CHANGES (view raw)
1medusa alpha 3 (Future)
2Features:
3 - DS GX: Toon shading
4 - DS GX: Clear depth
5Bugfixes:
6 - DS GX: Fix vertex texture transformation (fixes mgba.io/i/702)
7 - DS GX: Automatically normalize winding culling calculations (fixes mgba.io/i/699)
8 - DS GX: Fixed viewport calculations (fixes mgba.io/i/709)
9 - DS Video: Fix display capture blending value 16 (fixes mgba.io/i/757)
10 - DS GX: Properly center cross product in polygon normal calculations
11 - DS Video: Fix affine parameter advancing (fixes mgba.io/i/802)
12 - DS GX: Fix incorrect W values
13 - DS Video: Fix 2D/3D blending alpha values
14 - DS I/O: Enable POWCNT1 bit 1 at boot (fixes mgba.io/i/616)
15 - DS Slot-1: Reply to IR 0x08 command properly (fixes mgba.io/i/666)
16Misc:
17 - DS GX: Clean up and unify texture mapping
18 - DS Core: Add symbol loading
19 - DS Video: Simplify VRAM mapping
20
210.7.0: (Future)
22Features:
23 - ELF support
24 - Game Boy Camera support
25 - Qt: Set default Game Boy colors
26 - Game Boy Printer support
27 - Super Game Boy support
28 - Customizable autofire speed
29 - Ability to set default Game Boy model
30 - Map viewer
31 - Automatic cheat loading and saving
32 - GameShark and Action Replay button support
33 - AGBPrint support
34 - Debugger: Conditional breakpoints and watchpoints
35 - Ability to select GB/GBC/SGB BIOS on console ports
36 - Optional automatic state saving/loading
37 - Access to ur0 and uma0 partitions on the Vita
38Bugfixes:
39 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
40 - GB Serialize: Fix audio state loading
41 - GB Video: Fix dot clock timing being slightly wrong
42 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
43 - ARM: Fix MSR when T bit is set
44 - GB Serialize: Fix game title check
45 - GB: Revamp IRQ handling based on new information
46 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
47 - GBA Video: Force align 256-color tiles
48 - GBA DMA: ROM reads are forced to increment
49 - GB Video: Fix loading states while in mode 3
50 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
51 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
52 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
53 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
54 - GBA Savedata: Fix crash when resizing flash
55 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
56 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
57 - GBA Cheats: Fix slide codes not initializing properly
58 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
59 - LR35902: Fix watchpoints not reporting new value
60 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
61 - 3DS: Fix opening files in directory names with trailing slashes
62 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
63 - GBA Memory: Fix copy-on-write memory leak
64 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
65 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
66 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
67 - PSP2: Fix issues causing poor audio
68 - Wii: Fix screen tear when unpausing
69 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
70 - GBA Hardware: RTC accuracy improvements
71 - GB Timer: Minor accuracy improvements
72 - GB Audio: Clock frame events on DIV
73 - GBA: Fix SharkPort saves for EEPROM games
74Misc:
75 - GBA Timer: Use global cycles for timers
76 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
77 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
78 - Qt: Redo GameController into multiple classes
79 - Test: Restructure test suite into multiple executables
80 - Python: Integrate tests from cinema test suite
81 - Util: Don't build crc32 if the function already exists
82 - GBA: Implement display start DMAs
83 - Qt: Prevent window from being created off-screen
84 - Qt: Add option to disable FPS display
85 - GBA: Improve multiboot image detection
86 - GB MBC: Remove erroneous bank 0 wrapping
87 - GBA Cheats: Allow multiple ROM patches in the same slot
88 - GB: Skip BIOS option now works
89 - Libretro: Add frameskip option
90 - GBA Memory: 64 MiB GBA Video cartridge support
91 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
92 - PSP2: Use system enter key by default
93 - 3DS: Remove deprecated CSND interface
94
950.6.1: (2017-10-01)
96Bugfixes:
97 - GB, GBA: Fix crashes when attempting to identify null VFiles
98 - GB, GBA: Fix sync to video with frameskip
99 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
100 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
101 - GB Core: Fix palette loading when loading a foreign config
102 - GB MBC: Pocket Cam memory should be accessible without enabling
103 - GB MBC: Fix SRAM sizes 4 and 5
104 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
105 - GB MBC: Fix RTC loading when file size is off
106 - GB Memory: Initialize peripheral pointers
107 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
108 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
109 - GB Memory: Actually load latch time from savestate
110 - GB Serialize: Fix deserializing video STAT
111 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
112 - GB Video: Fix potential hang when ending mode 0
113 - GB Video: Fix read mode when enabling LCD
114 - GBA: Reset active region as needed when loading a ROM
115 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
116 - GBA BIOS: Use core's VRAM variable instead of renderer's
117 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
118 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
119 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
120 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
121 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
122 - Python: Fix importing .gb or .gba before .core
123 - Qt: Fix command line debugger closing second game
124 - Qt: Fix LOG argument order
125 - Qt: Fix timezone issues with time overrides
126 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
127 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
128Misc:
129 - CMake: Fix CPack dependencies for libpng 1.6
130 - GBA: Detect hardware for Pokémon FireRed ROM hacks
131 - GBA Cheats: Improve detection of raw cheats
132 - Qt: Don't rebuild library view if style hasn't changed
133 - Qt: Allow overrides to be saved before a game is loaded
134 - Qt: Hide mouse immediately when loading
135 - SDL: Fix 2.0.5 build on macOS under some circumstances
136 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
137
1380.6.0: (2017-07-16)
139Features:
140 - Library view
141 - Sprite viewer
142 - Debugging console
143 - Improved memory viewer
144 - Memory search
145 - Command line ability to override configuration values
146 - Add option to allow preloading the entire ROM before running
147 - Add option for whether rewinding restores save games
148 - Savestates now contain any RTC override data
149 - Add option to lock video to integer scaling
150 - LR35902: Watchpoints
151 - LR35902/GB-Z80 disassembler
152 - GB: Tile viewer
153 - GB: Video/audio channel enabling/disabling
154 - GB: Symbol table support
155 - GB MBC: Add MBC1 multicart support
156 - GBA: Support printing debug strings from inside a game
157 - GBA: Better cheat type autodetection
158 - Implement keypad interrupts
159 - Configuration of gamepad hats
160 - Video log recording for testing and bug reporting
161 - Debugger: Segment/bank support
162 - Debugger: Execution tracing
163 - Qt: German translation (by Lothar Serra Mari)
164 - Qt: Spanish translation (by Kevin López)
165 - Qt: Italian translation (by theheroGAC)
166Bugfixes:
167 - ARM7: Fix MLA/*MULL/*MLAL timing
168 - Core: Fix crash with rewind if savestates shrink
169 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
170 - Core: Fix directory sets crashing on close if base isn't properly detached
171 - FFmpeg: Fix overflow and general issues with audio encoding
172 - GB: Fix flickering when screen is strobed quickly
173 - GB: Fix STAT blocking
174 - GB MBC: Fix ROM bank overflows getting set to bank 0
175 - GB MBC: Fix swapping carts not detect new MBC
176 - GB Timer: Improve DIV reset behavior
177 - GB Timer: Fix DIV batching if TAC changes
178 - GB Video: Reset renderer when loading state
179 - GBA: Fix multiboot ROM loading
180 - GBA: Fix multiboot loading resulting in too small WRAM
181 - GBA BIOS: Implement BitUnPack
182 - GBA BIOS: Fix ArcTan sign in HLE BIOS
183 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
184 - GBA BIOS: Fix INT_MIN/-1 crash
185 - GBA Hardware: Fix crash if a savestate lies about game hardware
186 - GBA I/O: Handle audio registers specially when deserializing
187 - GBA Memory: Improve initial skipped BIOS state
188 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
189 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
190 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
191 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
192 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
193 - LR35902: Fix core never exiting with certain event patterns
194 - LR35902: Fix pc overflowing current region off-by-one
195 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
196 - OpenGL: Fix some shaders causing offset graphics
197 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
198 - Qt: Fix window icon being stretched
199 - Qt: Fix data directory path
200 - Qt: Fix timing issues on high refresh rate monitors
201 - Qt: Fix linking after some windows have been closed
202 - Qt: Fix crash when changing audio settings after a game is closed
203 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
204 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
205 - Qt: Fix game unpausing after frame advancing and refocusing
206 - SDL: Fix game crash check
207 - SDL: Fix race condition with audio thread when starting
208 - SDL: Fix showing version number
209 - Test: Fix crash when loading invalid file
210 - Test: Fix crash when fuzzing fails to load a file
211 - Test: Don't rely on core for frames elapsed
212 - Test: Fix crash when loading invalid file
213 - Test: Fix crash when fuzzing fails to load a file
214 - Tools: Fix recurring multiple times over the same library
215 - Util: Fix overflow when loading invalid UPS patches
216 - Util: Fix highest-fd socket not being returned by SocketAccept
217 - Windows: Fix VDir.rewind
218Misc:
219 - All: Add C++ header guards
220 - All: Move time.h include to common.h
221 - 3DS, PSP2, Wii: Last directory loaded is saved
222 - CMake: Add ability to just print version string
223 - Core: New, faster event timing subsystem
224 - Core: Clean up some thread state checks
225 - Core: Add generic checksum function
226 - Core: Cores can now have multiple sets of callbacks
227 - Core: Restore sleep callback
228 - Core: Move rewind diffing to its own thread
229 - Core: Ability to enumerate and modify video and audio channels
230 - Core: List memory segments in the core
231 - Core: Move savestate creation time to extdata
232 - Core: Config values can now be hexadecimal
233 - Core: Improved threading interrupted detection
234 - Debugger: Modularize CLI debugger
235 - Debugger: Make building with debugging aspects optional
236 - Debugger: Add functions for read- or write-only watchpoints
237 - Debugger: Make attaching a backend idempotent
238 - Debugger: Add mDebuggerRunFrame convenience function
239 - Feature: Move game database from flatfile to SQLite3
240 - Feature: Support ImageMagick 7
241 - Feature: Make -l option explicit
242 - FFmpeg: Return false if a file fails to open
243 - FFmpeg: Force MP4 files to YUV420P
244 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
245 - GB: Reset with initial state of DIV register
246 - GB MBC: New MBC7 implementation
247 - GB Audio: Simplify envelope code
248 - GB Audio: Improve initial envelope samples
249 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
250 - GB Video: Improved video timings
251 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
252 - GBA, GB: ROM is now unloaded if a patch is applied
253 - GBA DMA: Refactor DMA out of memory.c
254 - GBA DMA: Move DMAs to using absolute timing
255 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
256 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
257 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
258 - GBA Memory: Support reading/writing POSTFLG
259 - GBA Memory: Remove unused prefetch cruft
260 - GBA Timer: Improve accuracy of timers
261 - GBA Video: Clean up unused timers
262 - GBA Video: Allow multiple handles into the same tile cache
263 - GBA Video, GB Video: Colors are now fully scaled
264 - GBA Video: Optimize when BLD* registers are written frequently
265 - OpenGL: Add xBR-lv2 shader
266 - Qt: Move last directory setting from qt.ini to config.ini
267 - Qt: Improved HiDPI support
268 - Qt: Expose configuration directory
269 - Qt: Merge "Save" and "OK" buttons in shader options
270 - Qt: Automatically load controller profile when plugged in
271 - Qt: Rename "Resample video" option to "Bilinear filtering"
272 - Qt: Remove audio thread
273 - Qt: Remove audio buffer sizing in AudioProcessorQt
274 - Qt: Re-enable QtMultimedia on Windows
275 - Qt: Make "Mute" able to be bound to a key
276 - Qt: Add .gb/.gbc files to the extension list in Info.plist
277 - Qt: Relax hard dependency on OpenGL
278 - Qt: Better highlight active key in control binding
279 - SDL: Remove scancode key input
280 - SDL: Automatically map controllers when plugged in
281 - Test: Add a basic test suite
282 - Util: Add size counting to Table
283 - Util: Add 8-bit PNG write support
284 - Util: Tune patch-fast extent sizes
285 - VFS: Call msync when syncing mapped data
286 - VFS: Allow truncating memory chunk VFiles
287 - VFS: Fix some minor VFile issues with FILEs
288 - VFS: Optimize expanding in-memory files
289 - VFS: Add VFileFIFO for operating on circle buffers
290Changes from beta 1:
291Features:
292 - Qt: Italian translation (by theheroGAC)
293 - Qt: Updated German translation
294Bugfixes:
295 - GB Audio: Fix incorrect channel 4 iteration
296 - GB Audio: Fix zombie mode bit masking
297 - GB Serialize: Fix timer serialization
298 - GB Video: Fix LYC regression
299 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
300 - GBA Timer: Fix count-up timing overflowing timer 3
301 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
302 - Qt: Fix memory search close button (fixes mgba.io/i/769)
303 - Qt: Fix window icon being stretched
304 - Qt: Fix initial window size (fixes mgba.io/i/766)
305 - Qt: Fix data directory path
306 - Qt: Fix controls not saving on non-SDL builds
307 - Qt: Fix translation initialization (fixes mgba.io/i/776)
308 - Qt: Fix patch loading while a game is running
309 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
310 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
311 - Qt: Fix GL-less build
312 - Qt: Fix Software renderer not handling alpha bits properly
313 - Qt: Fix screen background improperly stretching
314 - SDL: Fix cheats not loading
315Misc:
316 - GB Serialize: Add MBC state serialization
317 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
318 - GBA Timer: Improve accuracy of timers
319 - PSP2: Update toolchain to use vita.cmake
320 - Qt: Add language selector
321 - Qt: Minor test fixes
322 - Qt: Move shader settings into main settings window
323 - Qt: Dismiss game crashing/failing dialogs when a new game loads
324 - Qt: Properly ship Qt translations
325 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
326
3270.6 beta 1: (2017-06-29)
328 - Initial beta for 0.6
329
330medusa alpha 2: (2017-04-26)
331Features:
332 - DS Audio: Add PSG audio
333 - DS Slot-1: Improve savedata setup via IPC sniffing
334 - DS Video: Add display capture blending
335Bugfixes:
336 - DS: Fix exposed CPU frequencies and audio timing
337 - DS Audio: Fix audio sampling slightly too quickly
338 - DS GX: Fix T-repeat textures (fixes mgba.io/i/577)
339 - DS GX: Fix 4-color texture coordinates
340 - DS GX: Hack around writing to a full FIFO that has a swap pending (fixes mgba.io/i/608)
341 - DS GX: Fix bitmap textures when no palette is mapped (fixes mgba.io/i/628)
342 - DS GX: Don't reset state between buffer swaps (fixes mgba.io/i/642)
343 - DS GX: Allow viewport to change in the middle of a frame
344 - DS GX: Properly mask address for slot 2 4x4-texel textures
345 - DS GX: Retain translucent polygon ID when drawing opaque fragments (fixes mgba.io/i/661)
346 - DS GX: Fix DMAs triggering too frequently (fixes mgba.io/i/620, mgba.io/i/583)
347 - DS GX: Fix large textures wrapping
348 - DS Slot-1: Emulate initial SPI command delay
349 - DS Timers: Fix ARM9 timers running too fast
350 - DS Video: Fix VRAM mirroring in the renderer (fixes mgba.io/i/561)
351 - DS Video: Fix extended modes 1.x screen base range (fixes mgba.io/i/568)
352 - DS Video: Capture with alpha bit set
353 - DS Video: Bitmap sprites use alpha bit for transparent
354 - DS Video: Fix blend bit on windows for 3D layer (fixes mgba.io/i/611)
355 - DS Video: Enable overflow bit on extended affine modes
356 - DS Video: Fix extended mode 0 without extended palettes
357 - DS Video: Fix caputre stride
358 - DS Video: Fix affine transformations in video capture
359 - Feature: Fix resizing GIF buffer (fixes mgba.io/i/695)
360Misc:
361 - ARM9: Implement SMLAW<y> and SMULW<y>
362 - ARM9: Implement STRD/LDRD
363 - DS: Set boot complete bit in RAM on boot (fixes mgba.io/i/576, mgba.io/i/580, mgba.io/i/586)
364 - DS: Attempt to detect if a game is homebrew
365 - DS Memory: Ensure DS9 I/O is 8-byte aligned
366 - DS Slot-1: Emulate KEY delay
367 - FFmpeg: Allow framerate to be adjusted
368 - Qt: Add .nds files to the extension list in Info.plist
369 - Qt: Add .srl as an extension for DS ROMs
370
371medusa alpha 1: (2017-04-08)
372Features:
373 - Partial DS Support
374Bugfixes:
375 - SDL: Prevent crash on cores with no audio
376 - ARM7: Decode MCR/MRC
377 - ARM7: Clean up instruction decoding for future expandability
378 - Core: Don't save state if core fails to serialize
379
3800.5.2: (2016-12-31)
381Bugfixes:
382 - All: Fix fullscreen config option being ignored
383 - ARM7: PSR mode bits should not get sign extended
384 - GB: Fix audio not being deinitialized
385 - GB: Fix crash when masking savedata
386 - GB: Properly initialize sramRealVf variable
387 - GB Audio: Fix serialization of channel 3 and NR52 properties
388 - GB Audio: Reset envelope timer when reseting sound channel
389 - GB MBC: Fix SRAM dangling pointer with RTC games
390 - GB MBC: Fix initializing MBC when no ROM is loaded
391 - GB Memory: Fix patching ROM bank 0
392 - GB Memory: Fix starting HDMAs during mode 0
393 - GB Memory: Fix HDMA5 value after DMA completes
394 - GB Video: Initialize LCDC in renderer
395 - GB Video: Hblank IRQs should mask LYC=LY IRQs
396 - GBA: Fix IRQs firing after already being cleared
397 - GBA: Only unhalt CPU if appropriate bit is set in IE
398 - GBA: Add savegame override for Crash Bandicoot 2
399 - GBA BIOS: Fix MidiKey2Freq BIOS reads
400 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
401 - GBA Cheats: Fix GameShark ROM patches
402 - GBA I/O: Mask off WAITCNT bits that cannot be written
403 - GBA Memory: Fix misaligned BIOS reads
404 - GBA Memory: Fix VCOUNT being writable
405 - GBA Video: Fix out of bounds sprite transforms
406 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
407 - Libretro: Fix disabling BIOS
408 - Libretro: Fix Game Boy savestates and audio
409 - Qt: Fix changing resolution of software renderer
410 - Qt: Fix setting overrides
411 - Qt: Fix cut off tiles and alignment issues in tile viewer
412 - Qt: Only reset window dimensions when first shown
413 - Qt: Fix Qt Multimedia audio driver on big endian
414 - Qt: Fix Apply button for key and controller configurations
415 - VFS: Fix resizing memory chunks when not needed
416 - Windows: Fix Unicode directory handling
417Misc:
418 - GB, GBA: Prevent loading null ROMs
419 - GB Audio: Initialize wave RAM to GBC values
420 - GB Memory: Reset ROM bank when loading a ROM
421 - PSP2: Improved controller rumble
422
4230.5.1: (2016-10-05)
424Bugfixes:
425 - Core: Fix importing save games as read-only
426 - FFmpeg: Fix encoding AAC
427 - GB: Fix invalid STOP behavior on Game Boy Color
428 - GB: Initialize audio properly
429 - GB: Properly clear KEY1 bit 0 when switching speeds
430 - GB: Properly unload save files when unloading a ROM
431 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
432 - GB MBC: Fix MBC7 when size is incorrectly specified
433 - GB MBC: Fix RTC access when no save file is loaded
434 - GB SIO: Don't auto-clock external shift clock
435 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
436 - GB Video: Fix video frames getting missed when LCDC is off
437 - GB Video: Clear screen when LCDC is off
438 - GBA Cheats: Fix holding onto pointers that may get invalidated
439 - GBA Cheats: Fix key-activated CodeBreaker cheats
440 - GBA Cheats: Fix uninitialized memory getting freed when saving
441 - GBA Hardware: Improve Game Boy Player rumble behavior
442 - GBA Memory: Fix several unused I/O register read values
443 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
444 - LR35902: Fix events running with the wrong cycle active
445 - Qt: Fix "close" button on Overrides view
446 - Qt: Fix saving overrides
447 - Qt: Fix directory set unloading when replacing the ROM
448 - Qt: Fix patch loading
449 - Qt: Fix crash when saving an override if a game isn't loaded
450 - Qt: Fix showing default display driver as OpenGL (force 1.x)
451 - SDL: Attach rumble in SDL frontend
452 - Util: Fix PNG identification on files too small to be a PNG
453Misc:
454 - All: Only update version info if needed
455 - All: Split out install locations for Libretro and OpenEmu
456 - FFmpeg: Encoding cleanup
457 - GB: Reset active region when reloading ROM
458 - GB Memory: Initialize RAM pattern for GBC
459 - GB Video: Improved video timings
460 - Qt: Manage window sizes slightly better
461 - Qt: Remember scale option independent of core dimensions
462
4630.5.0: (2016-09-19)
464Features:
465 - Game Boy support
466 - Support for encrypted CodeBreaker GBA cheats
467 - Emulation of Vast Fame protected GBA carts (taizou)
468 - Tile viewer
469 - Threaded rendering mode
470 - Libretro: Memory map and achievement support (leiradel)
471 - GUI: Add UI control remapping
472 - GUI: Add fast-forward
473 - Wii: 240p support
474 - 3DS: Adjustable screen darkening
475 - Ability to temporarily load a savegame
476 - Load specific files out of archives
477 - Automatic BIOS detection
478Bugfixes:
479 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
480 - Debugger: Fix GDB breakpoints
481 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
482 - GBA: Fix filehandle leak with savegames
483 - GBA: Timer 0 cannot be count up
484 - GBA: Count up timers should not count themselves
485 - GBA Memory: Fix mirror on non-overdumped Classic NES games
486 - GBA Memory: Fix ldm {pc}
487 - GBA Savedata: Fix savedata sync timer
488 - GBA Savedata: Only unmap savedata if present
489 - GBA Serialize: Savestates now properly store prefetch
490 - GBA Video: WIN0/1 take priority over OBJWIN
491 - GBA Video: Fix out-of-order OBJWIN
492 - PSP2: Fix GPU crash while exiting
493 - PSP2: Fix VSync
494 - PSP2: Fix accelerometer range
495 - PSP2: Actually load screen mode setting
496 - PSP2: Fix gyroscope direction
497 - PSP2: Delete threads after they return
498 - PSP2: Fix mapping/unmapping from not at 0
499 - Qt: Fix bug in software renderer scaling
500 - Qt: Fix hanging key press after disabling autofire
501 - Qt: Fix being unable to pause manually when using auto-pausing
502 - SDL: Fix axes being mapped wrong
503 - Util: Fix realloc semantics in utf16to8
504 - Util: Fix inserting too many items into a hash table
505 - VFS: Fix uninitialized varaible reading from 7z
506 - VFS: Fix reading multiple files from a 7z archive
507 - Wii: Fix framelimiting after a slowdown
508 - Wii: Fix garbage flash at startup
509Misc:
510 - 3DS: Use blip_add_delta_fast for a small speed improvement
511 - 3DS: Allow UTF-16 filenames
512 - 3DS: Port to using citro3D
513 - 3DS: Use system font for menus
514 - 3DS: Attempt to use Core 2 for threads
515 - 3DS: Adjustable filering
516 - 3DS: 3D banner
517 - All: Add QUIET parameter to silence CMake
518 - All: Faster memory read/write
519 - ARM7: Support forcing Thumb mode via MSR
520 - ARM7: Flush prefetch cache when loading CPSR via MSR
521 - ARM7: Clean up instruction decoding for future expandability
522 - Debugger: Support register and memory writes via GDB stub
523 - Debugger: Add software breakpoint support to gdb
524 - FFmpeg: Full support for libavcodec 56+
525 - GBA: Better debug logging if event processing breaks
526 - GBA Audio: Force audio DMAs to not increment destination
527 - GBA BIOS: Use custom ArcTan, not relying on OS
528 - GBA Hardware: Clean up dead code in GBP
529 - GBA Memory: Optimize stalling behavior
530 - GBA Memory: Optimize Load-/StoreMultiple
531 - GBA Savedata: Add realistic timing for EEPROM
532 - GBA Serialize: Savestates now store if CPU was halted
533 - GBA Video: Remove old slow path fallback
534 - GBA Video: Optimize sprite drawing
535 - GBA Video: Optimize mode 0 rendering
536 - GBA Video: Optimize compositing cases slightly
537 - GUI: Screenshot dimensions are now passed through
538 - GUI: Add back logging
539 - GUI: Only reload config if manually saved
540 - GUI: Increase scrolling speed
541 - OpenGL: Log shader compilation failure
542 - OpenGL: Add texSize uniform
543 - Qt: Make -g flag work in Qt build
544 - Qt: Simplify OpenGL context creation
545 - Qt: Thread startup improvements
546 - Qt: Make audio channel/video layer options shortcut mappable
547 - Qt: Remove some C99isms from C++ code
548 - Qt: Remove default autofire mappings
549 - Qt: Make reseting when pasued frame-accurate
550 - Qt: Rearchitect game closing codepath
551 - PSP2: Use system font for menus
552 - PSP2: Add rumble for PS TV
553 - PSP2: Add fit-to-height screen mode
554 - PSP2: Sync files per descriptor
555 - PSP2: Allow UTF-8 filenames
556 - PSP2: Screenshots are now saved into the Photo Gallery
557 - PSP2: Stop underclocking when menuing
558 - SDL: Increase default audio buffer size to 1024 samples
559 - SDL: More responsive rumble
560 - Util: Add Vector GetConstPointer
561 - Util: Add rtrim
562 - Util: Add endswith
563 - VFS: Improve zip file detection
564 - Wii: Add pixelated resample filter
565 - Windows: Add native VDir support
566 - Util: Add PRIz macro for libc versions that don't support %z
567 - GBA: Better debug logging if event processing breaks
568
5690.4.1: (2016-07-11)
570Bugfixes:
571 - All: Fix several file handle leaks
572 - All: Fix instruction tables getting zeroed when linking sometimes
573 - ARM7: Fix flags on SBC/RSC
574 - ARM7: Fix setting spsr privilege bits when spsr is empty
575 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
576 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
577 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
578 - GBA Memory: Fix executing code from OBJ region of VRAM
579 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
580 - GBA Serialize: Fix loading savegames from savestates
581 - OpenGL: Correct boolean vector strcmp strings for uniforms
582 - Qt: Fix sending gameStopped twice
583 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
584 - Qt: Fix initial state of key mapping
585 - Qt: Initialize m_useBios
586 - SDL: Fix joystick initialization on BSD
587 - SDL: Fix potential joystick crash in games with rumble
588 - SDL: Fix SDL 1.2 build
589 - SDL: Fix sporadic crash when deinitializing audio
590 - Shaders: Fix AGS-001 shader with some bad drivers
591 - Util: Use closesocket on Windows
592 - Util: Fix socket bind addresses
593 - VFS: Fix reading 7z archives without rewinding first
594 - VFS: VFileFromFD should not open directories
595 - Wii: Fix tilting direction
596 - Util: Fix realloc semantics in utf16to8
597Misc:
598 - All: Allow use of external minizip library
599 - Debugger: CLI debugger now exits when end-of-stream is reached
600 - FFmpeg: Update dependencies on Ubuntu
601 - GBA: Slightly optimize GBAProcessEvents
602 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
603 - GBA Video: Null renderer should return proper register values
604 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
605 - Qt: Add preset for DualShock 4
606 - Qt: Update 360 input profile on OS X to reflect newer drivers
607 - Qt: Remove use of NaN
608 - Qt: Canonicalize file paths when loading games
609 - Qt: Add refresh button to controller editing
610 - SDL: Remove default gamepad mappings
611 - Util: Fix intermittent build failure on OS X
612 - VFS: VFile.sync now updates modified time
613
6140.4.0: (2016-02-02)
615Features:
616 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
617 - I/O viewer
618 - Booting of multiboot images
619 - Customization of GIF recording
620 - Libretro: Cheat code support
621 - Support for GLSL shaders
622 - ROM information view
623 - Support for VBA-style cheat codes
624 - Savestates now store creation timestamps
625 - Key autofire
626 - Libretro: Allow blocking opposing directional input
627 - OpenEmu core for OS X
628 - Libretro: Settings for using BIOS and skipping intro
629 - Libretro: Customizable idle loop removal
630 - Implemented cycle counting for sprite rendering
631 - Cleaner, unified settings window
632 - Added a setting for pausing when the emulator is not in focus
633 - Customizable paths for save games, save states, screenshots and patches
634 - Controller hotplugging
635 - Ability to store save games and active cheats within savestates
636Bugfixes:
637 - ARM7: Fix sign of unaligned LDRSH
638 - ARM7: Fix decoding of some ARM ALU instructions with shifters
639 - Debugger: Fix watchpoints in gdb
640 - GBA: Fix warnings when creating and loading savestates
641 - GBA: Fix Iridion II savetype
642 - GBA BIOS: Fix misaligned CpuSet
643 - GBA Cheats: Fix cheats setting the Action Replay version
644 - GBA Hardware: Fix GPIO on big endian
645 - GBA Memory: Fix DMA register writing behavior
646 - GBA Memory: Fix DMAs triggering two cycles early
647 - Libretro: Fix aspect ratio
648 - Qt: Fix some potential crashes with the gamepad mapping
649 - Qt: Fix keys being mapped incorrectly when loading configuration file
650 - Util: Fix PowerPC PNG read/write pixel order
651 - Util: Fix excessive memory allocation when decoding a PNG
652 - VFS: Fix VFileReadline and remove _vfdReadline
653Misc:
654 - All: Improved PowerPC support
655 - All: Fix some undefined behavior warnings
656 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
657 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
658 - GBA: Implement bad I/O register loading
659 - GBA: Allow jumping to OAM and palette RAM
660 - GBA BIOS: Finish implementing RegisterRamReset
661 - GBA Config: Add "override" layer for better one-time configuration
662 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
663 - GBA Memory: Use a dynamically sized mask for ROM memory
664 - GBA Memory: Implement several unimplemented memory access types
665 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
666 - GBA RR: Starting from savestate now embeds the savegame
667 - GBA RR: Add preliminary SRAM support for VBM loading
668 - GBA RR: Add support for resets in movies
669 - GBA Video: Remove lastHblank, as it is implied
670 - Libretro: Use anonymous memory mappers for large blocks of memory
671 - Libretro: Add install target for libretro core
672 - Qt: Window size command line options are now supported
673 - Qt: Increase usability of key mapper
674 - Qt: Add 'Apply' button to settings window
675 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
676 - Qt: Allow use of modifier keys as input
677 - Qt: Optimize log viewer
678 - Qt: Added button for breaking into the GDB debugger
679 - Qt: Add box for showing duration of rewind
680 - SDL: Support fullscreen in SDL 1.2
681 - SDL: Allow GBASDLAudio to be used without a thread context
682 - Util: Use VFile for configuration
683 - Util: Add MutexTryLock
684
6850.3.2: (2015-12-16)
686Bugfixes:
687 - ARM7: Fix STRT/STRBT
688 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
689 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
690 - Libretro: Fix problems with rumble not turning off
691 - GBA: Fix idle skip state being retained between games
692 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
693 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
694 - GBA BIOS: Fix Sqrt sign
695 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
696 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
697 - GBA Memory: Fix DMA behavior for SRAM accesses
698 - GBA Memory: Fix Store8 to OBJ VRAM
699 - GBA Memory: Fix alignment of LDM/STM on SRAM
700 - GBA Memory: Fix unaligned out-of-bounds ROM loads
701 - GBA Memory: Fix timing of DMAs
702 - GBA Video: Fix _mix for 15-bit color
703 - GBA Video: Fix OAM and palette initialization
704 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
705 - Qt: Use safer isLoaded check in GameController
706 - Qt: Fix a race condition in PainterGL that could lead to a crash
707 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
708 - Qt: Fix font size in memory viewer
709 - Qt: Fix a crash in the memory viewer
710 - Qt: Add additional checks in CheatModel to prevent crashes
711 - Qt: Fix race condition with setting sample rate
712 - Qt: Fix crash when closing multiplayer windows
713 - Qt: Fix resetting while paused
714Misc:
715 - GBA Audio: Implement missing flags on SOUNDCNT_X register
716 - Qt: Add mute option to menu
717
7180.3.1: (2015-10-24)
719Bugfixes:
720 - ARM7: Fix instruction decoding of Thumb shifts
721 - GBA: Deinit savegame when unloading a ROM
722 - GBA: Fix BIOS check on big endian
723 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
724 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
725 - GBA Audio: Fix audio channels being silenced at the wrong time
726 - GBA Memory: Fix bad BIOS Load16 on big endian
727 - GBA Memory: Fix bad Load8 on big endian
728 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
729 - GBA Video: Fix edge case with sprite blend modes and semitransparency
730 - GBA Video: Fix objwin and blending interaction on sprites
731 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
732 - Libretro: Fix a memory leak with the render buffer
733 - Qt: Windows no longer spawn in the top left on first launch
734 - Qt: Fix install path of XDG desktop file with DESTDIR
735 - Qt: Fix drag and drop on Windows
736 - Qt: Reenable double buffering, as disabling it broke some Windows configs
737 - VFS: Fix return values of VFileFILE.read and .write
738Misc:
739 - All: Reset next event to cycles instead of zero to interrupt
740 - All: Add --version flag
741 - ARM7: Force disable LTO on two files to work around a GCC bug
742 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
743 - GBA: Better memory handling with PNG savestates
744 - GBA: Additional savestate sanity checks
745 - GBA: Check for cycle count being too high
746 - GBA Audio: Allow GBAAVStream to have no video callback
747 - GBA BIOS: Implement RegisterRamReset for SIO registers
748 - Qt: Remove useless help icons in dialogs
749 - Qt: Prevent savestate window from opening while in multiplayer
750 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
751 - Qt: Dropping multiplayer windows works more cleanly now
752
7530.3.0: (2015-08-16)
754Features:
755 - Ability to hide individual background layers, or OBJs
756 - Ability to mute individual audio channels
757 - Palette viewer and exporter
758 - Volume control
759 - More shortcuts are editable (e.g. quick save/load)
760 - Rewind now shows the frame after rewinding
761 - Import/Export of GameShark/Action Replay snapshots
762 - Add "Step backwards" item for single increment rewind
763 - Deadzone estimation for game controllers
764 - Analog inputs can be used for shortcuts
765 - Menu items for specific solar sensor brightness levels
766 - Remappable controls for tilt and gyroscope sensors
767 - Status messages for actions taken while a game is running (e.g. save/load state)
768 - Memory inspector
769 - Screensaver can now be suspended while a game is running
770 - Load/save the most recent savestate slot
771 - Support varible speed (PWM) rumble
772 - Ability to cap fast forward speed
773 - Finer control over FPS target
774 - Holdable shortcut for rewinding one frame at a time
775 - Ability to boot directly into the BIOS
776 - Preliminary support for yanking out the game pak while a game is running
777 - Thumb-drive mode by putting a file called portable.ini in the same folder
778 - Configurable display driver, between software and OpenGL
779 - Undo-able savestate loading and saving
780 - Controller profiles now store shortcut settings
781 - Default controller profiles for several common controllers
782 - Libretro now supports BIOS, rumble and solar sensor
783 - Implement BIOS call Stop, for sleep mode
784 - Automatically load patches, if found
785 - Improved video synchronization
786 - Configurable audio output sample rate
787Bugfixes:
788 - ARM7: Fix SWI and IRQ timings
789 - ARM7: Fix Thumb MUL timing
790 - ARM7: Fix timing of multiplies to use N cycles
791 - ARM7: ARMHotplugDetach should call deinit
792 - Debugger: Fix use-after-free in breakpoint clearing code
793 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
794 - GBA: Cap audio FIFO read size during deserialization
795 - GBA: Check for corrupted savestates when loading
796 - GBA: Check for improperly sized savestates when loading
797 - GBA: Check for savestates made from differently sized ROMs
798 - GBA: Fix calls to endian-independent loadstores
799 - GBA: Fix timing of reading from timer registers
800 - GBA: Ensure cycles never go negative
801 - GBA Audio: Force audio FIFOs to 32-bit
802 - GBA Audio: Fix audio pitch changing when adjusting buffer size
803 - GBA Audio: Fix sample order in audio channel 3
804 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
805 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
806 - GBA Memory: Improve Thumb open bus behavior
807 - GBA Memory: Fix potential DMA issue when loading a savestate
808 - GBA Memory: Fix load/store multiple video memory waitstates
809 - GBA SIO: Fix reseting when there are SIO devices attached
810 - GBA Video: Blended sprites should never have other effects applied
811 - GBA Video: Fix out-of-bounds tiles in mosaic
812 - GBA Video: Fix windows not affecting sprites
813 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
814 - GBA Video: Fix timing on first scanline
815 - Qt: Better cleanup when a game crashes
816 - Qt: Fix open ROM dialog filtering for archive formats
817 - Qt: Cap the maximum number of multiplayer windows
818 - Qt: Fix maximum year in sensor override
819 - Qt: Fix window being too tall after exiting fullscreen
820 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
821 - Qt: Fix analog buttons not getting unmapped
822 - Qt: Fix passing command line options
823 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
824 - SDL: Fix SDL build when OpenGL is missing
825 - Util: Allow loading IPS patches that grow the ROM
826 - VFS: Fix resource leaks if some allocations fail
827 - VFS: Fix line-reading to return proper values
828 - Video: Fix an issue with very long filenames
829 - Util: Fix formatting of floats
830Misc:
831 - All: Add --help flag for command line programs
832 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
833 - All: Enable static linking for Windows
834 - All: Enable static linking for OS X
835 - All: Threads are now named
836 - All: Proper handling of Unicode file paths
837 - ARM7: Add emulation for Undefined CPU mode
838 - ARM7: Reduce the size of the Thumb instruction table
839 - GBA: Add status log level
840 - GBA: GBARewind now returns how many states it has rewound
841 - GBA: SIO logging layer
842 - GBA BIOS: Stub out SoundBias
843 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
844 - GBA: Don't include GBACLIDebugger struct unless needed
845 - GBA: Savedata is now synced shortly after data finishes being written
846 - GBA: Process multiple timer events at once, if necessary
847 - GBA Audio: Implement audio reset for channels A/B
848 - GBA Audio: Process multiple audio events at once, if necessary
849 - GBA Hardware: Backport generic RTC source into core
850 - GBA Input: Allow axes and buttons to be mapped to the same key
851 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
852 - GBA SIO: Add a dummy driver for Normal mode
853 - GBA Thread: Add functionality for running callbacks on the GBA thread
854 - GBA Thread: Split GBASync into a separate file
855 - GBA Video: Refactor software renderer into separate files
856 - GBA Video: Slightly optimize mode 0 mosaic rendering
857 - Debugger: Free watchpoints in addition to breakpoints
858 - Qt: Handle saving input settings better
859 - Qt: Move GL frame drawing back onto its own thread
860 - Qt: Fast forward (held) option moved from Other to Emulation menu
861 - Qt: Show version info in window title
862 - Qt: Migrate multiplayer window handling into GBAApp
863 - Qt: Unified file opening and saving with last location
864 - Qt: Fix windows being resizable when they shouldn't have been
865 - Qt: Only hide cursor in full screen
866 - Qt: Replace pause-after-frame mutex with an atomic
867 - Qt: Add application icon and XDG desktop files
868 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
869 - Qt: Don't save window size when entering fullscreen
870 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
871 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
872 - Qt: Increase usability of key mapper
873 - Qt: Show checkmark for window sizes
874 - Qt: Set window path to loaded ROM
875 - Perf: Ability to load savestates immediately on launch
876 - SDL: Properly check for initialization
877 - SDL: Clean up initialization functions
878 - SDL: Clean up GL context
879 - Util: Allow disabling the threading code entirely
880 - VFS: Add sync method to force syncing with backing
881
8820.2.1: (2015-05-13)
883Bugfixes:
884 - All: Fix sanitize-deb script not cleaning up after itself
885 - All: Fix dependencies for libavcodec on Debian-derived platforms
886 - ARM7: Handle writeback for PC in addressing modes 2 and 3
887 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
888 - ARM7: Fix ARM multiply instructions when PC is a destination register
889 - Debugger: Fix use-after-free in breakpoint clearing code
890 - Debugger: Fix boundary conditions in tab completion
891 - GBA: Fix timers not updating timing when writing to only the reload register
892 - GBA: Fix rewind boundary conditions
893 - GBA: Add initial I/O register settings for background matrix registers
894 - GBA: Fix hang when loading a savestate if sync to video is enabled
895 - GBA: Handle out-of-bounds I/O access
896 - GBA: Fix bounds-checking on EEPROM access
897 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
898 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
899 - GBA Memory: Allow SRAM to be 64kB
900 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
901 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
902 - GBA Video: Fix second frame mode 5
903 - Perf: Fix race condition if a game crashes immediately on start
904 - Qt: Fix Display object leak when closing a window
905 - Qt: Fix .deb dependencies
906 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
907 - Qt: Fix window not regaining focus after exiting savestate window
908 - Qt: Fix regression where video would not record if the game had already started
909 - Qt: Fix potential crash if a gamepad causes focus to change
910 - Qt: Fix controller axis querying
911 - Qt: Fix multiplayer windows opening as the wrong size
912 - Qt: Fix controllers sometimes not loading the right profile
913 - SDL: Fix boundary conditions for joystick adjustments
914 - SDL: Allocate properly sized input maps
915 - SDL: Fix potential build issues when Qt and SDL2 are in use
916 - Util: Fix resource leak in UTF-8 handling code
917 - Util: Fix a null-pointer issue when attempting to delete a key
918 - VFS: Fix resource leaks if some allocations fail
919 - Video: Fix an issue with very long filenames
920Misc:
921 - GBA Memory: Soft-crash if jumping past the end of a ROM
922 - Qt: Show multiplayer numbers in window title
923 - Qt: Solar sensor can have shortcuts set
924
9250.2.0: (2015-04-03)
926Features:
927 - Support for gamepad axes, e.g. analog sticks or triggers
928 - Add scale presets for up to 6x
929 - Settings window
930 - Bilinear resampling option
931 - Add option to skip BIOS start screen
932 - List of recently opened games
933 - Support for games using the Solar Sensor
934 - Better audio resampling via blip-buf
935 - Game Pak overrides dialog for setting savetype and sensor values
936 - Support for games using the tilt sensor
937 - Remappable shortcuts for keyboard and gamepad
938 - Rewinding of emulation
939 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
940 - Support IPv6
941 - Save directory of last loaded file
942 - Support BPS patches
943 - Automatically detect and optimize out idle loops
944 - Configurable game overrides
945 - Support loading 7-Zip files
946 - Drag and drop game loading
947 - Cheat code support
948 - Runtime configurable audio driver
949 - Libretro core for use with RetroArch and other front-ends
950 - Controller profiles for setting different bindings for different controllers
951 - Ability to lock aspect ratio
952 - Local link cable support
953 - Ability to switch which game controller is in use per instance
954 - Ability to prevent opposing directional input
955 - Warning dialog if an unimplemented BIOS feature is called
956 - Debugger: Add CLI "frame", frame advance command
957 - Debugger: Add CLI functions for writing to memory
958 - Debugger: Add CLI functions for examining memory regions
959 - Debugger: Add CLI function for writing a register
960Bugfixes:
961 - ARM7: Extend prefetch by one stage
962 - ARM7: Fix cycle counting for loads
963 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
964 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
965 - GBA: Initialize gba.sync to null
966 - GBA: Fix timer initialization
967 - GBA Audio: Support 16-bit writes to FIFO audio
968 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
969 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
970 - GBA BIOS: Fix BIOS prefetch after reset
971 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
972 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
973 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
974 - GBA Memory: Fix I cycles that had been moved to ARM7 core
975 - GBA Memory: Fix cycle counting for 32-bit load/stores
976 - GBA RR: Fix fallthrough error when reading tags from a movie
977 - GBA Thread: Fix possible hang when loading an archive
978 - GBA Thread: Fix possible deadlock in video sync
979 - Perf: Fix crash when the GBA thread fails to start
980 - Qt: Fix crash starting a GDB stub if a game isn't loaded
981 - Qt: Fix crash when adjusting settings after closing a game
982 - Qt: Fix crash when starting GDB stub after closing a game
983 - Qt: Fix patch loading while a game is running
984 - Qt: Fix crash when loading a game after stopping GDB server
985 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
986 - Qt: Fix crash when attempting to pause if a game is not running
987 - SDL: Properly clean up if a game doesn't launch
988 - Util: Fix sockets on Windows
989Misc:
990 - All: Enable link-time optimization
991 - Debugger: Watchpoints now work on STM/LDM instructions
992 - Debugger: Clean up GDB stub network interfacing
993 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
994 - Debugger: Merge Thumb BL instructions when disassembling
995 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
996 - Debugger: Watchpoints now report address watched (fixes #68)
997 - Debugger: Add support for soft breakpoints
998 - Debugger: Make I/O register names be addresses instead of values
999 - Debugger: Rename read/write commands
1000 - GBA: Improve accuracy of event timing
1001 - GBA: Add API for getting Configuration structs for overrides and input
1002 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1003 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1004 - GBA: Move A/V stream interface into core
1005 - GBA: Savestates now take into account savedata state machines (fixes #109)
1006 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1007 - GBA Memory: Simplify memory API and use fixed bus width
1008 - GBA Thread: Make GBASyncWaitFrameStart time out
1009 - GBA Video: Start video at the last scanline instead of the first
1010 - Qt: Optimize logo drawing
1011 - Qt: Move frame upload back onto main thread
1012 - Qt: Remember window position
1013 - Qt: Double-clicking on the window toggles full screen
1014 - Util: Use proper locale for reading and writing float values
1015
10160.1.1: (2015-01-24)
1017Bugfixes:
1018 - ARM7: Fix LDM writeback to a register already written
1019 - GBA: Fix timers 2 and 3 updating incorrectly
1020 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1021 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1022 - GBA Audio: Properly initialize audio FIFO channels
1023 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1024 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1025 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1026 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1027 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1028 - GBA BIOS: Fix HuffUnComp boundary conditions
1029 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1030 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1031 - GBA Memory: Filter out top nybble of DMA addresses
1032 - GBA Memory: Properly bounds-check VRAM accesses
1033 - GBA Memory: Fix initial DMA state
1034 - GBA Thread: Allow halted games to exit cleanly
1035 - GBA Video: Fix blend issues with obscured middle layers
1036 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1037 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1038 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1039 - GBA Video: Fix sprite boundary conditions with mosaic
1040 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1041 - Qt: Fix issue with set frame sizes being the wrong height
1042 - Qt: Fix emulator crashing when full screen if a game is not running
1043 - Qt: Fix window focus issues
1044 - Qt: Properly set default video recording settings
1045 - Qt: Fix a race condition when a game crashes immediately
1046 - Qt: Fix some cases where key mapping can break if focus is adjusted
1047 - Qt: Fix crash if a game pauses before any frames are shown
1048 - Debugger: Negative PC-relative loads now properly subtract the offset
1049 - Debugger: Align PC-relative loads in Thumb
1050 - Debugger: Fix watchpoints triggering too late
1051 - Debugger: Fix binary print putting spaces between digits
1052 - Video: Ensure FFmpeg encoder has audio frames
1053 - Video: Fix uncompressed PCM audio recording
1054 - Video: Fix FFmpeg crashing when the file extension is wrong
1055 - Util: Fix SOCKET_FAILED macro
1056Misc:
1057 - GBA: Exit cleanly on FATAL if the port supports it
1058 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1059 - Qt: Disable sync to video by default
1060 - Qt: Handle a game crash without crashing
1061 - Qt: Set default log level to FATAL, ERROR and WARN
1062 - Qt: Clarify some phrasing in the menus
1063 - Qt: Clear active buttons when focus is lost
1064
10650.1.0: (2014-12-13)
1066 - Initial release