all repos — mgba @ 3f142cb96a7c53d57c96aff5a07f5f19f2e3a0b8

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.5.0: (Future)
  2Features:
  3 - Game Boy support
  4 - Support for encrypted CodeBreaker GBA cheats
  5 - Emulation of Vast Fame protected GBA carts (taizou)
  6 - Tile viewer
  7 - Threaded rendering mode
  8 - Libretro: Memory map and achievement support (leiradel)
  9Bugfixes:
 10 - SDL: Fix axes being mapped wrong
 11 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 12 - Util: Fix realloc semantics in utf16to8
 13 - PSP2: Fix GPU crash while exiting
 14 - PSP2: Fix VSync
 15 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 16 - GBA Serialize: Savestates now properly store prefetch
 17 - PSP2: Fix accelerometer range
 18 - PSP2: Actually load screen mode setting
 19 - Qt: Fix bug in software renderer scaling
 20 - Debugger: Fix GDB breakpoints
 21Misc:
 22 - 3DS: Use blip_add_delta_fast for a small speed improvement
 23 - OpenGL: Log shader compilation failure
 24 - Qt: Remove some C99isms from C++ code
 25 - Windows: Add native VDir support
 26 - All: Add QUIET parameter to silence CMake
 27 - ARM7: Support forcing Thumb mode via MSR
 28 - ARM7: Flush prefetch cache when loading CPSR via MSR
 29 - OpenGL: Add texSize uniform
 30 - ARM7: Clean up instruction decoding for future expandability
 31 - Qt: Make -g flag work in Qt build
 32 - Qt: Simplify OpenGL context creation
 33 - Debugger: Support register and memory writes via GDB stub
 34 - GBA Audio: Force audio DMAs to not increment destination
 35 - Qt: Thread startup improvements
 36 - 3DS: Allow UTF-16 filenames
 37 - 3DS: Port to using citro3D
 38 - 3DS: Use system font for menus
 39 - PSP2: Use system font for menus
 40 - All: Faster memory read/write
 41 - Qt: Make audio channel/video layer options shortcut mappable
 42 - GBA Memory: Optimize stalling behavior
 43 - 3DS: Attempt to use Core 2 for threads
 44 - GUI: Screenshot dimensions are now passed through
 45
 460.4.1: (2016-07-11)
 47Bugfixes:
 48 - All: Fix several file handle leaks
 49 - All: Fix instruction tables getting zeroed when linking sometimes
 50 - ARM7: Fix flags on SBC/RSC
 51 - ARM7: Fix setting spsr privilege bits when spsr is empty
 52 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
 53 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
 54 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
 55 - GBA Memory: Fix executing code from OBJ region of VRAM
 56 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
 57 - GBA Serialize: Fix loading savegames from savestates
 58 - OpenGL: Correct boolean vector strcmp strings for uniforms
 59 - Qt: Fix sending gameStopped twice
 60 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
 61 - Qt: Fix initial state of key mapping
 62 - Qt: Initialize m_useBios
 63 - SDL: Fix joystick initialization on BSD
 64 - SDL: Fix potential joystick crash in games with rumble
 65 - SDL: Fix SDL 1.2 build
 66 - SDL: Fix sporadic crash when deinitializing audio
 67 - Shaders: Fix AGS-001 shader with some bad drivers
 68 - Util: Use closesocket on Windows
 69 - Util: Fix socket bind addresses
 70 - VFS: Fix reading 7z archives without rewinding first
 71 - VFS: VFileFromFD should not open directories
 72 - Wii: Fix tilting direction
 73 - Util: Fix realloc semantics in utf16to8
 74Misc:
 75 - All: Allow use of external minizip library
 76 - Debugger: CLI debugger now exits when end-of-stream is reached
 77 - FFmpeg: Update dependencies on Ubuntu
 78 - GBA: Slightly optimize GBAProcessEvents
 79 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
 80 - GBA Video: Null renderer should return proper register values
 81 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
 82 - Qt: Add preset for DualShock 4
 83 - Qt: Update 360 input profile on OS X to reflect newer drivers
 84 - Qt: Remove use of NaN
 85 - Qt: Canonicalize file paths when loading games
 86 - Qt: Add refresh button to controller editing
 87 - SDL: Remove default gamepad mappings
 88 - Util: Fix intermittent build failure on OS X
 89 - VFS: VFile.sync now updates modified time
 90
 910.4.0: (2016-02-02)
 92Features:
 93 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
 94 - I/O viewer
 95 - Booting of multiboot images
 96 - Customization of GIF recording
 97 - Libretro: Cheat code support
 98 - Support for GLSL shaders
 99 - ROM information view
100 - Support for VBA-style cheat codes
101 - Savestates now store creation timestamps
102 - Key autofire
103 - Libretro: Allow blocking opposing directional input
104 - OpenEmu core for OS X
105 - Libretro: Settings for using BIOS and skipping intro
106 - Libretro: Customizable idle loop removal
107 - Implemented cycle counting for sprite rendering
108 - Cleaner, unified settings window
109 - Added a setting for pausing when the emulator is not in focus
110 - Customizable paths for save games, save states, screenshots and patches
111 - Controller hotplugging
112 - Ability to store save games and active cheats within savestates
113Bugfixes:
114 - ARM7: Fix sign of unaligned LDRSH
115 - ARM7: Fix decoding of some ARM ALU instructions with shifters
116 - Debugger: Fix watchpoints in gdb
117 - GBA: Fix warnings when creating and loading savestates
118 - GBA: Fix Iridion II savetype
119 - GBA BIOS: Fix misaligned CpuSet
120 - GBA Cheats: Fix cheats setting the Action Replay version
121 - GBA Hardware: Fix GPIO on big endian
122 - GBA Memory: Fix DMA register writing behavior
123 - GBA Memory: Fix DMAs triggering two cycles early
124 - Libretro: Fix aspect ratio
125 - Qt: Fix some potential crashes with the gamepad mapping
126 - Qt: Fix keys being mapped incorrectly when loading configuration file
127 - Util: Fix PowerPC PNG read/write pixel order
128 - Util: Fix excessive memory allocation when decoding a PNG
129 - VFS: Fix VFileReadline and remove _vfdReadline
130Misc:
131 - All: Improved PowerPC support
132 - All: Fix some undefined behavior warnings
133 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
134 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
135 - GBA: Implement bad I/O register loading
136 - GBA: Allow jumping to OAM and palette RAM
137 - GBA BIOS: Finish implementing RegisterRamReset
138 - GBA Config: Add "override" layer for better one-time configuration
139 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
140 - GBA Memory: Use a dynamically sized mask for ROM memory
141 - GBA Memory: Implement several unimplemented memory access types
142 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
143 - GBA RR: Starting from savestate now embeds the savegame
144 - GBA RR: Add preliminary SRAM support for VBM loading
145 - GBA RR: Add support for resets in movies
146 - GBA Video: Remove lastHblank, as it is implied
147 - Libretro: Use anonymous memory mappers for large blocks of memory
148 - Libretro: Add install target for libretro core
149 - Qt: Window size command line options are now supported
150 - Qt: Increase usability of key mapper
151 - Qt: Add 'Apply' button to settings window
152 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
153 - Qt: Allow use of modifier keys as input
154 - Qt: Optimize log viewer
155 - Qt: Added button for breaking into the GDB debugger
156 - Qt: Add box for showing duration of rewind
157 - SDL: Support fullscreen in SDL 1.2
158 - SDL: Allow GBASDLAudio to be used without a thread context
159 - Util: Use VFile for configuration
160 - Util: Add MutexTryLock
161
1620.3.2: (2015-12-16)
163Bugfixes:
164 - ARM7: Fix STRT/STRBT
165 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
166 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
167 - Libretro: Fix problems with rumble not turning off
168 - GBA: Fix idle skip state being retained between games
169 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
170 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
171 - GBA BIOS: Fix Sqrt sign
172 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
173 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
174 - GBA Memory: Fix DMA behavior for SRAM accesses
175 - GBA Memory: Fix Store8 to OBJ VRAM
176 - GBA Memory: Fix alignment of LDM/STM on SRAM
177 - GBA Memory: Fix unaligned out-of-bounds ROM loads
178 - GBA Memory: Fix timing of DMAs
179 - GBA Video: Fix _mix for 15-bit color
180 - GBA Video: Fix OAM and palette initialization
181 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
182 - Qt: Use safer isLoaded check in GameController
183 - Qt: Fix a race condition in PainterGL that could lead to a crash
184 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
185 - Qt: Fix font size in memory viewer
186 - Qt: Fix a crash in the memory viewer
187 - Qt: Add additional checks in CheatModel to prevent crashes
188 - Qt: Fix race condition with setting sample rate
189 - Qt: Fix crash when closing multiplayer windows
190 - Qt: Fix resetting while paused
191Misc:
192 - GBA Audio: Implement missing flags on SOUNDCNT_X register
193 - Qt: Add mute option to menu
194
1950.3.1: (2015-10-24)
196Bugfixes:
197 - ARM7: Fix instruction decoding of Thumb shifts
198 - GBA: Deinit savegame when unloading a ROM
199 - GBA: Fix BIOS check on big endian
200 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
201 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
202 - GBA Audio: Fix audio channels being silenced at the wrong time
203 - GBA Memory: Fix bad BIOS Load16 on big endian
204 - GBA Memory: Fix bad Load8 on big endian
205 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
206 - GBA Video: Fix edge case with sprite blend modes and semitransparency
207 - GBA Video: Fix objwin and blending interaction on sprites
208 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
209 - Libretro: Fix a memory leak with the render buffer
210 - Qt: Windows no longer spawn in the top left on first launch
211 - Qt: Fix install path of XDG desktop file with DESTDIR
212 - Qt: Fix drag and drop on Windows
213 - Qt: Reenable double buffering, as disabling it broke some Windows configs
214 - VFS: Fix return values of VFileFILE.read and .write
215Misc:
216 - All: Reset next event to cycles instead of zero to interrupt
217 - All: Add --version flag
218 - ARM7: Force disable LTO on two files to work around a GCC bug
219 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
220 - GBA: Better memory handling with PNG savestates
221 - GBA: Additional savestate sanity checks
222 - GBA: Check for cycle count being too high
223 - GBA Audio: Allow GBAAVStream to have no video callback
224 - GBA BIOS: Implement RegisterRamReset for SIO registers
225 - Qt: Remove useless help icons in dialogs
226 - Qt: Prevent savestate window from opening while in multiplayer
227 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
228 - Qt: Dropping multiplayer windows works more cleanly now
229
2300.3.0: (2015-08-16)
231Features:
232 - Ability to hide individual background layers, or OBJs
233 - Ability to mute individual audio channels
234 - Palette viewer and exporter
235 - Volume control
236 - More shortcuts are editable (e.g. quick save/load)
237 - Rewind now shows the frame after rewinding
238 - Import/Export of GameShark/Action Replay snapshots
239 - Add "Step backwards" item for single increment rewind
240 - Deadzone estimation for game controllers
241 - Analog inputs can be used for shortcuts
242 - Menu items for specific solar sensor brightness levels
243 - Remappable controls for tilt and gyroscope sensors
244 - Status messages for actions taken while a game is running (e.g. save/load state)
245 - Memory inspector
246 - Screensaver can now be suspended while a game is running
247 - Load/save the most recent savestate slot
248 - Support varible speed (PWM) rumble
249 - Ability to cap fast forward speed
250 - Finer control over FPS target
251 - Holdable shortcut for rewinding one frame at a time
252 - Ability to boot directly into the BIOS
253 - Preliminary support for yanking out the game pak while a game is running
254 - Thumb-drive mode by putting a file called portable.ini in the same folder
255 - Configurable display driver, between software and OpenGL
256 - Undo-able savestate loading and saving
257 - Controller profiles now store shortcut settings
258 - Default controller profiles for several common controllers
259 - Libretro now supports BIOS, rumble and solar sensor
260 - Implement BIOS call Stop, for sleep mode
261 - Automatically load patches, if found
262 - Improved video synchronization
263 - Configurable audio output sample rate
264Bugfixes:
265 - ARM7: Fix SWI and IRQ timings
266 - ARM7: Fix Thumb MUL timing
267 - ARM7: Fix timing of multiplies to use N cycles
268 - ARM7: ARMHotplugDetach should call deinit
269 - Debugger: Fix use-after-free in breakpoint clearing code
270 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
271 - GBA: Cap audio FIFO read size during deserialization
272 - GBA: Check for corrupted savestates when loading
273 - GBA: Check for improperly sized savestates when loading
274 - GBA: Check for savestates made from differently sized ROMs
275 - GBA: Fix calls to endian-independent loadstores
276 - GBA: Fix timing of reading from timer registers
277 - GBA: Ensure cycles never go negative
278 - GBA Audio: Force audio FIFOs to 32-bit
279 - GBA Audio: Fix audio pitch changing when adjusting buffer size
280 - GBA Audio: Fix sample order in audio channel 3
281 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
282 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
283 - GBA Memory: Improve Thumb open bus behavior
284 - GBA Memory: Fix potential DMA issue when loading a savestate
285 - GBA Memory: Fix load/store multiple video memory waitstates
286 - GBA SIO: Fix reseting when there are SIO devices attached
287 - GBA Video: Blended sprites should never have other effects applied
288 - GBA Video: Fix out-of-bounds tiles in mosaic
289 - GBA Video: Fix windows not affecting sprites
290 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
291 - GBA Video: Fix timing on first scanline
292 - Qt: Better cleanup when a game crashes
293 - Qt: Fix open ROM dialog filtering for archive formats
294 - Qt: Cap the maximum number of multiplayer windows
295 - Qt: Fix maximum year in sensor override
296 - Qt: Fix window being too tall after exiting fullscreen
297 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
298 - Qt: Fix analog buttons not getting unmapped
299 - Qt: Fix passing command line options
300 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
301 - SDL: Fix SDL build when OpenGL is missing
302 - Util: Allow loading IPS patches that grow the ROM
303 - VFS: Fix resource leaks if some allocations fail
304 - VFS: Fix line-reading to return proper values
305 - Video: Fix an issue with very long filenames
306 - Util: Fix formatting of floats
307Misc:
308 - All: Add --help flag for command line programs
309 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
310 - All: Enable static linking for Windows
311 - All: Enable static linking for OS X
312 - All: Threads are now named
313 - All: Proper handling of Unicode file paths
314 - ARM7: Add emulation for Undefined CPU mode
315 - ARM7: Reduce the size of the Thumb instruction table
316 - GBA: Add status log level
317 - GBA: GBARewind now returns how many states it has rewound
318 - GBA: SIO logging layer
319 - GBA BIOS: Stub out SoundBias
320 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
321 - GBA: Don't include GBACLIDebugger struct unless needed
322 - GBA: Savedata is now synced shortly after data finishes being written
323 - GBA: Process multiple timer events at once, if necessary
324 - GBA Audio: Implement audio reset for channels A/B
325 - GBA Audio: Process multiple audio events at once, if necessary
326 - GBA Hardware: Backport generic RTC source into core
327 - GBA Input: Allow axes and buttons to be mapped to the same key
328 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
329 - GBA SIO: Add a dummy driver for Normal mode
330 - GBA Thread: Add functionality for running callbacks on the GBA thread
331 - GBA Thread: Split GBASync into a separate file
332 - GBA Video: Refactor software renderer into separate files
333 - GBA Video: Slightly optimize mode 0 mosaic rendering
334 - Debugger: Free watchpoints in addition to breakpoints
335 - Qt: Handle saving input settings better
336 - Qt: Move GL frame drawing back onto its own thread
337 - Qt: Fast forward (held) option moved from Other to Emulation menu
338 - Qt: Show version info in window title
339 - Qt: Migrate multiplayer window handling into GBAApp
340 - Qt: Unified file opening and saving with last location
341 - Qt: Fix windows being resizable when they shouldn't have been
342 - Qt: Only hide cursor in full screen
343 - Qt: Replace pause-after-frame mutex with an atomic
344 - Qt: Add application icon and XDG desktop files
345 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
346 - Qt: Don't save window size when entering fullscreen
347 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
348 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
349 - Qt: Increase usability of key mapper
350 - Qt: Show checkmark for window sizes
351 - Qt: Set window path to loaded ROM
352 - Perf: Ability to load savestates immediately on launch
353 - SDL: Properly check for initialization
354 - SDL: Clean up initialization functions
355 - SDL: Clean up GL context
356 - Util: Allow disabling the threading code entirely
357 - VFS: Add sync method to force syncing with backing
358
3590.2.1: (2015-05-13)
360Bugfixes:
361 - All: Fix sanitize-deb script not cleaning up after itself
362 - All: Fix dependencies for libavcodec on Debian-derived platforms
363 - ARM7: Handle writeback for PC in addressing modes 2 and 3
364 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
365 - ARM7: Fix ARM multiply instructions when PC is a destination register
366 - Debugger: Fix use-after-free in breakpoint clearing code
367 - Debugger: Fix boundary conditions in tab completion
368 - GBA: Fix timers not updating timing when writing to only the reload register
369 - GBA: Fix rewind boundary conditions
370 - GBA: Add initial I/O register settings for background matrix registers
371 - GBA: Fix hang when loading a savestate if sync to video is enabled
372 - GBA: Handle out-of-bounds I/O access
373 - GBA: Fix bounds-checking on EEPROM access
374 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
375 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
376 - GBA Memory: Allow SRAM to be 64kB
377 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
378 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
379 - GBA Video: Fix second frame mode 5
380 - Perf: Fix race condition if a game crashes immediately on start
381 - Qt: Fix Display object leak when closing a window
382 - Qt: Fix .deb dependencies
383 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
384 - Qt: Fix window not regaining focus after exiting savestate window
385 - Qt: Fix regression where video would not record if the game had already started
386 - Qt: Fix potential crash if a gamepad causes focus to change
387 - Qt: Fix controller axis querying
388 - Qt: Fix multiplayer windows opening as the wrong size
389 - Qt: Fix controllers sometimes not loading the right profile
390 - SDL: Fix boundary conditions for joystick adjustments
391 - SDL: Allocate properly sized input maps
392 - SDL: Fix potential build issues when Qt and SDL2 are in use
393 - Util: Fix resource leak in UTF-8 handling code
394 - Util: Fix a null-pointer issue when attempting to delete a key
395 - VFS: Fix resource leaks if some allocations fail
396 - Video: Fix an issue with very long filenames
397Misc:
398 - GBA Memory: Soft-crash if jumping past the end of a ROM
399 - Qt: Show multiplayer numbers in window title
400 - Qt: Solar sensor can have shortcuts set
401
4020.2.0: (2015-04-03)
403Features:
404 - Support for gamepad axes, e.g. analog sticks or triggers
405 - Add scale presets for up to 6x
406 - Settings window
407 - Bilinear resampling option
408 - Add option to skip BIOS start screen
409 - List of recently opened games
410 - Support for games using the Solar Sensor
411 - Better audio resampling via blip-buf
412 - Game Pak overrides dialog for setting savetype and sensor values
413 - Support for games using the tilt sensor
414 - Remappable shortcuts for keyboard and gamepad
415 - Rewinding of emulation
416 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
417 - Support IPv6
418 - Save directory of last loaded file
419 - Support BPS patches
420 - Automatically detect and optimize out idle loops
421 - Configurable game overrides
422 - Support loading 7-Zip files
423 - Drag and drop game loading
424 - Cheat code support
425 - Runtime configurable audio driver
426 - Libretro core for use with RetroArch and other front-ends
427 - Controller profiles for setting different bindings for different controllers
428 - Ability to lock aspect ratio
429 - Local link cable support
430 - Ability to switch which game controller is in use per instance
431 - Ability to prevent opposing directional input
432 - Warning dialog if an unimplemented BIOS feature is called
433 - Debugger: Add CLI "frame", frame advance command
434 - Debugger: Add CLI functions for writing to memory
435 - Debugger: Add CLI functions for examining memory regions
436 - Debugger: Add CLI function for writing a register
437Bugfixes:
438 - ARM7: Extend prefetch by one stage
439 - ARM7: Fix cycle counting for loads
440 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
441 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
442 - GBA: Initialize gba.sync to null
443 - GBA: Fix timer initialization
444 - GBA Audio: Support 16-bit writes to FIFO audio
445 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
446 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
447 - GBA BIOS: Fix BIOS prefetch after reset
448 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
449 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
450 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
451 - GBA Memory: Fix I cycles that had been moved to ARM7 core
452 - GBA Memory: Fix cycle counting for 32-bit load/stores
453 - GBA RR: Fix fallthrough error when reading tags from a movie
454 - GBA Thread: Fix possible hang when loading an archive
455 - GBA Thread: Fix possible deadlock in video sync
456 - Perf: Fix crash when the GBA thread fails to start
457 - Qt: Fix crash starting a GDB stub if a game isn't loaded
458 - Qt: Fix crash when adjusting settings after closing a game
459 - Qt: Fix crash when starting GDB stub after closing a game
460 - Qt: Fix patch loading while a game is running
461 - Qt: Fix crash when loading a game after stopping GDB server
462 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
463 - Qt: Fix crash when attempting to pause if a game is not running
464 - SDL: Properly clean up if a game doesn't launch
465 - Util: Fix sockets on Windows
466Misc:
467 - All: Enable link-time optimization
468 - Debugger: Watchpoints now work on STM/LDM instructions
469 - Debugger: Clean up GDB stub network interfacing
470 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
471 - Debugger: Merge Thumb BL instructions when disassembling
472 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
473 - Debugger: Watchpoints now report address watched (fixes #68)
474 - Debugger: Add support for soft breakpoints
475 - Debugger: Make I/O register names be addresses instead of values
476 - Debugger: Rename read/write commands
477 - GBA: Improve accuracy of event timing
478 - GBA: Add API for getting Configuration structs for overrides and input
479 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
480 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
481 - GBA: Move A/V stream interface into core
482 - GBA: Savestates now take into account savedata state machines (fixes #109)
483 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
484 - GBA Memory: Simplify memory API and use fixed bus width
485 - GBA Thread: Make GBASyncWaitFrameStart time out
486 - GBA Video: Start video at the last scanline instead of the first
487 - Qt: Optimize logo drawing
488 - Qt: Move frame upload back onto main thread
489 - Qt: Remember window position
490 - Qt: Double-clicking on the window toggles full screen
491 - Util: Use proper locale for reading and writing float values
492
4930.1.1: (2015-01-24)
494Bugfixes:
495 - ARM7: Fix LDM writeback to a register already written
496 - GBA: Fix timers 2 and 3 updating incorrectly
497 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
498 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
499 - GBA Audio: Properly initialize audio FIFO channels
500 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
501 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
502 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
503 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
504 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
505 - GBA BIOS: Fix HuffUnComp boundary conditions
506 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
507 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
508 - GBA Memory: Filter out top nybble of DMA addresses
509 - GBA Memory: Properly bounds-check VRAM accesses
510 - GBA Memory: Fix initial DMA state
511 - GBA Thread: Allow halted games to exit cleanly
512 - GBA Video: Fix blend issues with obscured middle layers
513 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
514 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
515 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
516 - GBA Video: Fix sprite boundary conditions with mosaic
517 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
518 - Qt: Fix issue with set frame sizes being the wrong height
519 - Qt: Fix emulator crashing when full screen if a game is not running
520 - Qt: Fix window focus issues
521 - Qt: Properly set default video recording settings
522 - Qt: Fix a race condition when a game crashes immediately
523 - Qt: Fix some cases where key mapping can break if focus is adjusted
524 - Qt: Fix crash if a game pauses before any frames are shown
525 - Debugger: Negative PC-relative loads now properly subtract the offset
526 - Debugger: Align PC-relative loads in Thumb
527 - Debugger: Fix watchpoints triggering too late
528 - Debugger: Fix binary print putting spaces between digits
529 - Video: Ensure FFmpeg encoder has audio frames
530 - Video: Fix uncompressed PCM audio recording
531 - Video: Fix FFmpeg crashing when the file extension is wrong
532 - Util: Fix SOCKET_FAILED macro
533Misc:
534 - GBA: Exit cleanly on FATAL if the port supports it
535 - GBA Memory: Implement 16- and 32-bit loads from SRAM
536 - Qt: Disable sync to video by default
537 - Qt: Handle a game crash without crashing
538 - Qt: Set default log level to FATAL, ERROR and WARN
539 - Qt: Clarify some phrasing in the menus
540 - Qt: Clear active buttons when focus is lost
541
5420.1.0: (2014-12-13)
543 - Initial release