CHANGES (view raw)
10.3.0: (Future)
2Features:
3 - Ability to hide individual background layers, or OBJs
4 - Ability to mute individual audio channels
5 - Palette viewer
6 - Volume control
7 - More shortcuts are editable (e.g. quick save/load, solar sensor)
8 - Rewind now shows the frame after rewinding
9Bugfixes:
10 - GBA: Fix timers not updating timing when writing to only the reload register
11 - All: Fix sanitize-deb script not cleaning up after itself
12 - Qt: Fix Display object leak when closing a window
13 - Qt: Fix .deb dependencies
14 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
15 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
16 - ARM7: Fix SWI and IRQ timings
17 - GBA Audio: Force audio FIFOs to 32-bit
18 - GBA Memory: Ensure changing the timing of a DMA reschedules it
19 - Qt: Fix window not regaining focus after exiting savestate window
20 - Qt: Fix regression where video would not record if the game had already started
21 - GBA: Fix rewind boundary conditions
22Misc:
23 - Qt: Show multiplayer numbers in window title
24
250.2.0: (2015-04-03)
26Features:
27 - Support for gamepad axes, e.g. analog sticks or triggers
28 - Add scale presets for up to 6x
29 - Settings window
30 - Bilinear resampling option
31 - Add option to skip BIOS start screen
32 - List of recently opened games
33 - Support for games using the Solar Sensor
34 - Better audio resampling via blip-buf
35 - Game Pak overrides dialog for setting savetype and sensor values
36 - Support for games using the tilt sensor
37 - Remappable shortcuts for keyboard and gamepad
38 - Rewinding of emulation
39 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
40 - Support IPv6
41 - Save directory of last loaded file
42 - Support BPS patches
43 - Automatically detect and optimize out idle loops
44 - Configurable game overrides
45 - Support loading 7-Zip files
46 - Drag and drop game loading
47 - Cheat code support
48 - Runtime configurable audio driver
49 - Libretro core for use with RetroArch and other front-ends
50 - Controller profiles for setting different bindings for different controllers
51 - Ability to lock aspect ratio
52 - Local link cable support
53 - Ability to switch which game controller is in use per instance
54 - Ability to prevent opposing directional input
55 - Warning dialog if an unimplemented BIOS feature is called
56 - Debugger: Add CLI "frame", frame advance command
57 - Debugger: Add CLI functions for writing to memory
58 - Debugger: Add CLI functions for examining memory regions
59 - Debugger: Add CLI function for writing a register
60Bugfixes:
61 - ARM7: Extend prefetch by one stage
62 - ARM7: Fix cycle counting for loads
63 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
64 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
65 - GBA: Initialize gba.sync to null
66 - GBA: Fix timer initialization
67 - GBA Audio: Support 16-bit writes to FIFO audio
68 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
69 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
70 - GBA BIOS: Fix BIOS prefetch after reset
71 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
72 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
73 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
74 - GBA Memory: Fix I cycles that had been moved to ARM7 core
75 - GBA Memory: Fix cycle counting for 32-bit load/stores
76 - GBA RR: Fix fallthrough error when reading tags from a movie
77 - GBA Thread: Fix possible hang when loading an archive
78 - GBA Thread: Fix possible deadlock in video sync
79 - Perf: Fix crash when the GBA thread fails to start
80 - Qt: Fix crash starting a GDB stub if a game isn't loaded
81 - Qt: Fix crash when adjusting settings after closing a game
82 - Qt: Fix crash when starting GDB stub after closing a game
83 - Qt: Fix patch loading while a game is running
84 - Qt: Fix crash when loading a game after stopping GDB server
85 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
86 - Qt: Fix crash when attempting to pause if a game is not running
87 - SDL: Properly clean up if a game doesn't launch
88 - Util: Fix sockets on Windows
89Misc:
90 - All: Enable link-time optimization
91 - Debugger: Watchpoints now work on STM/LDM instructions
92 - Debugger: Clean up GDB stub network interfacing
93 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
94 - Debugger: Merge Thumb BL instructions when disassembling
95 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
96 - Debugger: Watchpoints now report address watched (fixes #68)
97 - Debugger: Add support for soft breakpoints
98 - Debugger: Make I/O register names be addresses instead of values
99 - Debugger: Rename read/write commands
100 - GBA: Improve accuracy of event timing
101 - GBA: Add API for getting Configuration structs for overrides and input
102 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
103 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
104 - GBA: Move A/V stream interface into core
105 - GBA: Savestates now take into account savedata state machines (fixes #109)
106 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
107 - GBA Memory: Simplify memory API and use fixed bus width
108 - GBA Thread: Make GBASyncWaitFrameStart time out
109 - GBA Video: Start video at the last scanline instead of the first
110 - Qt: Optimize logo drawing
111 - Qt: Move frame upload back onto main thread
112 - Qt: Remember window position
113 - Qt: Double-clicking on the window toggles full screen
114 - Util: Use proper locale for reading and writing float values
115
1160.1.1: (2015-01-24)
117Bugfixes:
118 - ARM7: Fix LDM writeback to a register already written
119 - GBA: Fix timers 2 and 3 updating incorrectly
120 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
121 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
122 - GBA Audio: Properly initialize audio FIFO channels
123 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
124 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
125 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
126 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
127 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
128 - GBA BIOS: Fix HuffUnComp boundary conditions
129 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
130 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
131 - GBA Memory: Filter out top nybble of DMA addresses
132 - GBA Memory: Properly bounds-check VRAM accesses
133 - GBA Memory: Fix initial DMA state
134 - GBA Thread: Allow halted games to exit cleanly
135 - GBA Video: Fix blend issues with obscured middle layers
136 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
137 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
138 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
139 - GBA Video: Fix sprite boundary conditions with mosaic
140 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
141 - Qt: Fix issue with set frame sizes being the wrong height
142 - Qt: Fix emulator crashing when full screen if a game is not running
143 - Qt: Fix window focus issues
144 - Qt: Properly set default video recording settings
145 - Qt: Fix a race condition when a game crashes immediately
146 - Qt: Fix some cases where key mapping can break if focus is adjusted
147 - Qt: Fix crash if a game pauses before any frames are shown
148 - Debugger: Negative PC-relative loads now properly subtract the offset
149 - Debugger: Align PC-relative loads in Thumb
150 - Debugger: Fix watchpoints triggering too late
151 - Debugger: Fix binary print putting spaces between digits
152 - Video: Ensure FFmpeg encoder has audio frames
153 - Video: Fix uncompressed PCM audio recording
154 - Video: Fix FFmpeg crashing when the file extension is wrong
155 - Util: Fix SOCKET_FAILED macro
156Misc:
157 - GBA: Exit cleanly on FATAL if the port supports it
158 - GBA Memory: Implement 16- and 32-bit loads from SRAM
159 - Qt: Disable sync to video by default
160 - Qt: Handle a game crash without crashing
161 - Qt: Set default log level to FATAL, ERROR and WARN
162 - Qt: Clarify some phrasing in the menus
163 - Qt: Clear active buttons when focus is lost
164
1650.1.0: (2014-12-13)
166 - Initial release