all repos — mgba @ 3c65ac986e8d2bbf64e1f55371c03f06e0342ce7

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.3.0: (Future)
  2Features:
  3 - Ability to hide individual background layers, or OBJs
  4 - Ability to mute individual audio channels
  5 - Palette viewer and exporter
  6 - Volume control
  7 - More shortcuts are editable (e.g. quick save/load)
  8 - Rewind now shows the frame after rewinding
  9 - Import/Export of GameShark/Action Replay snapshots
 10 - Add "Step backwards" item for single increment rewind
 11 - Deadzone estimation for game controllers
 12 - Analog inputs can be used for shortcuts
 13 - Menu items for specific solar sensor brightness levels
 14 - Remappable controls for tilt and gyroscope sensors
 15 - Status messages for actions taken while a game is running (e.g. save/load state)
 16 - Memory inspector
 17 - Screensaver can now be suspended while a game is running
 18 - Load/save the most recent savestate slot
 19 - Support varible speed (PWM) rumble
 20 - Ability to cap fast forward speed
 21 - Finer control over FPS target
 22 - Holdable shortcut for rewinding one frame at a time
 23Bugfixes:
 24 - ARM7: Fix SWI and IRQ timings
 25 - GBA Audio: Force audio FIFOs to 32-bit
 26 - GBA Memory: Improve Thumb open bus behavior
 27 - VFS: Fix resource leaks if some allocations fail
 28 - Video: Fix an issue with very long filenames
 29 - GBA Video: Blended sprites should never have other effects applied
 30 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
 31 - Qt: Better cleanup when a game crashes
 32 - Qt: Fix open ROM dialog filtering for archive formats
 33Misc:
 34 - Qt: Handle saving input settings better
 35 - Debugger: Free watchpoints in addition to breakpoints
 36 - Qt: Move GL frame drawing back onto its own thread
 37 - GBA: Add status log level
 38 - GBA Thread: Add functionality for running callbacks on the GBA thread
 39 - Qt: Fast forward (held) option moved from Other to Emulation menu
 40 - All: Add --help flag for command line programs
 41 - Qt: Show version info in window title
 42 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
 43 - GBA SIO: Add a dummy driver for Normal mode
 44 - GBA: GBARewind now returns how many states it has rewound
 45 - All: Enable static linking for Windows
 46
 470.2.1: (2015-05-13)
 48Bugfixes:
 49 - All: Fix sanitize-deb script not cleaning up after itself
 50 - All: Fix dependencies for libavcodec on Debian-derived platforms
 51 - ARM7: Handle writeback for PC in addressing modes 2 and 3
 52 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
 53 - ARM7: Fix ARM multiply instructions when PC is a destination register
 54 - Debugger: Fix use-after-free in breakpoint clearing code
 55 - Debugger: Fix boundary conditions in tab completion
 56 - GBA: Fix timers not updating timing when writing to only the reload register
 57 - GBA: Fix rewind boundary conditions
 58 - GBA: Add initial I/O register settings for background matrix registers
 59 - GBA: Fix hang when loading a savestate if sync to video is enabled
 60 - GBA: Handle out-of-bounds I/O access
 61 - GBA: Fix bounds-checking on EEPROM access
 62 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
 63 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
 64 - GBA Memory: Allow SRAM to be 64kB
 65 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
 66 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
 67 - GBA Video: Fix second frame mode 5
 68 - Perf: Fix race condition if a game crashes immediately on start
 69 - Qt: Fix Display object leak when closing a window
 70 - Qt: Fix .deb dependencies
 71 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
 72 - Qt: Fix window not regaining focus after exiting savestate window
 73 - Qt: Fix regression where video would not record if the game had already started
 74 - Qt: Fix potential crash if a gamepad causes focus to change
 75 - Qt: Fix controller axis querying
 76 - Qt: Fix multiplayer windows opening as the wrong size
 77 - Qt: Fix controllers sometimes not loading the right profile
 78 - SDL: Fix boundary conditions for joystick adjustments
 79 - SDL: Allocate properly sized input maps
 80 - SDL: Fix potential build issues when Qt and SDL2 are in use
 81 - Util: Fix resource leak in UTF-8 handling code
 82 - Util: Fix a null-pointer issue when attempting to delete a key
 83 - VFS: Fix resource leaks if some allocations fail
 84 - Video: Fix an issue with very long filenames
 85Misc:
 86 - GBA Memory: Soft-crash if jumping past the end of a ROM
 87 - Qt: Show multiplayer numbers in window title
 88 - Qt: Solar sensor can have shortcuts set
 89
 900.2.0: (2015-04-03)
 91Features:
 92 - Support for gamepad axes, e.g. analog sticks or triggers
 93 - Add scale presets for up to 6x
 94 - Settings window
 95 - Bilinear resampling option
 96 - Add option to skip BIOS start screen
 97 - List of recently opened games
 98 - Support for games using the Solar Sensor
 99 - Better audio resampling via blip-buf
100 - Game Pak overrides dialog for setting savetype and sensor values
101 - Support for games using the tilt sensor
102 - Remappable shortcuts for keyboard and gamepad
103 - Rewinding of emulation
104 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
105 - Support IPv6
106 - Save directory of last loaded file
107 - Support BPS patches
108 - Automatically detect and optimize out idle loops
109 - Configurable game overrides
110 - Support loading 7-Zip files
111 - Drag and drop game loading
112 - Cheat code support
113 - Runtime configurable audio driver
114 - Libretro core for use with RetroArch and other front-ends
115 - Controller profiles for setting different bindings for different controllers
116 - Ability to lock aspect ratio
117 - Local link cable support
118 - Ability to switch which game controller is in use per instance
119 - Ability to prevent opposing directional input
120 - Warning dialog if an unimplemented BIOS feature is called
121 - Debugger: Add CLI "frame", frame advance command
122 - Debugger: Add CLI functions for writing to memory
123 - Debugger: Add CLI functions for examining memory regions
124 - Debugger: Add CLI function for writing a register
125Bugfixes:
126 - ARM7: Extend prefetch by one stage
127 - ARM7: Fix cycle counting for loads
128 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
129 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
130 - GBA: Initialize gba.sync to null
131 - GBA: Fix timer initialization
132 - GBA Audio: Support 16-bit writes to FIFO audio
133 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
134 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
135 - GBA BIOS: Fix BIOS prefetch after reset
136 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
137 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
138 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
139 - GBA Memory: Fix I cycles that had been moved to ARM7 core
140 - GBA Memory: Fix cycle counting for 32-bit load/stores
141 - GBA RR: Fix fallthrough error when reading tags from a movie
142 - GBA Thread: Fix possible hang when loading an archive
143 - GBA Thread: Fix possible deadlock in video sync
144 - Perf: Fix crash when the GBA thread fails to start
145 - Qt: Fix crash starting a GDB stub if a game isn't loaded
146 - Qt: Fix crash when adjusting settings after closing a game
147 - Qt: Fix crash when starting GDB stub after closing a game
148 - Qt: Fix patch loading while a game is running
149 - Qt: Fix crash when loading a game after stopping GDB server
150 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
151 - Qt: Fix crash when attempting to pause if a game is not running
152 - SDL: Properly clean up if a game doesn't launch
153 - Util: Fix sockets on Windows
154Misc:
155 - All: Enable link-time optimization
156 - Debugger: Watchpoints now work on STM/LDM instructions
157 - Debugger: Clean up GDB stub network interfacing
158 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
159 - Debugger: Merge Thumb BL instructions when disassembling
160 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
161 - Debugger: Watchpoints now report address watched (fixes #68)
162 - Debugger: Add support for soft breakpoints
163 - Debugger: Make I/O register names be addresses instead of values
164 - Debugger: Rename read/write commands
165 - GBA: Improve accuracy of event timing
166 - GBA: Add API for getting Configuration structs for overrides and input
167 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
168 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
169 - GBA: Move A/V stream interface into core
170 - GBA: Savestates now take into account savedata state machines (fixes #109)
171 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
172 - GBA Memory: Simplify memory API and use fixed bus width
173 - GBA Thread: Make GBASyncWaitFrameStart time out
174 - GBA Video: Start video at the last scanline instead of the first
175 - Qt: Optimize logo drawing
176 - Qt: Move frame upload back onto main thread
177 - Qt: Remember window position
178 - Qt: Double-clicking on the window toggles full screen
179 - Util: Use proper locale for reading and writing float values
180
1810.1.1: (2015-01-24)
182Bugfixes:
183 - ARM7: Fix LDM writeback to a register already written
184 - GBA: Fix timers 2 and 3 updating incorrectly
185 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
186 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
187 - GBA Audio: Properly initialize audio FIFO channels
188 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
189 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
190 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
191 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
192 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
193 - GBA BIOS: Fix HuffUnComp boundary conditions
194 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
195 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
196 - GBA Memory: Filter out top nybble of DMA addresses
197 - GBA Memory: Properly bounds-check VRAM accesses
198 - GBA Memory: Fix initial DMA state
199 - GBA Thread: Allow halted games to exit cleanly
200 - GBA Video: Fix blend issues with obscured middle layers
201 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
202 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
203 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
204 - GBA Video: Fix sprite boundary conditions with mosaic
205 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
206 - Qt: Fix issue with set frame sizes being the wrong height
207 - Qt: Fix emulator crashing when full screen if a game is not running
208 - Qt: Fix window focus issues
209 - Qt: Properly set default video recording settings
210 - Qt: Fix a race condition when a game crashes immediately
211 - Qt: Fix some cases where key mapping can break if focus is adjusted
212 - Qt: Fix crash if a game pauses before any frames are shown
213 - Debugger: Negative PC-relative loads now properly subtract the offset
214 - Debugger: Align PC-relative loads in Thumb
215 - Debugger: Fix watchpoints triggering too late
216 - Debugger: Fix binary print putting spaces between digits
217 - Video: Ensure FFmpeg encoder has audio frames
218 - Video: Fix uncompressed PCM audio recording
219 - Video: Fix FFmpeg crashing when the file extension is wrong
220 - Util: Fix SOCKET_FAILED macro
221Misc:
222 - GBA: Exit cleanly on FATAL if the port supports it
223 - GBA Memory: Implement 16- and 32-bit loads from SRAM
224 - Qt: Disable sync to video by default
225 - Qt: Handle a game crash without crashing
226 - Qt: Set default log level to FATAL, ERROR and WARN
227 - Qt: Clarify some phrasing in the menus
228 - Qt: Clear active buttons when focus is lost
229
2300.1.0: (2014-12-13)
231 - Initial release