CHANGES (view raw)
10.6.0: (Future)
2Features:
3 - GBA: Support printing debug strings from inside a game
4 - GBA: Better cheat type autodetection
5 - GB: Tile viewer
6 - Sprite viewer
7 - Debugging console
8 - Improved memory viewer
9 - GB: LR35902/GB-Z80 disassembler
10 - Configuration of gamepad hats
11 - Qt: Spanish translation (by Kevin López)
12 - Add option for whether rewinding restores save games
13 - Qt: German translation (by Lothar Serra Mari)
14 - Savestates now contain any RTC override data
15 - Command line ability to override configuration values
16 - Add option to allow preloading the entire ROM before running
17 - GB: Video/audio channel enabling/disabling
18 - Add option to lock video to integer scaling
19 - Video log recording for testing and bug reporting
20 - Library view
21Bugfixes:
22 - LR35902: Fix core never exiting with certain event patterns
23 - GB Timer: Improve DIV reset behavior
24 - GBA Memory: Improve initial skipped BIOS state
25 - GBA BIOS: Implement BitUnPack
26 - ARM7: Fix MLA/*MULL/*MLAL timing
27 - GBA: Fix multiboot ROM loading
28 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
29 - LR35902: Fix pc overflowing current region off-by-one
30 - GB MBC: Fix ROM bank overflows getting set to bank 0
31 - Qt: Fix timing issues on high refresh rate monitors
32 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
33 - Util: Fix overflow when loading invalid UPS patches
34 - Tools: Fix recurring multiple times over the same library
35 - GBA I/O: Handle audio registers specially when deserializing
36 - Util: Fix highest-fd socket not being returned by SocketAccept
37 - Qt: Fix linking after some windows have been closed
38 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
39 - Windows: Fix VDir.rewind
40 - SDL: Fix game crash check
41 - SDL: Fix race condition with audio thread when starting
42 - GB: Fix flickering when screen is strobed quickly
43 - FFmpeg: Fix overflow and general issues with audio encoding
44 - Qt: Fix crash when changing audio settings after a game is closed
45 - GBA BIOS: Fix ArcTan sign in HLE BIOS
46 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
47 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
48 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
49 - Core: Fix crash with rewind if savestates shrink
50 - Test: Fix crash when loading invalid file
51 - GBA Hardware: Fix crash if a savestate lies about game hardware
52 - Test: Fix crash when fuzzing fails to load a file
53 - GBA: Fix multiboot loading resulting in too small WRAM
54 - Test: Don't rely on core for frames elapsed
55 - Test: Fix crash when loading invalid file
56 - GBA Hardware: Fix crash if a savestate lies about game hardware
57 - Test: Fix crash when fuzzing fails to load a file
58 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
59 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
60 - GB: Fix STAT blocking
61Misc:
62 - SDL: Remove scancode key input
63 - GBA Video: Clean up unused timers
64 - Test: Add a basic test suite
65 - GBA Video: Allow multiple handles into the same tile cache
66 - VFS: Call msync when syncing mapped data
67 - GBA Video, GB Video: Colors are now fully scaled
68 - VFS: Allow truncating memory chunk VFiles
69 - Debugger: Modularize CLI debugger
70 - Core: Clean up some thread state checks
71 - Debugger: Make building with debugging aspects optional
72 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
73 - GBA Memory: Support reading/writing POSTFLG
74 - Util: Add size counting to Table
75 - Qt: Move last directory setting from qt.ini to config.ini
76 - 3DS, PSP2, Wii: Last directory loaded is saved
77 - GB Audio: Simplify envelope code
78 - GB Audio: Improve initial envelope samples
79 - Debugger: Add functions for read- or write-only watchpoints
80 - GBA DMA: Refactor DMA out of memory.c
81 - GBA DMA: Move DMAs to using absolute timing
82 - All: Add C++ header guards
83 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
84 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
85 - Qt: Improved HiDPI support
86 - Qt: Expose configuration directory
87 - Feature: Move game database from flatfile to SQLite3
88 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
89 - VFS: Fix some minor VFile issues with FILEs
90 - Core: Add generic checksum function
91 - Feature: Support ImageMagick 7
92 - All: Move time.h include to common.h
93 - CMake: Add ability to just print version string
94 - Qt: Merge "Save" and "OK" buttons in shader options
95 - SDL: Automatically map controllers when plugged in
96 - Qt: Automatically load controller profile when plugged in
97 - OpenGL: Add xBR-lv2 shader
98 - GBA, GB: ROM is now unloaded if a patch is applied
99 - Util: Add 8-bit PNG write support
100 - Qt: Rename "Resample video" option to "Bilinear filtering"
101 - GBA Video: Optimize when BLD* registers are written frequently
102 - Core: Cores can now have multiple sets of callbacks
103 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
104 - Qt: Remove audio thread
105 - Qt: Remove audio buffer sizing in AudioProcessorQt
106 - Qt: Re-enable QtMultimedia on Windows
107 - FFmpeg: Return false if a file fails to open
108 - FFmpeg: Force MP4 files to YUV420P
109 - Qt: Make "Mute" able to be bound to a key
110 - Core: Restore sleep callback
111 - Qt: Add .gb/.gbc files to the extension list in Info.plist
112 - Feature: Make -l option explicit
113 - Core: Ability to enumerate and modify video and audio channels
114 - Debugger: Make attaching a backend idempotent
115 - VFS: Optimize expanding in-memory files
116 - VFS: Add VFileFIFO for operating on circle buffers
117 - Core: Move rewind diffing to its own thread
118 - Util: Tune patch-fast extent sizes
119 - Qt: Relax hard dependency on OpenGL
120 - GB Video: Improved video timings
121
1220.5.2: (2016-12-31)
123Bugfixes:
124 - All: Fix fullscreen config option being ignored
125 - ARM7: PSR mode bits should not get sign extended
126 - GB: Fix audio not being deinitialized
127 - GB: Fix crash when masking savedata
128 - GB: Properly initialize sramRealVf variable
129 - GB Audio: Fix serialization of channel 3 and NR52 properties
130 - GB Audio: Reset envelope timer when reseting sound channel
131 - GB MBC: Fix SRAM dangling pointer with RTC games
132 - GB MBC: Fix initializing MBC when no ROM is loaded
133 - GB Memory: Fix patching ROM bank 0
134 - GB Memory: Fix starting HDMAs during mode 0
135 - GB Memory: Fix HDMA5 value after DMA completes
136 - GB Video: Initialize LCDC in renderer
137 - GB Video: Hblank IRQs should mask LYC=LY IRQs
138 - GBA: Fix IRQs firing after already being cleared
139 - GBA: Only unhalt CPU if appropriate bit is set in IE
140 - GBA: Add savegame override for Crash Bandicoot 2
141 - GBA BIOS: Fix MidiKey2Freq BIOS reads
142 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
143 - GBA Cheats: Fix GameShark ROM patches
144 - GBA I/O: Mask off WAITCNT bits that cannot be written
145 - GBA Memory: Fix misaligned BIOS reads
146 - GBA Memory: Fix VCOUNT being writable
147 - GBA Video: Fix out of bounds sprite transforms
148 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
149 - Libretro: Fix disabling BIOS
150 - Libretro: Fix Game Boy savestates and audio
151 - Qt: Fix changing resolution of software renderer
152 - Qt: Fix setting overrides
153 - Qt: Fix cut off tiles and alignment issues in tile viewer
154 - Qt: Only reset window dimensions when first shown
155 - Qt: Fix Qt Multimedia audio driver on big endian
156 - Qt: Fix Apply button for key and controller configurations
157 - VFS: Fix resizing memory chunks when not needed
158 - Windows: Fix Unicode directory handling
159Misc:
160 - GB, GBA: Prevent loading null ROMs
161 - GB Audio: Initialize wave RAM to GBC values
162 - GB Memory: Reset ROM bank when loading a ROM
163 - PSP2: Improved controller rumble
164
1650.5.1: (2016-10-05)
166Bugfixes:
167 - Core: Fix importing save games as read-only
168 - FFmpeg: Fix encoding AAC
169 - GB: Fix invalid STOP behavior on Game Boy Color
170 - GB: Initialize audio properly
171 - GB: Properly clear KEY1 bit 0 when switching speeds
172 - GB: Properly unload save files when unloading a ROM
173 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
174 - GB MBC: Fix MBC7 when size is incorrectly specified
175 - GB MBC: Fix RTC access when no save file is loaded
176 - GB SIO: Don't auto-clock external shift clock
177 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
178 - GB Video: Fix video frames getting missed when LCDC is off
179 - GB Video: Clear screen when LCDC is off
180 - GBA Cheats: Fix holding onto pointers that may get invalidated
181 - GBA Cheats: Fix key-activated CodeBreaker cheats
182 - GBA Cheats: Fix uninitialized memory getting freed when saving
183 - GBA Hardware: Improve Game Boy Player rumble behavior
184 - GBA Memory: Fix several unused I/O register read values
185 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
186 - LR35902: Fix events running with the wrong cycle active
187 - Qt: Fix "close" button on Overrides view
188 - Qt: Fix saving overrides
189 - Qt: Fix directory set unloading when replacing the ROM
190 - Qt: Fix patch loading
191 - Qt: Fix crash when saving an override if a game isn't loaded
192 - Qt: Fix showing default display driver as OpenGL (force 1.x)
193 - SDL: Attach rumble in SDL frontend
194 - Util: Fix PNG identification on files too small to be a PNG
195Misc:
196 - All: Only update version info if needed
197 - All: Split out install locations for Libretro and OpenEmu
198 - FFmpeg: Encoding cleanup
199 - GB: Reset active region when reloading ROM
200 - GB Memory: Initialize RAM pattern for GBC
201 - GB Video: Improved video timings
202 - Qt: Manage window sizes slightly better
203 - Qt: Remember scale option independent of core dimensions
204
2050.5.0: (2016-09-19)
206Features:
207 - Game Boy support
208 - Support for encrypted CodeBreaker GBA cheats
209 - Emulation of Vast Fame protected GBA carts (taizou)
210 - Tile viewer
211 - Threaded rendering mode
212 - Libretro: Memory map and achievement support (leiradel)
213 - GUI: Add UI control remapping
214 - GUI: Add fast-forward
215 - Wii: 240p support
216 - 3DS: Adjustable screen darkening
217 - Ability to temporarily load a savegame
218 - Load specific files out of archives
219 - Automatic BIOS detection
220Bugfixes:
221 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
222 - Debugger: Fix GDB breakpoints
223 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
224 - GBA: Fix filehandle leak with savegames
225 - GBA: Timer 0 cannot be count up
226 - GBA: Count up timers should not count themselves
227 - GBA Memory: Fix mirror on non-overdumped Classic NES games
228 - GBA Memory: Fix ldm {pc}
229 - GBA Savedata: Fix savedata sync timer
230 - GBA Savedata: Only unmap savedata if present
231 - GBA Serialize: Savestates now properly store prefetch
232 - GBA Video: WIN0/1 take priority over OBJWIN
233 - GBA Video: Fix out-of-order OBJWIN
234 - PSP2: Fix GPU crash while exiting
235 - PSP2: Fix VSync
236 - PSP2: Fix accelerometer range
237 - PSP2: Actually load screen mode setting
238 - PSP2: Fix gyroscope direction
239 - PSP2: Delete threads after they return
240 - PSP2: Fix mapping/unmapping from not at 0
241 - Qt: Fix bug in software renderer scaling
242 - Qt: Fix hanging key press after disabling autofire
243 - Qt: Fix being unable to pause manually when using auto-pausing
244 - SDL: Fix axes being mapped wrong
245 - Util: Fix realloc semantics in utf16to8
246 - Util: Fix inserting too many items into a hash table
247 - VFS: Fix uninitialized varaible reading from 7z
248 - VFS: Fix reading multiple files from a 7z archive
249 - Wii: Fix framelimiting after a slowdown
250 - Wii: Fix garbage flash at startup
251Misc:
252 - 3DS: Use blip_add_delta_fast for a small speed improvement
253 - 3DS: Allow UTF-16 filenames
254 - 3DS: Port to using citro3D
255 - 3DS: Use system font for menus
256 - 3DS: Attempt to use Core 2 for threads
257 - 3DS: Adjustable filering
258 - 3DS: 3D banner
259 - All: Add QUIET parameter to silence CMake
260 - All: Faster memory read/write
261 - ARM7: Support forcing Thumb mode via MSR
262 - ARM7: Flush prefetch cache when loading CPSR via MSR
263 - ARM7: Clean up instruction decoding for future expandability
264 - Debugger: Support register and memory writes via GDB stub
265 - Debugger: Add software breakpoint support to gdb
266 - FFmpeg: Full support for libavcodec 56+
267 - GBA: Better debug logging if event processing breaks
268 - GBA Audio: Force audio DMAs to not increment destination
269 - GBA BIOS: Use custom ArcTan, not relying on OS
270 - GBA Hardware: Clean up dead code in GBP
271 - GBA Memory: Optimize stalling behavior
272 - GBA Memory: Optimize Load-/StoreMultiple
273 - GBA Savedata: Add realistic timing for EEPROM
274 - GBA Serialize: Savestates now store if CPU was halted
275 - GBA Video: Remove old slow path fallback
276 - GBA Video: Optimize sprite drawing
277 - GBA Video: Optimize mode 0 rendering
278 - GBA Video: Optimize compositing cases slightly
279 - GUI: Screenshot dimensions are now passed through
280 - GUI: Add back logging
281 - GUI: Only reload config if manually saved
282 - GUI: Increase scrolling speed
283 - OpenGL: Log shader compilation failure
284 - OpenGL: Add texSize uniform
285 - Qt: Make -g flag work in Qt build
286 - Qt: Simplify OpenGL context creation
287 - Qt: Thread startup improvements
288 - Qt: Make audio channel/video layer options shortcut mappable
289 - Qt: Remove some C99isms from C++ code
290 - Qt: Remove default autofire mappings
291 - Qt: Make reseting when pasued frame-accurate
292 - Qt: Rearchitect game closing codepath
293 - PSP2: Use system font for menus
294 - PSP2: Add rumble for PS TV
295 - PSP2: Add fit-to-height screen mode
296 - PSP2: Sync files per descriptor
297 - PSP2: Allow UTF-8 filenames
298 - PSP2: Screenshots are now saved into the Photo Gallery
299 - PSP2: Stop underclocking when menuing
300 - SDL: Increase default audio buffer size to 1024 samples
301 - SDL: More responsive rumble
302 - Util: Add Vector GetConstPointer
303 - Util: Add rtrim
304 - Util: Add endswith
305 - VFS: Improve zip file detection
306 - Wii: Add pixelated resample filter
307 - Windows: Add native VDir support
308 - Util: Add PRIz macro for libc versions that don't support %z
309
3100.4.1: (2016-07-11)
311Bugfixes:
312 - All: Fix several file handle leaks
313 - All: Fix instruction tables getting zeroed when linking sometimes
314 - ARM7: Fix flags on SBC/RSC
315 - ARM7: Fix setting spsr privilege bits when spsr is empty
316 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
317 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
318 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
319 - GBA Memory: Fix executing code from OBJ region of VRAM
320 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
321 - GBA Serialize: Fix loading savegames from savestates
322 - OpenGL: Correct boolean vector strcmp strings for uniforms
323 - Qt: Fix sending gameStopped twice
324 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
325 - Qt: Fix initial state of key mapping
326 - Qt: Initialize m_useBios
327 - SDL: Fix joystick initialization on BSD
328 - SDL: Fix potential joystick crash in games with rumble
329 - SDL: Fix SDL 1.2 build
330 - SDL: Fix sporadic crash when deinitializing audio
331 - Shaders: Fix AGS-001 shader with some bad drivers
332 - Util: Use closesocket on Windows
333 - Util: Fix socket bind addresses
334 - VFS: Fix reading 7z archives without rewinding first
335 - VFS: VFileFromFD should not open directories
336 - Wii: Fix tilting direction
337 - Util: Fix realloc semantics in utf16to8
338Misc:
339 - All: Allow use of external minizip library
340 - Debugger: CLI debugger now exits when end-of-stream is reached
341 - FFmpeg: Update dependencies on Ubuntu
342 - GBA: Slightly optimize GBAProcessEvents
343 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
344 - GBA Video: Null renderer should return proper register values
345 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
346 - Qt: Add preset for DualShock 4
347 - Qt: Update 360 input profile on OS X to reflect newer drivers
348 - Qt: Remove use of NaN
349 - Qt: Canonicalize file paths when loading games
350 - Qt: Add refresh button to controller editing
351 - SDL: Remove default gamepad mappings
352 - Util: Fix intermittent build failure on OS X
353 - VFS: VFile.sync now updates modified time
354
3550.4.0: (2016-02-02)
356Features:
357 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
358 - I/O viewer
359 - Booting of multiboot images
360 - Customization of GIF recording
361 - Libretro: Cheat code support
362 - Support for GLSL shaders
363 - ROM information view
364 - Support for VBA-style cheat codes
365 - Savestates now store creation timestamps
366 - Key autofire
367 - Libretro: Allow blocking opposing directional input
368 - OpenEmu core for OS X
369 - Libretro: Settings for using BIOS and skipping intro
370 - Libretro: Customizable idle loop removal
371 - Implemented cycle counting for sprite rendering
372 - Cleaner, unified settings window
373 - Added a setting for pausing when the emulator is not in focus
374 - Customizable paths for save games, save states, screenshots and patches
375 - Controller hotplugging
376 - Ability to store save games and active cheats within savestates
377Bugfixes:
378 - ARM7: Fix sign of unaligned LDRSH
379 - ARM7: Fix decoding of some ARM ALU instructions with shifters
380 - Debugger: Fix watchpoints in gdb
381 - GBA: Fix warnings when creating and loading savestates
382 - GBA: Fix Iridion II savetype
383 - GBA BIOS: Fix misaligned CpuSet
384 - GBA Cheats: Fix cheats setting the Action Replay version
385 - GBA Hardware: Fix GPIO on big endian
386 - GBA Memory: Fix DMA register writing behavior
387 - GBA Memory: Fix DMAs triggering two cycles early
388 - Libretro: Fix aspect ratio
389 - Qt: Fix some potential crashes with the gamepad mapping
390 - Qt: Fix keys being mapped incorrectly when loading configuration file
391 - Util: Fix PowerPC PNG read/write pixel order
392 - Util: Fix excessive memory allocation when decoding a PNG
393 - VFS: Fix VFileReadline and remove _vfdReadline
394Misc:
395 - All: Improved PowerPC support
396 - All: Fix some undefined behavior warnings
397 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
398 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
399 - GBA: Implement bad I/O register loading
400 - GBA: Allow jumping to OAM and palette RAM
401 - GBA BIOS: Finish implementing RegisterRamReset
402 - GBA Config: Add "override" layer for better one-time configuration
403 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
404 - GBA Memory: Use a dynamically sized mask for ROM memory
405 - GBA Memory: Implement several unimplemented memory access types
406 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
407 - GBA RR: Starting from savestate now embeds the savegame
408 - GBA RR: Add preliminary SRAM support for VBM loading
409 - GBA RR: Add support for resets in movies
410 - GBA Video: Remove lastHblank, as it is implied
411 - Libretro: Use anonymous memory mappers for large blocks of memory
412 - Libretro: Add install target for libretro core
413 - Qt: Window size command line options are now supported
414 - Qt: Increase usability of key mapper
415 - Qt: Add 'Apply' button to settings window
416 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
417 - Qt: Allow use of modifier keys as input
418 - Qt: Optimize log viewer
419 - Qt: Added button for breaking into the GDB debugger
420 - Qt: Add box for showing duration of rewind
421 - SDL: Support fullscreen in SDL 1.2
422 - SDL: Allow GBASDLAudio to be used without a thread context
423 - Util: Use VFile for configuration
424 - Util: Add MutexTryLock
425
4260.3.2: (2015-12-16)
427Bugfixes:
428 - ARM7: Fix STRT/STRBT
429 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
430 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
431 - Libretro: Fix problems with rumble not turning off
432 - GBA: Fix idle skip state being retained between games
433 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
434 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
435 - GBA BIOS: Fix Sqrt sign
436 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
437 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
438 - GBA Memory: Fix DMA behavior for SRAM accesses
439 - GBA Memory: Fix Store8 to OBJ VRAM
440 - GBA Memory: Fix alignment of LDM/STM on SRAM
441 - GBA Memory: Fix unaligned out-of-bounds ROM loads
442 - GBA Memory: Fix timing of DMAs
443 - GBA Video: Fix _mix for 15-bit color
444 - GBA Video: Fix OAM and palette initialization
445 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
446 - Qt: Use safer isLoaded check in GameController
447 - Qt: Fix a race condition in PainterGL that could lead to a crash
448 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
449 - Qt: Fix font size in memory viewer
450 - Qt: Fix a crash in the memory viewer
451 - Qt: Add additional checks in CheatModel to prevent crashes
452 - Qt: Fix race condition with setting sample rate
453 - Qt: Fix crash when closing multiplayer windows
454 - Qt: Fix resetting while paused
455Misc:
456 - GBA Audio: Implement missing flags on SOUNDCNT_X register
457 - Qt: Add mute option to menu
458
4590.3.1: (2015-10-24)
460Bugfixes:
461 - ARM7: Fix instruction decoding of Thumb shifts
462 - GBA: Deinit savegame when unloading a ROM
463 - GBA: Fix BIOS check on big endian
464 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
465 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
466 - GBA Audio: Fix audio channels being silenced at the wrong time
467 - GBA Memory: Fix bad BIOS Load16 on big endian
468 - GBA Memory: Fix bad Load8 on big endian
469 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
470 - GBA Video: Fix edge case with sprite blend modes and semitransparency
471 - GBA Video: Fix objwin and blending interaction on sprites
472 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
473 - Libretro: Fix a memory leak with the render buffer
474 - Qt: Windows no longer spawn in the top left on first launch
475 - Qt: Fix install path of XDG desktop file with DESTDIR
476 - Qt: Fix drag and drop on Windows
477 - Qt: Reenable double buffering, as disabling it broke some Windows configs
478 - VFS: Fix return values of VFileFILE.read and .write
479Misc:
480 - All: Reset next event to cycles instead of zero to interrupt
481 - All: Add --version flag
482 - ARM7: Force disable LTO on two files to work around a GCC bug
483 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
484 - GBA: Better memory handling with PNG savestates
485 - GBA: Additional savestate sanity checks
486 - GBA: Check for cycle count being too high
487 - GBA Audio: Allow GBAAVStream to have no video callback
488 - GBA BIOS: Implement RegisterRamReset for SIO registers
489 - Qt: Remove useless help icons in dialogs
490 - Qt: Prevent savestate window from opening while in multiplayer
491 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
492 - Qt: Dropping multiplayer windows works more cleanly now
493
4940.3.0: (2015-08-16)
495Features:
496 - Ability to hide individual background layers, or OBJs
497 - Ability to mute individual audio channels
498 - Palette viewer and exporter
499 - Volume control
500 - More shortcuts are editable (e.g. quick save/load)
501 - Rewind now shows the frame after rewinding
502 - Import/Export of GameShark/Action Replay snapshots
503 - Add "Step backwards" item for single increment rewind
504 - Deadzone estimation for game controllers
505 - Analog inputs can be used for shortcuts
506 - Menu items for specific solar sensor brightness levels
507 - Remappable controls for tilt and gyroscope sensors
508 - Status messages for actions taken while a game is running (e.g. save/load state)
509 - Memory inspector
510 - Screensaver can now be suspended while a game is running
511 - Load/save the most recent savestate slot
512 - Support varible speed (PWM) rumble
513 - Ability to cap fast forward speed
514 - Finer control over FPS target
515 - Holdable shortcut for rewinding one frame at a time
516 - Ability to boot directly into the BIOS
517 - Preliminary support for yanking out the game pak while a game is running
518 - Thumb-drive mode by putting a file called portable.ini in the same folder
519 - Configurable display driver, between software and OpenGL
520 - Undo-able savestate loading and saving
521 - Controller profiles now store shortcut settings
522 - Default controller profiles for several common controllers
523 - Libretro now supports BIOS, rumble and solar sensor
524 - Implement BIOS call Stop, for sleep mode
525 - Automatically load patches, if found
526 - Improved video synchronization
527 - Configurable audio output sample rate
528Bugfixes:
529 - ARM7: Fix SWI and IRQ timings
530 - ARM7: Fix Thumb MUL timing
531 - ARM7: Fix timing of multiplies to use N cycles
532 - ARM7: ARMHotplugDetach should call deinit
533 - Debugger: Fix use-after-free in breakpoint clearing code
534 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
535 - GBA: Cap audio FIFO read size during deserialization
536 - GBA: Check for corrupted savestates when loading
537 - GBA: Check for improperly sized savestates when loading
538 - GBA: Check for savestates made from differently sized ROMs
539 - GBA: Fix calls to endian-independent loadstores
540 - GBA: Fix timing of reading from timer registers
541 - GBA: Ensure cycles never go negative
542 - GBA Audio: Force audio FIFOs to 32-bit
543 - GBA Audio: Fix audio pitch changing when adjusting buffer size
544 - GBA Audio: Fix sample order in audio channel 3
545 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
546 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
547 - GBA Memory: Improve Thumb open bus behavior
548 - GBA Memory: Fix potential DMA issue when loading a savestate
549 - GBA Memory: Fix load/store multiple video memory waitstates
550 - GBA SIO: Fix reseting when there are SIO devices attached
551 - GBA Video: Blended sprites should never have other effects applied
552 - GBA Video: Fix out-of-bounds tiles in mosaic
553 - GBA Video: Fix windows not affecting sprites
554 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
555 - GBA Video: Fix timing on first scanline
556 - Qt: Better cleanup when a game crashes
557 - Qt: Fix open ROM dialog filtering for archive formats
558 - Qt: Cap the maximum number of multiplayer windows
559 - Qt: Fix maximum year in sensor override
560 - Qt: Fix window being too tall after exiting fullscreen
561 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
562 - Qt: Fix analog buttons not getting unmapped
563 - Qt: Fix passing command line options
564 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
565 - SDL: Fix SDL build when OpenGL is missing
566 - Util: Allow loading IPS patches that grow the ROM
567 - VFS: Fix resource leaks if some allocations fail
568 - VFS: Fix line-reading to return proper values
569 - Video: Fix an issue with very long filenames
570 - Util: Fix formatting of floats
571Misc:
572 - All: Add --help flag for command line programs
573 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
574 - All: Enable static linking for Windows
575 - All: Enable static linking for OS X
576 - All: Threads are now named
577 - All: Proper handling of Unicode file paths
578 - ARM7: Add emulation for Undefined CPU mode
579 - ARM7: Reduce the size of the Thumb instruction table
580 - GBA: Add status log level
581 - GBA: GBARewind now returns how many states it has rewound
582 - GBA: SIO logging layer
583 - GBA BIOS: Stub out SoundBias
584 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
585 - GBA: Don't include GBACLIDebugger struct unless needed
586 - GBA: Savedata is now synced shortly after data finishes being written
587 - GBA: Process multiple timer events at once, if necessary
588 - GBA Audio: Implement audio reset for channels A/B
589 - GBA Audio: Process multiple audio events at once, if necessary
590 - GBA Hardware: Backport generic RTC source into core
591 - GBA Input: Allow axes and buttons to be mapped to the same key
592 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
593 - GBA SIO: Add a dummy driver for Normal mode
594 - GBA Thread: Add functionality for running callbacks on the GBA thread
595 - GBA Thread: Split GBASync into a separate file
596 - GBA Video: Refactor software renderer into separate files
597 - GBA Video: Slightly optimize mode 0 mosaic rendering
598 - Debugger: Free watchpoints in addition to breakpoints
599 - Qt: Handle saving input settings better
600 - Qt: Move GL frame drawing back onto its own thread
601 - Qt: Fast forward (held) option moved from Other to Emulation menu
602 - Qt: Show version info in window title
603 - Qt: Migrate multiplayer window handling into GBAApp
604 - Qt: Unified file opening and saving with last location
605 - Qt: Fix windows being resizable when they shouldn't have been
606 - Qt: Only hide cursor in full screen
607 - Qt: Replace pause-after-frame mutex with an atomic
608 - Qt: Add application icon and XDG desktop files
609 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
610 - Qt: Don't save window size when entering fullscreen
611 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
612 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
613 - Qt: Increase usability of key mapper
614 - Qt: Show checkmark for window sizes
615 - Qt: Set window path to loaded ROM
616 - Perf: Ability to load savestates immediately on launch
617 - SDL: Properly check for initialization
618 - SDL: Clean up initialization functions
619 - SDL: Clean up GL context
620 - Util: Allow disabling the threading code entirely
621 - VFS: Add sync method to force syncing with backing
622
6230.2.1: (2015-05-13)
624Bugfixes:
625 - All: Fix sanitize-deb script not cleaning up after itself
626 - All: Fix dependencies for libavcodec on Debian-derived platforms
627 - ARM7: Handle writeback for PC in addressing modes 2 and 3
628 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
629 - ARM7: Fix ARM multiply instructions when PC is a destination register
630 - Debugger: Fix use-after-free in breakpoint clearing code
631 - Debugger: Fix boundary conditions in tab completion
632 - GBA: Fix timers not updating timing when writing to only the reload register
633 - GBA: Fix rewind boundary conditions
634 - GBA: Add initial I/O register settings for background matrix registers
635 - GBA: Fix hang when loading a savestate if sync to video is enabled
636 - GBA: Handle out-of-bounds I/O access
637 - GBA: Fix bounds-checking on EEPROM access
638 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
639 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
640 - GBA Memory: Allow SRAM to be 64kB
641 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
642 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
643 - GBA Video: Fix second frame mode 5
644 - Perf: Fix race condition if a game crashes immediately on start
645 - Qt: Fix Display object leak when closing a window
646 - Qt: Fix .deb dependencies
647 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
648 - Qt: Fix window not regaining focus after exiting savestate window
649 - Qt: Fix regression where video would not record if the game had already started
650 - Qt: Fix potential crash if a gamepad causes focus to change
651 - Qt: Fix controller axis querying
652 - Qt: Fix multiplayer windows opening as the wrong size
653 - Qt: Fix controllers sometimes not loading the right profile
654 - SDL: Fix boundary conditions for joystick adjustments
655 - SDL: Allocate properly sized input maps
656 - SDL: Fix potential build issues when Qt and SDL2 are in use
657 - Util: Fix resource leak in UTF-8 handling code
658 - Util: Fix a null-pointer issue when attempting to delete a key
659 - VFS: Fix resource leaks if some allocations fail
660 - Video: Fix an issue with very long filenames
661Misc:
662 - GBA Memory: Soft-crash if jumping past the end of a ROM
663 - Qt: Show multiplayer numbers in window title
664 - Qt: Solar sensor can have shortcuts set
665
6660.2.0: (2015-04-03)
667Features:
668 - Support for gamepad axes, e.g. analog sticks or triggers
669 - Add scale presets for up to 6x
670 - Settings window
671 - Bilinear resampling option
672 - Add option to skip BIOS start screen
673 - List of recently opened games
674 - Support for games using the Solar Sensor
675 - Better audio resampling via blip-buf
676 - Game Pak overrides dialog for setting savetype and sensor values
677 - Support for games using the tilt sensor
678 - Remappable shortcuts for keyboard and gamepad
679 - Rewinding of emulation
680 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
681 - Support IPv6
682 - Save directory of last loaded file
683 - Support BPS patches
684 - Automatically detect and optimize out idle loops
685 - Configurable game overrides
686 - Support loading 7-Zip files
687 - Drag and drop game loading
688 - Cheat code support
689 - Runtime configurable audio driver
690 - Libretro core for use with RetroArch and other front-ends
691 - Controller profiles for setting different bindings for different controllers
692 - Ability to lock aspect ratio
693 - Local link cable support
694 - Ability to switch which game controller is in use per instance
695 - Ability to prevent opposing directional input
696 - Warning dialog if an unimplemented BIOS feature is called
697 - Debugger: Add CLI "frame", frame advance command
698 - Debugger: Add CLI functions for writing to memory
699 - Debugger: Add CLI functions for examining memory regions
700 - Debugger: Add CLI function for writing a register
701Bugfixes:
702 - ARM7: Extend prefetch by one stage
703 - ARM7: Fix cycle counting for loads
704 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
705 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
706 - GBA: Initialize gba.sync to null
707 - GBA: Fix timer initialization
708 - GBA Audio: Support 16-bit writes to FIFO audio
709 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
710 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
711 - GBA BIOS: Fix BIOS prefetch after reset
712 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
713 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
714 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
715 - GBA Memory: Fix I cycles that had been moved to ARM7 core
716 - GBA Memory: Fix cycle counting for 32-bit load/stores
717 - GBA RR: Fix fallthrough error when reading tags from a movie
718 - GBA Thread: Fix possible hang when loading an archive
719 - GBA Thread: Fix possible deadlock in video sync
720 - Perf: Fix crash when the GBA thread fails to start
721 - Qt: Fix crash starting a GDB stub if a game isn't loaded
722 - Qt: Fix crash when adjusting settings after closing a game
723 - Qt: Fix crash when starting GDB stub after closing a game
724 - Qt: Fix patch loading while a game is running
725 - Qt: Fix crash when loading a game after stopping GDB server
726 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
727 - Qt: Fix crash when attempting to pause if a game is not running
728 - SDL: Properly clean up if a game doesn't launch
729 - Util: Fix sockets on Windows
730Misc:
731 - All: Enable link-time optimization
732 - Debugger: Watchpoints now work on STM/LDM instructions
733 - Debugger: Clean up GDB stub network interfacing
734 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
735 - Debugger: Merge Thumb BL instructions when disassembling
736 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
737 - Debugger: Watchpoints now report address watched (fixes #68)
738 - Debugger: Add support for soft breakpoints
739 - Debugger: Make I/O register names be addresses instead of values
740 - Debugger: Rename read/write commands
741 - GBA: Improve accuracy of event timing
742 - GBA: Add API for getting Configuration structs for overrides and input
743 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
744 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
745 - GBA: Move A/V stream interface into core
746 - GBA: Savestates now take into account savedata state machines (fixes #109)
747 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
748 - GBA Memory: Simplify memory API and use fixed bus width
749 - GBA Thread: Make GBASyncWaitFrameStart time out
750 - GBA Video: Start video at the last scanline instead of the first
751 - Qt: Optimize logo drawing
752 - Qt: Move frame upload back onto main thread
753 - Qt: Remember window position
754 - Qt: Double-clicking on the window toggles full screen
755 - Util: Use proper locale for reading and writing float values
756
7570.1.1: (2015-01-24)
758Bugfixes:
759 - ARM7: Fix LDM writeback to a register already written
760 - GBA: Fix timers 2 and 3 updating incorrectly
761 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
762 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
763 - GBA Audio: Properly initialize audio FIFO channels
764 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
765 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
766 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
767 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
768 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
769 - GBA BIOS: Fix HuffUnComp boundary conditions
770 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
771 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
772 - GBA Memory: Filter out top nybble of DMA addresses
773 - GBA Memory: Properly bounds-check VRAM accesses
774 - GBA Memory: Fix initial DMA state
775 - GBA Thread: Allow halted games to exit cleanly
776 - GBA Video: Fix blend issues with obscured middle layers
777 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
778 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
779 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
780 - GBA Video: Fix sprite boundary conditions with mosaic
781 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
782 - Qt: Fix issue with set frame sizes being the wrong height
783 - Qt: Fix emulator crashing when full screen if a game is not running
784 - Qt: Fix window focus issues
785 - Qt: Properly set default video recording settings
786 - Qt: Fix a race condition when a game crashes immediately
787 - Qt: Fix some cases where key mapping can break if focus is adjusted
788 - Qt: Fix crash if a game pauses before any frames are shown
789 - Debugger: Negative PC-relative loads now properly subtract the offset
790 - Debugger: Align PC-relative loads in Thumb
791 - Debugger: Fix watchpoints triggering too late
792 - Debugger: Fix binary print putting spaces between digits
793 - Video: Ensure FFmpeg encoder has audio frames
794 - Video: Fix uncompressed PCM audio recording
795 - Video: Fix FFmpeg crashing when the file extension is wrong
796 - Util: Fix SOCKET_FAILED macro
797Misc:
798 - GBA: Exit cleanly on FATAL if the port supports it
799 - GBA Memory: Implement 16- and 32-bit loads from SRAM
800 - Qt: Disable sync to video by default
801 - Qt: Handle a game crash without crashing
802 - Qt: Set default log level to FATAL, ERROR and WARN
803 - Qt: Clarify some phrasing in the menus
804 - Qt: Clear active buttons when focus is lost
805
8060.1.0: (2014-12-13)
807 - Initial release