all repos — mgba @ 3bb8075fe7be1c6b2759113544ba32b9bd5f3b19

mGBA Game Boy Advance Emulator

src/platform/perf-main.c (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "gba/supervisor/thread.h"
  7#include "gba/supervisor/config.h"
  8#include "gba/gba.h"
  9#include "gba/renderers/video-software.h"
 10#include "gba/serialize.h"
 11
 12#include "platform/commandline.h"
 13#include "util/vfs.h"
 14
 15#include <errno.h>
 16#include <fcntl.h>
 17#include <signal.h>
 18#include <inttypes.h>
 19#include <sys/time.h>
 20
 21#define PERF_OPTIONS "F:L:NPS:"
 22#define PERF_USAGE \
 23	"\nBenchmark options:\n" \
 24	"  -F FRAMES        Run for the specified number of FRAMES before exiting\n" \
 25	"  -N               Disable video rendering entirely\n" \
 26	"  -P               CSV output, useful for parsing\n" \
 27	"  -S SEC           Run for SEC in-game seconds before exiting\n" \
 28	"  -L FILE          Load a savestate when starting the test"
 29
 30struct PerfOpts {
 31	bool noVideo;
 32	bool csv;
 33	unsigned duration;
 34	unsigned frames;
 35	char* savestate;
 36};
 37
 38static void _GBAPerfRunloop(struct GBAThread* context, int* frames, bool quiet);
 39static void _GBAPerfShutdown(int signal);
 40static bool _parsePerfOpts(struct SubParser* parser, struct GBAConfig* config, int option, const char* arg);
 41static void _loadSavestate(struct GBAThread* context);
 42
 43static struct GBAThread* _thread;
 44static bool _dispatchExiting = false;
 45static struct VFile* _savestate = 0;
 46
 47int main(int argc, char** argv) {
 48	signal(SIGINT, _GBAPerfShutdown);
 49
 50	struct GBAVideoSoftwareRenderer renderer;
 51	GBAVideoSoftwareRendererCreate(&renderer);
 52
 53	struct PerfOpts perfOpts = { false, false, 0, 0, 0 };
 54	struct SubParser subparser = {
 55		.usage = PERF_USAGE,
 56		.parse = _parsePerfOpts,
 57		.extraOptions = PERF_OPTIONS,
 58		.opts = &perfOpts
 59	};
 60
 61	struct GBAConfig config;
 62	GBAConfigInit(&config, "perf");
 63	GBAConfigLoad(&config);
 64
 65	struct GBAOptions opts = {
 66		.idleOptimization = IDLE_LOOP_DETECT
 67	};
 68	GBAConfigLoadDefaults(&config, &opts);
 69
 70	struct GBAArguments args;
 71	bool parsed = parseArguments(&args, &config, argc, argv, &subparser);
 72	if (!parsed || args.showHelp) {
 73		usage(argv[0], PERF_USAGE);
 74		freeArguments(&args);
 75		GBAConfigFreeOpts(&opts);
 76		GBAConfigDeinit(&config);
 77		return !parsed;
 78	}
 79
 80	renderer.outputBuffer = malloc(256 * 256 * 4);
 81	renderer.outputBufferStride = 256;
 82
 83	struct GBAThread context = {};
 84	_thread = &context;
 85
 86	if (!perfOpts.noVideo) {
 87		context.renderer = &renderer.d;
 88	}
 89	if (perfOpts.savestate) {
 90		_savestate = VFileOpen(perfOpts.savestate, O_RDONLY);
 91		free(perfOpts.savestate);
 92	}
 93	if (_savestate) {
 94		context.startCallback = _loadSavestate;
 95	}
 96
 97	context.debugger = createDebugger(&args, &context);
 98	context.overrides = GBAConfigGetOverrides(&config);
 99	char gameCode[5] = { 0 };
100
101	GBAConfigMap(&config, &opts);
102	opts.audioSync = false;
103	opts.videoSync = false;
104	GBAMapArgumentsToContext(&args, &context);
105	GBAMapOptionsToContext(&opts, &context);
106
107	int didStart = GBAThreadStart(&context);
108
109	if (!didStart) {
110		goto cleanup;
111	}
112	GBAThreadInterrupt(&context);
113	if (GBAThreadHasCrashed(&context)) {
114		GBAThreadJoin(&context);
115		goto cleanup;
116	}
117
118	GBAGetGameCode(context.gba, gameCode);
119	GBAThreadContinue(&context);
120
121	int frames = perfOpts.frames;
122	if (!frames) {
123		frames = perfOpts.duration * 60;
124	}
125	struct timeval tv;
126	gettimeofday(&tv, 0);
127	uint64_t start = 1000000LL * tv.tv_sec + tv.tv_usec;
128	_GBAPerfRunloop(&context, &frames, perfOpts.csv);
129	gettimeofday(&tv, 0);
130	uint64_t end = 1000000LL * tv.tv_sec + tv.tv_usec;
131	uint64_t duration = end - start;
132
133	GBAThreadJoin(&context);
134
135	float scaledFrames = frames * 1000000.f;
136	if (perfOpts.csv) {
137		puts("game_code,frames,duration,renderer");
138		const char* rendererName;
139		if (perfOpts.noVideo) {
140			rendererName = "none";
141		} else {
142			rendererName = "software";
143		}
144		printf("%s,%i,%" PRIu64 ",%s\n", gameCode, frames, duration, rendererName);
145	} else {
146		printf("%u frames in %" PRIu64 " microseconds: %g fps (%gx)\n", frames, duration, scaledFrames / duration, scaledFrames / (duration * 60.f));
147	}
148
149cleanup:
150	if (_savestate) {
151		_savestate->close(_savestate);
152	}
153	GBAConfigFreeOpts(&opts);
154	freeArguments(&args);
155	GBAConfigDeinit(&config);
156	free(context.debugger);
157	free(renderer.outputBuffer);
158
159	return !didStart || GBAThreadHasCrashed(&context);
160}
161
162static void _GBAPerfRunloop(struct GBAThread* context, int* frames, bool quiet) {
163	struct timeval lastEcho;
164	gettimeofday(&lastEcho, 0);
165	int duration = *frames;
166	*frames = 0;
167	int lastFrames = 0;
168	while (context->state < THREAD_EXITING) {
169		if (GBASyncWaitFrameStart(&context->sync, 0)) {
170			++*frames;
171			++lastFrames;
172			if (!quiet) {
173				struct timeval currentTime;
174				long timeDiff;
175				gettimeofday(&currentTime, 0);
176				timeDiff = currentTime.tv_sec - lastEcho.tv_sec;
177				timeDiff *= 1000;
178				timeDiff += (currentTime.tv_usec - lastEcho.tv_usec) / 1000;
179				if (timeDiff >= 1000) {
180					printf("\033[2K\rCurrent FPS: %g (%gx)", lastFrames / (timeDiff / 1000.0f), lastFrames / (float) (60 * (timeDiff / 1000.0f)));
181					fflush(stdout);
182					lastEcho = currentTime;
183					lastFrames = 0;
184				}
185			}
186		}
187		GBASyncWaitFrameEnd(&context->sync);
188		if (*frames == duration) {
189			_GBAPerfShutdown(0);
190		}
191		if (_dispatchExiting) {
192			GBAThreadEnd(context);
193		}
194	}
195	if (!quiet) {
196		printf("\033[2K\r");
197	}
198}
199
200static void _GBAPerfShutdown(int signal) {
201	UNUSED(signal);
202	// This will come in ON the GBA thread, so we have to handle it carefully
203	_dispatchExiting = true;
204	ConditionWake(&_thread->sync.videoFrameAvailableCond);
205}
206
207static bool _parsePerfOpts(struct SubParser* parser, struct GBAConfig* config, int option, const char* arg) {
208	UNUSED(config);
209	struct PerfOpts* opts = parser->opts;
210	errno = 0;
211	switch (option) {
212	case 'F':
213		opts->frames = strtoul(arg, 0, 10);
214		return !errno;
215	case 'N':
216		opts->noVideo = true;
217		return true;
218	case 'P':
219		opts->csv = true;
220		return true;
221	case 'S':
222		opts->duration = strtoul(arg, 0, 10);
223		return !errno;
224	case 'L':
225		opts->savestate = strdup(arg);
226		return true;
227	default:
228		return false;
229	}
230}
231
232static void _loadSavestate(struct GBAThread* context) {
233	GBALoadStateNamed(context->gba, _savestate);
234	_savestate->close(_savestate);
235	_savestate = 0;
236}