all repos — mgba @ 3f61f68f22bd5545d4d65ad7f78b7426fe1e8c34

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4 - GBA: Better cheat type autodetection
  5 - GB: Tile viewer
  6 - Sprite viewer
  7 - Debugging console
  8 - Improved memory viewer
  9Bugfixes:
 10 - LR35902: Fix core never exiting with certain event patterns
 11 - GB Timer: Improve DIV reset behavior
 12 - GBA Memory: Improve initial skipped BIOS state
 13 - GBA BIOS: Implement BitUnPack
 14 - ARM7: Fix MLA/*MULL/*MLAL timing
 15 - GBA: Fix multiboot ROM loading
 16Misc:
 17 - SDL: Remove scancode key input
 18 - GBA Video: Clean up unused timers
 19 - Test: Add a basic test suite
 20 - GBA Video: Allow multiple handles into the same tile cache
 21 - VFS: Call msync when syncing mapped data
 22 - GBA Video, GB Video: Colors are now fully scaled
 23 - VFS: Allow truncating memory chunk VFiles
 24 - Debugger: Modularize CLI debugger
 25 - Core: Clean up some thread state checks
 26 - Debugger: Make building with debugging aspects optional
 27 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 28 - GBA Memory: Support reading/writing POSTFLG
 29 - Util: Add size counting to Table
 30 - Qt: Move last directory setting from qt.ini to config.ini
 31 - 3DS, PSP2, Wii: Last directory loaded is saved
 32 - GB Audio: Simplify envelope code
 33 - GB Audio: Improve initial envelope samples
 34 - Debugger: Add functions for read- or write-only watchpoints
 35 - GBA DMA: Refactor DMA out of memory.c
 36 - GBA DMA: Move DMAs to using absolute timing
 37 - All: Add C++ header guards
 38 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
 39 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
 40
 410.5.2: (2016-12-31)
 42Bugfixes:
 43 - All: Fix fullscreen config option being ignored
 44 - ARM7: PSR mode bits should not get sign extended
 45 - GB: Fix audio not being deinitialized
 46 - GB: Fix crash when masking savedata
 47 - GB: Properly initialize sramRealVf variable
 48 - GB Audio: Fix serialization of channel 3 and NR52 properties
 49 - GB Audio: Reset envelope timer when reseting sound channel
 50 - GB MBC: Fix SRAM dangling pointer with RTC games
 51 - GB MBC: Fix initializing MBC when no ROM is loaded
 52 - GB Memory: Fix patching ROM bank 0
 53 - GB Memory: Fix starting HDMAs during mode 0
 54 - GB Memory: Fix HDMA5 value after DMA completes
 55 - GB Video: Initialize LCDC in renderer
 56 - GB Video: Hblank IRQs should mask LYC=LY IRQs
 57 - GBA: Fix IRQs firing after already being cleared
 58 - GBA: Only unhalt CPU if appropriate bit is set in IE
 59 - GBA: Add savegame override for Crash Bandicoot 2
 60 - GBA BIOS: Fix MidiKey2Freq BIOS reads
 61 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
 62 - GBA Cheats: Fix GameShark ROM patches
 63 - GBA I/O: Mask off WAITCNT bits that cannot be written
 64 - GBA Memory: Fix misaligned BIOS reads
 65 - GBA Memory: Fix VCOUNT being writable
 66 - GBA Video: Fix out of bounds sprite transforms
 67 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
 68 - Libretro: Fix disabling BIOS
 69 - Libretro: Fix Game Boy savestates and audio
 70 - Qt: Fix changing resolution of software renderer
 71 - Qt: Fix setting overrides
 72 - Qt: Fix cut off tiles and alignment issues in tile viewer
 73 - Qt: Only reset window dimensions when first shown
 74 - Qt: Fix Qt Multimedia audio driver on big endian
 75 - Qt: Fix Apply button for key and controller configurations
 76 - VFS: Fix resizing memory chunks when not needed
 77 - Windows: Fix Unicode directory handling
 78Misc:
 79 - GB, GBA: Prevent loading null ROMs
 80 - GB Audio: Initialize wave RAM to GBC values
 81 - GB Memory: Reset ROM bank when loading a ROM
 82 - PSP2: Improved controller rumble
 83
 840.5.1: (2016-10-05)
 85Bugfixes:
 86 - Core: Fix importing save games as read-only
 87 - FFmpeg: Fix encoding AAC
 88 - GB: Fix invalid STOP behavior on Game Boy Color
 89 - GB: Initialize audio properly
 90 - GB: Properly clear KEY1 bit 0 when switching speeds
 91 - GB: Properly unload save files when unloading a ROM
 92 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
 93 - GB MBC: Fix MBC7 when size is incorrectly specified
 94 - GB MBC: Fix RTC access when no save file is loaded
 95 - GB SIO: Don't auto-clock external shift clock
 96 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
 97 - GB Video: Fix video frames getting missed when LCDC is off
 98 - GB Video: Clear screen when LCDC is off
 99 - GBA Cheats: Fix holding onto pointers that may get invalidated
100 - GBA Cheats: Fix key-activated CodeBreaker cheats
101 - GBA Cheats: Fix uninitialized memory getting freed when saving
102 - GBA Hardware: Improve Game Boy Player rumble behavior
103 - GBA Memory: Fix several unused I/O register read values
104 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
105 - LR35902: Fix events running with the wrong cycle active
106 - Qt: Fix "close" button on Overrides view
107 - Qt: Fix saving overrides
108 - Qt: Fix directory set unloading when replacing the ROM
109 - Qt: Fix patch loading
110 - Qt: Fix crash when saving an override if a game isn't loaded
111 - Qt: Fix showing default display driver as OpenGL (force 1.x)
112 - SDL: Attach rumble in SDL frontend
113 - Util: Fix PNG identification on files too small to be a PNG
114Misc:
115 - All: Only update version info if needed
116 - All: Split out install locations for Libretro and OpenEmu
117 - FFmpeg: Encoding cleanup
118 - GB: Reset active region when reloading ROM
119 - GB Memory: Initialize RAM pattern for GBC
120 - GB Video: Improved video timings
121 - Qt: Manage window sizes slightly better
122 - Qt: Remember scale option independent of core dimensions
123
1240.5.0: (2016-09-19)
125Features:
126 - Game Boy support
127 - Support for encrypted CodeBreaker GBA cheats
128 - Emulation of Vast Fame protected GBA carts (taizou)
129 - Tile viewer
130 - Threaded rendering mode
131 - Libretro: Memory map and achievement support (leiradel)
132 - GUI: Add UI control remapping
133 - GUI: Add fast-forward
134 - Wii: 240p support
135 - 3DS: Adjustable screen darkening
136 - Ability to temporarily load a savegame
137 - Load specific files out of archives
138 - Automatic BIOS detection
139Bugfixes:
140 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
141 - Debugger: Fix GDB breakpoints
142 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
143 - GBA: Fix filehandle leak with savegames
144 - GBA: Timer 0 cannot be count up
145 - GBA: Count up timers should not count themselves
146 - GBA Memory: Fix mirror on non-overdumped Classic NES games
147 - GBA Memory: Fix ldm {pc}
148 - GBA Savedata: Fix savedata sync timer
149 - GBA Savedata: Only unmap savedata if present
150 - GBA Serialize: Savestates now properly store prefetch
151 - GBA Video: WIN0/1 take priority over OBJWIN
152 - GBA Video: Fix out-of-order OBJWIN
153 - PSP2: Fix GPU crash while exiting
154 - PSP2: Fix VSync
155 - PSP2: Fix accelerometer range
156 - PSP2: Actually load screen mode setting
157 - PSP2: Fix gyroscope direction
158 - PSP2: Delete threads after they return
159 - PSP2: Fix mapping/unmapping from not at 0
160 - Qt: Fix bug in software renderer scaling
161 - Qt: Fix hanging key press after disabling autofire
162 - Qt: Fix being unable to pause manually when using auto-pausing
163 - SDL: Fix axes being mapped wrong
164 - Util: Fix realloc semantics in utf16to8
165 - Util: Fix inserting too many items into a hash table
166 - VFS: Fix uninitialized varaible reading from 7z
167 - VFS: Fix reading multiple files from a 7z archive
168 - Wii: Fix framelimiting after a slowdown
169 - Wii: Fix garbage flash at startup
170Misc:
171 - 3DS: Use blip_add_delta_fast for a small speed improvement
172 - 3DS: Allow UTF-16 filenames
173 - 3DS: Port to using citro3D
174 - 3DS: Use system font for menus
175 - 3DS: Attempt to use Core 2 for threads
176 - 3DS: Adjustable filering
177 - 3DS: 3D banner
178 - All: Add QUIET parameter to silence CMake
179 - All: Faster memory read/write
180 - ARM7: Support forcing Thumb mode via MSR
181 - ARM7: Flush prefetch cache when loading CPSR via MSR
182 - ARM7: Clean up instruction decoding for future expandability
183 - Debugger: Support register and memory writes via GDB stub
184 - Debugger: Add software breakpoint support to gdb
185 - FFmpeg: Full support for libavcodec 56+
186 - GBA: Better debug logging if event processing breaks
187 - GBA Audio: Force audio DMAs to not increment destination
188 - GBA BIOS: Use custom ArcTan, not relying on OS
189 - GBA Hardware: Clean up dead code in GBP
190 - GBA Memory: Optimize stalling behavior
191 - GBA Memory: Optimize Load-/StoreMultiple
192 - GBA Savedata: Add realistic timing for EEPROM
193 - GBA Serialize: Savestates now store if CPU was halted
194 - GBA Video: Remove old slow path fallback
195 - GBA Video: Optimize sprite drawing
196 - GBA Video: Optimize mode 0 rendering
197 - GBA Video: Optimize compositing cases slightly
198 - GUI: Screenshot dimensions are now passed through
199 - GUI: Add back logging
200 - GUI: Only reload config if manually saved
201 - GUI: Increase scrolling speed
202 - OpenGL: Log shader compilation failure
203 - OpenGL: Add texSize uniform
204 - Qt: Make -g flag work in Qt build
205 - Qt: Simplify OpenGL context creation
206 - Qt: Thread startup improvements
207 - Qt: Make audio channel/video layer options shortcut mappable
208 - Qt: Remove some C99isms from C++ code
209 - Qt: Remove default autofire mappings
210 - Qt: Make reseting when pasued frame-accurate
211 - Qt: Rearchitect game closing codepath
212 - PSP2: Use system font for menus
213 - PSP2: Add rumble for PS TV
214 - PSP2: Add fit-to-height screen mode
215 - PSP2: Sync files per descriptor
216 - PSP2: Allow UTF-8 filenames
217 - PSP2: Screenshots are now saved into the Photo Gallery
218 - PSP2: Stop underclocking when menuing
219 - SDL: Increase default audio buffer size to 1024 samples
220 - SDL: More responsive rumble
221 - Util: Add Vector GetConstPointer
222 - Util: Add rtrim
223 - Util: Add endswith
224 - VFS: Improve zip file detection
225 - Wii: Add pixelated resample filter
226 - Windows: Add native VDir support
227 - Util: Add PRIz macro for libc versions that don't support %z
228
2290.4.1: (2016-07-11)
230Bugfixes:
231 - All: Fix several file handle leaks
232 - All: Fix instruction tables getting zeroed when linking sometimes
233 - ARM7: Fix flags on SBC/RSC
234 - ARM7: Fix setting spsr privilege bits when spsr is empty
235 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
236 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
237 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
238 - GBA Memory: Fix executing code from OBJ region of VRAM
239 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
240 - GBA Serialize: Fix loading savegames from savestates
241 - OpenGL: Correct boolean vector strcmp strings for uniforms
242 - Qt: Fix sending gameStopped twice
243 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
244 - Qt: Fix initial state of key mapping
245 - Qt: Initialize m_useBios
246 - SDL: Fix joystick initialization on BSD
247 - SDL: Fix potential joystick crash in games with rumble
248 - SDL: Fix SDL 1.2 build
249 - SDL: Fix sporadic crash when deinitializing audio
250 - Shaders: Fix AGS-001 shader with some bad drivers
251 - Util: Use closesocket on Windows
252 - Util: Fix socket bind addresses
253 - VFS: Fix reading 7z archives without rewinding first
254 - VFS: VFileFromFD should not open directories
255 - Wii: Fix tilting direction
256 - Util: Fix realloc semantics in utf16to8
257Misc:
258 - All: Allow use of external minizip library
259 - Debugger: CLI debugger now exits when end-of-stream is reached
260 - FFmpeg: Update dependencies on Ubuntu
261 - GBA: Slightly optimize GBAProcessEvents
262 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
263 - GBA Video: Null renderer should return proper register values
264 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
265 - Qt: Add preset for DualShock 4
266 - Qt: Update 360 input profile on OS X to reflect newer drivers
267 - Qt: Remove use of NaN
268 - Qt: Canonicalize file paths when loading games
269 - Qt: Add refresh button to controller editing
270 - SDL: Remove default gamepad mappings
271 - Util: Fix intermittent build failure on OS X
272 - VFS: VFile.sync now updates modified time
273
2740.4.0: (2016-02-02)
275Features:
276 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
277 - I/O viewer
278 - Booting of multiboot images
279 - Customization of GIF recording
280 - Libretro: Cheat code support
281 - Support for GLSL shaders
282 - ROM information view
283 - Support for VBA-style cheat codes
284 - Savestates now store creation timestamps
285 - Key autofire
286 - Libretro: Allow blocking opposing directional input
287 - OpenEmu core for OS X
288 - Libretro: Settings for using BIOS and skipping intro
289 - Libretro: Customizable idle loop removal
290 - Implemented cycle counting for sprite rendering
291 - Cleaner, unified settings window
292 - Added a setting for pausing when the emulator is not in focus
293 - Customizable paths for save games, save states, screenshots and patches
294 - Controller hotplugging
295 - Ability to store save games and active cheats within savestates
296Bugfixes:
297 - ARM7: Fix sign of unaligned LDRSH
298 - ARM7: Fix decoding of some ARM ALU instructions with shifters
299 - Debugger: Fix watchpoints in gdb
300 - GBA: Fix warnings when creating and loading savestates
301 - GBA: Fix Iridion II savetype
302 - GBA BIOS: Fix misaligned CpuSet
303 - GBA Cheats: Fix cheats setting the Action Replay version
304 - GBA Hardware: Fix GPIO on big endian
305 - GBA Memory: Fix DMA register writing behavior
306 - GBA Memory: Fix DMAs triggering two cycles early
307 - Libretro: Fix aspect ratio
308 - Qt: Fix some potential crashes with the gamepad mapping
309 - Qt: Fix keys being mapped incorrectly when loading configuration file
310 - Util: Fix PowerPC PNG read/write pixel order
311 - Util: Fix excessive memory allocation when decoding a PNG
312 - VFS: Fix VFileReadline and remove _vfdReadline
313Misc:
314 - All: Improved PowerPC support
315 - All: Fix some undefined behavior warnings
316 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
317 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
318 - GBA: Implement bad I/O register loading
319 - GBA: Allow jumping to OAM and palette RAM
320 - GBA BIOS: Finish implementing RegisterRamReset
321 - GBA Config: Add "override" layer for better one-time configuration
322 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
323 - GBA Memory: Use a dynamically sized mask for ROM memory
324 - GBA Memory: Implement several unimplemented memory access types
325 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
326 - GBA RR: Starting from savestate now embeds the savegame
327 - GBA RR: Add preliminary SRAM support for VBM loading
328 - GBA RR: Add support for resets in movies
329 - GBA Video: Remove lastHblank, as it is implied
330 - Libretro: Use anonymous memory mappers for large blocks of memory
331 - Libretro: Add install target for libretro core
332 - Qt: Window size command line options are now supported
333 - Qt: Increase usability of key mapper
334 - Qt: Add 'Apply' button to settings window
335 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
336 - Qt: Allow use of modifier keys as input
337 - Qt: Optimize log viewer
338 - Qt: Added button for breaking into the GDB debugger
339 - Qt: Add box for showing duration of rewind
340 - SDL: Support fullscreen in SDL 1.2
341 - SDL: Allow GBASDLAudio to be used without a thread context
342 - Util: Use VFile for configuration
343 - Util: Add MutexTryLock
344
3450.3.2: (2015-12-16)
346Bugfixes:
347 - ARM7: Fix STRT/STRBT
348 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
349 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
350 - Libretro: Fix problems with rumble not turning off
351 - GBA: Fix idle skip state being retained between games
352 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
353 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
354 - GBA BIOS: Fix Sqrt sign
355 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
356 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
357 - GBA Memory: Fix DMA behavior for SRAM accesses
358 - GBA Memory: Fix Store8 to OBJ VRAM
359 - GBA Memory: Fix alignment of LDM/STM on SRAM
360 - GBA Memory: Fix unaligned out-of-bounds ROM loads
361 - GBA Memory: Fix timing of DMAs
362 - GBA Video: Fix _mix for 15-bit color
363 - GBA Video: Fix OAM and palette initialization
364 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
365 - Qt: Use safer isLoaded check in GameController
366 - Qt: Fix a race condition in PainterGL that could lead to a crash
367 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
368 - Qt: Fix font size in memory viewer
369 - Qt: Fix a crash in the memory viewer
370 - Qt: Add additional checks in CheatModel to prevent crashes
371 - Qt: Fix race condition with setting sample rate
372 - Qt: Fix crash when closing multiplayer windows
373 - Qt: Fix resetting while paused
374Misc:
375 - GBA Audio: Implement missing flags on SOUNDCNT_X register
376 - Qt: Add mute option to menu
377
3780.3.1: (2015-10-24)
379Bugfixes:
380 - ARM7: Fix instruction decoding of Thumb shifts
381 - GBA: Deinit savegame when unloading a ROM
382 - GBA: Fix BIOS check on big endian
383 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
384 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
385 - GBA Audio: Fix audio channels being silenced at the wrong time
386 - GBA Memory: Fix bad BIOS Load16 on big endian
387 - GBA Memory: Fix bad Load8 on big endian
388 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
389 - GBA Video: Fix edge case with sprite blend modes and semitransparency
390 - GBA Video: Fix objwin and blending interaction on sprites
391 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
392 - Libretro: Fix a memory leak with the render buffer
393 - Qt: Windows no longer spawn in the top left on first launch
394 - Qt: Fix install path of XDG desktop file with DESTDIR
395 - Qt: Fix drag and drop on Windows
396 - Qt: Reenable double buffering, as disabling it broke some Windows configs
397 - VFS: Fix return values of VFileFILE.read and .write
398Misc:
399 - All: Reset next event to cycles instead of zero to interrupt
400 - All: Add --version flag
401 - ARM7: Force disable LTO on two files to work around a GCC bug
402 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
403 - GBA: Better memory handling with PNG savestates
404 - GBA: Additional savestate sanity checks
405 - GBA: Check for cycle count being too high
406 - GBA Audio: Allow GBAAVStream to have no video callback
407 - GBA BIOS: Implement RegisterRamReset for SIO registers
408 - Qt: Remove useless help icons in dialogs
409 - Qt: Prevent savestate window from opening while in multiplayer
410 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
411 - Qt: Dropping multiplayer windows works more cleanly now
412
4130.3.0: (2015-08-16)
414Features:
415 - Ability to hide individual background layers, or OBJs
416 - Ability to mute individual audio channels
417 - Palette viewer and exporter
418 - Volume control
419 - More shortcuts are editable (e.g. quick save/load)
420 - Rewind now shows the frame after rewinding
421 - Import/Export of GameShark/Action Replay snapshots
422 - Add "Step backwards" item for single increment rewind
423 - Deadzone estimation for game controllers
424 - Analog inputs can be used for shortcuts
425 - Menu items for specific solar sensor brightness levels
426 - Remappable controls for tilt and gyroscope sensors
427 - Status messages for actions taken while a game is running (e.g. save/load state)
428 - Memory inspector
429 - Screensaver can now be suspended while a game is running
430 - Load/save the most recent savestate slot
431 - Support varible speed (PWM) rumble
432 - Ability to cap fast forward speed
433 - Finer control over FPS target
434 - Holdable shortcut for rewinding one frame at a time
435 - Ability to boot directly into the BIOS
436 - Preliminary support for yanking out the game pak while a game is running
437 - Thumb-drive mode by putting a file called portable.ini in the same folder
438 - Configurable display driver, between software and OpenGL
439 - Undo-able savestate loading and saving
440 - Controller profiles now store shortcut settings
441 - Default controller profiles for several common controllers
442 - Libretro now supports BIOS, rumble and solar sensor
443 - Implement BIOS call Stop, for sleep mode
444 - Automatically load patches, if found
445 - Improved video synchronization
446 - Configurable audio output sample rate
447Bugfixes:
448 - ARM7: Fix SWI and IRQ timings
449 - ARM7: Fix Thumb MUL timing
450 - ARM7: Fix timing of multiplies to use N cycles
451 - ARM7: ARMHotplugDetach should call deinit
452 - Debugger: Fix use-after-free in breakpoint clearing code
453 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
454 - GBA: Cap audio FIFO read size during deserialization
455 - GBA: Check for corrupted savestates when loading
456 - GBA: Check for improperly sized savestates when loading
457 - GBA: Check for savestates made from differently sized ROMs
458 - GBA: Fix calls to endian-independent loadstores
459 - GBA: Fix timing of reading from timer registers
460 - GBA: Ensure cycles never go negative
461 - GBA Audio: Force audio FIFOs to 32-bit
462 - GBA Audio: Fix audio pitch changing when adjusting buffer size
463 - GBA Audio: Fix sample order in audio channel 3
464 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
465 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
466 - GBA Memory: Improve Thumb open bus behavior
467 - GBA Memory: Fix potential DMA issue when loading a savestate
468 - GBA Memory: Fix load/store multiple video memory waitstates
469 - GBA SIO: Fix reseting when there are SIO devices attached
470 - GBA Video: Blended sprites should never have other effects applied
471 - GBA Video: Fix out-of-bounds tiles in mosaic
472 - GBA Video: Fix windows not affecting sprites
473 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
474 - GBA Video: Fix timing on first scanline
475 - Qt: Better cleanup when a game crashes
476 - Qt: Fix open ROM dialog filtering for archive formats
477 - Qt: Cap the maximum number of multiplayer windows
478 - Qt: Fix maximum year in sensor override
479 - Qt: Fix window being too tall after exiting fullscreen
480 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
481 - Qt: Fix analog buttons not getting unmapped
482 - Qt: Fix passing command line options
483 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
484 - SDL: Fix SDL build when OpenGL is missing
485 - Util: Allow loading IPS patches that grow the ROM
486 - VFS: Fix resource leaks if some allocations fail
487 - VFS: Fix line-reading to return proper values
488 - Video: Fix an issue with very long filenames
489 - Util: Fix formatting of floats
490Misc:
491 - All: Add --help flag for command line programs
492 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
493 - All: Enable static linking for Windows
494 - All: Enable static linking for OS X
495 - All: Threads are now named
496 - All: Proper handling of Unicode file paths
497 - ARM7: Add emulation for Undefined CPU mode
498 - ARM7: Reduce the size of the Thumb instruction table
499 - GBA: Add status log level
500 - GBA: GBARewind now returns how many states it has rewound
501 - GBA: SIO logging layer
502 - GBA BIOS: Stub out SoundBias
503 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
504 - GBA: Don't include GBACLIDebugger struct unless needed
505 - GBA: Savedata is now synced shortly after data finishes being written
506 - GBA: Process multiple timer events at once, if necessary
507 - GBA Audio: Implement audio reset for channels A/B
508 - GBA Audio: Process multiple audio events at once, if necessary
509 - GBA Hardware: Backport generic RTC source into core
510 - GBA Input: Allow axes and buttons to be mapped to the same key
511 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
512 - GBA SIO: Add a dummy driver for Normal mode
513 - GBA Thread: Add functionality for running callbacks on the GBA thread
514 - GBA Thread: Split GBASync into a separate file
515 - GBA Video: Refactor software renderer into separate files
516 - GBA Video: Slightly optimize mode 0 mosaic rendering
517 - Debugger: Free watchpoints in addition to breakpoints
518 - Qt: Handle saving input settings better
519 - Qt: Move GL frame drawing back onto its own thread
520 - Qt: Fast forward (held) option moved from Other to Emulation menu
521 - Qt: Show version info in window title
522 - Qt: Migrate multiplayer window handling into GBAApp
523 - Qt: Unified file opening and saving with last location
524 - Qt: Fix windows being resizable when they shouldn't have been
525 - Qt: Only hide cursor in full screen
526 - Qt: Replace pause-after-frame mutex with an atomic
527 - Qt: Add application icon and XDG desktop files
528 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
529 - Qt: Don't save window size when entering fullscreen
530 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
531 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
532 - Qt: Increase usability of key mapper
533 - Qt: Show checkmark for window sizes
534 - Qt: Set window path to loaded ROM
535 - Perf: Ability to load savestates immediately on launch
536 - SDL: Properly check for initialization
537 - SDL: Clean up initialization functions
538 - SDL: Clean up GL context
539 - Util: Allow disabling the threading code entirely
540 - VFS: Add sync method to force syncing with backing
541
5420.2.1: (2015-05-13)
543Bugfixes:
544 - All: Fix sanitize-deb script not cleaning up after itself
545 - All: Fix dependencies for libavcodec on Debian-derived platforms
546 - ARM7: Handle writeback for PC in addressing modes 2 and 3
547 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
548 - ARM7: Fix ARM multiply instructions when PC is a destination register
549 - Debugger: Fix use-after-free in breakpoint clearing code
550 - Debugger: Fix boundary conditions in tab completion
551 - GBA: Fix timers not updating timing when writing to only the reload register
552 - GBA: Fix rewind boundary conditions
553 - GBA: Add initial I/O register settings for background matrix registers
554 - GBA: Fix hang when loading a savestate if sync to video is enabled
555 - GBA: Handle out-of-bounds I/O access
556 - GBA: Fix bounds-checking on EEPROM access
557 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
558 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
559 - GBA Memory: Allow SRAM to be 64kB
560 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
561 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
562 - GBA Video: Fix second frame mode 5
563 - Perf: Fix race condition if a game crashes immediately on start
564 - Qt: Fix Display object leak when closing a window
565 - Qt: Fix .deb dependencies
566 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
567 - Qt: Fix window not regaining focus after exiting savestate window
568 - Qt: Fix regression where video would not record if the game had already started
569 - Qt: Fix potential crash if a gamepad causes focus to change
570 - Qt: Fix controller axis querying
571 - Qt: Fix multiplayer windows opening as the wrong size
572 - Qt: Fix controllers sometimes not loading the right profile
573 - SDL: Fix boundary conditions for joystick adjustments
574 - SDL: Allocate properly sized input maps
575 - SDL: Fix potential build issues when Qt and SDL2 are in use
576 - Util: Fix resource leak in UTF-8 handling code
577 - Util: Fix a null-pointer issue when attempting to delete a key
578 - VFS: Fix resource leaks if some allocations fail
579 - Video: Fix an issue with very long filenames
580Misc:
581 - GBA Memory: Soft-crash if jumping past the end of a ROM
582 - Qt: Show multiplayer numbers in window title
583 - Qt: Solar sensor can have shortcuts set
584
5850.2.0: (2015-04-03)
586Features:
587 - Support for gamepad axes, e.g. analog sticks or triggers
588 - Add scale presets for up to 6x
589 - Settings window
590 - Bilinear resampling option
591 - Add option to skip BIOS start screen
592 - List of recently opened games
593 - Support for games using the Solar Sensor
594 - Better audio resampling via blip-buf
595 - Game Pak overrides dialog for setting savetype and sensor values
596 - Support for games using the tilt sensor
597 - Remappable shortcuts for keyboard and gamepad
598 - Rewinding of emulation
599 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
600 - Support IPv6
601 - Save directory of last loaded file
602 - Support BPS patches
603 - Automatically detect and optimize out idle loops
604 - Configurable game overrides
605 - Support loading 7-Zip files
606 - Drag and drop game loading
607 - Cheat code support
608 - Runtime configurable audio driver
609 - Libretro core for use with RetroArch and other front-ends
610 - Controller profiles for setting different bindings for different controllers
611 - Ability to lock aspect ratio
612 - Local link cable support
613 - Ability to switch which game controller is in use per instance
614 - Ability to prevent opposing directional input
615 - Warning dialog if an unimplemented BIOS feature is called
616 - Debugger: Add CLI "frame", frame advance command
617 - Debugger: Add CLI functions for writing to memory
618 - Debugger: Add CLI functions for examining memory regions
619 - Debugger: Add CLI function for writing a register
620Bugfixes:
621 - ARM7: Extend prefetch by one stage
622 - ARM7: Fix cycle counting for loads
623 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
624 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
625 - GBA: Initialize gba.sync to null
626 - GBA: Fix timer initialization
627 - GBA Audio: Support 16-bit writes to FIFO audio
628 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
629 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
630 - GBA BIOS: Fix BIOS prefetch after reset
631 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
632 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
633 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
634 - GBA Memory: Fix I cycles that had been moved to ARM7 core
635 - GBA Memory: Fix cycle counting for 32-bit load/stores
636 - GBA RR: Fix fallthrough error when reading tags from a movie
637 - GBA Thread: Fix possible hang when loading an archive
638 - GBA Thread: Fix possible deadlock in video sync
639 - Perf: Fix crash when the GBA thread fails to start
640 - Qt: Fix crash starting a GDB stub if a game isn't loaded
641 - Qt: Fix crash when adjusting settings after closing a game
642 - Qt: Fix crash when starting GDB stub after closing a game
643 - Qt: Fix patch loading while a game is running
644 - Qt: Fix crash when loading a game after stopping GDB server
645 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
646 - Qt: Fix crash when attempting to pause if a game is not running
647 - SDL: Properly clean up if a game doesn't launch
648 - Util: Fix sockets on Windows
649Misc:
650 - All: Enable link-time optimization
651 - Debugger: Watchpoints now work on STM/LDM instructions
652 - Debugger: Clean up GDB stub network interfacing
653 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
654 - Debugger: Merge Thumb BL instructions when disassembling
655 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
656 - Debugger: Watchpoints now report address watched (fixes #68)
657 - Debugger: Add support for soft breakpoints
658 - Debugger: Make I/O register names be addresses instead of values
659 - Debugger: Rename read/write commands
660 - GBA: Improve accuracy of event timing
661 - GBA: Add API for getting Configuration structs for overrides and input
662 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
663 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
664 - GBA: Move A/V stream interface into core
665 - GBA: Savestates now take into account savedata state machines (fixes #109)
666 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
667 - GBA Memory: Simplify memory API and use fixed bus width
668 - GBA Thread: Make GBASyncWaitFrameStart time out
669 - GBA Video: Start video at the last scanline instead of the first
670 - Qt: Optimize logo drawing
671 - Qt: Move frame upload back onto main thread
672 - Qt: Remember window position
673 - Qt: Double-clicking on the window toggles full screen
674 - Util: Use proper locale for reading and writing float values
675
6760.1.1: (2015-01-24)
677Bugfixes:
678 - ARM7: Fix LDM writeback to a register already written
679 - GBA: Fix timers 2 and 3 updating incorrectly
680 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
681 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
682 - GBA Audio: Properly initialize audio FIFO channels
683 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
684 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
685 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
686 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
687 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
688 - GBA BIOS: Fix HuffUnComp boundary conditions
689 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
690 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
691 - GBA Memory: Filter out top nybble of DMA addresses
692 - GBA Memory: Properly bounds-check VRAM accesses
693 - GBA Memory: Fix initial DMA state
694 - GBA Thread: Allow halted games to exit cleanly
695 - GBA Video: Fix blend issues with obscured middle layers
696 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
697 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
698 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
699 - GBA Video: Fix sprite boundary conditions with mosaic
700 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
701 - Qt: Fix issue with set frame sizes being the wrong height
702 - Qt: Fix emulator crashing when full screen if a game is not running
703 - Qt: Fix window focus issues
704 - Qt: Properly set default video recording settings
705 - Qt: Fix a race condition when a game crashes immediately
706 - Qt: Fix some cases where key mapping can break if focus is adjusted
707 - Qt: Fix crash if a game pauses before any frames are shown
708 - Debugger: Negative PC-relative loads now properly subtract the offset
709 - Debugger: Align PC-relative loads in Thumb
710 - Debugger: Fix watchpoints triggering too late
711 - Debugger: Fix binary print putting spaces between digits
712 - Video: Ensure FFmpeg encoder has audio frames
713 - Video: Fix uncompressed PCM audio recording
714 - Video: Fix FFmpeg crashing when the file extension is wrong
715 - Util: Fix SOCKET_FAILED macro
716Misc:
717 - GBA: Exit cleanly on FATAL if the port supports it
718 - GBA Memory: Implement 16- and 32-bit loads from SRAM
719 - Qt: Disable sync to video by default
720 - Qt: Handle a game crash without crashing
721 - Qt: Set default log level to FATAL, ERROR and WARN
722 - Qt: Clarify some phrasing in the menus
723 - Qt: Clear active buttons when focus is lost
724
7250.1.0: (2014-12-13)
726 - Initial release