src/platform/qt/MultiplayerController.h (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#ifndef QGBA_MULTIPLAYER_CONTROLLER
7#define QGBA_MULTIPLAYER_CONTROLLER
8
9#include <QMutex>
10#include <QList>
11#include <QObject>
12
13#include <mgba/core/lockstep.h>
14#ifdef M_CORE_GBA
15#include <mgba/internal/gba/sio/lockstep.h>
16#endif
17#ifdef M_CORE_GB
18#include <mgba/internal/gb/sio/lockstep.h>
19#endif
20
21namespace QGBA {
22
23class GameController;
24
25class MultiplayerController : public QObject {
26Q_OBJECT
27
28public:
29 MultiplayerController();
30
31 bool attachGame(GameController*);
32 void detachGame(GameController*);
33
34 int attached();
35 int playerId(GameController*);
36
37signals:
38 void gameAttached();
39 void gameDetached();
40
41private:
42 struct Player {
43 GameController* controller;
44 GBSIOLockstepNode* gbNode;
45 GBASIOLockstepNode* gbaNode;
46 int awake;
47 int32_t cyclesPosted;
48 unsigned waitMask;
49 };
50 union {
51 mLockstep m_lockstep;
52#ifdef M_CORE_GB
53 GBSIOLockstep m_gbLockstep;
54#endif
55#ifdef M_CORE_GBA
56 GBASIOLockstep m_gbaLockstep;
57#endif
58 };
59 QList<Player> m_players;
60 QMutex m_lock;
61};
62
63}
64#endif