CHANGES (view raw)
1medusa alpha 3 (Future)
2Features:
3 - DS GX: Toon shading
4 - DS GX: Clear depth
5Bugfixes:
6 - DS GX: Fix vertex texture transformation (fixes mgba.io/i/702)
7 - DS GX: Automatically normalize winding culling calculations (fixes mgba.io/i/699)
8 - DS GX: Fixed viewport calculations (fixes mgba.io/i/709)
9 - DS Video: Fix display capture blending value 16 (fixes mgba.io/i/757)
10 - DS GX: Properly center cross product in polygon normal calculations
11 - DS Video: Fix affine parameter advancing (fixes mgba.io/i/802)
12 - DS GX: Fix incorrect W values
13 - DS Video: Fix 2D/3D blending alpha values
14 - DS I/O: Enable POWCNT1 bit 1 at boot (fixes mgba.io/i/616)
15 - DS Slot-1: Reply to IR 0x08 command properly (fixes mgba.io/i/666)
16Misc:
17 - DS GX: Clean up and unify texture mapping
18 - DS Core: Add symbol loading
19 - DS Video: Simplify VRAM mapping
20
210.8.0: (Future)
22Features:
23 - Improved logging configuration
24 - One-Player BattleChip/Progress/Beast Link Gate support
25 - Add Game Boy Color palettes for original Game Boy games
26 - Debugger: Add unary operators and memory dereferencing
27 - GB: Expose platform information to CLI debugger
28 - Support Discord Rich Presence
29 - Debugger: Add tracing to file
30 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
31 - OpenGL renderer with high-resolution upscaling support
32 - Experimental high level "XQ" audio for most GBA games
33 - Interframe blending for games that use flicker effects
34 - Frame inspector for dissecting and debugging rendering
35 - Switch: Option to use built-in brightness sensor for Boktai
36 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
37 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
38 - Cheats: Add support for loading Libretro-style cht files
39 - GBA Cheats: Add support for loading EZ Flash-style cht files
40 - Support for unlicensed Wisdom Tree Game Boy mapper
41 - Qt: Add export button for tile view (closes mgba.io/i/1507)
42 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
43 - GB: Yanking gamepak now supported
44 - Qt: Memory range dumping (closes mgba.io/i/1298)
45Emulation fixes:
46 - GB: Fix using boot ROM with MMM01 games
47 - GB Audio: Only reset channel 3 sample in DMG mode
48 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
49 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
50 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
51 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
52 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
53 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
54 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
55 - GB Video: Fix color scaling in AGB mode
56 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
57 - GBA: Reset now reloads multiboot ROMs
58 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
59Other fixes:
60 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
61 - FFmpeg: Drain recording buffers
62 - GB: Fix reading ROM immediately after unmapping BIOS
63 - GB SIO: Fix lockstep failing games aren't reloaded
64 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
65 - Libretro: Fix crash changing allowing opposing directions (hhromic)
66 - Qt: Fix some Qt display driver race conditions
67 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
68 - Qt: Only show emulator restart warning once per settings saving
69 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
70 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
71 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
72Misc:
73 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
74 - Core: Add keysRead callback
75 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
76 - Core: Add more memory search ops (closes mgba.io/i/1510)
77 - Debugger: Make tracing compatible with breakpoints/watchpoints
78 - Debugger: Print breakpoint/watchpoint number when inserting
79 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
80 - FFmpeg: Support audio-only recording
81 - GB Memory: Support running from blocked memory
82 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
83 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
84 - GBA Savedata: EEPROM performance fixes
85 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
86 - Debugger: Add breakpoint and watchpoint listing
87 - mGUI: Remember name and position of last loaded game
88 - OpenGL: Only resize textures when needed
89 - Qt: Don't unload ROM immediately if it crashes
90 - Qt: Support switching webcams
91 - Qt: Cap window size on start to monitor size
92 - Qt: Open a message box for Qt frontend errors
93 - Qt: Increase maximum magnifications and scaling
94 - Qt: Add native FPS button to settings view
95 - Qt: Improve sync code
96 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
97 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
98 - Qt: Remove What's This icon from dialogs
99 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
100 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
101 - Qt: Show list of all sprites in sprite view
102 - Qt: Add option for disabling OSD messages
103 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
104 - SM83: Support PC-relative opcode decoding
105 - Switch: Dynamic display resizing
106 - Switch: Support file associations
107 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
108Changes from beta 1:
109Emulation fixes:
110 - ARM: Fix STR writeback pipeline stage
111 - ARM: Partially fix LDM/STM writeback with empty register list
112 - ARM: Fix stepping when events are pending
113 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
114 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
115 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
116 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
117 - GBA Video: Fix effects blending improperly in some non-last windows
118Other fixes:
119 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
120 - Core: Fix uninitialized memory issues with graphics caches
121 - Core: Return null for out of bounds cached tile VRAM querying
122 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
123 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
124 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
125 - Qt: Fix several cases where shader selections don't get saved
126 - Qt: Fix division by zero error in invalid TilePainter state
127 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
128 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
129 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
130 - Qt: Fix inability to clear default keybindings
131 - Vita: Fix analog controls (fixes mgba.io/i/1554)
132Misc:
133 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
134 - GBA Audio: Redo channel 4 batching for GBA only
135 - GBA I/O: Stop logging several harmless invalid register reads
136 - Debugger: Separate aliases from main commands
137 - Debugger: Print break-/watchpoint ID when breaking in CLI
138 - SDL: Use controller GUID instead of name
139 - SM83: Rename LR35902 to SM83
140 - Tools: Allow using threaded renderer in perf.py
141
1420.8 beta 1: (2019-10-20)
143- Initial beta for 0.8
144
1450.7.3: (2019-09-15)
146Emulation fixes:
147 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
148 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
149 - GB Audio: Improve channel 4 supersampling
150 - GB Printer: Reset printer buffer index after printing
151 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
152 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
153 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
154 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
155 - GBA Memory: Fix STM/LDM to invalid VRAM
156 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
157 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
158Other fixes:
159 - Core: Fix crashes if core directories aren't set
160 - Core: Fix crash when exiting game with cheats loaded
161 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
162 - GBA Cheats: Fix PARv3 Thumb hooks
163 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
164 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
165 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
166 - Qt: Fix race conditions initializing GDB stub
167 - Qt: Improve cheat view UX
168 - Libretro: Fix crash changing allowing opposing directions (hhromic)
169 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
170 - Switch: Fix threading-related crash on second launch
171Misc:
172 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
173 - Qt: Show error message if file failed to load
174
1750.7.2: (2019-05-25)
176Emulation fixes:
177 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
178 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
179 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
180 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
181 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
182 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
183 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
184 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
185 - GBA Video: Fix scanline cache with scale factor change edge cases
186 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
187 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
188Other fixes:
189 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
190 - All: Fix several memory leaks
191 - GB Core: Fix toggling WIN and OBJ being swapped
192 - GBA: Fix skipping BIOS on irregularly sized ROMs
193 - CMake: Fix .deb imagemagick dependencies
194 - FFmpeg: Improve initialization reliability and cleanup
195 - FFmpeg: Fix audio conversion producing gaps
196 - LR35902: Fix disassembly of several CB-prefix instructions
197 - LR35902: Fix trailing whitespace in disassembly
198 - Qt: More app metadata fixes
199 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
200 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
201 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
202 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
203 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
204 - Qt: Fix bounded fast forward with Qt Multimedia
205 - Qt: Fix saving settings with native FPS target
206 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
207Misc:
208 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
209 - Qt: Improve camera initialization
210 - Vita: Improved frame drawing speed
211
2120.7.1: (2019-02-24)
213Bugfixes:
214 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
215 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
216 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
217 - GB, GBA Serialize: Fix loading two states in a row
218 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
219 - GBA DMA: Fix Display Start DMAs
220 - GBA DMA: Fix DMA start/end timing
221 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
222 - GBA Memory: Fix a few AGBPrint crashes
223 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
224 - GBA SIO: Prevent writing read-only multiplayer bits
225 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
226 - Python: Fix crash when deleting files owned by library
227 - Python: Make sure GB link object isn't GC'd before GB object
228 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
229 - Qt: Fix tile and sprite views not always displaying at first
230 - Qt: Fix audio context holding onto closed game controller
231 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
232 - Qt: Fix window icon on X11
233 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
234 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
235 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
236Misc:
237 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
238 - Qt: Updated Italian translation (by Vecna)
239
2400.7.0: (2019-01-26)
241Features:
242 - ELF support
243 - Game Boy Camera support
244 - Qt: Set default Game Boy colors
245 - Game Boy Printer support
246 - Super Game Boy support
247 - Customizable autofire speed
248 - Ability to set default Game Boy model
249 - Map viewer
250 - Automatic cheat loading and saving
251 - GameShark and Action Replay button support
252 - AGBPrint support
253 - Debugger: Conditional breakpoints and watchpoints
254 - Ability to select GB/GBC/SGB BIOS on console ports
255 - Optional automatic state saving/loading
256 - Access to ur0 and uma0 partitions on the Vita
257 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
258 - GBA: ARMIPS/A22i-style and ELF symbol table support
259 - Initial Switch port
260Bugfixes:
261 - ARM: Fix MSR when T bit is set
262 - Core: Fix audio sync breaking when interrupted
263 - Core: Fix ordering events when scheduling during events
264 - FFmpeg: Fix encoding audio/video queue issues
265 - GB: Revamp IRQ handling based on new information
266 - GB: Fix IRQ disabling on the same T-cycle as an assert
267 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
268 - GB Audio: Clock frame events on DIV
269 - GB Audio: Fix channel 3 reset value
270 - GB Audio: Fix channel 4 initial LFSR
271 - GB Audio: Fix channel 1, 2 and 4 reset timing
272 - GB I/O: DMA register is R/W
273 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
274 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
275 - GB, GBA Savedata: Fix unmasking savedata crash
276 - GB Serialize: Fix audio state loading
277 - GB Serialize: Fix game title check
278 - GB Serialize: Fix IRQ pending/EI pending confusion
279 - GB Timer: Minor accuracy improvements
280 - GB Video: Fix dot clock timing being slightly wrong
281 - GB Video: Fix loading states while in mode 3
282 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
283 - GB Video: Fix SCX timing
284 - GB, GBA Video: Don't call finishFrame twice in thread proxy
285 - GBA: Reset WAITCNT properly
286 - GBA BIOS: Fix BitUnPack final byte
287 - GBA BIOS: Fix BitUnPack narrowing
288 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
289 - GBA DMA: Fix temporal sorting of DMAs of different priorities
290 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
291 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
292 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
293 - GBA Savedata: Fix savedata modified time updating when read-only
294 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
295 - GBA Serialize: Fix loading states in Hblank
296 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
297 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
298 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
299 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
300 - GBA Video: Start timing mid-scanline when skipping BIOS
301 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
302 - GBA Video: Make layer disabling work consistently
303 - PSP2: Fix more issues causing poor audio
304 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
305 - Qt: Improve FPS timer stability
306 - Util: Fix wrapping edge cases in RingFIFO
307Misc:
308 - 3DS: Remove deprecated CSND interface
309 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
310 - Core: Remove broken option for whether rewinding restores save games
311 - Feature: Added loading savestates from command line
312 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
313 - FFmpeg: Support lossless h.264 encoding
314 - FFmpeg: Support lossless VP9 encoding
315 - GBA Cheats: Allow multiple ROM patches in the same slot
316 - GB: Skip BIOS option now works
317 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
318 - GB Audio: Improved audio quality
319 - GB, GBA Audio: Increase max audio volume
320 - GB MBC: Remove erroneous bank 0 wrapping
321 - GB Video: Darken colors in GBA mode
322 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
323 - GBA: Implement display start DMAs
324 - GBA: Improve multiboot image detection
325 - GBA Memory: 64 MiB GBA Video cartridge support
326 - GBA Savedata: Remove ability to disable realistic timing
327 - GBA Timer: Use global cycles for timers
328 - Libretro: Add frameskip option
329 - mGUI: Add fast forward toggle
330 - PSP2: Use system enter key by default
331 - Python: Integrate tests from cinema test suite
332 - Qt: Redo GameController into multiple classes
333 - Qt: Prevent window from being created off-screen
334 - Qt: Add option to disable FPS display
335 - Qt: Options to mess around with layer placement
336 - Qt: Add load alternate save option
337 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
338 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
339 - Test: Restructure test suite into multiple executables
340 - Util: Don't build crc32 if the function already exists
341 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
342Changes from beta 1:
343Features:
344 - Libretro: Add Game Boy cheat support
345 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
346 - Switch: Rumble support
347 - Switch: Rotation support
348 - Switch: Screen stretching options
349 - Qt: State file load/save menu options
350 - Windows installer
351 - Tile viewer now has adjustable width
352 - Python: Experimental audio API
353Bugfixes:
354 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
355 - Core: Remember to deinit proxy ring FIFO
356 - Core: Reroot timing list when (de)scheduling
357 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
358 - GB MBC: Fix MBC30 SRAM
359 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
360 - GB Video: Fix SGB border hole size
361 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
362 - GBA: Fix GB Player features
363 - GBA I/O: SOUNDCNT_HI is readable when sound is off
364 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
365 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
366 - Libretro: Fix adding codes with hooks
367 - PSP2: Fix audio crackling after fast forward
368 - PSP2: Fix audio crackling when buffer is full
369 - Qt: Fix jumbled background when paused
370 - Qt: Fix FPS counter on Windows
371 - Qt: Fix focus issues with load/save state overlay
372 - Switch: Fix incorrect mapping for fast forward cap
373 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
374 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
375 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
376 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
377 - Qt: Ensure FATAL logs reach log view
378 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
379Misc:
380 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
381 - Debugger: Minor text fixes
382 - Debugger: Readability improvements (fixes mgba.io/i/1238)
383 - GB: Improved SGB2 support
384 - GB Audio: Skip frame if enabled when clock is high
385 - Libretro: Reduce rumble callbacks
386 - mGUI: Add SGB border configuration option
387 - mGUI: Add support for different settings types
388 - Python: Minor API improvements
389 - Qt: Ensure camera image is valid
390 - Qt: Debugger console history
391 - Qt: Detect presence of GL_ARB_framebuffer_object
392 - Qt: Minor memory view tweaks
393 - Res: Improve modeling of AGB/AGS screen in shaders
394 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
395 - Wii: Expose stretch configuration in settings
396 - Wii: Stretch now sets pixel-accurate mode size cap
397
3980.7 beta 1: (2018-09-24)
399- Initial beta for 0.7
400
4010.6.3: (2018-04-14)
402Bugfixes:
403 - GB Audio: Revert unsigned audio changes
404 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
405 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
406
4070.6.2: (2018-04-03)
408Bugfixes:
409 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
410 - 3DS: Fix opening files in directory names with trailing slashes
411 - LR35902: Fix watchpoints not reporting new value
412 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
413 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
414 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
415 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
416 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
417 - GBA: Fix SharkPort saves for EEPROM games
418 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
419 - GBA BIOS: Fix incorrect exit condition in LZ77
420 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
421 - GBA Cheats: Fix slide codes not initializing properly
422 - GBA DMA: ROM reads are forced to increment
423 - GBA Hardware: RTC accuracy improvements
424 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
425 - GBA Memory: Fix copy-on-write memory leak
426 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
427 - GBA Savedata: Fix crash when resizing flash
428 - GBA Video: Force align 256-color tiles
429 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
430 - PSP2: Fix issues causing poor audio
431 - Python: Fix package directory
432 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
433 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
434 - Wii: Fix screen tear when unpausing
435 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
436Misc:
437 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
438 - GB MBC: Remove erroneous bank 0 wrapping
439 - GBA: Improve multiboot image detection
440 - PSP2: Use system enter key by default
441
4420.6.1: (2017-10-01)
443Bugfixes:
444 - GB, GBA: Fix crashes when attempting to identify null VFiles
445 - GB, GBA: Fix sync to video with frameskip
446 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
447 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
448 - GB Core: Fix palette loading when loading a foreign config
449 - GB MBC: Pocket Cam memory should be accessible without enabling
450 - GB MBC: Fix SRAM sizes 4 and 5
451 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
452 - GB MBC: Fix RTC loading when file size is off
453 - GB Memory: Initialize peripheral pointers
454 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
455 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
456 - GB Memory: Actually load latch time from savestate
457 - GB Serialize: Fix deserializing video STAT
458 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
459 - GB Video: Fix potential hang when ending mode 0
460 - GB Video: Fix read mode when enabling LCD
461 - GBA: Reset active region as needed when loading a ROM
462 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
463 - GBA BIOS: Use core's VRAM variable instead of renderer's
464 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
465 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
466 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
467 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
468 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
469 - Python: Fix importing .gb or .gba before .core
470 - Qt: Fix command line debugger closing second game
471 - Qt: Fix LOG argument order
472 - Qt: Fix timezone issues with time overrides
473 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
474 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
475Misc:
476 - CMake: Fix CPack dependencies for libpng 1.6
477 - GBA: Detect hardware for Pokémon FireRed ROM hacks
478 - GBA Cheats: Improve detection of raw cheats
479 - Qt: Don't rebuild library view if style hasn't changed
480 - Qt: Allow overrides to be saved before a game is loaded
481 - Qt: Hide mouse immediately when loading
482 - SDL: Fix 2.0.5 build on macOS under some circumstances
483 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
484
4850.6.0: (2017-07-16)
486Features:
487 - Library view
488 - Sprite viewer
489 - Debugging console
490 - Improved memory viewer
491 - Memory search
492 - Command line ability to override configuration values
493 - Add option to allow preloading the entire ROM before running
494 - Add option for whether rewinding restores save games
495 - Savestates now contain any RTC override data
496 - Add option to lock video to integer scaling
497 - LR35902: Watchpoints
498 - LR35902/GB-Z80 disassembler
499 - GB: Tile viewer
500 - GB: Video/audio channel enabling/disabling
501 - GB: Symbol table support
502 - GB MBC: Add MBC1 multicart support
503 - GBA: Support printing debug strings from inside a game
504 - GBA: Better cheat type autodetection
505 - Implement keypad interrupts
506 - Configuration of gamepad hats
507 - Video log recording for testing and bug reporting
508 - Debugger: Segment/bank support
509 - Debugger: Execution tracing
510 - Qt: German translation (by Lothar Serra Mari)
511 - Qt: Spanish translation (by Kevin López)
512 - Qt: Italian translation (by theheroGAC)
513Bugfixes:
514 - ARM7: Fix MLA/*MULL/*MLAL timing
515 - Core: Fix crash with rewind if savestates shrink
516 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
517 - Core: Fix directory sets crashing on close if base isn't properly detached
518 - FFmpeg: Fix overflow and general issues with audio encoding
519 - GB: Fix flickering when screen is strobed quickly
520 - GB: Fix STAT blocking
521 - GB MBC: Fix ROM bank overflows getting set to bank 0
522 - GB MBC: Fix swapping carts not detect new MBC
523 - GB Timer: Improve DIV reset behavior
524 - GB Timer: Fix DIV batching if TAC changes
525 - GB Video: Reset renderer when loading state
526 - GBA: Fix multiboot ROM loading
527 - GBA: Fix multiboot loading resulting in too small WRAM
528 - GBA BIOS: Implement BitUnPack
529 - GBA BIOS: Fix ArcTan sign in HLE BIOS
530 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
531 - GBA BIOS: Fix INT_MIN/-1 crash
532 - GBA Hardware: Fix crash if a savestate lies about game hardware
533 - GBA I/O: Handle audio registers specially when deserializing
534 - GBA Memory: Improve initial skipped BIOS state
535 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
536 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
537 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
538 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
539 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
540 - LR35902: Fix core never exiting with certain event patterns
541 - LR35902: Fix pc overflowing current region off-by-one
542 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
543 - OpenGL: Fix some shaders causing offset graphics
544 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
545 - Qt: Fix window icon being stretched
546 - Qt: Fix data directory path
547 - Qt: Fix timing issues on high refresh rate monitors
548 - Qt: Fix linking after some windows have been closed
549 - Qt: Fix crash when changing audio settings after a game is closed
550 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
551 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
552 - Qt: Fix game unpausing after frame advancing and refocusing
553 - SDL: Fix game crash check
554 - SDL: Fix race condition with audio thread when starting
555 - SDL: Fix showing version number
556 - Test: Fix crash when loading invalid file
557 - Test: Fix crash when fuzzing fails to load a file
558 - Test: Don't rely on core for frames elapsed
559 - Test: Fix crash when loading invalid file
560 - Test: Fix crash when fuzzing fails to load a file
561 - Tools: Fix recurring multiple times over the same library
562 - Util: Fix overflow when loading invalid UPS patches
563 - Util: Fix highest-fd socket not being returned by SocketAccept
564 - Windows: Fix VDir.rewind
565Misc:
566 - All: Add C++ header guards
567 - All: Move time.h include to common.h
568 - 3DS, PSP2, Wii: Last directory loaded is saved
569 - CMake: Add ability to just print version string
570 - Core: New, faster event timing subsystem
571 - Core: Clean up some thread state checks
572 - Core: Add generic checksum function
573 - Core: Cores can now have multiple sets of callbacks
574 - Core: Restore sleep callback
575 - Core: Move rewind diffing to its own thread
576 - Core: Ability to enumerate and modify video and audio channels
577 - Core: List memory segments in the core
578 - Core: Move savestate creation time to extdata
579 - Core: Config values can now be hexadecimal
580 - Core: Improved threading interrupted detection
581 - Debugger: Modularize CLI debugger
582 - Debugger: Make building with debugging aspects optional
583 - Debugger: Add functions for read- or write-only watchpoints
584 - Debugger: Make attaching a backend idempotent
585 - Debugger: Add mDebuggerRunFrame convenience function
586 - Feature: Move game database from flatfile to SQLite3
587 - Feature: Support ImageMagick 7
588 - Feature: Make -l option explicit
589 - FFmpeg: Return false if a file fails to open
590 - FFmpeg: Force MP4 files to YUV420P
591 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
592 - GB: Reset with initial state of DIV register
593 - GB MBC: New MBC7 implementation
594 - GB Audio: Simplify envelope code
595 - GB Audio: Improve initial envelope samples
596 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
597 - GB Video: Improved video timings
598 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
599 - GBA, GB: ROM is now unloaded if a patch is applied
600 - GBA DMA: Refactor DMA out of memory.c
601 - GBA DMA: Move DMAs to using absolute timing
602 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
603 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
604 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
605 - GBA Memory: Support reading/writing POSTFLG
606 - GBA Memory: Remove unused prefetch cruft
607 - GBA Timer: Improve accuracy of timers
608 - GBA Video: Clean up unused timers
609 - GBA Video: Allow multiple handles into the same tile cache
610 - GBA Video, GB Video: Colors are now fully scaled
611 - GBA Video: Optimize when BLD* registers are written frequently
612 - OpenGL: Add xBR-lv2 shader
613 - Qt: Move last directory setting from qt.ini to config.ini
614 - Qt: Improved HiDPI support
615 - Qt: Expose configuration directory
616 - Qt: Merge "Save" and "OK" buttons in shader options
617 - Qt: Automatically load controller profile when plugged in
618 - Qt: Rename "Resample video" option to "Bilinear filtering"
619 - Qt: Remove audio thread
620 - Qt: Remove audio buffer sizing in AudioProcessorQt
621 - Qt: Re-enable QtMultimedia on Windows
622 - Qt: Make "Mute" able to be bound to a key
623 - Qt: Add .gb/.gbc files to the extension list in Info.plist
624 - Qt: Relax hard dependency on OpenGL
625 - Qt: Better highlight active key in control binding
626 - SDL: Remove scancode key input
627 - SDL: Automatically map controllers when plugged in
628 - Test: Add a basic test suite
629 - Util: Add size counting to Table
630 - Util: Add 8-bit PNG write support
631 - Util: Tune patch-fast extent sizes
632 - VFS: Call msync when syncing mapped data
633 - VFS: Allow truncating memory chunk VFiles
634 - VFS: Fix some minor VFile issues with FILEs
635 - VFS: Optimize expanding in-memory files
636 - VFS: Add VFileFIFO for operating on circle buffers
637Changes from beta 1:
638Features:
639 - Qt: Italian translation (by theheroGAC)
640 - Qt: Updated German translation
641Bugfixes:
642 - GB Audio: Fix incorrect channel 4 iteration
643 - GB Audio: Fix zombie mode bit masking
644 - GB Serialize: Fix timer serialization
645 - GB Video: Fix LYC regression
646 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
647 - GBA Timer: Fix count-up timing overflowing timer 3
648 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
649 - Qt: Fix memory search close button (fixes mgba.io/i/769)
650 - Qt: Fix window icon being stretched
651 - Qt: Fix initial window size (fixes mgba.io/i/766)
652 - Qt: Fix data directory path
653 - Qt: Fix controls not saving on non-SDL builds
654 - Qt: Fix translation initialization (fixes mgba.io/i/776)
655 - Qt: Fix patch loading while a game is running
656 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
657 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
658 - Qt: Fix GL-less build
659 - Qt: Fix Software renderer not handling alpha bits properly
660 - Qt: Fix screen background improperly stretching
661 - SDL: Fix cheats not loading
662Misc:
663 - GB Serialize: Add MBC state serialization
664 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
665 - GBA Timer: Improve accuracy of timers
666 - PSP2: Update toolchain to use vita.cmake
667 - Qt: Add language selector
668 - Qt: Minor test fixes
669 - Qt: Move shader settings into main settings window
670 - Qt: Dismiss game crashing/failing dialogs when a new game loads
671 - Qt: Properly ship Qt translations
672 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
673
6740.6 beta 1: (2017-06-29)
675 - Initial beta for 0.6
676
677medusa alpha 2: (2017-04-26)
678Features:
679 - DS Audio: Add PSG audio
680 - DS Slot-1: Improve savedata setup via IPC sniffing
681 - DS Video: Add display capture blending
682Bugfixes:
683 - DS: Fix exposed CPU frequencies and audio timing
684 - DS Audio: Fix audio sampling slightly too quickly
685 - DS GX: Fix T-repeat textures (fixes mgba.io/i/577)
686 - DS GX: Fix 4-color texture coordinates
687 - DS GX: Hack around writing to a full FIFO that has a swap pending (fixes mgba.io/i/608)
688 - DS GX: Fix bitmap textures when no palette is mapped (fixes mgba.io/i/628)
689 - DS GX: Don't reset state between buffer swaps (fixes mgba.io/i/642)
690 - DS GX: Allow viewport to change in the middle of a frame
691 - DS GX: Properly mask address for slot 2 4x4-texel textures
692 - DS GX: Retain translucent polygon ID when drawing opaque fragments (fixes mgba.io/i/661)
693 - DS GX: Fix DMAs triggering too frequently (fixes mgba.io/i/620, mgba.io/i/583)
694 - DS GX: Fix large textures wrapping
695 - DS Slot-1: Emulate initial SPI command delay
696 - DS Timers: Fix ARM9 timers running too fast
697 - DS Video: Fix VRAM mirroring in the renderer (fixes mgba.io/i/561)
698 - DS Video: Fix extended modes 1.x screen base range (fixes mgba.io/i/568)
699 - DS Video: Capture with alpha bit set
700 - DS Video: Bitmap sprites use alpha bit for transparent
701 - DS Video: Fix blend bit on windows for 3D layer (fixes mgba.io/i/611)
702 - DS Video: Enable overflow bit on extended affine modes
703 - DS Video: Fix extended mode 0 without extended palettes
704 - DS Video: Fix caputre stride
705 - DS Video: Fix affine transformations in video capture
706 - Feature: Fix resizing GIF buffer (fixes mgba.io/i/695)
707Misc:
708 - ARM9: Implement SMLAW<y> and SMULW<y>
709 - ARM9: Implement STRD/LDRD
710 - DS: Set boot complete bit in RAM on boot (fixes mgba.io/i/576, mgba.io/i/580, mgba.io/i/586)
711 - DS: Attempt to detect if a game is homebrew
712 - DS Memory: Ensure DS9 I/O is 8-byte aligned
713 - DS Slot-1: Emulate KEY delay
714 - FFmpeg: Allow framerate to be adjusted
715 - Qt: Add .nds files to the extension list in Info.plist
716 - Qt: Add .srl as an extension for DS ROMs
717
718medusa alpha 1: (2017-04-08)
719Features:
720 - Partial DS Support
721Bugfixes:
722 - SDL: Prevent crash on cores with no audio
723 - ARM7: Decode MCR/MRC
724 - ARM7: Clean up instruction decoding for future expandability
725 - Core: Don't save state if core fails to serialize
726
7270.5.2: (2016-12-31)
728Bugfixes:
729 - All: Fix fullscreen config option being ignored
730 - ARM7: PSR mode bits should not get sign extended
731 - GB: Fix audio not being deinitialized
732 - GB: Fix crash when masking savedata
733 - GB: Properly initialize sramRealVf variable
734 - GB Audio: Fix serialization of channel 3 and NR52 properties
735 - GB Audio: Reset envelope timer when reseting sound channel
736 - GB MBC: Fix SRAM dangling pointer with RTC games
737 - GB MBC: Fix initializing MBC when no ROM is loaded
738 - GB Memory: Fix patching ROM bank 0
739 - GB Memory: Fix starting HDMAs during mode 0
740 - GB Memory: Fix HDMA5 value after DMA completes
741 - GB Video: Initialize LCDC in renderer
742 - GB Video: Hblank IRQs should mask LYC=LY IRQs
743 - GBA: Fix IRQs firing after already being cleared
744 - GBA: Only unhalt CPU if appropriate bit is set in IE
745 - GBA: Add savegame override for Crash Bandicoot 2
746 - GBA BIOS: Fix MidiKey2Freq BIOS reads
747 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
748 - GBA Cheats: Fix GameShark ROM patches
749 - GBA I/O: Mask off WAITCNT bits that cannot be written
750 - GBA Memory: Fix misaligned BIOS reads
751 - GBA Memory: Fix VCOUNT being writable
752 - GBA Video: Fix out of bounds sprite transforms
753 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
754 - Libretro: Fix disabling BIOS
755 - Libretro: Fix Game Boy savestates and audio
756 - Qt: Fix changing resolution of software renderer
757 - Qt: Fix setting overrides
758 - Qt: Fix cut off tiles and alignment issues in tile viewer
759 - Qt: Only reset window dimensions when first shown
760 - Qt: Fix Qt Multimedia audio driver on big endian
761 - Qt: Fix Apply button for key and controller configurations
762 - VFS: Fix resizing memory chunks when not needed
763 - Windows: Fix Unicode directory handling
764Misc:
765 - GB, GBA: Prevent loading null ROMs
766 - GB Audio: Initialize wave RAM to GBC values
767 - GB Memory: Reset ROM bank when loading a ROM
768 - PSP2: Improved controller rumble
769
7700.5.1: (2016-10-05)
771Bugfixes:
772 - Core: Fix importing save games as read-only
773 - FFmpeg: Fix encoding AAC
774 - GB: Fix invalid STOP behavior on Game Boy Color
775 - GB: Initialize audio properly
776 - GB: Properly clear KEY1 bit 0 when switching speeds
777 - GB: Properly unload save files when unloading a ROM
778 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
779 - GB MBC: Fix MBC7 when size is incorrectly specified
780 - GB MBC: Fix RTC access when no save file is loaded
781 - GB SIO: Don't auto-clock external shift clock
782 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
783 - GB Video: Fix video frames getting missed when LCDC is off
784 - GB Video: Clear screen when LCDC is off
785 - GBA Cheats: Fix holding onto pointers that may get invalidated
786 - GBA Cheats: Fix key-activated CodeBreaker cheats
787 - GBA Cheats: Fix uninitialized memory getting freed when saving
788 - GBA Hardware: Improve Game Boy Player rumble behavior
789 - GBA Memory: Fix several unused I/O register read values
790 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
791 - LR35902: Fix events running with the wrong cycle active
792 - Qt: Fix "close" button on Overrides view
793 - Qt: Fix saving overrides
794 - Qt: Fix directory set unloading when replacing the ROM
795 - Qt: Fix patch loading
796 - Qt: Fix crash when saving an override if a game isn't loaded
797 - Qt: Fix showing default display driver as OpenGL (force 1.x)
798 - SDL: Attach rumble in SDL frontend
799 - Util: Fix PNG identification on files too small to be a PNG
800Misc:
801 - All: Only update version info if needed
802 - All: Split out install locations for Libretro and OpenEmu
803 - FFmpeg: Encoding cleanup
804 - GB: Reset active region when reloading ROM
805 - GB Memory: Initialize RAM pattern for GBC
806 - GB Video: Improved video timings
807 - Qt: Manage window sizes slightly better
808 - Qt: Remember scale option independent of core dimensions
809
8100.5.0: (2016-09-19)
811Features:
812 - Game Boy support
813 - Support for encrypted CodeBreaker GBA cheats
814 - Emulation of Vast Fame protected GBA carts (taizou)
815 - Tile viewer
816 - Threaded rendering mode
817 - Libretro: Memory map and achievement support (leiradel)
818 - GUI: Add UI control remapping
819 - GUI: Add fast-forward
820 - Wii: 240p support
821 - 3DS: Adjustable screen darkening
822 - Ability to temporarily load a savegame
823 - Load specific files out of archives
824 - Automatic BIOS detection
825Bugfixes:
826 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
827 - Debugger: Fix GDB breakpoints
828 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
829 - GBA: Fix filehandle leak with savegames
830 - GBA: Timer 0 cannot be count up
831 - GBA: Count up timers should not count themselves
832 - GBA Memory: Fix mirror on non-overdumped Classic NES games
833 - GBA Memory: Fix ldm {pc}
834 - GBA Savedata: Fix savedata sync timer
835 - GBA Savedata: Only unmap savedata if present
836 - GBA Serialize: Savestates now properly store prefetch
837 - GBA Video: WIN0/1 take priority over OBJWIN
838 - GBA Video: Fix out-of-order OBJWIN
839 - PSP2: Fix GPU crash while exiting
840 - PSP2: Fix VSync
841 - PSP2: Fix accelerometer range
842 - PSP2: Actually load screen mode setting
843 - PSP2: Fix gyroscope direction
844 - PSP2: Delete threads after they return
845 - PSP2: Fix mapping/unmapping from not at 0
846 - Qt: Fix bug in software renderer scaling
847 - Qt: Fix hanging key press after disabling autofire
848 - Qt: Fix being unable to pause manually when using auto-pausing
849 - SDL: Fix axes being mapped wrong
850 - Util: Fix realloc semantics in utf16to8
851 - Util: Fix inserting too many items into a hash table
852 - VFS: Fix uninitialized varaible reading from 7z
853 - VFS: Fix reading multiple files from a 7z archive
854 - Wii: Fix framelimiting after a slowdown
855 - Wii: Fix garbage flash at startup
856Misc:
857 - 3DS: Use blip_add_delta_fast for a small speed improvement
858 - 3DS: Allow UTF-16 filenames
859 - 3DS: Port to using citro3D
860 - 3DS: Use system font for menus
861 - 3DS: Attempt to use Core 2 for threads
862 - 3DS: Adjustable filering
863 - 3DS: 3D banner
864 - All: Add QUIET parameter to silence CMake
865 - All: Faster memory read/write
866 - ARM7: Support forcing Thumb mode via MSR
867 - ARM7: Flush prefetch cache when loading CPSR via MSR
868 - ARM7: Clean up instruction decoding for future expandability
869 - Debugger: Support register and memory writes via GDB stub
870 - Debugger: Add software breakpoint support to gdb
871 - FFmpeg: Full support for libavcodec 56+
872 - GBA: Better debug logging if event processing breaks
873 - GBA Audio: Force audio DMAs to not increment destination
874 - GBA BIOS: Use custom ArcTan, not relying on OS
875 - GBA Hardware: Clean up dead code in GBP
876 - GBA Memory: Optimize stalling behavior
877 - GBA Memory: Optimize Load-/StoreMultiple
878 - GBA Savedata: Add realistic timing for EEPROM
879 - GBA Serialize: Savestates now store if CPU was halted
880 - GBA Video: Remove old slow path fallback
881 - GBA Video: Optimize sprite drawing
882 - GBA Video: Optimize mode 0 rendering
883 - GBA Video: Optimize compositing cases slightly
884 - GUI: Screenshot dimensions are now passed through
885 - GUI: Add back logging
886 - GUI: Only reload config if manually saved
887 - GUI: Increase scrolling speed
888 - OpenGL: Log shader compilation failure
889 - OpenGL: Add texSize uniform
890 - Qt: Make -g flag work in Qt build
891 - Qt: Simplify OpenGL context creation
892 - Qt: Thread startup improvements
893 - Qt: Make audio channel/video layer options shortcut mappable
894 - Qt: Remove some C99isms from C++ code
895 - Qt: Remove default autofire mappings
896 - Qt: Make reseting when pasued frame-accurate
897 - Qt: Rearchitect game closing codepath
898 - PSP2: Use system font for menus
899 - PSP2: Add rumble for PS TV
900 - PSP2: Add fit-to-height screen mode
901 - PSP2: Sync files per descriptor
902 - PSP2: Allow UTF-8 filenames
903 - PSP2: Screenshots are now saved into the Photo Gallery
904 - PSP2: Stop underclocking when menuing
905 - SDL: Increase default audio buffer size to 1024 samples
906 - SDL: More responsive rumble
907 - Util: Add Vector GetConstPointer
908 - Util: Add rtrim
909 - Util: Add endswith
910 - VFS: Improve zip file detection
911 - Wii: Add pixelated resample filter
912 - Windows: Add native VDir support
913 - Util: Add PRIz macro for libc versions that don't support %z
914 - GBA: Better debug logging if event processing breaks
915
9160.4.1: (2016-07-11)
917Bugfixes:
918 - All: Fix several file handle leaks
919 - All: Fix instruction tables getting zeroed when linking sometimes
920 - ARM7: Fix flags on SBC/RSC
921 - ARM7: Fix setting spsr privilege bits when spsr is empty
922 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
923 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
924 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
925 - GBA Memory: Fix executing code from OBJ region of VRAM
926 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
927 - GBA Serialize: Fix loading savegames from savestates
928 - OpenGL: Correct boolean vector strcmp strings for uniforms
929 - Qt: Fix sending gameStopped twice
930 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
931 - Qt: Fix initial state of key mapping
932 - Qt: Initialize m_useBios
933 - SDL: Fix joystick initialization on BSD
934 - SDL: Fix potential joystick crash in games with rumble
935 - SDL: Fix SDL 1.2 build
936 - SDL: Fix sporadic crash when deinitializing audio
937 - Shaders: Fix AGS-001 shader with some bad drivers
938 - Util: Use closesocket on Windows
939 - Util: Fix socket bind addresses
940 - VFS: Fix reading 7z archives without rewinding first
941 - VFS: VFileFromFD should not open directories
942 - Wii: Fix tilting direction
943 - Util: Fix realloc semantics in utf16to8
944Misc:
945 - All: Allow use of external minizip library
946 - Debugger: CLI debugger now exits when end-of-stream is reached
947 - FFmpeg: Update dependencies on Ubuntu
948 - GBA: Slightly optimize GBAProcessEvents
949 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
950 - GBA Video: Null renderer should return proper register values
951 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
952 - Qt: Add preset for DualShock 4
953 - Qt: Update 360 input profile on OS X to reflect newer drivers
954 - Qt: Remove use of NaN
955 - Qt: Canonicalize file paths when loading games
956 - Qt: Add refresh button to controller editing
957 - SDL: Remove default gamepad mappings
958 - Util: Fix intermittent build failure on OS X
959 - VFS: VFile.sync now updates modified time
960
9610.4.0: (2016-02-02)
962Features:
963 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
964 - I/O viewer
965 - Booting of multiboot images
966 - Customization of GIF recording
967 - Libretro: Cheat code support
968 - Support for GLSL shaders
969 - ROM information view
970 - Support for VBA-style cheat codes
971 - Savestates now store creation timestamps
972 - Key autofire
973 - Libretro: Allow blocking opposing directional input
974 - OpenEmu core for OS X
975 - Libretro: Settings for using BIOS and skipping intro
976 - Libretro: Customizable idle loop removal
977 - Implemented cycle counting for sprite rendering
978 - Cleaner, unified settings window
979 - Added a setting for pausing when the emulator is not in focus
980 - Customizable paths for save games, save states, screenshots and patches
981 - Controller hotplugging
982 - Ability to store save games and active cheats within savestates
983Bugfixes:
984 - ARM7: Fix sign of unaligned LDRSH
985 - ARM7: Fix decoding of some ARM ALU instructions with shifters
986 - Debugger: Fix watchpoints in gdb
987 - GBA: Fix warnings when creating and loading savestates
988 - GBA: Fix Iridion II savetype
989 - GBA BIOS: Fix misaligned CpuSet
990 - GBA Cheats: Fix cheats setting the Action Replay version
991 - GBA Hardware: Fix GPIO on big endian
992 - GBA Memory: Fix DMA register writing behavior
993 - GBA Memory: Fix DMAs triggering two cycles early
994 - Libretro: Fix aspect ratio
995 - Qt: Fix some potential crashes with the gamepad mapping
996 - Qt: Fix keys being mapped incorrectly when loading configuration file
997 - Util: Fix PowerPC PNG read/write pixel order
998 - Util: Fix excessive memory allocation when decoding a PNG
999 - VFS: Fix VFileReadline and remove _vfdReadline
1000Misc:
1001 - All: Improved PowerPC support
1002 - All: Fix some undefined behavior warnings
1003 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1004 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1005 - GBA: Implement bad I/O register loading
1006 - GBA: Allow jumping to OAM and palette RAM
1007 - GBA BIOS: Finish implementing RegisterRamReset
1008 - GBA Config: Add "override" layer for better one-time configuration
1009 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1010 - GBA Memory: Use a dynamically sized mask for ROM memory
1011 - GBA Memory: Implement several unimplemented memory access types
1012 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1013 - GBA RR: Starting from savestate now embeds the savegame
1014 - GBA RR: Add preliminary SRAM support for VBM loading
1015 - GBA RR: Add support for resets in movies
1016 - GBA Video: Remove lastHblank, as it is implied
1017 - Libretro: Use anonymous memory mappers for large blocks of memory
1018 - Libretro: Add install target for libretro core
1019 - Qt: Window size command line options are now supported
1020 - Qt: Increase usability of key mapper
1021 - Qt: Add 'Apply' button to settings window
1022 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1023 - Qt: Allow use of modifier keys as input
1024 - Qt: Optimize log viewer
1025 - Qt: Added button for breaking into the GDB debugger
1026 - Qt: Add box for showing duration of rewind
1027 - SDL: Support fullscreen in SDL 1.2
1028 - SDL: Allow GBASDLAudio to be used without a thread context
1029 - Util: Use VFile for configuration
1030 - Util: Add MutexTryLock
1031
10320.3.2: (2015-12-16)
1033Bugfixes:
1034 - ARM7: Fix STRT/STRBT
1035 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1036 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1037 - Libretro: Fix problems with rumble not turning off
1038 - GBA: Fix idle skip state being retained between games
1039 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1040 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1041 - GBA BIOS: Fix Sqrt sign
1042 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1043 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1044 - GBA Memory: Fix DMA behavior for SRAM accesses
1045 - GBA Memory: Fix Store8 to OBJ VRAM
1046 - GBA Memory: Fix alignment of LDM/STM on SRAM
1047 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1048 - GBA Memory: Fix timing of DMAs
1049 - GBA Video: Fix _mix for 15-bit color
1050 - GBA Video: Fix OAM and palette initialization
1051 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1052 - Qt: Use safer isLoaded check in GameController
1053 - Qt: Fix a race condition in PainterGL that could lead to a crash
1054 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1055 - Qt: Fix font size in memory viewer
1056 - Qt: Fix a crash in the memory viewer
1057 - Qt: Add additional checks in CheatModel to prevent crashes
1058 - Qt: Fix race condition with setting sample rate
1059 - Qt: Fix crash when closing multiplayer windows
1060 - Qt: Fix resetting while paused
1061Misc:
1062 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1063 - Qt: Add mute option to menu
1064
10650.3.1: (2015-10-24)
1066Bugfixes:
1067 - ARM7: Fix instruction decoding of Thumb shifts
1068 - GBA: Deinit savegame when unloading a ROM
1069 - GBA: Fix BIOS check on big endian
1070 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1071 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1072 - GBA Audio: Fix audio channels being silenced at the wrong time
1073 - GBA Memory: Fix bad BIOS Load16 on big endian
1074 - GBA Memory: Fix bad Load8 on big endian
1075 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1076 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1077 - GBA Video: Fix objwin and blending interaction on sprites
1078 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1079 - Libretro: Fix a memory leak with the render buffer
1080 - Qt: Windows no longer spawn in the top left on first launch
1081 - Qt: Fix install path of XDG desktop file with DESTDIR
1082 - Qt: Fix drag and drop on Windows
1083 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1084 - VFS: Fix return values of VFileFILE.read and .write
1085Misc:
1086 - All: Reset next event to cycles instead of zero to interrupt
1087 - All: Add --version flag
1088 - ARM7: Force disable LTO on two files to work around a GCC bug
1089 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1090 - GBA: Better memory handling with PNG savestates
1091 - GBA: Additional savestate sanity checks
1092 - GBA: Check for cycle count being too high
1093 - GBA Audio: Allow GBAAVStream to have no video callback
1094 - GBA BIOS: Implement RegisterRamReset for SIO registers
1095 - Qt: Remove useless help icons in dialogs
1096 - Qt: Prevent savestate window from opening while in multiplayer
1097 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1098 - Qt: Dropping multiplayer windows works more cleanly now
1099
11000.3.0: (2015-08-16)
1101Features:
1102 - Ability to hide individual background layers, or OBJs
1103 - Ability to mute individual audio channels
1104 - Palette viewer and exporter
1105 - Volume control
1106 - More shortcuts are editable (e.g. quick save/load)
1107 - Rewind now shows the frame after rewinding
1108 - Import/Export of GameShark/Action Replay snapshots
1109 - Add "Step backwards" item for single increment rewind
1110 - Deadzone estimation for game controllers
1111 - Analog inputs can be used for shortcuts
1112 - Menu items for specific solar sensor brightness levels
1113 - Remappable controls for tilt and gyroscope sensors
1114 - Status messages for actions taken while a game is running (e.g. save/load state)
1115 - Memory inspector
1116 - Screensaver can now be suspended while a game is running
1117 - Load/save the most recent savestate slot
1118 - Support varible speed (PWM) rumble
1119 - Ability to cap fast forward speed
1120 - Finer control over FPS target
1121 - Holdable shortcut for rewinding one frame at a time
1122 - Ability to boot directly into the BIOS
1123 - Preliminary support for yanking out the game pak while a game is running
1124 - Thumb-drive mode by putting a file called portable.ini in the same folder
1125 - Configurable display driver, between software and OpenGL
1126 - Undo-able savestate loading and saving
1127 - Controller profiles now store shortcut settings
1128 - Default controller profiles for several common controllers
1129 - Libretro now supports BIOS, rumble and solar sensor
1130 - Implement BIOS call Stop, for sleep mode
1131 - Automatically load patches, if found
1132 - Improved video synchronization
1133 - Configurable audio output sample rate
1134Bugfixes:
1135 - ARM7: Fix SWI and IRQ timings
1136 - ARM7: Fix Thumb MUL timing
1137 - ARM7: Fix timing of multiplies to use N cycles
1138 - ARM7: ARMHotplugDetach should call deinit
1139 - Debugger: Fix use-after-free in breakpoint clearing code
1140 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1141 - GBA: Cap audio FIFO read size during deserialization
1142 - GBA: Check for corrupted savestates when loading
1143 - GBA: Check for improperly sized savestates when loading
1144 - GBA: Check for savestates made from differently sized ROMs
1145 - GBA: Fix calls to endian-independent loadstores
1146 - GBA: Fix timing of reading from timer registers
1147 - GBA: Ensure cycles never go negative
1148 - GBA Audio: Force audio FIFOs to 32-bit
1149 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1150 - GBA Audio: Fix sample order in audio channel 3
1151 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1152 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1153 - GBA Memory: Improve Thumb open bus behavior
1154 - GBA Memory: Fix potential DMA issue when loading a savestate
1155 - GBA Memory: Fix load/store multiple video memory waitstates
1156 - GBA SIO: Fix reseting when there are SIO devices attached
1157 - GBA Video: Blended sprites should never have other effects applied
1158 - GBA Video: Fix out-of-bounds tiles in mosaic
1159 - GBA Video: Fix windows not affecting sprites
1160 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1161 - GBA Video: Fix timing on first scanline
1162 - Qt: Better cleanup when a game crashes
1163 - Qt: Fix open ROM dialog filtering for archive formats
1164 - Qt: Cap the maximum number of multiplayer windows
1165 - Qt: Fix maximum year in sensor override
1166 - Qt: Fix window being too tall after exiting fullscreen
1167 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1168 - Qt: Fix analog buttons not getting unmapped
1169 - Qt: Fix passing command line options
1170 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1171 - SDL: Fix SDL build when OpenGL is missing
1172 - Util: Allow loading IPS patches that grow the ROM
1173 - VFS: Fix resource leaks if some allocations fail
1174 - VFS: Fix line-reading to return proper values
1175 - Video: Fix an issue with very long filenames
1176 - Util: Fix formatting of floats
1177Misc:
1178 - All: Add --help flag for command line programs
1179 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1180 - All: Enable static linking for Windows
1181 - All: Enable static linking for OS X
1182 - All: Threads are now named
1183 - All: Proper handling of Unicode file paths
1184 - ARM7: Add emulation for Undefined CPU mode
1185 - ARM7: Reduce the size of the Thumb instruction table
1186 - GBA: Add status log level
1187 - GBA: GBARewind now returns how many states it has rewound
1188 - GBA: SIO logging layer
1189 - GBA BIOS: Stub out SoundBias
1190 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1191 - GBA: Don't include GBACLIDebugger struct unless needed
1192 - GBA: Savedata is now synced shortly after data finishes being written
1193 - GBA: Process multiple timer events at once, if necessary
1194 - GBA Audio: Implement audio reset for channels A/B
1195 - GBA Audio: Process multiple audio events at once, if necessary
1196 - GBA Hardware: Backport generic RTC source into core
1197 - GBA Input: Allow axes and buttons to be mapped to the same key
1198 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1199 - GBA SIO: Add a dummy driver for Normal mode
1200 - GBA Thread: Add functionality for running callbacks on the GBA thread
1201 - GBA Thread: Split GBASync into a separate file
1202 - GBA Video: Refactor software renderer into separate files
1203 - GBA Video: Slightly optimize mode 0 mosaic rendering
1204 - Debugger: Free watchpoints in addition to breakpoints
1205 - Qt: Handle saving input settings better
1206 - Qt: Move GL frame drawing back onto its own thread
1207 - Qt: Fast forward (held) option moved from Other to Emulation menu
1208 - Qt: Show version info in window title
1209 - Qt: Migrate multiplayer window handling into GBAApp
1210 - Qt: Unified file opening and saving with last location
1211 - Qt: Fix windows being resizable when they shouldn't have been
1212 - Qt: Only hide cursor in full screen
1213 - Qt: Replace pause-after-frame mutex with an atomic
1214 - Qt: Add application icon and XDG desktop files
1215 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1216 - Qt: Don't save window size when entering fullscreen
1217 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1218 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1219 - Qt: Increase usability of key mapper
1220 - Qt: Show checkmark for window sizes
1221 - Qt: Set window path to loaded ROM
1222 - Perf: Ability to load savestates immediately on launch
1223 - SDL: Properly check for initialization
1224 - SDL: Clean up initialization functions
1225 - SDL: Clean up GL context
1226 - Util: Allow disabling the threading code entirely
1227 - VFS: Add sync method to force syncing with backing
1228
12290.2.1: (2015-05-13)
1230Bugfixes:
1231 - All: Fix sanitize-deb script not cleaning up after itself
1232 - All: Fix dependencies for libavcodec on Debian-derived platforms
1233 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1234 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1235 - ARM7: Fix ARM multiply instructions when PC is a destination register
1236 - Debugger: Fix use-after-free in breakpoint clearing code
1237 - Debugger: Fix boundary conditions in tab completion
1238 - GBA: Fix timers not updating timing when writing to only the reload register
1239 - GBA: Fix rewind boundary conditions
1240 - GBA: Add initial I/O register settings for background matrix registers
1241 - GBA: Fix hang when loading a savestate if sync to video is enabled
1242 - GBA: Handle out-of-bounds I/O access
1243 - GBA: Fix bounds-checking on EEPROM access
1244 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1245 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1246 - GBA Memory: Allow SRAM to be 64kB
1247 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1248 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1249 - GBA Video: Fix second frame mode 5
1250 - Perf: Fix race condition if a game crashes immediately on start
1251 - Qt: Fix Display object leak when closing a window
1252 - Qt: Fix .deb dependencies
1253 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1254 - Qt: Fix window not regaining focus after exiting savestate window
1255 - Qt: Fix regression where video would not record if the game had already started
1256 - Qt: Fix potential crash if a gamepad causes focus to change
1257 - Qt: Fix controller axis querying
1258 - Qt: Fix multiplayer windows opening as the wrong size
1259 - Qt: Fix controllers sometimes not loading the right profile
1260 - SDL: Fix boundary conditions for joystick adjustments
1261 - SDL: Allocate properly sized input maps
1262 - SDL: Fix potential build issues when Qt and SDL2 are in use
1263 - Util: Fix resource leak in UTF-8 handling code
1264 - Util: Fix a null-pointer issue when attempting to delete a key
1265 - VFS: Fix resource leaks if some allocations fail
1266 - Video: Fix an issue with very long filenames
1267Misc:
1268 - GBA Memory: Soft-crash if jumping past the end of a ROM
1269 - Qt: Show multiplayer numbers in window title
1270 - Qt: Solar sensor can have shortcuts set
1271
12720.2.0: (2015-04-03)
1273Features:
1274 - Support for gamepad axes, e.g. analog sticks or triggers
1275 - Add scale presets for up to 6x
1276 - Settings window
1277 - Bilinear resampling option
1278 - Add option to skip BIOS start screen
1279 - List of recently opened games
1280 - Support for games using the Solar Sensor
1281 - Better audio resampling via blip-buf
1282 - Game Pak overrides dialog for setting savetype and sensor values
1283 - Support for games using the tilt sensor
1284 - Remappable shortcuts for keyboard and gamepad
1285 - Rewinding of emulation
1286 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1287 - Support IPv6
1288 - Save directory of last loaded file
1289 - Support BPS patches
1290 - Automatically detect and optimize out idle loops
1291 - Configurable game overrides
1292 - Support loading 7-Zip files
1293 - Drag and drop game loading
1294 - Cheat code support
1295 - Runtime configurable audio driver
1296 - Libretro core for use with RetroArch and other front-ends
1297 - Controller profiles for setting different bindings for different controllers
1298 - Ability to lock aspect ratio
1299 - Local link cable support
1300 - Ability to switch which game controller is in use per instance
1301 - Ability to prevent opposing directional input
1302 - Warning dialog if an unimplemented BIOS feature is called
1303 - Debugger: Add CLI "frame", frame advance command
1304 - Debugger: Add CLI functions for writing to memory
1305 - Debugger: Add CLI functions for examining memory regions
1306 - Debugger: Add CLI function for writing a register
1307Bugfixes:
1308 - ARM7: Extend prefetch by one stage
1309 - ARM7: Fix cycle counting for loads
1310 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1311 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1312 - GBA: Initialize gba.sync to null
1313 - GBA: Fix timer initialization
1314 - GBA Audio: Support 16-bit writes to FIFO audio
1315 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1316 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1317 - GBA BIOS: Fix BIOS prefetch after reset
1318 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1319 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1320 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1321 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1322 - GBA Memory: Fix cycle counting for 32-bit load/stores
1323 - GBA RR: Fix fallthrough error when reading tags from a movie
1324 - GBA Thread: Fix possible hang when loading an archive
1325 - GBA Thread: Fix possible deadlock in video sync
1326 - Perf: Fix crash when the GBA thread fails to start
1327 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1328 - Qt: Fix crash when adjusting settings after closing a game
1329 - Qt: Fix crash when starting GDB stub after closing a game
1330 - Qt: Fix patch loading while a game is running
1331 - Qt: Fix crash when loading a game after stopping GDB server
1332 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1333 - Qt: Fix crash when attempting to pause if a game is not running
1334 - SDL: Properly clean up if a game doesn't launch
1335 - Util: Fix sockets on Windows
1336Misc:
1337 - All: Enable link-time optimization
1338 - Debugger: Watchpoints now work on STM/LDM instructions
1339 - Debugger: Clean up GDB stub network interfacing
1340 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1341 - Debugger: Merge Thumb BL instructions when disassembling
1342 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1343 - Debugger: Watchpoints now report address watched (fixes #68)
1344 - Debugger: Add support for soft breakpoints
1345 - Debugger: Make I/O register names be addresses instead of values
1346 - Debugger: Rename read/write commands
1347 - GBA: Improve accuracy of event timing
1348 - GBA: Add API for getting Configuration structs for overrides and input
1349 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1350 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1351 - GBA: Move A/V stream interface into core
1352 - GBA: Savestates now take into account savedata state machines (fixes #109)
1353 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1354 - GBA Memory: Simplify memory API and use fixed bus width
1355 - GBA Thread: Make GBASyncWaitFrameStart time out
1356 - GBA Video: Start video at the last scanline instead of the first
1357 - Qt: Optimize logo drawing
1358 - Qt: Move frame upload back onto main thread
1359 - Qt: Remember window position
1360 - Qt: Double-clicking on the window toggles full screen
1361 - Util: Use proper locale for reading and writing float values
1362
13630.1.1: (2015-01-24)
1364Bugfixes:
1365 - ARM7: Fix LDM writeback to a register already written
1366 - GBA: Fix timers 2 and 3 updating incorrectly
1367 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1368 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1369 - GBA Audio: Properly initialize audio FIFO channels
1370 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1371 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1372 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1373 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1374 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1375 - GBA BIOS: Fix HuffUnComp boundary conditions
1376 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1377 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1378 - GBA Memory: Filter out top nybble of DMA addresses
1379 - GBA Memory: Properly bounds-check VRAM accesses
1380 - GBA Memory: Fix initial DMA state
1381 - GBA Thread: Allow halted games to exit cleanly
1382 - GBA Video: Fix blend issues with obscured middle layers
1383 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1384 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1385 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1386 - GBA Video: Fix sprite boundary conditions with mosaic
1387 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1388 - Qt: Fix issue with set frame sizes being the wrong height
1389 - Qt: Fix emulator crashing when full screen if a game is not running
1390 - Qt: Fix window focus issues
1391 - Qt: Properly set default video recording settings
1392 - Qt: Fix a race condition when a game crashes immediately
1393 - Qt: Fix some cases where key mapping can break if focus is adjusted
1394 - Qt: Fix crash if a game pauses before any frames are shown
1395 - Debugger: Negative PC-relative loads now properly subtract the offset
1396 - Debugger: Align PC-relative loads in Thumb
1397 - Debugger: Fix watchpoints triggering too late
1398 - Debugger: Fix binary print putting spaces between digits
1399 - Video: Ensure FFmpeg encoder has audio frames
1400 - Video: Fix uncompressed PCM audio recording
1401 - Video: Fix FFmpeg crashing when the file extension is wrong
1402 - Util: Fix SOCKET_FAILED macro
1403Misc:
1404 - GBA: Exit cleanly on FATAL if the port supports it
1405 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1406 - Qt: Disable sync to video by default
1407 - Qt: Handle a game crash without crashing
1408 - Qt: Set default log level to FATAL, ERROR and WARN
1409 - Qt: Clarify some phrasing in the menus
1410 - Qt: Clear active buttons when focus is lost
1411
14120.1.0: (2014-12-13)
1413 - Initial release