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mGBA Game Boy Advance Emulator

src/gba/supervisor/thread.c (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "thread.h"
  7
  8#include "arm.h"
  9#include "gba/gba.h"
 10#include "gba/cheats.h"
 11#include "gba/serialize.h"
 12#include "gba/supervisor/config.h"
 13#include "gba/rr/mgm.h"
 14#include "gba/rr/vbm.h"
 15
 16#include "debugger/debugger.h"
 17
 18#include "util/patch.h"
 19#include "util/png-io.h"
 20#include "util/vfs.h"
 21
 22#include "platform/commandline.h"
 23
 24#include <signal.h>
 25
 26static const float _defaultFPSTarget = 60.f;
 27
 28#ifndef DISABLE_THREADING
 29#ifdef USE_PTHREADS
 30static pthread_key_t _contextKey;
 31static pthread_once_t _contextOnce = PTHREAD_ONCE_INIT;
 32
 33static void _createTLS(void) {
 34	pthread_key_create(&_contextKey, 0);
 35}
 36#elif _WIN32
 37static DWORD _contextKey;
 38static INIT_ONCE _contextOnce = INIT_ONCE_STATIC_INIT;
 39
 40static BOOL CALLBACK _createTLS(PINIT_ONCE once, PVOID param, PVOID* context) {
 41	UNUSED(once);
 42	UNUSED(param);
 43	UNUSED(context);
 44	_contextKey = TlsAlloc();
 45	return TRUE;
 46}
 47#endif
 48
 49static void _changeState(struct GBAThread* threadContext, enum ThreadState newState, bool broadcast) {
 50	MutexLock(&threadContext->stateMutex);
 51	threadContext->state = newState;
 52	if (broadcast) {
 53		ConditionWake(&threadContext->stateCond);
 54	}
 55	MutexUnlock(&threadContext->stateMutex);
 56}
 57
 58static void _waitOnInterrupt(struct GBAThread* threadContext) {
 59	while (threadContext->state == THREAD_INTERRUPTED) {
 60		ConditionWait(&threadContext->stateCond, &threadContext->stateMutex);
 61	}
 62}
 63
 64static void _waitUntilNotState(struct GBAThread* threadContext, enum ThreadState oldState) {
 65	MutexLock(&threadContext->sync.videoFrameMutex);
 66	bool videoFrameWait = threadContext->sync.videoFrameWait;
 67	threadContext->sync.videoFrameWait = false;
 68	MutexUnlock(&threadContext->sync.videoFrameMutex);
 69
 70	while (threadContext->state == oldState) {
 71		MutexUnlock(&threadContext->stateMutex);
 72
 73		MutexLock(&threadContext->sync.videoFrameMutex);
 74		ConditionWake(&threadContext->sync.videoFrameRequiredCond);
 75		MutexUnlock(&threadContext->sync.videoFrameMutex);
 76
 77		MutexLock(&threadContext->sync.audioBufferMutex);
 78		ConditionWake(&threadContext->sync.audioRequiredCond);
 79		MutexUnlock(&threadContext->sync.audioBufferMutex);
 80
 81		MutexLock(&threadContext->stateMutex);
 82		ConditionWake(&threadContext->stateCond);
 83	}
 84
 85	MutexLock(&threadContext->sync.videoFrameMutex);
 86	threadContext->sync.videoFrameWait = videoFrameWait;
 87	MutexUnlock(&threadContext->sync.videoFrameMutex);
 88}
 89
 90static void _pauseThread(struct GBAThread* threadContext, bool onThread) {
 91	threadContext->state = THREAD_PAUSING;
 92	if (!onThread) {
 93		_waitUntilNotState(threadContext, THREAD_PAUSING);
 94	}
 95}
 96
 97static THREAD_ENTRY _GBAThreadRun(void* context) {
 98#ifdef USE_PTHREADS
 99	pthread_once(&_contextOnce, _createTLS);
100#else
101	InitOnceExecuteOnce(&_contextOnce, _createTLS, NULL, 0);
102#endif
103
104	struct GBA gba;
105	struct ARMCore cpu;
106	struct Patch patch;
107	struct GBACheatDevice cheatDevice;
108	struct GBAThread* threadContext = context;
109	struct ARMComponent* components[GBA_COMPONENT_MAX] = {0};
110	struct GBARRContext* movie = 0;
111	int numComponents = GBA_COMPONENT_MAX;
112
113	ThreadSetName("CPU Thread");
114
115#if !defined(_WIN32) && defined(USE_PTHREADS)
116	sigset_t signals;
117	sigemptyset(&signals);
118	pthread_sigmask(SIG_SETMASK, &signals, 0);
119#endif
120
121	GBACreate(&gba);
122	ARMSetComponents(&cpu, &gba.d, numComponents, components);
123	ARMInit(&cpu);
124	gba.sync = &threadContext->sync;
125	threadContext->gba = &gba;
126	threadContext->cpu = &cpu;
127	gba.logLevel = threadContext->logLevel;
128	gba.logHandler = threadContext->logHandler;
129	gba.stream = threadContext->stream;
130	gba.idleOptimization = threadContext->idleOptimization;
131#ifdef USE_PTHREADS
132	pthread_setspecific(_contextKey, threadContext);
133#else
134	TlsSetValue(_contextKey, threadContext);
135#endif
136
137	if (threadContext->audioBuffers) {
138		GBAAudioResizeBuffer(&gba.audio, threadContext->audioBuffers);
139	} else {
140		threadContext->audioBuffers = GBA_AUDIO_SAMPLES;
141	}
142
143	if (threadContext->renderer) {
144		GBAVideoAssociateRenderer(&gba.video, threadContext->renderer);
145	}
146
147	if (threadContext->rom) {
148		GBALoadROM(&gba, threadContext->rom, threadContext->save, threadContext->fname);
149
150		struct GBACartridgeOverride override;
151		const struct GBACartridge* cart = (const struct GBACartridge*) gba.memory.rom;
152		memcpy(override.id, &cart->id, sizeof(override.id));
153		if (GBAOverrideFind(threadContext->overrides, &override)) {
154			GBAOverrideApply(&gba, &override);
155		}
156		if (threadContext->hasOverride) {
157			GBAOverrideApply(&gba, &threadContext->override);
158		}
159
160		if (threadContext->patch && loadPatch(threadContext->patch, &patch)) {
161			GBAApplyPatch(&gba, &patch);
162		}
163	}
164
165	if (threadContext->bios && GBAIsBIOS(threadContext->bios)) {
166		GBALoadBIOS(&gba, threadContext->bios);
167	}
168
169	if (threadContext->movie) {
170		struct VDir* movieDir = VDirOpen(threadContext->movie);
171#ifdef USE_LIBZIP
172		if (!movieDir) {
173			movieDir = VDirOpenZip(threadContext->movie, 0);
174		}
175#endif
176		if (movieDir) {
177			struct GBAMGMContext* mgm = malloc(sizeof(*mgm));
178			GBAMGMContextCreate(mgm);
179			if (!GBAMGMSetStream(mgm, movieDir)) {
180				mgm->d.destroy(&mgm->d);
181			} else {
182				movie = &mgm->d;
183			}
184		} else {
185			struct VFile* movieFile = VFileOpen(threadContext->movie, O_RDONLY);
186			if (movieFile) {
187				struct GBAVBMContext* vbm = malloc(sizeof(*vbm));
188				GBAVBMContextCreate(vbm);
189				if (!GBAVBMSetStream(vbm, movieFile)) {
190					vbm->d.destroy(&vbm->d);
191				} else {
192					movie = &vbm->d;
193				}
194			}
195		}
196	}
197
198	ARMReset(&cpu);
199
200	if (movie) {
201		gba.rr = movie;
202		movie->startPlaying(movie, false);
203		GBARRInitPlay(&gba);
204	}
205
206	if (threadContext->skipBios) {
207		GBASkipBIOS(&cpu);
208	}
209
210	if (!threadContext->cheats) {
211		GBACheatDeviceCreate(&cheatDevice);
212		threadContext->cheats = &cheatDevice;
213	}
214	if (threadContext->cheatsFile) {
215		GBACheatParseFile(threadContext->cheats, threadContext->cheatsFile);
216	}
217	GBACheatAttachDevice(&gba, threadContext->cheats);
218
219	if (threadContext->debugger) {
220		threadContext->debugger->log = GBADebuggerLogShim;
221		GBAAttachDebugger(&gba, threadContext->debugger);
222		ARMDebuggerEnter(threadContext->debugger, DEBUGGER_ENTER_ATTACHED, 0);
223	}
224
225	GBASIOSetDriverSet(&gba.sio, &threadContext->sioDrivers);
226
227	if (threadContext->volume == 0) {
228		threadContext->volume = GBA_AUDIO_VOLUME_MAX;
229	}
230	if (threadContext->mute) {
231		gba.audio.masterVolume = 0;
232	} else {
233		gba.audio.masterVolume = threadContext->volume;
234	}
235
236	gba.keySource = &threadContext->activeKeys;
237
238	if (threadContext->startCallback) {
239		threadContext->startCallback(threadContext);
240	}
241
242	_changeState(threadContext, THREAD_RUNNING, true);
243
244	while (threadContext->state < THREAD_EXITING) {
245		if (threadContext->debugger) {
246			struct ARMDebugger* debugger = threadContext->debugger;
247			ARMDebuggerRun(debugger);
248			if (debugger->state == DEBUGGER_SHUTDOWN) {
249				_changeState(threadContext, THREAD_EXITING, false);
250			}
251		} else {
252			while (threadContext->state == THREAD_RUNNING) {
253				ARMRunLoop(&cpu);
254			}
255		}
256
257		int resetScheduled = 0;
258		MutexLock(&threadContext->stateMutex);
259		while (threadContext->state > THREAD_RUNNING && threadContext->state < THREAD_EXITING) {
260			if (threadContext->state == THREAD_PAUSING) {
261				threadContext->state = THREAD_PAUSED;
262				ConditionWake(&threadContext->stateCond);
263			}
264			if (threadContext->state == THREAD_INTERRUPTING) {
265				threadContext->state = THREAD_INTERRUPTED;
266				ConditionWake(&threadContext->stateCond);
267			}
268			if (threadContext->state == THREAD_RUN_ON) {
269				if (threadContext->run) {
270					threadContext->run(threadContext);
271				}
272				threadContext->state = threadContext->savedState;
273				ConditionWake(&threadContext->stateCond);
274			}
275			if (threadContext->state == THREAD_RESETING) {
276				threadContext->state = THREAD_RUNNING;
277				resetScheduled = 1;
278			}
279			while (threadContext->state == THREAD_PAUSED || threadContext->state == THREAD_INTERRUPTED) {
280				ConditionWait(&threadContext->stateCond, &threadContext->stateMutex);
281			}
282		}
283		MutexUnlock(&threadContext->stateMutex);
284		if (resetScheduled) {
285			ARMReset(&cpu);
286			if (threadContext->skipBios) {
287				GBASkipBIOS(&cpu);
288			}
289		}
290	}
291
292	while (threadContext->state < THREAD_SHUTDOWN) {
293		_changeState(threadContext, THREAD_SHUTDOWN, false);
294	}
295
296	if (threadContext->cleanCallback) {
297		threadContext->cleanCallback(threadContext);
298	}
299
300	threadContext->gba = 0;
301	ARMDeinit(&cpu);
302	GBADestroy(&gba);
303	if (&cheatDevice == threadContext->cheats) {
304		GBACheatDeviceDestroy(&cheatDevice);
305	}
306
307	if (movie) {
308		movie->destroy(movie);
309		free(movie);
310	}
311
312	threadContext->sync.videoFrameOn = false;
313	ConditionWake(&threadContext->sync.videoFrameAvailableCond);
314	ConditionWake(&threadContext->sync.audioRequiredCond);
315
316	return 0;
317}
318
319void GBAMapOptionsToContext(const struct GBAOptions* opts, struct GBAThread* threadContext) {
320	if (opts->useBios) {
321		threadContext->bios = VFileOpen(opts->bios, O_RDONLY);
322	} else {
323		threadContext->bios = 0;
324	}
325	threadContext->frameskip = opts->frameskip;
326	threadContext->volume = opts->volume;
327	threadContext->mute = opts->mute;
328	threadContext->logLevel = opts->logLevel;
329	if (opts->rewindEnable) {
330		threadContext->rewindBufferCapacity = opts->rewindBufferCapacity;
331		threadContext->rewindBufferInterval = opts->rewindBufferInterval;
332	} else {
333		threadContext->rewindBufferCapacity = 0;
334	}
335	threadContext->skipBios = opts->skipBios;
336	threadContext->sync.audioWait = opts->audioSync;
337	threadContext->sync.videoFrameWait = opts->videoSync;
338
339	if (opts->fpsTarget) {
340		threadContext->fpsTarget = opts->fpsTarget;
341	}
342
343	if (opts->audioBuffers) {
344		threadContext->audioBuffers = opts->audioBuffers;
345	}
346
347	threadContext->idleOptimization = opts->idleOptimization;
348}
349
350void GBAMapArgumentsToContext(const struct GBAArguments* args, struct GBAThread* threadContext) {
351	if (args->dirmode) {
352		threadContext->gameDir = VDirOpen(args->fname);
353		threadContext->stateDir = threadContext->gameDir;
354	} else {
355		threadContext->rom = VFileOpen(args->fname, O_RDONLY);
356		threadContext->gameDir = 0;
357#if USE_LIBZIP
358		if (!threadContext->gameDir) {
359			threadContext->gameDir = VDirOpenZip(args->fname, 0);
360		}
361#endif
362#if USE_LZMA
363		if (!threadContext->gameDir) {
364			threadContext->gameDir = VDirOpen7z(args->fname, 0);
365		}
366#endif
367	}
368	threadContext->fname = args->fname;
369	threadContext->patch = VFileOpen(args->patch, O_RDONLY);
370	threadContext->cheatsFile = VFileOpen(args->cheatsFile, O_RDONLY);
371	threadContext->movie = args->movie;
372}
373
374bool GBAThreadStart(struct GBAThread* threadContext) {
375	// TODO: error check
376	threadContext->activeKeys = 0;
377	threadContext->state = THREAD_INITIALIZED;
378	threadContext->sync.videoFrameOn = true;
379	threadContext->sync.videoFrameSkip = 0;
380
381	threadContext->rewindBuffer = 0;
382	threadContext->rewindScreenBuffer = 0;
383	int newCapacity = threadContext->rewindBufferCapacity;
384	int newInterval = threadContext->rewindBufferInterval;
385	threadContext->rewindBufferCapacity = 0;
386	threadContext->rewindBufferInterval = 0;
387	GBARewindSettingsChanged(threadContext, newCapacity, newInterval);
388
389	if (!threadContext->fpsTarget) {
390		threadContext->fpsTarget = _defaultFPSTarget;
391	}
392
393	bool bootBios = threadContext->bootBios && threadContext->bios;
394
395	if (threadContext->rom && (!GBAIsROM(threadContext->rom) || bootBios)) {
396		threadContext->rom->close(threadContext->rom);
397		threadContext->rom = 0;
398	}
399
400	if (threadContext->gameDir) {
401		threadContext->gameDir->rewind(threadContext->gameDir);
402		struct VDirEntry* dirent = threadContext->gameDir->listNext(threadContext->gameDir);
403		while (dirent) {
404			struct Patch patchTemp;
405			struct VFile* vf = threadContext->gameDir->openFile(threadContext->gameDir, dirent->name(dirent), O_RDONLY);
406			if (!vf) {
407				dirent = threadContext->gameDir->listNext(threadContext->gameDir);
408				continue;
409			}
410			if (!threadContext->rom && GBAIsROM(vf)) {
411				threadContext->rom = vf;
412			} else if (!threadContext->patch && loadPatch(vf, &patchTemp)) {
413				threadContext->patch = vf;
414			} else {
415				vf->close(vf);
416			}
417			dirent = threadContext->gameDir->listNext(threadContext->gameDir);
418		}
419
420	}
421
422	if (!threadContext->rom && !bootBios) {
423		threadContext->state = THREAD_SHUTDOWN;
424		return false;
425	}
426
427	threadContext->save = VDirOptionalOpenFile(threadContext->stateDir, threadContext->fname, "sram", ".sav", O_CREAT | O_RDWR);
428
429	MutexInit(&threadContext->stateMutex);
430	ConditionInit(&threadContext->stateCond);
431
432	MutexInit(&threadContext->sync.videoFrameMutex);
433	ConditionInit(&threadContext->sync.videoFrameAvailableCond);
434	ConditionInit(&threadContext->sync.videoFrameRequiredCond);
435	MutexInit(&threadContext->sync.audioBufferMutex);
436	ConditionInit(&threadContext->sync.audioRequiredCond);
437
438	threadContext->interruptDepth = 0;
439
440#ifndef _WIN32
441	sigset_t signals;
442	sigemptyset(&signals);
443	sigaddset(&signals, SIGINT);
444	sigaddset(&signals, SIGTRAP);
445	pthread_sigmask(SIG_BLOCK, &signals, 0);
446#endif
447
448	MutexLock(&threadContext->stateMutex);
449	ThreadCreate(&threadContext->thread, _GBAThreadRun, threadContext);
450	while (threadContext->state < THREAD_RUNNING) {
451		ConditionWait(&threadContext->stateCond, &threadContext->stateMutex);
452	}
453	MutexUnlock(&threadContext->stateMutex);
454
455	return true;
456}
457
458bool GBAThreadHasStarted(struct GBAThread* threadContext) {
459	bool hasStarted;
460	MutexLock(&threadContext->stateMutex);
461	hasStarted = threadContext->state > THREAD_INITIALIZED;
462	MutexUnlock(&threadContext->stateMutex);
463	return hasStarted;
464}
465
466bool GBAThreadHasExited(struct GBAThread* threadContext) {
467	bool hasExited;
468	MutexLock(&threadContext->stateMutex);
469	hasExited = threadContext->state > THREAD_EXITING;
470	MutexUnlock(&threadContext->stateMutex);
471	return hasExited;
472}
473
474bool GBAThreadHasCrashed(struct GBAThread* threadContext) {
475	bool hasExited;
476	MutexLock(&threadContext->stateMutex);
477	hasExited = threadContext->state == THREAD_CRASHED;
478	MutexUnlock(&threadContext->stateMutex);
479	return hasExited;
480}
481
482void GBAThreadEnd(struct GBAThread* threadContext) {
483	MutexLock(&threadContext->stateMutex);
484	_waitOnInterrupt(threadContext);
485	threadContext->state = THREAD_EXITING;
486	if (threadContext->gba) {
487		threadContext->gba->cpu->halted = false;
488	}
489	ConditionWake(&threadContext->stateCond);
490	MutexUnlock(&threadContext->stateMutex);
491	MutexLock(&threadContext->sync.audioBufferMutex);
492	threadContext->sync.audioWait = 0;
493	ConditionWake(&threadContext->sync.audioRequiredCond);
494	MutexUnlock(&threadContext->sync.audioBufferMutex);
495
496	MutexLock(&threadContext->sync.videoFrameMutex);
497	threadContext->sync.videoFrameWait = false;
498	threadContext->sync.videoFrameOn = false;
499	ConditionWake(&threadContext->sync.videoFrameRequiredCond);
500	ConditionWake(&threadContext->sync.videoFrameAvailableCond);
501	MutexUnlock(&threadContext->sync.videoFrameMutex);
502}
503
504void GBAThreadReset(struct GBAThread* threadContext) {
505	MutexLock(&threadContext->stateMutex);
506	_waitOnInterrupt(threadContext);
507	threadContext->state = THREAD_RESETING;
508	ConditionWake(&threadContext->stateCond);
509	MutexUnlock(&threadContext->stateMutex);
510}
511
512void GBAThreadJoin(struct GBAThread* threadContext) {
513	ThreadJoin(threadContext->thread);
514
515	MutexDeinit(&threadContext->stateMutex);
516	ConditionDeinit(&threadContext->stateCond);
517
518	MutexDeinit(&threadContext->sync.videoFrameMutex);
519	ConditionWake(&threadContext->sync.videoFrameAvailableCond);
520	ConditionDeinit(&threadContext->sync.videoFrameAvailableCond);
521	ConditionWake(&threadContext->sync.videoFrameRequiredCond);
522	ConditionDeinit(&threadContext->sync.videoFrameRequiredCond);
523
524	ConditionWake(&threadContext->sync.audioRequiredCond);
525	ConditionDeinit(&threadContext->sync.audioRequiredCond);
526	MutexDeinit(&threadContext->sync.audioBufferMutex);
527
528	int i;
529	for (i = 0; i < threadContext->rewindBufferCapacity; ++i) {
530		if (threadContext->rewindBuffer[i]) {
531			GBADeallocateState(threadContext->rewindBuffer[i]);
532		}
533	}
534	free(threadContext->rewindBuffer);
535	free(threadContext->rewindScreenBuffer);
536
537	if (threadContext->rom) {
538		threadContext->rom->close(threadContext->rom);
539		threadContext->rom = 0;
540	}
541
542	if (threadContext->save) {
543		threadContext->save->close(threadContext->save);
544		threadContext->save = 0;
545	}
546
547	if (threadContext->bios) {
548		threadContext->bios->close(threadContext->bios);
549		threadContext->bios = 0;
550	}
551
552	if (threadContext->patch) {
553		threadContext->patch->close(threadContext->patch);
554		threadContext->patch = 0;
555	}
556
557	if (threadContext->gameDir) {
558		if (threadContext->stateDir == threadContext->gameDir) {
559			threadContext->stateDir = 0;
560		}
561		threadContext->gameDir->close(threadContext->gameDir);
562		threadContext->gameDir = 0;
563	}
564
565	if (threadContext->stateDir) {
566		threadContext->stateDir->close(threadContext->stateDir);
567		threadContext->stateDir = 0;
568	}
569}
570
571bool GBAThreadIsActive(struct GBAThread* threadContext) {
572	return threadContext->state >= THREAD_RUNNING && threadContext->state < THREAD_EXITING;
573}
574
575void GBAThreadInterrupt(struct GBAThread* threadContext) {
576	MutexLock(&threadContext->stateMutex);
577	++threadContext->interruptDepth;
578	if (threadContext->interruptDepth > 1 || !GBAThreadIsActive(threadContext)) {
579		MutexUnlock(&threadContext->stateMutex);
580		return;
581	}
582	threadContext->savedState = threadContext->state;
583	_waitOnInterrupt(threadContext);
584	threadContext->state = THREAD_INTERRUPTING;
585	threadContext->gba->cpu->nextEvent = 0;
586	ConditionWake(&threadContext->stateCond);
587	_waitUntilNotState(threadContext, THREAD_INTERRUPTING);
588	MutexUnlock(&threadContext->stateMutex);
589}
590
591void GBAThreadContinue(struct GBAThread* threadContext) {
592	MutexLock(&threadContext->stateMutex);
593	--threadContext->interruptDepth;
594	if (threadContext->interruptDepth < 1 && GBAThreadIsActive(threadContext)) {
595		threadContext->state = threadContext->savedState;
596		ConditionWake(&threadContext->stateCond);
597	}
598	MutexUnlock(&threadContext->stateMutex);
599}
600
601void GBARunOnThread(struct GBAThread* threadContext, void (*run)(struct GBAThread*)) {
602	MutexLock(&threadContext->stateMutex);
603	threadContext->run = run;
604	_waitOnInterrupt(threadContext);
605	threadContext->savedState = threadContext->state;
606	threadContext->state = THREAD_RUN_ON;
607	threadContext->gba->cpu->nextEvent = 0;
608	ConditionWake(&threadContext->stateCond);
609	_waitUntilNotState(threadContext, THREAD_RUN_ON);
610	MutexUnlock(&threadContext->stateMutex);
611}
612
613void GBAThreadPause(struct GBAThread* threadContext) {
614	bool frameOn = threadContext->sync.videoFrameOn;
615	MutexLock(&threadContext->stateMutex);
616	_waitOnInterrupt(threadContext);
617	if (threadContext->state == THREAD_RUNNING) {
618		_pauseThread(threadContext, false);
619		threadContext->frameWasOn = frameOn;
620		frameOn = false;
621	}
622	MutexUnlock(&threadContext->stateMutex);
623
624	GBASyncSetVideoSync(&threadContext->sync, frameOn);
625}
626
627void GBAThreadUnpause(struct GBAThread* threadContext) {
628	bool frameOn = threadContext->sync.videoFrameOn;
629	MutexLock(&threadContext->stateMutex);
630	_waitOnInterrupt(threadContext);
631	if (threadContext->state == THREAD_PAUSED || threadContext->state == THREAD_PAUSING) {
632		threadContext->state = THREAD_RUNNING;
633		ConditionWake(&threadContext->stateCond);
634		frameOn = threadContext->frameWasOn;
635	}
636	MutexUnlock(&threadContext->stateMutex);
637
638	GBASyncSetVideoSync(&threadContext->sync, frameOn);
639}
640
641bool GBAThreadIsPaused(struct GBAThread* threadContext) {
642	bool isPaused;
643	MutexLock(&threadContext->stateMutex);
644	_waitOnInterrupt(threadContext);
645	isPaused = threadContext->state == THREAD_PAUSED;
646	MutexUnlock(&threadContext->stateMutex);
647	return isPaused;
648}
649
650void GBAThreadTogglePause(struct GBAThread* threadContext) {
651	bool frameOn = threadContext->sync.videoFrameOn;
652	MutexLock(&threadContext->stateMutex);
653	_waitOnInterrupt(threadContext);
654	if (threadContext->state == THREAD_PAUSED || threadContext->state == THREAD_PAUSING) {
655		threadContext->state = THREAD_RUNNING;
656		ConditionWake(&threadContext->stateCond);
657		frameOn = threadContext->frameWasOn;
658	} else if (threadContext->state == THREAD_RUNNING) {
659		_pauseThread(threadContext, false);
660		threadContext->frameWasOn = frameOn;
661		frameOn = false;
662	}
663	MutexUnlock(&threadContext->stateMutex);
664
665	GBASyncSetVideoSync(&threadContext->sync, frameOn);
666}
667
668void GBAThreadPauseFromThread(struct GBAThread* threadContext) {
669	bool frameOn = true;
670	MutexLock(&threadContext->stateMutex);
671	_waitOnInterrupt(threadContext);
672	if (threadContext->state == THREAD_RUNNING) {
673		_pauseThread(threadContext, true);
674		frameOn = false;
675	}
676	MutexUnlock(&threadContext->stateMutex);
677
678	GBASyncSetVideoSync(&threadContext->sync, frameOn);
679}
680
681#ifdef USE_PTHREADS
682struct GBAThread* GBAThreadGetContext(void) {
683	pthread_once(&_contextOnce, _createTLS);
684	return pthread_getspecific(_contextKey);
685}
686#elif _WIN32
687struct GBAThread* GBAThreadGetContext(void) {
688	InitOnceExecuteOnce(&_contextOnce, _createTLS, NULL, 0);
689	return TlsGetValue(_contextKey);
690}
691#endif
692
693#ifdef USE_PNG
694void GBAThreadTakeScreenshot(struct GBAThread* threadContext) {
695	unsigned stride;
696	void* pixels = 0;
697	struct VFile* vf = VDirOptionalOpenIncrementFile(threadContext->stateDir, threadContext->gba->activeFile, "screenshot", "-", ".png", O_CREAT | O_TRUNC | O_WRONLY);
698	threadContext->gba->video.renderer->getPixels(threadContext->gba->video.renderer, &stride, &pixels);
699	png_structp png = PNGWriteOpen(vf);
700	png_infop info = PNGWriteHeader(png, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
701	bool success = PNGWritePixels(png, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, stride, pixels);
702	PNGWriteClose(png, info);
703	vf->close(vf);
704	if (success) {
705		GBALog(threadContext->gba, GBA_LOG_STATUS, "Screenshot saved");
706	}
707}
708#endif
709
710#else
711struct GBAThread* GBAThreadGetContext(void) {
712	return 0;
713}
714#endif