CHANGES (view raw)
10.5.0: (Future)
2Features:
3 - Game Boy support
4Bugfixes:
5 - VFS: Fix reading 7z archives without rewinding first
6 - Qt: Fix sending gameStopped twice
7 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
8 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
9 - OpenGL: Correct boolean vector strcmp strings for uniforms
10 - Wii: Fix tilting direction
11Misc:
12 - GBA: Slightly optimize GBAProcessEvents
13 - Qt: Add preset for DualShock 4
14
150.4.0: (2016-02-02)
16Features:
17 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
18 - I/O viewer
19 - Booting of multiboot images
20 - Customization of GIF recording
21 - Libretro: Cheat code support
22 - Support for GLSL shaders
23 - ROM information view
24 - Support for VBA-style cheat codes
25 - Savestates now store creation timestamps
26 - Key autofire
27 - Libretro: Allow blocking opposing directional input
28 - OpenEmu core for OS X
29 - Libretro: Settings for using BIOS and skipping intro
30 - Libretro: Customizable idle loop removal
31 - Implemented cycle counting for sprite rendering
32 - Cleaner, unified settings window
33 - Added a setting for pausing when the emulator is not in focus
34 - Customizable paths for save games, save states, screenshots and patches
35 - Controller hotplugging
36 - Ability to store save games and active cheats within savestates
37Bugfixes:
38 - ARM7: Fix sign of unaligned LDRSH
39 - ARM7: Fix decoding of some ARM ALU instructions with shifters
40 - Debugger: Fix watchpoints in gdb
41 - GBA: Fix warnings when creating and loading savestates
42 - GBA: Fix Iridion II savetype
43 - GBA BIOS: Fix misaligned CpuSet
44 - GBA Cheats: Fix cheats setting the Action Replay version
45 - GBA Hardware: Fix GPIO on big endian
46 - GBA Memory: Fix DMA register writing behavior
47 - GBA Memory: Fix DMAs triggering two cycles early
48 - Libretro: Fix aspect ratio
49 - Qt: Fix some potential crashes with the gamepad mapping
50 - Qt: Fix keys being mapped incorrectly when loading configuration file
51 - Util: Fix PowerPC PNG read/write pixel order
52 - Util: Fix excessive memory allocation when decoding a PNG
53 - VFS: Fix VFileReadline and remove _vfdReadline
54Misc:
55 - All: Improved PowerPC support
56 - All: Fix some undefined behavior warnings
57 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
58 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
59 - GBA: Implement bad I/O register loading
60 - GBA: Allow jumping to OAM and palette RAM
61 - GBA BIOS: Finish implementing RegisterRamReset
62 - GBA Config: Add "override" layer for better one-time configuration
63 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
64 - GBA Memory: Use a dynamically sized mask for ROM memory
65 - GBA Memory: Implement several unimplemented memory access types
66 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
67 - GBA RR: Starting from savestate now embeds the savegame
68 - GBA RR: Add preliminary SRAM support for VBM loading
69 - GBA RR: Add support for resets in movies
70 - GBA Video: Remove lastHblank, as it is implied
71 - Libretro: Use anonymous memory mappers for large blocks of memory
72 - Libretro: Add install target for libretro core
73 - Qt: Window size command line options are now supported
74 - Qt: Increase usability of key mapper
75 - Qt: Add 'Apply' button to settings window
76 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
77 - Qt: Allow use of modifier keys as input
78 - Qt: Optimize log viewer
79 - Qt: Added button for breaking into the GDB debugger
80 - Qt: Add box for showing duration of rewind
81 - SDL: Support fullscreen in SDL 1.2
82 - SDL: Allow GBASDLAudio to be used without a thread context
83 - Util: Use VFile for configuration
84 - Util: Add MutexTryLock
85
860.3.2: (2015-12-16)
87Bugfixes:
88 - ARM7: Fix STRT/STRBT
89 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
90 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
91 - Libretro: Fix problems with rumble not turning off
92 - GBA: Fix idle skip state being retained between games
93 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
94 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
95 - GBA BIOS: Fix Sqrt sign
96 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
97 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
98 - GBA Memory: Fix DMA behavior for SRAM accesses
99 - GBA Memory: Fix Store8 to OBJ VRAM
100 - GBA Memory: Fix alignment of LDM/STM on SRAM
101 - GBA Memory: Fix unaligned out-of-bounds ROM loads
102 - GBA Memory: Fix timing of DMAs
103 - GBA Video: Fix _mix for 15-bit color
104 - GBA Video: Fix OAM and palette initialization
105 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
106 - Qt: Use safer isLoaded check in GameController
107 - Qt: Fix a race condition in PainterGL that could lead to a crash
108 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
109 - Qt: Fix font size in memory viewer
110 - Qt: Fix a crash in the memory viewer
111 - Qt: Add additional checks in CheatModel to prevent crashes
112 - Qt: Fix race condition with setting sample rate
113 - Qt: Fix crash when closing multiplayer windows
114 - Qt: Fix resetting while paused
115Misc:
116 - GBA Audio: Implement missing flags on SOUNDCNT_X register
117 - Qt: Add mute option to menu
118
1190.3.1: (2015-10-24)
120Bugfixes:
121 - ARM7: Fix instruction decoding of Thumb shifts
122 - GBA: Deinit savegame when unloading a ROM
123 - GBA: Fix BIOS check on big endian
124 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
125 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
126 - GBA Audio: Fix audio channels being silenced at the wrong time
127 - GBA Memory: Fix bad BIOS Load16 on big endian
128 - GBA Memory: Fix bad Load8 on big endian
129 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
130 - GBA Video: Fix edge case with sprite blend modes and semitransparency
131 - GBA Video: Fix objwin and blending interaction on sprites
132 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
133 - Libretro: Fix a memory leak with the render buffer
134 - Qt: Windows no longer spawn in the top left on first launch
135 - Qt: Fix install path of XDG desktop file with DESTDIR
136 - Qt: Fix drag and drop on Windows
137 - Qt: Reenable double buffering, as disabling it broke some Windows configs
138 - VFS: Fix return values of VFileFILE.read and .write
139Misc:
140 - All: Reset next event to cycles instead of zero to interrupt
141 - All: Add --version flag
142 - ARM7: Force disable LTO on two files to work around a GCC bug
143 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
144 - GBA: Better memory handling with PNG savestates
145 - GBA: Additional savestate sanity checks
146 - GBA: Check for cycle count being too high
147 - GBA Audio: Allow GBAAVStream to have no video callback
148 - GBA BIOS: Implement RegisterRamReset for SIO registers
149 - Qt: Remove useless help icons in dialogs
150 - Qt: Prevent savestate window from opening while in multiplayer
151 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
152 - Qt: Dropping multiplayer windows works more cleanly now
153
1540.3.0: (2015-08-16)
155Features:
156 - Ability to hide individual background layers, or OBJs
157 - Ability to mute individual audio channels
158 - Palette viewer and exporter
159 - Volume control
160 - More shortcuts are editable (e.g. quick save/load)
161 - Rewind now shows the frame after rewinding
162 - Import/Export of GameShark/Action Replay snapshots
163 - Add "Step backwards" item for single increment rewind
164 - Deadzone estimation for game controllers
165 - Analog inputs can be used for shortcuts
166 - Menu items for specific solar sensor brightness levels
167 - Remappable controls for tilt and gyroscope sensors
168 - Status messages for actions taken while a game is running (e.g. save/load state)
169 - Memory inspector
170 - Screensaver can now be suspended while a game is running
171 - Load/save the most recent savestate slot
172 - Support varible speed (PWM) rumble
173 - Ability to cap fast forward speed
174 - Finer control over FPS target
175 - Holdable shortcut for rewinding one frame at a time
176 - Ability to boot directly into the BIOS
177 - Preliminary support for yanking out the game pak while a game is running
178 - Thumb-drive mode by putting a file called portable.ini in the same folder
179 - Configurable display driver, between software and OpenGL
180 - Undo-able savestate loading and saving
181 - Controller profiles now store shortcut settings
182 - Default controller profiles for several common controllers
183 - Libretro now supports BIOS, rumble and solar sensor
184 - Implement BIOS call Stop, for sleep mode
185 - Automatically load patches, if found
186 - Improved video synchronization
187 - Configurable audio output sample rate
188Bugfixes:
189 - ARM7: Fix SWI and IRQ timings
190 - ARM7: Fix Thumb MUL timing
191 - ARM7: Fix timing of multiplies to use N cycles
192 - ARM7: ARMHotplugDetach should call deinit
193 - Debugger: Fix use-after-free in breakpoint clearing code
194 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
195 - GBA: Cap audio FIFO read size during deserialization
196 - GBA: Check for corrupted savestates when loading
197 - GBA: Check for improperly sized savestates when loading
198 - GBA: Check for savestates made from differently sized ROMs
199 - GBA: Fix calls to endian-independent loadstores
200 - GBA: Fix timing of reading from timer registers
201 - GBA: Ensure cycles never go negative
202 - GBA Audio: Force audio FIFOs to 32-bit
203 - GBA Audio: Fix audio pitch changing when adjusting buffer size
204 - GBA Audio: Fix sample order in audio channel 3
205 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
206 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
207 - GBA Memory: Improve Thumb open bus behavior
208 - GBA Memory: Fix potential DMA issue when loading a savestate
209 - GBA Memory: Fix load/store multiple video memory waitstates
210 - GBA SIO: Fix reseting when there are SIO devices attached
211 - GBA Video: Blended sprites should never have other effects applied
212 - GBA Video: Fix out-of-bounds tiles in mosaic
213 - GBA Video: Fix windows not affecting sprites
214 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
215 - GBA Video: Fix timing on first scanline
216 - Qt: Better cleanup when a game crashes
217 - Qt: Fix open ROM dialog filtering for archive formats
218 - Qt: Cap the maximum number of multiplayer windows
219 - Qt: Fix maximum year in sensor override
220 - Qt: Fix window being too tall after exiting fullscreen
221 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
222 - Qt: Fix analog buttons not getting unmapped
223 - Qt: Fix passing command line options
224 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
225 - SDL: Fix SDL build when OpenGL is missing
226 - Util: Allow loading IPS patches that grow the ROM
227 - VFS: Fix resource leaks if some allocations fail
228 - VFS: Fix line-reading to return proper values
229 - Video: Fix an issue with very long filenames
230 - Util: Fix formatting of floats
231Misc:
232 - All: Add --help flag for command line programs
233 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
234 - All: Enable static linking for Windows
235 - All: Enable static linking for OS X
236 - All: Threads are now named
237 - All: Proper handling of Unicode file paths
238 - ARM7: Add emulation for Undefined CPU mode
239 - ARM7: Reduce the size of the Thumb instruction table
240 - GBA: Add status log level
241 - GBA: GBARewind now returns how many states it has rewound
242 - GBA: SIO logging layer
243 - GBA BIOS: Stub out SoundBias
244 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
245 - GBA: Don't include GBACLIDebugger struct unless needed
246 - GBA: Savedata is now synced shortly after data finishes being written
247 - GBA: Process multiple timer events at once, if necessary
248 - GBA Audio: Implement audio reset for channels A/B
249 - GBA Audio: Process multiple audio events at once, if necessary
250 - GBA Hardware: Backport generic RTC source into core
251 - GBA Input: Allow axes and buttons to be mapped to the same key
252 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
253 - GBA SIO: Add a dummy driver for Normal mode
254 - GBA Thread: Add functionality for running callbacks on the GBA thread
255 - GBA Thread: Split GBASync into a separate file
256 - GBA Video: Refactor software renderer into separate files
257 - GBA Video: Slightly optimize mode 0 mosaic rendering
258 - Debugger: Free watchpoints in addition to breakpoints
259 - Qt: Handle saving input settings better
260 - Qt: Move GL frame drawing back onto its own thread
261 - Qt: Fast forward (held) option moved from Other to Emulation menu
262 - Qt: Show version info in window title
263 - Qt: Migrate multiplayer window handling into GBAApp
264 - Qt: Unified file opening and saving with last location
265 - Qt: Fix windows being resizable when they shouldn't have been
266 - Qt: Only hide cursor in full screen
267 - Qt: Replace pause-after-frame mutex with an atomic
268 - Qt: Add application icon and XDG desktop files
269 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
270 - Qt: Don't save window size when entering fullscreen
271 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
272 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
273 - Qt: Increase usability of key mapper
274 - Qt: Show checkmark for window sizes
275 - Qt: Set window path to loaded ROM
276 - Perf: Ability to load savestates immediately on launch
277 - SDL: Properly check for initialization
278 - SDL: Clean up initialization functions
279 - SDL: Clean up GL context
280 - Util: Allow disabling the threading code entirely
281 - VFS: Add sync method to force syncing with backing
282
2830.2.1: (2015-05-13)
284Bugfixes:
285 - All: Fix sanitize-deb script not cleaning up after itself
286 - All: Fix dependencies for libavcodec on Debian-derived platforms
287 - ARM7: Handle writeback for PC in addressing modes 2 and 3
288 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
289 - ARM7: Fix ARM multiply instructions when PC is a destination register
290 - Debugger: Fix use-after-free in breakpoint clearing code
291 - Debugger: Fix boundary conditions in tab completion
292 - GBA: Fix timers not updating timing when writing to only the reload register
293 - GBA: Fix rewind boundary conditions
294 - GBA: Add initial I/O register settings for background matrix registers
295 - GBA: Fix hang when loading a savestate if sync to video is enabled
296 - GBA: Handle out-of-bounds I/O access
297 - GBA: Fix bounds-checking on EEPROM access
298 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
299 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
300 - GBA Memory: Allow SRAM to be 64kB
301 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
302 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
303 - GBA Video: Fix second frame mode 5
304 - Perf: Fix race condition if a game crashes immediately on start
305 - Qt: Fix Display object leak when closing a window
306 - Qt: Fix .deb dependencies
307 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
308 - Qt: Fix window not regaining focus after exiting savestate window
309 - Qt: Fix regression where video would not record if the game had already started
310 - Qt: Fix potential crash if a gamepad causes focus to change
311 - Qt: Fix controller axis querying
312 - Qt: Fix multiplayer windows opening as the wrong size
313 - Qt: Fix controllers sometimes not loading the right profile
314 - SDL: Fix boundary conditions for joystick adjustments
315 - SDL: Allocate properly sized input maps
316 - SDL: Fix potential build issues when Qt and SDL2 are in use
317 - Util: Fix resource leak in UTF-8 handling code
318 - Util: Fix a null-pointer issue when attempting to delete a key
319 - VFS: Fix resource leaks if some allocations fail
320 - Video: Fix an issue with very long filenames
321Misc:
322 - GBA Memory: Soft-crash if jumping past the end of a ROM
323 - Qt: Show multiplayer numbers in window title
324 - Qt: Solar sensor can have shortcuts set
325
3260.2.0: (2015-04-03)
327Features:
328 - Support for gamepad axes, e.g. analog sticks or triggers
329 - Add scale presets for up to 6x
330 - Settings window
331 - Bilinear resampling option
332 - Add option to skip BIOS start screen
333 - List of recently opened games
334 - Support for games using the Solar Sensor
335 - Better audio resampling via blip-buf
336 - Game Pak overrides dialog for setting savetype and sensor values
337 - Support for games using the tilt sensor
338 - Remappable shortcuts for keyboard and gamepad
339 - Rewinding of emulation
340 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
341 - Support IPv6
342 - Save directory of last loaded file
343 - Support BPS patches
344 - Automatically detect and optimize out idle loops
345 - Configurable game overrides
346 - Support loading 7-Zip files
347 - Drag and drop game loading
348 - Cheat code support
349 - Runtime configurable audio driver
350 - Libretro core for use with RetroArch and other front-ends
351 - Controller profiles for setting different bindings for different controllers
352 - Ability to lock aspect ratio
353 - Local link cable support
354 - Ability to switch which game controller is in use per instance
355 - Ability to prevent opposing directional input
356 - Warning dialog if an unimplemented BIOS feature is called
357 - Debugger: Add CLI "frame", frame advance command
358 - Debugger: Add CLI functions for writing to memory
359 - Debugger: Add CLI functions for examining memory regions
360 - Debugger: Add CLI function for writing a register
361Bugfixes:
362 - ARM7: Extend prefetch by one stage
363 - ARM7: Fix cycle counting for loads
364 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
365 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
366 - GBA: Initialize gba.sync to null
367 - GBA: Fix timer initialization
368 - GBA Audio: Support 16-bit writes to FIFO audio
369 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
370 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
371 - GBA BIOS: Fix BIOS prefetch after reset
372 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
373 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
374 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
375 - GBA Memory: Fix I cycles that had been moved to ARM7 core
376 - GBA Memory: Fix cycle counting for 32-bit load/stores
377 - GBA RR: Fix fallthrough error when reading tags from a movie
378 - GBA Thread: Fix possible hang when loading an archive
379 - GBA Thread: Fix possible deadlock in video sync
380 - Perf: Fix crash when the GBA thread fails to start
381 - Qt: Fix crash starting a GDB stub if a game isn't loaded
382 - Qt: Fix crash when adjusting settings after closing a game
383 - Qt: Fix crash when starting GDB stub after closing a game
384 - Qt: Fix patch loading while a game is running
385 - Qt: Fix crash when loading a game after stopping GDB server
386 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
387 - Qt: Fix crash when attempting to pause if a game is not running
388 - SDL: Properly clean up if a game doesn't launch
389 - Util: Fix sockets on Windows
390Misc:
391 - All: Enable link-time optimization
392 - Debugger: Watchpoints now work on STM/LDM instructions
393 - Debugger: Clean up GDB stub network interfacing
394 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
395 - Debugger: Merge Thumb BL instructions when disassembling
396 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
397 - Debugger: Watchpoints now report address watched (fixes #68)
398 - Debugger: Add support for soft breakpoints
399 - Debugger: Make I/O register names be addresses instead of values
400 - Debugger: Rename read/write commands
401 - GBA: Improve accuracy of event timing
402 - GBA: Add API for getting Configuration structs for overrides and input
403 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
404 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
405 - GBA: Move A/V stream interface into core
406 - GBA: Savestates now take into account savedata state machines (fixes #109)
407 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
408 - GBA Memory: Simplify memory API and use fixed bus width
409 - GBA Thread: Make GBASyncWaitFrameStart time out
410 - GBA Video: Start video at the last scanline instead of the first
411 - Qt: Optimize logo drawing
412 - Qt: Move frame upload back onto main thread
413 - Qt: Remember window position
414 - Qt: Double-clicking on the window toggles full screen
415 - Util: Use proper locale for reading and writing float values
416
4170.1.1: (2015-01-24)
418Bugfixes:
419 - ARM7: Fix LDM writeback to a register already written
420 - GBA: Fix timers 2 and 3 updating incorrectly
421 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
422 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
423 - GBA Audio: Properly initialize audio FIFO channels
424 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
425 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
426 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
427 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
428 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
429 - GBA BIOS: Fix HuffUnComp boundary conditions
430 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
431 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
432 - GBA Memory: Filter out top nybble of DMA addresses
433 - GBA Memory: Properly bounds-check VRAM accesses
434 - GBA Memory: Fix initial DMA state
435 - GBA Thread: Allow halted games to exit cleanly
436 - GBA Video: Fix blend issues with obscured middle layers
437 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
438 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
439 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
440 - GBA Video: Fix sprite boundary conditions with mosaic
441 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
442 - Qt: Fix issue with set frame sizes being the wrong height
443 - Qt: Fix emulator crashing when full screen if a game is not running
444 - Qt: Fix window focus issues
445 - Qt: Properly set default video recording settings
446 - Qt: Fix a race condition when a game crashes immediately
447 - Qt: Fix some cases where key mapping can break if focus is adjusted
448 - Qt: Fix crash if a game pauses before any frames are shown
449 - Debugger: Negative PC-relative loads now properly subtract the offset
450 - Debugger: Align PC-relative loads in Thumb
451 - Debugger: Fix watchpoints triggering too late
452 - Debugger: Fix binary print putting spaces between digits
453 - Video: Ensure FFmpeg encoder has audio frames
454 - Video: Fix uncompressed PCM audio recording
455 - Video: Fix FFmpeg crashing when the file extension is wrong
456 - Util: Fix SOCKET_FAILED macro
457Misc:
458 - GBA: Exit cleanly on FATAL if the port supports it
459 - GBA Memory: Implement 16- and 32-bit loads from SRAM
460 - Qt: Disable sync to video by default
461 - Qt: Handle a game crash without crashing
462 - Qt: Set default log level to FATAL, ERROR and WARN
463 - Qt: Clarify some phrasing in the menus
464 - Qt: Clear active buttons when focus is lost
465
4660.1.0: (2014-12-13)
467 - Initial release