CHANGES (view raw)
1medusa alpha 3 (Future)
2Features:
3 - DS GX: Toon shading
4 - DS GX: Clear depth
5Bugfixes:
6 - DS GX: Fix vertex texture transformation (fixes mgba.io/i/702)
7 - DS GX: Automatically normalize winding culling calculations (fixes mgba.io/i/699)
8 - DS GX: Fixed viewport calculations (fixes mgba.io/i/709)
9 - DS Video: Fix display capture blending value 16 (fixes mgba.io/i/757)
10 - DS GX: Properly center cross product in polygon normal calculations
11 - DS Video: Fix affine parameter advancing (fixes mgba.io/i/802)
12 - DS Video: Fix 2D/3D blending alpha values
13 - DS I/O: Enable POWCNT1 bit 1 at boot (fixes mgba.io/i/616)
14 - DS Slot-1: Reply to IR 0x08 command properly (fixes mgba.io/i/666)
15 - GBA Video: Fix mode 2 out-of-bounds VRAM crash
16 - GBA Video: Fix regression adjusting brightness of backdrop
17 - DS GX: Properly reject invalid commands
18 - DS: Fix leaking BIOS and firmware filehandles
19Misc:
20 - DS GX: Clean up and unify texture mapping
21 - DS Core: Add symbol loading
22 - DS Video: Simplify VRAM mapping
23 - DS GX: Reject and log polygons that clip to more than 10 vertices
24
250.9.0: (Future)
26Features:
27 - e-Reader card scanning
28 - Add APNG recording
29 - Support for unlicensed Pokemon Jade/Diamond Game Boy mapper
30Emulation fixes:
31 - ARM: Fix ALU reading PC after shifting
32 - ARM: Fix STR storing PC after address calculation
33 - ARM: Fix LDM^ writeback to user-mode register
34 - ARM: Fix LDM^ {pc} differences (fixes mgba.io/i/1698)
35 - ARM: Fix edge case with Thumb SBC flags (fixes mgba.io/i/1818)
36 - GB: Partially fix timing for skipped BIOS
37 - GB Memory: Fix OAM DMA from top 8 kB
38 - GB MBC: Fix MBC1 mode changing behavior
39 - GB MBC: Fix MBC1 RAM enable bit selection
40 - GB MBC: Fix MBC2 bit selection
41 - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
42 - GB Video: Always initialize palette
43 - GBA: Fix timing advancing too quickly in rare cases
44 - GBA BIOS: Implement dummy sound driver calls
45 - GBA BIOS: Improve HLE BIOS timing
46 - GBA BIOS: Fix reloading video registers after reset (fixes mgba.io/i/1808)
47 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
48 - GBA Memory: Improve gamepak prefetch timing
49 - GBA Memory: Stall on VRAM access in mode 2 (fixes mgba.io/i/190)
50 - GBA SIO: Fix copying Normal mode transfer values
51 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
52 - GBA Video: Fix Hblank timing
53 - GBA Video: Fix invalid read in mode 4 mosaic
54 - GBA Video: Fix color of disabled screen
55 - SM83: Emulate HALT bug
56Other fixes:
57 - All: Improve export headers (fixes mgba.io/i/1738)
58 - All: Correct format strings for some numbers on Windows (fixes mgba.io/i/1794)
59 - All: Correct more format strings on Windows (fixes mgba.io/i/1817)
60 - CMake: Fix build with libzip 1.7
61 - Core: Ensure ELF regions can be written before trying
62 - Debugger: Don't skip undefined instructions when debugger attached
63 - FFmpeg: Fix some small memory leaks
64 - FFmpeg: Fix encoding of time base
65 - GB Core: Fix extracting SRAM when none is present
66 - GBA Savedata: Fix extracting save when not yet configured in-game
67 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
68 - Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769)
69 - Qt: Fix file handle leak on opening an invalid ROM
70 - Qt: Fix a race condition in the frame inspector
71 - Qt: Fix Italian RTC translation (fixes mgba.io/i/1798)
72 - Qt: Add missing option for Wisdom Tree in overrides list
73 - Util: Fix crash if PNG header fails to write
74Misc:
75 - Debugger: Keep track of global cycle count
76 - FFmpeg: Add looping option for GIF/APNG
77 - FFmpeg: Use range coder for FFV1 to reduce output size
78 - Qt: Renderer can be changed while a game is running
79 - Qt: Add hex index to palette view
80 - Qt: Add transformation matrix info to sprite view
81 - Qt: Add per-page scrolling to memory view (fixes mgba.io/i/1795)
82 - Qt: Add setting to display ROM filename in title (closes mgba.io/i/1784)
83
840.8.2: (2020-06-14)
85Emulation fixes:
86 - ARM: Fix timing on Thumb shift instructions
87 - GB: Fix GBC game registers after skipping BIOS
88 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
89 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
90 - GBA: Add missing RTC overrides for Legendz games
91 - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
92 - GBA SIO: Fix Multiplayer busy bit
93 - GBA SIO: Fix double-unloading active driver
94 - GBA Timers: Fix deserializing count-up timers
95 - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
96 - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
97 - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701)
98 - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712)
99 - GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279)
100 - GBA Video: Fix sprite/backdrop blending regression
101Other fixes:
102 - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771)
103 - ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778)
104 - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
105 - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
106 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
107 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
108 - GB Video: Fix some cases where SGB border doesn't draw to multi-buffers
109 - GBA: Reject incorrectly sized BIOSes
110 - GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723)
111 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
112 - Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777)
113Misc:
114 - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
115 - GBA Serialize: Only flunk BIOS check if official BIOS was expected
116 - Qt: Disable Replace ROM option when no game loaded
117 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
118 - Qt: Set icon for Discord Rich Presence
119 - Qt: Show a warning when save file can't be opened
120
1210.8.1: (2020-02-16)
122Emulation fixes:
123 - GB Serialize: Fix timing bug loading channel 4 timing
124 - GBA: Fix multiboot entry point while skipping BIOS
125 - GBA BIOS: Fix undefined instruction HLE behavior
126 - GBA DMA: Fix invalid audio DMA parameters
127 - GBA Memory: Misaligned SRAM writes are ignored
128 - GBA Serialize: Fix serializing DMA transfer register
129 - GBA Serialize: Fix audio DMA timing deserialization
130 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
131 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
132 - GBA Video: Fix OpenGL sprite flag priority
133Other fixes:
134 - Core: Fix race condition initializing thread proxy
135 - Core: Fix integer overflow in ELF loading
136 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
137 - FFmpeg: Disallow recording video with no audio nor video
138 - GBA: Automatically skip BIOS for multiboot ROMs
139 - Qt: Only dynamically reset video scale if a game is running
140 - Qt: Fix race condition with proxied video events
141 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
142 - Qt: Fix missing OSD messages
143 - Qt: Fix crash unloading shaders
144 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
145 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
146 - Qt: Fix window title not updating after shutting down game
147 - Qt: Fix GIF view not allowing manual filename entry
148 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
149 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
150 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
151 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
152 - Util: Fix crash reading invalid ELFs
153 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
154Misc:
155 - FFmpeg: Add more presets
156 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
157 - SDL: Use DirectSound audio driver by default on Windows
158 - Switch: Make OpenGL scale adjustable while running
159
1600.8.0: (2020-01-21)
161Features:
162 - Improved logging configuration
163 - One-Player BattleChip/Progress/Beast Link Gate support
164 - Add Game Boy Color palettes for original Game Boy games
165 - Debugger: Add unary operators and memory dereferencing
166 - GB: Expose platform information to CLI debugger
167 - Support Discord Rich Presence
168 - Debugger: Add tracing to file
169 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
170 - OpenGL renderer with high-resolution upscaling support
171 - Experimental high level "XQ" audio for most GBA games
172 - Interframe blending for games that use flicker effects
173 - Frame inspector for dissecting and debugging rendering
174 - Switch: Option to use built-in brightness sensor for Boktai
175 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
176 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
177 - Cheats: Add support for loading Libretro-style cht files
178 - GBA Cheats: Add support for loading EZ Flash-style cht files
179 - Support for unlicensed Wisdom Tree Game Boy mapper
180 - Qt: Add export button for tile view (closes mgba.io/i/1507)
181 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
182 - GB: Yanking gamepak now supported
183 - Qt: Memory range dumping (closes mgba.io/i/1298)
184Emulation fixes:
185 - GB: Fix using boot ROM with MMM01 games
186 - GB Audio: Only reset channel 3 sample in DMG mode
187 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
188 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
189 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
190 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
191 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
192 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
193 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
194 - GB Video: Fix color scaling in AGB mode
195 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
196 - GBA: Reset now reloads multiboot ROMs
197 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
198Other fixes:
199 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
200 - FFmpeg: Drain recording buffers
201 - GB: Fix reading ROM immediately after unmapping BIOS
202 - GB SIO: Fix lockstep failing games aren't reloaded
203 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
204 - Libretro: Fix crash changing allowing opposing directions (hhromic)
205 - Qt: Fix some Qt display driver race conditions
206 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
207 - Qt: Only show emulator restart warning once per settings saving
208 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
209 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
210 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
211Misc:
212 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
213 - Core: Add keysRead callback
214 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
215 - Core: Add more memory search ops (closes mgba.io/i/1510)
216 - Debugger: Make tracing compatible with breakpoints/watchpoints
217 - Debugger: Print breakpoint/watchpoint number when inserting
218 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
219 - FFmpeg: Support audio-only recording
220 - GB Memory: Support running from blocked memory
221 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
222 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
223 - GBA Savedata: EEPROM performance fixes
224 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
225 - Debugger: Add breakpoint and watchpoint listing
226 - mGUI: Remember name and position of last loaded game
227 - OpenGL: Only resize textures when needed
228 - Qt: Don't unload ROM immediately if it crashes
229 - Qt: Support switching webcams
230 - Qt: Cap window size on start to monitor size
231 - Qt: Open a message box for Qt frontend errors
232 - Qt: Increase maximum magnifications and scaling
233 - Qt: Add native FPS button to settings view
234 - Qt: Improve sync code
235 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
236 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
237 - Qt: Remove What's This icon from dialogs
238 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
239 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
240 - Qt: Show list of all sprites in sprite view
241 - Qt: Add option for disabling OSD messages
242 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
243 - SM83: Support PC-relative opcode decoding
244 - Switch: Dynamic display resizing
245 - Switch: Support file associations
246 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
247Changes from beta 1:
248Emulation fixes:
249 - ARM: Fix STR writeback pipeline stage
250 - ARM: Partially fix LDM/STM writeback with empty register list
251 - ARM: Fix stepping when events are pending
252 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
253 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
254 - GBA Timers: Improve timer startup emulation
255 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
256 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
257 - GBA Video: Fix effects blending improperly in some non-last windows
258 - GBA Video: Copy higher priority target 1 flag
259Other fixes:
260 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
261 - Core: Fix uninitialized memory issues with graphics caches
262 - Core: Return null for out of bounds cached tile VRAM querying
263 - GBA Video: Fix OpenGL fragment data binding
264 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
265 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
266 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
267 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
268 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
269 - Qt: Fix several cases where shader selections don't get saved
270 - Qt: Fix division by zero error in invalid TilePainter state
271 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
272 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
273 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
274 - Qt: Fix inability to clear default keybindings
275 - Qt: Release held actions if they get rebound
276 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
277 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
278 - Vita: Fix analog controls (fixes mgba.io/i/1554)
279 - Wii: Fix game fast-forwarding after slowing down
280 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
281Misc:
282 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
283 - GBA: Trim non-movie ROMs to 32 MiB if applicable
284 - GBA Audio: Redo channel 4 batching for GBA only
285 - GBA I/O: Stop logging several harmless invalid register reads
286 - GBA Video: Changing OpenGL scaling no longer requires restart
287 - Debugger: Separate aliases from main commands
288 - Debugger: Print break-/watchpoint ID when breaking in CLI
289 - Debugger: Minor interface cleanup
290 - SDL: Use controller GUID instead of name
291 - SM83: Rename LR35902 to SM83
292 - Tools: Allow using threaded renderer in perf.py
293 - Tools: Clean up unused argument in mgba-perf
294
2950.8 beta 1: (2019-10-20)
296- Initial beta for 0.8
297
2980.7.3: (2019-09-15)
299Emulation fixes:
300 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
301 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
302 - GB Audio: Improve channel 4 supersampling
303 - GB Printer: Reset printer buffer index after printing
304 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
305 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
306 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
307 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
308 - GBA Memory: Fix STM/LDM to invalid VRAM
309 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
310 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
311Other fixes:
312 - Core: Fix crashes if core directories aren't set
313 - Core: Fix crash when exiting game with cheats loaded
314 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
315 - GBA Cheats: Fix PARv3 Thumb hooks
316 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
317 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
318 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
319 - Qt: Fix race conditions initializing GDB stub
320 - Qt: Improve cheat view UX
321 - Libretro: Fix crash changing allowing opposing directions (hhromic)
322 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
323 - Switch: Fix threading-related crash on second launch
324Misc:
325 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
326 - Qt: Show error message if file failed to load
327
3280.7.2: (2019-05-25)
329Emulation fixes:
330 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
331 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
332 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
333 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
334 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
335 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
336 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
337 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
338 - GBA Video: Fix scanline cache with scale factor change edge cases
339 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
340 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
341Other fixes:
342 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
343 - All: Fix several memory leaks
344 - GB Core: Fix toggling WIN and OBJ being swapped
345 - GBA: Fix skipping BIOS on irregularly sized ROMs
346 - CMake: Fix .deb imagemagick dependencies
347 - FFmpeg: Improve initialization reliability and cleanup
348 - FFmpeg: Fix audio conversion producing gaps
349 - LR35902: Fix disassembly of several CB-prefix instructions
350 - LR35902: Fix trailing whitespace in disassembly
351 - Qt: More app metadata fixes
352 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
353 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
354 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
355 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
356 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
357 - Qt: Fix bounded fast forward with Qt Multimedia
358 - Qt: Fix saving settings with native FPS target
359 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
360Misc:
361 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
362 - Qt: Improve camera initialization
363 - Vita: Improved frame drawing speed
364
3650.7.1: (2019-02-24)
366Bugfixes:
367 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
368 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
369 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
370 - GB, GBA Serialize: Fix loading two states in a row
371 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
372 - GBA DMA: Fix Display Start DMAs
373 - GBA DMA: Fix DMA start/end timing
374 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
375 - GBA Memory: Fix a few AGBPrint crashes
376 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
377 - GBA SIO: Prevent writing read-only multiplayer bits
378 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
379 - Python: Fix crash when deleting files owned by library
380 - Python: Make sure GB link object isn't GC'd before GB object
381 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
382 - Qt: Fix tile and sprite views not always displaying at first
383 - Qt: Fix audio context holding onto closed game controller
384 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
385 - Qt: Fix window icon on X11
386 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
387 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
388 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
389Misc:
390 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
391 - Qt: Updated Italian translation (by Vecna)
392
3930.7.0: (2019-01-26)
394Features:
395 - ELF support
396 - Game Boy Camera support
397 - Qt: Set default Game Boy colors
398 - Game Boy Printer support
399 - Super Game Boy support
400 - Customizable autofire speed
401 - Ability to set default Game Boy model
402 - Map viewer
403 - Automatic cheat loading and saving
404 - GameShark and Action Replay button support
405 - AGBPrint support
406 - Debugger: Conditional breakpoints and watchpoints
407 - Ability to select GB/GBC/SGB BIOS on console ports
408 - Optional automatic state saving/loading
409 - Access to ur0 and uma0 partitions on the Vita
410 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
411 - GBA: ARMIPS/A22i-style and ELF symbol table support
412 - Initial Switch port
413Bugfixes:
414 - ARM: Fix MSR when T bit is set
415 - Core: Fix audio sync breaking when interrupted
416 - Core: Fix ordering events when scheduling during events
417 - FFmpeg: Fix encoding audio/video queue issues
418 - GB: Revamp IRQ handling based on new information
419 - GB: Fix IRQ disabling on the same T-cycle as an assert
420 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
421 - GB Audio: Clock frame events on DIV
422 - GB Audio: Fix channel 3 reset value
423 - GB Audio: Fix channel 4 initial LFSR
424 - GB Audio: Fix channel 1, 2 and 4 reset timing
425 - GB I/O: DMA register is R/W
426 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
427 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
428 - GB, GBA Savedata: Fix unmasking savedata crash
429 - GB Serialize: Fix audio state loading
430 - GB Serialize: Fix game title check
431 - GB Serialize: Fix IRQ pending/EI pending confusion
432 - GB Timer: Minor accuracy improvements
433 - GB Video: Fix dot clock timing being slightly wrong
434 - GB Video: Fix loading states while in mode 3
435 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
436 - GB Video: Fix SCX timing
437 - GB, GBA Video: Don't call finishFrame twice in thread proxy
438 - GBA: Reset WAITCNT properly
439 - GBA BIOS: Fix BitUnPack final byte
440 - GBA BIOS: Fix BitUnPack narrowing
441 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
442 - GBA DMA: Fix temporal sorting of DMAs of different priorities
443 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
444 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
445 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
446 - GBA Savedata: Fix savedata modified time updating when read-only
447 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
448 - GBA Serialize: Fix loading states in Hblank
449 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
450 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
451 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
452 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
453 - GBA Video: Start timing mid-scanline when skipping BIOS
454 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
455 - GBA Video: Make layer disabling work consistently
456 - PSP2: Fix more issues causing poor audio
457 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
458 - Qt: Improve FPS timer stability
459 - Util: Fix wrapping edge cases in RingFIFO
460Misc:
461 - 3DS: Remove deprecated CSND interface
462 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
463 - Core: Remove broken option for whether rewinding restores save games
464 - Feature: Added loading savestates from command line
465 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
466 - FFmpeg: Support lossless h.264 encoding
467 - FFmpeg: Support lossless VP9 encoding
468 - GBA Cheats: Allow multiple ROM patches in the same slot
469 - GB: Skip BIOS option now works
470 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
471 - GB Audio: Improved audio quality
472 - GB, GBA Audio: Increase max audio volume
473 - GB MBC: Remove erroneous bank 0 wrapping
474 - GB Video: Darken colors in GBA mode
475 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
476 - GBA: Implement display start DMAs
477 - GBA: Improve multiboot image detection
478 - GBA Memory: 64 MiB GBA Video cartridge support
479 - GBA Savedata: Remove ability to disable realistic timing
480 - GBA Timer: Use global cycles for timers
481 - Libretro: Add frameskip option
482 - mGUI: Add fast forward toggle
483 - PSP2: Use system enter key by default
484 - Python: Integrate tests from cinema test suite
485 - Qt: Redo GameController into multiple classes
486 - Qt: Prevent window from being created off-screen
487 - Qt: Add option to disable FPS display
488 - Qt: Options to mess around with layer placement
489 - Qt: Add load alternate save option
490 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
491 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
492 - Test: Restructure test suite into multiple executables
493 - Util: Don't build crc32 if the function already exists
494 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
495Changes from beta 1:
496Features:
497 - Libretro: Add Game Boy cheat support
498 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
499 - Switch: Rumble support
500 - Switch: Rotation support
501 - Switch: Screen stretching options
502 - Qt: State file load/save menu options
503 - Windows installer
504 - Tile viewer now has adjustable width
505 - Python: Experimental audio API
506Bugfixes:
507 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
508 - Core: Remember to deinit proxy ring FIFO
509 - Core: Reroot timing list when (de)scheduling
510 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
511 - GB MBC: Fix MBC30 SRAM
512 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
513 - GB Video: Fix SGB border hole size
514 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
515 - GBA: Fix GB Player features
516 - GBA I/O: SOUNDCNT_HI is readable when sound is off
517 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
518 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
519 - Libretro: Fix adding codes with hooks
520 - PSP2: Fix audio crackling after fast forward
521 - PSP2: Fix audio crackling when buffer is full
522 - Qt: Fix jumbled background when paused
523 - Qt: Fix FPS counter on Windows
524 - Qt: Fix focus issues with load/save state overlay
525 - Switch: Fix incorrect mapping for fast forward cap
526 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
527 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
528 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
529 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
530 - Qt: Ensure FATAL logs reach log view
531 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
532Misc:
533 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
534 - Debugger: Minor text fixes
535 - Debugger: Readability improvements (fixes mgba.io/i/1238)
536 - GB: Improved SGB2 support
537 - GB Audio: Skip frame if enabled when clock is high
538 - Libretro: Reduce rumble callbacks
539 - mGUI: Add SGB border configuration option
540 - mGUI: Add support for different settings types
541 - Python: Minor API improvements
542 - Qt: Ensure camera image is valid
543 - Qt: Debugger console history
544 - Qt: Detect presence of GL_ARB_framebuffer_object
545 - Qt: Minor memory view tweaks
546 - Res: Improve modeling of AGB/AGS screen in shaders
547 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
548 - Wii: Expose stretch configuration in settings
549 - Wii: Stretch now sets pixel-accurate mode size cap
550
5510.7 beta 1: (2018-09-24)
552- Initial beta for 0.7
553
5540.6.3: (2018-04-14)
555Bugfixes:
556 - GB Audio: Revert unsigned audio changes
557 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
558 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
559
5600.6.2: (2018-04-03)
561Bugfixes:
562 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
563 - 3DS: Fix opening files in directory names with trailing slashes
564 - LR35902: Fix watchpoints not reporting new value
565 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
566 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
567 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
568 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
569 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
570 - GBA: Fix SharkPort saves for EEPROM games
571 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
572 - GBA BIOS: Fix incorrect exit condition in LZ77
573 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
574 - GBA Cheats: Fix slide codes not initializing properly
575 - GBA DMA: ROM reads are forced to increment
576 - GBA Hardware: RTC accuracy improvements
577 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
578 - GBA Memory: Fix copy-on-write memory leak
579 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
580 - GBA Savedata: Fix crash when resizing flash
581 - GBA Video: Force align 256-color tiles
582 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
583 - PSP2: Fix issues causing poor audio
584 - Python: Fix package directory
585 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
586 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
587 - Wii: Fix screen tear when unpausing
588 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
589Misc:
590 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
591 - GB MBC: Remove erroneous bank 0 wrapping
592 - GBA: Improve multiboot image detection
593 - PSP2: Use system enter key by default
594
5950.6.1: (2017-10-01)
596Bugfixes:
597 - GB, GBA: Fix crashes when attempting to identify null VFiles
598 - GB, GBA: Fix sync to video with frameskip
599 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
600 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
601 - GB Core: Fix palette loading when loading a foreign config
602 - GB MBC: Pocket Cam memory should be accessible without enabling
603 - GB MBC: Fix SRAM sizes 4 and 5
604 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
605 - GB MBC: Fix RTC loading when file size is off
606 - GB Memory: Initialize peripheral pointers
607 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
608 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
609 - GB Memory: Actually load latch time from savestate
610 - GB Serialize: Fix deserializing video STAT
611 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
612 - GB Video: Fix potential hang when ending mode 0
613 - GB Video: Fix read mode when enabling LCD
614 - GBA: Reset active region as needed when loading a ROM
615 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
616 - GBA BIOS: Use core's VRAM variable instead of renderer's
617 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
618 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
619 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
620 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
621 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
622 - Python: Fix importing .gb or .gba before .core
623 - Qt: Fix command line debugger closing second game
624 - Qt: Fix LOG argument order
625 - Qt: Fix timezone issues with time overrides
626 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
627 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
628Misc:
629 - CMake: Fix CPack dependencies for libpng 1.6
630 - GBA: Detect hardware for Pokémon FireRed ROM hacks
631 - GBA Cheats: Improve detection of raw cheats
632 - Qt: Don't rebuild library view if style hasn't changed
633 - Qt: Allow overrides to be saved before a game is loaded
634 - Qt: Hide mouse immediately when loading
635 - SDL: Fix 2.0.5 build on macOS under some circumstances
636 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
637
6380.6.0: (2017-07-16)
639Features:
640 - Library view
641 - Sprite viewer
642 - Debugging console
643 - Improved memory viewer
644 - Memory search
645 - Command line ability to override configuration values
646 - Add option to allow preloading the entire ROM before running
647 - Add option for whether rewinding restores save games
648 - Savestates now contain any RTC override data
649 - Add option to lock video to integer scaling
650 - LR35902: Watchpoints
651 - LR35902/GB-Z80 disassembler
652 - GB: Tile viewer
653 - GB: Video/audio channel enabling/disabling
654 - GB: Symbol table support
655 - GB MBC: Add MBC1 multicart support
656 - GBA: Support printing debug strings from inside a game
657 - GBA: Better cheat type autodetection
658 - Implement keypad interrupts
659 - Configuration of gamepad hats
660 - Video log recording for testing and bug reporting
661 - Debugger: Segment/bank support
662 - Debugger: Execution tracing
663 - Qt: German translation (by Lothar Serra Mari)
664 - Qt: Spanish translation (by Kevin López)
665 - Qt: Italian translation (by theheroGAC)
666Bugfixes:
667 - ARM7: Fix MLA/*MULL/*MLAL timing
668 - Core: Fix crash with rewind if savestates shrink
669 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
670 - Core: Fix directory sets crashing on close if base isn't properly detached
671 - FFmpeg: Fix overflow and general issues with audio encoding
672 - GB: Fix flickering when screen is strobed quickly
673 - GB: Fix STAT blocking
674 - GB MBC: Fix ROM bank overflows getting set to bank 0
675 - GB MBC: Fix swapping carts not detect new MBC
676 - GB Timer: Improve DIV reset behavior
677 - GB Timer: Fix DIV batching if TAC changes
678 - GB Video: Reset renderer when loading state
679 - GBA: Fix multiboot ROM loading
680 - GBA: Fix multiboot loading resulting in too small WRAM
681 - GBA BIOS: Implement BitUnPack
682 - GBA BIOS: Fix ArcTan sign in HLE BIOS
683 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
684 - GBA BIOS: Fix INT_MIN/-1 crash
685 - GBA Hardware: Fix crash if a savestate lies about game hardware
686 - GBA I/O: Handle audio registers specially when deserializing
687 - GBA Memory: Improve initial skipped BIOS state
688 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
689 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
690 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
691 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
692 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
693 - LR35902: Fix core never exiting with certain event patterns
694 - LR35902: Fix pc overflowing current region off-by-one
695 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
696 - OpenGL: Fix some shaders causing offset graphics
697 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
698 - Qt: Fix window icon being stretched
699 - Qt: Fix data directory path
700 - Qt: Fix timing issues on high refresh rate monitors
701 - Qt: Fix linking after some windows have been closed
702 - Qt: Fix crash when changing audio settings after a game is closed
703 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
704 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
705 - Qt: Fix game unpausing after frame advancing and refocusing
706 - SDL: Fix game crash check
707 - SDL: Fix race condition with audio thread when starting
708 - SDL: Fix showing version number
709 - Test: Fix crash when loading invalid file
710 - Test: Fix crash when fuzzing fails to load a file
711 - Test: Don't rely on core for frames elapsed
712 - Test: Fix crash when loading invalid file
713 - Test: Fix crash when fuzzing fails to load a file
714 - Tools: Fix recurring multiple times over the same library
715 - Util: Fix overflow when loading invalid UPS patches
716 - Util: Fix highest-fd socket not being returned by SocketAccept
717 - Windows: Fix VDir.rewind
718Misc:
719 - All: Add C++ header guards
720 - All: Move time.h include to common.h
721 - 3DS, PSP2, Wii: Last directory loaded is saved
722 - CMake: Add ability to just print version string
723 - Core: New, faster event timing subsystem
724 - Core: Clean up some thread state checks
725 - Core: Add generic checksum function
726 - Core: Cores can now have multiple sets of callbacks
727 - Core: Restore sleep callback
728 - Core: Move rewind diffing to its own thread
729 - Core: Ability to enumerate and modify video and audio channels
730 - Core: List memory segments in the core
731 - Core: Move savestate creation time to extdata
732 - Core: Config values can now be hexadecimal
733 - Core: Improved threading interrupted detection
734 - Debugger: Modularize CLI debugger
735 - Debugger: Make building with debugging aspects optional
736 - Debugger: Add functions for read- or write-only watchpoints
737 - Debugger: Make attaching a backend idempotent
738 - Debugger: Add mDebuggerRunFrame convenience function
739 - Feature: Move game database from flatfile to SQLite3
740 - Feature: Support ImageMagick 7
741 - Feature: Make -l option explicit
742 - FFmpeg: Return false if a file fails to open
743 - FFmpeg: Force MP4 files to YUV420P
744 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
745 - GB: Reset with initial state of DIV register
746 - GB MBC: New MBC7 implementation
747 - GB Audio: Simplify envelope code
748 - GB Audio: Improve initial envelope samples
749 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
750 - GB Video: Improved video timings
751 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
752 - GBA, GB: ROM is now unloaded if a patch is applied
753 - GBA DMA: Refactor DMA out of memory.c
754 - GBA DMA: Move DMAs to using absolute timing
755 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
756 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
757 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
758 - GBA Memory: Support reading/writing POSTFLG
759 - GBA Memory: Remove unused prefetch cruft
760 - GBA Timer: Improve accuracy of timers
761 - GBA Video: Clean up unused timers
762 - GBA Video: Allow multiple handles into the same tile cache
763 - GBA Video, GB Video: Colors are now fully scaled
764 - GBA Video: Optimize when BLD* registers are written frequently
765 - OpenGL: Add xBR-lv2 shader
766 - Qt: Move last directory setting from qt.ini to config.ini
767 - Qt: Improved HiDPI support
768 - Qt: Expose configuration directory
769 - Qt: Merge "Save" and "OK" buttons in shader options
770 - Qt: Automatically load controller profile when plugged in
771 - Qt: Rename "Resample video" option to "Bilinear filtering"
772 - Qt: Remove audio thread
773 - Qt: Remove audio buffer sizing in AudioProcessorQt
774 - Qt: Re-enable QtMultimedia on Windows
775 - Qt: Make "Mute" able to be bound to a key
776 - Qt: Add .gb/.gbc files to the extension list in Info.plist
777 - Qt: Relax hard dependency on OpenGL
778 - Qt: Better highlight active key in control binding
779 - SDL: Remove scancode key input
780 - SDL: Automatically map controllers when plugged in
781 - Test: Add a basic test suite
782 - Util: Add size counting to Table
783 - Util: Add 8-bit PNG write support
784 - Util: Tune patch-fast extent sizes
785 - VFS: Call msync when syncing mapped data
786 - VFS: Allow truncating memory chunk VFiles
787 - VFS: Fix some minor VFile issues with FILEs
788 - VFS: Optimize expanding in-memory files
789 - VFS: Add VFileFIFO for operating on circle buffers
790Changes from beta 1:
791Features:
792 - Qt: Italian translation (by theheroGAC)
793 - Qt: Updated German translation
794Bugfixes:
795 - GB Audio: Fix incorrect channel 4 iteration
796 - GB Audio: Fix zombie mode bit masking
797 - GB Serialize: Fix timer serialization
798 - GB Video: Fix LYC regression
799 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
800 - GBA Timer: Fix count-up timing overflowing timer 3
801 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
802 - Qt: Fix memory search close button (fixes mgba.io/i/769)
803 - Qt: Fix window icon being stretched
804 - Qt: Fix initial window size (fixes mgba.io/i/766)
805 - Qt: Fix data directory path
806 - Qt: Fix controls not saving on non-SDL builds
807 - Qt: Fix translation initialization (fixes mgba.io/i/776)
808 - Qt: Fix patch loading while a game is running
809 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
810 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
811 - Qt: Fix GL-less build
812 - Qt: Fix Software renderer not handling alpha bits properly
813 - Qt: Fix screen background improperly stretching
814 - SDL: Fix cheats not loading
815Misc:
816 - GB Serialize: Add MBC state serialization
817 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
818 - GBA Timer: Improve accuracy of timers
819 - PSP2: Update toolchain to use vita.cmake
820 - Qt: Add language selector
821 - Qt: Minor test fixes
822 - Qt: Move shader settings into main settings window
823 - Qt: Dismiss game crashing/failing dialogs when a new game loads
824 - Qt: Properly ship Qt translations
825 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
826
8270.6 beta 1: (2017-06-29)
828 - Initial beta for 0.6
829
830medusa alpha 2: (2017-04-26)
831Features:
832 - DS Audio: Add PSG audio
833 - DS Slot-1: Improve savedata setup via IPC sniffing
834 - DS Video: Add display capture blending
835Bugfixes:
836 - DS: Fix exposed CPU frequencies and audio timing
837 - DS Audio: Fix audio sampling slightly too quickly
838 - DS GX: Fix T-repeat textures (fixes mgba.io/i/577)
839 - DS GX: Fix 4-color texture coordinates
840 - DS GX: Hack around writing to a full FIFO that has a swap pending (fixes mgba.io/i/608)
841 - DS GX: Fix bitmap textures when no palette is mapped (fixes mgba.io/i/628)
842 - DS GX: Don't reset state between buffer swaps (fixes mgba.io/i/642)
843 - DS GX: Allow viewport to change in the middle of a frame
844 - DS GX: Properly mask address for slot 2 4x4-texel textures
845 - DS GX: Retain translucent polygon ID when drawing opaque fragments (fixes mgba.io/i/661)
846 - DS GX: Fix DMAs triggering too frequently (fixes mgba.io/i/620, mgba.io/i/583)
847 - DS GX: Fix large textures wrapping
848 - DS Slot-1: Emulate initial SPI command delay
849 - DS Timers: Fix ARM9 timers running too fast
850 - DS Video: Fix VRAM mirroring in the renderer (fixes mgba.io/i/561)
851 - DS Video: Fix extended modes 1.x screen base range (fixes mgba.io/i/568)
852 - DS Video: Capture with alpha bit set
853 - DS Video: Bitmap sprites use alpha bit for transparent
854 - DS Video: Fix blend bit on windows for 3D layer (fixes mgba.io/i/611)
855 - DS Video: Enable overflow bit on extended affine modes
856 - DS Video: Fix extended mode 0 without extended palettes
857 - DS Video: Fix caputre stride
858 - DS Video: Fix affine transformations in video capture
859 - Feature: Fix resizing GIF buffer (fixes mgba.io/i/695)
860Misc:
861 - ARM9: Implement SMLAW<y> and SMULW<y>
862 - ARM9: Implement STRD/LDRD
863 - DS: Set boot complete bit in RAM on boot (fixes mgba.io/i/576, mgba.io/i/580, mgba.io/i/586)
864 - DS: Attempt to detect if a game is homebrew
865 - DS Memory: Ensure DS9 I/O is 8-byte aligned
866 - DS Slot-1: Emulate KEY delay
867 - FFmpeg: Allow framerate to be adjusted
868 - Qt: Add .nds files to the extension list in Info.plist
869 - Qt: Add .srl as an extension for DS ROMs
870
871medusa alpha 1: (2017-04-08)
872Features:
873 - Partial DS Support
874Bugfixes:
875 - SDL: Prevent crash on cores with no audio
876 - ARM7: Decode MCR/MRC
877 - ARM7: Clean up instruction decoding for future expandability
878 - Core: Don't save state if core fails to serialize
879
8800.5.2: (2016-12-31)
881Bugfixes:
882 - All: Fix fullscreen config option being ignored
883 - ARM7: PSR mode bits should not get sign extended
884 - GB: Fix audio not being deinitialized
885 - GB: Fix crash when masking savedata
886 - GB: Properly initialize sramRealVf variable
887 - GB Audio: Fix serialization of channel 3 and NR52 properties
888 - GB Audio: Reset envelope timer when reseting sound channel
889 - GB MBC: Fix SRAM dangling pointer with RTC games
890 - GB MBC: Fix initializing MBC when no ROM is loaded
891 - GB Memory: Fix patching ROM bank 0
892 - GB Memory: Fix starting HDMAs during mode 0
893 - GB Memory: Fix HDMA5 value after DMA completes
894 - GB Video: Initialize LCDC in renderer
895 - GB Video: Hblank IRQs should mask LYC=LY IRQs
896 - GBA: Fix IRQs firing after already being cleared
897 - GBA: Only unhalt CPU if appropriate bit is set in IE
898 - GBA: Add savegame override for Crash Bandicoot 2
899 - GBA BIOS: Fix MidiKey2Freq BIOS reads
900 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
901 - GBA Cheats: Fix GameShark ROM patches
902 - GBA I/O: Mask off WAITCNT bits that cannot be written
903 - GBA Memory: Fix misaligned BIOS reads
904 - GBA Memory: Fix VCOUNT being writable
905 - GBA Video: Fix out of bounds sprite transforms
906 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
907 - Libretro: Fix disabling BIOS
908 - Libretro: Fix Game Boy savestates and audio
909 - Qt: Fix changing resolution of software renderer
910 - Qt: Fix setting overrides
911 - Qt: Fix cut off tiles and alignment issues in tile viewer
912 - Qt: Only reset window dimensions when first shown
913 - Qt: Fix Qt Multimedia audio driver on big endian
914 - Qt: Fix Apply button for key and controller configurations
915 - VFS: Fix resizing memory chunks when not needed
916 - Windows: Fix Unicode directory handling
917Misc:
918 - GB, GBA: Prevent loading null ROMs
919 - GB Audio: Initialize wave RAM to GBC values
920 - GB Memory: Reset ROM bank when loading a ROM
921 - PSP2: Improved controller rumble
922
9230.5.1: (2016-10-05)
924Bugfixes:
925 - Core: Fix importing save games as read-only
926 - FFmpeg: Fix encoding AAC
927 - GB: Fix invalid STOP behavior on Game Boy Color
928 - GB: Initialize audio properly
929 - GB: Properly clear KEY1 bit 0 when switching speeds
930 - GB: Properly unload save files when unloading a ROM
931 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
932 - GB MBC: Fix MBC7 when size is incorrectly specified
933 - GB MBC: Fix RTC access when no save file is loaded
934 - GB SIO: Don't auto-clock external shift clock
935 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
936 - GB Video: Fix video frames getting missed when LCDC is off
937 - GB Video: Clear screen when LCDC is off
938 - GBA Cheats: Fix holding onto pointers that may get invalidated
939 - GBA Cheats: Fix key-activated CodeBreaker cheats
940 - GBA Cheats: Fix uninitialized memory getting freed when saving
941 - GBA Hardware: Improve Game Boy Player rumble behavior
942 - GBA Memory: Fix several unused I/O register read values
943 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
944 - LR35902: Fix events running with the wrong cycle active
945 - Qt: Fix "close" button on Overrides view
946 - Qt: Fix saving overrides
947 - Qt: Fix directory set unloading when replacing the ROM
948 - Qt: Fix patch loading
949 - Qt: Fix crash when saving an override if a game isn't loaded
950 - Qt: Fix showing default display driver as OpenGL (force 1.x)
951 - SDL: Attach rumble in SDL frontend
952 - Util: Fix PNG identification on files too small to be a PNG
953Misc:
954 - All: Only update version info if needed
955 - All: Split out install locations for Libretro and OpenEmu
956 - FFmpeg: Encoding cleanup
957 - GB: Reset active region when reloading ROM
958 - GB Memory: Initialize RAM pattern for GBC
959 - GB Video: Improved video timings
960 - Qt: Manage window sizes slightly better
961 - Qt: Remember scale option independent of core dimensions
962
9630.5.0: (2016-09-19)
964Features:
965 - Game Boy support
966 - Support for encrypted CodeBreaker GBA cheats
967 - Emulation of Vast Fame protected GBA carts (taizou)
968 - Tile viewer
969 - Threaded rendering mode
970 - Libretro: Memory map and achievement support (leiradel)
971 - GUI: Add UI control remapping
972 - GUI: Add fast-forward
973 - Wii: 240p support
974 - 3DS: Adjustable screen darkening
975 - Ability to temporarily load a savegame
976 - Load specific files out of archives
977 - Automatic BIOS detection
978Bugfixes:
979 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
980 - Debugger: Fix GDB breakpoints
981 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
982 - GBA: Fix filehandle leak with savegames
983 - GBA: Timer 0 cannot be count up
984 - GBA: Count up timers should not count themselves
985 - GBA Memory: Fix mirror on non-overdumped Classic NES games
986 - GBA Memory: Fix ldm {pc}
987 - GBA Savedata: Fix savedata sync timer
988 - GBA Savedata: Only unmap savedata if present
989 - GBA Serialize: Savestates now properly store prefetch
990 - GBA Video: WIN0/1 take priority over OBJWIN
991 - GBA Video: Fix out-of-order OBJWIN
992 - PSP2: Fix GPU crash while exiting
993 - PSP2: Fix VSync
994 - PSP2: Fix accelerometer range
995 - PSP2: Actually load screen mode setting
996 - PSP2: Fix gyroscope direction
997 - PSP2: Delete threads after they return
998 - PSP2: Fix mapping/unmapping from not at 0
999 - Qt: Fix bug in software renderer scaling
1000 - Qt: Fix hanging key press after disabling autofire
1001 - Qt: Fix being unable to pause manually when using auto-pausing
1002 - SDL: Fix axes being mapped wrong
1003 - Util: Fix realloc semantics in utf16to8
1004 - Util: Fix inserting too many items into a hash table
1005 - VFS: Fix uninitialized varaible reading from 7z
1006 - VFS: Fix reading multiple files from a 7z archive
1007 - Wii: Fix framelimiting after a slowdown
1008 - Wii: Fix garbage flash at startup
1009Misc:
1010 - 3DS: Use blip_add_delta_fast for a small speed improvement
1011 - 3DS: Allow UTF-16 filenames
1012 - 3DS: Port to using citro3D
1013 - 3DS: Use system font for menus
1014 - 3DS: Attempt to use Core 2 for threads
1015 - 3DS: Adjustable filering
1016 - 3DS: 3D banner
1017 - All: Add QUIET parameter to silence CMake
1018 - All: Faster memory read/write
1019 - ARM7: Support forcing Thumb mode via MSR
1020 - ARM7: Flush prefetch cache when loading CPSR via MSR
1021 - ARM7: Clean up instruction decoding for future expandability
1022 - Debugger: Support register and memory writes via GDB stub
1023 - Debugger: Add software breakpoint support to gdb
1024 - FFmpeg: Full support for libavcodec 56+
1025 - GBA: Better debug logging if event processing breaks
1026 - GBA Audio: Force audio DMAs to not increment destination
1027 - GBA BIOS: Use custom ArcTan, not relying on OS
1028 - GBA Hardware: Clean up dead code in GBP
1029 - GBA Memory: Optimize stalling behavior
1030 - GBA Memory: Optimize Load-/StoreMultiple
1031 - GBA Savedata: Add realistic timing for EEPROM
1032 - GBA Serialize: Savestates now store if CPU was halted
1033 - GBA Video: Remove old slow path fallback
1034 - GBA Video: Optimize sprite drawing
1035 - GBA Video: Optimize mode 0 rendering
1036 - GBA Video: Optimize compositing cases slightly
1037 - GUI: Screenshot dimensions are now passed through
1038 - GUI: Add back logging
1039 - GUI: Only reload config if manually saved
1040 - GUI: Increase scrolling speed
1041 - OpenGL: Log shader compilation failure
1042 - OpenGL: Add texSize uniform
1043 - Qt: Make -g flag work in Qt build
1044 - Qt: Simplify OpenGL context creation
1045 - Qt: Thread startup improvements
1046 - Qt: Make audio channel/video layer options shortcut mappable
1047 - Qt: Remove some C99isms from C++ code
1048 - Qt: Remove default autofire mappings
1049 - Qt: Make reseting when pasued frame-accurate
1050 - Qt: Rearchitect game closing codepath
1051 - PSP2: Use system font for menus
1052 - PSP2: Add rumble for PS TV
1053 - PSP2: Add fit-to-height screen mode
1054 - PSP2: Sync files per descriptor
1055 - PSP2: Allow UTF-8 filenames
1056 - PSP2: Screenshots are now saved into the Photo Gallery
1057 - PSP2: Stop underclocking when menuing
1058 - SDL: Increase default audio buffer size to 1024 samples
1059 - SDL: More responsive rumble
1060 - Util: Add Vector GetConstPointer
1061 - Util: Add rtrim
1062 - Util: Add endswith
1063 - VFS: Improve zip file detection
1064 - Wii: Add pixelated resample filter
1065 - Windows: Add native VDir support
1066 - Util: Add PRIz macro for libc versions that don't support %z
1067 - GBA: Better debug logging if event processing breaks
1068
10690.4.1: (2016-07-11)
1070Bugfixes:
1071 - All: Fix several file handle leaks
1072 - All: Fix instruction tables getting zeroed when linking sometimes
1073 - ARM7: Fix flags on SBC/RSC
1074 - ARM7: Fix setting spsr privilege bits when spsr is empty
1075 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
1076 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
1077 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
1078 - GBA Memory: Fix executing code from OBJ region of VRAM
1079 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
1080 - GBA Serialize: Fix loading savegames from savestates
1081 - OpenGL: Correct boolean vector strcmp strings for uniforms
1082 - Qt: Fix sending gameStopped twice
1083 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
1084 - Qt: Fix initial state of key mapping
1085 - Qt: Initialize m_useBios
1086 - SDL: Fix joystick initialization on BSD
1087 - SDL: Fix potential joystick crash in games with rumble
1088 - SDL: Fix SDL 1.2 build
1089 - SDL: Fix sporadic crash when deinitializing audio
1090 - Shaders: Fix AGS-001 shader with some bad drivers
1091 - Util: Use closesocket on Windows
1092 - Util: Fix socket bind addresses
1093 - VFS: Fix reading 7z archives without rewinding first
1094 - VFS: VFileFromFD should not open directories
1095 - Wii: Fix tilting direction
1096 - Util: Fix realloc semantics in utf16to8
1097Misc:
1098 - All: Allow use of external minizip library
1099 - Debugger: CLI debugger now exits when end-of-stream is reached
1100 - FFmpeg: Update dependencies on Ubuntu
1101 - GBA: Slightly optimize GBAProcessEvents
1102 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
1103 - GBA Video: Null renderer should return proper register values
1104 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
1105 - Qt: Add preset for DualShock 4
1106 - Qt: Update 360 input profile on OS X to reflect newer drivers
1107 - Qt: Remove use of NaN
1108 - Qt: Canonicalize file paths when loading games
1109 - Qt: Add refresh button to controller editing
1110 - SDL: Remove default gamepad mappings
1111 - Util: Fix intermittent build failure on OS X
1112 - VFS: VFile.sync now updates modified time
1113
11140.4.0: (2016-02-02)
1115Features:
1116 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
1117 - I/O viewer
1118 - Booting of multiboot images
1119 - Customization of GIF recording
1120 - Libretro: Cheat code support
1121 - Support for GLSL shaders
1122 - ROM information view
1123 - Support for VBA-style cheat codes
1124 - Savestates now store creation timestamps
1125 - Key autofire
1126 - Libretro: Allow blocking opposing directional input
1127 - OpenEmu core for OS X
1128 - Libretro: Settings for using BIOS and skipping intro
1129 - Libretro: Customizable idle loop removal
1130 - Implemented cycle counting for sprite rendering
1131 - Cleaner, unified settings window
1132 - Added a setting for pausing when the emulator is not in focus
1133 - Customizable paths for save games, save states, screenshots and patches
1134 - Controller hotplugging
1135 - Ability to store save games and active cheats within savestates
1136Bugfixes:
1137 - ARM7: Fix sign of unaligned LDRSH
1138 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1139 - Debugger: Fix watchpoints in gdb
1140 - GBA: Fix warnings when creating and loading savestates
1141 - GBA: Fix Iridion II savetype
1142 - GBA BIOS: Fix misaligned CpuSet
1143 - GBA Cheats: Fix cheats setting the Action Replay version
1144 - GBA Hardware: Fix GPIO on big endian
1145 - GBA Memory: Fix DMA register writing behavior
1146 - GBA Memory: Fix DMAs triggering two cycles early
1147 - Libretro: Fix aspect ratio
1148 - Qt: Fix some potential crashes with the gamepad mapping
1149 - Qt: Fix keys being mapped incorrectly when loading configuration file
1150 - Util: Fix PowerPC PNG read/write pixel order
1151 - Util: Fix excessive memory allocation when decoding a PNG
1152 - VFS: Fix VFileReadline and remove _vfdReadline
1153Misc:
1154 - All: Improved PowerPC support
1155 - All: Fix some undefined behavior warnings
1156 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1157 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1158 - GBA: Implement bad I/O register loading
1159 - GBA: Allow jumping to OAM and palette RAM
1160 - GBA BIOS: Finish implementing RegisterRamReset
1161 - GBA Config: Add "override" layer for better one-time configuration
1162 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1163 - GBA Memory: Use a dynamically sized mask for ROM memory
1164 - GBA Memory: Implement several unimplemented memory access types
1165 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1166 - GBA RR: Starting from savestate now embeds the savegame
1167 - GBA RR: Add preliminary SRAM support for VBM loading
1168 - GBA RR: Add support for resets in movies
1169 - GBA Video: Remove lastHblank, as it is implied
1170 - Libretro: Use anonymous memory mappers for large blocks of memory
1171 - Libretro: Add install target for libretro core
1172 - Qt: Window size command line options are now supported
1173 - Qt: Increase usability of key mapper
1174 - Qt: Add 'Apply' button to settings window
1175 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1176 - Qt: Allow use of modifier keys as input
1177 - Qt: Optimize log viewer
1178 - Qt: Added button for breaking into the GDB debugger
1179 - Qt: Add box for showing duration of rewind
1180 - SDL: Support fullscreen in SDL 1.2
1181 - SDL: Allow GBASDLAudio to be used without a thread context
1182 - Util: Use VFile for configuration
1183 - Util: Add MutexTryLock
1184
11850.3.2: (2015-12-16)
1186Bugfixes:
1187 - ARM7: Fix STRT/STRBT
1188 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1189 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1190 - Libretro: Fix problems with rumble not turning off
1191 - GBA: Fix idle skip state being retained between games
1192 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1193 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1194 - GBA BIOS: Fix Sqrt sign
1195 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1196 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1197 - GBA Memory: Fix DMA behavior for SRAM accesses
1198 - GBA Memory: Fix Store8 to OBJ VRAM
1199 - GBA Memory: Fix alignment of LDM/STM on SRAM
1200 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1201 - GBA Memory: Fix timing of DMAs
1202 - GBA Video: Fix _mix for 15-bit color
1203 - GBA Video: Fix OAM and palette initialization
1204 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1205 - Qt: Use safer isLoaded check in GameController
1206 - Qt: Fix a race condition in PainterGL that could lead to a crash
1207 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1208 - Qt: Fix font size in memory viewer
1209 - Qt: Fix a crash in the memory viewer
1210 - Qt: Add additional checks in CheatModel to prevent crashes
1211 - Qt: Fix race condition with setting sample rate
1212 - Qt: Fix crash when closing multiplayer windows
1213 - Qt: Fix resetting while paused
1214Misc:
1215 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1216 - Qt: Add mute option to menu
1217
12180.3.1: (2015-10-24)
1219Bugfixes:
1220 - ARM7: Fix instruction decoding of Thumb shifts
1221 - GBA: Deinit savegame when unloading a ROM
1222 - GBA: Fix BIOS check on big endian
1223 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1224 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1225 - GBA Audio: Fix audio channels being silenced at the wrong time
1226 - GBA Memory: Fix bad BIOS Load16 on big endian
1227 - GBA Memory: Fix bad Load8 on big endian
1228 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1229 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1230 - GBA Video: Fix objwin and blending interaction on sprites
1231 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1232 - Libretro: Fix a memory leak with the render buffer
1233 - Qt: Windows no longer spawn in the top left on first launch
1234 - Qt: Fix install path of XDG desktop file with DESTDIR
1235 - Qt: Fix drag and drop on Windows
1236 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1237 - VFS: Fix return values of VFileFILE.read and .write
1238Misc:
1239 - All: Reset next event to cycles instead of zero to interrupt
1240 - All: Add --version flag
1241 - ARM7: Force disable LTO on two files to work around a GCC bug
1242 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1243 - GBA: Better memory handling with PNG savestates
1244 - GBA: Additional savestate sanity checks
1245 - GBA: Check for cycle count being too high
1246 - GBA Audio: Allow GBAAVStream to have no video callback
1247 - GBA BIOS: Implement RegisterRamReset for SIO registers
1248 - Qt: Remove useless help icons in dialogs
1249 - Qt: Prevent savestate window from opening while in multiplayer
1250 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1251 - Qt: Dropping multiplayer windows works more cleanly now
1252
12530.3.0: (2015-08-16)
1254Features:
1255 - Ability to hide individual background layers, or OBJs
1256 - Ability to mute individual audio channels
1257 - Palette viewer and exporter
1258 - Volume control
1259 - More shortcuts are editable (e.g. quick save/load)
1260 - Rewind now shows the frame after rewinding
1261 - Import/Export of GameShark/Action Replay snapshots
1262 - Add "Step backwards" item for single increment rewind
1263 - Deadzone estimation for game controllers
1264 - Analog inputs can be used for shortcuts
1265 - Menu items for specific solar sensor brightness levels
1266 - Remappable controls for tilt and gyroscope sensors
1267 - Status messages for actions taken while a game is running (e.g. save/load state)
1268 - Memory inspector
1269 - Screensaver can now be suspended while a game is running
1270 - Load/save the most recent savestate slot
1271 - Support varible speed (PWM) rumble
1272 - Ability to cap fast forward speed
1273 - Finer control over FPS target
1274 - Holdable shortcut for rewinding one frame at a time
1275 - Ability to boot directly into the BIOS
1276 - Preliminary support for yanking out the game pak while a game is running
1277 - Thumb-drive mode by putting a file called portable.ini in the same folder
1278 - Configurable display driver, between software and OpenGL
1279 - Undo-able savestate loading and saving
1280 - Controller profiles now store shortcut settings
1281 - Default controller profiles for several common controllers
1282 - Libretro now supports BIOS, rumble and solar sensor
1283 - Implement BIOS call Stop, for sleep mode
1284 - Automatically load patches, if found
1285 - Improved video synchronization
1286 - Configurable audio output sample rate
1287Bugfixes:
1288 - ARM7: Fix SWI and IRQ timings
1289 - ARM7: Fix Thumb MUL timing
1290 - ARM7: Fix timing of multiplies to use N cycles
1291 - ARM7: ARMHotplugDetach should call deinit
1292 - Debugger: Fix use-after-free in breakpoint clearing code
1293 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1294 - GBA: Cap audio FIFO read size during deserialization
1295 - GBA: Check for corrupted savestates when loading
1296 - GBA: Check for improperly sized savestates when loading
1297 - GBA: Check for savestates made from differently sized ROMs
1298 - GBA: Fix calls to endian-independent loadstores
1299 - GBA: Fix timing of reading from timer registers
1300 - GBA: Ensure cycles never go negative
1301 - GBA Audio: Force audio FIFOs to 32-bit
1302 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1303 - GBA Audio: Fix sample order in audio channel 3
1304 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1305 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1306 - GBA Memory: Improve Thumb open bus behavior
1307 - GBA Memory: Fix potential DMA issue when loading a savestate
1308 - GBA Memory: Fix load/store multiple video memory waitstates
1309 - GBA SIO: Fix reseting when there are SIO devices attached
1310 - GBA Video: Blended sprites should never have other effects applied
1311 - GBA Video: Fix out-of-bounds tiles in mosaic
1312 - GBA Video: Fix windows not affecting sprites
1313 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1314 - GBA Video: Fix timing on first scanline
1315 - Qt: Better cleanup when a game crashes
1316 - Qt: Fix open ROM dialog filtering for archive formats
1317 - Qt: Cap the maximum number of multiplayer windows
1318 - Qt: Fix maximum year in sensor override
1319 - Qt: Fix window being too tall after exiting fullscreen
1320 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1321 - Qt: Fix analog buttons not getting unmapped
1322 - Qt: Fix passing command line options
1323 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1324 - SDL: Fix SDL build when OpenGL is missing
1325 - Util: Allow loading IPS patches that grow the ROM
1326 - VFS: Fix resource leaks if some allocations fail
1327 - VFS: Fix line-reading to return proper values
1328 - Video: Fix an issue with very long filenames
1329 - Util: Fix formatting of floats
1330Misc:
1331 - All: Add --help flag for command line programs
1332 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1333 - All: Enable static linking for Windows
1334 - All: Enable static linking for OS X
1335 - All: Threads are now named
1336 - All: Proper handling of Unicode file paths
1337 - ARM7: Add emulation for Undefined CPU mode
1338 - ARM7: Reduce the size of the Thumb instruction table
1339 - GBA: Add status log level
1340 - GBA: GBARewind now returns how many states it has rewound
1341 - GBA: SIO logging layer
1342 - GBA BIOS: Stub out SoundBias
1343 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1344 - GBA: Don't include GBACLIDebugger struct unless needed
1345 - GBA: Savedata is now synced shortly after data finishes being written
1346 - GBA: Process multiple timer events at once, if necessary
1347 - GBA Audio: Implement audio reset for channels A/B
1348 - GBA Audio: Process multiple audio events at once, if necessary
1349 - GBA Hardware: Backport generic RTC source into core
1350 - GBA Input: Allow axes and buttons to be mapped to the same key
1351 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1352 - GBA SIO: Add a dummy driver for Normal mode
1353 - GBA Thread: Add functionality for running callbacks on the GBA thread
1354 - GBA Thread: Split GBASync into a separate file
1355 - GBA Video: Refactor software renderer into separate files
1356 - GBA Video: Slightly optimize mode 0 mosaic rendering
1357 - Debugger: Free watchpoints in addition to breakpoints
1358 - Qt: Handle saving input settings better
1359 - Qt: Move GL frame drawing back onto its own thread
1360 - Qt: Fast forward (held) option moved from Other to Emulation menu
1361 - Qt: Show version info in window title
1362 - Qt: Migrate multiplayer window handling into GBAApp
1363 - Qt: Unified file opening and saving with last location
1364 - Qt: Fix windows being resizable when they shouldn't have been
1365 - Qt: Only hide cursor in full screen
1366 - Qt: Replace pause-after-frame mutex with an atomic
1367 - Qt: Add application icon and XDG desktop files
1368 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1369 - Qt: Don't save window size when entering fullscreen
1370 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1371 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1372 - Qt: Increase usability of key mapper
1373 - Qt: Show checkmark for window sizes
1374 - Qt: Set window path to loaded ROM
1375 - Perf: Ability to load savestates immediately on launch
1376 - SDL: Properly check for initialization
1377 - SDL: Clean up initialization functions
1378 - SDL: Clean up GL context
1379 - Util: Allow disabling the threading code entirely
1380 - VFS: Add sync method to force syncing with backing
1381
13820.2.1: (2015-05-13)
1383Bugfixes:
1384 - All: Fix sanitize-deb script not cleaning up after itself
1385 - All: Fix dependencies for libavcodec on Debian-derived platforms
1386 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1387 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1388 - ARM7: Fix ARM multiply instructions when PC is a destination register
1389 - Debugger: Fix use-after-free in breakpoint clearing code
1390 - Debugger: Fix boundary conditions in tab completion
1391 - GBA: Fix timers not updating timing when writing to only the reload register
1392 - GBA: Fix rewind boundary conditions
1393 - GBA: Add initial I/O register settings for background matrix registers
1394 - GBA: Fix hang when loading a savestate if sync to video is enabled
1395 - GBA: Handle out-of-bounds I/O access
1396 - GBA: Fix bounds-checking on EEPROM access
1397 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1398 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1399 - GBA Memory: Allow SRAM to be 64kB
1400 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1401 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1402 - GBA Video: Fix second frame mode 5
1403 - Perf: Fix race condition if a game crashes immediately on start
1404 - Qt: Fix Display object leak when closing a window
1405 - Qt: Fix .deb dependencies
1406 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1407 - Qt: Fix window not regaining focus after exiting savestate window
1408 - Qt: Fix regression where video would not record if the game had already started
1409 - Qt: Fix potential crash if a gamepad causes focus to change
1410 - Qt: Fix controller axis querying
1411 - Qt: Fix multiplayer windows opening as the wrong size
1412 - Qt: Fix controllers sometimes not loading the right profile
1413 - SDL: Fix boundary conditions for joystick adjustments
1414 - SDL: Allocate properly sized input maps
1415 - SDL: Fix potential build issues when Qt and SDL2 are in use
1416 - Util: Fix resource leak in UTF-8 handling code
1417 - Util: Fix a null-pointer issue when attempting to delete a key
1418 - VFS: Fix resource leaks if some allocations fail
1419 - Video: Fix an issue with very long filenames
1420Misc:
1421 - GBA Memory: Soft-crash if jumping past the end of a ROM
1422 - Qt: Show multiplayer numbers in window title
1423 - Qt: Solar sensor can have shortcuts set
1424
14250.2.0: (2015-04-03)
1426Features:
1427 - Support for gamepad axes, e.g. analog sticks or triggers
1428 - Add scale presets for up to 6x
1429 - Settings window
1430 - Bilinear resampling option
1431 - Add option to skip BIOS start screen
1432 - List of recently opened games
1433 - Support for games using the Solar Sensor
1434 - Better audio resampling via blip-buf
1435 - Game Pak overrides dialog for setting savetype and sensor values
1436 - Support for games using the tilt sensor
1437 - Remappable shortcuts for keyboard and gamepad
1438 - Rewinding of emulation
1439 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1440 - Support IPv6
1441 - Save directory of last loaded file
1442 - Support BPS patches
1443 - Automatically detect and optimize out idle loops
1444 - Configurable game overrides
1445 - Support loading 7-Zip files
1446 - Drag and drop game loading
1447 - Cheat code support
1448 - Runtime configurable audio driver
1449 - Libretro core for use with RetroArch and other front-ends
1450 - Controller profiles for setting different bindings for different controllers
1451 - Ability to lock aspect ratio
1452 - Local link cable support
1453 - Ability to switch which game controller is in use per instance
1454 - Ability to prevent opposing directional input
1455 - Warning dialog if an unimplemented BIOS feature is called
1456 - Debugger: Add CLI "frame", frame advance command
1457 - Debugger: Add CLI functions for writing to memory
1458 - Debugger: Add CLI functions for examining memory regions
1459 - Debugger: Add CLI function for writing a register
1460Bugfixes:
1461 - ARM7: Extend prefetch by one stage
1462 - ARM7: Fix cycle counting for loads
1463 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1464 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1465 - GBA: Initialize gba.sync to null
1466 - GBA: Fix timer initialization
1467 - GBA Audio: Support 16-bit writes to FIFO audio
1468 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1469 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1470 - GBA BIOS: Fix BIOS prefetch after reset
1471 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1472 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1473 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1474 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1475 - GBA Memory: Fix cycle counting for 32-bit load/stores
1476 - GBA RR: Fix fallthrough error when reading tags from a movie
1477 - GBA Thread: Fix possible hang when loading an archive
1478 - GBA Thread: Fix possible deadlock in video sync
1479 - Perf: Fix crash when the GBA thread fails to start
1480 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1481 - Qt: Fix crash when adjusting settings after closing a game
1482 - Qt: Fix crash when starting GDB stub after closing a game
1483 - Qt: Fix patch loading while a game is running
1484 - Qt: Fix crash when loading a game after stopping GDB server
1485 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1486 - Qt: Fix crash when attempting to pause if a game is not running
1487 - SDL: Properly clean up if a game doesn't launch
1488 - Util: Fix sockets on Windows
1489Misc:
1490 - All: Enable link-time optimization
1491 - Debugger: Watchpoints now work on STM/LDM instructions
1492 - Debugger: Clean up GDB stub network interfacing
1493 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1494 - Debugger: Merge Thumb BL instructions when disassembling
1495 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1496 - Debugger: Watchpoints now report address watched (fixes #68)
1497 - Debugger: Add support for soft breakpoints
1498 - Debugger: Make I/O register names be addresses instead of values
1499 - Debugger: Rename read/write commands
1500 - GBA: Improve accuracy of event timing
1501 - GBA: Add API for getting Configuration structs for overrides and input
1502 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1503 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1504 - GBA: Move A/V stream interface into core
1505 - GBA: Savestates now take into account savedata state machines (fixes #109)
1506 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1507 - GBA Memory: Simplify memory API and use fixed bus width
1508 - GBA Thread: Make GBASyncWaitFrameStart time out
1509 - GBA Video: Start video at the last scanline instead of the first
1510 - Qt: Optimize logo drawing
1511 - Qt: Move frame upload back onto main thread
1512 - Qt: Remember window position
1513 - Qt: Double-clicking on the window toggles full screen
1514 - Util: Use proper locale for reading and writing float values
1515
15160.1.1: (2015-01-24)
1517Bugfixes:
1518 - ARM7: Fix LDM writeback to a register already written
1519 - GBA: Fix timers 2 and 3 updating incorrectly
1520 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1521 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1522 - GBA Audio: Properly initialize audio FIFO channels
1523 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1524 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1525 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1526 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1527 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1528 - GBA BIOS: Fix HuffUnComp boundary conditions
1529 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1530 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1531 - GBA Memory: Filter out top nybble of DMA addresses
1532 - GBA Memory: Properly bounds-check VRAM accesses
1533 - GBA Memory: Fix initial DMA state
1534 - GBA Thread: Allow halted games to exit cleanly
1535 - GBA Video: Fix blend issues with obscured middle layers
1536 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1537 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1538 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1539 - GBA Video: Fix sprite boundary conditions with mosaic
1540 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1541 - Qt: Fix issue with set frame sizes being the wrong height
1542 - Qt: Fix emulator crashing when full screen if a game is not running
1543 - Qt: Fix window focus issues
1544 - Qt: Properly set default video recording settings
1545 - Qt: Fix a race condition when a game crashes immediately
1546 - Qt: Fix some cases where key mapping can break if focus is adjusted
1547 - Qt: Fix crash if a game pauses before any frames are shown
1548 - Debugger: Negative PC-relative loads now properly subtract the offset
1549 - Debugger: Align PC-relative loads in Thumb
1550 - Debugger: Fix watchpoints triggering too late
1551 - Debugger: Fix binary print putting spaces between digits
1552 - Video: Ensure FFmpeg encoder has audio frames
1553 - Video: Fix uncompressed PCM audio recording
1554 - Video: Fix FFmpeg crashing when the file extension is wrong
1555 - Util: Fix SOCKET_FAILED macro
1556Misc:
1557 - GBA: Exit cleanly on FATAL if the port supports it
1558 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1559 - Qt: Disable sync to video by default
1560 - Qt: Handle a game crash without crashing
1561 - Qt: Set default log level to FATAL, ERROR and WARN
1562 - Qt: Clarify some phrasing in the menus
1563 - Qt: Clear active buttons when focus is lost
1564
15650.1.0: (2014-12-13)
1566 - Initial release