all repos — mgba @ 404332e68962e0658cf63f1faca1e722174be276

mGBA Game Boy Advance Emulator

src/gb/debugger/symbols.c (view raw)

 1/* Copyright (c) 2013-2016 Jeffrey Pfau
 2 *
 3 * This Source Code Form is subject to the terms of the Mozilla Public
 4 * License, v. 2.0. If a copy of the MPL was not distributed with this
 5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
 6#include <mgba/internal/gb/debugger/symbols.h>
 7
 8#include <mgba/internal/debugger/symbols.h>
 9#include <mgba-util/string.h>
10#include <mgba-util/vfs.h>
11
12void GBLoadSymbols(struct mDebuggerSymbols* st, struct VFile* vf) {
13	char line[512];
14
15	while (true) {
16		ssize_t bytesRead = vf->readline(vf, line, sizeof(line));
17		if (bytesRead <= 0) {
18			break;
19		}
20		if (line[bytesRead - 1] == '\n') {
21			line[bytesRead - 1] = '\0';
22		}
23		int segment = -1;
24		uint32_t address = 0;
25
26		uint8_t byte;
27		const char* buf = line;
28		while (buf) {
29			buf = hex8(buf, &byte);
30			if (!buf) {
31				break;
32			}
33			address <<= 8;
34			address += byte;
35
36			if (buf[0] == ':') {
37				segment = address;
38				address = 0;
39				++buf;
40			}
41			if (isspace((int) buf[0])) {
42				break;
43			}
44		}
45		if (!buf) {
46			continue;
47		}
48
49		while (isspace((int) buf[0])) {
50			++buf;
51		}
52
53		mDebuggerSymbolAdd(st, buf, address, segment);
54	}
55}