software renderer into separate files
267 - GBA Video: Slightly optimize mode 0 mosaic rendering
268 - Debugger: Free watchpoints in addition to breakpoints
269 - Qt: Handle saving input settings better
270 - Qt: Move GL frame drawing back onto its own thread
271 - Qt: Fast forward (held) option moved from Other to Emulation menu
272 - Qt: Show version info in window title
273 - Qt: Migrate multiplayer window handling into GBAApp
274 - Qt: Unified file opening and saving with last location
275 - Qt: Fix windows being resizable when they shouldn't have been
276 - Qt: Only hide cursor in full screen
277 - Qt: Replace pause-after-frame mutex with an atomic
278 - Qt: Add application icon and XDG desktop files
279 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
280 - Qt: Don't save window size when entering fullscreen
281 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
282 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
283 - Qt: Increase usability of key mapper
284 - Qt: Show checkmark for window sizes
285 - Qt: Set window path to loaded ROM
286 - Perf: Ability to load savestates immediately on launch
287 - SDL: Properly check for initialization
288 - SDL: Clean up initialization functions
289 - SDL: Clean up GL context
290 - Util: Allow disabling the threading code entirely
291 - VFS: Add sync method to force syncing with backing
292
2930.2.1: (2015-05-13)
294Bugfixes:
295 - All: Fix sanitize-deb script not cleaning up after itself
296 - All: Fix dependencies for libavcodec on Debian-derived platforms
297 - ARM7: Handle writeback for PC in addressing modes 2 and 3
298 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
299 - ARM7: Fix ARM multiply instructions when PC is a destination register
300 - Debugger: Fix use-after-free in breakpoint clearing code
301 - Debugger: Fix boundary conditions in tab completion
302 - GBA: Fix timers not updating timing when writing to only the reload register
303 - GBA: Fix rewind boundary conditions
304 - GBA: Add initial I/O register settings for background matrix registers
305 - GBA: Fix hang when loading a savestate if sync to video is enabled
306 - GBA: Handle out-of-bounds I/O access
307 - GBA: Fix bounds-checking on EEPROM access
308 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
309 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
310 - GBA Memory: Allow SRAM to be 64kB
311 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
312 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
313 - GBA Video: Fix second frame mode 5
314 - Perf: Fix race condition if a game crashes immediately on start
315 - Qt: Fix Display object leak when closing a window
316 - Qt: Fix .deb dependencies
317 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
318 - Qt: Fix window not regaining focus after exiting savestate window
319 - Qt: Fix regression where video would not record if the game had already started
320 - Qt: Fix potential crash if a gamepad causes focus to change
321 - Qt: Fix controller axis querying
322 - Qt: Fix multiplayer windows opening as the wrong size
323 - Qt: Fix controllers sometimes not loading the right profile
324 - SDL: Fix boundary conditions for joystick adjustments
325 - SDL: Allocate properly sized input maps
326 - SDL: Fix potential build issues when Qt and SDL2 are in use
327 - Util: Fix resource leak in UTF-8 handling code
328 - Util: Fix a null-pointer issue when attempting to delete a key
329 - VFS: Fix resource leaks if some allocations fail
330 - Video: Fix an issue with very long filenames
331Misc:
332 - GBA Memory: Soft-crash if jumping past the end of a ROM
333 - Qt: Show multiplayer numbers in window title
334 - Qt: Solar sensor can have shortcuts set
335
3360.2.0: (2015-04-03)
337Features:
338 - Support for gamepad axes, e.g. analog sticks or triggers
339 - Add scale presets for up to 6x
340 - Settings window
341 - Bilinear resampling option
342 - Add option to skip BIOS start screen
343 - List of recently opened games
344 - Support for games using the Solar Sensor
345 - Better audio resampling via blip-buf
346 - Game Pak overrides dialog for setting savetype and sensor values
347 - Support for games using the tilt sensor
348 - Remappable shortcuts for keyboard and gamepad
349 - Rewinding of emulation
350 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
351 - Support IPv6
352 - Save directory of last loaded file
353 - Support BPS patches
354 - Automatically detect and optimize out idle loops
355 - Configurable game overrides
356 - Support loading 7-Zip files
357 - Drag and drop game loading
358 - Cheat code support
359 - Runtime configurable audio driver
360 - Libretro core for use with RetroArch and other front-ends
361 - Controller profiles for setting different bindings for different controllers
362 - Ability to lock aspect ratio
363 - Local link cable support
364 - Ability to switch which game controller is in use per instance
365 - Ability to prevent opposing directional input
366 - Warning dialog if an unimplemented BIOS feature is called
367 - Debugger: Add CLI "frame", frame advance command
368 - Debugger: Add CLI functions for writing to memory
369 - Debugger: Add CLI functions for examining memory regions
370 - Debugger: Add CLI function for writing a register
371Bugfixes:
372 - ARM7: Extend prefetch by one stage
373 - ARM7: Fix cycle counting for loads
374 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
375 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
376 - GBA: Initialize gba.sync to null
377 - GBA: Fix timer initialization
378 - GBA Audio: Support 16-bit writes to FIFO audio
379 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
380 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
381 - GBA BIOS: Fix BIOS prefetch after reset
382 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
383 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
384 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
385 - GBA Memory: Fix I cycles that had been moved to ARM7 core
386 - GBA Memory: Fix cycle counting for 32-bit load/stores
387 - GBA RR: Fix fallthrough error when reading tags from a movie
388 - GBA Thread: Fix possible hang when loading an archive
389 - GBA Thread: Fix possible deadlock in video sync
390 - Perf: Fix crash when the GBA thread fails to start
391 - Qt: Fix crash starting a GDB stub if a game isn't loaded
392 - Qt: Fix crash when adjusting settings after closing a game
393 - Qt: Fix crash when starting GDB stub after closing a game
394 - Qt: Fix patch loading while a game is running
395 - Qt: Fix crash when loading a game after stopping GDB server
396 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
397 - Qt: Fix crash when attempting to pause if a game is not running
398 - SDL: Properly clean up if a game doesn't launch
399 - Util: Fix sockets on Windows
400Misc:
401 - All: Enable link-time optimization
402 - Debugger: Watchpoints now work on STM/LDM instructions
403 - Debugger: Clean up GDB stub network interfacing
404 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
405 - Debugger: Merge Thumb BL instructions when disassembling
406 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
407 - Debugger: Watchpoints now report address watched (fixes #68)
408 - Debugger: Add support for soft breakpoints
409 - Debugger: Make I/O register names be addresses instead of values
410 - Debugger: Rename read/write commands
411 - GBA: Improve accuracy of event timing
412 - GBA: Add API for getting Configuration structs for overrides and input
413 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
414 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
415 - GBA: Move A/V stream interface into core
416 - GBA: Savestates now take into account savedata state machines (fixes #109)
417 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
418 - GBA Memory: Simplify memory API and use fixed bus width
419 - GBA Thread: Make GBASyncWaitFrameStart time out
420 - GBA Video: Start video at the last scanline instead of the first
421 - Qt: Optimize logo drawing
422 - Qt: Move frame upload back onto main thread
423 - Qt: Remember window position
424 - Qt: Double-clicking on the window toggles full screen
425 - Util: Use proper locale for reading and writing float values
426
4270.1.1: (2015-01-24)
428Bugfixes:
429 - ARM7: Fix LDM writeback to a register already written
430 - GBA: Fix timers 2 and 3 updating incorrectly
431 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
432 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
433 - GBA Audio: Properly initialize audio FIFO channels
434 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
435 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
436 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
437 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
438 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
439 - GBA BIOS: Fix HuffUnComp boundary conditions
440 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
441 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
442 - GBA Memory: Filter out top nybble of DMA addresses
443 - GBA Memory: Properly bounds-check VRAM accesses
444 - GBA Memory: Fix initial DMA state
445 - GBA Thread: Allow halted games to exit cleanly
446 - GBA Video: Fix blend issues with obscured middle layers
447 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
448 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
449 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
450 - GBA Video: Fix sprite boundary conditions with mosaic
451 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
452 - Qt: Fix issue with set frame sizes being the wrong height
453 - Qt: Fix emulator crashing when full screen if a game is not running
454 - Qt: Fix window focus issues
455 - Qt: Properly set default video recording settings
456 - Qt: Fix a race condition when a game crashes immediately
457 - Qt: Fix some cases where key mapping can break if focus is adjusted
458 - Qt: Fix crash if a game pauses before any frames are shown
459 - Debugger: Negative PC-relative loads now properly subtract the offset
460 - Debugger: Align PC-relative loads in Thumb
461 - Debugger: Fix watchpoints triggering too late
462 - Debugger: Fix binary print putting spaces between digits
463 - Video: Ensure FFmpeg encoder has audio frames
464 - Video: Fix uncompressed PCM audio recording
465 - Video: Fix FFmpeg crashing when the file extension is wrong
466 - Util: Fix SOCKET_FAILED macro
467Misc:
468 - GBA: Exit cleanly on FATAL if the port supports it
469 - GBA Memory: Implement 16- and 32-bit loads from SRAM
470 - Qt: Disable sync to video by default
471 - Qt: Handle a game crash without crashing
472 - Qt: Set default log level to FATAL, ERROR and WARN
473 - Qt: Clarify some phrasing in the menus
474 - Qt: Clear active buttons when focus is lost
475
4760.1.0: (2014-12-13)
477 - Initial release