src/platform/sdl/sdl-events.h (view raw)
1#ifndef SDL_EVENTS_H
2#define SDL_EVENTS_H
3
4#include "common.h"
5
6#include "gba-thread.h"
7
8#include <SDL.h>
9
10struct GBASDLEvents {
11 SDL_Joystick* joystick;
12#if SDL_VERSION_ATLEAST(2, 0, 0)
13 SDL_Window* window;
14 int fullscreen;
15 int windowUpdated;
16#endif
17};
18
19int GBASDLInitEvents(struct GBASDLEvents*);
20void GBASDLDeinitEvents(struct GBASDLEvents*);
21
22void GBASDLHandleEvent(struct GBAThread* context, struct GBASDLEvents* sdlContext, const union SDL_Event* event);
23
24enum GBAKey GBASDLMapButtonToKey(int button);
25
26#endif