src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QKeyEvent>
9#include <QKeySequence>
10#include <QMenuBar>
11#include <QMessageBox>
12#include <QMimeData>
13#include <QPainter>
14#include <QStackedLayout>
15
16#include "CheatsView.h"
17#include "ConfigController.h"
18#include "Display.h"
19#include "GameController.h"
20#include "GBAApp.h"
21#include "GBAKeyEditor.h"
22#include "GDBController.h"
23#include "GDBWindow.h"
24#include "GIFView.h"
25#include "LoadSaveState.h"
26#include "LogView.h"
27#include "MultiplayerController.h"
28#include "MemoryView.h"
29#include "OverrideView.h"
30#include "PaletteView.h"
31#include "SensorView.h"
32#include "SettingsView.h"
33#include "ShortcutController.h"
34#include "ShortcutView.h"
35#include "VideoView.h"
36
37extern "C" {
38#include "platform/commandline.h"
39}
40
41using namespace QGBA;
42
43#if defined(__WIN32) || defined(__OpenBSD__)
44// This is a macro everywhere except MinGW and OpenBSD, it seems
45using std::isnan;
46#endif
47
48Window::Window(ConfigController* config, int playerId, QWidget* parent)
49 : QMainWindow(parent)
50 , m_log(0)
51 , m_logView(new LogView(&m_log))
52 , m_stateWindow(nullptr)
53 , m_screenWidget(new WindowBackground())
54 , m_logo(":/res/mgba-1024.png")
55 , m_config(config)
56 , m_inputController(playerId, this)
57#ifdef USE_FFMPEG
58 , m_videoView(nullptr)
59#endif
60#ifdef USE_MAGICK
61 , m_gifView(nullptr)
62#endif
63#ifdef USE_GDB_STUB
64 , m_gdbController(nullptr)
65#endif
66 , m_mruMenu(nullptr)
67 , m_shortcutController(new ShortcutController(this))
68 , m_playerId(playerId)
69{
70 setFocusPolicy(Qt::StrongFocus);
71 setAcceptDrops(true);
72 setAttribute(Qt::WA_DeleteOnClose);
73 m_controller = new GameController(this);
74 m_controller->setInputController(&m_inputController);
75 m_controller->setOverrides(m_config->overrides());
76 updateTitle();
77
78 m_display = Display::create(this);
79
80 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
81 m_logo = m_logo; // Free memory left over in old pixmap
82
83 m_screenWidget->setMinimumSize(m_display->minimumSize());
84 m_screenWidget->setSizePolicy(m_display->sizePolicy());
85 m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
86 m_screenWidget->setPixmap(m_logo);
87 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
88 setCentralWidget(m_screenWidget);
89
90 QVariant windowPos = m_config->getQtOption("windowPos");
91 if (!windowPos.isNull()) {
92 move(windowPos.toPoint());
93 }
94
95 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
96 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), &m_inputController, SLOT(suspendScreensaver()));
97 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
98 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
99 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), &m_inputController, SLOT(resumeScreensaver()));
100 connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
101 connect(m_controller, SIGNAL(rewound(GBAThread*)), m_display, SLOT(forceDraw()));
102 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), m_display, SLOT(pauseDrawing()));
103#ifndef Q_OS_MAC
104 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), menuBar(), SLOT(show()));
105 connect(m_controller, &GameController::gameUnpaused, [this]() {
106 if(isFullScreen()) {
107 menuBar()->hide();
108 }
109 });
110#endif
111 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), &m_inputController, SLOT(resumeScreensaver()));
112 connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), m_display, SLOT(unpauseDrawing()));
113 connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), &m_inputController, SLOT(suspendScreensaver()));
114 connect(m_controller, SIGNAL(postLog(int, const QString&)), &m_log, SLOT(postLog(int, const QString&)));
115 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
116 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
117 connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
118 connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
119 connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
120 connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
121 connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
122 connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
123 connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
124 connect(this, SIGNAL(startDrawing(GBAThread*)), m_display, SLOT(startDrawing(GBAThread*)), Qt::QueuedConnection);
125 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
126 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
127 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
128 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
129 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
130 connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
131 connect(m_display, &Display::hideCursor, [this]() {
132 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
133 setCursor(Qt::BlankCursor);
134 }
135 });
136 connect(m_display, &Display::showCursor, [this]() {
137 unsetCursor();
138 });
139 connect(&m_inputController, SIGNAL(profileLoaded(const QString&)), m_shortcutController, SLOT(loadProfile(const QString&)));
140
141 m_log.setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL | GBA_LOG_STATUS);
142 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
143
144 m_shortcutController->setConfigController(m_config);
145 setupMenu(menuBar());
146}
147
148Window::~Window() {
149 delete m_logView;
150
151#ifdef USE_FFMPEG
152 delete m_videoView;
153#endif
154
155#ifdef USE_MAGICK
156 delete m_gifView;
157#endif
158}
159
160void Window::argumentsPassed(GBAArguments* args) {
161 loadConfig();
162
163 if (args->patch) {
164 m_controller->loadPatch(args->patch);
165 }
166
167 if (args->fname) {
168 m_controller->loadGame(args->fname, args->dirmode);
169 }
170}
171
172void Window::resizeFrame(int width, int height) {
173 QSize newSize(width, height);
174 newSize -= m_screenWidget->size();
175 newSize += size();
176 resize(newSize);
177}
178
179void Window::setConfig(ConfigController* config) {
180 m_config = config;
181}
182
183void Window::loadConfig() {
184 const GBAOptions* opts = m_config->options();
185
186 m_log.setLevels(opts->logLevel);
187
188 m_controller->setOptions(opts);
189 m_display->lockAspectRatio(opts->lockAspectRatio);
190 m_display->filter(opts->resampleVideo);
191
192 if (opts->bios) {
193 m_controller->loadBIOS(opts->bios);
194 }
195
196 if (opts->fpsTarget) {
197 emit fpsTargetChanged(opts->fpsTarget);
198 }
199
200 if (opts->audioBuffers) {
201 emit audioBufferSamplesChanged(opts->audioBuffers);
202 }
203
204 if (opts->width && opts->height) {
205 resizeFrame(opts->width, opts->height);
206 }
207
208 if (opts->fullscreen) {
209 enterFullScreen();
210 }
211
212#if defined(BUILD_SDL) && SDL_VERSION_ATLEAST(2, 0, 0)
213 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
214#endif
215
216 m_mruFiles = m_config->getMRU();
217 updateMRU();
218
219 m_inputController.setConfiguration(m_config);
220}
221
222void Window::saveConfig() {
223 m_inputController.saveConfiguration();
224 m_config->write();
225}
226
227void Window::selectROM() {
228 QStringList formats{
229 "*.gba",
230#ifdef USE_LIBZIP
231 "*.zip",
232#endif
233#ifdef USE_LZMA
234 "*.7z",
235#endif
236 "*.rom",
237 "*.bin"};
238 QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
239 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
240 if (!filename.isEmpty()) {
241 m_controller->loadGame(filename);
242 }
243}
244
245void Window::replaceROM() {
246 QStringList formats{
247 "*.gba",
248#ifdef USE_LIBZIP
249 "*.zip",
250#endif
251#ifdef USE_LZMA
252 "*.7z",
253#endif
254 "*.rom",
255 "*.bin"};
256 QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
257 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
258 if (!filename.isEmpty()) {
259 m_controller->replaceGame(filename);
260 }
261}
262
263void Window::selectBIOS() {
264 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
265 if (!filename.isEmpty()) {
266 m_config->setOption("bios", filename);
267 m_config->updateOption("bios");
268 m_config->setOption("useBios", true);
269 m_config->updateOption("useBios");
270 m_controller->loadBIOS(filename);
271 }
272}
273
274void Window::selectPatch() {
275 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
276 if (!filename.isEmpty()) {
277 m_controller->loadPatch(filename);
278 }
279}
280
281void Window::openView(QWidget* widget) {
282 connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
283 widget->setAttribute(Qt::WA_DeleteOnClose);
284 widget->show();
285}
286
287void Window::importSharkport() {
288 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
289 if (!filename.isEmpty()) {
290 m_controller->importSharkport(filename);
291 }
292}
293
294void Window::exportSharkport() {
295 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
296 if (!filename.isEmpty()) {
297 m_controller->exportSharkport(filename);
298 }
299}
300
301void Window::openKeymapWindow() {
302 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, InputController::KEYBOARD);
303 openView(keyEditor);
304}
305
306void Window::openSettingsWindow() {
307 SettingsView* settingsWindow = new SettingsView(m_config);
308 connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
309 connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
310 connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
311 openView(settingsWindow);
312}
313
314void Window::openShortcutWindow() {
315#ifdef BUILD_SDL
316 m_inputController.recalibrateAxes();
317#endif
318 ShortcutView* shortcutView = new ShortcutView();
319 shortcutView->setController(m_shortcutController);
320 shortcutView->setInputController(&m_inputController);
321 openView(shortcutView);
322}
323
324void Window::openOverrideWindow() {
325 OverrideView* overrideWindow = new OverrideView(m_controller, m_config);
326 openView(overrideWindow);
327}
328
329void Window::openSensorWindow() {
330 SensorView* sensorWindow = new SensorView(m_controller, &m_inputController);
331 openView(sensorWindow);
332}
333
334void Window::openCheatsWindow() {
335 CheatsView* cheatsWindow = new CheatsView(m_controller);
336 openView(cheatsWindow);
337}
338
339void Window::openPaletteWindow() {
340 PaletteView* paletteWindow = new PaletteView(m_controller);
341 openView(paletteWindow);
342}
343
344void Window::openMemoryWindow() {
345 MemoryView* memoryWindow = new MemoryView(m_controller);
346 openView(memoryWindow);
347}
348
349#ifdef BUILD_SDL
350void Window::openGamepadWindow() {
351 const char* profile = m_inputController.profileForType(SDL_BINDING_BUTTON);
352 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, SDL_BINDING_BUTTON, profile);
353 openView(keyEditor);
354}
355#endif
356
357#ifdef USE_FFMPEG
358void Window::openVideoWindow() {
359 if (!m_videoView) {
360 m_videoView = new VideoView();
361 connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
362 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
363 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
364 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
365 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
366 }
367 m_videoView->show();
368}
369#endif
370
371#ifdef USE_MAGICK
372void Window::openGIFWindow() {
373 if (!m_gifView) {
374 m_gifView = new GIFView();
375 connect(m_gifView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
376 connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
377 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(stopRecording()));
378 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(close()));
379 connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
380 }
381 m_gifView->show();
382}
383#endif
384
385#ifdef USE_GDB_STUB
386void Window::gdbOpen() {
387 if (!m_gdbController) {
388 m_gdbController = new GDBController(m_controller, this);
389 }
390 GDBWindow* window = new GDBWindow(m_gdbController);
391 connect(this, SIGNAL(shutdown()), window, SLOT(close()));
392 window->setAttribute(Qt::WA_DeleteOnClose);
393 window->show();
394}
395#endif
396
397void Window::keyPressEvent(QKeyEvent* event) {
398 if (event->isAutoRepeat()) {
399 QWidget::keyPressEvent(event);
400 return;
401 }
402 GBAKey key = m_inputController.mapKeyboard(event->key());
403 if (key == GBA_KEY_NONE) {
404 QWidget::keyPressEvent(event);
405 return;
406 }
407 m_controller->keyPressed(key);
408 event->accept();
409}
410
411void Window::keyReleaseEvent(QKeyEvent* event) {
412 if (event->isAutoRepeat()) {
413 QWidget::keyReleaseEvent(event);
414 return;
415 }
416 GBAKey key = m_inputController.mapKeyboard(event->key());
417 if (key == GBA_KEY_NONE) {
418 QWidget::keyPressEvent(event);
419 return;
420 }
421 m_controller->keyReleased(key);
422 event->accept();
423}
424
425void Window::resizeEvent(QResizeEvent*) {
426 if (!isFullScreen()) {
427 m_config->setOption("height", m_screenWidget->height());
428 m_config->setOption("width", m_screenWidget->width());
429 }
430 m_config->setOption("fullscreen", isFullScreen());
431}
432
433void Window::closeEvent(QCloseEvent* event) {
434 emit shutdown();
435 m_config->setQtOption("windowPos", pos());
436 saveConfig();
437 QMainWindow::closeEvent(event);
438}
439
440void Window::focusOutEvent(QFocusEvent*) {
441 m_controller->setTurbo(false, false);
442 m_controller->stopRewinding();
443 m_controller->clearKeys();
444}
445
446void Window::dragEnterEvent(QDragEnterEvent* event) {
447 if (event->mimeData()->hasFormat("text/uri-list")) {
448 event->acceptProposedAction();
449 }
450}
451
452void Window::dropEvent(QDropEvent* event) {
453 QString uris = event->mimeData()->data("text/uri-list");
454 uris = uris.trimmed();
455 if (uris.contains("\n")) {
456 // Only one file please
457 return;
458 }
459 QUrl url(uris);
460 if (!url.isLocalFile()) {
461 // No remote loading
462 return;
463 }
464 event->accept();
465 m_controller->loadGame(url.path());
466}
467
468void Window::mouseDoubleClickEvent(QMouseEvent* event) {
469 if (event->button() != Qt::LeftButton) {
470 return;
471 }
472 toggleFullScreen();
473}
474
475void Window::enterFullScreen() {
476 if (isFullScreen()) {
477 return;
478 }
479 showFullScreen();
480 setCursor(Qt::BlankCursor);
481#ifndef Q_OS_MAC
482 if (m_controller->isLoaded() && !m_controller->isPaused()) {
483 menuBar()->hide();
484 }
485#endif
486}
487
488void Window::exitFullScreen() {
489 if (!isFullScreen()) {
490 return;
491 }
492 unsetCursor();
493 menuBar()->show();
494 showNormal();
495}
496
497void Window::toggleFullScreen() {
498 if (isFullScreen()) {
499 exitFullScreen();
500 } else {
501 enterFullScreen();
502 }
503}
504
505void Window::gameStarted(GBAThread* context) {
506 char title[13] = { '\0' };
507 MutexLock(&context->stateMutex);
508 if (context->state < THREAD_EXITING) {
509 emit startDrawing(context);
510 GBAGetGameTitle(context->gba, title);
511 } else {
512 MutexUnlock(&context->stateMutex);
513 return;
514 }
515 MutexUnlock(&context->stateMutex);
516 foreach (QAction* action, m_gameActions) {
517 action->setDisabled(false);
518 }
519 if (context->fname) {
520 appendMRU(context->fname);
521 }
522 updateTitle();
523 attachWidget(m_display);
524
525#ifndef Q_OS_MAC
526 if (isFullScreen()) {
527 menuBar()->hide();
528 }
529#endif
530
531 m_hitUnimplementedBiosCall = false;
532 m_fpsTimer.start();
533}
534
535void Window::gameStopped() {
536 foreach (QAction* action, m_gameActions) {
537 action->setDisabled(true);
538 }
539 updateTitle();
540 detachWidget(m_display);
541 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
542 m_screenWidget->setPixmap(m_logo);
543
544 m_fpsTimer.stop();
545}
546
547void Window::gameCrashed(const QString& errorMessage) {
548 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
549 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
550 QMessageBox::Ok, this, Qt::Sheet);
551 crash->setAttribute(Qt::WA_DeleteOnClose);
552 crash->show();
553}
554
555void Window::gameFailed() {
556 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
557 tr("Could not load game. Are you sure it's in the correct format?"),
558 QMessageBox::Ok, this, Qt::Sheet);
559 fail->setAttribute(Qt::WA_DeleteOnClose);
560 fail->show();
561}
562
563void Window::unimplementedBiosCall(int call) {
564 if (m_hitUnimplementedBiosCall) {
565 return;
566 }
567 m_hitUnimplementedBiosCall = true;
568
569 QMessageBox* fail = new QMessageBox(
570 QMessageBox::Warning, tr("Unimplemented BIOS call"),
571 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
572 QMessageBox::Ok, this, Qt::Sheet);
573 fail->setAttribute(Qt::WA_DeleteOnClose);
574 fail->show();
575}
576
577void Window::tryMakePortable() {
578 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
579 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
580 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
581 confirm->setAttribute(Qt::WA_DeleteOnClose);
582 connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
583 confirm->show();
584}
585
586void Window::mustRestart() {
587 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
588 tr("Some changes will not take effect until the emulator is restarted."),
589 QMessageBox::Ok, this, Qt::Sheet);
590 dialog->setAttribute(Qt::WA_DeleteOnClose);
591 dialog->show();
592}
593
594void Window::recordFrame() {
595 m_frameList.append(QDateTime::currentDateTime());
596 while (m_frameList.count() > FRAME_LIST_SIZE) {
597 m_frameList.removeFirst();
598 }
599}
600
601void Window::showFPS() {
602 if (m_frameList.isEmpty()) {
603 updateTitle();
604 return;
605 }
606 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
607 float fps = (m_frameList.count() - 1) * 10000.f / interval;
608 fps = round(fps) / 10.f;
609 updateTitle(fps);
610}
611
612void Window::updateTitle(float fps) {
613 QString title;
614
615 m_controller->threadInterrupt();
616 if (m_controller->isLoaded()) {
617 char gameTitle[13] = { '\0' };
618 GBAGetGameTitle(m_controller->thread()->gba, gameTitle);
619
620 title = (gameTitle);
621 }
622 MultiplayerController* multiplayer = m_controller->multiplayerController();
623 if (multiplayer && multiplayer->attached() > 1) {
624 title += tr(" - Player %1 of %2").arg(m_playerId + 1).arg(multiplayer->attached());
625 }
626 m_controller->threadContinue();
627 if (title.isNull()) {
628 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
629 } else if (isnan(fps)) {
630 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
631 } else {
632 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
633 }
634}
635
636void Window::openStateWindow(LoadSave ls) {
637 if (m_stateWindow) {
638 return;
639 }
640 bool wasPaused = m_controller->isPaused();
641 m_stateWindow = new LoadSaveState(m_controller);
642 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
643 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
644 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
645 m_screenWidget->layout()->removeWidget(m_stateWindow);
646 m_stateWindow = nullptr;
647 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
648 });
649 if (!wasPaused) {
650 m_controller->setPaused(true);
651 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
652 }
653 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
654 m_stateWindow->setMode(ls);
655 attachWidget(m_stateWindow);
656}
657
658void Window::setupMenu(QMenuBar* menubar) {
659 menubar->clear();
660 QMenu* fileMenu = menubar->addMenu(tr("&File"));
661 m_shortcutController->addMenu(fileMenu);
662 installEventFilter(m_shortcutController);
663 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
664 "loadROM");
665 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
666 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
667 addControlledAction(fileMenu, fileMenu->addAction(tr("Boot BIOS"), m_controller, SLOT(bootBIOS())), "bootBIOS");
668
669 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
670
671 m_mruMenu = fileMenu->addMenu(tr("Recent"));
672
673 fileMenu->addSeparator();
674
675 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
676
677 fileMenu->addSeparator();
678
679 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
680 loadState->setShortcut(tr("F10"));
681 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
682 m_gameActions.append(loadState);
683 addControlledAction(fileMenu, loadState, "loadState");
684
685 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
686 saveState->setShortcut(tr("Shift+F10"));
687 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
688 m_gameActions.append(saveState);
689 addControlledAction(fileMenu, saveState, "saveState");
690
691 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
692 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
693 m_shortcutController->addMenu(quickLoadMenu);
694 m_shortcutController->addMenu(quickSaveMenu);
695
696 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
697 connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
698 m_gameActions.append(quickLoad);
699 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
700
701 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
702 connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
703 m_gameActions.append(quickSave);
704 addControlledAction(quickSaveMenu, quickSave, "quickSave");
705
706 quickLoadMenu->addSeparator();
707 quickSaveMenu->addSeparator();
708
709 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
710 undoLoadState->setShortcut(tr("F11"));
711 connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState()));
712 m_gameActions.append(undoLoadState);
713 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
714
715 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
716 undoSaveState->setShortcut(tr("Shift+F11"));
717 connect(undoSaveState, SIGNAL(triggered()), m_controller, SLOT(saveBackupState()));
718 m_gameActions.append(undoSaveState);
719 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
720
721 quickLoadMenu->addSeparator();
722 quickSaveMenu->addSeparator();
723
724 int i;
725 for (i = 1; i < 10; ++i) {
726 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
727 quickLoad->setShortcut(tr("F%1").arg(i));
728 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
729 m_gameActions.append(quickLoad);
730 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
731
732 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
733 quickSave->setShortcut(tr("Shift+F%1").arg(i));
734 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
735 m_gameActions.append(quickSave);
736 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
737 }
738
739 fileMenu->addSeparator();
740 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
741 connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
742 m_gameActions.append(importShark);
743 addControlledAction(fileMenu, importShark, "importShark");
744
745 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
746 connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
747 m_gameActions.append(exportShark);
748 addControlledAction(fileMenu, exportShark, "exportShark");
749
750 fileMenu->addSeparator();
751 QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
752 connect(multiWindow, &QAction::triggered, [this]() {
753 GBAApp::app()->newWindow();
754 });
755 addControlledAction(fileMenu, multiWindow, "multiWindow");
756
757#ifndef Q_OS_MAC
758 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
759#endif
760
761 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
762 m_shortcutController->addMenu(emulationMenu);
763 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
764 reset->setShortcut(tr("Ctrl+R"));
765 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
766 m_gameActions.append(reset);
767 addControlledAction(emulationMenu, reset, "reset");
768
769 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
770 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
771 m_gameActions.append(shutdown);
772 addControlledAction(emulationMenu, shutdown, "shutdown");
773
774 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
775 connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
776 m_gameActions.append(yank);
777 addControlledAction(emulationMenu, yank, "yank");
778 emulationMenu->addSeparator();
779
780 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
781 pause->setChecked(false);
782 pause->setCheckable(true);
783 pause->setShortcut(tr("Ctrl+P"));
784 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
785 connect(m_controller, &GameController::gamePaused, [this, pause]() {
786 pause->setChecked(true);
787
788 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS,
789 VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32);
790 QPixmap pixmap;
791 pixmap.convertFromImage(currentImage.rgbSwapped());
792 m_screenWidget->setPixmap(pixmap);
793 m_screenWidget->setLockAspectRatio(3, 2);
794 });
795 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
796 m_gameActions.append(pause);
797 addControlledAction(emulationMenu, pause, "pause");
798
799 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
800 frameAdvance->setShortcut(tr("Ctrl+N"));
801 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
802 m_gameActions.append(frameAdvance);
803 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
804
805 emulationMenu->addSeparator();
806
807 m_shortcutController->addFunctions(emulationMenu, [this]() {
808 m_controller->setTurbo(true, false);
809 }, [this]() {
810 m_controller->setTurbo(false, false);
811 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
812
813 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
814 turbo->setCheckable(true);
815 turbo->setChecked(false);
816 turbo->setShortcut(tr("Shift+Tab"));
817 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
818 addControlledAction(emulationMenu, turbo, "fastForward");
819
820 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
821 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
822 ffspeed->connect([this](const QVariant& value) {
823 m_controller->setTurboSpeed(value.toFloat());
824 }, this);
825 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
826 ffspeed->setValue(QVariant(-1.0f));
827 ffspeedMenu->addSeparator();
828 for (i = 2; i < 11; ++i) {
829 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
830 }
831 m_config->updateOption("fastForwardRatio");
832
833 m_shortcutController->addFunctions(emulationMenu, [this]() {
834 m_controller->startRewinding();
835 }, [this]() {
836 m_controller->stopRewinding();
837 }, QKeySequence("~"), tr("Rewind (held)"), "holdRewind");
838
839 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
840 rewind->setShortcut(tr("`"));
841 connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
842 m_gameActions.append(rewind);
843 addControlledAction(emulationMenu, rewind, "rewind");
844
845 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
846 frameRewind->setShortcut(tr("Ctrl+B"));
847 connect(frameRewind, &QAction::triggered, [this] () {
848 m_controller->rewind(1);
849 });
850 m_gameActions.append(frameRewind);
851 addControlledAction(emulationMenu, frameRewind, "frameRewind");
852
853 ConfigOption* videoSync = m_config->addOption("videoSync");
854 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
855 videoSync->connect([this](const QVariant& value) {
856 m_controller->setVideoSync(value.toBool());
857 }, this);
858 m_config->updateOption("videoSync");
859
860 ConfigOption* audioSync = m_config->addOption("audioSync");
861 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
862 audioSync->connect([this](const QVariant& value) {
863 m_controller->setAudioSync(value.toBool());
864 }, this);
865 m_config->updateOption("audioSync");
866
867 emulationMenu->addSeparator();
868
869 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
870 m_shortcutController->addMenu(solarMenu);
871 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
872 connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
873 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
874
875 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
876 connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
877 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
878
879 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
880 connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
881 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
882
883 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
884 connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
885 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
886
887 solarMenu->addSeparator();
888 for (int i = 0; i <= 10; ++i) {
889 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
890 connect(setSolar, &QAction::triggered, [this, i]() {
891 m_controller->setLuminanceLevel(i);
892 });
893 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
894 }
895
896 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
897 m_shortcutController->addMenu(avMenu);
898 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
899 m_shortcutController->addMenu(frameMenu, avMenu);
900 for (int i = 1; i <= 6; ++i) {
901 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
902 connect(setSize, &QAction::triggered, [this, i]() {
903 showNormal();
904 resizeFrame(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i);
905 });
906 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
907 }
908 QKeySequence fullscreenKeys;
909#ifdef Q_OS_WIN
910 fullscreenKeys = QKeySequence("Alt+Return");
911#else
912 fullscreenKeys = QKeySequence("Ctrl+F");
913#endif
914 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
915
916 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
917 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
918 lockAspectRatio->connect([this](const QVariant& value) {
919 m_display->lockAspectRatio(value.toBool());
920 }, this);
921 m_config->updateOption("lockAspectRatio");
922
923 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
924 resampleVideo->addBoolean(tr("Resample video"), avMenu);
925 resampleVideo->connect([this](const QVariant& value) {
926 m_display->filter(value.toBool());
927 }, this);
928 m_config->updateOption("resampleVideo");
929
930 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
931 ConfigOption* skip = m_config->addOption("frameskip");
932 skip->connect([this](const QVariant& value) {
933 m_controller->setFrameskip(value.toInt());
934 }, this);
935 for (int i = 0; i <= 10; ++i) {
936 skip->addValue(QString::number(i), i, skipMenu);
937 }
938 m_config->updateOption("frameskip");
939
940 avMenu->addSeparator();
941
942 QMenu* buffersMenu = avMenu->addMenu(tr("Audio buffer &size"));
943 ConfigOption* buffers = m_config->addOption("audioBuffers");
944 buffers->connect([this](const QVariant& value) {
945 emit audioBufferSamplesChanged(value.toInt());
946 }, this);
947 buffers->addValue(tr("512"), 512, buffersMenu);
948 buffers->addValue(tr("768"), 768, buffersMenu);
949 buffers->addValue(tr("1024"), 1024, buffersMenu);
950 buffers->addValue(tr("2048"), 2048, buffersMenu);
951 buffers->addValue(tr("4096"), 4096, buffersMenu);
952 m_config->updateOption("audioBuffers");
953
954 avMenu->addSeparator();
955
956 QMenu* target = avMenu->addMenu(tr("FPS target"));
957 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
958 fpsTargetOption->connect([this](const QVariant& value) {
959 emit fpsTargetChanged(value.toFloat());
960 }, this);
961 fpsTargetOption->addValue(tr("15"), 15, target);
962 fpsTargetOption->addValue(tr("30"), 30, target);
963 fpsTargetOption->addValue(tr("45"), 45, target);
964 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
965 fpsTargetOption->addValue(tr("60"), 60, target);
966 fpsTargetOption->addValue(tr("90"), 90, target);
967 fpsTargetOption->addValue(tr("120"), 120, target);
968 fpsTargetOption->addValue(tr("240"), 240, target);
969 m_config->updateOption("fpsTarget");
970
971#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
972 avMenu->addSeparator();
973#endif
974
975#ifdef USE_PNG
976 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
977 screenshot->setShortcut(tr("F12"));
978 connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
979 m_gameActions.append(screenshot);
980 addControlledAction(avMenu, screenshot, "screenshot");
981#endif
982
983#ifdef USE_FFMPEG
984 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
985 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
986 addControlledAction(avMenu, recordOutput, "recordOutput");
987#endif
988
989#ifdef USE_MAGICK
990 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
991 connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
992 addControlledAction(avMenu, recordGIF, "recordGIF");
993#endif
994
995 avMenu->addSeparator();
996 QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
997
998 for (int i = 0; i < 4; ++i) {
999 QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
1000 enableBg->setCheckable(true);
1001 enableBg->setChecked(true);
1002 connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->video.renderer->disableBG[i] = !enable; });
1003 m_gameActions.append(enableBg);
1004 addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
1005 }
1006
1007 QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
1008 enableObj->setCheckable(true);
1009 enableObj->setChecked(true);
1010 connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->thread()->gba->video.renderer->disableOBJ = !enable; });
1011 m_gameActions.append(enableObj);
1012 addControlledAction(videoLayers, enableObj, "enableOBJ");
1013
1014 QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
1015
1016 for (int i = 0; i < 4; ++i) {
1017 QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
1018 enableCh->setCheckable(true);
1019 enableCh->setChecked(true);
1020 connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->audio.forceDisableCh[i] = !enable; });
1021 m_gameActions.append(enableCh);
1022 addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
1023 }
1024
1025 QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
1026 enableChA->setCheckable(true);
1027 enableChA->setChecked(true);
1028 connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->audio.forceDisableChA = !enable; });
1029 m_gameActions.append(enableChA);
1030 addControlledAction(audioChannels, enableChA, QString("enableChA"));
1031
1032 QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
1033 enableChB->setCheckable(true);
1034 enableChB->setChecked(true);
1035 connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->audio.forceDisableChB = !enable; });
1036 m_gameActions.append(enableChB);
1037 addControlledAction(audioChannels, enableChB, QString("enableChB"));
1038
1039 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1040 m_shortcutController->addMenu(toolsMenu);
1041 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1042 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
1043 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1044
1045 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1046 connect(overrides, SIGNAL(triggered()), this, SLOT(openOverrideWindow()));
1047 addControlledAction(toolsMenu, overrides, "overrideWindow");
1048
1049 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1050 connect(sensors, SIGNAL(triggered()), this, SLOT(openSensorWindow()));
1051 addControlledAction(toolsMenu, sensors, "sensorWindow");
1052
1053 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1054 connect(cheats, SIGNAL(triggered()), this, SLOT(openCheatsWindow()));
1055 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1056
1057#ifdef USE_GDB_STUB
1058 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1059 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1060 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1061#endif
1062
1063 toolsMenu->addSeparator();
1064 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1065 "settings");
1066 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Edit shortcuts..."), this, SLOT(openShortcutWindow())),
1067 "shortcuts");
1068
1069 QAction* keymap = new QAction(tr("Remap keyboard..."), toolsMenu);
1070 connect(keymap, SIGNAL(triggered()), this, SLOT(openKeymapWindow()));
1071 addControlledAction(toolsMenu, keymap, "remapKeyboard");
1072
1073#ifdef BUILD_SDL
1074 QAction* gamepad = new QAction(tr("Remap gamepad..."), toolsMenu);
1075 connect(gamepad, SIGNAL(triggered()), this, SLOT(openGamepadWindow()));
1076 addControlledAction(toolsMenu, gamepad, "remapGamepad");
1077#endif
1078
1079 toolsMenu->addSeparator();
1080
1081 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1082 connect(paletteView, SIGNAL(triggered()), this, SLOT(openPaletteWindow()));
1083 m_gameActions.append(paletteView);
1084 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1085
1086 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1087 connect(memoryView, SIGNAL(triggered()), this, SLOT(openMemoryWindow()));
1088 m_gameActions.append(memoryView);
1089 addControlledAction(toolsMenu, memoryView, "memoryView");
1090
1091 ConfigOption* skipBios = m_config->addOption("skipBios");
1092 skipBios->connect([this](const QVariant& value) {
1093 m_controller->setSkipBIOS(value.toBool());
1094 }, this);
1095
1096 ConfigOption* volume = m_config->addOption("volume");
1097 volume->connect([this](const QVariant& value) {
1098 m_controller->setVolume(value.toInt());
1099 }, this);
1100
1101 ConfigOption* mute = m_config->addOption("mute");
1102 mute->connect([this](const QVariant& value) {
1103 m_controller->setMute(value.toBool());
1104 }, this);
1105
1106 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1107 rewindEnable->connect([this](const QVariant& value) {
1108 m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindBufferInterval").toInt());
1109 }, this);
1110
1111 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1112 rewindBufferCapacity->connect([this](const QVariant& value) {
1113 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindBufferInterval").toInt());
1114 }, this);
1115
1116 ConfigOption* rewindBufferInterval = m_config->addOption("rewindBufferInterval");
1117 rewindBufferInterval->connect([this](const QVariant& value) {
1118 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toInt());
1119 }, this);
1120
1121 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1122 allowOpposingDirections->connect([this](const QVariant& value) {
1123 m_inputController.setAllowOpposing(value.toBool());
1124 }, this);
1125
1126 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1127 connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1128 exitFullScreen->setShortcut(QKeySequence("Esc"));
1129 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1130
1131 foreach (QAction* action, m_gameActions) {
1132 action->setDisabled(true);
1133 }
1134}
1135
1136void Window::attachWidget(QWidget* widget) {
1137 m_screenWidget->layout()->addWidget(widget);
1138 unsetCursor();
1139 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1140}
1141
1142void Window::detachWidget(QWidget* widget) {
1143 m_screenWidget->layout()->removeWidget(widget);
1144}
1145
1146void Window::appendMRU(const QString& fname) {
1147 int index = m_mruFiles.indexOf(fname);
1148 if (index >= 0) {
1149 m_mruFiles.removeAt(index);
1150 }
1151 m_mruFiles.prepend(fname);
1152 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1153 m_mruFiles.removeLast();
1154 }
1155 updateMRU();
1156}
1157
1158void Window::updateMRU() {
1159 if (!m_mruMenu) {
1160 return;
1161 }
1162 m_mruMenu->clear();
1163 int i = 0;
1164 for (const QString& file : m_mruFiles) {
1165 QAction* item = new QAction(file, m_mruMenu);
1166 item->setShortcut(QString("Ctrl+%1").arg(i));
1167 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1168 m_mruMenu->addAction(item);
1169 ++i;
1170 }
1171 m_config->setMRU(m_mruFiles);
1172 m_config->write();
1173 m_mruMenu->setEnabled(i > 0);
1174}
1175
1176QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1177 addHiddenAction(menu, action, name);
1178 menu->addAction(action);
1179 return action;
1180}
1181
1182QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1183 m_shortcutController->addAction(menu, action, name);
1184 action->setShortcutContext(Qt::WidgetShortcut);
1185 addAction(action);
1186 return action;
1187}
1188
1189WindowBackground::WindowBackground(QWidget* parent)
1190 : QLabel(parent)
1191{
1192 setLayout(new QStackedLayout());
1193 layout()->setContentsMargins(0, 0, 0, 0);
1194 setAlignment(Qt::AlignCenter);
1195}
1196
1197void WindowBackground::setSizeHint(const QSize& hint) {
1198 m_sizeHint = hint;
1199}
1200
1201QSize WindowBackground::sizeHint() const {
1202 return m_sizeHint;
1203}
1204
1205void WindowBackground::setLockAspectRatio(int width, int height) {
1206 m_aspectWidth = width;
1207 m_aspectHeight = height;
1208}
1209
1210void WindowBackground::paintEvent(QPaintEvent*) {
1211 const QPixmap* logo = pixmap();
1212 if (!logo) {
1213 return;
1214 }
1215 QPainter painter(this);
1216 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1217 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1218 QSize s = size();
1219 QSize ds = s;
1220 if (s.width() * m_aspectHeight > s.height() * m_aspectWidth) {
1221 ds.setWidth(s.height() * m_aspectWidth / m_aspectHeight);
1222 } else if (s.width() * m_aspectHeight < s.height() * m_aspectWidth) {
1223 ds.setHeight(s.width() * m_aspectHeight / m_aspectWidth);
1224 }
1225 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1226 QRect full(origin, ds);
1227 painter.drawPixmap(full, *logo);
1228}