all repos — mgba @ 3d5ec91a2a5a96a4b393a34a92448fc698d9e526

mGBA Game Boy Advance Emulator

CHANGES (view raw)

   10.8.0: (Future)
   2Features:
   3 - Improved logging configuration
   4 - One-Player BattleChip/Progress/Beast Link Gate support
   5 - Add Game Boy Color palettes for original Game Boy games
   6 - Debugger: Add unary operators and memory dereferencing
   7 - GB: Expose platform information to CLI debugger
   8 - Support Discord Rich Presence
   9 - Debugger: Add tracing to file
  10 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
  11 - OpenGL renderer with high-resolution upscaling support
  12 - Experimental high level "XQ" audio for most GBA games
  13 - Interframe blending for games that use flicker effects
  14 - Frame inspector for dissecting and debugging rendering
  15 - Switch: Option to use built-in brightness sensor for Boktai
  16 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
  17 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
  18 - Cheats: Add support for loading Libretro-style cht files
  19 - GBA Cheats: Add support for loading EZ Flash-style cht files
  20 - Support for unlicensed Wisdom Tree Game Boy mapper
  21 - Qt: Add export button for tile view (closes mgba.io/i/1507)
  22 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
  23 - GB: Yanking gamepak now supported
  24 - Qt: Memory range dumping (closes mgba.io/i/1298)
  25Emulation fixes:
  26 - GB: Fix using boot ROM with MMM01 games
  27 - GB Audio: Only reset channel 3 sample in DMG mode
  28 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
  29 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
  30 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
  31 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
  32 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
  33 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
  34 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
  35 - GB Video: Fix color scaling in AGB mode
  36 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
  37 - GBA: Reset now reloads multiboot ROMs
  38 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
  39Other fixes:
  40 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
  41 - FFmpeg: Drain recording buffers
  42 - GB: Fix reading ROM immediately after unmapping BIOS
  43 - GB SIO: Fix lockstep failing games aren't reloaded
  44 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
  45 - Libretro: Fix crash changing allowing opposing directions (hhromic)
  46 - Qt: Fix some Qt display driver race conditions
  47 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
  48 - Qt: Only show emulator restart warning once per settings saving
  49 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
  50 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
  51 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
  52Misc:
  53 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
  54 - Core: Add keysRead callback
  55 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
  56 - Core: Add more memory search ops (closes mgba.io/i/1510)
  57 - Debugger: Make tracing compatible with breakpoints/watchpoints
  58 - Debugger: Print breakpoint/watchpoint number when inserting
  59 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
  60 - FFmpeg: Support audio-only recording
  61 - GB Memory: Support running from blocked memory
  62 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
  63 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
  64 - GBA Savedata: EEPROM performance fixes
  65 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
  66 - Debugger: Add breakpoint and watchpoint listing
  67 - LR35902: Support PC-relative opcode decoding
  68 - mGUI: Remember name and position of last loaded game
  69 - OpenGL: Only resize textures when needed
  70 - Qt: Don't unload ROM immediately if it crashes
  71 - Qt: Support switching webcams
  72 - Qt: Cap window size on start to monitor size
  73 - Qt: Open a message box for Qt frontend errors
  74 - Qt: Increase maximum magnifications and scaling
  75 - Qt: Add native FPS button to settings view
  76 - Qt: Improve sync code
  77 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
  78 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
  79 - Qt: Remove What's This icon from dialogs
  80 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
  81 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
  82 - Qt: Show list of all sprites in sprite view
  83 - Qt: Add option for disabling OSD messages
  84 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
  85 - Switch: Dynamic display resizing
  86 - Switch: Support file associations
  87 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
  88Changes from beta 1:
  89Other fixes:
  90 - Vita: Fix analog controls (fixes mgba.io/i/1554)
  91
  920.8 beta 1: (2019-10-20)
  93- Initial beta for 0.8
  94
  950.7.3: (2019-09-15)
  96Emulation fixes:
  97 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
  98 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
  99 - GB Audio: Improve channel 4 supersampling
 100 - GB Printer: Reset printer buffer index after printing
 101 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
 102 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
 103 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
 104 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
 105 - GBA Memory: Fix STM/LDM to invalid VRAM
 106 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
 107 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
 108Other fixes:
 109 - Core: Fix crashes if core directories aren't set
 110 - Core: Fix crash when exiting game with cheats loaded
 111 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
 112 - GBA Cheats: Fix PARv3 Thumb hooks
 113 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
 114 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
 115 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
 116 - Qt: Fix race conditions initializing GDB stub
 117 - Qt: Improve cheat view UX
 118 - Libretro: Fix crash changing allowing opposing directions (hhromic)
 119 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
 120 - Switch: Fix threading-related crash on second launch
 121Misc:
 122 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
 123 - Qt: Show error message if file failed to load
 124
 1250.7.2: (2019-05-25)
 126Emulation fixes:
 127 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
 128 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
 129 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
 130 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
 131 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
 132 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
 133 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
 134 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
 135 - GBA Video: Fix scanline cache with scale factor change edge cases
 136 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
 137 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
 138Other fixes:
 139 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
 140 - All: Fix several memory leaks
 141 - GB Core: Fix toggling WIN and OBJ being swapped
 142 - GBA: Fix skipping BIOS on irregularly sized ROMs
 143 - CMake: Fix .deb imagemagick dependencies
 144 - FFmpeg: Improve initialization reliability and cleanup
 145 - FFmpeg: Fix audio conversion producing gaps
 146 - LR35902: Fix disassembly of several CB-prefix instructions
 147 - LR35902: Fix trailing whitespace in disassembly
 148 - Qt: More app metadata fixes
 149 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
 150 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
 151 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
 152 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
 153 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
 154 - Qt: Fix bounded fast forward with Qt Multimedia
 155 - Qt: Fix saving settings with native FPS target
 156 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
 157Misc:
 158 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
 159 - Qt: Improve camera initialization
 160 - Vita: Improved frame drawing speed
 161
 1620.7.1: (2019-02-24)
 163Bugfixes:
 164 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
 165 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
 166 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
 167 - GB, GBA Serialize: Fix loading two states in a row
 168 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
 169 - GBA DMA: Fix Display Start DMAs
 170 - GBA DMA: Fix DMA start/end timing
 171 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
 172 - GBA Memory: Fix a few AGBPrint crashes
 173 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
 174 - GBA SIO: Prevent writing read-only multiplayer bits
 175 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
 176 - Python: Fix crash when deleting files owned by library
 177 - Python: Make sure GB link object isn't GC'd before GB object
 178 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
 179 - Qt: Fix tile and sprite views not always displaying at first
 180 - Qt: Fix audio context holding onto closed game controller
 181 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
 182 - Qt: Fix window icon on X11
 183 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
 184 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
 185 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
 186Misc:
 187 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
 188 - Qt: Updated Italian translation (by Vecna)
 189
 1900.7.0: (2019-01-26)
 191Features:
 192 - ELF support
 193 - Game Boy Camera support
 194 - Qt: Set default Game Boy colors
 195 - Game Boy Printer support
 196 - Super Game Boy support
 197 - Customizable autofire speed
 198 - Ability to set default Game Boy model
 199 - Map viewer
 200 - Automatic cheat loading and saving
 201 - GameShark and Action Replay button support
 202 - AGBPrint support
 203 - Debugger: Conditional breakpoints and watchpoints
 204 - Ability to select GB/GBC/SGB BIOS on console ports
 205 - Optional automatic state saving/loading
 206 - Access to ur0 and uma0 partitions on the Vita
 207 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
 208 - GBA: ARMIPS/A22i-style and ELF symbol table support
 209 - Initial Switch port
 210Bugfixes:
 211 - ARM: Fix MSR when T bit is set
 212 - Core: Fix audio sync breaking when interrupted
 213 - Core: Fix ordering events when scheduling during events
 214 - FFmpeg: Fix encoding audio/video queue issues
 215 - GB: Revamp IRQ handling based on new information
 216 - GB: Fix IRQ disabling on the same T-cycle as an assert
 217 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
 218 - GB Audio: Clock frame events on DIV
 219 - GB Audio: Fix channel 3 reset value
 220 - GB Audio: Fix channel 4 initial LFSR
 221 - GB Audio: Fix channel 1, 2 and 4 reset timing
 222 - GB I/O: DMA register is R/W
 223 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
 224 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
 225 - GB, GBA Savedata: Fix unmasking savedata crash
 226 - GB Serialize: Fix audio state loading
 227 - GB Serialize: Fix game title check
 228 - GB Serialize: Fix IRQ pending/EI pending confusion
 229 - GB Timer: Minor accuracy improvements
 230 - GB Video: Fix dot clock timing being slightly wrong
 231 - GB Video: Fix loading states while in mode 3
 232 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
 233 - GB Video: Fix SCX timing
 234 - GB, GBA Video: Don't call finishFrame twice in thread proxy
 235 - GBA: Reset WAITCNT properly
 236 - GBA BIOS: Fix BitUnPack final byte
 237 - GBA BIOS: Fix BitUnPack narrowing
 238 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
 239 - GBA DMA: Fix temporal sorting of DMAs of different priorities
 240 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
 241 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
 242 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
 243 - GBA Savedata: Fix savedata modified time updating when read-only
 244 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
 245 - GBA Serialize: Fix loading states in Hblank
 246 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
 247 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
 248 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
 249 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
 250 - GBA Video: Start timing mid-scanline when skipping BIOS
 251 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
 252 - GBA Video: Make layer disabling work consistently
 253 - PSP2: Fix more issues causing poor audio
 254 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
 255 - Qt: Improve FPS timer stability
 256 - Util: Fix wrapping edge cases in RingFIFO
 257Misc:
 258 - 3DS: Remove deprecated CSND interface
 259 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
 260 - Core: Remove broken option for whether rewinding restores save games
 261 - Feature: Added loading savestates from command line
 262 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
 263 - FFmpeg: Support lossless h.264 encoding
 264 - FFmpeg: Support lossless VP9 encoding
 265 - GBA Cheats: Allow multiple ROM patches in the same slot
 266 - GB: Skip BIOS option now works
 267 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
 268 - GB Audio: Improved audio quality
 269 - GB, GBA Audio: Increase max audio volume
 270 - GB MBC: Remove erroneous bank 0 wrapping
 271 - GB Video: Darken colors in GBA mode
 272 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
 273 - GBA: Implement display start DMAs
 274 - GBA: Improve multiboot image detection
 275 - GBA Memory: 64 MiB GBA Video cartridge support
 276 - GBA Savedata: Remove ability to disable realistic timing
 277 - GBA Timer: Use global cycles for timers
 278 - Libretro: Add frameskip option
 279 - mGUI: Add fast forward toggle
 280 - PSP2: Use system enter key by default
 281 - Python: Integrate tests from cinema test suite
 282 - Qt: Redo GameController into multiple classes
 283 - Qt: Prevent window from being created off-screen
 284 - Qt: Add option to disable FPS display
 285 - Qt: Options to mess around with layer placement
 286 - Qt: Add load alternate save option
 287 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
 288 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
 289 - Test: Restructure test suite into multiple executables
 290 - Util: Don't build crc32 if the function already exists
 291 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
 292Changes from beta 1:
 293Features:
 294 - Libretro: Add Game Boy cheat support
 295 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
 296 - Switch: Rumble support
 297 - Switch: Rotation support
 298 - Switch: Screen stretching options
 299 - Qt: State file load/save menu options
 300 - Windows installer
 301 - Tile viewer now has adjustable width
 302 - Python: Experimental audio API
 303Bugfixes:
 304 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
 305 - Core: Remember to deinit proxy ring FIFO
 306 - Core: Reroot timing list when (de)scheduling
 307 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
 308 - GB MBC: Fix MBC30 SRAM
 309 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
 310 - GB Video: Fix SGB border hole size
 311 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
 312 - GBA: Fix GB Player features
 313 - GBA I/O: SOUNDCNT_HI is readable when sound is off
 314 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
 315 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
 316 - Libretro: Fix adding codes with hooks
 317 - PSP2: Fix audio crackling after fast forward
 318 - PSP2: Fix audio crackling when buffer is full
 319 - Qt: Fix jumbled background when paused
 320 - Qt: Fix FPS counter on Windows
 321 - Qt: Fix focus issues with load/save state overlay
 322 - Switch: Fix incorrect mapping for fast forward cap
 323 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
 324 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
 325 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
 326 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
 327 - Qt: Ensure FATAL logs reach log view
 328 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
 329Misc:
 330 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
 331 - Debugger: Minor text fixes
 332 - Debugger: Readability improvements (fixes mgba.io/i/1238)
 333 - GB: Improved SGB2 support
 334 - GB Audio: Skip frame if enabled when clock is high
 335 - Libretro: Reduce rumble callbacks
 336 - mGUI: Add SGB border configuration option
 337 - mGUI: Add support for different settings types
 338 - Python: Minor API improvements
 339 - Qt: Ensure camera image is valid
 340 - Qt: Debugger console history
 341 - Qt: Detect presence of GL_ARB_framebuffer_object
 342 - Qt: Minor memory view tweaks
 343 - Res: Improve modeling of AGB/AGS screen in shaders
 344 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
 345 - Wii: Expose stretch configuration in settings
 346 - Wii: Stretch now sets pixel-accurate mode size cap
 347
 3480.7 beta 1: (2018-09-24)
 349- Initial beta for 0.7
 350
 3510.6.3: (2018-04-14)
 352Bugfixes:
 353 - GB Audio: Revert unsigned audio changes
 354 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
 355 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
 356
 3570.6.2: (2018-04-03)
 358Bugfixes:
 359 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
 360 - 3DS: Fix opening files in directory names with trailing slashes
 361 - LR35902: Fix watchpoints not reporting new value
 362 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
 363 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
 364 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
 365 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
 366 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
 367 - GBA: Fix SharkPort saves for EEPROM games
 368 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
 369 - GBA BIOS: Fix incorrect exit condition in LZ77
 370 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
 371 - GBA Cheats: Fix slide codes not initializing properly
 372 - GBA DMA: ROM reads are forced to increment
 373 - GBA Hardware: RTC accuracy improvements
 374 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
 375 - GBA Memory: Fix copy-on-write memory leak
 376 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
 377 - GBA Savedata: Fix crash when resizing flash
 378 - GBA Video: Force align 256-color tiles
 379 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
 380 - PSP2: Fix issues causing poor audio
 381 - Python: Fix package directory
 382 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
 383 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
 384 - Wii: Fix screen tear when unpausing
 385 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
 386Misc:
 387 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
 388 - GB MBC: Remove erroneous bank 0 wrapping
 389 - GBA: Improve multiboot image detection
 390 - PSP2: Use system enter key by default
 391
 3920.6.1: (2017-10-01)
 393Bugfixes:
 394 - GB, GBA: Fix crashes when attempting to identify null VFiles
 395 - GB, GBA: Fix sync to video with frameskip
 396 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
 397 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
 398 - GB Core: Fix palette loading when loading a foreign config
 399 - GB MBC: Pocket Cam memory should be accessible without enabling
 400 - GB MBC: Fix SRAM sizes 4 and 5
 401 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
 402 - GB MBC: Fix RTC loading when file size is off
 403 - GB Memory: Initialize peripheral pointers
 404 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
 405 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
 406 - GB Memory: Actually load latch time from savestate
 407 - GB Serialize: Fix deserializing video STAT
 408 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
 409 - GB Video: Fix potential hang when ending mode 0
 410 - GB Video: Fix read mode when enabling LCD
 411 - GBA: Reset active region as needed when loading a ROM
 412 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
 413 - GBA BIOS: Use core's VRAM variable instead of renderer's
 414 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
 415 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
 416 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
 417 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
 418 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
 419 - Python: Fix importing .gb or .gba before .core
 420 - Qt: Fix command line debugger closing second game
 421 - Qt: Fix LOG argument order
 422 - Qt: Fix timezone issues with time overrides
 423 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
 424 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
 425Misc:
 426 - CMake: Fix CPack dependencies for libpng 1.6
 427 - GBA: Detect hardware for Pokémon FireRed ROM hacks
 428 - GBA Cheats: Improve detection of raw cheats
 429 - Qt: Don't rebuild library view if style hasn't changed
 430 - Qt: Allow overrides to be saved before a game is loaded
 431 - Qt: Hide mouse immediately when loading
 432 - SDL: Fix 2.0.5 build on macOS under some circumstances
 433 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
 434
 4350.6.0: (2017-07-16)
 436Features:
 437 - Library view
 438 - Sprite viewer
 439 - Debugging console
 440 - Improved memory viewer
 441 - Memory search
 442 - Command line ability to override configuration values
 443 - Add option to allow preloading the entire ROM before running
 444 - Add option for whether rewinding restores save games
 445 - Savestates now contain any RTC override data
 446 - Add option to lock video to integer scaling
 447 - LR35902: Watchpoints
 448 - LR35902/GB-Z80 disassembler
 449 - GB: Tile viewer
 450 - GB: Video/audio channel enabling/disabling
 451 - GB: Symbol table support
 452 - GB MBC: Add MBC1 multicart support
 453 - GBA: Support printing debug strings from inside a game
 454 - GBA: Better cheat type autodetection
 455 - Implement keypad interrupts
 456 - Configuration of gamepad hats
 457 - Video log recording for testing and bug reporting
 458 - Debugger: Segment/bank support
 459 - Debugger: Execution tracing
 460 - Qt: German translation (by Lothar Serra Mari)
 461 - Qt: Spanish translation (by Kevin López)
 462 - Qt: Italian translation (by theheroGAC)
 463Bugfixes:
 464 - ARM7: Fix MLA/*MULL/*MLAL timing
 465 - Core: Fix crash with rewind if savestates shrink
 466 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
 467 - Core: Fix directory sets crashing on close if base isn't properly detached
 468 - FFmpeg: Fix overflow and general issues with audio encoding
 469 - GB: Fix flickering when screen is strobed quickly
 470 - GB: Fix STAT blocking
 471 - GB MBC: Fix ROM bank overflows getting set to bank 0
 472 - GB MBC: Fix swapping carts not detect new MBC
 473 - GB Timer: Improve DIV reset behavior
 474 - GB Timer: Fix DIV batching if TAC changes
 475 - GB Video: Reset renderer when loading state
 476 - GBA: Fix multiboot ROM loading
 477 - GBA: Fix multiboot loading resulting in too small WRAM
 478 - GBA BIOS: Implement BitUnPack
 479 - GBA BIOS: Fix ArcTan sign in HLE BIOS
 480 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
 481 - GBA BIOS: Fix INT_MIN/-1 crash
 482 - GBA Hardware: Fix crash if a savestate lies about game hardware
 483 - GBA I/O: Handle audio registers specially when deserializing
 484 - GBA Memory: Improve initial skipped BIOS state
 485 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 486 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
 487 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
 488 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
 489 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 490 - LR35902: Fix core never exiting with certain event patterns
 491 - LR35902: Fix pc overflowing current region off-by-one
 492 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
 493 - OpenGL: Fix some shaders causing offset graphics
 494 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
 495 - Qt: Fix window icon being stretched
 496 - Qt: Fix data directory path
 497 - Qt: Fix timing issues on high refresh rate monitors
 498 - Qt: Fix linking after some windows have been closed
 499 - Qt: Fix crash when changing audio settings after a game is closed
 500 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
 501 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
 502 - Qt: Fix game unpausing after frame advancing and refocusing
 503 - SDL: Fix game crash check
 504 - SDL: Fix race condition with audio thread when starting
 505 - SDL: Fix showing version number
 506 - Test: Fix crash when loading invalid file
 507 - Test: Fix crash when fuzzing fails to load a file
 508 - Test: Don't rely on core for frames elapsed
 509 - Test: Fix crash when loading invalid file
 510 - Test: Fix crash when fuzzing fails to load a file
 511 - Tools: Fix recurring multiple times over the same library
 512 - Util: Fix overflow when loading invalid UPS patches
 513 - Util: Fix highest-fd socket not being returned by SocketAccept
 514 - Windows: Fix VDir.rewind
 515Misc:
 516 - All: Add C++ header guards
 517 - All: Move time.h include to common.h
 518 - 3DS, PSP2, Wii: Last directory loaded is saved
 519 - CMake: Add ability to just print version string
 520 - Core: New, faster event timing subsystem
 521 - Core: Clean up some thread state checks
 522 - Core: Add generic checksum function
 523 - Core: Cores can now have multiple sets of callbacks
 524 - Core: Restore sleep callback
 525 - Core: Move rewind diffing to its own thread
 526 - Core: Ability to enumerate and modify video and audio channels
 527 - Core: List memory segments in the core
 528 - Core: Move savestate creation time to extdata
 529 - Core: Config values can now be hexadecimal
 530 - Core: Improved threading interrupted detection
 531 - Debugger: Modularize CLI debugger
 532 - Debugger: Make building with debugging aspects optional
 533 - Debugger: Add functions for read- or write-only watchpoints
 534 - Debugger: Make attaching a backend idempotent
 535 - Debugger: Add mDebuggerRunFrame convenience function
 536 - Feature: Move game database from flatfile to SQLite3
 537 - Feature: Support ImageMagick 7
 538 - Feature: Make -l option explicit
 539 - FFmpeg: Return false if a file fails to open
 540 - FFmpeg: Force MP4 files to YUV420P
 541 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
 542 - GB: Reset with initial state of DIV register
 543 - GB MBC: New MBC7 implementation
 544 - GB Audio: Simplify envelope code
 545 - GB Audio: Improve initial envelope samples
 546 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
 547 - GB Video: Improved video timings
 548 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
 549 - GBA, GB: ROM is now unloaded if a patch is applied
 550 - GBA DMA: Refactor DMA out of memory.c
 551 - GBA DMA: Move DMAs to using absolute timing
 552 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
 553 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
 554 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 555 - GBA Memory: Support reading/writing POSTFLG
 556 - GBA Memory: Remove unused prefetch cruft
 557 - GBA Timer: Improve accuracy of timers
 558 - GBA Video: Clean up unused timers
 559 - GBA Video: Allow multiple handles into the same tile cache
 560 - GBA Video, GB Video: Colors are now fully scaled
 561 - GBA Video: Optimize when BLD* registers are written frequently
 562 - OpenGL: Add xBR-lv2 shader
 563 - Qt: Move last directory setting from qt.ini to config.ini
 564 - Qt: Improved HiDPI support
 565 - Qt: Expose configuration directory
 566 - Qt: Merge "Save" and "OK" buttons in shader options
 567 - Qt: Automatically load controller profile when plugged in
 568 - Qt: Rename "Resample video" option to "Bilinear filtering"
 569 - Qt: Remove audio thread
 570 - Qt: Remove audio buffer sizing in AudioProcessorQt
 571 - Qt: Re-enable QtMultimedia on Windows
 572 - Qt: Make "Mute" able to be bound to a key
 573 - Qt: Add .gb/.gbc files to the extension list in Info.plist
 574 - Qt: Relax hard dependency on OpenGL
 575 - Qt: Better highlight active key in control binding
 576 - SDL: Remove scancode key input
 577 - SDL: Automatically map controllers when plugged in
 578 - Test: Add a basic test suite
 579 - Util: Add size counting to Table
 580 - Util: Add 8-bit PNG write support
 581 - Util: Tune patch-fast extent sizes
 582 - VFS: Call msync when syncing mapped data
 583 - VFS: Allow truncating memory chunk VFiles
 584 - VFS: Fix some minor VFile issues with FILEs
 585 - VFS: Optimize expanding in-memory files
 586 - VFS: Add VFileFIFO for operating on circle buffers
 587Changes from beta 1:
 588Features:
 589 - Qt: Italian translation (by theheroGAC)
 590 - Qt: Updated German translation
 591Bugfixes:
 592 - GB Audio: Fix incorrect channel 4 iteration
 593 - GB Audio: Fix zombie mode bit masking
 594 - GB Serialize: Fix timer serialization
 595 - GB Video: Fix LYC regression
 596 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
 597 - GBA Timer: Fix count-up timing overflowing timer 3
 598 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
 599 - Qt: Fix memory search close button (fixes mgba.io/i/769)
 600 - Qt: Fix window icon being stretched
 601 - Qt: Fix initial window size (fixes mgba.io/i/766)
 602 - Qt: Fix data directory path
 603 - Qt: Fix controls not saving on non-SDL builds
 604 - Qt: Fix translation initialization (fixes mgba.io/i/776)
 605 - Qt: Fix patch loading while a game is running
 606 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
 607 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
 608 - Qt: Fix GL-less build
 609 - Qt: Fix Software renderer not handling alpha bits properly
 610 - Qt: Fix screen background improperly stretching
 611 - SDL: Fix cheats not loading
 612Misc:
 613 - GB Serialize: Add MBC state serialization
 614 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
 615 - GBA Timer: Improve accuracy of timers
 616 - PSP2: Update toolchain to use vita.cmake
 617 - Qt: Add language selector
 618 - Qt: Minor test fixes
 619 - Qt: Move shader settings into main settings window
 620 - Qt: Dismiss game crashing/failing dialogs when a new game loads
 621 - Qt: Properly ship Qt translations
 622 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
 623
 6240.6 beta 1: (2017-06-29)
 625 - Initial beta for 0.6
 626
 6270.5.2: (2016-12-31)
 628Bugfixes:
 629 - All: Fix fullscreen config option being ignored
 630 - ARM7: PSR mode bits should not get sign extended
 631 - GB: Fix audio not being deinitialized
 632 - GB: Fix crash when masking savedata
 633 - GB: Properly initialize sramRealVf variable
 634 - GB Audio: Fix serialization of channel 3 and NR52 properties
 635 - GB Audio: Reset envelope timer when reseting sound channel
 636 - GB MBC: Fix SRAM dangling pointer with RTC games
 637 - GB MBC: Fix initializing MBC when no ROM is loaded
 638 - GB Memory: Fix patching ROM bank 0
 639 - GB Memory: Fix starting HDMAs during mode 0
 640 - GB Memory: Fix HDMA5 value after DMA completes
 641 - GB Video: Initialize LCDC in renderer
 642 - GB Video: Hblank IRQs should mask LYC=LY IRQs
 643 - GBA: Fix IRQs firing after already being cleared
 644 - GBA: Only unhalt CPU if appropriate bit is set in IE
 645 - GBA: Add savegame override for Crash Bandicoot 2
 646 - GBA BIOS: Fix MidiKey2Freq BIOS reads
 647 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
 648 - GBA Cheats: Fix GameShark ROM patches
 649 - GBA I/O: Mask off WAITCNT bits that cannot be written
 650 - GBA Memory: Fix misaligned BIOS reads
 651 - GBA Memory: Fix VCOUNT being writable
 652 - GBA Video: Fix out of bounds sprite transforms
 653 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
 654 - Libretro: Fix disabling BIOS
 655 - Libretro: Fix Game Boy savestates and audio
 656 - Qt: Fix changing resolution of software renderer
 657 - Qt: Fix setting overrides
 658 - Qt: Fix cut off tiles and alignment issues in tile viewer
 659 - Qt: Only reset window dimensions when first shown
 660 - Qt: Fix Qt Multimedia audio driver on big endian
 661 - Qt: Fix Apply button for key and controller configurations
 662 - VFS: Fix resizing memory chunks when not needed
 663 - Windows: Fix Unicode directory handling
 664Misc:
 665 - GB, GBA: Prevent loading null ROMs
 666 - GB Audio: Initialize wave RAM to GBC values
 667 - GB Memory: Reset ROM bank when loading a ROM
 668 - PSP2: Improved controller rumble
 669
 6700.5.1: (2016-10-05)
 671Bugfixes:
 672 - Core: Fix importing save games as read-only
 673 - FFmpeg: Fix encoding AAC
 674 - GB: Fix invalid STOP behavior on Game Boy Color
 675 - GB: Initialize audio properly
 676 - GB: Properly clear KEY1 bit 0 when switching speeds
 677 - GB: Properly unload save files when unloading a ROM
 678 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
 679 - GB MBC: Fix MBC7 when size is incorrectly specified
 680 - GB MBC: Fix RTC access when no save file is loaded
 681 - GB SIO: Don't auto-clock external shift clock
 682 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
 683 - GB Video: Fix video frames getting missed when LCDC is off
 684 - GB Video: Clear screen when LCDC is off
 685 - GBA Cheats: Fix holding onto pointers that may get invalidated
 686 - GBA Cheats: Fix key-activated CodeBreaker cheats
 687 - GBA Cheats: Fix uninitialized memory getting freed when saving
 688 - GBA Hardware: Improve Game Boy Player rumble behavior
 689 - GBA Memory: Fix several unused I/O register read values
 690 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
 691 - LR35902: Fix events running with the wrong cycle active
 692 - Qt: Fix "close" button on Overrides view
 693 - Qt: Fix saving overrides
 694 - Qt: Fix directory set unloading when replacing the ROM
 695 - Qt: Fix patch loading
 696 - Qt: Fix crash when saving an override if a game isn't loaded
 697 - Qt: Fix showing default display driver as OpenGL (force 1.x)
 698 - SDL: Attach rumble in SDL frontend
 699 - Util: Fix PNG identification on files too small to be a PNG
 700Misc:
 701 - All: Only update version info if needed
 702 - All: Split out install locations for Libretro and OpenEmu
 703 - FFmpeg: Encoding cleanup
 704 - GB: Reset active region when reloading ROM
 705 - GB Memory: Initialize RAM pattern for GBC
 706 - GB Video: Improved video timings
 707 - Qt: Manage window sizes slightly better
 708 - Qt: Remember scale option independent of core dimensions
 709
 7100.5.0: (2016-09-19)
 711Features:
 712 - Game Boy support
 713 - Support for encrypted CodeBreaker GBA cheats
 714 - Emulation of Vast Fame protected GBA carts (taizou)
 715 - Tile viewer
 716 - Threaded rendering mode
 717 - Libretro: Memory map and achievement support (leiradel)
 718 - GUI: Add UI control remapping
 719 - GUI: Add fast-forward
 720 - Wii: 240p support
 721 - 3DS: Adjustable screen darkening
 722 - Ability to temporarily load a savegame
 723 - Load specific files out of archives
 724 - Automatic BIOS detection
 725Bugfixes:
 726 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 727 - Debugger: Fix GDB breakpoints
 728 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
 729 - GBA: Fix filehandle leak with savegames
 730 - GBA: Timer 0 cannot be count up
 731 - GBA: Count up timers should not count themselves
 732 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 733 - GBA Memory: Fix ldm {pc}
 734 - GBA Savedata: Fix savedata sync timer
 735 - GBA Savedata: Only unmap savedata if present
 736 - GBA Serialize: Savestates now properly store prefetch
 737 - GBA Video: WIN0/1 take priority over OBJWIN
 738 - GBA Video: Fix out-of-order OBJWIN
 739 - PSP2: Fix GPU crash while exiting
 740 - PSP2: Fix VSync
 741 - PSP2: Fix accelerometer range
 742 - PSP2: Actually load screen mode setting
 743 - PSP2: Fix gyroscope direction
 744 - PSP2: Delete threads after they return
 745 - PSP2: Fix mapping/unmapping from not at 0
 746 - Qt: Fix bug in software renderer scaling
 747 - Qt: Fix hanging key press after disabling autofire
 748 - Qt: Fix being unable to pause manually when using auto-pausing
 749 - SDL: Fix axes being mapped wrong
 750 - Util: Fix realloc semantics in utf16to8
 751 - Util: Fix inserting too many items into a hash table
 752 - VFS: Fix uninitialized varaible reading from 7z
 753 - VFS: Fix reading multiple files from a 7z archive
 754 - Wii: Fix framelimiting after a slowdown
 755 - Wii: Fix garbage flash at startup
 756Misc:
 757 - 3DS: Use blip_add_delta_fast for a small speed improvement
 758 - 3DS: Allow UTF-16 filenames
 759 - 3DS: Port to using citro3D
 760 - 3DS: Use system font for menus
 761 - 3DS: Attempt to use Core 2 for threads
 762 - 3DS: Adjustable filering
 763 - 3DS: 3D banner
 764 - All: Add QUIET parameter to silence CMake
 765 - All: Faster memory read/write
 766 - ARM7: Support forcing Thumb mode via MSR
 767 - ARM7: Flush prefetch cache when loading CPSR via MSR
 768 - ARM7: Clean up instruction decoding for future expandability
 769 - Debugger: Support register and memory writes via GDB stub
 770 - Debugger: Add software breakpoint support to gdb
 771 - FFmpeg: Full support for libavcodec 56+
 772 - GBA: Better debug logging if event processing breaks
 773 - GBA Audio: Force audio DMAs to not increment destination
 774 - GBA BIOS: Use custom ArcTan, not relying on OS
 775 - GBA Hardware: Clean up dead code in GBP
 776 - GBA Memory: Optimize stalling behavior
 777 - GBA Memory: Optimize Load-/StoreMultiple
 778 - GBA Savedata: Add realistic timing for EEPROM
 779 - GBA Serialize: Savestates now store if CPU was halted
 780 - GBA Video: Remove old slow path fallback
 781 - GBA Video: Optimize sprite drawing
 782 - GBA Video: Optimize mode 0 rendering
 783 - GBA Video: Optimize compositing cases slightly
 784 - GUI: Screenshot dimensions are now passed through
 785 - GUI: Add back logging
 786 - GUI: Only reload config if manually saved
 787 - GUI: Increase scrolling speed
 788 - OpenGL: Log shader compilation failure
 789 - OpenGL: Add texSize uniform
 790 - Qt: Make -g flag work in Qt build
 791 - Qt: Simplify OpenGL context creation
 792 - Qt: Thread startup improvements
 793 - Qt: Make audio channel/video layer options shortcut mappable
 794 - Qt: Remove some C99isms from C++ code
 795 - Qt: Remove default autofire mappings
 796 - Qt: Make reseting when pasued frame-accurate
 797 - Qt: Rearchitect game closing codepath
 798 - PSP2: Use system font for menus
 799 - PSP2: Add rumble for PS TV
 800 - PSP2: Add fit-to-height screen mode
 801 - PSP2: Sync files per descriptor
 802 - PSP2: Allow UTF-8 filenames
 803 - PSP2: Screenshots are now saved into the Photo Gallery
 804 - PSP2: Stop underclocking when menuing
 805 - SDL: Increase default audio buffer size to 1024 samples
 806 - SDL: More responsive rumble
 807 - Util: Add Vector GetConstPointer
 808 - Util: Add rtrim
 809 - Util: Add endswith
 810 - VFS: Improve zip file detection
 811 - Wii: Add pixelated resample filter
 812 - Windows: Add native VDir support
 813 - Util: Add PRIz macro for libc versions that don't support %z
 814
 8150.4.1: (2016-07-11)
 816Bugfixes:
 817 - All: Fix several file handle leaks
 818 - All: Fix instruction tables getting zeroed when linking sometimes
 819 - ARM7: Fix flags on SBC/RSC
 820 - ARM7: Fix setting spsr privilege bits when spsr is empty
 821 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
 822 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
 823 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
 824 - GBA Memory: Fix executing code from OBJ region of VRAM
 825 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
 826 - GBA Serialize: Fix loading savegames from savestates
 827 - OpenGL: Correct boolean vector strcmp strings for uniforms
 828 - Qt: Fix sending gameStopped twice
 829 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
 830 - Qt: Fix initial state of key mapping
 831 - Qt: Initialize m_useBios
 832 - SDL: Fix joystick initialization on BSD
 833 - SDL: Fix potential joystick crash in games with rumble
 834 - SDL: Fix SDL 1.2 build
 835 - SDL: Fix sporadic crash when deinitializing audio
 836 - Shaders: Fix AGS-001 shader with some bad drivers
 837 - Util: Use closesocket on Windows
 838 - Util: Fix socket bind addresses
 839 - VFS: Fix reading 7z archives without rewinding first
 840 - VFS: VFileFromFD should not open directories
 841 - Wii: Fix tilting direction
 842 - Util: Fix realloc semantics in utf16to8
 843Misc:
 844 - All: Allow use of external minizip library
 845 - Debugger: CLI debugger now exits when end-of-stream is reached
 846 - FFmpeg: Update dependencies on Ubuntu
 847 - GBA: Slightly optimize GBAProcessEvents
 848 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
 849 - GBA Video: Null renderer should return proper register values
 850 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
 851 - Qt: Add preset for DualShock 4
 852 - Qt: Update 360 input profile on OS X to reflect newer drivers
 853 - Qt: Remove use of NaN
 854 - Qt: Canonicalize file paths when loading games
 855 - Qt: Add refresh button to controller editing
 856 - SDL: Remove default gamepad mappings
 857 - Util: Fix intermittent build failure on OS X
 858 - VFS: VFile.sync now updates modified time
 859
 8600.4.0: (2016-02-02)
 861Features:
 862 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
 863 - I/O viewer
 864 - Booting of multiboot images
 865 - Customization of GIF recording
 866 - Libretro: Cheat code support
 867 - Support for GLSL shaders
 868 - ROM information view
 869 - Support for VBA-style cheat codes
 870 - Savestates now store creation timestamps
 871 - Key autofire
 872 - Libretro: Allow blocking opposing directional input
 873 - OpenEmu core for OS X
 874 - Libretro: Settings for using BIOS and skipping intro
 875 - Libretro: Customizable idle loop removal
 876 - Implemented cycle counting for sprite rendering
 877 - Cleaner, unified settings window
 878 - Added a setting for pausing when the emulator is not in focus
 879 - Customizable paths for save games, save states, screenshots and patches
 880 - Controller hotplugging
 881 - Ability to store save games and active cheats within savestates
 882Bugfixes:
 883 - ARM7: Fix sign of unaligned LDRSH
 884 - ARM7: Fix decoding of some ARM ALU instructions with shifters
 885 - Debugger: Fix watchpoints in gdb
 886 - GBA: Fix warnings when creating and loading savestates
 887 - GBA: Fix Iridion II savetype
 888 - GBA BIOS: Fix misaligned CpuSet
 889 - GBA Cheats: Fix cheats setting the Action Replay version
 890 - GBA Hardware: Fix GPIO on big endian
 891 - GBA Memory: Fix DMA register writing behavior
 892 - GBA Memory: Fix DMAs triggering two cycles early
 893 - Libretro: Fix aspect ratio
 894 - Qt: Fix some potential crashes with the gamepad mapping
 895 - Qt: Fix keys being mapped incorrectly when loading configuration file
 896 - Util: Fix PowerPC PNG read/write pixel order
 897 - Util: Fix excessive memory allocation when decoding a PNG
 898 - VFS: Fix VFileReadline and remove _vfdReadline
 899Misc:
 900 - All: Improved PowerPC support
 901 - All: Fix some undefined behavior warnings
 902 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
 903 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
 904 - GBA: Implement bad I/O register loading
 905 - GBA: Allow jumping to OAM and palette RAM
 906 - GBA BIOS: Finish implementing RegisterRamReset
 907 - GBA Config: Add "override" layer for better one-time configuration
 908 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
 909 - GBA Memory: Use a dynamically sized mask for ROM memory
 910 - GBA Memory: Implement several unimplemented memory access types
 911 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
 912 - GBA RR: Starting from savestate now embeds the savegame
 913 - GBA RR: Add preliminary SRAM support for VBM loading
 914 - GBA RR: Add support for resets in movies
 915 - GBA Video: Remove lastHblank, as it is implied
 916 - Libretro: Use anonymous memory mappers for large blocks of memory
 917 - Libretro: Add install target for libretro core
 918 - Qt: Window size command line options are now supported
 919 - Qt: Increase usability of key mapper
 920 - Qt: Add 'Apply' button to settings window
 921 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
 922 - Qt: Allow use of modifier keys as input
 923 - Qt: Optimize log viewer
 924 - Qt: Added button for breaking into the GDB debugger
 925 - Qt: Add box for showing duration of rewind
 926 - SDL: Support fullscreen in SDL 1.2
 927 - SDL: Allow GBASDLAudio to be used without a thread context
 928 - Util: Use VFile for configuration
 929 - Util: Add MutexTryLock
 930
 9310.3.2: (2015-12-16)
 932Bugfixes:
 933 - ARM7: Fix STRT/STRBT
 934 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
 935 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
 936 - Libretro: Fix problems with rumble not turning off
 937 - GBA: Fix idle skip state being retained between games
 938 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
 939 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
 940 - GBA BIOS: Fix Sqrt sign
 941 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
 942 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
 943 - GBA Memory: Fix DMA behavior for SRAM accesses
 944 - GBA Memory: Fix Store8 to OBJ VRAM
 945 - GBA Memory: Fix alignment of LDM/STM on SRAM
 946 - GBA Memory: Fix unaligned out-of-bounds ROM loads
 947 - GBA Memory: Fix timing of DMAs
 948 - GBA Video: Fix _mix for 15-bit color
 949 - GBA Video: Fix OAM and palette initialization
 950 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
 951 - Qt: Use safer isLoaded check in GameController
 952 - Qt: Fix a race condition in PainterGL that could lead to a crash
 953 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
 954 - Qt: Fix font size in memory viewer
 955 - Qt: Fix a crash in the memory viewer
 956 - Qt: Add additional checks in CheatModel to prevent crashes
 957 - Qt: Fix race condition with setting sample rate
 958 - Qt: Fix crash when closing multiplayer windows
 959 - Qt: Fix resetting while paused
 960Misc:
 961 - GBA Audio: Implement missing flags on SOUNDCNT_X register
 962 - Qt: Add mute option to menu
 963
 9640.3.1: (2015-10-24)
 965Bugfixes:
 966 - ARM7: Fix instruction decoding of Thumb shifts
 967 - GBA: Deinit savegame when unloading a ROM
 968 - GBA: Fix BIOS check on big endian
 969 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
 970 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
 971 - GBA Audio: Fix audio channels being silenced at the wrong time
 972 - GBA Memory: Fix bad BIOS Load16 on big endian
 973 - GBA Memory: Fix bad Load8 on big endian
 974 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
 975 - GBA Video: Fix edge case with sprite blend modes and semitransparency
 976 - GBA Video: Fix objwin and blending interaction on sprites
 977 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
 978 - Libretro: Fix a memory leak with the render buffer
 979 - Qt: Windows no longer spawn in the top left on first launch
 980 - Qt: Fix install path of XDG desktop file with DESTDIR
 981 - Qt: Fix drag and drop on Windows
 982 - Qt: Reenable double buffering, as disabling it broke some Windows configs
 983 - VFS: Fix return values of VFileFILE.read and .write
 984Misc:
 985 - All: Reset next event to cycles instead of zero to interrupt
 986 - All: Add --version flag
 987 - ARM7: Force disable LTO on two files to work around a GCC bug
 988 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
 989 - GBA: Better memory handling with PNG savestates
 990 - GBA: Additional savestate sanity checks
 991 - GBA: Check for cycle count being too high
 992 - GBA Audio: Allow GBAAVStream to have no video callback
 993 - GBA BIOS: Implement RegisterRamReset for SIO registers
 994 - Qt: Remove useless help icons in dialogs
 995 - Qt: Prevent savestate window from opening while in multiplayer
 996 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
 997 - Qt: Dropping multiplayer windows works more cleanly now
 998
 9990.3.0: (2015-08-16)
1000Features:
1001 - Ability to hide individual background layers, or OBJs
1002 - Ability to mute individual audio channels
1003 - Palette viewer and exporter
1004 - Volume control
1005 - More shortcuts are editable (e.g. quick save/load)
1006 - Rewind now shows the frame after rewinding
1007 - Import/Export of GameShark/Action Replay snapshots
1008 - Add "Step backwards" item for single increment rewind
1009 - Deadzone estimation for game controllers
1010 - Analog inputs can be used for shortcuts
1011 - Menu items for specific solar sensor brightness levels
1012 - Remappable controls for tilt and gyroscope sensors
1013 - Status messages for actions taken while a game is running (e.g. save/load state)
1014 - Memory inspector
1015 - Screensaver can now be suspended while a game is running
1016 - Load/save the most recent savestate slot
1017 - Support varible speed (PWM) rumble
1018 - Ability to cap fast forward speed
1019 - Finer control over FPS target
1020 - Holdable shortcut for rewinding one frame at a time
1021 - Ability to boot directly into the BIOS
1022 - Preliminary support for yanking out the game pak while a game is running
1023 - Thumb-drive mode by putting a file called portable.ini in the same folder
1024 - Configurable display driver, between software and OpenGL
1025 - Undo-able savestate loading and saving
1026 - Controller profiles now store shortcut settings
1027 - Default controller profiles for several common controllers
1028 - Libretro now supports BIOS, rumble and solar sensor
1029 - Implement BIOS call Stop, for sleep mode
1030 - Automatically load patches, if found
1031 - Improved video synchronization
1032 - Configurable audio output sample rate
1033Bugfixes:
1034 - ARM7: Fix SWI and IRQ timings
1035 - ARM7: Fix Thumb MUL timing
1036 - ARM7: Fix timing of multiplies to use N cycles
1037 - ARM7: ARMHotplugDetach should call deinit
1038 - Debugger: Fix use-after-free in breakpoint clearing code
1039 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1040 - GBA: Cap audio FIFO read size during deserialization
1041 - GBA: Check for corrupted savestates when loading
1042 - GBA: Check for improperly sized savestates when loading
1043 - GBA: Check for savestates made from differently sized ROMs
1044 - GBA: Fix calls to endian-independent loadstores
1045 - GBA: Fix timing of reading from timer registers
1046 - GBA: Ensure cycles never go negative
1047 - GBA Audio: Force audio FIFOs to 32-bit
1048 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1049 - GBA Audio: Fix sample order in audio channel 3
1050 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1051 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1052 - GBA Memory: Improve Thumb open bus behavior
1053 - GBA Memory: Fix potential DMA issue when loading a savestate
1054 - GBA Memory: Fix load/store multiple video memory waitstates
1055 - GBA SIO: Fix reseting when there are SIO devices attached
1056 - GBA Video: Blended sprites should never have other effects applied
1057 - GBA Video: Fix out-of-bounds tiles in mosaic
1058 - GBA Video: Fix windows not affecting sprites
1059 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1060 - GBA Video: Fix timing on first scanline
1061 - Qt: Better cleanup when a game crashes
1062 - Qt: Fix open ROM dialog filtering for archive formats
1063 - Qt: Cap the maximum number of multiplayer windows
1064 - Qt: Fix maximum year in sensor override
1065 - Qt: Fix window being too tall after exiting fullscreen
1066 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1067 - Qt: Fix analog buttons not getting unmapped
1068 - Qt: Fix passing command line options
1069 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1070 - SDL: Fix SDL build when OpenGL is missing
1071 - Util: Allow loading IPS patches that grow the ROM
1072 - VFS: Fix resource leaks if some allocations fail
1073 - VFS: Fix line-reading to return proper values
1074 - Video: Fix an issue with very long filenames
1075 - Util: Fix formatting of floats
1076Misc:
1077 - All: Add --help flag for command line programs
1078 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1079 - All: Enable static linking for Windows
1080 - All: Enable static linking for OS X
1081 - All: Threads are now named
1082 - All: Proper handling of Unicode file paths
1083 - ARM7: Add emulation for Undefined CPU mode
1084 - ARM7: Reduce the size of the Thumb instruction table
1085 - GBA: Add status log level
1086 - GBA: GBARewind now returns how many states it has rewound
1087 - GBA: SIO logging layer
1088 - GBA BIOS: Stub out SoundBias
1089 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1090 - GBA: Don't include GBACLIDebugger struct unless needed
1091 - GBA: Savedata is now synced shortly after data finishes being written
1092 - GBA: Process multiple timer events at once, if necessary
1093 - GBA Audio: Implement audio reset for channels A/B
1094 - GBA Audio: Process multiple audio events at once, if necessary
1095 - GBA Hardware: Backport generic RTC source into core
1096 - GBA Input: Allow axes and buttons to be mapped to the same key
1097 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1098 - GBA SIO: Add a dummy driver for Normal mode
1099 - GBA Thread: Add functionality for running callbacks on the GBA thread
1100 - GBA Thread: Split GBASync into a separate file
1101 - GBA Video: Refactor software renderer into separate files
1102 - GBA Video: Slightly optimize mode 0 mosaic rendering
1103 - Debugger: Free watchpoints in addition to breakpoints
1104 - Qt: Handle saving input settings better
1105 - Qt: Move GL frame drawing back onto its own thread
1106 - Qt: Fast forward (held) option moved from Other to Emulation menu
1107 - Qt: Show version info in window title
1108 - Qt: Migrate multiplayer window handling into GBAApp
1109 - Qt: Unified file opening and saving with last location
1110 - Qt: Fix windows being resizable when they shouldn't have been
1111 - Qt: Only hide cursor in full screen
1112 - Qt: Replace pause-after-frame mutex with an atomic
1113 - Qt: Add application icon and XDG desktop files
1114 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1115 - Qt: Don't save window size when entering fullscreen
1116 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1117 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1118 - Qt: Increase usability of key mapper
1119 - Qt: Show checkmark for window sizes
1120 - Qt: Set window path to loaded ROM
1121 - Perf: Ability to load savestates immediately on launch
1122 - SDL: Properly check for initialization
1123 - SDL: Clean up initialization functions
1124 - SDL: Clean up GL context
1125 - Util: Allow disabling the threading code entirely
1126 - VFS: Add sync method to force syncing with backing
1127
11280.2.1: (2015-05-13)
1129Bugfixes:
1130 - All: Fix sanitize-deb script not cleaning up after itself
1131 - All: Fix dependencies for libavcodec on Debian-derived platforms
1132 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1133 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1134 - ARM7: Fix ARM multiply instructions when PC is a destination register
1135 - Debugger: Fix use-after-free in breakpoint clearing code
1136 - Debugger: Fix boundary conditions in tab completion
1137 - GBA: Fix timers not updating timing when writing to only the reload register
1138 - GBA: Fix rewind boundary conditions
1139 - GBA: Add initial I/O register settings for background matrix registers
1140 - GBA: Fix hang when loading a savestate if sync to video is enabled
1141 - GBA: Handle out-of-bounds I/O access
1142 - GBA: Fix bounds-checking on EEPROM access
1143 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1144 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1145 - GBA Memory: Allow SRAM to be 64kB
1146 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1147 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1148 - GBA Video: Fix second frame mode 5
1149 - Perf: Fix race condition if a game crashes immediately on start
1150 - Qt: Fix Display object leak when closing a window
1151 - Qt: Fix .deb dependencies
1152 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1153 - Qt: Fix window not regaining focus after exiting savestate window
1154 - Qt: Fix regression where video would not record if the game had already started
1155 - Qt: Fix potential crash if a gamepad causes focus to change
1156 - Qt: Fix controller axis querying
1157 - Qt: Fix multiplayer windows opening as the wrong size
1158 - Qt: Fix controllers sometimes not loading the right profile
1159 - SDL: Fix boundary conditions for joystick adjustments
1160 - SDL: Allocate properly sized input maps
1161 - SDL: Fix potential build issues when Qt and SDL2 are in use
1162 - Util: Fix resource leak in UTF-8 handling code
1163 - Util: Fix a null-pointer issue when attempting to delete a key
1164 - VFS: Fix resource leaks if some allocations fail
1165 - Video: Fix an issue with very long filenames
1166Misc:
1167 - GBA Memory: Soft-crash if jumping past the end of a ROM
1168 - Qt: Show multiplayer numbers in window title
1169 - Qt: Solar sensor can have shortcuts set
1170
11710.2.0: (2015-04-03)
1172Features:
1173 - Support for gamepad axes, e.g. analog sticks or triggers
1174 - Add scale presets for up to 6x
1175 - Settings window
1176 - Bilinear resampling option
1177 - Add option to skip BIOS start screen
1178 - List of recently opened games
1179 - Support for games using the Solar Sensor
1180 - Better audio resampling via blip-buf
1181 - Game Pak overrides dialog for setting savetype and sensor values
1182 - Support for games using the tilt sensor
1183 - Remappable shortcuts for keyboard and gamepad
1184 - Rewinding of emulation
1185 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1186 - Support IPv6
1187 - Save directory of last loaded file
1188 - Support BPS patches
1189 - Automatically detect and optimize out idle loops
1190 - Configurable game overrides
1191 - Support loading 7-Zip files
1192 - Drag and drop game loading
1193 - Cheat code support
1194 - Runtime configurable audio driver
1195 - Libretro core for use with RetroArch and other front-ends
1196 - Controller profiles for setting different bindings for different controllers
1197 - Ability to lock aspect ratio
1198 - Local link cable support
1199 - Ability to switch which game controller is in use per instance
1200 - Ability to prevent opposing directional input
1201 - Warning dialog if an unimplemented BIOS feature is called
1202 - Debugger: Add CLI "frame", frame advance command
1203 - Debugger: Add CLI functions for writing to memory
1204 - Debugger: Add CLI functions for examining memory regions
1205 - Debugger: Add CLI function for writing a register
1206Bugfixes:
1207 - ARM7: Extend prefetch by one stage
1208 - ARM7: Fix cycle counting for loads
1209 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1210 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1211 - GBA: Initialize gba.sync to null
1212 - GBA: Fix timer initialization
1213 - GBA Audio: Support 16-bit writes to FIFO audio
1214 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1215 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1216 - GBA BIOS: Fix BIOS prefetch after reset
1217 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1218 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1219 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1220 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1221 - GBA Memory: Fix cycle counting for 32-bit load/stores
1222 - GBA RR: Fix fallthrough error when reading tags from a movie
1223 - GBA Thread: Fix possible hang when loading an archive
1224 - GBA Thread: Fix possible deadlock in video sync
1225 - Perf: Fix crash when the GBA thread fails to start
1226 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1227 - Qt: Fix crash when adjusting settings after closing a game
1228 - Qt: Fix crash when starting GDB stub after closing a game
1229 - Qt: Fix patch loading while a game is running
1230 - Qt: Fix crash when loading a game after stopping GDB server
1231 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1232 - Qt: Fix crash when attempting to pause if a game is not running
1233 - SDL: Properly clean up if a game doesn't launch
1234 - Util: Fix sockets on Windows
1235Misc:
1236 - All: Enable link-time optimization
1237 - Debugger: Watchpoints now work on STM/LDM instructions
1238 - Debugger: Clean up GDB stub network interfacing
1239 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1240 - Debugger: Merge Thumb BL instructions when disassembling
1241 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1242 - Debugger: Watchpoints now report address watched (fixes #68)
1243 - Debugger: Add support for soft breakpoints
1244 - Debugger: Make I/O register names be addresses instead of values
1245 - Debugger: Rename read/write commands
1246 - GBA: Improve accuracy of event timing
1247 - GBA: Add API for getting Configuration structs for overrides and input
1248 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1249 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1250 - GBA: Move A/V stream interface into core
1251 - GBA: Savestates now take into account savedata state machines (fixes #109)
1252 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1253 - GBA Memory: Simplify memory API and use fixed bus width
1254 - GBA Thread: Make GBASyncWaitFrameStart time out
1255 - GBA Video: Start video at the last scanline instead of the first
1256 - Qt: Optimize logo drawing
1257 - Qt: Move frame upload back onto main thread
1258 - Qt: Remember window position
1259 - Qt: Double-clicking on the window toggles full screen
1260 - Util: Use proper locale for reading and writing float values
1261
12620.1.1: (2015-01-24)
1263Bugfixes:
1264 - ARM7: Fix LDM writeback to a register already written
1265 - GBA: Fix timers 2 and 3 updating incorrectly
1266 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1267 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1268 - GBA Audio: Properly initialize audio FIFO channels
1269 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1270 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1271 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1272 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1273 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1274 - GBA BIOS: Fix HuffUnComp boundary conditions
1275 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1276 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1277 - GBA Memory: Filter out top nybble of DMA addresses
1278 - GBA Memory: Properly bounds-check VRAM accesses
1279 - GBA Memory: Fix initial DMA state
1280 - GBA Thread: Allow halted games to exit cleanly
1281 - GBA Video: Fix blend issues with obscured middle layers
1282 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1283 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1284 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1285 - GBA Video: Fix sprite boundary conditions with mosaic
1286 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1287 - Qt: Fix issue with set frame sizes being the wrong height
1288 - Qt: Fix emulator crashing when full screen if a game is not running
1289 - Qt: Fix window focus issues
1290 - Qt: Properly set default video recording settings
1291 - Qt: Fix a race condition when a game crashes immediately
1292 - Qt: Fix some cases where key mapping can break if focus is adjusted
1293 - Qt: Fix crash if a game pauses before any frames are shown
1294 - Debugger: Negative PC-relative loads now properly subtract the offset
1295 - Debugger: Align PC-relative loads in Thumb
1296 - Debugger: Fix watchpoints triggering too late
1297 - Debugger: Fix binary print putting spaces between digits
1298 - Video: Ensure FFmpeg encoder has audio frames
1299 - Video: Fix uncompressed PCM audio recording
1300 - Video: Fix FFmpeg crashing when the file extension is wrong
1301 - Util: Fix SOCKET_FAILED macro
1302Misc:
1303 - GBA: Exit cleanly on FATAL if the port supports it
1304 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1305 - Qt: Disable sync to video by default
1306 - Qt: Handle a game crash without crashing
1307 - Qt: Set default log level to FATAL, ERROR and WARN
1308 - Qt: Clarify some phrasing in the menus
1309 - Qt: Clear active buttons when focus is lost
1310
13110.1.0: (2014-12-13)
1312 - Initial release