all repos — mgba @ 3dc30a13d19fb536c1f348bc8c227bb40cbfc962

mGBA Game Boy Advance Emulator

CHANGES (view raw)

   10.8.0: (Future)
   2Bugfixes:
   3 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
   4 - GBA: Reset now reloads multiboot ROMs
   5 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
   6Misc:
   7 - GBA Savedata: EEPROM performance fixes
   8 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
   9 - GB Memory: Support running from blocked memory
  10
  110.7.0: (Future)
  12Features:
  13 - ELF support
  14 - Game Boy Camera support
  15 - Qt: Set default Game Boy colors
  16 - Game Boy Printer support
  17 - Super Game Boy support
  18 - Customizable autofire speed
  19 - Ability to set default Game Boy model
  20 - Map viewer
  21 - Automatic cheat loading and saving
  22 - GameShark and Action Replay button support
  23 - AGBPrint support
  24 - Debugger: Conditional breakpoints and watchpoints
  25 - Ability to select GB/GBC/SGB BIOS on console ports
  26 - Optional automatic state saving/loading
  27 - Access to ur0 and uma0 partitions on the Vita
  28 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
  29 - GBA: ARMIPS/A22i-style and ELF symbol table support
  30 - Initial Switch port
  31Bugfixes:
  32 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
  33 - GB Serialize: Fix audio state loading
  34 - GB Video: Fix dot clock timing being slightly wrong
  35 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
  36 - ARM: Fix MSR when T bit is set
  37 - GB Serialize: Fix game title check
  38 - GB: Revamp IRQ handling based on new information
  39 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
  40 - GB Video: Fix loading states while in mode 3
  41 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
  42 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
  43 - GB Timer: Minor accuracy improvements
  44 - GB Audio: Clock frame events on DIV
  45 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
  46 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
  47 - GBA Savedata: Fix savedata modified time updating when read-only
  48 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
  49 - GBA Video: Start timing mid-scanline when skipping BIOS
  50 - Core: Fix audio sync breaking when interrupted
  51 - Qt: Improve FPS timer stability
  52 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
  53 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
  54 - GBA BIOS: Fix BitUnPack final byte
  55 - GB I/O: DMA register is R/W
  56 - GB Video: Fix SCX timing
  57 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
  58 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
  59 - GBA Video: Make layer disabling work consistently
  60 - GB: Fix IRQ disabling on the same T-cycle as an assert
  61 - Core: Fix ordering events when scheduling during events
  62 - GBA: Reset WAITCNT properly
  63 - GBA Serialize: Fix loading states in Hblank
  64 - PSP2: Fix more issues causing poor audio
  65 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
  66 - GB, GBA Savedata: Fix unmasking savedata crash
  67 - GBA DMA: Fix temporal sorting of DMAs of different priorities
  68 - FFmpeg: Fix encoding audio/video queue issues
  69 - GB Serialize: Fix IRQ pending/EI pending confusion
  70 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
  71 - GB Audio: Fix channel 3 reset value
  72 - GB Audio: Fix channel 4 initial LFSR
  73 - GB, GBA Video: Don't call finishFrame twice in thread proxy
  74 - GB Audio: Fix channel 1, 2 and 4 reset timing
  75 - Util: Fix wrapping edge cases in RingFIFO
  76 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
  77 - GBA BIOS: Fix BitUnPack narrowing
  78Misc:
  79 - GBA Timer: Use global cycles for timers
  80 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
  81 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
  82 - Qt: Redo GameController into multiple classes
  83 - Test: Restructure test suite into multiple executables
  84 - Python: Integrate tests from cinema test suite
  85 - Util: Don't build crc32 if the function already exists
  86 - GBA: Implement display start DMAs
  87 - Qt: Prevent window from being created off-screen
  88 - Qt: Add option to disable FPS display
  89 - GBA: Improve multiboot image detection
  90 - GB MBC: Remove erroneous bank 0 wrapping
  91 - GBA Cheats: Allow multiple ROM patches in the same slot
  92 - GB: Skip BIOS option now works
  93 - Libretro: Add frameskip option
  94 - GBA Memory: 64 MiB GBA Video cartridge support
  95 - PSP2: Use system enter key by default
  96 - 3DS: Remove deprecated CSND interface
  97 - Qt: Options to mess around with layer placement
  98 - GBA Savedata: Remove ability to disable realistic timing
  99 - Qt: Add load alternate save option
 100 - GB Audio: Improved audio quality
 101 - GB, GBA Audio: Increase max audio volume
 102 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
 103 - GB Video: Darken colors in GBA mode
 104 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
 105 - FFmpeg: Support lossless h.264 encoding
 106 - Feature: Added loading savestates from command line
 107 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
 108 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
 109 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
 110 - Core: Remove broken option for whether rewinding restores save games
 111 - FFmpeg: Support lossless VP9 encoding
 112 - mGUI: Add fast forward toggle
 113Changes from beta 1:
 114Features:
 115 - Libretro: Add Game Boy cheat support
 116 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
 117 - Switch: Rumble support
 118 - Switch: Rotation support
 119 - Switch: Screen stretching options
 120 - Qt: State file load/save menu options
 121 - Windows installer
 122 - Tile viewer now has adjustable width
 123 - Python: Experimental audio API
 124Bugfixes:
 125 - PSP2: Fix audio crackling after fast forward
 126 - PSP2: Fix audio crackling when buffer is full
 127 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
 128 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
 129 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
 130 - Switch: Fix incorrect mapping for fast forward cap
 131 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
 132 - Qt: Fix jumbled background when paused
 133 - Qt: Fix FPS counter on Windows
 134 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
 135 - Qt: Fix focus issues with load/save state overlay
 136 - GB Video: Fix SGB border hole size
 137 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
 138 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
 139 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
 140 - Core: Remember to deinit proxy ring FIFO
 141 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
 142 - Core: Reroot timing list when (de)scheduling
 143 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
 144 - GBA I/O: SOUNDCNT_HI is readable when sound is off
 145 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
 146 - Libretro: Fix adding codes with hooks
 147Misc:
 148 - mGUI: Add SGB border configuration option
 149 - mGUI: Add support for different settings types
 150 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
 151 - Wii: Expose stretch configuration in settings
 152 - Wii: Stretch now sets pixel-accurate mode size cap
 153 - Qt: Ensure camera image is valid
 154 - GB: Improved SGB2 support
 155 - Libretro: Reduce rumble callbacks
 156 - Debugger: Minor text fixes
 157 - Qt: Debugger console history
 158 - Qt: Detect presence of GL_ARB_framebuffer_object
 159 - Python: Minor API improvements
 160 - Qt: Minor memory view tweaks
 161 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
 162 - Debugger: Readability improvements (fixes mgba.io/i/1238)
 163 - GB Audio: Skip frame if enabled when clock is high
 164 - Res: Improve modeling of AGB/AGS screen in shaders
 165
 1660.7 beta 1: (2018-09-24)
 167- Initial beta for 0.7
 168
 1690.6.3: (2018-04-14)
 170Bugfixes:
 171 - GB Audio: Revert unsigned audio changes
 172 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
 173 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
 174
 1750.6.2: (2018-04-03)
 176Bugfixes:
 177 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
 178 - 3DS: Fix opening files in directory names with trailing slashes
 179 - LR35902: Fix watchpoints not reporting new value
 180 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
 181 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
 182 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
 183 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
 184 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
 185 - GBA: Fix SharkPort saves for EEPROM games
 186 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
 187 - GBA BIOS: Fix incorrect exit condition in LZ77
 188 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
 189 - GBA Cheats: Fix slide codes not initializing properly
 190 - GBA DMA: ROM reads are forced to increment
 191 - GBA Hardware: RTC accuracy improvements
 192 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
 193 - GBA Memory: Fix copy-on-write memory leak
 194 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
 195 - GBA Savedata: Fix crash when resizing flash
 196 - GBA Video: Force align 256-color tiles
 197 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
 198 - PSP2: Fix issues causing poor audio
 199 - Python: Fix package directory
 200 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
 201 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
 202 - Wii: Fix screen tear when unpausing
 203 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
 204Misc:
 205 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
 206 - GB MBC: Remove erroneous bank 0 wrapping
 207 - GBA: Improve multiboot image detection
 208 - PSP2: Use system enter key by default
 209
 2100.6.1: (2017-10-01)
 211Bugfixes:
 212 - GB, GBA: Fix crashes when attempting to identify null VFiles
 213 - GB, GBA: Fix sync to video with frameskip
 214 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
 215 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
 216 - GB Core: Fix palette loading when loading a foreign config
 217 - GB MBC: Pocket Cam memory should be accessible without enabling
 218 - GB MBC: Fix SRAM sizes 4 and 5
 219 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
 220 - GB MBC: Fix RTC loading when file size is off
 221 - GB Memory: Initialize peripheral pointers
 222 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
 223 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
 224 - GB Memory: Actually load latch time from savestate
 225 - GB Serialize: Fix deserializing video STAT
 226 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
 227 - GB Video: Fix potential hang when ending mode 0
 228 - GB Video: Fix read mode when enabling LCD
 229 - GBA: Reset active region as needed when loading a ROM
 230 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
 231 - GBA BIOS: Use core's VRAM variable instead of renderer's
 232 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
 233 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
 234 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
 235 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
 236 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
 237 - Python: Fix importing .gb or .gba before .core
 238 - Qt: Fix command line debugger closing second game
 239 - Qt: Fix LOG argument order
 240 - Qt: Fix timezone issues with time overrides
 241 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
 242 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
 243Misc:
 244 - CMake: Fix CPack dependencies for libpng 1.6
 245 - GBA: Detect hardware for Pokémon FireRed ROM hacks
 246 - GBA Cheats: Improve detection of raw cheats
 247 - Qt: Don't rebuild library view if style hasn't changed
 248 - Qt: Allow overrides to be saved before a game is loaded
 249 - Qt: Hide mouse immediately when loading
 250 - SDL: Fix 2.0.5 build on macOS under some circumstances
 251 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
 252
 2530.6.0: (2017-07-16)
 254Features:
 255 - Library view
 256 - Sprite viewer
 257 - Debugging console
 258 - Improved memory viewer
 259 - Memory search
 260 - Command line ability to override configuration values
 261 - Add option to allow preloading the entire ROM before running
 262 - Add option for whether rewinding restores save games
 263 - Savestates now contain any RTC override data
 264 - Add option to lock video to integer scaling
 265 - LR35902: Watchpoints
 266 - LR35902/GB-Z80 disassembler
 267 - GB: Tile viewer
 268 - GB: Video/audio channel enabling/disabling
 269 - GB: Symbol table support
 270 - GB MBC: Add MBC1 multicart support
 271 - GBA: Support printing debug strings from inside a game
 272 - GBA: Better cheat type autodetection
 273 - Implement keypad interrupts
 274 - Configuration of gamepad hats
 275 - Video log recording for testing and bug reporting
 276 - Debugger: Segment/bank support
 277 - Debugger: Execution tracing
 278 - Qt: German translation (by Lothar Serra Mari)
 279 - Qt: Spanish translation (by Kevin López)
 280 - Qt: Italian translation (by theheroGAC)
 281Bugfixes:
 282 - ARM7: Fix MLA/*MULL/*MLAL timing
 283 - Core: Fix crash with rewind if savestates shrink
 284 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
 285 - Core: Fix directory sets crashing on close if base isn't properly detached
 286 - FFmpeg: Fix overflow and general issues with audio encoding
 287 - GB: Fix flickering when screen is strobed quickly
 288 - GB: Fix STAT blocking
 289 - GB MBC: Fix ROM bank overflows getting set to bank 0
 290 - GB MBC: Fix swapping carts not detect new MBC
 291 - GB Timer: Improve DIV reset behavior
 292 - GB Timer: Fix DIV batching if TAC changes
 293 - GB Video: Reset renderer when loading state
 294 - GBA: Fix multiboot ROM loading
 295 - GBA: Fix multiboot loading resulting in too small WRAM
 296 - GBA BIOS: Implement BitUnPack
 297 - GBA BIOS: Fix ArcTan sign in HLE BIOS
 298 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
 299 - GBA BIOS: Fix INT_MIN/-1 crash
 300 - GBA Hardware: Fix crash if a savestate lies about game hardware
 301 - GBA I/O: Handle audio registers specially when deserializing
 302 - GBA Memory: Improve initial skipped BIOS state
 303 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 304 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
 305 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
 306 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
 307 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 308 - LR35902: Fix core never exiting with certain event patterns
 309 - LR35902: Fix pc overflowing current region off-by-one
 310 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
 311 - OpenGL: Fix some shaders causing offset graphics
 312 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
 313 - Qt: Fix window icon being stretched
 314 - Qt: Fix data directory path
 315 - Qt: Fix timing issues on high refresh rate monitors
 316 - Qt: Fix linking after some windows have been closed
 317 - Qt: Fix crash when changing audio settings after a game is closed
 318 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
 319 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
 320 - Qt: Fix game unpausing after frame advancing and refocusing
 321 - SDL: Fix game crash check
 322 - SDL: Fix race condition with audio thread when starting
 323 - SDL: Fix showing version number
 324 - Test: Fix crash when loading invalid file
 325 - Test: Fix crash when fuzzing fails to load a file
 326 - Test: Don't rely on core for frames elapsed
 327 - Test: Fix crash when loading invalid file
 328 - Test: Fix crash when fuzzing fails to load a file
 329 - Tools: Fix recurring multiple times over the same library
 330 - Util: Fix overflow when loading invalid UPS patches
 331 - Util: Fix highest-fd socket not being returned by SocketAccept
 332 - Windows: Fix VDir.rewind
 333Misc:
 334 - All: Add C++ header guards
 335 - All: Move time.h include to common.h
 336 - 3DS, PSP2, Wii: Last directory loaded is saved
 337 - CMake: Add ability to just print version string
 338 - Core: New, faster event timing subsystem
 339 - Core: Clean up some thread state checks
 340 - Core: Add generic checksum function
 341 - Core: Cores can now have multiple sets of callbacks
 342 - Core: Restore sleep callback
 343 - Core: Move rewind diffing to its own thread
 344 - Core: Ability to enumerate and modify video and audio channels
 345 - Core: List memory segments in the core
 346 - Core: Move savestate creation time to extdata
 347 - Core: Config values can now be hexadecimal
 348 - Core: Improved threading interrupted detection
 349 - Debugger: Modularize CLI debugger
 350 - Debugger: Make building with debugging aspects optional
 351 - Debugger: Add functions for read- or write-only watchpoints
 352 - Debugger: Make attaching a backend idempotent
 353 - Debugger: Add mDebuggerRunFrame convenience function
 354 - Feature: Move game database from flatfile to SQLite3
 355 - Feature: Support ImageMagick 7
 356 - Feature: Make -l option explicit
 357 - FFmpeg: Return false if a file fails to open
 358 - FFmpeg: Force MP4 files to YUV420P
 359 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
 360 - GB: Reset with initial state of DIV register
 361 - GB MBC: New MBC7 implementation
 362 - GB Audio: Simplify envelope code
 363 - GB Audio: Improve initial envelope samples
 364 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
 365 - GB Video: Improved video timings
 366 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
 367 - GBA, GB: ROM is now unloaded if a patch is applied
 368 - GBA DMA: Refactor DMA out of memory.c
 369 - GBA DMA: Move DMAs to using absolute timing
 370 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
 371 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
 372 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 373 - GBA Memory: Support reading/writing POSTFLG
 374 - GBA Memory: Remove unused prefetch cruft
 375 - GBA Timer: Improve accuracy of timers
 376 - GBA Video: Clean up unused timers
 377 - GBA Video: Allow multiple handles into the same tile cache
 378 - GBA Video, GB Video: Colors are now fully scaled
 379 - GBA Video: Optimize when BLD* registers are written frequently
 380 - OpenGL: Add xBR-lv2 shader
 381 - Qt: Move last directory setting from qt.ini to config.ini
 382 - Qt: Improved HiDPI support
 383 - Qt: Expose configuration directory
 384 - Qt: Merge "Save" and "OK" buttons in shader options
 385 - Qt: Automatically load controller profile when plugged in
 386 - Qt: Rename "Resample video" option to "Bilinear filtering"
 387 - Qt: Remove audio thread
 388 - Qt: Remove audio buffer sizing in AudioProcessorQt
 389 - Qt: Re-enable QtMultimedia on Windows
 390 - Qt: Make "Mute" able to be bound to a key
 391 - Qt: Add .gb/.gbc files to the extension list in Info.plist
 392 - Qt: Relax hard dependency on OpenGL
 393 - Qt: Better highlight active key in control binding
 394 - SDL: Remove scancode key input
 395 - SDL: Automatically map controllers when plugged in
 396 - Test: Add a basic test suite
 397 - Util: Add size counting to Table
 398 - Util: Add 8-bit PNG write support
 399 - Util: Tune patch-fast extent sizes
 400 - VFS: Call msync when syncing mapped data
 401 - VFS: Allow truncating memory chunk VFiles
 402 - VFS: Fix some minor VFile issues with FILEs
 403 - VFS: Optimize expanding in-memory files
 404 - VFS: Add VFileFIFO for operating on circle buffers
 405Changes from beta 1:
 406Features:
 407 - Qt: Italian translation (by theheroGAC)
 408 - Qt: Updated German translation
 409Bugfixes:
 410 - GB Audio: Fix incorrect channel 4 iteration
 411 - GB Audio: Fix zombie mode bit masking
 412 - GB Serialize: Fix timer serialization
 413 - GB Video: Fix LYC regression
 414 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
 415 - GBA Timer: Fix count-up timing overflowing timer 3
 416 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
 417 - Qt: Fix memory search close button (fixes mgba.io/i/769)
 418 - Qt: Fix window icon being stretched
 419 - Qt: Fix initial window size (fixes mgba.io/i/766)
 420 - Qt: Fix data directory path
 421 - Qt: Fix controls not saving on non-SDL builds
 422 - Qt: Fix translation initialization (fixes mgba.io/i/776)
 423 - Qt: Fix patch loading while a game is running
 424 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
 425 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
 426 - Qt: Fix GL-less build
 427 - Qt: Fix Software renderer not handling alpha bits properly
 428 - Qt: Fix screen background improperly stretching
 429 - SDL: Fix cheats not loading
 430Misc:
 431 - GB Serialize: Add MBC state serialization
 432 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
 433 - GBA Timer: Improve accuracy of timers
 434 - PSP2: Update toolchain to use vita.cmake
 435 - Qt: Add language selector
 436 - Qt: Minor test fixes
 437 - Qt: Move shader settings into main settings window
 438 - Qt: Dismiss game crashing/failing dialogs when a new game loads
 439 - Qt: Properly ship Qt translations
 440 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
 441
 4420.6 beta 1: (2017-06-29)
 443 - Initial beta for 0.6
 444
 4450.5.2: (2016-12-31)
 446Bugfixes:
 447 - All: Fix fullscreen config option being ignored
 448 - ARM7: PSR mode bits should not get sign extended
 449 - GB: Fix audio not being deinitialized
 450 - GB: Fix crash when masking savedata
 451 - GB: Properly initialize sramRealVf variable
 452 - GB Audio: Fix serialization of channel 3 and NR52 properties
 453 - GB Audio: Reset envelope timer when reseting sound channel
 454 - GB MBC: Fix SRAM dangling pointer with RTC games
 455 - GB MBC: Fix initializing MBC when no ROM is loaded
 456 - GB Memory: Fix patching ROM bank 0
 457 - GB Memory: Fix starting HDMAs during mode 0
 458 - GB Memory: Fix HDMA5 value after DMA completes
 459 - GB Video: Initialize LCDC in renderer
 460 - GB Video: Hblank IRQs should mask LYC=LY IRQs
 461 - GBA: Fix IRQs firing after already being cleared
 462 - GBA: Only unhalt CPU if appropriate bit is set in IE
 463 - GBA: Add savegame override for Crash Bandicoot 2
 464 - GBA BIOS: Fix MidiKey2Freq BIOS reads
 465 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
 466 - GBA Cheats: Fix GameShark ROM patches
 467 - GBA I/O: Mask off WAITCNT bits that cannot be written
 468 - GBA Memory: Fix misaligned BIOS reads
 469 - GBA Memory: Fix VCOUNT being writable
 470 - GBA Video: Fix out of bounds sprite transforms
 471 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
 472 - Libretro: Fix disabling BIOS
 473 - Libretro: Fix Game Boy savestates and audio
 474 - Qt: Fix changing resolution of software renderer
 475 - Qt: Fix setting overrides
 476 - Qt: Fix cut off tiles and alignment issues in tile viewer
 477 - Qt: Only reset window dimensions when first shown
 478 - Qt: Fix Qt Multimedia audio driver on big endian
 479 - Qt: Fix Apply button for key and controller configurations
 480 - VFS: Fix resizing memory chunks when not needed
 481 - Windows: Fix Unicode directory handling
 482Misc:
 483 - GB, GBA: Prevent loading null ROMs
 484 - GB Audio: Initialize wave RAM to GBC values
 485 - GB Memory: Reset ROM bank when loading a ROM
 486 - PSP2: Improved controller rumble
 487
 4880.5.1: (2016-10-05)
 489Bugfixes:
 490 - Core: Fix importing save games as read-only
 491 - FFmpeg: Fix encoding AAC
 492 - GB: Fix invalid STOP behavior on Game Boy Color
 493 - GB: Initialize audio properly
 494 - GB: Properly clear KEY1 bit 0 when switching speeds
 495 - GB: Properly unload save files when unloading a ROM
 496 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
 497 - GB MBC: Fix MBC7 when size is incorrectly specified
 498 - GB MBC: Fix RTC access when no save file is loaded
 499 - GB SIO: Don't auto-clock external shift clock
 500 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
 501 - GB Video: Fix video frames getting missed when LCDC is off
 502 - GB Video: Clear screen when LCDC is off
 503 - GBA Cheats: Fix holding onto pointers that may get invalidated
 504 - GBA Cheats: Fix key-activated CodeBreaker cheats
 505 - GBA Cheats: Fix uninitialized memory getting freed when saving
 506 - GBA Hardware: Improve Game Boy Player rumble behavior
 507 - GBA Memory: Fix several unused I/O register read values
 508 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
 509 - LR35902: Fix events running with the wrong cycle active
 510 - Qt: Fix "close" button on Overrides view
 511 - Qt: Fix saving overrides
 512 - Qt: Fix directory set unloading when replacing the ROM
 513 - Qt: Fix patch loading
 514 - Qt: Fix crash when saving an override if a game isn't loaded
 515 - Qt: Fix showing default display driver as OpenGL (force 1.x)
 516 - SDL: Attach rumble in SDL frontend
 517 - Util: Fix PNG identification on files too small to be a PNG
 518Misc:
 519 - All: Only update version info if needed
 520 - All: Split out install locations for Libretro and OpenEmu
 521 - FFmpeg: Encoding cleanup
 522 - GB: Reset active region when reloading ROM
 523 - GB Memory: Initialize RAM pattern for GBC
 524 - GB Video: Improved video timings
 525 - Qt: Manage window sizes slightly better
 526 - Qt: Remember scale option independent of core dimensions
 527
 5280.5.0: (2016-09-19)
 529Features:
 530 - Game Boy support
 531 - Support for encrypted CodeBreaker GBA cheats
 532 - Emulation of Vast Fame protected GBA carts (taizou)
 533 - Tile viewer
 534 - Threaded rendering mode
 535 - Libretro: Memory map and achievement support (leiradel)
 536 - GUI: Add UI control remapping
 537 - GUI: Add fast-forward
 538 - Wii: 240p support
 539 - 3DS: Adjustable screen darkening
 540 - Ability to temporarily load a savegame
 541 - Load specific files out of archives
 542 - Automatic BIOS detection
 543Bugfixes:
 544 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 545 - Debugger: Fix GDB breakpoints
 546 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
 547 - GBA: Fix filehandle leak with savegames
 548 - GBA: Timer 0 cannot be count up
 549 - GBA: Count up timers should not count themselves
 550 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 551 - GBA Memory: Fix ldm {pc}
 552 - GBA Savedata: Fix savedata sync timer
 553 - GBA Savedata: Only unmap savedata if present
 554 - GBA Serialize: Savestates now properly store prefetch
 555 - GBA Video: WIN0/1 take priority over OBJWIN
 556 - GBA Video: Fix out-of-order OBJWIN
 557 - PSP2: Fix GPU crash while exiting
 558 - PSP2: Fix VSync
 559 - PSP2: Fix accelerometer range
 560 - PSP2: Actually load screen mode setting
 561 - PSP2: Fix gyroscope direction
 562 - PSP2: Delete threads after they return
 563 - PSP2: Fix mapping/unmapping from not at 0
 564 - Qt: Fix bug in software renderer scaling
 565 - Qt: Fix hanging key press after disabling autofire
 566 - Qt: Fix being unable to pause manually when using auto-pausing
 567 - SDL: Fix axes being mapped wrong
 568 - Util: Fix realloc semantics in utf16to8
 569 - Util: Fix inserting too many items into a hash table
 570 - VFS: Fix uninitialized varaible reading from 7z
 571 - VFS: Fix reading multiple files from a 7z archive
 572 - Wii: Fix framelimiting after a slowdown
 573 - Wii: Fix garbage flash at startup
 574Misc:
 575 - 3DS: Use blip_add_delta_fast for a small speed improvement
 576 - 3DS: Allow UTF-16 filenames
 577 - 3DS: Port to using citro3D
 578 - 3DS: Use system font for menus
 579 - 3DS: Attempt to use Core 2 for threads
 580 - 3DS: Adjustable filering
 581 - 3DS: 3D banner
 582 - All: Add QUIET parameter to silence CMake
 583 - All: Faster memory read/write
 584 - ARM7: Support forcing Thumb mode via MSR
 585 - ARM7: Flush prefetch cache when loading CPSR via MSR
 586 - ARM7: Clean up instruction decoding for future expandability
 587 - Debugger: Support register and memory writes via GDB stub
 588 - Debugger: Add software breakpoint support to gdb
 589 - FFmpeg: Full support for libavcodec 56+
 590 - GBA: Better debug logging if event processing breaks
 591 - GBA Audio: Force audio DMAs to not increment destination
 592 - GBA BIOS: Use custom ArcTan, not relying on OS
 593 - GBA Hardware: Clean up dead code in GBP
 594 - GBA Memory: Optimize stalling behavior
 595 - GBA Memory: Optimize Load-/StoreMultiple
 596 - GBA Savedata: Add realistic timing for EEPROM
 597 - GBA Serialize: Savestates now store if CPU was halted
 598 - GBA Video: Remove old slow path fallback
 599 - GBA Video: Optimize sprite drawing
 600 - GBA Video: Optimize mode 0 rendering
 601 - GBA Video: Optimize compositing cases slightly
 602 - GUI: Screenshot dimensions are now passed through
 603 - GUI: Add back logging
 604 - GUI: Only reload config if manually saved
 605 - GUI: Increase scrolling speed
 606 - OpenGL: Log shader compilation failure
 607 - OpenGL: Add texSize uniform
 608 - Qt: Make -g flag work in Qt build
 609 - Qt: Simplify OpenGL context creation
 610 - Qt: Thread startup improvements
 611 - Qt: Make audio channel/video layer options shortcut mappable
 612 - Qt: Remove some C99isms from C++ code
 613 - Qt: Remove default autofire mappings
 614 - Qt: Make reseting when pasued frame-accurate
 615 - Qt: Rearchitect game closing codepath
 616 - PSP2: Use system font for menus
 617 - PSP2: Add rumble for PS TV
 618 - PSP2: Add fit-to-height screen mode
 619 - PSP2: Sync files per descriptor
 620 - PSP2: Allow UTF-8 filenames
 621 - PSP2: Screenshots are now saved into the Photo Gallery
 622 - PSP2: Stop underclocking when menuing
 623 - SDL: Increase default audio buffer size to 1024 samples
 624 - SDL: More responsive rumble
 625 - Util: Add Vector GetConstPointer
 626 - Util: Add rtrim
 627 - Util: Add endswith
 628 - VFS: Improve zip file detection
 629 - Wii: Add pixelated resample filter
 630 - Windows: Add native VDir support
 631 - Util: Add PRIz macro for libc versions that don't support %z
 632
 6330.4.1: (2016-07-11)
 634Bugfixes:
 635 - All: Fix several file handle leaks
 636 - All: Fix instruction tables getting zeroed when linking sometimes
 637 - ARM7: Fix flags on SBC/RSC
 638 - ARM7: Fix setting spsr privilege bits when spsr is empty
 639 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
 640 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
 641 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
 642 - GBA Memory: Fix executing code from OBJ region of VRAM
 643 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
 644 - GBA Serialize: Fix loading savegames from savestates
 645 - OpenGL: Correct boolean vector strcmp strings for uniforms
 646 - Qt: Fix sending gameStopped twice
 647 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
 648 - Qt: Fix initial state of key mapping
 649 - Qt: Initialize m_useBios
 650 - SDL: Fix joystick initialization on BSD
 651 - SDL: Fix potential joystick crash in games with rumble
 652 - SDL: Fix SDL 1.2 build
 653 - SDL: Fix sporadic crash when deinitializing audio
 654 - Shaders: Fix AGS-001 shader with some bad drivers
 655 - Util: Use closesocket on Windows
 656 - Util: Fix socket bind addresses
 657 - VFS: Fix reading 7z archives without rewinding first
 658 - VFS: VFileFromFD should not open directories
 659 - Wii: Fix tilting direction
 660 - Util: Fix realloc semantics in utf16to8
 661Misc:
 662 - All: Allow use of external minizip library
 663 - Debugger: CLI debugger now exits when end-of-stream is reached
 664 - FFmpeg: Update dependencies on Ubuntu
 665 - GBA: Slightly optimize GBAProcessEvents
 666 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
 667 - GBA Video: Null renderer should return proper register values
 668 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
 669 - Qt: Add preset for DualShock 4
 670 - Qt: Update 360 input profile on OS X to reflect newer drivers
 671 - Qt: Remove use of NaN
 672 - Qt: Canonicalize file paths when loading games
 673 - Qt: Add refresh button to controller editing
 674 - SDL: Remove default gamepad mappings
 675 - Util: Fix intermittent build failure on OS X
 676 - VFS: VFile.sync now updates modified time
 677
 6780.4.0: (2016-02-02)
 679Features:
 680 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
 681 - I/O viewer
 682 - Booting of multiboot images
 683 - Customization of GIF recording
 684 - Libretro: Cheat code support
 685 - Support for GLSL shaders
 686 - ROM information view
 687 - Support for VBA-style cheat codes
 688 - Savestates now store creation timestamps
 689 - Key autofire
 690 - Libretro: Allow blocking opposing directional input
 691 - OpenEmu core for OS X
 692 - Libretro: Settings for using BIOS and skipping intro
 693 - Libretro: Customizable idle loop removal
 694 - Implemented cycle counting for sprite rendering
 695 - Cleaner, unified settings window
 696 - Added a setting for pausing when the emulator is not in focus
 697 - Customizable paths for save games, save states, screenshots and patches
 698 - Controller hotplugging
 699 - Ability to store save games and active cheats within savestates
 700Bugfixes:
 701 - ARM7: Fix sign of unaligned LDRSH
 702 - ARM7: Fix decoding of some ARM ALU instructions with shifters
 703 - Debugger: Fix watchpoints in gdb
 704 - GBA: Fix warnings when creating and loading savestates
 705 - GBA: Fix Iridion II savetype
 706 - GBA BIOS: Fix misaligned CpuSet
 707 - GBA Cheats: Fix cheats setting the Action Replay version
 708 - GBA Hardware: Fix GPIO on big endian
 709 - GBA Memory: Fix DMA register writing behavior
 710 - GBA Memory: Fix DMAs triggering two cycles early
 711 - Libretro: Fix aspect ratio
 712 - Qt: Fix some potential crashes with the gamepad mapping
 713 - Qt: Fix keys being mapped incorrectly when loading configuration file
 714 - Util: Fix PowerPC PNG read/write pixel order
 715 - Util: Fix excessive memory allocation when decoding a PNG
 716 - VFS: Fix VFileReadline and remove _vfdReadline
 717Misc:
 718 - All: Improved PowerPC support
 719 - All: Fix some undefined behavior warnings
 720 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
 721 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
 722 - GBA: Implement bad I/O register loading
 723 - GBA: Allow jumping to OAM and palette RAM
 724 - GBA BIOS: Finish implementing RegisterRamReset
 725 - GBA Config: Add "override" layer for better one-time configuration
 726 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
 727 - GBA Memory: Use a dynamically sized mask for ROM memory
 728 - GBA Memory: Implement several unimplemented memory access types
 729 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
 730 - GBA RR: Starting from savestate now embeds the savegame
 731 - GBA RR: Add preliminary SRAM support for VBM loading
 732 - GBA RR: Add support for resets in movies
 733 - GBA Video: Remove lastHblank, as it is implied
 734 - Libretro: Use anonymous memory mappers for large blocks of memory
 735 - Libretro: Add install target for libretro core
 736 - Qt: Window size command line options are now supported
 737 - Qt: Increase usability of key mapper
 738 - Qt: Add 'Apply' button to settings window
 739 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
 740 - Qt: Allow use of modifier keys as input
 741 - Qt: Optimize log viewer
 742 - Qt: Added button for breaking into the GDB debugger
 743 - Qt: Add box for showing duration of rewind
 744 - SDL: Support fullscreen in SDL 1.2
 745 - SDL: Allow GBASDLAudio to be used without a thread context
 746 - Util: Use VFile for configuration
 747 - Util: Add MutexTryLock
 748
 7490.3.2: (2015-12-16)
 750Bugfixes:
 751 - ARM7: Fix STRT/STRBT
 752 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
 753 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
 754 - Libretro: Fix problems with rumble not turning off
 755 - GBA: Fix idle skip state being retained between games
 756 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
 757 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
 758 - GBA BIOS: Fix Sqrt sign
 759 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
 760 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
 761 - GBA Memory: Fix DMA behavior for SRAM accesses
 762 - GBA Memory: Fix Store8 to OBJ VRAM
 763 - GBA Memory: Fix alignment of LDM/STM on SRAM
 764 - GBA Memory: Fix unaligned out-of-bounds ROM loads
 765 - GBA Memory: Fix timing of DMAs
 766 - GBA Video: Fix _mix for 15-bit color
 767 - GBA Video: Fix OAM and palette initialization
 768 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
 769 - Qt: Use safer isLoaded check in GameController
 770 - Qt: Fix a race condition in PainterGL that could lead to a crash
 771 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
 772 - Qt: Fix font size in memory viewer
 773 - Qt: Fix a crash in the memory viewer
 774 - Qt: Add additional checks in CheatModel to prevent crashes
 775 - Qt: Fix race condition with setting sample rate
 776 - Qt: Fix crash when closing multiplayer windows
 777 - Qt: Fix resetting while paused
 778Misc:
 779 - GBA Audio: Implement missing flags on SOUNDCNT_X register
 780 - Qt: Add mute option to menu
 781
 7820.3.1: (2015-10-24)
 783Bugfixes:
 784 - ARM7: Fix instruction decoding of Thumb shifts
 785 - GBA: Deinit savegame when unloading a ROM
 786 - GBA: Fix BIOS check on big endian
 787 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
 788 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
 789 - GBA Audio: Fix audio channels being silenced at the wrong time
 790 - GBA Memory: Fix bad BIOS Load16 on big endian
 791 - GBA Memory: Fix bad Load8 on big endian
 792 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
 793 - GBA Video: Fix edge case with sprite blend modes and semitransparency
 794 - GBA Video: Fix objwin and blending interaction on sprites
 795 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
 796 - Libretro: Fix a memory leak with the render buffer
 797 - Qt: Windows no longer spawn in the top left on first launch
 798 - Qt: Fix install path of XDG desktop file with DESTDIR
 799 - Qt: Fix drag and drop on Windows
 800 - Qt: Reenable double buffering, as disabling it broke some Windows configs
 801 - VFS: Fix return values of VFileFILE.read and .write
 802Misc:
 803 - All: Reset next event to cycles instead of zero to interrupt
 804 - All: Add --version flag
 805 - ARM7: Force disable LTO on two files to work around a GCC bug
 806 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
 807 - GBA: Better memory handling with PNG savestates
 808 - GBA: Additional savestate sanity checks
 809 - GBA: Check for cycle count being too high
 810 - GBA Audio: Allow GBAAVStream to have no video callback
 811 - GBA BIOS: Implement RegisterRamReset for SIO registers
 812 - Qt: Remove useless help icons in dialogs
 813 - Qt: Prevent savestate window from opening while in multiplayer
 814 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
 815 - Qt: Dropping multiplayer windows works more cleanly now
 816
 8170.3.0: (2015-08-16)
 818Features:
 819 - Ability to hide individual background layers, or OBJs
 820 - Ability to mute individual audio channels
 821 - Palette viewer and exporter
 822 - Volume control
 823 - More shortcuts are editable (e.g. quick save/load)
 824 - Rewind now shows the frame after rewinding
 825 - Import/Export of GameShark/Action Replay snapshots
 826 - Add "Step backwards" item for single increment rewind
 827 - Deadzone estimation for game controllers
 828 - Analog inputs can be used for shortcuts
 829 - Menu items for specific solar sensor brightness levels
 830 - Remappable controls for tilt and gyroscope sensors
 831 - Status messages for actions taken while a game is running (e.g. save/load state)
 832 - Memory inspector
 833 - Screensaver can now be suspended while a game is running
 834 - Load/save the most recent savestate slot
 835 - Support varible speed (PWM) rumble
 836 - Ability to cap fast forward speed
 837 - Finer control over FPS target
 838 - Holdable shortcut for rewinding one frame at a time
 839 - Ability to boot directly into the BIOS
 840 - Preliminary support for yanking out the game pak while a game is running
 841 - Thumb-drive mode by putting a file called portable.ini in the same folder
 842 - Configurable display driver, between software and OpenGL
 843 - Undo-able savestate loading and saving
 844 - Controller profiles now store shortcut settings
 845 - Default controller profiles for several common controllers
 846 - Libretro now supports BIOS, rumble and solar sensor
 847 - Implement BIOS call Stop, for sleep mode
 848 - Automatically load patches, if found
 849 - Improved video synchronization
 850 - Configurable audio output sample rate
 851Bugfixes:
 852 - ARM7: Fix SWI and IRQ timings
 853 - ARM7: Fix Thumb MUL timing
 854 - ARM7: Fix timing of multiplies to use N cycles
 855 - ARM7: ARMHotplugDetach should call deinit
 856 - Debugger: Fix use-after-free in breakpoint clearing code
 857 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
 858 - GBA: Cap audio FIFO read size during deserialization
 859 - GBA: Check for corrupted savestates when loading
 860 - GBA: Check for improperly sized savestates when loading
 861 - GBA: Check for savestates made from differently sized ROMs
 862 - GBA: Fix calls to endian-independent loadstores
 863 - GBA: Fix timing of reading from timer registers
 864 - GBA: Ensure cycles never go negative
 865 - GBA Audio: Force audio FIFOs to 32-bit
 866 - GBA Audio: Fix audio pitch changing when adjusting buffer size
 867 - GBA Audio: Fix sample order in audio channel 3
 868 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
 869 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
 870 - GBA Memory: Improve Thumb open bus behavior
 871 - GBA Memory: Fix potential DMA issue when loading a savestate
 872 - GBA Memory: Fix load/store multiple video memory waitstates
 873 - GBA SIO: Fix reseting when there are SIO devices attached
 874 - GBA Video: Blended sprites should never have other effects applied
 875 - GBA Video: Fix out-of-bounds tiles in mosaic
 876 - GBA Video: Fix windows not affecting sprites
 877 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
 878 - GBA Video: Fix timing on first scanline
 879 - Qt: Better cleanup when a game crashes
 880 - Qt: Fix open ROM dialog filtering for archive formats
 881 - Qt: Cap the maximum number of multiplayer windows
 882 - Qt: Fix maximum year in sensor override
 883 - Qt: Fix window being too tall after exiting fullscreen
 884 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
 885 - Qt: Fix analog buttons not getting unmapped
 886 - Qt: Fix passing command line options
 887 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
 888 - SDL: Fix SDL build when OpenGL is missing
 889 - Util: Allow loading IPS patches that grow the ROM
 890 - VFS: Fix resource leaks if some allocations fail
 891 - VFS: Fix line-reading to return proper values
 892 - Video: Fix an issue with very long filenames
 893 - Util: Fix formatting of floats
 894Misc:
 895 - All: Add --help flag for command line programs
 896 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
 897 - All: Enable static linking for Windows
 898 - All: Enable static linking for OS X
 899 - All: Threads are now named
 900 - All: Proper handling of Unicode file paths
 901 - ARM7: Add emulation for Undefined CPU mode
 902 - ARM7: Reduce the size of the Thumb instruction table
 903 - GBA: Add status log level
 904 - GBA: GBARewind now returns how many states it has rewound
 905 - GBA: SIO logging layer
 906 - GBA BIOS: Stub out SoundBias
 907 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
 908 - GBA: Don't include GBACLIDebugger struct unless needed
 909 - GBA: Savedata is now synced shortly after data finishes being written
 910 - GBA: Process multiple timer events at once, if necessary
 911 - GBA Audio: Implement audio reset for channels A/B
 912 - GBA Audio: Process multiple audio events at once, if necessary
 913 - GBA Hardware: Backport generic RTC source into core
 914 - GBA Input: Allow axes and buttons to be mapped to the same key
 915 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
 916 - GBA SIO: Add a dummy driver for Normal mode
 917 - GBA Thread: Add functionality for running callbacks on the GBA thread
 918 - GBA Thread: Split GBASync into a separate file
 919 - GBA Video: Refactor software renderer into separate files
 920 - GBA Video: Slightly optimize mode 0 mosaic rendering
 921 - Debugger: Free watchpoints in addition to breakpoints
 922 - Qt: Handle saving input settings better
 923 - Qt: Move GL frame drawing back onto its own thread
 924 - Qt: Fast forward (held) option moved from Other to Emulation menu
 925 - Qt: Show version info in window title
 926 - Qt: Migrate multiplayer window handling into GBAApp
 927 - Qt: Unified file opening and saving with last location
 928 - Qt: Fix windows being resizable when they shouldn't have been
 929 - Qt: Only hide cursor in full screen
 930 - Qt: Replace pause-after-frame mutex with an atomic
 931 - Qt: Add application icon and XDG desktop files
 932 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
 933 - Qt: Don't save window size when entering fullscreen
 934 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
 935 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
 936 - Qt: Increase usability of key mapper
 937 - Qt: Show checkmark for window sizes
 938 - Qt: Set window path to loaded ROM
 939 - Perf: Ability to load savestates immediately on launch
 940 - SDL: Properly check for initialization
 941 - SDL: Clean up initialization functions
 942 - SDL: Clean up GL context
 943 - Util: Allow disabling the threading code entirely
 944 - VFS: Add sync method to force syncing with backing
 945
 9460.2.1: (2015-05-13)
 947Bugfixes:
 948 - All: Fix sanitize-deb script not cleaning up after itself
 949 - All: Fix dependencies for libavcodec on Debian-derived platforms
 950 - ARM7: Handle writeback for PC in addressing modes 2 and 3
 951 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
 952 - ARM7: Fix ARM multiply instructions when PC is a destination register
 953 - Debugger: Fix use-after-free in breakpoint clearing code
 954 - Debugger: Fix boundary conditions in tab completion
 955 - GBA: Fix timers not updating timing when writing to only the reload register
 956 - GBA: Fix rewind boundary conditions
 957 - GBA: Add initial I/O register settings for background matrix registers
 958 - GBA: Fix hang when loading a savestate if sync to video is enabled
 959 - GBA: Handle out-of-bounds I/O access
 960 - GBA: Fix bounds-checking on EEPROM access
 961 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
 962 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
 963 - GBA Memory: Allow SRAM to be 64kB
 964 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
 965 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
 966 - GBA Video: Fix second frame mode 5
 967 - Perf: Fix race condition if a game crashes immediately on start
 968 - Qt: Fix Display object leak when closing a window
 969 - Qt: Fix .deb dependencies
 970 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
 971 - Qt: Fix window not regaining focus after exiting savestate window
 972 - Qt: Fix regression where video would not record if the game had already started
 973 - Qt: Fix potential crash if a gamepad causes focus to change
 974 - Qt: Fix controller axis querying
 975 - Qt: Fix multiplayer windows opening as the wrong size
 976 - Qt: Fix controllers sometimes not loading the right profile
 977 - SDL: Fix boundary conditions for joystick adjustments
 978 - SDL: Allocate properly sized input maps
 979 - SDL: Fix potential build issues when Qt and SDL2 are in use
 980 - Util: Fix resource leak in UTF-8 handling code
 981 - Util: Fix a null-pointer issue when attempting to delete a key
 982 - VFS: Fix resource leaks if some allocations fail
 983 - Video: Fix an issue with very long filenames
 984Misc:
 985 - GBA Memory: Soft-crash if jumping past the end of a ROM
 986 - Qt: Show multiplayer numbers in window title
 987 - Qt: Solar sensor can have shortcuts set
 988
 9890.2.0: (2015-04-03)
 990Features:
 991 - Support for gamepad axes, e.g. analog sticks or triggers
 992 - Add scale presets for up to 6x
 993 - Settings window
 994 - Bilinear resampling option
 995 - Add option to skip BIOS start screen
 996 - List of recently opened games
 997 - Support for games using the Solar Sensor
 998 - Better audio resampling via blip-buf
 999 - Game Pak overrides dialog for setting savetype and sensor values
1000 - Support for games using the tilt sensor
1001 - Remappable shortcuts for keyboard and gamepad
1002 - Rewinding of emulation
1003 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1004 - Support IPv6
1005 - Save directory of last loaded file
1006 - Support BPS patches
1007 - Automatically detect and optimize out idle loops
1008 - Configurable game overrides
1009 - Support loading 7-Zip files
1010 - Drag and drop game loading
1011 - Cheat code support
1012 - Runtime configurable audio driver
1013 - Libretro core for use with RetroArch and other front-ends
1014 - Controller profiles for setting different bindings for different controllers
1015 - Ability to lock aspect ratio
1016 - Local link cable support
1017 - Ability to switch which game controller is in use per instance
1018 - Ability to prevent opposing directional input
1019 - Warning dialog if an unimplemented BIOS feature is called
1020 - Debugger: Add CLI "frame", frame advance command
1021 - Debugger: Add CLI functions for writing to memory
1022 - Debugger: Add CLI functions for examining memory regions
1023 - Debugger: Add CLI function for writing a register
1024Bugfixes:
1025 - ARM7: Extend prefetch by one stage
1026 - ARM7: Fix cycle counting for loads
1027 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1028 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1029 - GBA: Initialize gba.sync to null
1030 - GBA: Fix timer initialization
1031 - GBA Audio: Support 16-bit writes to FIFO audio
1032 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1033 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1034 - GBA BIOS: Fix BIOS prefetch after reset
1035 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1036 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1037 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1038 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1039 - GBA Memory: Fix cycle counting for 32-bit load/stores
1040 - GBA RR: Fix fallthrough error when reading tags from a movie
1041 - GBA Thread: Fix possible hang when loading an archive
1042 - GBA Thread: Fix possible deadlock in video sync
1043 - Perf: Fix crash when the GBA thread fails to start
1044 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1045 - Qt: Fix crash when adjusting settings after closing a game
1046 - Qt: Fix crash when starting GDB stub after closing a game
1047 - Qt: Fix patch loading while a game is running
1048 - Qt: Fix crash when loading a game after stopping GDB server
1049 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1050 - Qt: Fix crash when attempting to pause if a game is not running
1051 - SDL: Properly clean up if a game doesn't launch
1052 - Util: Fix sockets on Windows
1053Misc:
1054 - All: Enable link-time optimization
1055 - Debugger: Watchpoints now work on STM/LDM instructions
1056 - Debugger: Clean up GDB stub network interfacing
1057 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1058 - Debugger: Merge Thumb BL instructions when disassembling
1059 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1060 - Debugger: Watchpoints now report address watched (fixes #68)
1061 - Debugger: Add support for soft breakpoints
1062 - Debugger: Make I/O register names be addresses instead of values
1063 - Debugger: Rename read/write commands
1064 - GBA: Improve accuracy of event timing
1065 - GBA: Add API for getting Configuration structs for overrides and input
1066 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1067 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1068 - GBA: Move A/V stream interface into core
1069 - GBA: Savestates now take into account savedata state machines (fixes #109)
1070 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1071 - GBA Memory: Simplify memory API and use fixed bus width
1072 - GBA Thread: Make GBASyncWaitFrameStart time out
1073 - GBA Video: Start video at the last scanline instead of the first
1074 - Qt: Optimize logo drawing
1075 - Qt: Move frame upload back onto main thread
1076 - Qt: Remember window position
1077 - Qt: Double-clicking on the window toggles full screen
1078 - Util: Use proper locale for reading and writing float values
1079
10800.1.1: (2015-01-24)
1081Bugfixes:
1082 - ARM7: Fix LDM writeback to a register already written
1083 - GBA: Fix timers 2 and 3 updating incorrectly
1084 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1085 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1086 - GBA Audio: Properly initialize audio FIFO channels
1087 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1088 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1089 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1090 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1091 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1092 - GBA BIOS: Fix HuffUnComp boundary conditions
1093 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1094 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1095 - GBA Memory: Filter out top nybble of DMA addresses
1096 - GBA Memory: Properly bounds-check VRAM accesses
1097 - GBA Memory: Fix initial DMA state
1098 - GBA Thread: Allow halted games to exit cleanly
1099 - GBA Video: Fix blend issues with obscured middle layers
1100 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1101 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1102 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1103 - GBA Video: Fix sprite boundary conditions with mosaic
1104 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1105 - Qt: Fix issue with set frame sizes being the wrong height
1106 - Qt: Fix emulator crashing when full screen if a game is not running
1107 - Qt: Fix window focus issues
1108 - Qt: Properly set default video recording settings
1109 - Qt: Fix a race condition when a game crashes immediately
1110 - Qt: Fix some cases where key mapping can break if focus is adjusted
1111 - Qt: Fix crash if a game pauses before any frames are shown
1112 - Debugger: Negative PC-relative loads now properly subtract the offset
1113 - Debugger: Align PC-relative loads in Thumb
1114 - Debugger: Fix watchpoints triggering too late
1115 - Debugger: Fix binary print putting spaces between digits
1116 - Video: Ensure FFmpeg encoder has audio frames
1117 - Video: Fix uncompressed PCM audio recording
1118 - Video: Fix FFmpeg crashing when the file extension is wrong
1119 - Util: Fix SOCKET_FAILED macro
1120Misc:
1121 - GBA: Exit cleanly on FATAL if the port supports it
1122 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1123 - Qt: Disable sync to video by default
1124 - Qt: Handle a game crash without crashing
1125 - Qt: Set default log level to FATAL, ERROR and WARN
1126 - Qt: Clarify some phrasing in the menus
1127 - Qt: Clear active buttons when focus is lost
1128
11290.1.0: (2014-12-13)
1130 - Initial release