CHANGES (view raw)
10.8.0: (Future)
2Bugfixes:
3 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
4 - GBA: Reset now reloads multiboot ROMs
5 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
6Misc:
7 - GBA Savedata: EEPROM performance fixes
8 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
9 - GB Memory: Support running from blocked memory
10
110.7.0: (Future)
12Features:
13 - ELF support
14 - Game Boy Camera support
15 - Qt: Set default Game Boy colors
16 - Game Boy Printer support
17 - Super Game Boy support
18 - Customizable autofire speed
19 - Ability to set default Game Boy model
20 - Map viewer
21 - Automatic cheat loading and saving
22 - GameShark and Action Replay button support
23 - AGBPrint support
24 - Debugger: Conditional breakpoints and watchpoints
25 - Ability to select GB/GBC/SGB BIOS on console ports
26 - Optional automatic state saving/loading
27 - Access to ur0 and uma0 partitions on the Vita
28 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
29 - GBA: ARMIPS/A22i-style and ELF symbol table support
30 - Initial Switch port
31Bugfixes:
32 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
33 - GB Serialize: Fix audio state loading
34 - GB Video: Fix dot clock timing being slightly wrong
35 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
36 - ARM: Fix MSR when T bit is set
37 - GB Serialize: Fix game title check
38 - GB: Revamp IRQ handling based on new information
39 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
40 - GB Video: Fix loading states while in mode 3
41 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
42 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
43 - GB Timer: Minor accuracy improvements
44 - GB Audio: Clock frame events on DIV
45 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
46 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
47 - GBA Savedata: Fix savedata modified time updating when read-only
48 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
49 - GBA Video: Start timing mid-scanline when skipping BIOS
50 - Core: Fix audio sync breaking when interrupted
51 - Qt: Improve FPS timer stability
52 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
53 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
54 - GBA BIOS: Fix BitUnPack final byte
55 - GB I/O: DMA register is R/W
56 - GB Video: Fix SCX timing
57 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
58 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
59 - GBA Video: Make layer disabling work consistently
60 - GB: Fix IRQ disabling on the same T-cycle as an assert
61 - Core: Fix ordering events when scheduling during events
62 - GBA: Reset WAITCNT properly
63 - GBA Serialize: Fix loading states in Hblank
64 - PSP2: Fix more issues causing poor audio
65 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
66 - GB, GBA Savedata: Fix unmasking savedata crash
67 - GBA DMA: Fix temporal sorting of DMAs of different priorities
68 - FFmpeg: Fix encoding audio/video queue issues
69 - GB Serialize: Fix IRQ pending/EI pending confusion
70 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
71 - GB Audio: Fix channel 3 reset value
72 - GB Audio: Fix channel 4 initial LFSR
73 - GB, GBA Video: Don't call finishFrame twice in thread proxy
74 - GB Audio: Fix channel 1, 2 and 4 reset timing
75 - Util: Fix wrapping edge cases in RingFIFO
76 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
77 - GBA BIOS: Fix BitUnPack narrowing
78Misc:
79 - GBA Timer: Use global cycles for timers
80 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
81 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
82 - Qt: Redo GameController into multiple classes
83 - Test: Restructure test suite into multiple executables
84 - Python: Integrate tests from cinema test suite
85 - Util: Don't build crc32 if the function already exists
86 - GBA: Implement display start DMAs
87 - Qt: Prevent window from being created off-screen
88 - Qt: Add option to disable FPS display
89 - GBA: Improve multiboot image detection
90 - GB MBC: Remove erroneous bank 0 wrapping
91 - GBA Cheats: Allow multiple ROM patches in the same slot
92 - GB: Skip BIOS option now works
93 - Libretro: Add frameskip option
94 - GBA Memory: 64 MiB GBA Video cartridge support
95 - PSP2: Use system enter key by default
96 - 3DS: Remove deprecated CSND interface
97 - Qt: Options to mess around with layer placement
98 - GBA Savedata: Remove ability to disable realistic timing
99 - Qt: Add load alternate save option
100 - GB Audio: Improved audio quality
101 - GB, GBA Audio: Increase max audio volume
102 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
103 - GB Video: Darken colors in GBA mode
104 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
105 - FFmpeg: Support lossless h.264 encoding
106 - Feature: Added loading savestates from command line
107 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
108 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
109 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
110 - Core: Remove broken option for whether rewinding restores save games
111 - FFmpeg: Support lossless VP9 encoding
112 - mGUI: Add fast forward toggle
113Changes from beta 1:
114Features:
115 - Libretro: Add Game Boy cheat support
116 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
117 - Switch: Rumble support
118 - Switch: Rotation support
119 - Switch: Screen stretching options
120 - Qt: State file load/save menu options
121 - Windows installer
122 - Tile viewer now has adjustable width
123 - Python: Experimental audio API
124Bugfixes:
125 - PSP2: Fix audio crackling after fast forward
126 - PSP2: Fix audio crackling when buffer is full
127 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
128 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
129 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
130 - Switch: Fix incorrect mapping for fast forward cap
131 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
132 - Qt: Fix jumbled background when paused
133 - Qt: Fix FPS counter on Windows
134 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
135 - Qt: Fix focus issues with load/save state overlay
136 - GB Video: Fix SGB border hole size
137 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
138 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
139 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
140 - Core: Remember to deinit proxy ring FIFO
141 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
142 - Core: Reroot timing list when (de)scheduling
143 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
144 - GBA I/O: SOUNDCNT_HI is readable when sound is off
145 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
146 - Libretro: Fix adding codes with hooks
147Misc:
148 - mGUI: Add SGB border configuration option
149 - mGUI: Add support for different settings types
150 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
151 - Wii: Expose stretch configuration in settings
152 - Wii: Stretch now sets pixel-accurate mode size cap
153 - Qt: Ensure camera image is valid
154 - GB: Improved SGB2 support
155 - Libretro: Reduce rumble callbacks
156 - Debugger: Minor text fixes
157 - Qt: Debugger console history
158 - Qt: Detect presence of GL_ARB_framebuffer_object
159 - Python: Minor API improvements
160 - Qt: Minor memory view tweaks
161 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
162 - Debugger: Readability improvements (fixes mgba.io/i/1238)
163 - GB Audio: Skip frame if enabled when clock is high
164 - Res: Improve modeling of AGB/AGS screen in shaders
165
1660.7 beta 1: (2018-09-24)
167- Initial beta for 0.7
168
1690.6.3: (2018-04-14)
170Bugfixes:
171 - GB Audio: Revert unsigned audio changes
172 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
173 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
174
1750.6.2: (2018-04-03)
176Bugfixes:
177 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
178 - 3DS: Fix opening files in directory names with trailing slashes
179 - LR35902: Fix watchpoints not reporting new value
180 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
181 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
182 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
183 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
184 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
185 - GBA: Fix SharkPort saves for EEPROM games
186 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
187 - GBA BIOS: Fix incorrect exit condition in LZ77
188 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
189 - GBA Cheats: Fix slide codes not initializing properly
190 - GBA DMA: ROM reads are forced to increment
191 - GBA Hardware: RTC accuracy improvements
192 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
193 - GBA Memory: Fix copy-on-write memory leak
194 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
195 - GBA Savedata: Fix crash when resizing flash
196 - GBA Video: Force align 256-color tiles
197 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
198 - PSP2: Fix issues causing poor audio
199 - Python: Fix package directory
200 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
201 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
202 - Wii: Fix screen tear when unpausing
203 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
204Misc:
205 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
206 - GB MBC: Remove erroneous bank 0 wrapping
207 - GBA: Improve multiboot image detection
208 - PSP2: Use system enter key by default
209
2100.6.1: (2017-10-01)
211Bugfixes:
212 - GB, GBA: Fix crashes when attempting to identify null VFiles
213 - GB, GBA: Fix sync to video with frameskip
214 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
215 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
216 - GB Core: Fix palette loading when loading a foreign config
217 - GB MBC: Pocket Cam memory should be accessible without enabling
218 - GB MBC: Fix SRAM sizes 4 and 5
219 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
220 - GB MBC: Fix RTC loading when file size is off
221 - GB Memory: Initialize peripheral pointers
222 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
223 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
224 - GB Memory: Actually load latch time from savestate
225 - GB Serialize: Fix deserializing video STAT
226 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
227 - GB Video: Fix potential hang when ending mode 0
228 - GB Video: Fix read mode when enabling LCD
229 - GBA: Reset active region as needed when loading a ROM
230 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
231 - GBA BIOS: Use core's VRAM variable instead of renderer's
232 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
233 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
234 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
235 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
236 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
237 - Python: Fix importing .gb or .gba before .core
238 - Qt: Fix command line debugger closing second game
239 - Qt: Fix LOG argument order
240 - Qt: Fix timezone issues with time overrides
241 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
242 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
243Misc:
244 - CMake: Fix CPack dependencies for libpng 1.6
245 - GBA: Detect hardware for Pokémon FireRed ROM hacks
246 - GBA Cheats: Improve detection of raw cheats
247 - Qt: Don't rebuild library view if style hasn't changed
248 - Qt: Allow overrides to be saved before a game is loaded
249 - Qt: Hide mouse immediately when loading
250 - SDL: Fix 2.0.5 build on macOS under some circumstances
251 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
252
2530.6.0: (2017-07-16)
254Features:
255 - Library view
256 - Sprite viewer
257 - Debugging console
258 - Improved memory viewer
259 - Memory search
260 - Command line ability to override configuration values
261 - Add option to allow preloading the entire ROM before running
262 - Add option for whether rewinding restores save games
263 - Savestates now contain any RTC override data
264 - Add option to lock video to integer scaling
265 - LR35902: Watchpoints
266 - LR35902/GB-Z80 disassembler
267 - GB: Tile viewer
268 - GB: Video/audio channel enabling/disabling
269 - GB: Symbol table support
270 - GB MBC: Add MBC1 multicart support
271 - GBA: Support printing debug strings from inside a game
272 - GBA: Better cheat type autodetection
273 - Implement keypad interrupts
274 - Configuration of gamepad hats
275 - Video log recording for testing and bug reporting
276 - Debugger: Segment/bank support
277 - Debugger: Execution tracing
278 - Qt: German translation (by Lothar Serra Mari)
279 - Qt: Spanish translation (by Kevin López)
280 - Qt: Italian translation (by theheroGAC)
281Bugfixes:
282 - ARM7: Fix MLA/*MULL/*MLAL timing
283 - Core: Fix crash with rewind if savestates shrink
284 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
285 - Core: Fix directory sets crashing on close if base isn't properly detached
286 - FFmpeg: Fix overflow and general issues with audio encoding
287 - GB: Fix flickering when screen is strobed quickly
288 - GB: Fix STAT blocking
289 - GB MBC: Fix ROM bank overflows getting set to bank 0
290 - GB MBC: Fix swapping carts not detect new MBC
291 - GB Timer: Improve DIV reset behavior
292 - GB Timer: Fix DIV batching if TAC changes
293 - GB Video: Reset renderer when loading state
294 - GBA: Fix multiboot ROM loading
295 - GBA: Fix multiboot loading resulting in too small WRAM
296 - GBA BIOS: Implement BitUnPack
297 - GBA BIOS: Fix ArcTan sign in HLE BIOS
298 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
299 - GBA BIOS: Fix INT_MIN/-1 crash
300 - GBA Hardware: Fix crash if a savestate lies about game hardware
301 - GBA I/O: Handle audio registers specially when deserializing
302 - GBA Memory: Improve initial skipped BIOS state
303 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
304 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
305 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
306 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
307 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
308 - LR35902: Fix core never exiting with certain event patterns
309 - LR35902: Fix pc overflowing current region off-by-one
310 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
311 - OpenGL: Fix some shaders causing offset graphics
312 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
313 - Qt: Fix window icon being stretched
314 - Qt: Fix data directory path
315 - Qt: Fix timing issues on high refresh rate monitors
316 - Qt: Fix linking after some windows have been closed
317 - Qt: Fix crash when changing audio settings after a game is closed
318 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
319 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
320 - Qt: Fix game unpausing after frame advancing and refocusing
321 - SDL: Fix game crash check
322 - SDL: Fix race condition with audio thread when starting
323 - SDL: Fix showing version number
324 - Test: Fix crash when loading invalid file
325 - Test: Fix crash when fuzzing fails to load a file
326 - Test: Don't rely on core for frames elapsed
327 - Test: Fix crash when loading invalid file
328 - Test: Fix crash when fuzzing fails to load a file
329 - Tools: Fix recurring multiple times over the same library
330 - Util: Fix overflow when loading invalid UPS patches
331 - Util: Fix highest-fd socket not being returned by SocketAccept
332 - Windows: Fix VDir.rewind
333Misc:
334 - All: Add C++ header guards
335 - All: Move time.h include to common.h
336 - 3DS, PSP2, Wii: Last directory loaded is saved
337 - CMake: Add ability to just print version string
338 - Core: New, faster event timing subsystem
339 - Core: Clean up some thread state checks
340 - Core: Add generic checksum function
341 - Core: Cores can now have multiple sets of callbacks
342 - Core: Restore sleep callback
343 - Core: Move rewind diffing to its own thread
344 - Core: Ability to enumerate and modify video and audio channels
345 - Core: List memory segments in the core
346 - Core: Move savestate creation time to extdata
347 - Core: Config values can now be hexadecimal
348 - Core: Improved threading interrupted detection
349 - Debugger: Modularize CLI debugger
350 - Debugger: Make building with debugging aspects optional
351 - Debugger: Add functions for read- or write-only watchpoints
352 - Debugger: Make attaching a backend idempotent
353 - Debugger: Add mDebuggerRunFrame convenience function
354 - Feature: Move game database from flatfile to SQLite3
355 - Feature: Support ImageMagick 7
356 - Feature: Make -l option explicit
357 - FFmpeg: Return false if a file fails to open
358 - FFmpeg: Force MP4 files to YUV420P
359 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
360 - GB: Reset with initial state of DIV register
361 - GB MBC: New MBC7 implementation
362 - GB Audio: Simplify envelope code
363 - GB Audio: Improve initial envelope samples
364 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
365 - GB Video: Improved video timings
366 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
367 - GBA, GB: ROM is now unloaded if a patch is applied
368 - GBA DMA: Refactor DMA out of memory.c
369 - GBA DMA: Move DMAs to using absolute timing
370 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
371 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
372 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
373 - GBA Memory: Support reading/writing POSTFLG
374 - GBA Memory: Remove unused prefetch cruft
375 - GBA Timer: Improve accuracy of timers
376 - GBA Video: Clean up unused timers
377 - GBA Video: Allow multiple handles into the same tile cache
378 - GBA Video, GB Video: Colors are now fully scaled
379 - GBA Video: Optimize when BLD* registers are written frequently
380 - OpenGL: Add xBR-lv2 shader
381 - Qt: Move last directory setting from qt.ini to config.ini
382 - Qt: Improved HiDPI support
383 - Qt: Expose configuration directory
384 - Qt: Merge "Save" and "OK" buttons in shader options
385 - Qt: Automatically load controller profile when plugged in
386 - Qt: Rename "Resample video" option to "Bilinear filtering"
387 - Qt: Remove audio thread
388 - Qt: Remove audio buffer sizing in AudioProcessorQt
389 - Qt: Re-enable QtMultimedia on Windows
390 - Qt: Make "Mute" able to be bound to a key
391 - Qt: Add .gb/.gbc files to the extension list in Info.plist
392 - Qt: Relax hard dependency on OpenGL
393 - Qt: Better highlight active key in control binding
394 - SDL: Remove scancode key input
395 - SDL: Automatically map controllers when plugged in
396 - Test: Add a basic test suite
397 - Util: Add size counting to Table
398 - Util: Add 8-bit PNG write support
399 - Util: Tune patch-fast extent sizes
400 - VFS: Call msync when syncing mapped data
401 - VFS: Allow truncating memory chunk VFiles
402 - VFS: Fix some minor VFile issues with FILEs
403 - VFS: Optimize expanding in-memory files
404 - VFS: Add VFileFIFO for operating on circle buffers
405Changes from beta 1:
406Features:
407 - Qt: Italian translation (by theheroGAC)
408 - Qt: Updated German translation
409Bugfixes:
410 - GB Audio: Fix incorrect channel 4 iteration
411 - GB Audio: Fix zombie mode bit masking
412 - GB Serialize: Fix timer serialization
413 - GB Video: Fix LYC regression
414 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
415 - GBA Timer: Fix count-up timing overflowing timer 3
416 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
417 - Qt: Fix memory search close button (fixes mgba.io/i/769)
418 - Qt: Fix window icon being stretched
419 - Qt: Fix initial window size (fixes mgba.io/i/766)
420 - Qt: Fix data directory path
421 - Qt: Fix controls not saving on non-SDL builds
422 - Qt: Fix translation initialization (fixes mgba.io/i/776)
423 - Qt: Fix patch loading while a game is running
424 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
425 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
426 - Qt: Fix GL-less build
427 - Qt: Fix Software renderer not handling alpha bits properly
428 - Qt: Fix screen background improperly stretching
429 - SDL: Fix cheats not loading
430Misc:
431 - GB Serialize: Add MBC state serialization
432 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
433 - GBA Timer: Improve accuracy of timers
434 - PSP2: Update toolchain to use vita.cmake
435 - Qt: Add language selector
436 - Qt: Minor test fixes
437 - Qt: Move shader settings into main settings window
438 - Qt: Dismiss game crashing/failing dialogs when a new game loads
439 - Qt: Properly ship Qt translations
440 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
441
4420.6 beta 1: (2017-06-29)
443 - Initial beta for 0.6
444
4450.5.2: (2016-12-31)
446Bugfixes:
447 - All: Fix fullscreen config option being ignored
448 - ARM7: PSR mode bits should not get sign extended
449 - GB: Fix audio not being deinitialized
450 - GB: Fix crash when masking savedata
451 - GB: Properly initialize sramRealVf variable
452 - GB Audio: Fix serialization of channel 3 and NR52 properties
453 - GB Audio: Reset envelope timer when reseting sound channel
454 - GB MBC: Fix SRAM dangling pointer with RTC games
455 - GB MBC: Fix initializing MBC when no ROM is loaded
456 - GB Memory: Fix patching ROM bank 0
457 - GB Memory: Fix starting HDMAs during mode 0
458 - GB Memory: Fix HDMA5 value after DMA completes
459 - GB Video: Initialize LCDC in renderer
460 - GB Video: Hblank IRQs should mask LYC=LY IRQs
461 - GBA: Fix IRQs firing after already being cleared
462 - GBA: Only unhalt CPU if appropriate bit is set in IE
463 - GBA: Add savegame override for Crash Bandicoot 2
464 - GBA BIOS: Fix MidiKey2Freq BIOS reads
465 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
466 - GBA Cheats: Fix GameShark ROM patches
467 - GBA I/O: Mask off WAITCNT bits that cannot be written
468 - GBA Memory: Fix misaligned BIOS reads
469 - GBA Memory: Fix VCOUNT being writable
470 - GBA Video: Fix out of bounds sprite transforms
471 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
472 - Libretro: Fix disabling BIOS
473 - Libretro: Fix Game Boy savestates and audio
474 - Qt: Fix changing resolution of software renderer
475 - Qt: Fix setting overrides
476 - Qt: Fix cut off tiles and alignment issues in tile viewer
477 - Qt: Only reset window dimensions when first shown
478 - Qt: Fix Qt Multimedia audio driver on big endian
479 - Qt: Fix Apply button for key and controller configurations
480 - VFS: Fix resizing memory chunks when not needed
481 - Windows: Fix Unicode directory handling
482Misc:
483 - GB, GBA: Prevent loading null ROMs
484 - GB Audio: Initialize wave RAM to GBC values
485 - GB Memory: Reset ROM bank when loading a ROM
486 - PSP2: Improved controller rumble
487
4880.5.1: (2016-10-05)
489Bugfixes:
490 - Core: Fix importing save games as read-only
491 - FFmpeg: Fix encoding AAC
492 - GB: Fix invalid STOP behavior on Game Boy Color
493 - GB: Initialize audio properly
494 - GB: Properly clear KEY1 bit 0 when switching speeds
495 - GB: Properly unload save files when unloading a ROM
496 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
497 - GB MBC: Fix MBC7 when size is incorrectly specified
498 - GB MBC: Fix RTC access when no save file is loaded
499 - GB SIO: Don't auto-clock external shift clock
500 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
501 - GB Video: Fix video frames getting missed when LCDC is off
502 - GB Video: Clear screen when LCDC is off
503 - GBA Cheats: Fix holding onto pointers that may get invalidated
504 - GBA Cheats: Fix key-activated CodeBreaker cheats
505 - GBA Cheats: Fix uninitialized memory getting freed when saving
506 - GBA Hardware: Improve Game Boy Player rumble behavior
507 - GBA Memory: Fix several unused I/O register read values
508 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
509 - LR35902: Fix events running with the wrong cycle active
510 - Qt: Fix "close" button on Overrides view
511 - Qt: Fix saving overrides
512 - Qt: Fix directory set unloading when replacing the ROM
513 - Qt: Fix patch loading
514 - Qt: Fix crash when saving an override if a game isn't loaded
515 - Qt: Fix showing default display driver as OpenGL (force 1.x)
516 - SDL: Attach rumble in SDL frontend
517 - Util: Fix PNG identification on files too small to be a PNG
518Misc:
519 - All: Only update version info if needed
520 - All: Split out install locations for Libretro and OpenEmu
521 - FFmpeg: Encoding cleanup
522 - GB: Reset active region when reloading ROM
523 - GB Memory: Initialize RAM pattern for GBC
524 - GB Video: Improved video timings
525 - Qt: Manage window sizes slightly better
526 - Qt: Remember scale option independent of core dimensions
527
5280.5.0: (2016-09-19)
529Features:
530 - Game Boy support
531 - Support for encrypted CodeBreaker GBA cheats
532 - Emulation of Vast Fame protected GBA carts (taizou)
533 - Tile viewer
534 - Threaded rendering mode
535 - Libretro: Memory map and achievement support (leiradel)
536 - GUI: Add UI control remapping
537 - GUI: Add fast-forward
538 - Wii: 240p support
539 - 3DS: Adjustable screen darkening
540 - Ability to temporarily load a savegame
541 - Load specific files out of archives
542 - Automatic BIOS detection
543Bugfixes:
544 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
545 - Debugger: Fix GDB breakpoints
546 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
547 - GBA: Fix filehandle leak with savegames
548 - GBA: Timer 0 cannot be count up
549 - GBA: Count up timers should not count themselves
550 - GBA Memory: Fix mirror on non-overdumped Classic NES games
551 - GBA Memory: Fix ldm {pc}
552 - GBA Savedata: Fix savedata sync timer
553 - GBA Savedata: Only unmap savedata if present
554 - GBA Serialize: Savestates now properly store prefetch
555 - GBA Video: WIN0/1 take priority over OBJWIN
556 - GBA Video: Fix out-of-order OBJWIN
557 - PSP2: Fix GPU crash while exiting
558 - PSP2: Fix VSync
559 - PSP2: Fix accelerometer range
560 - PSP2: Actually load screen mode setting
561 - PSP2: Fix gyroscope direction
562 - PSP2: Delete threads after they return
563 - PSP2: Fix mapping/unmapping from not at 0
564 - Qt: Fix bug in software renderer scaling
565 - Qt: Fix hanging key press after disabling autofire
566 - Qt: Fix being unable to pause manually when using auto-pausing
567 - SDL: Fix axes being mapped wrong
568 - Util: Fix realloc semantics in utf16to8
569 - Util: Fix inserting too many items into a hash table
570 - VFS: Fix uninitialized varaible reading from 7z
571 - VFS: Fix reading multiple files from a 7z archive
572 - Wii: Fix framelimiting after a slowdown
573 - Wii: Fix garbage flash at startup
574Misc:
575 - 3DS: Use blip_add_delta_fast for a small speed improvement
576 - 3DS: Allow UTF-16 filenames
577 - 3DS: Port to using citro3D
578 - 3DS: Use system font for menus
579 - 3DS: Attempt to use Core 2 for threads
580 - 3DS: Adjustable filering
581 - 3DS: 3D banner
582 - All: Add QUIET parameter to silence CMake
583 - All: Faster memory read/write
584 - ARM7: Support forcing Thumb mode via MSR
585 - ARM7: Flush prefetch cache when loading CPSR via MSR
586 - ARM7: Clean up instruction decoding for future expandability
587 - Debugger: Support register and memory writes via GDB stub
588 - Debugger: Add software breakpoint support to gdb
589 - FFmpeg: Full support for libavcodec 56+
590 - GBA: Better debug logging if event processing breaks
591 - GBA Audio: Force audio DMAs to not increment destination
592 - GBA BIOS: Use custom ArcTan, not relying on OS
593 - GBA Hardware: Clean up dead code in GBP
594 - GBA Memory: Optimize stalling behavior
595 - GBA Memory: Optimize Load-/StoreMultiple
596 - GBA Savedata: Add realistic timing for EEPROM
597 - GBA Serialize: Savestates now store if CPU was halted
598 - GBA Video: Remove old slow path fallback
599 - GBA Video: Optimize sprite drawing
600 - GBA Video: Optimize mode 0 rendering
601 - GBA Video: Optimize compositing cases slightly
602 - GUI: Screenshot dimensions are now passed through
603 - GUI: Add back logging
604 - GUI: Only reload config if manually saved
605 - GUI: Increase scrolling speed
606 - OpenGL: Log shader compilation failure
607 - OpenGL: Add texSize uniform
608 - Qt: Make -g flag work in Qt build
609 - Qt: Simplify OpenGL context creation
610 - Qt: Thread startup improvements
611 - Qt: Make audio channel/video layer options shortcut mappable
612 - Qt: Remove some C99isms from C++ code
613 - Qt: Remove default autofire mappings
614 - Qt: Make reseting when pasued frame-accurate
615 - Qt: Rearchitect game closing codepath
616 - PSP2: Use system font for menus
617 - PSP2: Add rumble for PS TV
618 - PSP2: Add fit-to-height screen mode
619 - PSP2: Sync files per descriptor
620 - PSP2: Allow UTF-8 filenames
621 - PSP2: Screenshots are now saved into the Photo Gallery
622 - PSP2: Stop underclocking when menuing
623 - SDL: Increase default audio buffer size to 1024 samples
624 - SDL: More responsive rumble
625 - Util: Add Vector GetConstPointer
626 - Util: Add rtrim
627 - Util: Add endswith
628 - VFS: Improve zip file detection
629 - Wii: Add pixelated resample filter
630 - Windows: Add native VDir support
631 - Util: Add PRIz macro for libc versions that don't support %z
632
6330.4.1: (2016-07-11)
634Bugfixes:
635 - All: Fix several file handle leaks
636 - All: Fix instruction tables getting zeroed when linking sometimes
637 - ARM7: Fix flags on SBC/RSC
638 - ARM7: Fix setting spsr privilege bits when spsr is empty
639 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
640 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
641 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
642 - GBA Memory: Fix executing code from OBJ region of VRAM
643 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
644 - GBA Serialize: Fix loading savegames from savestates
645 - OpenGL: Correct boolean vector strcmp strings for uniforms
646 - Qt: Fix sending gameStopped twice
647 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
648 - Qt: Fix initial state of key mapping
649 - Qt: Initialize m_useBios
650 - SDL: Fix joystick initialization on BSD
651 - SDL: Fix potential joystick crash in games with rumble
652 - SDL: Fix SDL 1.2 build
653 - SDL: Fix sporadic crash when deinitializing audio
654 - Shaders: Fix AGS-001 shader with some bad drivers
655 - Util: Use closesocket on Windows
656 - Util: Fix socket bind addresses
657 - VFS: Fix reading 7z archives without rewinding first
658 - VFS: VFileFromFD should not open directories
659 - Wii: Fix tilting direction
660 - Util: Fix realloc semantics in utf16to8
661Misc:
662 - All: Allow use of external minizip library
663 - Debugger: CLI debugger now exits when end-of-stream is reached
664 - FFmpeg: Update dependencies on Ubuntu
665 - GBA: Slightly optimize GBAProcessEvents
666 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
667 - GBA Video: Null renderer should return proper register values
668 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
669 - Qt: Add preset for DualShock 4
670 - Qt: Update 360 input profile on OS X to reflect newer drivers
671 - Qt: Remove use of NaN
672 - Qt: Canonicalize file paths when loading games
673 - Qt: Add refresh button to controller editing
674 - SDL: Remove default gamepad mappings
675 - Util: Fix intermittent build failure on OS X
676 - VFS: VFile.sync now updates modified time
677
6780.4.0: (2016-02-02)
679Features:
680 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
681 - I/O viewer
682 - Booting of multiboot images
683 - Customization of GIF recording
684 - Libretro: Cheat code support
685 - Support for GLSL shaders
686 - ROM information view
687 - Support for VBA-style cheat codes
688 - Savestates now store creation timestamps
689 - Key autofire
690 - Libretro: Allow blocking opposing directional input
691 - OpenEmu core for OS X
692 - Libretro: Settings for using BIOS and skipping intro
693 - Libretro: Customizable idle loop removal
694 - Implemented cycle counting for sprite rendering
695 - Cleaner, unified settings window
696 - Added a setting for pausing when the emulator is not in focus
697 - Customizable paths for save games, save states, screenshots and patches
698 - Controller hotplugging
699 - Ability to store save games and active cheats within savestates
700Bugfixes:
701 - ARM7: Fix sign of unaligned LDRSH
702 - ARM7: Fix decoding of some ARM ALU instructions with shifters
703 - Debugger: Fix watchpoints in gdb
704 - GBA: Fix warnings when creating and loading savestates
705 - GBA: Fix Iridion II savetype
706 - GBA BIOS: Fix misaligned CpuSet
707 - GBA Cheats: Fix cheats setting the Action Replay version
708 - GBA Hardware: Fix GPIO on big endian
709 - GBA Memory: Fix DMA register writing behavior
710 - GBA Memory: Fix DMAs triggering two cycles early
711 - Libretro: Fix aspect ratio
712 - Qt: Fix some potential crashes with the gamepad mapping
713 - Qt: Fix keys being mapped incorrectly when loading configuration file
714 - Util: Fix PowerPC PNG read/write pixel order
715 - Util: Fix excessive memory allocation when decoding a PNG
716 - VFS: Fix VFileReadline and remove _vfdReadline
717Misc:
718 - All: Improved PowerPC support
719 - All: Fix some undefined behavior warnings
720 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
721 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
722 - GBA: Implement bad I/O register loading
723 - GBA: Allow jumping to OAM and palette RAM
724 - GBA BIOS: Finish implementing RegisterRamReset
725 - GBA Config: Add "override" layer for better one-time configuration
726 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
727 - GBA Memory: Use a dynamically sized mask for ROM memory
728 - GBA Memory: Implement several unimplemented memory access types
729 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
730 - GBA RR: Starting from savestate now embeds the savegame
731 - GBA RR: Add preliminary SRAM support for VBM loading
732 - GBA RR: Add support for resets in movies
733 - GBA Video: Remove lastHblank, as it is implied
734 - Libretro: Use anonymous memory mappers for large blocks of memory
735 - Libretro: Add install target for libretro core
736 - Qt: Window size command line options are now supported
737 - Qt: Increase usability of key mapper
738 - Qt: Add 'Apply' button to settings window
739 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
740 - Qt: Allow use of modifier keys as input
741 - Qt: Optimize log viewer
742 - Qt: Added button for breaking into the GDB debugger
743 - Qt: Add box for showing duration of rewind
744 - SDL: Support fullscreen in SDL 1.2
745 - SDL: Allow GBASDLAudio to be used without a thread context
746 - Util: Use VFile for configuration
747 - Util: Add MutexTryLock
748
7490.3.2: (2015-12-16)
750Bugfixes:
751 - ARM7: Fix STRT/STRBT
752 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
753 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
754 - Libretro: Fix problems with rumble not turning off
755 - GBA: Fix idle skip state being retained between games
756 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
757 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
758 - GBA BIOS: Fix Sqrt sign
759 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
760 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
761 - GBA Memory: Fix DMA behavior for SRAM accesses
762 - GBA Memory: Fix Store8 to OBJ VRAM
763 - GBA Memory: Fix alignment of LDM/STM on SRAM
764 - GBA Memory: Fix unaligned out-of-bounds ROM loads
765 - GBA Memory: Fix timing of DMAs
766 - GBA Video: Fix _mix for 15-bit color
767 - GBA Video: Fix OAM and palette initialization
768 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
769 - Qt: Use safer isLoaded check in GameController
770 - Qt: Fix a race condition in PainterGL that could lead to a crash
771 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
772 - Qt: Fix font size in memory viewer
773 - Qt: Fix a crash in the memory viewer
774 - Qt: Add additional checks in CheatModel to prevent crashes
775 - Qt: Fix race condition with setting sample rate
776 - Qt: Fix crash when closing multiplayer windows
777 - Qt: Fix resetting while paused
778Misc:
779 - GBA Audio: Implement missing flags on SOUNDCNT_X register
780 - Qt: Add mute option to menu
781
7820.3.1: (2015-10-24)
783Bugfixes:
784 - ARM7: Fix instruction decoding of Thumb shifts
785 - GBA: Deinit savegame when unloading a ROM
786 - GBA: Fix BIOS check on big endian
787 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
788 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
789 - GBA Audio: Fix audio channels being silenced at the wrong time
790 - GBA Memory: Fix bad BIOS Load16 on big endian
791 - GBA Memory: Fix bad Load8 on big endian
792 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
793 - GBA Video: Fix edge case with sprite blend modes and semitransparency
794 - GBA Video: Fix objwin and blending interaction on sprites
795 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
796 - Libretro: Fix a memory leak with the render buffer
797 - Qt: Windows no longer spawn in the top left on first launch
798 - Qt: Fix install path of XDG desktop file with DESTDIR
799 - Qt: Fix drag and drop on Windows
800 - Qt: Reenable double buffering, as disabling it broke some Windows configs
801 - VFS: Fix return values of VFileFILE.read and .write
802Misc:
803 - All: Reset next event to cycles instead of zero to interrupt
804 - All: Add --version flag
805 - ARM7: Force disable LTO on two files to work around a GCC bug
806 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
807 - GBA: Better memory handling with PNG savestates
808 - GBA: Additional savestate sanity checks
809 - GBA: Check for cycle count being too high
810 - GBA Audio: Allow GBAAVStream to have no video callback
811 - GBA BIOS: Implement RegisterRamReset for SIO registers
812 - Qt: Remove useless help icons in dialogs
813 - Qt: Prevent savestate window from opening while in multiplayer
814 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
815 - Qt: Dropping multiplayer windows works more cleanly now
816
8170.3.0: (2015-08-16)
818Features:
819 - Ability to hide individual background layers, or OBJs
820 - Ability to mute individual audio channels
821 - Palette viewer and exporter
822 - Volume control
823 - More shortcuts are editable (e.g. quick save/load)
824 - Rewind now shows the frame after rewinding
825 - Import/Export of GameShark/Action Replay snapshots
826 - Add "Step backwards" item for single increment rewind
827 - Deadzone estimation for game controllers
828 - Analog inputs can be used for shortcuts
829 - Menu items for specific solar sensor brightness levels
830 - Remappable controls for tilt and gyroscope sensors
831 - Status messages for actions taken while a game is running (e.g. save/load state)
832 - Memory inspector
833 - Screensaver can now be suspended while a game is running
834 - Load/save the most recent savestate slot
835 - Support varible speed (PWM) rumble
836 - Ability to cap fast forward speed
837 - Finer control over FPS target
838 - Holdable shortcut for rewinding one frame at a time
839 - Ability to boot directly into the BIOS
840 - Preliminary support for yanking out the game pak while a game is running
841 - Thumb-drive mode by putting a file called portable.ini in the same folder
842 - Configurable display driver, between software and OpenGL
843 - Undo-able savestate loading and saving
844 - Controller profiles now store shortcut settings
845 - Default controller profiles for several common controllers
846 - Libretro now supports BIOS, rumble and solar sensor
847 - Implement BIOS call Stop, for sleep mode
848 - Automatically load patches, if found
849 - Improved video synchronization
850 - Configurable audio output sample rate
851Bugfixes:
852 - ARM7: Fix SWI and IRQ timings
853 - ARM7: Fix Thumb MUL timing
854 - ARM7: Fix timing of multiplies to use N cycles
855 - ARM7: ARMHotplugDetach should call deinit
856 - Debugger: Fix use-after-free in breakpoint clearing code
857 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
858 - GBA: Cap audio FIFO read size during deserialization
859 - GBA: Check for corrupted savestates when loading
860 - GBA: Check for improperly sized savestates when loading
861 - GBA: Check for savestates made from differently sized ROMs
862 - GBA: Fix calls to endian-independent loadstores
863 - GBA: Fix timing of reading from timer registers
864 - GBA: Ensure cycles never go negative
865 - GBA Audio: Force audio FIFOs to 32-bit
866 - GBA Audio: Fix audio pitch changing when adjusting buffer size
867 - GBA Audio: Fix sample order in audio channel 3
868 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
869 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
870 - GBA Memory: Improve Thumb open bus behavior
871 - GBA Memory: Fix potential DMA issue when loading a savestate
872 - GBA Memory: Fix load/store multiple video memory waitstates
873 - GBA SIO: Fix reseting when there are SIO devices attached
874 - GBA Video: Blended sprites should never have other effects applied
875 - GBA Video: Fix out-of-bounds tiles in mosaic
876 - GBA Video: Fix windows not affecting sprites
877 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
878 - GBA Video: Fix timing on first scanline
879 - Qt: Better cleanup when a game crashes
880 - Qt: Fix open ROM dialog filtering for archive formats
881 - Qt: Cap the maximum number of multiplayer windows
882 - Qt: Fix maximum year in sensor override
883 - Qt: Fix window being too tall after exiting fullscreen
884 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
885 - Qt: Fix analog buttons not getting unmapped
886 - Qt: Fix passing command line options
887 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
888 - SDL: Fix SDL build when OpenGL is missing
889 - Util: Allow loading IPS patches that grow the ROM
890 - VFS: Fix resource leaks if some allocations fail
891 - VFS: Fix line-reading to return proper values
892 - Video: Fix an issue with very long filenames
893 - Util: Fix formatting of floats
894Misc:
895 - All: Add --help flag for command line programs
896 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
897 - All: Enable static linking for Windows
898 - All: Enable static linking for OS X
899 - All: Threads are now named
900 - All: Proper handling of Unicode file paths
901 - ARM7: Add emulation for Undefined CPU mode
902 - ARM7: Reduce the size of the Thumb instruction table
903 - GBA: Add status log level
904 - GBA: GBARewind now returns how many states it has rewound
905 - GBA: SIO logging layer
906 - GBA BIOS: Stub out SoundBias
907 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
908 - GBA: Don't include GBACLIDebugger struct unless needed
909 - GBA: Savedata is now synced shortly after data finishes being written
910 - GBA: Process multiple timer events at once, if necessary
911 - GBA Audio: Implement audio reset for channels A/B
912 - GBA Audio: Process multiple audio events at once, if necessary
913 - GBA Hardware: Backport generic RTC source into core
914 - GBA Input: Allow axes and buttons to be mapped to the same key
915 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
916 - GBA SIO: Add a dummy driver for Normal mode
917 - GBA Thread: Add functionality for running callbacks on the GBA thread
918 - GBA Thread: Split GBASync into a separate file
919 - GBA Video: Refactor software renderer into separate files
920 - GBA Video: Slightly optimize mode 0 mosaic rendering
921 - Debugger: Free watchpoints in addition to breakpoints
922 - Qt: Handle saving input settings better
923 - Qt: Move GL frame drawing back onto its own thread
924 - Qt: Fast forward (held) option moved from Other to Emulation menu
925 - Qt: Show version info in window title
926 - Qt: Migrate multiplayer window handling into GBAApp
927 - Qt: Unified file opening and saving with last location
928 - Qt: Fix windows being resizable when they shouldn't have been
929 - Qt: Only hide cursor in full screen
930 - Qt: Replace pause-after-frame mutex with an atomic
931 - Qt: Add application icon and XDG desktop files
932 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
933 - Qt: Don't save window size when entering fullscreen
934 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
935 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
936 - Qt: Increase usability of key mapper
937 - Qt: Show checkmark for window sizes
938 - Qt: Set window path to loaded ROM
939 - Perf: Ability to load savestates immediately on launch
940 - SDL: Properly check for initialization
941 - SDL: Clean up initialization functions
942 - SDL: Clean up GL context
943 - Util: Allow disabling the threading code entirely
944 - VFS: Add sync method to force syncing with backing
945
9460.2.1: (2015-05-13)
947Bugfixes:
948 - All: Fix sanitize-deb script not cleaning up after itself
949 - All: Fix dependencies for libavcodec on Debian-derived platforms
950 - ARM7: Handle writeback for PC in addressing modes 2 and 3
951 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
952 - ARM7: Fix ARM multiply instructions when PC is a destination register
953 - Debugger: Fix use-after-free in breakpoint clearing code
954 - Debugger: Fix boundary conditions in tab completion
955 - GBA: Fix timers not updating timing when writing to only the reload register
956 - GBA: Fix rewind boundary conditions
957 - GBA: Add initial I/O register settings for background matrix registers
958 - GBA: Fix hang when loading a savestate if sync to video is enabled
959 - GBA: Handle out-of-bounds I/O access
960 - GBA: Fix bounds-checking on EEPROM access
961 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
962 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
963 - GBA Memory: Allow SRAM to be 64kB
964 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
965 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
966 - GBA Video: Fix second frame mode 5
967 - Perf: Fix race condition if a game crashes immediately on start
968 - Qt: Fix Display object leak when closing a window
969 - Qt: Fix .deb dependencies
970 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
971 - Qt: Fix window not regaining focus after exiting savestate window
972 - Qt: Fix regression where video would not record if the game had already started
973 - Qt: Fix potential crash if a gamepad causes focus to change
974 - Qt: Fix controller axis querying
975 - Qt: Fix multiplayer windows opening as the wrong size
976 - Qt: Fix controllers sometimes not loading the right profile
977 - SDL: Fix boundary conditions for joystick adjustments
978 - SDL: Allocate properly sized input maps
979 - SDL: Fix potential build issues when Qt and SDL2 are in use
980 - Util: Fix resource leak in UTF-8 handling code
981 - Util: Fix a null-pointer issue when attempting to delete a key
982 - VFS: Fix resource leaks if some allocations fail
983 - Video: Fix an issue with very long filenames
984Misc:
985 - GBA Memory: Soft-crash if jumping past the end of a ROM
986 - Qt: Show multiplayer numbers in window title
987 - Qt: Solar sensor can have shortcuts set
988
9890.2.0: (2015-04-03)
990Features:
991 - Support for gamepad axes, e.g. analog sticks or triggers
992 - Add scale presets for up to 6x
993 - Settings window
994 - Bilinear resampling option
995 - Add option to skip BIOS start screen
996 - List of recently opened games
997 - Support for games using the Solar Sensor
998 - Better audio resampling via blip-buf
999 - Game Pak overrides dialog for setting savetype and sensor values
1000 - Support for games using the tilt sensor
1001 - Remappable shortcuts for keyboard and gamepad
1002 - Rewinding of emulation
1003 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1004 - Support IPv6
1005 - Save directory of last loaded file
1006 - Support BPS patches
1007 - Automatically detect and optimize out idle loops
1008 - Configurable game overrides
1009 - Support loading 7-Zip files
1010 - Drag and drop game loading
1011 - Cheat code support
1012 - Runtime configurable audio driver
1013 - Libretro core for use with RetroArch and other front-ends
1014 - Controller profiles for setting different bindings for different controllers
1015 - Ability to lock aspect ratio
1016 - Local link cable support
1017 - Ability to switch which game controller is in use per instance
1018 - Ability to prevent opposing directional input
1019 - Warning dialog if an unimplemented BIOS feature is called
1020 - Debugger: Add CLI "frame", frame advance command
1021 - Debugger: Add CLI functions for writing to memory
1022 - Debugger: Add CLI functions for examining memory regions
1023 - Debugger: Add CLI function for writing a register
1024Bugfixes:
1025 - ARM7: Extend prefetch by one stage
1026 - ARM7: Fix cycle counting for loads
1027 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1028 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1029 - GBA: Initialize gba.sync to null
1030 - GBA: Fix timer initialization
1031 - GBA Audio: Support 16-bit writes to FIFO audio
1032 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1033 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1034 - GBA BIOS: Fix BIOS prefetch after reset
1035 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1036 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1037 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1038 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1039 - GBA Memory: Fix cycle counting for 32-bit load/stores
1040 - GBA RR: Fix fallthrough error when reading tags from a movie
1041 - GBA Thread: Fix possible hang when loading an archive
1042 - GBA Thread: Fix possible deadlock in video sync
1043 - Perf: Fix crash when the GBA thread fails to start
1044 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1045 - Qt: Fix crash when adjusting settings after closing a game
1046 - Qt: Fix crash when starting GDB stub after closing a game
1047 - Qt: Fix patch loading while a game is running
1048 - Qt: Fix crash when loading a game after stopping GDB server
1049 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1050 - Qt: Fix crash when attempting to pause if a game is not running
1051 - SDL: Properly clean up if a game doesn't launch
1052 - Util: Fix sockets on Windows
1053Misc:
1054 - All: Enable link-time optimization
1055 - Debugger: Watchpoints now work on STM/LDM instructions
1056 - Debugger: Clean up GDB stub network interfacing
1057 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1058 - Debugger: Merge Thumb BL instructions when disassembling
1059 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1060 - Debugger: Watchpoints now report address watched (fixes #68)
1061 - Debugger: Add support for soft breakpoints
1062 - Debugger: Make I/O register names be addresses instead of values
1063 - Debugger: Rename read/write commands
1064 - GBA: Improve accuracy of event timing
1065 - GBA: Add API for getting Configuration structs for overrides and input
1066 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1067 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1068 - GBA: Move A/V stream interface into core
1069 - GBA: Savestates now take into account savedata state machines (fixes #109)
1070 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1071 - GBA Memory: Simplify memory API and use fixed bus width
1072 - GBA Thread: Make GBASyncWaitFrameStart time out
1073 - GBA Video: Start video at the last scanline instead of the first
1074 - Qt: Optimize logo drawing
1075 - Qt: Move frame upload back onto main thread
1076 - Qt: Remember window position
1077 - Qt: Double-clicking on the window toggles full screen
1078 - Util: Use proper locale for reading and writing float values
1079
10800.1.1: (2015-01-24)
1081Bugfixes:
1082 - ARM7: Fix LDM writeback to a register already written
1083 - GBA: Fix timers 2 and 3 updating incorrectly
1084 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1085 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1086 - GBA Audio: Properly initialize audio FIFO channels
1087 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1088 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1089 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1090 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1091 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1092 - GBA BIOS: Fix HuffUnComp boundary conditions
1093 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1094 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1095 - GBA Memory: Filter out top nybble of DMA addresses
1096 - GBA Memory: Properly bounds-check VRAM accesses
1097 - GBA Memory: Fix initial DMA state
1098 - GBA Thread: Allow halted games to exit cleanly
1099 - GBA Video: Fix blend issues with obscured middle layers
1100 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1101 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1102 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1103 - GBA Video: Fix sprite boundary conditions with mosaic
1104 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1105 - Qt: Fix issue with set frame sizes being the wrong height
1106 - Qt: Fix emulator crashing when full screen if a game is not running
1107 - Qt: Fix window focus issues
1108 - Qt: Properly set default video recording settings
1109 - Qt: Fix a race condition when a game crashes immediately
1110 - Qt: Fix some cases where key mapping can break if focus is adjusted
1111 - Qt: Fix crash if a game pauses before any frames are shown
1112 - Debugger: Negative PC-relative loads now properly subtract the offset
1113 - Debugger: Align PC-relative loads in Thumb
1114 - Debugger: Fix watchpoints triggering too late
1115 - Debugger: Fix binary print putting spaces between digits
1116 - Video: Ensure FFmpeg encoder has audio frames
1117 - Video: Fix uncompressed PCM audio recording
1118 - Video: Fix FFmpeg crashing when the file extension is wrong
1119 - Util: Fix SOCKET_FAILED macro
1120Misc:
1121 - GBA: Exit cleanly on FATAL if the port supports it
1122 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1123 - Qt: Disable sync to video by default
1124 - Qt: Handle a game crash without crashing
1125 - Qt: Set default log level to FATAL, ERROR and WARN
1126 - Qt: Clarify some phrasing in the menus
1127 - Qt: Clear active buttons when focus is lost
1128
11290.1.0: (2014-12-13)
1130 - Initial release