all repos — mgba @ 3b93e762ae248f80d2a19b7e3e39721304e7adad

mGBA Game Boy Advance Emulator

include/mgba/internal/gb/renderers/software.h (view raw)

 1/* Copyright (c) 2013-2016 Jeffrey Pfau
 2 *
 3 * This Source Code Form is subject to the terms of the Mozilla Public
 4 * License, v. 2.0. If a copy of the MPL was not distributed with this
 5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
 6#ifndef GB_RENDERER_SOFTWARE_H
 7#define GB_RENDERER_SOFTWARE_H
 8
 9#include <mgba-util/common.h>
10
11CXX_GUARD_START
12
13#include <mgba/core/core.h>
14#include <mgba/internal/gb/gb.h>
15#include <mgba/internal/gb/video.h>
16
17struct GBVideoSoftwareRenderer {
18	struct GBVideoRenderer d;
19
20	color_t* outputBuffer;
21	int outputBufferStride;
22
23	uint8_t row[GB_VIDEO_HORIZONTAL_PIXELS + 8];
24
25	color_t palette[128];
26	uint8_t lookup[64];
27
28	uint32_t* temporaryBuffer;
29
30	uint8_t scy;
31	uint8_t scx;
32	uint8_t wy;
33	uint8_t wx;
34	uint8_t currentWy;
35	uint8_t currentWx;
36	int lastY;
37	int lastX;
38	bool hasWindow;
39
40	GBRegisterLCDC lcdc;
41	enum GBModel model;
42
43	struct GBObj obj[10];
44	int objMax;
45
46	int16_t objOffsetX;
47	int16_t objOffsetY;
48	int16_t offsetScx;
49	int16_t offsetScy;
50	int16_t offsetWx;
51	int16_t offsetWy;
52
53	int sgbTransfer;
54	uint8_t sgbPacket[128];
55	uint8_t sgbCommandHeader;
56	bool sgbBorders;
57};
58
59void GBVideoSoftwareRendererCreate(struct GBVideoSoftwareRenderer*);
60
61CXX_GUARD_END
62
63#endif