CHANGES (view raw)
10.6.0: (Future)
2Bugfixes:
3 - GB MBC: Fix MBC7 when size is incorrectly specified
4 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
5 - GBA Cheats: Fix holding onto pointers that may get invalidated
6 - Qt: Fix "close" button on Overrides view
7 - Qt: Fix saving overrides
8 - FFmpeg: Fix encoding AAC
9 - GB Video: Fix video frames getting missed when LCDC is off
10 - LR35902: Fix events running with the wrong cycle active
11 - GB Video: Clear screen when LCDC is off
12 - GBA Cheats: Fix key-activated CodeBreaker cheats
13 - GB SIO: Don't auto-clock external shift clock
14Misc:
15 - All: Only update version info if needed
16 - FFmpeg: Encoding cleanup
17 - GB Memory: Initialize RAM pattern for GBC
18
190.5.0: (2016-09-19)
20Features:
21 - Game Boy support
22 - Support for encrypted CodeBreaker GBA cheats
23 - Emulation of Vast Fame protected GBA carts (taizou)
24 - Tile viewer
25 - Threaded rendering mode
26 - Libretro: Memory map and achievement support (leiradel)
27 - GUI: Add UI control remapping
28 - GUI: Add fast-forward
29 - Wii: 240p support
30 - 3DS: Adjustable screen darkening
31 - Ability to temporarily load a savegame
32 - Load specific files out of archives
33 - Automatic BIOS detection
34Bugfixes:
35 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
36 - Debugger: Fix GDB breakpoints
37 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
38 - GBA: Fix filehandle leak with savegames
39 - GBA: Timer 0 cannot be count up
40 - GBA: Count up timers should not count themselves
41 - GBA Memory: Fix mirror on non-overdumped Classic NES games
42 - GBA Memory: Fix ldm {pc}
43 - GBA Savedata: Fix savedata sync timer
44 - GBA Savedata: Only unmap savedata if present
45 - GBA Serialize: Savestates now properly store prefetch
46 - GBA Video: WIN0/1 take priority over OBJWIN
47 - GBA Video: Fix out-of-order OBJWIN
48 - PSP2: Fix GPU crash while exiting
49 - PSP2: Fix VSync
50 - PSP2: Fix accelerometer range
51 - PSP2: Actually load screen mode setting
52 - PSP2: Fix gyroscope direction
53 - PSP2: Delete threads after they return
54 - PSP2: Fix mapping/unmapping from not at 0
55 - Qt: Fix bug in software renderer scaling
56 - Qt: Fix hanging key press after disabling autofire
57 - Qt: Fix being unable to pause manually when using auto-pausing
58 - SDL: Fix axes being mapped wrong
59 - Util: Fix realloc semantics in utf16to8
60 - Util: Fix inserting too many items into a hash table
61 - VFS: Fix uninitialized varaible reading from 7z
62 - VFS: Fix reading multiple files from a 7z archive
63 - Wii: Fix framelimiting after a slowdown
64 - Wii: Fix garbage flash at startup
65Misc:
66 - 3DS: Use blip_add_delta_fast for a small speed improvement
67 - 3DS: Allow UTF-16 filenames
68 - 3DS: Port to using citro3D
69 - 3DS: Use system font for menus
70 - 3DS: Attempt to use Core 2 for threads
71 - 3DS: Adjustable filering
72 - 3DS: 3D banner
73 - All: Add QUIET parameter to silence CMake
74 - All: Faster memory read/write
75 - ARM7: Support forcing Thumb mode via MSR
76 - ARM7: Flush prefetch cache when loading CPSR via MSR
77 - ARM7: Clean up instruction decoding for future expandability
78 - Debugger: Support register and memory writes via GDB stub
79 - Debugger: Add software breakpoint support to gdb
80 - FFmpeg: Full support for libavcodec 56+
81 - GBA: Better debug logging if event processing breaks
82 - GBA Audio: Force audio DMAs to not increment destination
83 - GBA BIOS: Use custom ArcTan, not relying on OS
84 - GBA Hardware: Clean up dead code in GBP
85 - GBA Memory: Optimize stalling behavior
86 - GBA Memory: Optimize Load-/StoreMultiple
87 - GBA Savedata: Add realistic timing for EEPROM
88 - GBA Serialize: Savestates now store if CPU was halted
89 - GBA Video: Remove old slow path fallback
90 - GBA Video: Optimize sprite drawing
91 - GBA Video: Optimize mode 0 rendering
92 - GBA Video: Optimize compositing cases slightly
93 - GUI: Screenshot dimensions are now passed through
94 - GUI: Add back logging
95 - GUI: Only reload config if manually saved
96 - GUI: Increase scrolling speed
97 - OpenGL: Log shader compilation failure
98 - OpenGL: Add texSize uniform
99 - Qt: Make -g flag work in Qt build
100 - Qt: Simplify OpenGL context creation
101 - Qt: Thread startup improvements
102 - Qt: Make audio channel/video layer options shortcut mappable
103 - Qt: Remove some C99isms from C++ code
104 - Qt: Remove default autofire mappings
105 - Qt: Make reseting when pasued frame-accurate
106 - Qt: Rearchitect game closing codepath
107 - PSP2: Use system font for menus
108 - PSP2: Add rumble for PS TV
109 - PSP2: Add fit-to-height screen mode
110 - PSP2: Sync files per descriptor
111 - PSP2: Allow UTF-8 filenames
112 - PSP2: Screenshots are now saved into the Photo Gallery
113 - PSP2: Stop underclocking when menuing
114 - SDL: Increase default audio buffer size to 1024 samples
115 - SDL: More responsive rumble
116 - Util: Add Vector GetConstPointer
117 - Util: Add rtrim
118 - Util: Add endswith
119 - VFS: Improve zip file detection
120 - Wii: Add pixelated resample filter
121 - Windows: Add native VDir support
122 - Util: Add PRIz macro for libc versions that don't support %z
123
1240.4.1: (2016-07-11)
125Bugfixes:
126 - All: Fix several file handle leaks
127 - All: Fix instruction tables getting zeroed when linking sometimes
128 - ARM7: Fix flags on SBC/RSC
129 - ARM7: Fix setting spsr privilege bits when spsr is empty
130 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
131 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
132 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
133 - GBA Memory: Fix executing code from OBJ region of VRAM
134 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
135 - GBA Serialize: Fix loading savegames from savestates
136 - OpenGL: Correct boolean vector strcmp strings for uniforms
137 - Qt: Fix sending gameStopped twice
138 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
139 - Qt: Fix initial state of key mapping
140 - Qt: Initialize m_useBios
141 - SDL: Fix joystick initialization on BSD
142 - SDL: Fix potential joystick crash in games with rumble
143 - SDL: Fix SDL 1.2 build
144 - SDL: Fix sporadic crash when deinitializing audio
145 - Shaders: Fix AGS-001 shader with some bad drivers
146 - Util: Use closesocket on Windows
147 - Util: Fix socket bind addresses
148 - VFS: Fix reading 7z archives without rewinding first
149 - VFS: VFileFromFD should not open directories
150 - Wii: Fix tilting direction
151 - Util: Fix realloc semantics in utf16to8
152Misc:
153 - All: Allow use of external minizip library
154 - Debugger: CLI debugger now exits when end-of-stream is reached
155 - FFmpeg: Update dependencies on Ubuntu
156 - GBA: Slightly optimize GBAProcessEvents
157 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
158 - GBA Video: Null renderer should return proper register values
159 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
160 - Qt: Add preset for DualShock 4
161 - Qt: Update 360 input profile on OS X to reflect newer drivers
162 - Qt: Remove use of NaN
163 - Qt: Canonicalize file paths when loading games
164 - Qt: Add refresh button to controller editing
165 - SDL: Remove default gamepad mappings
166 - Util: Fix intermittent build failure on OS X
167 - VFS: VFile.sync now updates modified time
168
1690.4.0: (2016-02-02)
170Features:
171 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
172 - I/O viewer
173 - Booting of multiboot images
174 - Customization of GIF recording
175 - Libretro: Cheat code support
176 - Support for GLSL shaders
177 - ROM information view
178 - Support for VBA-style cheat codes
179 - Savestates now store creation timestamps
180 - Key autofire
181 - Libretro: Allow blocking opposing directional input
182 - OpenEmu core for OS X
183 - Libretro: Settings for using BIOS and skipping intro
184 - Libretro: Customizable idle loop removal
185 - Implemented cycle counting for sprite rendering
186 - Cleaner, unified settings window
187 - Added a setting for pausing when the emulator is not in focus
188 - Customizable paths for save games, save states, screenshots and patches
189 - Controller hotplugging
190 - Ability to store save games and active cheats within savestates
191Bugfixes:
192 - ARM7: Fix sign of unaligned LDRSH
193 - ARM7: Fix decoding of some ARM ALU instructions with shifters
194 - Debugger: Fix watchpoints in gdb
195 - GBA: Fix warnings when creating and loading savestates
196 - GBA: Fix Iridion II savetype
197 - GBA BIOS: Fix misaligned CpuSet
198 - GBA Cheats: Fix cheats setting the Action Replay version
199 - GBA Hardware: Fix GPIO on big endian
200 - GBA Memory: Fix DMA register writing behavior
201 - GBA Memory: Fix DMAs triggering two cycles early
202 - Libretro: Fix aspect ratio
203 - Qt: Fix some potential crashes with the gamepad mapping
204 - Qt: Fix keys being mapped incorrectly when loading configuration file
205 - Util: Fix PowerPC PNG read/write pixel order
206 - Util: Fix excessive memory allocation when decoding a PNG
207 - VFS: Fix VFileReadline and remove _vfdReadline
208Misc:
209 - All: Improved PowerPC support
210 - All: Fix some undefined behavior warnings
211 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
212 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
213 - GBA: Implement bad I/O register loading
214 - GBA: Allow jumping to OAM and palette RAM
215 - GBA BIOS: Finish implementing RegisterRamReset
216 - GBA Config: Add "override" layer for better one-time configuration
217 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
218 - GBA Memory: Use a dynamically sized mask for ROM memory
219 - GBA Memory: Implement several unimplemented memory access types
220 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
221 - GBA RR: Starting from savestate now embeds the savegame
222 - GBA RR: Add preliminary SRAM support for VBM loading
223 - GBA RR: Add support for resets in movies
224 - GBA Video: Remove lastHblank, as it is implied
225 - Libretro: Use anonymous memory mappers for large blocks of memory
226 - Libretro: Add install target for libretro core
227 - Qt: Window size command line options are now supported
228 - Qt: Increase usability of key mapper
229 - Qt: Add 'Apply' button to settings window
230 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
231 - Qt: Allow use of modifier keys as input
232 - Qt: Optimize log viewer
233 - Qt: Added button for breaking into the GDB debugger
234 - Qt: Add box for showing duration of rewind
235 - SDL: Support fullscreen in SDL 1.2
236 - SDL: Allow GBASDLAudio to be used without a thread context
237 - Util: Use VFile for configuration
238 - Util: Add MutexTryLock
239
2400.3.2: (2015-12-16)
241Bugfixes:
242 - ARM7: Fix STRT/STRBT
243 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
244 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
245 - Libretro: Fix problems with rumble not turning off
246 - GBA: Fix idle skip state being retained between games
247 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
248 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
249 - GBA BIOS: Fix Sqrt sign
250 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
251 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
252 - GBA Memory: Fix DMA behavior for SRAM accesses
253 - GBA Memory: Fix Store8 to OBJ VRAM
254 - GBA Memory: Fix alignment of LDM/STM on SRAM
255 - GBA Memory: Fix unaligned out-of-bounds ROM loads
256 - GBA Memory: Fix timing of DMAs
257 - GBA Video: Fix _mix for 15-bit color
258 - GBA Video: Fix OAM and palette initialization
259 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
260 - Qt: Use safer isLoaded check in GameController
261 - Qt: Fix a race condition in PainterGL that could lead to a crash
262 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
263 - Qt: Fix font size in memory viewer
264 - Qt: Fix a crash in the memory viewer
265 - Qt: Add additional checks in CheatModel to prevent crashes
266 - Qt: Fix race condition with setting sample rate
267 - Qt: Fix crash when closing multiplayer windows
268 - Qt: Fix resetting while paused
269Misc:
270 - GBA Audio: Implement missing flags on SOUNDCNT_X register
271 - Qt: Add mute option to menu
272
2730.3.1: (2015-10-24)
274Bugfixes:
275 - ARM7: Fix instruction decoding of Thumb shifts
276 - GBA: Deinit savegame when unloading a ROM
277 - GBA: Fix BIOS check on big endian
278 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
279 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
280 - GBA Audio: Fix audio channels being silenced at the wrong time
281 - GBA Memory: Fix bad BIOS Load16 on big endian
282 - GBA Memory: Fix bad Load8 on big endian
283 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
284 - GBA Video: Fix edge case with sprite blend modes and semitransparency
285 - GBA Video: Fix objwin and blending interaction on sprites
286 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
287 - Libretro: Fix a memory leak with the render buffer
288 - Qt: Windows no longer spawn in the top left on first launch
289 - Qt: Fix install path of XDG desktop file with DESTDIR
290 - Qt: Fix drag and drop on Windows
291 - Qt: Reenable double buffering, as disabling it broke some Windows configs
292 - VFS: Fix return values of VFileFILE.read and .write
293Misc:
294 - All: Reset next event to cycles instead of zero to interrupt
295 - All: Add --version flag
296 - ARM7: Force disable LTO on two files to work around a GCC bug
297 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
298 - GBA: Better memory handling with PNG savestates
299 - GBA: Additional savestate sanity checks
300 - GBA: Check for cycle count being too high
301 - GBA Audio: Allow GBAAVStream to have no video callback
302 - GBA BIOS: Implement RegisterRamReset for SIO registers
303 - Qt: Remove useless help icons in dialogs
304 - Qt: Prevent savestate window from opening while in multiplayer
305 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
306 - Qt: Dropping multiplayer windows works more cleanly now
307
3080.3.0: (2015-08-16)
309Features:
310 - Ability to hide individual background layers, or OBJs
311 - Ability to mute individual audio channels
312 - Palette viewer and exporter
313 - Volume control
314 - More shortcuts are editable (e.g. quick save/load)
315 - Rewind now shows the frame after rewinding
316 - Import/Export of GameShark/Action Replay snapshots
317 - Add "Step backwards" item for single increment rewind
318 - Deadzone estimation for game controllers
319 - Analog inputs can be used for shortcuts
320 - Menu items for specific solar sensor brightness levels
321 - Remappable controls for tilt and gyroscope sensors
322 - Status messages for actions taken while a game is running (e.g. save/load state)
323 - Memory inspector
324 - Screensaver can now be suspended while a game is running
325 - Load/save the most recent savestate slot
326 - Support varible speed (PWM) rumble
327 - Ability to cap fast forward speed
328 - Finer control over FPS target
329 - Holdable shortcut for rewinding one frame at a time
330 - Ability to boot directly into the BIOS
331 - Preliminary support for yanking out the game pak while a game is running
332 - Thumb-drive mode by putting a file called portable.ini in the same folder
333 - Configurable display driver, between software and OpenGL
334 - Undo-able savestate loading and saving
335 - Controller profiles now store shortcut settings
336 - Default controller profiles for several common controllers
337 - Libretro now supports BIOS, rumble and solar sensor
338 - Implement BIOS call Stop, for sleep mode
339 - Automatically load patches, if found
340 - Improved video synchronization
341 - Configurable audio output sample rate
342Bugfixes:
343 - ARM7: Fix SWI and IRQ timings
344 - ARM7: Fix Thumb MUL timing
345 - ARM7: Fix timing of multiplies to use N cycles
346 - ARM7: ARMHotplugDetach should call deinit
347 - Debugger: Fix use-after-free in breakpoint clearing code
348 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
349 - GBA: Cap audio FIFO read size during deserialization
350 - GBA: Check for corrupted savestates when loading
351 - GBA: Check for improperly sized savestates when loading
352 - GBA: Check for savestates made from differently sized ROMs
353 - GBA: Fix calls to endian-independent loadstores
354 - GBA: Fix timing of reading from timer registers
355 - GBA: Ensure cycles never go negative
356 - GBA Audio: Force audio FIFOs to 32-bit
357 - GBA Audio: Fix audio pitch changing when adjusting buffer size
358 - GBA Audio: Fix sample order in audio channel 3
359 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
360 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
361 - GBA Memory: Improve Thumb open bus behavior
362 - GBA Memory: Fix potential DMA issue when loading a savestate
363 - GBA Memory: Fix load/store multiple video memory waitstates
364 - GBA SIO: Fix reseting when there are SIO devices attached
365 - GBA Video: Blended sprites should never have other effects applied
366 - GBA Video: Fix out-of-bounds tiles in mosaic
367 - GBA Video: Fix windows not affecting sprites
368 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
369 - GBA Video: Fix timing on first scanline
370 - Qt: Better cleanup when a game crashes
371 - Qt: Fix open ROM dialog filtering for archive formats
372 - Qt: Cap the maximum number of multiplayer windows
373 - Qt: Fix maximum year in sensor override
374 - Qt: Fix window being too tall after exiting fullscreen
375 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
376 - Qt: Fix analog buttons not getting unmapped
377 - Qt: Fix passing command line options
378 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
379 - SDL: Fix SDL build when OpenGL is missing
380 - Util: Allow loading IPS patches that grow the ROM
381 - VFS: Fix resource leaks if some allocations fail
382 - VFS: Fix line-reading to return proper values
383 - Video: Fix an issue with very long filenames
384 - Util: Fix formatting of floats
385Misc:
386 - All: Add --help flag for command line programs
387 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
388 - All: Enable static linking for Windows
389 - All: Enable static linking for OS X
390 - All: Threads are now named
391 - All: Proper handling of Unicode file paths
392 - ARM7: Add emulation for Undefined CPU mode
393 - ARM7: Reduce the size of the Thumb instruction table
394 - GBA: Add status log level
395 - GBA: GBARewind now returns how many states it has rewound
396 - GBA: SIO logging layer
397 - GBA BIOS: Stub out SoundBias
398 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
399 - GBA: Don't include GBACLIDebugger struct unless needed
400 - GBA: Savedata is now synced shortly after data finishes being written
401 - GBA: Process multiple timer events at once, if necessary
402 - GBA Audio: Implement audio reset for channels A/B
403 - GBA Audio: Process multiple audio events at once, if necessary
404 - GBA Hardware: Backport generic RTC source into core
405 - GBA Input: Allow axes and buttons to be mapped to the same key
406 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
407 - GBA SIO: Add a dummy driver for Normal mode
408 - GBA Thread: Add functionality for running callbacks on the GBA thread
409 - GBA Thread: Split GBASync into a separate file
410 - GBA Video: Refactor software renderer into separate files
411 - GBA Video: Slightly optimize mode 0 mosaic rendering
412 - Debugger: Free watchpoints in addition to breakpoints
413 - Qt: Handle saving input settings better
414 - Qt: Move GL frame drawing back onto its own thread
415 - Qt: Fast forward (held) option moved from Other to Emulation menu
416 - Qt: Show version info in window title
417 - Qt: Migrate multiplayer window handling into GBAApp
418 - Qt: Unified file opening and saving with last location
419 - Qt: Fix windows being resizable when they shouldn't have been
420 - Qt: Only hide cursor in full screen
421 - Qt: Replace pause-after-frame mutex with an atomic
422 - Qt: Add application icon and XDG desktop files
423 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
424 - Qt: Don't save window size when entering fullscreen
425 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
426 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
427 - Qt: Increase usability of key mapper
428 - Qt: Show checkmark for window sizes
429 - Qt: Set window path to loaded ROM
430 - Perf: Ability to load savestates immediately on launch
431 - SDL: Properly check for initialization
432 - SDL: Clean up initialization functions
433 - SDL: Clean up GL context
434 - Util: Allow disabling the threading code entirely
435 - VFS: Add sync method to force syncing with backing
436
4370.2.1: (2015-05-13)
438Bugfixes:
439 - All: Fix sanitize-deb script not cleaning up after itself
440 - All: Fix dependencies for libavcodec on Debian-derived platforms
441 - ARM7: Handle writeback for PC in addressing modes 2 and 3
442 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
443 - ARM7: Fix ARM multiply instructions when PC is a destination register
444 - Debugger: Fix use-after-free in breakpoint clearing code
445 - Debugger: Fix boundary conditions in tab completion
446 - GBA: Fix timers not updating timing when writing to only the reload register
447 - GBA: Fix rewind boundary conditions
448 - GBA: Add initial I/O register settings for background matrix registers
449 - GBA: Fix hang when loading a savestate if sync to video is enabled
450 - GBA: Handle out-of-bounds I/O access
451 - GBA: Fix bounds-checking on EEPROM access
452 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
453 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
454 - GBA Memory: Allow SRAM to be 64kB
455 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
456 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
457 - GBA Video: Fix second frame mode 5
458 - Perf: Fix race condition if a game crashes immediately on start
459 - Qt: Fix Display object leak when closing a window
460 - Qt: Fix .deb dependencies
461 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
462 - Qt: Fix window not regaining focus after exiting savestate window
463 - Qt: Fix regression where video would not record if the game had already started
464 - Qt: Fix potential crash if a gamepad causes focus to change
465 - Qt: Fix controller axis querying
466 - Qt: Fix multiplayer windows opening as the wrong size
467 - Qt: Fix controllers sometimes not loading the right profile
468 - SDL: Fix boundary conditions for joystick adjustments
469 - SDL: Allocate properly sized input maps
470 - SDL: Fix potential build issues when Qt and SDL2 are in use
471 - Util: Fix resource leak in UTF-8 handling code
472 - Util: Fix a null-pointer issue when attempting to delete a key
473 - VFS: Fix resource leaks if some allocations fail
474 - Video: Fix an issue with very long filenames
475Misc:
476 - GBA Memory: Soft-crash if jumping past the end of a ROM
477 - Qt: Show multiplayer numbers in window title
478 - Qt: Solar sensor can have shortcuts set
479
4800.2.0: (2015-04-03)
481Features:
482 - Support for gamepad axes, e.g. analog sticks or triggers
483 - Add scale presets for up to 6x
484 - Settings window
485 - Bilinear resampling option
486 - Add option to skip BIOS start screen
487 - List of recently opened games
488 - Support for games using the Solar Sensor
489 - Better audio resampling via blip-buf
490 - Game Pak overrides dialog for setting savetype and sensor values
491 - Support for games using the tilt sensor
492 - Remappable shortcuts for keyboard and gamepad
493 - Rewinding of emulation
494 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
495 - Support IPv6
496 - Save directory of last loaded file
497 - Support BPS patches
498 - Automatically detect and optimize out idle loops
499 - Configurable game overrides
500 - Support loading 7-Zip files
501 - Drag and drop game loading
502 - Cheat code support
503 - Runtime configurable audio driver
504 - Libretro core for use with RetroArch and other front-ends
505 - Controller profiles for setting different bindings for different controllers
506 - Ability to lock aspect ratio
507 - Local link cable support
508 - Ability to switch which game controller is in use per instance
509 - Ability to prevent opposing directional input
510 - Warning dialog if an unimplemented BIOS feature is called
511 - Debugger: Add CLI "frame", frame advance command
512 - Debugger: Add CLI functions for writing to memory
513 - Debugger: Add CLI functions for examining memory regions
514 - Debugger: Add CLI function for writing a register
515Bugfixes:
516 - ARM7: Extend prefetch by one stage
517 - ARM7: Fix cycle counting for loads
518 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
519 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
520 - GBA: Initialize gba.sync to null
521 - GBA: Fix timer initialization
522 - GBA Audio: Support 16-bit writes to FIFO audio
523 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
524 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
525 - GBA BIOS: Fix BIOS prefetch after reset
526 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
527 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
528 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
529 - GBA Memory: Fix I cycles that had been moved to ARM7 core
530 - GBA Memory: Fix cycle counting for 32-bit load/stores
531 - GBA RR: Fix fallthrough error when reading tags from a movie
532 - GBA Thread: Fix possible hang when loading an archive
533 - GBA Thread: Fix possible deadlock in video sync
534 - Perf: Fix crash when the GBA thread fails to start
535 - Qt: Fix crash starting a GDB stub if a game isn't loaded
536 - Qt: Fix crash when adjusting settings after closing a game
537 - Qt: Fix crash when starting GDB stub after closing a game
538 - Qt: Fix patch loading while a game is running
539 - Qt: Fix crash when loading a game after stopping GDB server
540 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
541 - Qt: Fix crash when attempting to pause if a game is not running
542 - SDL: Properly clean up if a game doesn't launch
543 - Util: Fix sockets on Windows
544Misc:
545 - All: Enable link-time optimization
546 - Debugger: Watchpoints now work on STM/LDM instructions
547 - Debugger: Clean up GDB stub network interfacing
548 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
549 - Debugger: Merge Thumb BL instructions when disassembling
550 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
551 - Debugger: Watchpoints now report address watched (fixes #68)
552 - Debugger: Add support for soft breakpoints
553 - Debugger: Make I/O register names be addresses instead of values
554 - Debugger: Rename read/write commands
555 - GBA: Improve accuracy of event timing
556 - GBA: Add API for getting Configuration structs for overrides and input
557 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
558 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
559 - GBA: Move A/V stream interface into core
560 - GBA: Savestates now take into account savedata state machines (fixes #109)
561 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
562 - GBA Memory: Simplify memory API and use fixed bus width
563 - GBA Thread: Make GBASyncWaitFrameStart time out
564 - GBA Video: Start video at the last scanline instead of the first
565 - Qt: Optimize logo drawing
566 - Qt: Move frame upload back onto main thread
567 - Qt: Remember window position
568 - Qt: Double-clicking on the window toggles full screen
569 - Util: Use proper locale for reading and writing float values
570
5710.1.1: (2015-01-24)
572Bugfixes:
573 - ARM7: Fix LDM writeback to a register already written
574 - GBA: Fix timers 2 and 3 updating incorrectly
575 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
576 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
577 - GBA Audio: Properly initialize audio FIFO channels
578 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
579 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
580 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
581 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
582 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
583 - GBA BIOS: Fix HuffUnComp boundary conditions
584 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
585 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
586 - GBA Memory: Filter out top nybble of DMA addresses
587 - GBA Memory: Properly bounds-check VRAM accesses
588 - GBA Memory: Fix initial DMA state
589 - GBA Thread: Allow halted games to exit cleanly
590 - GBA Video: Fix blend issues with obscured middle layers
591 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
592 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
593 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
594 - GBA Video: Fix sprite boundary conditions with mosaic
595 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
596 - Qt: Fix issue with set frame sizes being the wrong height
597 - Qt: Fix emulator crashing when full screen if a game is not running
598 - Qt: Fix window focus issues
599 - Qt: Properly set default video recording settings
600 - Qt: Fix a race condition when a game crashes immediately
601 - Qt: Fix some cases where key mapping can break if focus is adjusted
602 - Qt: Fix crash if a game pauses before any frames are shown
603 - Debugger: Negative PC-relative loads now properly subtract the offset
604 - Debugger: Align PC-relative loads in Thumb
605 - Debugger: Fix watchpoints triggering too late
606 - Debugger: Fix binary print putting spaces between digits
607 - Video: Ensure FFmpeg encoder has audio frames
608 - Video: Fix uncompressed PCM audio recording
609 - Video: Fix FFmpeg crashing when the file extension is wrong
610 - Util: Fix SOCKET_FAILED macro
611Misc:
612 - GBA: Exit cleanly on FATAL if the port supports it
613 - GBA Memory: Implement 16- and 32-bit loads from SRAM
614 - Qt: Disable sync to video by default
615 - Qt: Handle a game crash without crashing
616 - Qt: Set default log level to FATAL, ERROR and WARN
617 - Qt: Clarify some phrasing in the menus
618 - Qt: Clear active buttons when focus is lost
619
6200.1.0: (2014-12-13)
621 - Initial release