all repos — mgba @ 3d113112c48006681f7df1d107517533c29fb97e

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4 - GBA: Better cheat type autodetection
  5 - GB: Tile viewer
  6 - Sprite viewer
  7 - Debugging console
  8 - Improved memory viewer
  9 - GB: LR35902/GB-Z80 disassembler
 10Bugfixes:
 11 - LR35902: Fix core never exiting with certain event patterns
 12 - GB Timer: Improve DIV reset behavior
 13 - GBA Memory: Improve initial skipped BIOS state
 14 - GBA BIOS: Implement BitUnPack
 15 - ARM7: Fix MLA/*MULL/*MLAL timing
 16 - GBA: Fix multiboot ROM loading
 17 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 18 - LR35902: Fix pc overflowing current region off-by-one
 19 - GB MBC: Fix ROM bank overflows getting set to bank 0
 20Misc:
 21 - SDL: Remove scancode key input
 22 - GBA Video: Clean up unused timers
 23 - Test: Add a basic test suite
 24 - GBA Video: Allow multiple handles into the same tile cache
 25 - VFS: Call msync when syncing mapped data
 26 - GBA Video, GB Video: Colors are now fully scaled
 27 - VFS: Allow truncating memory chunk VFiles
 28 - Debugger: Modularize CLI debugger
 29 - Core: Clean up some thread state checks
 30 - Debugger: Make building with debugging aspects optional
 31 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 32 - GBA Memory: Support reading/writing POSTFLG
 33 - Util: Add size counting to Table
 34 - Qt: Move last directory setting from qt.ini to config.ini
 35 - 3DS, PSP2, Wii: Last directory loaded is saved
 36 - GB Audio: Simplify envelope code
 37 - GB Audio: Improve initial envelope samples
 38 - Debugger: Add functions for read- or write-only watchpoints
 39 - GBA DMA: Refactor DMA out of memory.c
 40 - GBA DMA: Move DMAs to using absolute timing
 41 - All: Add C++ header guards
 42 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
 43 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
 44 - Qt: Improved HiDPI support
 45 - Qt: Expose configuration directory
 46 - Feature: Move game database from flatfile to SQLite3
 47 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
 48 - VFS: Fix some minor VFile issues with FILEs
 49 - Core: Add generic checksum function
 50 - Feature: Support ImageMagick 7
 51
 520.5.2: (2016-12-31)
 53Bugfixes:
 54 - All: Fix fullscreen config option being ignored
 55 - ARM7: PSR mode bits should not get sign extended
 56 - GB: Fix audio not being deinitialized
 57 - GB: Fix crash when masking savedata
 58 - GB: Properly initialize sramRealVf variable
 59 - GB Audio: Fix serialization of channel 3 and NR52 properties
 60 - GB Audio: Reset envelope timer when reseting sound channel
 61 - GB MBC: Fix SRAM dangling pointer with RTC games
 62 - GB MBC: Fix initializing MBC when no ROM is loaded
 63 - GB Memory: Fix patching ROM bank 0
 64 - GB Memory: Fix starting HDMAs during mode 0
 65 - GB Memory: Fix HDMA5 value after DMA completes
 66 - GB Video: Initialize LCDC in renderer
 67 - GB Video: Hblank IRQs should mask LYC=LY IRQs
 68 - GBA: Fix IRQs firing after already being cleared
 69 - GBA: Only unhalt CPU if appropriate bit is set in IE
 70 - GBA: Add savegame override for Crash Bandicoot 2
 71 - GBA BIOS: Fix MidiKey2Freq BIOS reads
 72 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
 73 - GBA Cheats: Fix GameShark ROM patches
 74 - GBA I/O: Mask off WAITCNT bits that cannot be written
 75 - GBA Memory: Fix misaligned BIOS reads
 76 - GBA Memory: Fix VCOUNT being writable
 77 - GBA Video: Fix out of bounds sprite transforms
 78 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
 79 - Libretro: Fix disabling BIOS
 80 - Libretro: Fix Game Boy savestates and audio
 81 - Qt: Fix changing resolution of software renderer
 82 - Qt: Fix setting overrides
 83 - Qt: Fix cut off tiles and alignment issues in tile viewer
 84 - Qt: Only reset window dimensions when first shown
 85 - Qt: Fix Qt Multimedia audio driver on big endian
 86 - Qt: Fix Apply button for key and controller configurations
 87 - VFS: Fix resizing memory chunks when not needed
 88 - Windows: Fix Unicode directory handling
 89Misc:
 90 - GB, GBA: Prevent loading null ROMs
 91 - GB Audio: Initialize wave RAM to GBC values
 92 - GB Memory: Reset ROM bank when loading a ROM
 93 - PSP2: Improved controller rumble
 94
 950.5.1: (2016-10-05)
 96Bugfixes:
 97 - Core: Fix importing save games as read-only
 98 - FFmpeg: Fix encoding AAC
 99 - GB: Fix invalid STOP behavior on Game Boy Color
100 - GB: Initialize audio properly
101 - GB: Properly clear KEY1 bit 0 when switching speeds
102 - GB: Properly unload save files when unloading a ROM
103 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
104 - GB MBC: Fix MBC7 when size is incorrectly specified
105 - GB MBC: Fix RTC access when no save file is loaded
106 - GB SIO: Don't auto-clock external shift clock
107 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
108 - GB Video: Fix video frames getting missed when LCDC is off
109 - GB Video: Clear screen when LCDC is off
110 - GBA Cheats: Fix holding onto pointers that may get invalidated
111 - GBA Cheats: Fix key-activated CodeBreaker cheats
112 - GBA Cheats: Fix uninitialized memory getting freed when saving
113 - GBA Hardware: Improve Game Boy Player rumble behavior
114 - GBA Memory: Fix several unused I/O register read values
115 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
116 - LR35902: Fix events running with the wrong cycle active
117 - Qt: Fix "close" button on Overrides view
118 - Qt: Fix saving overrides
119 - Qt: Fix directory set unloading when replacing the ROM
120 - Qt: Fix patch loading
121 - Qt: Fix crash when saving an override if a game isn't loaded
122 - Qt: Fix showing default display driver as OpenGL (force 1.x)
123 - SDL: Attach rumble in SDL frontend
124 - Util: Fix PNG identification on files too small to be a PNG
125Misc:
126 - All: Only update version info if needed
127 - All: Split out install locations for Libretro and OpenEmu
128 - FFmpeg: Encoding cleanup
129 - GB: Reset active region when reloading ROM
130 - GB Memory: Initialize RAM pattern for GBC
131 - GB Video: Improved video timings
132 - Qt: Manage window sizes slightly better
133 - Qt: Remember scale option independent of core dimensions
134
1350.5.0: (2016-09-19)
136Features:
137 - Game Boy support
138 - Support for encrypted CodeBreaker GBA cheats
139 - Emulation of Vast Fame protected GBA carts (taizou)
140 - Tile viewer
141 - Threaded rendering mode
142 - Libretro: Memory map and achievement support (leiradel)
143 - GUI: Add UI control remapping
144 - GUI: Add fast-forward
145 - Wii: 240p support
146 - 3DS: Adjustable screen darkening
147 - Ability to temporarily load a savegame
148 - Load specific files out of archives
149 - Automatic BIOS detection
150Bugfixes:
151 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
152 - Debugger: Fix GDB breakpoints
153 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
154 - GBA: Fix filehandle leak with savegames
155 - GBA: Timer 0 cannot be count up
156 - GBA: Count up timers should not count themselves
157 - GBA Memory: Fix mirror on non-overdumped Classic NES games
158 - GBA Memory: Fix ldm {pc}
159 - GBA Savedata: Fix savedata sync timer
160 - GBA Savedata: Only unmap savedata if present
161 - GBA Serialize: Savestates now properly store prefetch
162 - GBA Video: WIN0/1 take priority over OBJWIN
163 - GBA Video: Fix out-of-order OBJWIN
164 - PSP2: Fix GPU crash while exiting
165 - PSP2: Fix VSync
166 - PSP2: Fix accelerometer range
167 - PSP2: Actually load screen mode setting
168 - PSP2: Fix gyroscope direction
169 - PSP2: Delete threads after they return
170 - PSP2: Fix mapping/unmapping from not at 0
171 - Qt: Fix bug in software renderer scaling
172 - Qt: Fix hanging key press after disabling autofire
173 - Qt: Fix being unable to pause manually when using auto-pausing
174 - SDL: Fix axes being mapped wrong
175 - Util: Fix realloc semantics in utf16to8
176 - Util: Fix inserting too many items into a hash table
177 - VFS: Fix uninitialized varaible reading from 7z
178 - VFS: Fix reading multiple files from a 7z archive
179 - Wii: Fix framelimiting after a slowdown
180 - Wii: Fix garbage flash at startup
181Misc:
182 - 3DS: Use blip_add_delta_fast for a small speed improvement
183 - 3DS: Allow UTF-16 filenames
184 - 3DS: Port to using citro3D
185 - 3DS: Use system font for menus
186 - 3DS: Attempt to use Core 2 for threads
187 - 3DS: Adjustable filering
188 - 3DS: 3D banner
189 - All: Add QUIET parameter to silence CMake
190 - All: Faster memory read/write
191 - ARM7: Support forcing Thumb mode via MSR
192 - ARM7: Flush prefetch cache when loading CPSR via MSR
193 - ARM7: Clean up instruction decoding for future expandability
194 - Debugger: Support register and memory writes via GDB stub
195 - Debugger: Add software breakpoint support to gdb
196 - FFmpeg: Full support for libavcodec 56+
197 - GBA: Better debug logging if event processing breaks
198 - GBA Audio: Force audio DMAs to not increment destination
199 - GBA BIOS: Use custom ArcTan, not relying on OS
200 - GBA Hardware: Clean up dead code in GBP
201 - GBA Memory: Optimize stalling behavior
202 - GBA Memory: Optimize Load-/StoreMultiple
203 - GBA Savedata: Add realistic timing for EEPROM
204 - GBA Serialize: Savestates now store if CPU was halted
205 - GBA Video: Remove old slow path fallback
206 - GBA Video: Optimize sprite drawing
207 - GBA Video: Optimize mode 0 rendering
208 - GBA Video: Optimize compositing cases slightly
209 - GUI: Screenshot dimensions are now passed through
210 - GUI: Add back logging
211 - GUI: Only reload config if manually saved
212 - GUI: Increase scrolling speed
213 - OpenGL: Log shader compilation failure
214 - OpenGL: Add texSize uniform
215 - Qt: Make -g flag work in Qt build
216 - Qt: Simplify OpenGL context creation
217 - Qt: Thread startup improvements
218 - Qt: Make audio channel/video layer options shortcut mappable
219 - Qt: Remove some C99isms from C++ code
220 - Qt: Remove default autofire mappings
221 - Qt: Make reseting when pasued frame-accurate
222 - Qt: Rearchitect game closing codepath
223 - PSP2: Use system font for menus
224 - PSP2: Add rumble for PS TV
225 - PSP2: Add fit-to-height screen mode
226 - PSP2: Sync files per descriptor
227 - PSP2: Allow UTF-8 filenames
228 - PSP2: Screenshots are now saved into the Photo Gallery
229 - PSP2: Stop underclocking when menuing
230 - SDL: Increase default audio buffer size to 1024 samples
231 - SDL: More responsive rumble
232 - Util: Add Vector GetConstPointer
233 - Util: Add rtrim
234 - Util: Add endswith
235 - VFS: Improve zip file detection
236 - Wii: Add pixelated resample filter
237 - Windows: Add native VDir support
238 - Util: Add PRIz macro for libc versions that don't support %z
239
2400.4.1: (2016-07-11)
241Bugfixes:
242 - All: Fix several file handle leaks
243 - All: Fix instruction tables getting zeroed when linking sometimes
244 - ARM7: Fix flags on SBC/RSC
245 - ARM7: Fix setting spsr privilege bits when spsr is empty
246 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
247 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
248 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
249 - GBA Memory: Fix executing code from OBJ region of VRAM
250 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
251 - GBA Serialize: Fix loading savegames from savestates
252 - OpenGL: Correct boolean vector strcmp strings for uniforms
253 - Qt: Fix sending gameStopped twice
254 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
255 - Qt: Fix initial state of key mapping
256 - Qt: Initialize m_useBios
257 - SDL: Fix joystick initialization on BSD
258 - SDL: Fix potential joystick crash in games with rumble
259 - SDL: Fix SDL 1.2 build
260 - SDL: Fix sporadic crash when deinitializing audio
261 - Shaders: Fix AGS-001 shader with some bad drivers
262 - Util: Use closesocket on Windows
263 - Util: Fix socket bind addresses
264 - VFS: Fix reading 7z archives without rewinding first
265 - VFS: VFileFromFD should not open directories
266 - Wii: Fix tilting direction
267 - Util: Fix realloc semantics in utf16to8
268Misc:
269 - All: Allow use of external minizip library
270 - Debugger: CLI debugger now exits when end-of-stream is reached
271 - FFmpeg: Update dependencies on Ubuntu
272 - GBA: Slightly optimize GBAProcessEvents
273 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
274 - GBA Video: Null renderer should return proper register values
275 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
276 - Qt: Add preset for DualShock 4
277 - Qt: Update 360 input profile on OS X to reflect newer drivers
278 - Qt: Remove use of NaN
279 - Qt: Canonicalize file paths when loading games
280 - Qt: Add refresh button to controller editing
281 - SDL: Remove default gamepad mappings
282 - Util: Fix intermittent build failure on OS X
283 - VFS: VFile.sync now updates modified time
284
2850.4.0: (2016-02-02)
286Features:
287 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
288 - I/O viewer
289 - Booting of multiboot images
290 - Customization of GIF recording
291 - Libretro: Cheat code support
292 - Support for GLSL shaders
293 - ROM information view
294 - Support for VBA-style cheat codes
295 - Savestates now store creation timestamps
296 - Key autofire
297 - Libretro: Allow blocking opposing directional input
298 - OpenEmu core for OS X
299 - Libretro: Settings for using BIOS and skipping intro
300 - Libretro: Customizable idle loop removal
301 - Implemented cycle counting for sprite rendering
302 - Cleaner, unified settings window
303 - Added a setting for pausing when the emulator is not in focus
304 - Customizable paths for save games, save states, screenshots and patches
305 - Controller hotplugging
306 - Ability to store save games and active cheats within savestates
307Bugfixes:
308 - ARM7: Fix sign of unaligned LDRSH
309 - ARM7: Fix decoding of some ARM ALU instructions with shifters
310 - Debugger: Fix watchpoints in gdb
311 - GBA: Fix warnings when creating and loading savestates
312 - GBA: Fix Iridion II savetype
313 - GBA BIOS: Fix misaligned CpuSet
314 - GBA Cheats: Fix cheats setting the Action Replay version
315 - GBA Hardware: Fix GPIO on big endian
316 - GBA Memory: Fix DMA register writing behavior
317 - GBA Memory: Fix DMAs triggering two cycles early
318 - Libretro: Fix aspect ratio
319 - Qt: Fix some potential crashes with the gamepad mapping
320 - Qt: Fix keys being mapped incorrectly when loading configuration file
321 - Util: Fix PowerPC PNG read/write pixel order
322 - Util: Fix excessive memory allocation when decoding a PNG
323 - VFS: Fix VFileReadline and remove _vfdReadline
324Misc:
325 - All: Improved PowerPC support
326 - All: Fix some undefined behavior warnings
327 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
328 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
329 - GBA: Implement bad I/O register loading
330 - GBA: Allow jumping to OAM and palette RAM
331 - GBA BIOS: Finish implementing RegisterRamReset
332 - GBA Config: Add "override" layer for better one-time configuration
333 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
334 - GBA Memory: Use a dynamically sized mask for ROM memory
335 - GBA Memory: Implement several unimplemented memory access types
336 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
337 - GBA RR: Starting from savestate now embeds the savegame
338 - GBA RR: Add preliminary SRAM support for VBM loading
339 - GBA RR: Add support for resets in movies
340 - GBA Video: Remove lastHblank, as it is implied
341 - Libretro: Use anonymous memory mappers for large blocks of memory
342 - Libretro: Add install target for libretro core
343 - Qt: Window size command line options are now supported
344 - Qt: Increase usability of key mapper
345 - Qt: Add 'Apply' button to settings window
346 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
347 - Qt: Allow use of modifier keys as input
348 - Qt: Optimize log viewer
349 - Qt: Added button for breaking into the GDB debugger
350 - Qt: Add box for showing duration of rewind
351 - SDL: Support fullscreen in SDL 1.2
352 - SDL: Allow GBASDLAudio to be used without a thread context
353 - Util: Use VFile for configuration
354 - Util: Add MutexTryLock
355
3560.3.2: (2015-12-16)
357Bugfixes:
358 - ARM7: Fix STRT/STRBT
359 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
360 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
361 - Libretro: Fix problems with rumble not turning off
362 - GBA: Fix idle skip state being retained between games
363 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
364 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
365 - GBA BIOS: Fix Sqrt sign
366 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
367 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
368 - GBA Memory: Fix DMA behavior for SRAM accesses
369 - GBA Memory: Fix Store8 to OBJ VRAM
370 - GBA Memory: Fix alignment of LDM/STM on SRAM
371 - GBA Memory: Fix unaligned out-of-bounds ROM loads
372 - GBA Memory: Fix timing of DMAs
373 - GBA Video: Fix _mix for 15-bit color
374 - GBA Video: Fix OAM and palette initialization
375 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
376 - Qt: Use safer isLoaded check in GameController
377 - Qt: Fix a race condition in PainterGL that could lead to a crash
378 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
379 - Qt: Fix font size in memory viewer
380 - Qt: Fix a crash in the memory viewer
381 - Qt: Add additional checks in CheatModel to prevent crashes
382 - Qt: Fix race condition with setting sample rate
383 - Qt: Fix crash when closing multiplayer windows
384 - Qt: Fix resetting while paused
385Misc:
386 - GBA Audio: Implement missing flags on SOUNDCNT_X register
387 - Qt: Add mute option to menu
388
3890.3.1: (2015-10-24)
390Bugfixes:
391 - ARM7: Fix instruction decoding of Thumb shifts
392 - GBA: Deinit savegame when unloading a ROM
393 - GBA: Fix BIOS check on big endian
394 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
395 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
396 - GBA Audio: Fix audio channels being silenced at the wrong time
397 - GBA Memory: Fix bad BIOS Load16 on big endian
398 - GBA Memory: Fix bad Load8 on big endian
399 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
400 - GBA Video: Fix edge case with sprite blend modes and semitransparency
401 - GBA Video: Fix objwin and blending interaction on sprites
402 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
403 - Libretro: Fix a memory leak with the render buffer
404 - Qt: Windows no longer spawn in the top left on first launch
405 - Qt: Fix install path of XDG desktop file with DESTDIR
406 - Qt: Fix drag and drop on Windows
407 - Qt: Reenable double buffering, as disabling it broke some Windows configs
408 - VFS: Fix return values of VFileFILE.read and .write
409Misc:
410 - All: Reset next event to cycles instead of zero to interrupt
411 - All: Add --version flag
412 - ARM7: Force disable LTO on two files to work around a GCC bug
413 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
414 - GBA: Better memory handling with PNG savestates
415 - GBA: Additional savestate sanity checks
416 - GBA: Check for cycle count being too high
417 - GBA Audio: Allow GBAAVStream to have no video callback
418 - GBA BIOS: Implement RegisterRamReset for SIO registers
419 - Qt: Remove useless help icons in dialogs
420 - Qt: Prevent savestate window from opening while in multiplayer
421 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
422 - Qt: Dropping multiplayer windows works more cleanly now
423
4240.3.0: (2015-08-16)
425Features:
426 - Ability to hide individual background layers, or OBJs
427 - Ability to mute individual audio channels
428 - Palette viewer and exporter
429 - Volume control
430 - More shortcuts are editable (e.g. quick save/load)
431 - Rewind now shows the frame after rewinding
432 - Import/Export of GameShark/Action Replay snapshots
433 - Add "Step backwards" item for single increment rewind
434 - Deadzone estimation for game controllers
435 - Analog inputs can be used for shortcuts
436 - Menu items for specific solar sensor brightness levels
437 - Remappable controls for tilt and gyroscope sensors
438 - Status messages for actions taken while a game is running (e.g. save/load state)
439 - Memory inspector
440 - Screensaver can now be suspended while a game is running
441 - Load/save the most recent savestate slot
442 - Support varible speed (PWM) rumble
443 - Ability to cap fast forward speed
444 - Finer control over FPS target
445 - Holdable shortcut for rewinding one frame at a time
446 - Ability to boot directly into the BIOS
447 - Preliminary support for yanking out the game pak while a game is running
448 - Thumb-drive mode by putting a file called portable.ini in the same folder
449 - Configurable display driver, between software and OpenGL
450 - Undo-able savestate loading and saving
451 - Controller profiles now store shortcut settings
452 - Default controller profiles for several common controllers
453 - Libretro now supports BIOS, rumble and solar sensor
454 - Implement BIOS call Stop, for sleep mode
455 - Automatically load patches, if found
456 - Improved video synchronization
457 - Configurable audio output sample rate
458Bugfixes:
459 - ARM7: Fix SWI and IRQ timings
460 - ARM7: Fix Thumb MUL timing
461 - ARM7: Fix timing of multiplies to use N cycles
462 - ARM7: ARMHotplugDetach should call deinit
463 - Debugger: Fix use-after-free in breakpoint clearing code
464 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
465 - GBA: Cap audio FIFO read size during deserialization
466 - GBA: Check for corrupted savestates when loading
467 - GBA: Check for improperly sized savestates when loading
468 - GBA: Check for savestates made from differently sized ROMs
469 - GBA: Fix calls to endian-independent loadstores
470 - GBA: Fix timing of reading from timer registers
471 - GBA: Ensure cycles never go negative
472 - GBA Audio: Force audio FIFOs to 32-bit
473 - GBA Audio: Fix audio pitch changing when adjusting buffer size
474 - GBA Audio: Fix sample order in audio channel 3
475 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
476 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
477 - GBA Memory: Improve Thumb open bus behavior
478 - GBA Memory: Fix potential DMA issue when loading a savestate
479 - GBA Memory: Fix load/store multiple video memory waitstates
480 - GBA SIO: Fix reseting when there are SIO devices attached
481 - GBA Video: Blended sprites should never have other effects applied
482 - GBA Video: Fix out-of-bounds tiles in mosaic
483 - GBA Video: Fix windows not affecting sprites
484 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
485 - GBA Video: Fix timing on first scanline
486 - Qt: Better cleanup when a game crashes
487 - Qt: Fix open ROM dialog filtering for archive formats
488 - Qt: Cap the maximum number of multiplayer windows
489 - Qt: Fix maximum year in sensor override
490 - Qt: Fix window being too tall after exiting fullscreen
491 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
492 - Qt: Fix analog buttons not getting unmapped
493 - Qt: Fix passing command line options
494 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
495 - SDL: Fix SDL build when OpenGL is missing
496 - Util: Allow loading IPS patches that grow the ROM
497 - VFS: Fix resource leaks if some allocations fail
498 - VFS: Fix line-reading to return proper values
499 - Video: Fix an issue with very long filenames
500 - Util: Fix formatting of floats
501Misc:
502 - All: Add --help flag for command line programs
503 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
504 - All: Enable static linking for Windows
505 - All: Enable static linking for OS X
506 - All: Threads are now named
507 - All: Proper handling of Unicode file paths
508 - ARM7: Add emulation for Undefined CPU mode
509 - ARM7: Reduce the size of the Thumb instruction table
510 - GBA: Add status log level
511 - GBA: GBARewind now returns how many states it has rewound
512 - GBA: SIO logging layer
513 - GBA BIOS: Stub out SoundBias
514 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
515 - GBA: Don't include GBACLIDebugger struct unless needed
516 - GBA: Savedata is now synced shortly after data finishes being written
517 - GBA: Process multiple timer events at once, if necessary
518 - GBA Audio: Implement audio reset for channels A/B
519 - GBA Audio: Process multiple audio events at once, if necessary
520 - GBA Hardware: Backport generic RTC source into core
521 - GBA Input: Allow axes and buttons to be mapped to the same key
522 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
523 - GBA SIO: Add a dummy driver for Normal mode
524 - GBA Thread: Add functionality for running callbacks on the GBA thread
525 - GBA Thread: Split GBASync into a separate file
526 - GBA Video: Refactor software renderer into separate files
527 - GBA Video: Slightly optimize mode 0 mosaic rendering
528 - Debugger: Free watchpoints in addition to breakpoints
529 - Qt: Handle saving input settings better
530 - Qt: Move GL frame drawing back onto its own thread
531 - Qt: Fast forward (held) option moved from Other to Emulation menu
532 - Qt: Show version info in window title
533 - Qt: Migrate multiplayer window handling into GBAApp
534 - Qt: Unified file opening and saving with last location
535 - Qt: Fix windows being resizable when they shouldn't have been
536 - Qt: Only hide cursor in full screen
537 - Qt: Replace pause-after-frame mutex with an atomic
538 - Qt: Add application icon and XDG desktop files
539 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
540 - Qt: Don't save window size when entering fullscreen
541 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
542 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
543 - Qt: Increase usability of key mapper
544 - Qt: Show checkmark for window sizes
545 - Qt: Set window path to loaded ROM
546 - Perf: Ability to load savestates immediately on launch
547 - SDL: Properly check for initialization
548 - SDL: Clean up initialization functions
549 - SDL: Clean up GL context
550 - Util: Allow disabling the threading code entirely
551 - VFS: Add sync method to force syncing with backing
552
5530.2.1: (2015-05-13)
554Bugfixes:
555 - All: Fix sanitize-deb script not cleaning up after itself
556 - All: Fix dependencies for libavcodec on Debian-derived platforms
557 - ARM7: Handle writeback for PC in addressing modes 2 and 3
558 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
559 - ARM7: Fix ARM multiply instructions when PC is a destination register
560 - Debugger: Fix use-after-free in breakpoint clearing code
561 - Debugger: Fix boundary conditions in tab completion
562 - GBA: Fix timers not updating timing when writing to only the reload register
563 - GBA: Fix rewind boundary conditions
564 - GBA: Add initial I/O register settings for background matrix registers
565 - GBA: Fix hang when loading a savestate if sync to video is enabled
566 - GBA: Handle out-of-bounds I/O access
567 - GBA: Fix bounds-checking on EEPROM access
568 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
569 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
570 - GBA Memory: Allow SRAM to be 64kB
571 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
572 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
573 - GBA Video: Fix second frame mode 5
574 - Perf: Fix race condition if a game crashes immediately on start
575 - Qt: Fix Display object leak when closing a window
576 - Qt: Fix .deb dependencies
577 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
578 - Qt: Fix window not regaining focus after exiting savestate window
579 - Qt: Fix regression where video would not record if the game had already started
580 - Qt: Fix potential crash if a gamepad causes focus to change
581 - Qt: Fix controller axis querying
582 - Qt: Fix multiplayer windows opening as the wrong size
583 - Qt: Fix controllers sometimes not loading the right profile
584 - SDL: Fix boundary conditions for joystick adjustments
585 - SDL: Allocate properly sized input maps
586 - SDL: Fix potential build issues when Qt and SDL2 are in use
587 - Util: Fix resource leak in UTF-8 handling code
588 - Util: Fix a null-pointer issue when attempting to delete a key
589 - VFS: Fix resource leaks if some allocations fail
590 - Video: Fix an issue with very long filenames
591Misc:
592 - GBA Memory: Soft-crash if jumping past the end of a ROM
593 - Qt: Show multiplayer numbers in window title
594 - Qt: Solar sensor can have shortcuts set
595
5960.2.0: (2015-04-03)
597Features:
598 - Support for gamepad axes, e.g. analog sticks or triggers
599 - Add scale presets for up to 6x
600 - Settings window
601 - Bilinear resampling option
602 - Add option to skip BIOS start screen
603 - List of recently opened games
604 - Support for games using the Solar Sensor
605 - Better audio resampling via blip-buf
606 - Game Pak overrides dialog for setting savetype and sensor values
607 - Support for games using the tilt sensor
608 - Remappable shortcuts for keyboard and gamepad
609 - Rewinding of emulation
610 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
611 - Support IPv6
612 - Save directory of last loaded file
613 - Support BPS patches
614 - Automatically detect and optimize out idle loops
615 - Configurable game overrides
616 - Support loading 7-Zip files
617 - Drag and drop game loading
618 - Cheat code support
619 - Runtime configurable audio driver
620 - Libretro core for use with RetroArch and other front-ends
621 - Controller profiles for setting different bindings for different controllers
622 - Ability to lock aspect ratio
623 - Local link cable support
624 - Ability to switch which game controller is in use per instance
625 - Ability to prevent opposing directional input
626 - Warning dialog if an unimplemented BIOS feature is called
627 - Debugger: Add CLI "frame", frame advance command
628 - Debugger: Add CLI functions for writing to memory
629 - Debugger: Add CLI functions for examining memory regions
630 - Debugger: Add CLI function for writing a register
631Bugfixes:
632 - ARM7: Extend prefetch by one stage
633 - ARM7: Fix cycle counting for loads
634 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
635 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
636 - GBA: Initialize gba.sync to null
637 - GBA: Fix timer initialization
638 - GBA Audio: Support 16-bit writes to FIFO audio
639 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
640 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
641 - GBA BIOS: Fix BIOS prefetch after reset
642 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
643 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
644 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
645 - GBA Memory: Fix I cycles that had been moved to ARM7 core
646 - GBA Memory: Fix cycle counting for 32-bit load/stores
647 - GBA RR: Fix fallthrough error when reading tags from a movie
648 - GBA Thread: Fix possible hang when loading an archive
649 - GBA Thread: Fix possible deadlock in video sync
650 - Perf: Fix crash when the GBA thread fails to start
651 - Qt: Fix crash starting a GDB stub if a game isn't loaded
652 - Qt: Fix crash when adjusting settings after closing a game
653 - Qt: Fix crash when starting GDB stub after closing a game
654 - Qt: Fix patch loading while a game is running
655 - Qt: Fix crash when loading a game after stopping GDB server
656 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
657 - Qt: Fix crash when attempting to pause if a game is not running
658 - SDL: Properly clean up if a game doesn't launch
659 - Util: Fix sockets on Windows
660Misc:
661 - All: Enable link-time optimization
662 - Debugger: Watchpoints now work on STM/LDM instructions
663 - Debugger: Clean up GDB stub network interfacing
664 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
665 - Debugger: Merge Thumb BL instructions when disassembling
666 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
667 - Debugger: Watchpoints now report address watched (fixes #68)
668 - Debugger: Add support for soft breakpoints
669 - Debugger: Make I/O register names be addresses instead of values
670 - Debugger: Rename read/write commands
671 - GBA: Improve accuracy of event timing
672 - GBA: Add API for getting Configuration structs for overrides and input
673 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
674 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
675 - GBA: Move A/V stream interface into core
676 - GBA: Savestates now take into account savedata state machines (fixes #109)
677 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
678 - GBA Memory: Simplify memory API and use fixed bus width
679 - GBA Thread: Make GBASyncWaitFrameStart time out
680 - GBA Video: Start video at the last scanline instead of the first
681 - Qt: Optimize logo drawing
682 - Qt: Move frame upload back onto main thread
683 - Qt: Remember window position
684 - Qt: Double-clicking on the window toggles full screen
685 - Util: Use proper locale for reading and writing float values
686
6870.1.1: (2015-01-24)
688Bugfixes:
689 - ARM7: Fix LDM writeback to a register already written
690 - GBA: Fix timers 2 and 3 updating incorrectly
691 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
692 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
693 - GBA Audio: Properly initialize audio FIFO channels
694 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
695 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
696 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
697 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
698 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
699 - GBA BIOS: Fix HuffUnComp boundary conditions
700 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
701 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
702 - GBA Memory: Filter out top nybble of DMA addresses
703 - GBA Memory: Properly bounds-check VRAM accesses
704 - GBA Memory: Fix initial DMA state
705 - GBA Thread: Allow halted games to exit cleanly
706 - GBA Video: Fix blend issues with obscured middle layers
707 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
708 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
709 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
710 - GBA Video: Fix sprite boundary conditions with mosaic
711 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
712 - Qt: Fix issue with set frame sizes being the wrong height
713 - Qt: Fix emulator crashing when full screen if a game is not running
714 - Qt: Fix window focus issues
715 - Qt: Properly set default video recording settings
716 - Qt: Fix a race condition when a game crashes immediately
717 - Qt: Fix some cases where key mapping can break if focus is adjusted
718 - Qt: Fix crash if a game pauses before any frames are shown
719 - Debugger: Negative PC-relative loads now properly subtract the offset
720 - Debugger: Align PC-relative loads in Thumb
721 - Debugger: Fix watchpoints triggering too late
722 - Debugger: Fix binary print putting spaces between digits
723 - Video: Ensure FFmpeg encoder has audio frames
724 - Video: Fix uncompressed PCM audio recording
725 - Video: Fix FFmpeg crashing when the file extension is wrong
726 - Util: Fix SOCKET_FAILED macro
727Misc:
728 - GBA: Exit cleanly on FATAL if the port supports it
729 - GBA Memory: Implement 16- and 32-bit loads from SRAM
730 - Qt: Disable sync to video by default
731 - Qt: Handle a game crash without crashing
732 - Qt: Set default log level to FATAL, ERROR and WARN
733 - Qt: Clarify some phrasing in the menus
734 - Qt: Clear active buttons when focus is lost
735
7360.1.0: (2014-12-13)
737 - Initial release