all repos — mgba @ 3c18fe162c2c76eca80692d37083f6809bae4c8d

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.3.0: (Future)
  2Features:
  3 - Ability to hide individual background layers, or OBJs
  4 - Ability to mute individual audio channels
  5 - Palette viewer and exporter
  6 - Volume control
  7 - More shortcuts are editable (e.g. quick save/load)
  8 - Rewind now shows the frame after rewinding
  9 - Import/Export of GameShark/Action Replay snapshots
 10 - Add "Step backwards" item for single increment rewind
 11 - Deadzone estimation for game controllers
 12 - Analog inputs can be used for shortcuts
 13 - Menu items for specific solar sensor brightness levels
 14 - Remappable controls for tilt and gyroscope sensors
 15 - Status messages for actions taken while a game is running (e.g. save/load state)
 16 - Memory inspector
 17 - Screensaver can now be suspended while a game is running
 18 - Load/save the most recent savestate slot
 19 - Support varible speed (PWM) rumble
 20 - Ability to cap fast forward speed
 21 - Finer control over FPS target
 22 - Holdable shortcut for rewinding one frame at a time
 23 - Ability to boot directly into the BIOS
 24Bugfixes:
 25 - ARM7: Fix SWI and IRQ timings
 26 - GBA Audio: Force audio FIFOs to 32-bit
 27 - GBA Memory: Improve Thumb open bus behavior
 28 - VFS: Fix resource leaks if some allocations fail
 29 - Video: Fix an issue with very long filenames
 30 - GBA Video: Blended sprites should never have other effects applied
 31 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
 32 - Qt: Better cleanup when a game crashes
 33 - Qt: Fix open ROM dialog filtering for archive formats
 34 - ARM7: Fix Thumb MUL timing
 35 - Qt: Cap the maximum number of multiplayer windows
 36 - Qt: Fix maximum year in sensor override
 37 - GBA: Cap audio FIFO read size during deserialization
 38 - GBA: Check for corrupted savestates when loading
 39 - GBA: Check for improperly sized savestates when loading
 40 - GBA: Check for savestates made from differently sized ROMs
 41 - GBA Video: Fix out-of-bounds tiles in mosaic
 42 - GBA Memory: Fix potential DMA issue when loading a savestate
 43 - GBA Audio: Fix audio pitch changing when adjusting buffer size
 44 - SDL: Fix SDL build when OpenGL is missing
 45 - ARM7: Fix timing of multiplies to use N cycles
 46 - GBA: Fix calls to endian-independent loadstores
 47 - GBA Video: Fix windows not affecting sprites
 48 - VFS: Fix line-reading to return proper values
 49Misc:
 50 - Qt: Handle saving input settings better
 51 - Debugger: Free watchpoints in addition to breakpoints
 52 - Qt: Move GL frame drawing back onto its own thread
 53 - GBA: Add status log level
 54 - GBA Thread: Add functionality for running callbacks on the GBA thread
 55 - Qt: Fast forward (held) option moved from Other to Emulation menu
 56 - All: Add --help flag for command line programs
 57 - Qt: Show version info in window title
 58 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
 59 - GBA SIO: Add a dummy driver for Normal mode
 60 - GBA: GBARewind now returns how many states it has rewound
 61 - All: Enable static linking for Windows
 62 - All: Enable static linking for OS X
 63 - Qt: Migrate multiplayer window handling into GBAApp
 64 - Qt: Unified file opening and saving with last location
 65 - Qt: Fix windows being resizable when they shouldn't have been
 66 - Qt: Only hide cursor in full screen
 67 - Perf: Ability to load savestates immediately on launch
 68 - Qt: Replace pause-after-frame mutex with an atomic
 69 - Util: Allow disabling the threading code entirely
 70 - GBA: SIO logging layer
 71 - Qt: Add application icon and XDG desktop files
 72 - GBA Thread: Split GBASync into a separate file
 73 - SDL: Properly check for initialization
 74 - SDL: Clean up initialization functions
 75 - All: Threads are now named
 76 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
 77 - Qt: Don't save window size when entering fullscreen
 78 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
 79
 800.2.1: (2015-05-13)
 81Bugfixes:
 82 - All: Fix sanitize-deb script not cleaning up after itself
 83 - All: Fix dependencies for libavcodec on Debian-derived platforms
 84 - ARM7: Handle writeback for PC in addressing modes 2 and 3
 85 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
 86 - ARM7: Fix ARM multiply instructions when PC is a destination register
 87 - Debugger: Fix use-after-free in breakpoint clearing code
 88 - Debugger: Fix boundary conditions in tab completion
 89 - GBA: Fix timers not updating timing when writing to only the reload register
 90 - GBA: Fix rewind boundary conditions
 91 - GBA: Add initial I/O register settings for background matrix registers
 92 - GBA: Fix hang when loading a savestate if sync to video is enabled
 93 - GBA: Handle out-of-bounds I/O access
 94 - GBA: Fix bounds-checking on EEPROM access
 95 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
 96 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
 97 - GBA Memory: Allow SRAM to be 64kB
 98 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
 99 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
100 - GBA Video: Fix second frame mode 5
101 - Perf: Fix race condition if a game crashes immediately on start
102 - Qt: Fix Display object leak when closing a window
103 - Qt: Fix .deb dependencies
104 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
105 - Qt: Fix window not regaining focus after exiting savestate window
106 - Qt: Fix regression where video would not record if the game had already started
107 - Qt: Fix potential crash if a gamepad causes focus to change
108 - Qt: Fix controller axis querying
109 - Qt: Fix multiplayer windows opening as the wrong size
110 - Qt: Fix controllers sometimes not loading the right profile
111 - SDL: Fix boundary conditions for joystick adjustments
112 - SDL: Allocate properly sized input maps
113 - SDL: Fix potential build issues when Qt and SDL2 are in use
114 - Util: Fix resource leak in UTF-8 handling code
115 - Util: Fix a null-pointer issue when attempting to delete a key
116 - VFS: Fix resource leaks if some allocations fail
117 - Video: Fix an issue with very long filenames
118Misc:
119 - GBA Memory: Soft-crash if jumping past the end of a ROM
120 - Qt: Show multiplayer numbers in window title
121 - Qt: Solar sensor can have shortcuts set
122
1230.2.0: (2015-04-03)
124Features:
125 - Support for gamepad axes, e.g. analog sticks or triggers
126 - Add scale presets for up to 6x
127 - Settings window
128 - Bilinear resampling option
129 - Add option to skip BIOS start screen
130 - List of recently opened games
131 - Support for games using the Solar Sensor
132 - Better audio resampling via blip-buf
133 - Game Pak overrides dialog for setting savetype and sensor values
134 - Support for games using the tilt sensor
135 - Remappable shortcuts for keyboard and gamepad
136 - Rewinding of emulation
137 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
138 - Support IPv6
139 - Save directory of last loaded file
140 - Support BPS patches
141 - Automatically detect and optimize out idle loops
142 - Configurable game overrides
143 - Support loading 7-Zip files
144 - Drag and drop game loading
145 - Cheat code support
146 - Runtime configurable audio driver
147 - Libretro core for use with RetroArch and other front-ends
148 - Controller profiles for setting different bindings for different controllers
149 - Ability to lock aspect ratio
150 - Local link cable support
151 - Ability to switch which game controller is in use per instance
152 - Ability to prevent opposing directional input
153 - Warning dialog if an unimplemented BIOS feature is called
154 - Debugger: Add CLI "frame", frame advance command
155 - Debugger: Add CLI functions for writing to memory
156 - Debugger: Add CLI functions for examining memory regions
157 - Debugger: Add CLI function for writing a register
158Bugfixes:
159 - ARM7: Extend prefetch by one stage
160 - ARM7: Fix cycle counting for loads
161 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
162 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
163 - GBA: Initialize gba.sync to null
164 - GBA: Fix timer initialization
165 - GBA Audio: Support 16-bit writes to FIFO audio
166 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
167 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
168 - GBA BIOS: Fix BIOS prefetch after reset
169 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
170 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
171 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
172 - GBA Memory: Fix I cycles that had been moved to ARM7 core
173 - GBA Memory: Fix cycle counting for 32-bit load/stores
174 - GBA RR: Fix fallthrough error when reading tags from a movie
175 - GBA Thread: Fix possible hang when loading an archive
176 - GBA Thread: Fix possible deadlock in video sync
177 - Perf: Fix crash when the GBA thread fails to start
178 - Qt: Fix crash starting a GDB stub if a game isn't loaded
179 - Qt: Fix crash when adjusting settings after closing a game
180 - Qt: Fix crash when starting GDB stub after closing a game
181 - Qt: Fix patch loading while a game is running
182 - Qt: Fix crash when loading a game after stopping GDB server
183 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
184 - Qt: Fix crash when attempting to pause if a game is not running
185 - SDL: Properly clean up if a game doesn't launch
186 - Util: Fix sockets on Windows
187Misc:
188 - All: Enable link-time optimization
189 - Debugger: Watchpoints now work on STM/LDM instructions
190 - Debugger: Clean up GDB stub network interfacing
191 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
192 - Debugger: Merge Thumb BL instructions when disassembling
193 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
194 - Debugger: Watchpoints now report address watched (fixes #68)
195 - Debugger: Add support for soft breakpoints
196 - Debugger: Make I/O register names be addresses instead of values
197 - Debugger: Rename read/write commands
198 - GBA: Improve accuracy of event timing
199 - GBA: Add API for getting Configuration structs for overrides and input
200 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
201 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
202 - GBA: Move A/V stream interface into core
203 - GBA: Savestates now take into account savedata state machines (fixes #109)
204 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
205 - GBA Memory: Simplify memory API and use fixed bus width
206 - GBA Thread: Make GBASyncWaitFrameStart time out
207 - GBA Video: Start video at the last scanline instead of the first
208 - Qt: Optimize logo drawing
209 - Qt: Move frame upload back onto main thread
210 - Qt: Remember window position
211 - Qt: Double-clicking on the window toggles full screen
212 - Util: Use proper locale for reading and writing float values
213
2140.1.1: (2015-01-24)
215Bugfixes:
216 - ARM7: Fix LDM writeback to a register already written
217 - GBA: Fix timers 2 and 3 updating incorrectly
218 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
219 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
220 - GBA Audio: Properly initialize audio FIFO channels
221 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
222 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
223 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
224 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
225 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
226 - GBA BIOS: Fix HuffUnComp boundary conditions
227 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
228 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
229 - GBA Memory: Filter out top nybble of DMA addresses
230 - GBA Memory: Properly bounds-check VRAM accesses
231 - GBA Memory: Fix initial DMA state
232 - GBA Thread: Allow halted games to exit cleanly
233 - GBA Video: Fix blend issues with obscured middle layers
234 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
235 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
236 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
237 - GBA Video: Fix sprite boundary conditions with mosaic
238 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
239 - Qt: Fix issue with set frame sizes being the wrong height
240 - Qt: Fix emulator crashing when full screen if a game is not running
241 - Qt: Fix window focus issues
242 - Qt: Properly set default video recording settings
243 - Qt: Fix a race condition when a game crashes immediately
244 - Qt: Fix some cases where key mapping can break if focus is adjusted
245 - Qt: Fix crash if a game pauses before any frames are shown
246 - Debugger: Negative PC-relative loads now properly subtract the offset
247 - Debugger: Align PC-relative loads in Thumb
248 - Debugger: Fix watchpoints triggering too late
249 - Debugger: Fix binary print putting spaces between digits
250 - Video: Ensure FFmpeg encoder has audio frames
251 - Video: Fix uncompressed PCM audio recording
252 - Video: Fix FFmpeg crashing when the file extension is wrong
253 - Util: Fix SOCKET_FAILED macro
254Misc:
255 - GBA: Exit cleanly on FATAL if the port supports it
256 - GBA Memory: Implement 16- and 32-bit loads from SRAM
257 - Qt: Disable sync to video by default
258 - Qt: Handle a game crash without crashing
259 - Qt: Set default log level to FATAL, ERROR and WARN
260 - Qt: Clarify some phrasing in the menus
261 - Qt: Clear active buttons when focus is lost
262
2630.1.0: (2014-12-13)
264 - Initial release