CHANGES (view raw)
10.4.0: (Future)
2Bugfixes:
3 - Qt: Windows no longer spawn in the top left on first launch
4 - Qt: Fix install path of XDG desktop file with DESTDIR
5 - Qt: Fix drag and drop on Windows
6 - Qt: Reenable double buffering, as disabling it broke some Windows configs
7 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
8 - GBA: Deinit savegame when unloading a ROM
9 - GBA: Fix BIOS check on big endian
10 - Libretro: Fix a memory leak with the render buffer
11 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
12 - GBA Audio: Fix audio channels being silenced at the wrong time
13 - VFS: Fix return values of VFileFILE.read and .write
14 - Util: Fix PowerPC PNG read/write pixel order
15 - GBA Video: Fix edge case with sprite blend modes and semitransparency
16 - GBA Video: Fix objwin and blending interaction on sprites
17 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
18 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
19 - GBA Memory: Fix bad BIOS Load16 on big endian
20 - GBA Memory: Fix bad Load8 on big endian
21Misc:
22 - Qt: Window size command line options are now supported
23 - Qt: Increase usability of key mapper
24 - GBA Memory: Use a dynamically sized mask for ROM memory
25 - Qt: Remove useless help icons in dialogs
26 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
27 - SDL: Support fullscreen in SDL 1.2
28 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
29 - GBA: Better memory handling with PNG savestates
30 - GBA Audio: Allow GBAAVStream to have no video callback
31 - ARM7: Force disable LTO on two files to work around a GCC bug
32 - Libretro: Use anonymous memory mappers for large blocks of memory
33 - Qt: Add 'Apply' button to settings window
34 - Qt: Prevent savestate window from opening while in multiplayer
35 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
36 - Qt: Dropping multiplayer windows works more cleanly now
37 - GBA BIOS: Implement RegisterRamReset for SIO registers
38 - All: Reset next event to cycles instead of zero to interrupt
39 - GBA Video: Remove lastHblank, as it is implied
40 - GBA: Check for cycle count being too high
41 - GBA Config: Add "override" layer for better one-time configuration`
42
430.3.0: (2015-08-16)
44Features:
45 - Ability to hide individual background layers, or OBJs
46 - Ability to mute individual audio channels
47 - Palette viewer and exporter
48 - Volume control
49 - More shortcuts are editable (e.g. quick save/load)
50 - Rewind now shows the frame after rewinding
51 - Import/Export of GameShark/Action Replay snapshots
52 - Add "Step backwards" item for single increment rewind
53 - Deadzone estimation for game controllers
54 - Analog inputs can be used for shortcuts
55 - Menu items for specific solar sensor brightness levels
56 - Remappable controls for tilt and gyroscope sensors
57 - Status messages for actions taken while a game is running (e.g. save/load state)
58 - Memory inspector
59 - Screensaver can now be suspended while a game is running
60 - Load/save the most recent savestate slot
61 - Support varible speed (PWM) rumble
62 - Ability to cap fast forward speed
63 - Finer control over FPS target
64 - Holdable shortcut for rewinding one frame at a time
65 - Ability to boot directly into the BIOS
66 - Preliminary support for yanking out the game pak while a game is running
67 - Thumb-drive mode by putting a file called portable.ini in the same folder
68 - Configurable display driver, between software and OpenGL
69 - Undo-able savestate loading and saving
70 - Controller profiles now store shortcut settings
71 - Default controller profiles for several common controllers
72 - Libretro now supports BIOS, rumble and solar sensor
73 - Implement BIOS call Stop, for sleep mode
74 - Automatically load patches, if found
75 - Improved video synchronization
76 - Configurable audio output sample rate
77Bugfixes:
78 - ARM7: Fix SWI and IRQ timings
79 - ARM7: Fix Thumb MUL timing
80 - ARM7: Fix timing of multiplies to use N cycles
81 - ARM7: ARMHotplugDetach should call deinit
82 - Debugger: Fix use-after-free in breakpoint clearing code
83 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
84 - GBA: Cap audio FIFO read size during deserialization
85 - GBA: Check for corrupted savestates when loading
86 - GBA: Check for improperly sized savestates when loading
87 - GBA: Check for savestates made from differently sized ROMs
88 - GBA: Fix calls to endian-independent loadstores
89 - GBA: Fix timing of reading from timer registers
90 - GBA: Ensure cycles never go negative
91 - GBA Audio: Force audio FIFOs to 32-bit
92 - GBA Audio: Fix audio pitch changing when adjusting buffer size
93 - GBA Audio: Fix sample order in audio channel 3
94 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
95 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
96 - GBA Memory: Improve Thumb open bus behavior
97 - GBA Memory: Fix potential DMA issue when loading a savestate
98 - GBA Memory: Fix load/store multiple video memory waitstates
99 - GBA SIO: Fix reseting when there are SIO devices attached
100 - GBA Video: Blended sprites should never have other effects applied
101 - GBA Video: Fix out-of-bounds tiles in mosaic
102 - GBA Video: Fix windows not affecting sprites
103 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
104 - GBA Video: Fix timing on first scanline
105 - Qt: Better cleanup when a game crashes
106 - Qt: Fix open ROM dialog filtering for archive formats
107 - Qt: Cap the maximum number of multiplayer windows
108 - Qt: Fix maximum year in sensor override
109 - Qt: Fix window being too tall after exiting fullscreen
110 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
111 - Qt: Fix analog buttons not getting unmapped
112 - Qt: Fix passing command line options
113 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
114 - SDL: Fix SDL build when OpenGL is missing
115 - Util: Allow loading IPS patches that grow the ROM
116 - VFS: Fix resource leaks if some allocations fail
117 - VFS: Fix line-reading to return proper values
118 - Video: Fix an issue with very long filenames
119 - Util: Fix formatting of floats
120Misc:
121 - All: Add --help flag for command line programs
122 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
123 - All: Enable static linking for Windows
124 - All: Enable static linking for OS X
125 - All: Threads are now named
126 - All: Proper handling of Unicode file paths
127 - ARM7: Add emulation for Undefined CPU mode
128 - ARM7: Reduce the size of the Thumb instruction table
129 - GBA: Add status log level
130 - GBA: GBARewind now returns how many states it has rewound
131 - GBA: SIO logging layer
132 - GBA BIOS: Stub out SoundBias
133 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
134 - GBA: Don't include GBACLIDebugger struct unless needed
135 - GBA: Savedata is now synced shortly after data finishes being written
136 - GBA: Process multiple timer events at once, if necessary
137 - GBA Audio: Implement audio reset for channels A/B
138 - GBA Audio: Process multiple audio events at once, if necessary
139 - GBA Hardware: Backport generic RTC source into core
140 - GBA Input: Allow axes and buttons to be mapped to the same key
141 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
142 - GBA SIO: Add a dummy driver for Normal mode
143 - GBA Thread: Add functionality for running callbacks on the GBA thread
144 - GBA Thread: Split GBASync into a separate file
145 - GBA Video: Refactor software renderer into separate files
146 - GBA Video: Slightly optimize mode 0 mosaic rendering
147 - Debugger: Free watchpoints in addition to breakpoints
148 - Qt: Handle saving input settings better
149 - Qt: Move GL frame drawing back onto its own thread
150 - Qt: Fast forward (held) option moved from Other to Emulation menu
151 - Qt: Show version info in window title
152 - Qt: Migrate multiplayer window handling into GBAApp
153 - Qt: Unified file opening and saving with last location
154 - Qt: Fix windows being resizable when they shouldn't have been
155 - Qt: Only hide cursor in full screen
156 - Qt: Replace pause-after-frame mutex with an atomic
157 - Qt: Add application icon and XDG desktop files
158 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
159 - Qt: Don't save window size when entering fullscreen
160 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
161 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
162 - Qt: Increase usability of key mapper
163 - Qt: Show checkmark for window sizes
164 - Qt: Set window path to loaded ROM
165 - Perf: Ability to load savestates immediately on launch
166 - SDL: Properly check for initialization
167 - SDL: Clean up initialization functions
168 - SDL: Clean up GL context
169 - Util: Allow disabling the threading code entirely
170 - VFS: Add sync method to force syncing with backing
171
1720.2.1: (2015-05-13)
173Bugfixes:
174 - All: Fix sanitize-deb script not cleaning up after itself
175 - All: Fix dependencies for libavcodec on Debian-derived platforms
176 - ARM7: Handle writeback for PC in addressing modes 2 and 3
177 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
178 - ARM7: Fix ARM multiply instructions when PC is a destination register
179 - Debugger: Fix use-after-free in breakpoint clearing code
180 - Debugger: Fix boundary conditions in tab completion
181 - GBA: Fix timers not updating timing when writing to only the reload register
182 - GBA: Fix rewind boundary conditions
183 - GBA: Add initial I/O register settings for background matrix registers
184 - GBA: Fix hang when loading a savestate if sync to video is enabled
185 - GBA: Handle out-of-bounds I/O access
186 - GBA: Fix bounds-checking on EEPROM access
187 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
188 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
189 - GBA Memory: Allow SRAM to be 64kB
190 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
191 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
192 - GBA Video: Fix second frame mode 5
193 - Perf: Fix race condition if a game crashes immediately on start
194 - Qt: Fix Display object leak when closing a window
195 - Qt: Fix .deb dependencies
196 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
197 - Qt: Fix window not regaining focus after exiting savestate window
198 - Qt: Fix regression where video would not record if the game had already started
199 - Qt: Fix potential crash if a gamepad causes focus to change
200 - Qt: Fix controller axis querying
201 - Qt: Fix multiplayer windows opening as the wrong size
202 - Qt: Fix controllers sometimes not loading the right profile
203 - SDL: Fix boundary conditions for joystick adjustments
204 - SDL: Allocate properly sized input maps
205 - SDL: Fix potential build issues when Qt and SDL2 are in use
206 - Util: Fix resource leak in UTF-8 handling code
207 - Util: Fix a null-pointer issue when attempting to delete a key
208 - VFS: Fix resource leaks if some allocations fail
209 - Video: Fix an issue with very long filenames
210Misc:
211 - GBA Memory: Soft-crash if jumping past the end of a ROM
212 - Qt: Show multiplayer numbers in window title
213 - Qt: Solar sensor can have shortcuts set
214
2150.2.0: (2015-04-03)
216Features:
217 - Support for gamepad axes, e.g. analog sticks or triggers
218 - Add scale presets for up to 6x
219 - Settings window
220 - Bilinear resampling option
221 - Add option to skip BIOS start screen
222 - List of recently opened games
223 - Support for games using the Solar Sensor
224 - Better audio resampling via blip-buf
225 - Game Pak overrides dialog for setting savetype and sensor values
226 - Support for games using the tilt sensor
227 - Remappable shortcuts for keyboard and gamepad
228 - Rewinding of emulation
229 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
230 - Support IPv6
231 - Save directory of last loaded file
232 - Support BPS patches
233 - Automatically detect and optimize out idle loops
234 - Configurable game overrides
235 - Support loading 7-Zip files
236 - Drag and drop game loading
237 - Cheat code support
238 - Runtime configurable audio driver
239 - Libretro core for use with RetroArch and other front-ends
240 - Controller profiles for setting different bindings for different controllers
241 - Ability to lock aspect ratio
242 - Local link cable support
243 - Ability to switch which game controller is in use per instance
244 - Ability to prevent opposing directional input
245 - Warning dialog if an unimplemented BIOS feature is called
246 - Debugger: Add CLI "frame", frame advance command
247 - Debugger: Add CLI functions for writing to memory
248 - Debugger: Add CLI functions for examining memory regions
249 - Debugger: Add CLI function for writing a register
250Bugfixes:
251 - ARM7: Extend prefetch by one stage
252 - ARM7: Fix cycle counting for loads
253 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
254 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
255 - GBA: Initialize gba.sync to null
256 - GBA: Fix timer initialization
257 - GBA Audio: Support 16-bit writes to FIFO audio
258 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
259 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
260 - GBA BIOS: Fix BIOS prefetch after reset
261 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
262 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
263 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
264 - GBA Memory: Fix I cycles that had been moved to ARM7 core
265 - GBA Memory: Fix cycle counting for 32-bit load/stores
266 - GBA RR: Fix fallthrough error when reading tags from a movie
267 - GBA Thread: Fix possible hang when loading an archive
268 - GBA Thread: Fix possible deadlock in video sync
269 - Perf: Fix crash when the GBA thread fails to start
270 - Qt: Fix crash starting a GDB stub if a game isn't loaded
271 - Qt: Fix crash when adjusting settings after closing a game
272 - Qt: Fix crash when starting GDB stub after closing a game
273 - Qt: Fix patch loading while a game is running
274 - Qt: Fix crash when loading a game after stopping GDB server
275 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
276 - Qt: Fix crash when attempting to pause if a game is not running
277 - SDL: Properly clean up if a game doesn't launch
278 - Util: Fix sockets on Windows
279Misc:
280 - All: Enable link-time optimization
281 - Debugger: Watchpoints now work on STM/LDM instructions
282 - Debugger: Clean up GDB stub network interfacing
283 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
284 - Debugger: Merge Thumb BL instructions when disassembling
285 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
286 - Debugger: Watchpoints now report address watched (fixes #68)
287 - Debugger: Add support for soft breakpoints
288 - Debugger: Make I/O register names be addresses instead of values
289 - Debugger: Rename read/write commands
290 - GBA: Improve accuracy of event timing
291 - GBA: Add API for getting Configuration structs for overrides and input
292 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
293 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
294 - GBA: Move A/V stream interface into core
295 - GBA: Savestates now take into account savedata state machines (fixes #109)
296 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
297 - GBA Memory: Simplify memory API and use fixed bus width
298 - GBA Thread: Make GBASyncWaitFrameStart time out
299 - GBA Video: Start video at the last scanline instead of the first
300 - Qt: Optimize logo drawing
301 - Qt: Move frame upload back onto main thread
302 - Qt: Remember window position
303 - Qt: Double-clicking on the window toggles full screen
304 - Util: Use proper locale for reading and writing float values
305
3060.1.1: (2015-01-24)
307Bugfixes:
308 - ARM7: Fix LDM writeback to a register already written
309 - GBA: Fix timers 2 and 3 updating incorrectly
310 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
311 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
312 - GBA Audio: Properly initialize audio FIFO channels
313 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
314 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
315 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
316 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
317 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
318 - GBA BIOS: Fix HuffUnComp boundary conditions
319 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
320 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
321 - GBA Memory: Filter out top nybble of DMA addresses
322 - GBA Memory: Properly bounds-check VRAM accesses
323 - GBA Memory: Fix initial DMA state
324 - GBA Thread: Allow halted games to exit cleanly
325 - GBA Video: Fix blend issues with obscured middle layers
326 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
327 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
328 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
329 - GBA Video: Fix sprite boundary conditions with mosaic
330 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
331 - Qt: Fix issue with set frame sizes being the wrong height
332 - Qt: Fix emulator crashing when full screen if a game is not running
333 - Qt: Fix window focus issues
334 - Qt: Properly set default video recording settings
335 - Qt: Fix a race condition when a game crashes immediately
336 - Qt: Fix some cases where key mapping can break if focus is adjusted
337 - Qt: Fix crash if a game pauses before any frames are shown
338 - Debugger: Negative PC-relative loads now properly subtract the offset
339 - Debugger: Align PC-relative loads in Thumb
340 - Debugger: Fix watchpoints triggering too late
341 - Debugger: Fix binary print putting spaces between digits
342 - Video: Ensure FFmpeg encoder has audio frames
343 - Video: Fix uncompressed PCM audio recording
344 - Video: Fix FFmpeg crashing when the file extension is wrong
345 - Util: Fix SOCKET_FAILED macro
346Misc:
347 - GBA: Exit cleanly on FATAL if the port supports it
348 - GBA Memory: Implement 16- and 32-bit loads from SRAM
349 - Qt: Disable sync to video by default
350 - Qt: Handle a game crash without crashing
351 - Qt: Set default log level to FATAL, ERROR and WARN
352 - Qt: Clarify some phrasing in the menus
353 - Qt: Clear active buttons when focus is lost
354
3550.1.0: (2014-12-13)
356 - Initial release