CHANGES (view raw)
10.9.0: (Future)
2Features:
3 - e-Reader card scanning
4 - Add WebP and APNG recording
5 - Support for unlicensed Pokemon Jade/Diamond Game Boy mapper
6 - Stack tracing tools in ARM debugger (by ahigerd)
7 - Command scripts for CLI debugger (by ahigerd)
8Emulation fixes:
9 - ARM: Fix ALU reading PC after shifting
10 - ARM: Fix STR storing PC after address calculation
11 - GB: Partially fix timing for skipped BIOS
12 - GB Audio: Fix initial sweep state
13 - GB Audio: Fix serializing sweep time
14 - GB Audio: Fix deserializing audio channels 2 and 3
15 - GB MBC: Fix MBC1 mode changing behavior
16 - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
17 - GBA: Fix timing advancing too quickly in rare cases
18 - GBA Audio: Fix deserializing SOUNDCNT_L
19 - GBA BIOS: Implement dummy sound driver calls
20 - GBA BIOS: Improve HLE BIOS timing
21 - GBA BIOS: Fix reloading video registers after reset (fixes mgba.io/i/1808)
22 - GBA BIOS: Make HLE BIOS calls interruptable (fixes mgba.io/i/1711 and mgba.io/i/1823)
23 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
24 - GBA Hardware: Fix GB Player detection on big endian platforms
25 - GBA Memory: Improve gamepak prefetch timing
26 - GBA Memory: Stall on VRAM access in mode 2 (fixes mgba.io/i/190)
27 - GBA SIO: Fix copying Normal mode transfer values
28 - GBA SIO: Fix Normal mode being totally broken (fixes mgba.io/i/1800)
29 - GBA SIO: Fix deseralizing SIO registers
30 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
31 - GBA Video: Fix Hblank timing
32 - GBA Video: Invalidate map cache when modifying BGCNT (fixes mgba.io/i/1846)
33 - SM83: Emulate HALT bug
34Other fixes:
35 - 3DS: Redo video sync to be more precise
36 - 3DS: Fix crash with libctru 2.0 when exiting
37 - All: Improve export headers (fixes mgba.io/i/1738)
38 - Core: Ensure ELF regions can be written before trying
39 - Core: Fix reported ROM size when a fixed buffer size is used
40 - Debugger: Don't skip undefined instructions when debugger attached
41 - FFmpeg: Fix some small memory leaks
42 - FFmpeg: Fix encoding of time base
43 - GBA: Disable more checks when loading GS save with checks disabled (fixes mgba.io/i/1851)
44 - GBA: Fix endianness issues in renderer proxy
45 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
46 - Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769)
47 - Qt: Fix a race condition in the frame inspector
48 - Qt: Add dummy English translation file (fixes mgba.io/i/1469)
49 - mGUI: Fix closing down a game if an exit is signalled
50 - mVL: Fix injecting accidentally draining non-injection buffer
51 - SM83: Simplify register pair access on big endian
52 - VFS: Fix directory node listing on some filesystems
53Misc:
54 - 3DS: Use "wide mode" where applicable for slightly better filtering
55 - GB: Allow pausing event loop while CPU is blocked
56 - GBA: Allow pausing event loop while CPU is blocked
57 - Debugger: Keep track of global cycle count
58 - FFmpeg: Add looping option for GIF/APNG
59 - mGUI: Show battery percentage
60 - Qt: Renderer can be changed while a game is running
61 - Qt: Add hex index to palette view
62 - Qt: Add transformation matrix info to sprite view
63 - Util: Reset vector size on deinit
64
650.8.3: (2020-08-03)
66Emulation fixes:
67 - ARM: Fix LDM^ writeback to user-mode register
68 - ARM: Fix LDM^ {pc} differences (fixes mgba.io/i/1698)
69 - ARM: Fix edge case with Thumb SBC flags (fixes mgba.io/i/1818)
70 - GB MBC: Fix MBC1 RAM enable bit selection
71 - GB MBC: Fix MBC2 bit selection
72 - GB Memory: Fix OAM DMA from top 8 kB
73 - GB Video: Always initialize palette
74 - GBA Savedata: Fix potential corruption when loading a 1Mbit flash save
75 - GBA Video: Fix invalid read in mode 4 mosaic
76 - GBA Video: Fix color of disabled screen
77 - SM83: Fix flags on little endian PowerPC
78Other fixes:
79 - 3DS: Fix garbage on borders of scaled screens
80 - All: Correct format strings for some numbers on Windows (fixes mgba.io/i/1794)
81 - All: Correct more format strings on Windows (fixes mgba.io/i/1817)
82 - ARM: Fix decoder detection of branches with ALU and LDR instrctions
83 - CMake: Fix build with libzip 1.7
84 - CMake: Add missing dllexports.h file to dev installation
85 - GB Core: Fix extracting SRAM when none is present
86 - GBA: Fix leak if attempting to load BIOS multiple times
87 - GBA Memory: Fix instability on Wii when using AGBPrint
88 - GBA Savedata: Fix extracting save when not yet configured in-game
89 - Qt: Fix file handle leak on opening an invalid ROM
90 - Qt: Fix Italian RTC translation (fixes mgba.io/i/1798)
91 - Qt: Add missing option for Wisdom Tree in overrides list
92 - Qt: Fix stability regression on AMD drivers (fixes mgba.io/i/1791)
93 - Util: Fix crash if PNG header fails to write
94 - Vita: Fix flickering when using frameskip (fixes mgba.io/i/1822)
95 - Wii: Fix pixelated filtering on interframe blending (fixes mgba.io/i/1830)
96Misc:
97 - FFmpeg: Use range coder for FFV1 to reduce output size
98 - Qt: Add per-page scrolling to memory view (fixes mgba.io/i/1795)
99 - Qt: Add setting to display ROM filename in title (closes mgba.io/i/1784)
100
1010.8.2: (2020-06-14)
102Emulation fixes:
103 - ARM: Fix timing on Thumb shift instructions
104 - GB: Fix GBC game registers after skipping BIOS
105 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
106 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
107 - GBA: Add missing RTC overrides for Legendz games
108 - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
109 - GBA SIO: Fix Multiplayer busy bit
110 - GBA SIO: Fix double-unloading active driver
111 - GBA Timers: Fix deserializing count-up timers
112 - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
113 - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
114 - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701)
115 - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712)
116 - GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279)
117 - GBA Video: Fix sprite/backdrop blending regression
118Other fixes:
119 - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771)
120 - ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778)
121 - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
122 - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
123 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
124 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
125 - GB Video: Fix some cases where SGB border doesn't draw to multi-buffers
126 - GBA: Reject incorrectly sized BIOSes
127 - GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723)
128 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
129 - Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777)
130Misc:
131 - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
132 - GBA Serialize: Only flunk BIOS check if official BIOS was expected
133 - Qt: Disable Replace ROM option when no game loaded
134 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
135 - Qt: Set icon for Discord Rich Presence
136 - Qt: Show a warning when save file can't be opened
137
1380.8.1: (2020-02-16)
139Emulation fixes:
140 - GB Serialize: Fix timing bug loading channel 4 timing
141 - GBA: Fix multiboot entry point while skipping BIOS
142 - GBA BIOS: Fix undefined instruction HLE behavior
143 - GBA DMA: Fix invalid audio DMA parameters
144 - GBA Memory: Misaligned SRAM writes are ignored
145 - GBA Serialize: Fix serializing DMA transfer register
146 - GBA Serialize: Fix audio DMA timing deserialization
147 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
148 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
149 - GBA Video: Fix OpenGL sprite flag priority
150Other fixes:
151 - Core: Fix race condition initializing thread proxy
152 - Core: Fix integer overflow in ELF loading
153 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
154 - FFmpeg: Disallow recording video with no audio nor video
155 - GBA: Automatically skip BIOS for multiboot ROMs
156 - Qt: Only dynamically reset video scale if a game is running
157 - Qt: Fix race condition with proxied video events
158 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
159 - Qt: Fix missing OSD messages
160 - Qt: Fix crash unloading shaders
161 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
162 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
163 - Qt: Fix window title not updating after shutting down game
164 - Qt: Fix GIF view not allowing manual filename entry
165 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
166 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
167 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
168 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
169 - Util: Fix crash reading invalid ELFs
170 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
171Misc:
172 - FFmpeg: Add more presets
173 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
174 - SDL: Use DirectSound audio driver by default on Windows
175 - Switch: Make OpenGL scale adjustable while running
176
1770.8.0: (2020-01-21)
178Features:
179 - Improved logging configuration
180 - One-Player BattleChip/Progress/Beast Link Gate support
181 - Add Game Boy Color palettes for original Game Boy games
182 - Debugger: Add unary operators and memory dereferencing
183 - GB: Expose platform information to CLI debugger
184 - Support Discord Rich Presence
185 - Debugger: Add tracing to file
186 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
187 - OpenGL renderer with high-resolution upscaling support
188 - Experimental high level "XQ" audio for most GBA games
189 - Interframe blending for games that use flicker effects
190 - Frame inspector for dissecting and debugging rendering
191 - Switch: Option to use built-in brightness sensor for Boktai
192 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
193 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
194 - Cheats: Add support for loading Libretro-style cht files
195 - GBA Cheats: Add support for loading EZ Flash-style cht files
196 - Support for unlicensed Wisdom Tree Game Boy mapper
197 - Qt: Add export button for tile view (closes mgba.io/i/1507)
198 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
199 - GB: Yanking gamepak now supported
200 - Qt: Memory range dumping (closes mgba.io/i/1298)
201Emulation fixes:
202 - GB: Fix using boot ROM with MMM01 games
203 - GB Audio: Only reset channel 3 sample in DMG mode
204 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
205 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
206 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
207 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
208 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
209 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
210 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
211 - GB Video: Fix color scaling in AGB mode
212 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
213 - GBA: Reset now reloads multiboot ROMs
214 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
215Other fixes:
216 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
217 - FFmpeg: Drain recording buffers
218 - GB: Fix reading ROM immediately after unmapping BIOS
219 - GB SIO: Fix lockstep failing games aren't reloaded
220 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
221 - Libretro: Fix crash changing allowing opposing directions (hhromic)
222 - Qt: Fix some Qt display driver race conditions
223 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
224 - Qt: Only show emulator restart warning once per settings saving
225 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
226 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
227 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
228Misc:
229 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
230 - Core: Add keysRead callback
231 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
232 - Core: Add more memory search ops (closes mgba.io/i/1510)
233 - Debugger: Make tracing compatible with breakpoints/watchpoints
234 - Debugger: Print breakpoint/watchpoint number when inserting
235 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
236 - FFmpeg: Support audio-only recording
237 - GB Memory: Support running from blocked memory
238 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
239 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
240 - GBA Savedata: EEPROM performance fixes
241 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
242 - Debugger: Add breakpoint and watchpoint listing
243 - mGUI: Remember name and position of last loaded game
244 - OpenGL: Only resize textures when needed
245 - Qt: Don't unload ROM immediately if it crashes
246 - Qt: Support switching webcams
247 - Qt: Cap window size on start to monitor size
248 - Qt: Open a message box for Qt frontend errors
249 - Qt: Increase maximum magnifications and scaling
250 - Qt: Add native FPS button to settings view
251 - Qt: Improve sync code
252 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
253 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
254 - Qt: Remove What's This icon from dialogs
255 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
256 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
257 - Qt: Show list of all sprites in sprite view
258 - Qt: Add option for disabling OSD messages
259 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
260 - SM83: Support PC-relative opcode decoding
261 - Switch: Dynamic display resizing
262 - Switch: Support file associations
263 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
264Changes from beta 1:
265Emulation fixes:
266 - ARM: Fix STR writeback pipeline stage
267 - ARM: Partially fix LDM/STM writeback with empty register list
268 - ARM: Fix stepping when events are pending
269 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
270 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
271 - GBA Timers: Improve timer startup emulation
272 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
273 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
274 - GBA Video: Fix effects blending improperly in some non-last windows
275 - GBA Video: Copy higher priority target 1 flag
276Other fixes:
277 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
278 - Core: Fix uninitialized memory issues with graphics caches
279 - Core: Return null for out of bounds cached tile VRAM querying
280 - GBA Video: Fix OpenGL fragment data binding
281 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
282 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
283 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
284 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
285 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
286 - Qt: Fix several cases where shader selections don't get saved
287 - Qt: Fix division by zero error in invalid TilePainter state
288 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
289 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
290 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
291 - Qt: Fix inability to clear default keybindings
292 - Qt: Release held actions if they get rebound
293 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
294 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
295 - Vita: Fix analog controls (fixes mgba.io/i/1554)
296 - Wii: Fix game fast-forwarding after slowing down
297 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
298Misc:
299 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
300 - GBA: Trim non-movie ROMs to 32 MiB if applicable
301 - GBA Audio: Redo channel 4 batching for GBA only
302 - GBA I/O: Stop logging several harmless invalid register reads
303 - GBA Video: Changing OpenGL scaling no longer requires restart
304 - Debugger: Separate aliases from main commands
305 - Debugger: Print break-/watchpoint ID when breaking in CLI
306 - Debugger: Minor interface cleanup
307 - SDL: Use controller GUID instead of name
308 - SM83: Rename LR35902 to SM83
309 - Tools: Allow using threaded renderer in perf.py
310 - Tools: Clean up unused argument in mgba-perf
311
3120.8 beta 1: (2019-10-20)
313- Initial beta for 0.8
314
3150.7.3: (2019-09-15)
316Emulation fixes:
317 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
318 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
319 - GB Audio: Improve channel 4 supersampling
320 - GB Printer: Reset printer buffer index after printing
321 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
322 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
323 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
324 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
325 - GBA Memory: Fix STM/LDM to invalid VRAM
326 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
327 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
328Other fixes:
329 - Core: Fix crashes if core directories aren't set
330 - Core: Fix crash when exiting game with cheats loaded
331 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
332 - GBA Cheats: Fix PARv3 Thumb hooks
333 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
334 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
335 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
336 - Qt: Fix race conditions initializing GDB stub
337 - Qt: Improve cheat view UX
338 - Libretro: Fix crash changing allowing opposing directions (hhromic)
339 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
340 - Switch: Fix threading-related crash on second launch
341Misc:
342 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
343 - Qt: Show error message if file failed to load
344
3450.7.2: (2019-05-25)
346Emulation fixes:
347 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
348 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
349 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
350 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
351 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
352 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
353 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
354 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
355 - GBA Video: Fix scanline cache with scale factor change edge cases
356 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
357 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
358Other fixes:
359 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
360 - All: Fix several memory leaks
361 - GB Core: Fix toggling WIN and OBJ being swapped
362 - GBA: Fix skipping BIOS on irregularly sized ROMs
363 - CMake: Fix .deb imagemagick dependencies
364 - FFmpeg: Improve initialization reliability and cleanup
365 - FFmpeg: Fix audio conversion producing gaps
366 - LR35902: Fix disassembly of several CB-prefix instructions
367 - LR35902: Fix trailing whitespace in disassembly
368 - Qt: More app metadata fixes
369 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
370 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
371 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
372 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
373 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
374 - Qt: Fix bounded fast forward with Qt Multimedia
375 - Qt: Fix saving settings with native FPS target
376 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
377Misc:
378 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
379 - Qt: Improve camera initialization
380 - Vita: Improved frame drawing speed
381
3820.7.1: (2019-02-24)
383Bugfixes:
384 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
385 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
386 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
387 - GB, GBA Serialize: Fix loading two states in a row
388 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
389 - GBA DMA: Fix Display Start DMAs
390 - GBA DMA: Fix DMA start/end timing
391 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
392 - GBA Memory: Fix a few AGBPrint crashes
393 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
394 - GBA SIO: Prevent writing read-only multiplayer bits
395 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
396 - Python: Fix crash when deleting files owned by library
397 - Python: Make sure GB link object isn't GC'd before GB object
398 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
399 - Qt: Fix tile and sprite views not always displaying at first
400 - Qt: Fix audio context holding onto closed game controller
401 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
402 - Qt: Fix window icon on X11
403 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
404 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
405 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
406Misc:
407 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
408 - Qt: Updated Italian translation (by Vecna)
409
4100.7.0: (2019-01-26)
411Features:
412 - ELF support
413 - Game Boy Camera support
414 - Qt: Set default Game Boy colors
415 - Game Boy Printer support
416 - Super Game Boy support
417 - Customizable autofire speed
418 - Ability to set default Game Boy model
419 - Map viewer
420 - Automatic cheat loading and saving
421 - GameShark and Action Replay button support
422 - AGBPrint support
423 - Debugger: Conditional breakpoints and watchpoints
424 - Ability to select GB/GBC/SGB BIOS on console ports
425 - Optional automatic state saving/loading
426 - Access to ur0 and uma0 partitions on the Vita
427 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
428 - GBA: ARMIPS/A22i-style and ELF symbol table support
429 - Initial Switch port
430Bugfixes:
431 - ARM: Fix MSR when T bit is set
432 - Core: Fix audio sync breaking when interrupted
433 - Core: Fix ordering events when scheduling during events
434 - FFmpeg: Fix encoding audio/video queue issues
435 - GB: Revamp IRQ handling based on new information
436 - GB: Fix IRQ disabling on the same T-cycle as an assert
437 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
438 - GB Audio: Clock frame events on DIV
439 - GB Audio: Fix channel 3 reset value
440 - GB Audio: Fix channel 4 initial LFSR
441 - GB Audio: Fix channel 1, 2 and 4 reset timing
442 - GB I/O: DMA register is R/W
443 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
444 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
445 - GB, GBA Savedata: Fix unmasking savedata crash
446 - GB Serialize: Fix audio state loading
447 - GB Serialize: Fix game title check
448 - GB Serialize: Fix IRQ pending/EI pending confusion
449 - GB Timer: Minor accuracy improvements
450 - GB Video: Fix dot clock timing being slightly wrong
451 - GB Video: Fix loading states while in mode 3
452 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
453 - GB Video: Fix SCX timing
454 - GB, GBA Video: Don't call finishFrame twice in thread proxy
455 - GBA: Reset WAITCNT properly
456 - GBA BIOS: Fix BitUnPack final byte
457 - GBA BIOS: Fix BitUnPack narrowing
458 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
459 - GBA DMA: Fix temporal sorting of DMAs of different priorities
460 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
461 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
462 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
463 - GBA Savedata: Fix savedata modified time updating when read-only
464 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
465 - GBA Serialize: Fix loading states in Hblank
466 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
467 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
468 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
469 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
470 - GBA Video: Start timing mid-scanline when skipping BIOS
471 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
472 - GBA Video: Make layer disabling work consistently
473 - PSP2: Fix more issues causing poor audio
474 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
475 - Qt: Improve FPS timer stability
476 - Util: Fix wrapping edge cases in RingFIFO
477Misc:
478 - 3DS: Remove deprecated CSND interface
479 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
480 - Core: Remove broken option for whether rewinding restores save games
481 - Feature: Added loading savestates from command line
482 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
483 - FFmpeg: Support lossless h.264 encoding
484 - FFmpeg: Support lossless VP9 encoding
485 - GBA Cheats: Allow multiple ROM patches in the same slot
486 - GB: Skip BIOS option now works
487 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
488 - GB Audio: Improved audio quality
489 - GB, GBA Audio: Increase max audio volume
490 - GB MBC: Remove erroneous bank 0 wrapping
491 - GB Video: Darken colors in GBA mode
492 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
493 - GBA: Implement display start DMAs
494 - GBA: Improve multiboot image detection
495 - GBA Memory: 64 MiB GBA Video cartridge support
496 - GBA Savedata: Remove ability to disable realistic timing
497 - GBA Timer: Use global cycles for timers
498 - Libretro: Add frameskip option
499 - mGUI: Add fast forward toggle
500 - PSP2: Use system enter key by default
501 - Python: Integrate tests from cinema test suite
502 - Qt: Redo GameController into multiple classes
503 - Qt: Prevent window from being created off-screen
504 - Qt: Add option to disable FPS display
505 - Qt: Options to mess around with layer placement
506 - Qt: Add load alternate save option
507 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
508 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
509 - Test: Restructure test suite into multiple executables
510 - Util: Don't build crc32 if the function already exists
511 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
512Changes from beta 1:
513Features:
514 - Libretro: Add Game Boy cheat support
515 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
516 - Switch: Rumble support
517 - Switch: Rotation support
518 - Switch: Screen stretching options
519 - Qt: State file load/save menu options
520 - Windows installer
521 - Tile viewer now has adjustable width
522 - Python: Experimental audio API
523Bugfixes:
524 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
525 - Core: Remember to deinit proxy ring FIFO
526 - Core: Reroot timing list when (de)scheduling
527 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
528 - GB MBC: Fix MBC30 SRAM
529 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
530 - GB Video: Fix SGB border hole size
531 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
532 - GBA: Fix GB Player features
533 - GBA I/O: SOUNDCNT_HI is readable when sound is off
534 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
535 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
536 - Libretro: Fix adding codes with hooks
537 - PSP2: Fix audio crackling after fast forward
538 - PSP2: Fix audio crackling when buffer is full
539 - Qt: Fix jumbled background when paused
540 - Qt: Fix FPS counter on Windows
541 - Qt: Fix focus issues with load/save state overlay
542 - Switch: Fix incorrect mapping for fast forward cap
543 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
544 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
545 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
546 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
547 - Qt: Ensure FATAL logs reach log view
548 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
549Misc:
550 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
551 - Debugger: Minor text fixes
552 - Debugger: Readability improvements (fixes mgba.io/i/1238)
553 - GB: Improved SGB2 support
554 - GB Audio: Skip frame if enabled when clock is high
555 - Libretro: Reduce rumble callbacks
556 - mGUI: Add SGB border configuration option
557 - mGUI: Add support for different settings types
558 - Python: Minor API improvements
559 - Qt: Ensure camera image is valid
560 - Qt: Debugger console history
561 - Qt: Detect presence of GL_ARB_framebuffer_object
562 - Qt: Minor memory view tweaks
563 - Res: Improve modeling of AGB/AGS screen in shaders
564 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
565 - Wii: Expose stretch configuration in settings
566 - Wii: Stretch now sets pixel-accurate mode size cap
567
5680.7 beta 1: (2018-09-24)
569- Initial beta for 0.7
570
5710.6.3: (2018-04-14)
572Bugfixes:
573 - GB Audio: Revert unsigned audio changes
574 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
575 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
576
5770.6.2: (2018-04-03)
578Bugfixes:
579 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
580 - 3DS: Fix opening files in directory names with trailing slashes
581 - LR35902: Fix watchpoints not reporting new value
582 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
583 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
584 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
585 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
586 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
587 - GBA: Fix SharkPort saves for EEPROM games
588 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
589 - GBA BIOS: Fix incorrect exit condition in LZ77
590 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
591 - GBA Cheats: Fix slide codes not initializing properly
592 - GBA DMA: ROM reads are forced to increment
593 - GBA Hardware: RTC accuracy improvements
594 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
595 - GBA Memory: Fix copy-on-write memory leak
596 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
597 - GBA Savedata: Fix crash when resizing flash
598 - GBA Video: Force align 256-color tiles
599 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
600 - PSP2: Fix issues causing poor audio
601 - Python: Fix package directory
602 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
603 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
604 - Wii: Fix screen tear when unpausing
605 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
606Misc:
607 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
608 - GB MBC: Remove erroneous bank 0 wrapping
609 - GBA: Improve multiboot image detection
610 - PSP2: Use system enter key by default
611
6120.6.1: (2017-10-01)
613Bugfixes:
614 - GB, GBA: Fix crashes when attempting to identify null VFiles
615 - GB, GBA: Fix sync to video with frameskip
616 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
617 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
618 - GB Core: Fix palette loading when loading a foreign config
619 - GB MBC: Pocket Cam memory should be accessible without enabling
620 - GB MBC: Fix SRAM sizes 4 and 5
621 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
622 - GB MBC: Fix RTC loading when file size is off
623 - GB Memory: Initialize peripheral pointers
624 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
625 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
626 - GB Memory: Actually load latch time from savestate
627 - GB Serialize: Fix deserializing video STAT
628 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
629 - GB Video: Fix potential hang when ending mode 0
630 - GB Video: Fix read mode when enabling LCD
631 - GBA: Reset active region as needed when loading a ROM
632 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
633 - GBA BIOS: Use core's VRAM variable instead of renderer's
634 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
635 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
636 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
637 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
638 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
639 - Python: Fix importing .gb or .gba before .core
640 - Qt: Fix command line debugger closing second game
641 - Qt: Fix LOG argument order
642 - Qt: Fix timezone issues with time overrides
643 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
644 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
645Misc:
646 - CMake: Fix CPack dependencies for libpng 1.6
647 - GBA: Detect hardware for Pokémon FireRed ROM hacks
648 - GBA Cheats: Improve detection of raw cheats
649 - Qt: Don't rebuild library view if style hasn't changed
650 - Qt: Allow overrides to be saved before a game is loaded
651 - Qt: Hide mouse immediately when loading
652 - SDL: Fix 2.0.5 build on macOS under some circumstances
653 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
654
6550.6.0: (2017-07-16)
656Features:
657 - Library view
658 - Sprite viewer
659 - Debugging console
660 - Improved memory viewer
661 - Memory search
662 - Command line ability to override configuration values
663 - Add option to allow preloading the entire ROM before running
664 - Add option for whether rewinding restores save games
665 - Savestates now contain any RTC override data
666 - Add option to lock video to integer scaling
667 - LR35902: Watchpoints
668 - LR35902/GB-Z80 disassembler
669 - GB: Tile viewer
670 - GB: Video/audio channel enabling/disabling
671 - GB: Symbol table support
672 - GB MBC: Add MBC1 multicart support
673 - GBA: Support printing debug strings from inside a game
674 - GBA: Better cheat type autodetection
675 - Implement keypad interrupts
676 - Configuration of gamepad hats
677 - Video log recording for testing and bug reporting
678 - Debugger: Segment/bank support
679 - Debugger: Execution tracing
680 - Qt: German translation (by Lothar Serra Mari)
681 - Qt: Spanish translation (by Kevin López)
682 - Qt: Italian translation (by theheroGAC)
683Bugfixes:
684 - ARM7: Fix MLA/*MULL/*MLAL timing
685 - Core: Fix crash with rewind if savestates shrink
686 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
687 - Core: Fix directory sets crashing on close if base isn't properly detached
688 - FFmpeg: Fix overflow and general issues with audio encoding
689 - GB: Fix flickering when screen is strobed quickly
690 - GB: Fix STAT blocking
691 - GB MBC: Fix ROM bank overflows getting set to bank 0
692 - GB MBC: Fix swapping carts not detect new MBC
693 - GB Timer: Improve DIV reset behavior
694 - GB Timer: Fix DIV batching if TAC changes
695 - GB Video: Reset renderer when loading state
696 - GBA: Fix multiboot ROM loading
697 - GBA: Fix multiboot loading resulting in too small WRAM
698 - GBA BIOS: Implement BitUnPack
699 - GBA BIOS: Fix ArcTan sign in HLE BIOS
700 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
701 - GBA BIOS: Fix INT_MIN/-1 crash
702 - GBA Hardware: Fix crash if a savestate lies about game hardware
703 - GBA I/O: Handle audio registers specially when deserializing
704 - GBA Memory: Improve initial skipped BIOS state
705 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
706 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
707 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
708 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
709 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
710 - LR35902: Fix core never exiting with certain event patterns
711 - LR35902: Fix pc overflowing current region off-by-one
712 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
713 - OpenGL: Fix some shaders causing offset graphics
714 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
715 - Qt: Fix window icon being stretched
716 - Qt: Fix data directory path
717 - Qt: Fix timing issues on high refresh rate monitors
718 - Qt: Fix linking after some windows have been closed
719 - Qt: Fix crash when changing audio settings after a game is closed
720 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
721 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
722 - Qt: Fix game unpausing after frame advancing and refocusing
723 - SDL: Fix game crash check
724 - SDL: Fix race condition with audio thread when starting
725 - SDL: Fix showing version number
726 - Test: Fix crash when loading invalid file
727 - Test: Fix crash when fuzzing fails to load a file
728 - Test: Don't rely on core for frames elapsed
729 - Test: Fix crash when loading invalid file
730 - Test: Fix crash when fuzzing fails to load a file
731 - Tools: Fix recurring multiple times over the same library
732 - Util: Fix overflow when loading invalid UPS patches
733 - Util: Fix highest-fd socket not being returned by SocketAccept
734 - Windows: Fix VDir.rewind
735Misc:
736 - All: Add C++ header guards
737 - All: Move time.h include to common.h
738 - 3DS, PSP2, Wii: Last directory loaded is saved
739 - CMake: Add ability to just print version string
740 - Core: New, faster event timing subsystem
741 - Core: Clean up some thread state checks
742 - Core: Add generic checksum function
743 - Core: Cores can now have multiple sets of callbacks
744 - Core: Restore sleep callback
745 - Core: Move rewind diffing to its own thread
746 - Core: Ability to enumerate and modify video and audio channels
747 - Core: List memory segments in the core
748 - Core: Move savestate creation time to extdata
749 - Core: Config values can now be hexadecimal
750 - Core: Improved threading interrupted detection
751 - Debugger: Modularize CLI debugger
752 - Debugger: Make building with debugging aspects optional
753 - Debugger: Add functions for read- or write-only watchpoints
754 - Debugger: Make attaching a backend idempotent
755 - Debugger: Add mDebuggerRunFrame convenience function
756 - Feature: Move game database from flatfile to SQLite3
757 - Feature: Support ImageMagick 7
758 - Feature: Make -l option explicit
759 - FFmpeg: Return false if a file fails to open
760 - FFmpeg: Force MP4 files to YUV420P
761 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
762 - GB: Reset with initial state of DIV register
763 - GB MBC: New MBC7 implementation
764 - GB Audio: Simplify envelope code
765 - GB Audio: Improve initial envelope samples
766 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
767 - GB Video: Improved video timings
768 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
769 - GBA, GB: ROM is now unloaded if a patch is applied
770 - GBA DMA: Refactor DMA out of memory.c
771 - GBA DMA: Move DMAs to using absolute timing
772 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
773 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
774 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
775 - GBA Memory: Support reading/writing POSTFLG
776 - GBA Memory: Remove unused prefetch cruft
777 - GBA Timer: Improve accuracy of timers
778 - GBA Video: Clean up unused timers
779 - GBA Video: Allow multiple handles into the same tile cache
780 - GBA Video, GB Video: Colors are now fully scaled
781 - GBA Video: Optimize when BLD* registers are written frequently
782 - OpenGL: Add xBR-lv2 shader
783 - Qt: Move last directory setting from qt.ini to config.ini
784 - Qt: Improved HiDPI support
785 - Qt: Expose configuration directory
786 - Qt: Merge "Save" and "OK" buttons in shader options
787 - Qt: Automatically load controller profile when plugged in
788 - Qt: Rename "Resample video" option to "Bilinear filtering"
789 - Qt: Remove audio thread
790 - Qt: Remove audio buffer sizing in AudioProcessorQt
791 - Qt: Re-enable QtMultimedia on Windows
792 - Qt: Make "Mute" able to be bound to a key
793 - Qt: Add .gb/.gbc files to the extension list in Info.plist
794 - Qt: Relax hard dependency on OpenGL
795 - Qt: Better highlight active key in control binding
796 - SDL: Remove scancode key input
797 - SDL: Automatically map controllers when plugged in
798 - Test: Add a basic test suite
799 - Util: Add size counting to Table
800 - Util: Add 8-bit PNG write support
801 - Util: Tune patch-fast extent sizes
802 - VFS: Call msync when syncing mapped data
803 - VFS: Allow truncating memory chunk VFiles
804 - VFS: Fix some minor VFile issues with FILEs
805 - VFS: Optimize expanding in-memory files
806 - VFS: Add VFileFIFO for operating on circle buffers
807Changes from beta 1:
808Features:
809 - Qt: Italian translation (by theheroGAC)
810 - Qt: Updated German translation
811Bugfixes:
812 - GB Audio: Fix incorrect channel 4 iteration
813 - GB Audio: Fix zombie mode bit masking
814 - GB Serialize: Fix timer serialization
815 - GB Video: Fix LYC regression
816 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
817 - GBA Timer: Fix count-up timing overflowing timer 3
818 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
819 - Qt: Fix memory search close button (fixes mgba.io/i/769)
820 - Qt: Fix window icon being stretched
821 - Qt: Fix initial window size (fixes mgba.io/i/766)
822 - Qt: Fix data directory path
823 - Qt: Fix controls not saving on non-SDL builds
824 - Qt: Fix translation initialization (fixes mgba.io/i/776)
825 - Qt: Fix patch loading while a game is running
826 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
827 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
828 - Qt: Fix GL-less build
829 - Qt: Fix Software renderer not handling alpha bits properly
830 - Qt: Fix screen background improperly stretching
831 - SDL: Fix cheats not loading
832Misc:
833 - GB Serialize: Add MBC state serialization
834 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
835 - GBA Timer: Improve accuracy of timers
836 - PSP2: Update toolchain to use vita.cmake
837 - Qt: Add language selector
838 - Qt: Minor test fixes
839 - Qt: Move shader settings into main settings window
840 - Qt: Dismiss game crashing/failing dialogs when a new game loads
841 - Qt: Properly ship Qt translations
842 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
843
8440.6 beta 1: (2017-06-29)
845 - Initial beta for 0.6
846
8470.5.2: (2016-12-31)
848Bugfixes:
849 - All: Fix fullscreen config option being ignored
850 - ARM7: PSR mode bits should not get sign extended
851 - GB: Fix audio not being deinitialized
852 - GB: Fix crash when masking savedata
853 - GB: Properly initialize sramRealVf variable
854 - GB Audio: Fix serialization of channel 3 and NR52 properties
855 - GB Audio: Reset envelope timer when reseting sound channel
856 - GB MBC: Fix SRAM dangling pointer with RTC games
857 - GB MBC: Fix initializing MBC when no ROM is loaded
858 - GB Memory: Fix patching ROM bank 0
859 - GB Memory: Fix starting HDMAs during mode 0
860 - GB Memory: Fix HDMA5 value after DMA completes
861 - GB Video: Initialize LCDC in renderer
862 - GB Video: Hblank IRQs should mask LYC=LY IRQs
863 - GBA: Fix IRQs firing after already being cleared
864 - GBA: Only unhalt CPU if appropriate bit is set in IE
865 - GBA: Add savegame override for Crash Bandicoot 2
866 - GBA BIOS: Fix MidiKey2Freq BIOS reads
867 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
868 - GBA Cheats: Fix GameShark ROM patches
869 - GBA I/O: Mask off WAITCNT bits that cannot be written
870 - GBA Memory: Fix misaligned BIOS reads
871 - GBA Memory: Fix VCOUNT being writable
872 - GBA Video: Fix out of bounds sprite transforms
873 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
874 - Libretro: Fix disabling BIOS
875 - Libretro: Fix Game Boy savestates and audio
876 - Qt: Fix changing resolution of software renderer
877 - Qt: Fix setting overrides
878 - Qt: Fix cut off tiles and alignment issues in tile viewer
879 - Qt: Only reset window dimensions when first shown
880 - Qt: Fix Qt Multimedia audio driver on big endian
881 - Qt: Fix Apply button for key and controller configurations
882 - VFS: Fix resizing memory chunks when not needed
883 - Windows: Fix Unicode directory handling
884Misc:
885 - GB, GBA: Prevent loading null ROMs
886 - GB Audio: Initialize wave RAM to GBC values
887 - GB Memory: Reset ROM bank when loading a ROM
888 - PSP2: Improved controller rumble
889
8900.5.1: (2016-10-05)
891Bugfixes:
892 - Core: Fix importing save games as read-only
893 - FFmpeg: Fix encoding AAC
894 - GB: Fix invalid STOP behavior on Game Boy Color
895 - GB: Initialize audio properly
896 - GB: Properly clear KEY1 bit 0 when switching speeds
897 - GB: Properly unload save files when unloading a ROM
898 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
899 - GB MBC: Fix MBC7 when size is incorrectly specified
900 - GB MBC: Fix RTC access when no save file is loaded
901 - GB SIO: Don't auto-clock external shift clock
902 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
903 - GB Video: Fix video frames getting missed when LCDC is off
904 - GB Video: Clear screen when LCDC is off
905 - GBA Cheats: Fix holding onto pointers that may get invalidated
906 - GBA Cheats: Fix key-activated CodeBreaker cheats
907 - GBA Cheats: Fix uninitialized memory getting freed when saving
908 - GBA Hardware: Improve Game Boy Player rumble behavior
909 - GBA Memory: Fix several unused I/O register read values
910 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
911 - LR35902: Fix events running with the wrong cycle active
912 - Qt: Fix "close" button on Overrides view
913 - Qt: Fix saving overrides
914 - Qt: Fix directory set unloading when replacing the ROM
915 - Qt: Fix patch loading
916 - Qt: Fix crash when saving an override if a game isn't loaded
917 - Qt: Fix showing default display driver as OpenGL (force 1.x)
918 - SDL: Attach rumble in SDL frontend
919 - Util: Fix PNG identification on files too small to be a PNG
920Misc:
921 - All: Only update version info if needed
922 - All: Split out install locations for Libretro and OpenEmu
923 - FFmpeg: Encoding cleanup
924 - GB: Reset active region when reloading ROM
925 - GB Memory: Initialize RAM pattern for GBC
926 - GB Video: Improved video timings
927 - Qt: Manage window sizes slightly better
928 - Qt: Remember scale option independent of core dimensions
929
9300.5.0: (2016-09-19)
931Features:
932 - Game Boy support
933 - Support for encrypted CodeBreaker GBA cheats
934 - Emulation of Vast Fame protected GBA carts (taizou)
935 - Tile viewer
936 - Threaded rendering mode
937 - Libretro: Memory map and achievement support (leiradel)
938 - GUI: Add UI control remapping
939 - GUI: Add fast-forward
940 - Wii: 240p support
941 - 3DS: Adjustable screen darkening
942 - Ability to temporarily load a savegame
943 - Load specific files out of archives
944 - Automatic BIOS detection
945Bugfixes:
946 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
947 - Debugger: Fix GDB breakpoints
948 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
949 - GBA: Fix filehandle leak with savegames
950 - GBA: Timer 0 cannot be count up
951 - GBA: Count up timers should not count themselves
952 - GBA Memory: Fix mirror on non-overdumped Classic NES games
953 - GBA Memory: Fix ldm {pc}
954 - GBA Savedata: Fix savedata sync timer
955 - GBA Savedata: Only unmap savedata if present
956 - GBA Serialize: Savestates now properly store prefetch
957 - GBA Video: WIN0/1 take priority over OBJWIN
958 - GBA Video: Fix out-of-order OBJWIN
959 - PSP2: Fix GPU crash while exiting
960 - PSP2: Fix VSync
961 - PSP2: Fix accelerometer range
962 - PSP2: Actually load screen mode setting
963 - PSP2: Fix gyroscope direction
964 - PSP2: Delete threads after they return
965 - PSP2: Fix mapping/unmapping from not at 0
966 - Qt: Fix bug in software renderer scaling
967 - Qt: Fix hanging key press after disabling autofire
968 - Qt: Fix being unable to pause manually when using auto-pausing
969 - SDL: Fix axes being mapped wrong
970 - Util: Fix realloc semantics in utf16to8
971 - Util: Fix inserting too many items into a hash table
972 - VFS: Fix uninitialized varaible reading from 7z
973 - VFS: Fix reading multiple files from a 7z archive
974 - Wii: Fix framelimiting after a slowdown
975 - Wii: Fix garbage flash at startup
976Misc:
977 - 3DS: Use blip_add_delta_fast for a small speed improvement
978 - 3DS: Allow UTF-16 filenames
979 - 3DS: Port to using citro3D
980 - 3DS: Use system font for menus
981 - 3DS: Attempt to use Core 2 for threads
982 - 3DS: Adjustable filering
983 - 3DS: 3D banner
984 - All: Add QUIET parameter to silence CMake
985 - All: Faster memory read/write
986 - ARM7: Support forcing Thumb mode via MSR
987 - ARM7: Flush prefetch cache when loading CPSR via MSR
988 - ARM7: Clean up instruction decoding for future expandability
989 - Debugger: Support register and memory writes via GDB stub
990 - Debugger: Add software breakpoint support to gdb
991 - FFmpeg: Full support for libavcodec 56+
992 - GBA: Better debug logging if event processing breaks
993 - GBA Audio: Force audio DMAs to not increment destination
994 - GBA BIOS: Use custom ArcTan, not relying on OS
995 - GBA Hardware: Clean up dead code in GBP
996 - GBA Memory: Optimize stalling behavior
997 - GBA Memory: Optimize Load-/StoreMultiple
998 - GBA Savedata: Add realistic timing for EEPROM
999 - GBA Serialize: Savestates now store if CPU was halted
1000 - GBA Video: Remove old slow path fallback
1001 - GBA Video: Optimize sprite drawing
1002 - GBA Video: Optimize mode 0 rendering
1003 - GBA Video: Optimize compositing cases slightly
1004 - GUI: Screenshot dimensions are now passed through
1005 - GUI: Add back logging
1006 - GUI: Only reload config if manually saved
1007 - GUI: Increase scrolling speed
1008 - OpenGL: Log shader compilation failure
1009 - OpenGL: Add texSize uniform
1010 - Qt: Make -g flag work in Qt build
1011 - Qt: Simplify OpenGL context creation
1012 - Qt: Thread startup improvements
1013 - Qt: Make audio channel/video layer options shortcut mappable
1014 - Qt: Remove some C99isms from C++ code
1015 - Qt: Remove default autofire mappings
1016 - Qt: Make reseting when pasued frame-accurate
1017 - Qt: Rearchitect game closing codepath
1018 - PSP2: Use system font for menus
1019 - PSP2: Add rumble for PS TV
1020 - PSP2: Add fit-to-height screen mode
1021 - PSP2: Sync files per descriptor
1022 - PSP2: Allow UTF-8 filenames
1023 - PSP2: Screenshots are now saved into the Photo Gallery
1024 - PSP2: Stop underclocking when menuing
1025 - SDL: Increase default audio buffer size to 1024 samples
1026 - SDL: More responsive rumble
1027 - Util: Add Vector GetConstPointer
1028 - Util: Add rtrim
1029 - Util: Add endswith
1030 - VFS: Improve zip file detection
1031 - Wii: Add pixelated resample filter
1032 - Windows: Add native VDir support
1033 - Util: Add PRIz macro for libc versions that don't support %z
1034
10350.4.1: (2016-07-11)
1036Bugfixes:
1037 - All: Fix several file handle leaks
1038 - All: Fix instruction tables getting zeroed when linking sometimes
1039 - ARM7: Fix flags on SBC/RSC
1040 - ARM7: Fix setting spsr privilege bits when spsr is empty
1041 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
1042 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
1043 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
1044 - GBA Memory: Fix executing code from OBJ region of VRAM
1045 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
1046 - GBA Serialize: Fix loading savegames from savestates
1047 - OpenGL: Correct boolean vector strcmp strings for uniforms
1048 - Qt: Fix sending gameStopped twice
1049 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
1050 - Qt: Fix initial state of key mapping
1051 - Qt: Initialize m_useBios
1052 - SDL: Fix joystick initialization on BSD
1053 - SDL: Fix potential joystick crash in games with rumble
1054 - SDL: Fix SDL 1.2 build
1055 - SDL: Fix sporadic crash when deinitializing audio
1056 - Shaders: Fix AGS-001 shader with some bad drivers
1057 - Util: Use closesocket on Windows
1058 - Util: Fix socket bind addresses
1059 - VFS: Fix reading 7z archives without rewinding first
1060 - VFS: VFileFromFD should not open directories
1061 - Wii: Fix tilting direction
1062 - Util: Fix realloc semantics in utf16to8
1063Misc:
1064 - All: Allow use of external minizip library
1065 - Debugger: CLI debugger now exits when end-of-stream is reached
1066 - FFmpeg: Update dependencies on Ubuntu
1067 - GBA: Slightly optimize GBAProcessEvents
1068 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
1069 - GBA Video: Null renderer should return proper register values
1070 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
1071 - Qt: Add preset for DualShock 4
1072 - Qt: Update 360 input profile on OS X to reflect newer drivers
1073 - Qt: Remove use of NaN
1074 - Qt: Canonicalize file paths when loading games
1075 - Qt: Add refresh button to controller editing
1076 - SDL: Remove default gamepad mappings
1077 - Util: Fix intermittent build failure on OS X
1078 - VFS: VFile.sync now updates modified time
1079
10800.4.0: (2016-02-02)
1081Features:
1082 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
1083 - I/O viewer
1084 - Booting of multiboot images
1085 - Customization of GIF recording
1086 - Libretro: Cheat code support
1087 - Support for GLSL shaders
1088 - ROM information view
1089 - Support for VBA-style cheat codes
1090 - Savestates now store creation timestamps
1091 - Key autofire
1092 - Libretro: Allow blocking opposing directional input
1093 - OpenEmu core for OS X
1094 - Libretro: Settings for using BIOS and skipping intro
1095 - Libretro: Customizable idle loop removal
1096 - Implemented cycle counting for sprite rendering
1097 - Cleaner, unified settings window
1098 - Added a setting for pausing when the emulator is not in focus
1099 - Customizable paths for save games, save states, screenshots and patches
1100 - Controller hotplugging
1101 - Ability to store save games and active cheats within savestates
1102Bugfixes:
1103 - ARM7: Fix sign of unaligned LDRSH
1104 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1105 - Debugger: Fix watchpoints in gdb
1106 - GBA: Fix warnings when creating and loading savestates
1107 - GBA: Fix Iridion II savetype
1108 - GBA BIOS: Fix misaligned CpuSet
1109 - GBA Cheats: Fix cheats setting the Action Replay version
1110 - GBA Hardware: Fix GPIO on big endian
1111 - GBA Memory: Fix DMA register writing behavior
1112 - GBA Memory: Fix DMAs triggering two cycles early
1113 - Libretro: Fix aspect ratio
1114 - Qt: Fix some potential crashes with the gamepad mapping
1115 - Qt: Fix keys being mapped incorrectly when loading configuration file
1116 - Util: Fix PowerPC PNG read/write pixel order
1117 - Util: Fix excessive memory allocation when decoding a PNG
1118 - VFS: Fix VFileReadline and remove _vfdReadline
1119Misc:
1120 - All: Improved PowerPC support
1121 - All: Fix some undefined behavior warnings
1122 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1123 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1124 - GBA: Implement bad I/O register loading
1125 - GBA: Allow jumping to OAM and palette RAM
1126 - GBA BIOS: Finish implementing RegisterRamReset
1127 - GBA Config: Add "override" layer for better one-time configuration
1128 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1129 - GBA Memory: Use a dynamically sized mask for ROM memory
1130 - GBA Memory: Implement several unimplemented memory access types
1131 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1132 - GBA RR: Starting from savestate now embeds the savegame
1133 - GBA RR: Add preliminary SRAM support for VBM loading
1134 - GBA RR: Add support for resets in movies
1135 - GBA Video: Remove lastHblank, as it is implied
1136 - Libretro: Use anonymous memory mappers for large blocks of memory
1137 - Libretro: Add install target for libretro core
1138 - Qt: Window size command line options are now supported
1139 - Qt: Increase usability of key mapper
1140 - Qt: Add 'Apply' button to settings window
1141 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1142 - Qt: Allow use of modifier keys as input
1143 - Qt: Optimize log viewer
1144 - Qt: Added button for breaking into the GDB debugger
1145 - Qt: Add box for showing duration of rewind
1146 - SDL: Support fullscreen in SDL 1.2
1147 - SDL: Allow GBASDLAudio to be used without a thread context
1148 - Util: Use VFile for configuration
1149 - Util: Add MutexTryLock
1150
11510.3.2: (2015-12-16)
1152Bugfixes:
1153 - ARM7: Fix STRT/STRBT
1154 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1155 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1156 - Libretro: Fix problems with rumble not turning off
1157 - GBA: Fix idle skip state being retained between games
1158 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1159 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1160 - GBA BIOS: Fix Sqrt sign
1161 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1162 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1163 - GBA Memory: Fix DMA behavior for SRAM accesses
1164 - GBA Memory: Fix Store8 to OBJ VRAM
1165 - GBA Memory: Fix alignment of LDM/STM on SRAM
1166 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1167 - GBA Memory: Fix timing of DMAs
1168 - GBA Video: Fix _mix for 15-bit color
1169 - GBA Video: Fix OAM and palette initialization
1170 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1171 - Qt: Use safer isLoaded check in GameController
1172 - Qt: Fix a race condition in PainterGL that could lead to a crash
1173 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1174 - Qt: Fix font size in memory viewer
1175 - Qt: Fix a crash in the memory viewer
1176 - Qt: Add additional checks in CheatModel to prevent crashes
1177 - Qt: Fix race condition with setting sample rate
1178 - Qt: Fix crash when closing multiplayer windows
1179 - Qt: Fix resetting while paused
1180Misc:
1181 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1182 - Qt: Add mute option to menu
1183
11840.3.1: (2015-10-24)
1185Bugfixes:
1186 - ARM7: Fix instruction decoding of Thumb shifts
1187 - GBA: Deinit savegame when unloading a ROM
1188 - GBA: Fix BIOS check on big endian
1189 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1190 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1191 - GBA Audio: Fix audio channels being silenced at the wrong time
1192 - GBA Memory: Fix bad BIOS Load16 on big endian
1193 - GBA Memory: Fix bad Load8 on big endian
1194 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1195 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1196 - GBA Video: Fix objwin and blending interaction on sprites
1197 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1198 - Libretro: Fix a memory leak with the render buffer
1199 - Qt: Windows no longer spawn in the top left on first launch
1200 - Qt: Fix install path of XDG desktop file with DESTDIR
1201 - Qt: Fix drag and drop on Windows
1202 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1203 - VFS: Fix return values of VFileFILE.read and .write
1204Misc:
1205 - All: Reset next event to cycles instead of zero to interrupt
1206 - All: Add --version flag
1207 - ARM7: Force disable LTO on two files to work around a GCC bug
1208 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1209 - GBA: Better memory handling with PNG savestates
1210 - GBA: Additional savestate sanity checks
1211 - GBA: Check for cycle count being too high
1212 - GBA Audio: Allow GBAAVStream to have no video callback
1213 - GBA BIOS: Implement RegisterRamReset for SIO registers
1214 - Qt: Remove useless help icons in dialogs
1215 - Qt: Prevent savestate window from opening while in multiplayer
1216 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1217 - Qt: Dropping multiplayer windows works more cleanly now
1218
12190.3.0: (2015-08-16)
1220Features:
1221 - Ability to hide individual background layers, or OBJs
1222 - Ability to mute individual audio channels
1223 - Palette viewer and exporter
1224 - Volume control
1225 - More shortcuts are editable (e.g. quick save/load)
1226 - Rewind now shows the frame after rewinding
1227 - Import/Export of GameShark/Action Replay snapshots
1228 - Add "Step backwards" item for single increment rewind
1229 - Deadzone estimation for game controllers
1230 - Analog inputs can be used for shortcuts
1231 - Menu items for specific solar sensor brightness levels
1232 - Remappable controls for tilt and gyroscope sensors
1233 - Status messages for actions taken while a game is running (e.g. save/load state)
1234 - Memory inspector
1235 - Screensaver can now be suspended while a game is running
1236 - Load/save the most recent savestate slot
1237 - Support varible speed (PWM) rumble
1238 - Ability to cap fast forward speed
1239 - Finer control over FPS target
1240 - Holdable shortcut for rewinding one frame at a time
1241 - Ability to boot directly into the BIOS
1242 - Preliminary support for yanking out the game pak while a game is running
1243 - Thumb-drive mode by putting a file called portable.ini in the same folder
1244 - Configurable display driver, between software and OpenGL
1245 - Undo-able savestate loading and saving
1246 - Controller profiles now store shortcut settings
1247 - Default controller profiles for several common controllers
1248 - Libretro now supports BIOS, rumble and solar sensor
1249 - Implement BIOS call Stop, for sleep mode
1250 - Automatically load patches, if found
1251 - Improved video synchronization
1252 - Configurable audio output sample rate
1253Bugfixes:
1254 - ARM7: Fix SWI and IRQ timings
1255 - ARM7: Fix Thumb MUL timing
1256 - ARM7: Fix timing of multiplies to use N cycles
1257 - ARM7: ARMHotplugDetach should call deinit
1258 - Debugger: Fix use-after-free in breakpoint clearing code
1259 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1260 - GBA: Cap audio FIFO read size during deserialization
1261 - GBA: Check for corrupted savestates when loading
1262 - GBA: Check for improperly sized savestates when loading
1263 - GBA: Check for savestates made from differently sized ROMs
1264 - GBA: Fix calls to endian-independent loadstores
1265 - GBA: Fix timing of reading from timer registers
1266 - GBA: Ensure cycles never go negative
1267 - GBA Audio: Force audio FIFOs to 32-bit
1268 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1269 - GBA Audio: Fix sample order in audio channel 3
1270 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1271 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1272 - GBA Memory: Improve Thumb open bus behavior
1273 - GBA Memory: Fix potential DMA issue when loading a savestate
1274 - GBA Memory: Fix load/store multiple video memory waitstates
1275 - GBA SIO: Fix reseting when there are SIO devices attached
1276 - GBA Video: Blended sprites should never have other effects applied
1277 - GBA Video: Fix out-of-bounds tiles in mosaic
1278 - GBA Video: Fix windows not affecting sprites
1279 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1280 - GBA Video: Fix timing on first scanline
1281 - Qt: Better cleanup when a game crashes
1282 - Qt: Fix open ROM dialog filtering for archive formats
1283 - Qt: Cap the maximum number of multiplayer windows
1284 - Qt: Fix maximum year in sensor override
1285 - Qt: Fix window being too tall after exiting fullscreen
1286 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1287 - Qt: Fix analog buttons not getting unmapped
1288 - Qt: Fix passing command line options
1289 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1290 - SDL: Fix SDL build when OpenGL is missing
1291 - Util: Allow loading IPS patches that grow the ROM
1292 - VFS: Fix resource leaks if some allocations fail
1293 - VFS: Fix line-reading to return proper values
1294 - Video: Fix an issue with very long filenames
1295 - Util: Fix formatting of floats
1296Misc:
1297 - All: Add --help flag for command line programs
1298 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1299 - All: Enable static linking for Windows
1300 - All: Enable static linking for OS X
1301 - All: Threads are now named
1302 - All: Proper handling of Unicode file paths
1303 - ARM7: Add emulation for Undefined CPU mode
1304 - ARM7: Reduce the size of the Thumb instruction table
1305 - GBA: Add status log level
1306 - GBA: GBARewind now returns how many states it has rewound
1307 - GBA: SIO logging layer
1308 - GBA BIOS: Stub out SoundBias
1309 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1310 - GBA: Don't include GBACLIDebugger struct unless needed
1311 - GBA: Savedata is now synced shortly after data finishes being written
1312 - GBA: Process multiple timer events at once, if necessary
1313 - GBA Audio: Implement audio reset for channels A/B
1314 - GBA Audio: Process multiple audio events at once, if necessary
1315 - GBA Hardware: Backport generic RTC source into core
1316 - GBA Input: Allow axes and buttons to be mapped to the same key
1317 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1318 - GBA SIO: Add a dummy driver for Normal mode
1319 - GBA Thread: Add functionality for running callbacks on the GBA thread
1320 - GBA Thread: Split GBASync into a separate file
1321 - GBA Video: Refactor software renderer into separate files
1322 - GBA Video: Slightly optimize mode 0 mosaic rendering
1323 - Debugger: Free watchpoints in addition to breakpoints
1324 - Qt: Handle saving input settings better
1325 - Qt: Move GL frame drawing back onto its own thread
1326 - Qt: Fast forward (held) option moved from Other to Emulation menu
1327 - Qt: Show version info in window title
1328 - Qt: Migrate multiplayer window handling into GBAApp
1329 - Qt: Unified file opening and saving with last location
1330 - Qt: Fix windows being resizable when they shouldn't have been
1331 - Qt: Only hide cursor in full screen
1332 - Qt: Replace pause-after-frame mutex with an atomic
1333 - Qt: Add application icon and XDG desktop files
1334 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1335 - Qt: Don't save window size when entering fullscreen
1336 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1337 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1338 - Qt: Increase usability of key mapper
1339 - Qt: Show checkmark for window sizes
1340 - Qt: Set window path to loaded ROM
1341 - Perf: Ability to load savestates immediately on launch
1342 - SDL: Properly check for initialization
1343 - SDL: Clean up initialization functions
1344 - SDL: Clean up GL context
1345 - Util: Allow disabling the threading code entirely
1346 - VFS: Add sync method to force syncing with backing
1347
13480.2.1: (2015-05-13)
1349Bugfixes:
1350 - All: Fix sanitize-deb script not cleaning up after itself
1351 - All: Fix dependencies for libavcodec on Debian-derived platforms
1352 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1353 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1354 - ARM7: Fix ARM multiply instructions when PC is a destination register
1355 - Debugger: Fix use-after-free in breakpoint clearing code
1356 - Debugger: Fix boundary conditions in tab completion
1357 - GBA: Fix timers not updating timing when writing to only the reload register
1358 - GBA: Fix rewind boundary conditions
1359 - GBA: Add initial I/O register settings for background matrix registers
1360 - GBA: Fix hang when loading a savestate if sync to video is enabled
1361 - GBA: Handle out-of-bounds I/O access
1362 - GBA: Fix bounds-checking on EEPROM access
1363 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1364 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1365 - GBA Memory: Allow SRAM to be 64kB
1366 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1367 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1368 - GBA Video: Fix second frame mode 5
1369 - Perf: Fix race condition if a game crashes immediately on start
1370 - Qt: Fix Display object leak when closing a window
1371 - Qt: Fix .deb dependencies
1372 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1373 - Qt: Fix window not regaining focus after exiting savestate window
1374 - Qt: Fix regression where video would not record if the game had already started
1375 - Qt: Fix potential crash if a gamepad causes focus to change
1376 - Qt: Fix controller axis querying
1377 - Qt: Fix multiplayer windows opening as the wrong size
1378 - Qt: Fix controllers sometimes not loading the right profile
1379 - SDL: Fix boundary conditions for joystick adjustments
1380 - SDL: Allocate properly sized input maps
1381 - SDL: Fix potential build issues when Qt and SDL2 are in use
1382 - Util: Fix resource leak in UTF-8 handling code
1383 - Util: Fix a null-pointer issue when attempting to delete a key
1384 - VFS: Fix resource leaks if some allocations fail
1385 - Video: Fix an issue with very long filenames
1386Misc:
1387 - GBA Memory: Soft-crash if jumping past the end of a ROM
1388 - Qt: Show multiplayer numbers in window title
1389 - Qt: Solar sensor can have shortcuts set
1390
13910.2.0: (2015-04-03)
1392Features:
1393 - Support for gamepad axes, e.g. analog sticks or triggers
1394 - Add scale presets for up to 6x
1395 - Settings window
1396 - Bilinear resampling option
1397 - Add option to skip BIOS start screen
1398 - List of recently opened games
1399 - Support for games using the Solar Sensor
1400 - Better audio resampling via blip-buf
1401 - Game Pak overrides dialog for setting savetype and sensor values
1402 - Support for games using the tilt sensor
1403 - Remappable shortcuts for keyboard and gamepad
1404 - Rewinding of emulation
1405 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1406 - Support IPv6
1407 - Save directory of last loaded file
1408 - Support BPS patches
1409 - Automatically detect and optimize out idle loops
1410 - Configurable game overrides
1411 - Support loading 7-Zip files
1412 - Drag and drop game loading
1413 - Cheat code support
1414 - Runtime configurable audio driver
1415 - Libretro core for use with RetroArch and other front-ends
1416 - Controller profiles for setting different bindings for different controllers
1417 - Ability to lock aspect ratio
1418 - Local link cable support
1419 - Ability to switch which game controller is in use per instance
1420 - Ability to prevent opposing directional input
1421 - Warning dialog if an unimplemented BIOS feature is called
1422 - Debugger: Add CLI "frame", frame advance command
1423 - Debugger: Add CLI functions for writing to memory
1424 - Debugger: Add CLI functions for examining memory regions
1425 - Debugger: Add CLI function for writing a register
1426Bugfixes:
1427 - ARM7: Extend prefetch by one stage
1428 - ARM7: Fix cycle counting for loads
1429 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1430 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1431 - GBA: Initialize gba.sync to null
1432 - GBA: Fix timer initialization
1433 - GBA Audio: Support 16-bit writes to FIFO audio
1434 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1435 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1436 - GBA BIOS: Fix BIOS prefetch after reset
1437 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1438 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1439 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1440 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1441 - GBA Memory: Fix cycle counting for 32-bit load/stores
1442 - GBA RR: Fix fallthrough error when reading tags from a movie
1443 - GBA Thread: Fix possible hang when loading an archive
1444 - GBA Thread: Fix possible deadlock in video sync
1445 - Perf: Fix crash when the GBA thread fails to start
1446 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1447 - Qt: Fix crash when adjusting settings after closing a game
1448 - Qt: Fix crash when starting GDB stub after closing a game
1449 - Qt: Fix patch loading while a game is running
1450 - Qt: Fix crash when loading a game after stopping GDB server
1451 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1452 - Qt: Fix crash when attempting to pause if a game is not running
1453 - SDL: Properly clean up if a game doesn't launch
1454 - Util: Fix sockets on Windows
1455Misc:
1456 - All: Enable link-time optimization
1457 - Debugger: Watchpoints now work on STM/LDM instructions
1458 - Debugger: Clean up GDB stub network interfacing
1459 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1460 - Debugger: Merge Thumb BL instructions when disassembling
1461 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1462 - Debugger: Watchpoints now report address watched (fixes #68)
1463 - Debugger: Add support for soft breakpoints
1464 - Debugger: Make I/O register names be addresses instead of values
1465 - Debugger: Rename read/write commands
1466 - GBA: Improve accuracy of event timing
1467 - GBA: Add API for getting Configuration structs for overrides and input
1468 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1469 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1470 - GBA: Move A/V stream interface into core
1471 - GBA: Savestates now take into account savedata state machines (fixes #109)
1472 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1473 - GBA Memory: Simplify memory API and use fixed bus width
1474 - GBA Thread: Make GBASyncWaitFrameStart time out
1475 - GBA Video: Start video at the last scanline instead of the first
1476 - Qt: Optimize logo drawing
1477 - Qt: Move frame upload back onto main thread
1478 - Qt: Remember window position
1479 - Qt: Double-clicking on the window toggles full screen
1480 - Util: Use proper locale for reading and writing float values
1481
14820.1.1: (2015-01-24)
1483Bugfixes:
1484 - ARM7: Fix LDM writeback to a register already written
1485 - GBA: Fix timers 2 and 3 updating incorrectly
1486 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1487 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1488 - GBA Audio: Properly initialize audio FIFO channels
1489 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1490 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1491 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1492 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1493 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1494 - GBA BIOS: Fix HuffUnComp boundary conditions
1495 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1496 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1497 - GBA Memory: Filter out top nybble of DMA addresses
1498 - GBA Memory: Properly bounds-check VRAM accesses
1499 - GBA Memory: Fix initial DMA state
1500 - GBA Thread: Allow halted games to exit cleanly
1501 - GBA Video: Fix blend issues with obscured middle layers
1502 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1503 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1504 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1505 - GBA Video: Fix sprite boundary conditions with mosaic
1506 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1507 - Qt: Fix issue with set frame sizes being the wrong height
1508 - Qt: Fix emulator crashing when full screen if a game is not running
1509 - Qt: Fix window focus issues
1510 - Qt: Properly set default video recording settings
1511 - Qt: Fix a race condition when a game crashes immediately
1512 - Qt: Fix some cases where key mapping can break if focus is adjusted
1513 - Qt: Fix crash if a game pauses before any frames are shown
1514 - Debugger: Negative PC-relative loads now properly subtract the offset
1515 - Debugger: Align PC-relative loads in Thumb
1516 - Debugger: Fix watchpoints triggering too late
1517 - Debugger: Fix binary print putting spaces between digits
1518 - Video: Ensure FFmpeg encoder has audio frames
1519 - Video: Fix uncompressed PCM audio recording
1520 - Video: Fix FFmpeg crashing when the file extension is wrong
1521 - Util: Fix SOCKET_FAILED macro
1522Misc:
1523 - GBA: Exit cleanly on FATAL if the port supports it
1524 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1525 - Qt: Disable sync to video by default
1526 - Qt: Handle a game crash without crashing
1527 - Qt: Set default log level to FATAL, ERROR and WARN
1528 - Qt: Clarify some phrasing in the menus
1529 - Qt: Clear active buttons when focus is lost
1530
15310.1.0: (2014-12-13)
1532 - Initial release