src/gba/gba-input.h (view raw)
1#ifndef GBA_INPUT_H
2#define GBA_INPUT_H
3
4#include "gba.h"
5
6struct Configuration;
7
8struct GBAInputMap {
9 struct GBAInputMapImpl* maps;
10 size_t numMaps;
11};
12
13void GBAInputMapInit(struct GBAInputMap*);
14void GBAInputMapDeinit(struct GBAInputMap*);
15
16enum GBAKey GBAInputMapKey(struct GBAInputMap*, uint32_t type, int key);
17void GBAInputBindKey(struct GBAInputMap*, uint32_t type, int key, enum GBAKey input);
18
19void GBAInputMapLoad(struct GBAInputMap*, uint32_t type, const struct Configuration*);
20
21#endif