all repos — mgba @ 400ac04d42bfa058e33f61176a53148a39b7ca34

mGBA Game Boy Advance Emulator

src/feature/gui/gui-runner.c (view raw)

  1/* Copyright (c) 2013-2016 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "gui-runner.h"
  7
  8#include "core/core.h"
  9#include "core/serialize.h"
 10#include "feature/gui/gui-config.h"
 11#include "gba/gba.h"
 12#include "gba/input.h"
 13#include "gba/interface.h"
 14#include "util/gui/file-select.h"
 15#include "util/gui/font.h"
 16#include "util/gui/menu.h"
 17#include "util/memory.h"
 18#include "util/png-io.h"
 19#include "util/vfs.h"
 20
 21#ifdef _3DS
 22#include <3ds.h>
 23#endif
 24
 25#include <sys/time.h>
 26
 27mLOG_DECLARE_CATEGORY(GUI_RUNNER);
 28mLOG_DEFINE_CATEGORY(GUI_RUNNER, "GUI Runner");
 29
 30#define FPS_GRANULARITY 120
 31#define FPS_BUFFER_SIZE 3
 32
 33enum {
 34	RUNNER_CONTINUE = 1,
 35	RUNNER_EXIT,
 36	RUNNER_SAVE_STATE,
 37	RUNNER_LOAD_STATE,
 38	RUNNER_SCREENSHOT,
 39	RUNNER_CONFIG,
 40	RUNNER_RESET,
 41	RUNNER_COMMAND_MASK = 0xFFFF,
 42
 43	RUNNER_STATE_1 = 0x10000,
 44	RUNNER_STATE_2 = 0x20000,
 45	RUNNER_STATE_3 = 0x30000,
 46	RUNNER_STATE_4 = 0x40000,
 47	RUNNER_STATE_5 = 0x50000,
 48	RUNNER_STATE_6 = 0x60000,
 49	RUNNER_STATE_7 = 0x70000,
 50	RUNNER_STATE_8 = 0x80000,
 51	RUNNER_STATE_9 = 0x90000,
 52};
 53
 54static const struct mInputPlatformInfo _mGUIKeyInfo = {
 55	.platformName = "gui",
 56	.keyId = (const char*[GUI_INPUT_MAX]) {
 57		"Select",
 58		"Back",
 59		"Cancel",
 60		"Up",
 61		"Down",
 62		"Left",
 63		"Right",
 64		[mGUI_INPUT_INCREASE_BRIGHTNESS] = "Increase solar brightness",
 65		[mGUI_INPUT_DECREASE_BRIGHTNESS] = "Decrease solar brightness",
 66		[mGUI_INPUT_SCREEN_MODE] = "Screen mode"
 67	},
 68	.nKeys = GUI_INPUT_MAX
 69};
 70
 71static void _log(struct mLogger*, int category, enum mLogLevel level, const char* format, va_list args);
 72
 73static struct mGUILogger {
 74	struct mLogger d;
 75	struct VFile* vf;
 76	int logLevel;
 77} logger = {
 78	.d = {
 79		.log = _log
 80	},
 81	.vf = NULL,
 82	.logLevel = 0
 83};
 84
 85static void _drawBackground(struct GUIBackground* background, void* context) {
 86	UNUSED(context);
 87	struct mGUIBackground* gbaBackground = (struct mGUIBackground*) background;
 88	if (gbaBackground->p->drawFrame) {
 89		gbaBackground->p->drawFrame(gbaBackground->p, true);
 90	}
 91}
 92
 93static void _drawState(struct GUIBackground* background, void* id) {
 94	struct mGUIBackground* gbaBackground = (struct mGUIBackground*) background;
 95	int stateId = ((int) id) >> 16;
 96	if (gbaBackground->p->drawScreenshot) {
 97		unsigned w, h;
 98		gbaBackground->p->core->desiredVideoDimensions(gbaBackground->p->core, &w, &h);
 99		if (gbaBackground->screenshot && gbaBackground->screenshotId == (int) id) {
100			gbaBackground->p->drawScreenshot(gbaBackground->p, gbaBackground->screenshot, w, h, true);
101			return;
102		}
103		struct VFile* vf = mCoreGetState(gbaBackground->p->core, stateId, false);
104		uint32_t* pixels = gbaBackground->screenshot;
105		if (!pixels) {
106			pixels = anonymousMemoryMap(w * h * 4);
107			gbaBackground->screenshot = pixels;
108		}
109		bool success = false;
110		if (vf && isPNG(vf) && pixels) {
111			png_structp png = PNGReadOpen(vf, PNG_HEADER_BYTES);
112			png_infop info = png_create_info_struct(png);
113			png_infop end = png_create_info_struct(png);
114			if (png && info && end) {
115				success = PNGReadHeader(png, info);
116				success = success && PNGReadPixels(png, info, pixels, w, h, w);
117				success = success && PNGReadFooter(png, end);
118			}
119			PNGReadClose(png, info, end);
120		}
121		if (vf) {
122			vf->close(vf);
123		}
124		if (success) {
125			gbaBackground->p->drawScreenshot(gbaBackground->p, pixels, w, h, true);
126			gbaBackground->screenshotId = (int) id;
127		} else if (gbaBackground->p->drawFrame) {
128			gbaBackground->p->drawFrame(gbaBackground->p, true);
129		}
130	}
131}
132
133static void _updateLux(struct GBALuminanceSource* lux) {
134	UNUSED(lux);
135}
136
137static uint8_t _readLux(struct GBALuminanceSource* lux) {
138	struct mGUIRunnerLux* runnerLux = (struct mGUIRunnerLux*) lux;
139	int value = 0x16;
140	if (runnerLux->luxLevel > 0) {
141		value += GBA_LUX_LEVELS[runnerLux->luxLevel - 1];
142	}
143	return 0xFF - value;
144}
145
146void mGUIInit(struct mGUIRunner* runner, const char* port) {
147	GUIInit(&runner->params);
148	runner->port = port;
149	runner->core = NULL;
150	runner->luminanceSource.d.readLuminance = _readLux;
151	runner->luminanceSource.d.sample = _updateLux;
152	runner->luminanceSource.luxLevel = 0;
153	runner->background.d.draw = _drawBackground;
154	runner->background.p = runner;
155	runner->fps = 0;
156	runner->lastFpsCheck = 0;
157	runner->totalDelta = 0;
158	CircleBufferInit(&runner->fpsBuffer, FPS_BUFFER_SIZE * sizeof(uint32_t));
159
160	mInputMapInit(&runner->params.keyMap, &_mGUIKeyInfo);
161	mCoreConfigInit(&runner->config, runner->port);
162	// TODO: Do we need to load more defaults?
163	mCoreConfigSetDefaultIntValue(&runner->config, "volume", 0x100);
164	mCoreConfigSetDefaultValue(&runner->config, "idleOptimization", "detect");
165	mCoreConfigLoad(&runner->config);
166
167	char path[PATH_MAX];
168	mCoreConfigDirectory(path, PATH_MAX);
169	strncat(path, PATH_SEP "log", PATH_MAX - strlen(path));
170	logger.vf = VFileOpen(path, O_CREAT | O_WRONLY | O_APPEND);
171	mLogSetDefaultLogger(&logger.d);
172}
173
174void mGUIDeinit(struct mGUIRunner* runner) {
175	if (runner->teardown) {
176		runner->teardown(runner);
177	}
178	CircleBufferDeinit(&runner->fpsBuffer);
179	mInputMapDeinit(&runner->params.keyMap);
180	mCoreConfigDeinit(&runner->config);
181	if (logger.vf) {
182		logger.vf->close(logger.vf);
183		logger.vf = NULL;
184	}
185}
186
187static void _log(struct mLogger* logger, int category, enum mLogLevel level, const char* format, va_list args) {
188	struct mGUILogger* guiLogger = (struct mGUILogger*) logger;
189	if (!guiLogger->vf) {
190		return;
191	}
192	if (!(guiLogger->logLevel & level)) {
193		return;
194	}
195
196	char log[256] = {0};
197	vsnprintf(log, sizeof(log) - 1, format, args);
198	char log2[256] = {0};
199	size_t len = snprintf(log2, sizeof(log2) - 1, "%s: %s\n", mLogCategoryName(category), log);
200	if (len >= sizeof(log2)) {
201		len = sizeof(log2) - 1;
202	}
203	guiLogger->vf->write(guiLogger->vf, log2, len);
204}
205
206void mGUIRun(struct mGUIRunner* runner, const char* path) {
207	struct mGUIBackground drawState = {
208		.d = {
209			.draw = _drawState
210		},
211		.p = runner,
212		.screenshot = 0,
213		.screenshotId = 0
214	};
215	struct GUIMenu pauseMenu = {
216		.title = "Game Paused",
217		.index = 0,
218		.background = &runner->background.d
219	};
220	struct GUIMenu stateSaveMenu = {
221		.title = "Save state",
222		.index = 0,
223		.background = &drawState.d
224	};
225	struct GUIMenu stateLoadMenu = {
226		.title = "Load state",
227		.index = 0,
228		.background = &drawState.d
229	};
230	GUIMenuItemListInit(&pauseMenu.items, 0);
231	GUIMenuItemListInit(&stateSaveMenu.items, 9);
232	GUIMenuItemListInit(&stateLoadMenu.items, 9);
233	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Unpause", .data = (void*) RUNNER_CONTINUE };
234	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Save state", .submenu = &stateSaveMenu };
235	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Load state", .submenu = &stateLoadMenu };
236
237	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 1", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_1) };
238	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 2", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_2) };
239	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 3", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_3) };
240	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 4", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_4) };
241	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 5", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_5) };
242	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 6", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_6) };
243	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 7", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_7) };
244	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 8", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_8) };
245	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 9", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_9) };
246
247	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 1", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_1) };
248	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 2", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_2) };
249	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 3", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_3) };
250	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 4", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_4) };
251	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 5", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_5) };
252	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 6", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_6) };
253	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 7", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_7) };
254	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 8", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_8) };
255	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 9", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_9) };
256
257	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Take screenshot", .data = (void*) RUNNER_SCREENSHOT };
258	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Configure", .data = (void*) RUNNER_CONFIG };
259	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Reset game", .data = (void*) RUNNER_RESET };
260	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Exit game", .data = (void*) RUNNER_EXIT };
261
262	// TODO: Message box API
263	runner->params.drawStart();
264	if (runner->params.guiPrepare) {
265		runner->params.guiPrepare();
266	}
267	GUIFontPrint(runner->params.font, runner->params.width / 2, (GUIFontHeight(runner->params.font) + runner->params.height) / 2, GUI_ALIGN_HCENTER, 0xFFFFFFFF, "Loading...");
268	if (runner->params.guiFinish) {
269		runner->params.guiFinish();
270	}
271	runner->params.drawEnd();
272
273	bool found = false;
274	mLOG(GUI_RUNNER, INFO, "Attempting to load %s", path);
275	runner->core = mCoreFind(path);
276	if (runner->core) {
277		mLOG(GUI_RUNNER, INFO, "Found core");
278		runner->core->init(runner->core);
279		mInputMapInit(&runner->core->inputMap, &GBAInputInfo);
280		found = mCoreLoadFile(runner->core, path);
281		if (!found) {
282			mLOG(GUI_RUNNER, WARN, "Failed to load %s!", path);
283			runner->core->deinit(runner->core);
284		}
285	}
286
287	if (!found) {
288		mLOG(GUI_RUNNER, WARN, "Failed to find core for %s!", path);
289		int i;
290		for (i = 0; i < 240; ++i) {
291			runner->params.drawStart();
292			if (runner->params.guiPrepare) {
293				runner->params.guiPrepare();
294			}
295			GUIFontPrint(runner->params.font, runner->params.width / 2, (GUIFontHeight(runner->params.font) + runner->params.height) / 2, GUI_ALIGN_HCENTER, 0xFFFFFFFF, "Load failed!");
296			if (runner->params.guiFinish) {
297				runner->params.guiFinish();
298			}
299			runner->params.drawEnd();
300		}
301		return;
302	}
303	if (runner->core->platform(runner->core) == PLATFORM_GBA) {
304		((struct GBA*) runner->core->board)->luminanceSource = &runner->luminanceSource.d;
305	}
306	mLOG(GUI_RUNNER, DEBUG, "Loading config...");
307	mCoreLoadForeignConfig(runner->core, &runner->config);
308	logger.logLevel = runner->core->opts.logLevel;
309
310	mLOG(GUI_RUNNER, DEBUG, "Loading save...");
311	mCoreAutoloadSave(runner->core);
312	if (runner->setup) {
313		mLOG(GUI_RUNNER, DEBUG, "Setting up runner...");
314		runner->setup(runner);
315	}
316	if (runner->config.port && runner->keySources) {
317		mLOG(GUI_RUNNER, DEBUG, "Loading key sources for %s...", runner->config.port);
318		size_t i;
319		for (i = 0; runner->keySources[i].id; ++i) {
320			mInputMapLoad(&runner->core->inputMap, runner->keySources[i].id, mCoreConfigGetInput(&runner->config));
321		}
322	}
323	mLOG(GUI_RUNNER, DEBUG, "Reseting...");
324	runner->core->reset(runner->core);
325	mLOG(GUI_RUNNER, DEBUG, "Reset!");
326	bool running = true;
327	if (runner->gameLoaded) {
328		runner->gameLoaded(runner);
329	}
330	mLOG(GUI_RUNNER, INFO, "Game starting");
331	while (running) {
332		CircleBufferClear(&runner->fpsBuffer);
333		runner->totalDelta = 0;
334		runner->fps = 0;
335		struct timeval tv;
336		gettimeofday(&tv, 0);
337		runner->lastFpsCheck = 1000000LL * tv.tv_sec + tv.tv_usec;
338
339		while (true) {
340#ifdef _3DS
341			running = aptMainLoop();
342			if (!running) {
343				break;
344			}
345#endif
346			uint32_t guiKeys;
347			GUIPollInput(&runner->params, &guiKeys, 0);
348			if (guiKeys & (1 << GUI_INPUT_CANCEL)) {
349				break;
350			}
351			if (guiKeys & (1 << mGUI_INPUT_INCREASE_BRIGHTNESS)) {
352				if (runner->luminanceSource.luxLevel < 10) {
353					++runner->luminanceSource.luxLevel;
354				}
355			}
356			if (guiKeys & (1 << mGUI_INPUT_DECREASE_BRIGHTNESS)) {
357				if (runner->luminanceSource.luxLevel > 0) {
358					--runner->luminanceSource.luxLevel;
359				}
360			}
361			if (guiKeys & (1 << mGUI_INPUT_SCREEN_MODE) && runner->incrementScreenMode) {
362				runner->incrementScreenMode(runner);
363			}
364			uint16_t keys = runner->pollGameInput(runner);
365			if (runner->prepareForFrame) {
366				runner->prepareForFrame(runner);
367			}
368			runner->core->setKeys(runner->core, keys);
369			runner->core->runFrame(runner->core);
370			if (runner->drawFrame) {
371				int drawFps = false;
372				mCoreConfigGetIntValue(&runner->config, "fpsCounter", &drawFps);
373
374				runner->params.drawStart();
375				runner->drawFrame(runner, false);
376				if (drawFps) {
377					if (runner->params.guiPrepare) {
378						runner->params.guiPrepare();
379					}
380					GUIFontPrintf(runner->params.font, 0, GUIFontHeight(runner->params.font), GUI_ALIGN_LEFT, 0x7FFFFFFF, "%.2f fps", runner->fps);
381					if (runner->params.guiFinish) {
382						runner->params.guiFinish();
383					}
384				}
385				runner->params.drawEnd();
386
387				if (runner->core->frameCounter(runner->core) % FPS_GRANULARITY == 0) {
388					if (drawFps) {
389						struct timeval tv;
390						gettimeofday(&tv, 0);
391						uint64_t t = 1000000LL * tv.tv_sec + tv.tv_usec;
392						uint64_t delta = t - runner->lastFpsCheck;
393						runner->lastFpsCheck = t;
394						if (delta > 0x7FFFFFFFLL) {
395							CircleBufferClear(&runner->fpsBuffer);
396							runner->fps = 0;
397						}
398						if (CircleBufferSize(&runner->fpsBuffer) == CircleBufferCapacity(&runner->fpsBuffer)) {
399							int32_t last;
400							CircleBufferRead32(&runner->fpsBuffer, &last);
401							runner->totalDelta -= last;
402						}
403						CircleBufferWrite32(&runner->fpsBuffer, delta);
404						runner->totalDelta += delta;
405						runner->fps = (CircleBufferSize(&runner->fpsBuffer) * FPS_GRANULARITY * 1000000.0f) / (runner->totalDelta * sizeof(uint32_t));
406					}
407				}
408			}
409		}
410
411		if (runner->paused) {
412			runner->paused(runner);
413		}
414		GUIInvalidateKeys(&runner->params);
415		uint32_t keys = 0xFFFFFFFF; // Huge hack to avoid an extra variable!
416		struct GUIMenuItem* item;
417		enum GUIMenuExitReason reason = GUIShowMenu(&runner->params, &pauseMenu, &item);
418		if (reason == GUI_MENU_EXIT_ACCEPT) {
419			switch (((int) item->data) & RUNNER_COMMAND_MASK) {
420			case RUNNER_EXIT:
421				running = false;
422				keys = 0;
423				break;
424			case RUNNER_RESET:
425				runner->core->reset(runner->core);
426				break;
427			case RUNNER_SAVE_STATE:
428				mCoreSaveState(runner->core, ((int) item->data) >> 16, SAVESTATE_SCREENSHOT);
429				break;
430			case RUNNER_LOAD_STATE:
431				mCoreLoadState(runner->core, ((int) item->data) >> 16, SAVESTATE_SCREENSHOT);
432				break;
433			case RUNNER_SCREENSHOT:
434				mCoreTakeScreenshot(runner->core);
435				break;
436			case RUNNER_CONFIG:
437				mGUIShowConfig(runner, runner->configExtra, runner->nConfigExtra);
438				mCoreLoadForeignConfig(runner->core, &runner->config);
439				break;
440			case RUNNER_CONTINUE:
441				break;
442			}
443		}
444		int frames = 0;
445		GUIPollInput(&runner->params, 0, &keys);
446		while (keys && frames < 30) {
447			++frames;
448			runner->params.drawStart();
449			runner->drawFrame(runner, true);
450			runner->params.drawEnd();
451			GUIPollInput(&runner->params, 0, &keys);
452		}
453		if (runner->unpaused) {
454			runner->unpaused(runner);
455		}
456	}
457	mLOG(GUI_RUNNER, DEBUG, "Shutting down...");
458	if (runner->gameUnloaded) {
459		runner->gameUnloaded(runner);
460	}
461	mLOG(GUI_RUNNER, DEBUG, "Unloading game...");
462	runner->core->unloadROM(runner->core);
463	drawState.screenshotId = 0;
464	if (drawState.screenshot) {
465		unsigned w, h;
466		runner->core->desiredVideoDimensions(runner->core, &w, &h);
467		mappedMemoryFree(drawState.screenshot, w * h * 4);
468	}
469
470	if (runner->config.port) {
471		mLOG(GUI_RUNNER, DEBUG, "Saving key sources...");
472		if (runner->keySources) {
473			size_t i;
474			for (i = 0; runner->keySources[i].id; ++i) {
475				mInputMapSave(&runner->core->inputMap, runner->keySources[i].id, mCoreConfigGetInput(&runner->config));
476				mInputMapSave(&runner->params.keyMap, runner->keySources[i].id, mCoreConfigGetInput(&runner->config));
477			}
478		}
479		mCoreConfigSave(&runner->config);
480	}
481	mInputMapDeinit(&runner->core->inputMap);
482	mLOG(GUI_RUNNER, DEBUG, "Deinitializing core...");
483	runner->core->deinit(runner->core);
484
485	GUIMenuItemListDeinit(&pauseMenu.items);
486	GUIMenuItemListDeinit(&stateSaveMenu.items);
487	GUIMenuItemListDeinit(&stateLoadMenu.items);
488	mLOG(GUI_RUNNER, INFO, "Game stopped!");
489}
490
491void mGUIRunloop(struct mGUIRunner* runner) {
492	if (runner->keySources) {
493		mLOG(GUI_RUNNER, DEBUG, "Loading key sources for %s...", runner->config.port);
494		size_t i;
495		for (i = 0; runner->keySources[i].id; ++i) {
496			mInputMapLoad(&runner->params.keyMap, runner->keySources[i].id, mCoreConfigGetInput(&runner->config));
497		}
498	}
499	while (true) {
500		char path[PATH_MAX];
501		if (!GUISelectFile(&runner->params, path, sizeof(path), 0)) {
502			break;
503		}
504		mGUIRun(runner, path);
505	}
506}