src/platform/sdl/main.c (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "main.h"
7
8#ifdef USE_CLI_DEBUGGER
9#include "debugger/cli-debugger.h"
10#endif
11
12#ifdef USE_GDB_STUB
13#include "debugger/gdb-stub.h"
14#endif
15
16#include "core/core.h"
17#include "core/config.h"
18#include "core/input.h"
19#include "core/thread.h"
20#include "gba/input.h"
21#ifdef M_CORE_GBA
22#include "gba/core.h"
23#include "gba/gba.h"
24#include "gba/video.h"
25#endif
26#ifdef M_CORE_GB
27#include "gb/core.h"
28#include "gb/gb.h"
29#include "gb/video.h"
30#endif
31#include "feature/commandline.h"
32#include "util/configuration.h"
33#include "util/vfs.h"
34
35#include <SDL.h>
36
37#include <errno.h>
38#include <signal.h>
39#include <sys/time.h>
40
41#define PORT "sdl"
42
43static bool mSDLInit(struct mSDLRenderer* renderer);
44static void mSDLDeinit(struct mSDLRenderer* renderer);
45
46static int mSDLRun(struct mSDLRenderer* renderer, struct mArguments* args);
47
48int main(int argc, char** argv) {
49 struct mSDLRenderer renderer = {};
50
51 struct mCoreOptions opts = {
52 .useBios = true,
53 .rewindEnable = true,
54 .rewindBufferCapacity = 600,
55 .audioBuffers = 1024,
56 .videoSync = false,
57 .audioSync = true,
58 .volume = 0x100,
59 };
60
61 struct mArguments args;
62 struct mGraphicsOpts graphicsOpts;
63
64 struct mSubParser subparser;
65
66 initParserForGraphics(&subparser, &graphicsOpts);
67 bool parsed = parseArguments(&args, argc, argv, &subparser);
68 if (!args.fname) {
69 parsed = false;
70 }
71 if (!parsed || args.showHelp) {
72 usage(argv[0], subparser.usage);
73 freeArguments(&args);
74 return !parsed;
75 }
76 if (args.showVersion) {
77 version(argv[0]);
78 freeArguments(&args);
79 return 0;
80 }
81
82 renderer.core = mCoreFind(args.fname);
83 if (!renderer.core) {
84 printf("Could not run game. Are you sure the file exists and is a compatible game?\n");
85 freeArguments(&args);
86 return 1;
87 }
88 renderer.core->desiredVideoDimensions(renderer.core, &renderer.width, &renderer.height);
89#ifdef BUILD_GL
90 mSDLGLCreate(&renderer);
91#elif defined(BUILD_GLES2) || defined(USE_EPOXY)
92 mSDLGLES2Create(&renderer);
93#else
94 mSDLSWCreate(&renderer);
95#endif
96
97 renderer.ratio = graphicsOpts.multiplier;
98 if (renderer.ratio == 0) {
99 renderer.ratio = 1;
100 }
101 opts.width = renderer.width * renderer.ratio;
102 opts.height = renderer.height * renderer.ratio;
103
104 if (!renderer.core->init(renderer.core)) {
105 freeArguments(&args);
106 return 1;
107 }
108
109 mInputMapInit(&renderer.core->inputMap, &GBAInputInfo);
110 mCoreInitConfig(renderer.core, PORT);
111 applyArguments(&args, &subparser, &renderer.core->config);
112
113 mCoreConfigLoadDefaults(&renderer.core->config, &opts);
114 mCoreLoadConfig(renderer.core);
115
116 renderer.viewportWidth = renderer.core->opts.width;
117 renderer.viewportHeight = renderer.core->opts.height;
118#if SDL_VERSION_ATLEAST(2, 0, 0)
119 renderer.player.fullscreen = renderer.core->opts.fullscreen;
120 renderer.player.windowUpdated = 0;
121#else
122 renderer.fullscreen = renderer.core->opts.fullscreen;
123#endif
124
125 renderer.lockAspectRatio = renderer.core->opts.lockAspectRatio;
126 renderer.filter = renderer.core->opts.resampleVideo;
127
128 if (!mSDLInit(&renderer)) {
129 freeArguments(&args);
130 renderer.core->deinit(renderer.core);
131 return 1;
132 }
133
134 renderer.player.bindings = &renderer.core->inputMap;
135 mSDLInitBindingsGBA(&renderer.core->inputMap);
136 mSDLInitEvents(&renderer.events);
137 mSDLEventsLoadConfig(&renderer.events, mCoreConfigGetInput(&renderer.core->config));
138 mSDLAttachPlayer(&renderer.events, &renderer.player);
139 mSDLPlayerLoadConfig(&renderer.player, mCoreConfigGetInput(&renderer.core->config));
140
141 int ret;
142
143 // TODO: Use opts and config
144 ret = mSDLRun(&renderer, &args);
145 mSDLDetachPlayer(&renderer.events, &renderer.player);
146 mInputMapDeinit(&renderer.core->inputMap);
147
148 mSDLDeinit(&renderer);
149
150 freeArguments(&args);
151 mCoreConfigFreeOpts(&opts);
152 mCoreConfigDeinit(&renderer.core->config);
153 renderer.core->deinit(renderer.core);
154
155 return ret;
156}
157
158int mSDLRun(struct mSDLRenderer* renderer, struct mArguments* args) {
159 struct mCoreThread thread = {
160 .core = renderer->core
161 };
162 if (!mCoreLoadFile(renderer->core, args->fname)) {
163 return 1;
164 }
165 mCoreAutoloadSave(renderer->core);
166 struct mDebugger* debugger = mDebuggerCreate(args->debuggerType, renderer->core);
167 if (debugger) {
168 mDebuggerAttach(debugger, renderer->core);
169 mDebuggerEnter(debugger, DEBUGGER_ENTER_MANUAL, NULL);
170 }
171
172 if (args->patch) {
173 struct VFile* patch = VFileOpen(args->patch, O_RDONLY);
174 if (patch) {
175 renderer->core->loadPatch(renderer->core, patch);
176 }
177 } else {
178 mCoreAutoloadPatch(renderer->core);
179 }
180
181 renderer->audio.samples = renderer->core->opts.audioBuffers;
182 renderer->audio.sampleRate = 44100;
183
184 bool didFail = !mSDLInitAudio(&renderer->audio, &thread);
185 if (!didFail) {
186#if SDL_VERSION_ATLEAST(2, 0, 0)
187 mSDLSetScreensaverSuspendable(&renderer->events, renderer->core->opts.suspendScreensaver);
188 mSDLSuspendScreensaver(&renderer->events);
189#endif
190 if (mCoreThreadStart(&thread)) {
191 renderer->runloop(renderer, &thread);
192 mSDLPauseAudio(&renderer->audio);
193 mCoreThreadJoin(&thread);
194 } else {
195 didFail = true;
196 printf("Could not run game. Are you sure the file exists and is a compatible game?\n");
197 }
198
199#if SDL_VERSION_ATLEAST(2, 0, 0)
200 mSDLResumeScreensaver(&renderer->events);
201 mSDLSetScreensaverSuspendable(&renderer->events, false);
202#endif
203
204 if (mCoreThreadHasCrashed(&thread)) {
205 didFail = true;
206 printf("The game crashed!\n");
207 }
208 }
209 renderer->core->unloadROM(renderer->core);
210 return didFail;
211}
212
213static bool mSDLInit(struct mSDLRenderer* renderer) {
214 if (SDL_Init(SDL_INIT_VIDEO) < 0) {
215 printf("Could not initialize video: %s\n", SDL_GetError());
216 return false;
217 }
218
219 return renderer->init(renderer);
220}
221
222static void mSDLDeinit(struct mSDLRenderer* renderer) {
223 mSDLDeinitEvents(&renderer->events);
224 mSDLDeinitAudio(&renderer->audio);
225#if SDL_VERSION_ATLEAST(2, 0, 0)
226 SDL_DestroyWindow(renderer->window);
227#endif
228
229 renderer->deinit(renderer);
230
231 SDL_Quit();
232}