all repos — mgba @ 3ff3c248214f0f71591a0f9483e98ab37aa52d00

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.3.0: (Future)
  2Features:
  3 - Ability to hide individual background layers, or OBJs
  4 - Ability to mute individual audio channels
  5 - Palette viewer
  6 - Volume control
  7 - More shortcuts are editable (e.g. quick save/load, solar sensor)
  8 - Rewind now shows the frame after rewinding
  9Bugfixes:
 10 - GBA: Fix timers not updating timing when writing to only the reload register
 11 - All: Fix sanitize-deb script not cleaning up after itself
 12 - Qt: Fix Display object leak when closing a window
 13 - Qt: Fix .deb dependencies
 14 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
 15 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
 16 - ARM7: Fix SWI and IRQ timings
 17 - GBA Audio: Force audio FIFOs to 32-bit
 18 - GBA Memory: Ensure changing the timing of a DMA reschedules it
 19 - Qt: Fix window not regaining focus after exiting savestate window
 20 - Qt: Fix regression where video would not record if the game had already started
 21 - GBA: Fix rewind boundary conditions
 22Misc:
 23 - Qt: Show multiplayer numbers in window title
 24
 250.2.0: (2015-04-03)
 26Features:
 27 - Support for gamepad axes, e.g. analog sticks or triggers
 28 - Add scale presets for up to 6x
 29 - Settings window
 30 - Bilinear resampling option
 31 - Add option to skip BIOS start screen
 32 - List of recently opened games
 33 - Support for games using the Solar Sensor
 34 - Better audio resampling via blip-buf
 35 - Game Pak overrides dialog for setting savetype and sensor values
 36 - Support for games using the tilt sensor
 37 - Remappable shortcuts for keyboard and gamepad
 38 - Rewinding of emulation
 39 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
 40 - Support IPv6
 41 - Save directory of last loaded file
 42 - Support BPS patches
 43 - Automatically detect and optimize out idle loops
 44 - Configurable game overrides
 45 - Support loading 7-Zip files
 46 - Drag and drop game loading
 47 - Cheat code support
 48 - Runtime configurable audio driver
 49 - Libretro core for use with RetroArch and other front-ends
 50 - Controller profiles for setting different bindings for different controllers
 51 - Ability to lock aspect ratio
 52 - Local link cable support
 53 - Ability to switch which game controller is in use per instance
 54 - Ability to prevent opposing directional input
 55 - Warning dialog if an unimplemented BIOS feature is called
 56 - Debugger: Add CLI "frame", frame advance command
 57 - Debugger: Add CLI functions for writing to memory
 58 - Debugger: Add CLI functions for examining memory regions
 59 - Debugger: Add CLI function for writing a register
 60Bugfixes:
 61 - ARM7: Extend prefetch by one stage
 62 - ARM7: Fix cycle counting for loads
 63 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
 64 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
 65 - GBA: Initialize gba.sync to null
 66 - GBA: Fix timer initialization
 67 - GBA Audio: Support 16-bit writes to FIFO audio
 68 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
 69 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
 70 - GBA BIOS: Fix BIOS prefetch after reset
 71 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
 72 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
 73 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
 74 - GBA Memory: Fix I cycles that had been moved to ARM7 core
 75 - GBA Memory: Fix cycle counting for 32-bit load/stores
 76 - GBA RR: Fix fallthrough error when reading tags from a movie
 77 - GBA Thread: Fix possible hang when loading an archive
 78 - GBA Thread: Fix possible deadlock in video sync
 79 - Perf: Fix crash when the GBA thread fails to start
 80 - Qt: Fix crash starting a GDB stub if a game isn't loaded
 81 - Qt: Fix crash when adjusting settings after closing a game
 82 - Qt: Fix crash when starting GDB stub after closing a game
 83 - Qt: Fix patch loading while a game is running
 84 - Qt: Fix crash when loading a game after stopping GDB server
 85 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
 86 - Qt: Fix crash when attempting to pause if a game is not running
 87 - SDL: Properly clean up if a game doesn't launch
 88 - Util: Fix sockets on Windows
 89Misc:
 90 - All: Enable link-time optimization
 91 - Debugger: Watchpoints now work on STM/LDM instructions
 92 - Debugger: Clean up GDB stub network interfacing
 93 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
 94 - Debugger: Merge Thumb BL instructions when disassembling
 95 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
 96 - Debugger: Watchpoints now report address watched (fixes #68)
 97 - Debugger: Add support for soft breakpoints
 98 - Debugger: Make I/O register names be addresses instead of values
 99 - Debugger: Rename read/write commands
100 - GBA: Improve accuracy of event timing
101 - GBA: Add API for getting Configuration structs for overrides and input
102 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
103 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
104 - GBA: Move A/V stream interface into core
105 - GBA: Savestates now take into account savedata state machines (fixes #109)
106 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
107 - GBA Memory: Simplify memory API and use fixed bus width
108 - GBA Thread: Make GBASyncWaitFrameStart time out
109 - GBA Video: Start video at the last scanline instead of the first
110 - Qt: Optimize logo drawing
111 - Qt: Move frame upload back onto main thread
112 - Qt: Remember window position
113 - Qt: Double-clicking on the window toggles full screen
114 - Util: Use proper locale for reading and writing float values
115
1160.1.1: (2015-01-24)
117Bugfixes:
118 - ARM7: Fix LDM writeback to a register already written
119 - GBA: Fix timers 2 and 3 updating incorrectly
120 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
121 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
122 - GBA Audio: Properly initialize audio FIFO channels
123 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
124 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
125 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
126 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
127 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
128 - GBA BIOS: Fix HuffUnComp boundary conditions
129 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
130 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
131 - GBA Memory: Filter out top nybble of DMA addresses
132 - GBA Memory: Properly bounds-check VRAM accesses
133 - GBA Memory: Fix initial DMA state
134 - GBA Thread: Allow halted games to exit cleanly
135 - GBA Video: Fix blend issues with obscured middle layers
136 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
137 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
138 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
139 - GBA Video: Fix sprite boundary conditions with mosaic
140 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
141 - Qt: Fix issue with set frame sizes being the wrong height
142 - Qt: Fix emulator crashing when full screen if a game is not running
143 - Qt: Fix window focus issues
144 - Qt: Properly set default video recording settings
145 - Qt: Fix a race condition when a game crashes immediately
146 - Qt: Fix some cases where key mapping can break if focus is adjusted
147 - Qt: Fix crash if a game pauses before any frames are shown
148 - Debugger: Negative PC-relative loads now properly subtract the offset
149 - Debugger: Align PC-relative loads in Thumb
150 - Debugger: Fix watchpoints triggering too late
151 - Debugger: Fix binary print putting spaces between digits
152 - Video: Ensure FFmpeg encoder has audio frames
153 - Video: Fix uncompressed PCM audio recording
154 - Video: Fix FFmpeg crashing when the file extension is wrong
155 - Util: Fix SOCKET_FAILED macro
156Misc:
157 - GBA: Exit cleanly on FATAL if the port supports it
158 - GBA Memory: Implement 16- and 32-bit loads from SRAM
159 - Qt: Disable sync to video by default
160 - Qt: Handle a game crash without crashing
161 - Qt: Set default log level to FATAL, ERROR and WARN
162 - Qt: Clarify some phrasing in the menus
163 - Qt: Clear active buttons when focus is lost
164
1650.1.0: (2014-12-13)
166 - Initial release