CHANGES (view raw)
10.9.0: (Future)
2Features:
3 - e-Reader card scanning
4 - Add WebP and APNG recording
5 - Support for unlicensed Pokemon Jade/Diamond Game Boy mapper
6 - Stack tracing tools in ARM debugger (by ahigerd)
7 - Command scripts for CLI debugger (by ahigerd)
8Emulation fixes:
9 - ARM: Fix ALU reading PC after shifting
10 - ARM: Fix STR storing PC after address calculation
11 - ARM: Fix LDM^ writeback to user-mode register
12 - ARM: Fix LDM^ {pc} differences (fixes mgba.io/i/1698)
13 - ARM: Fix edge case with Thumb SBC flags (fixes mgba.io/i/1818)
14 - GB: Partially fix timing for skipped BIOS
15 - GB Memory: Fix OAM DMA from top 8 kB
16 - GB MBC: Fix MBC1 mode changing behavior
17 - GB MBC: Fix MBC1 RAM enable bit selection
18 - GB MBC: Fix MBC2 bit selection
19 - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
20 - GB Video: Always initialize palette
21 - GBA: Fix timing advancing too quickly in rare cases
22 - GBA BIOS: Implement dummy sound driver calls
23 - GBA BIOS: Improve HLE BIOS timing
24 - GBA BIOS: Fix reloading video registers after reset (fixes mgba.io/i/1808)
25 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
26 - GBA Memory: Improve gamepak prefetch timing
27 - GBA Memory: Stall on VRAM access in mode 2 (fixes mgba.io/i/190)
28 - GBA Savedata: Fix potential corruption when loading a 1Mbit flash save
29 - GBA SIO: Fix copying Normal mode transfer values
30 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
31 - GBA Video: Fix Hblank timing
32 - GBA Video: Fix invalid read in mode 4 mosaic
33 - GBA Video: Fix color of disabled screen
34 - SM83: Emulate HALT bug
35 - SM83: Fix flags on little endian PowerPC
36Other fixes:
37 - 3DS: Fix garbage on borders of scaled screens
38 - All: Improve export headers (fixes mgba.io/i/1738)
39 - All: Correct format strings for some numbers on Windows (fixes mgba.io/i/1794)
40 - All: Correct more format strings on Windows (fixes mgba.io/i/1817)
41 - ARM: Fix decoder detection of branches with ALU and LDR instrctions
42 - CMake: Fix build with libzip 1.7
43 - Core: Ensure ELF regions can be written before trying
44 - Debugger: Don't skip undefined instructions when debugger attached
45 - FFmpeg: Fix some small memory leaks
46 - FFmpeg: Fix encoding of time base
47 - GB Core: Fix extracting SRAM when none is present
48 - GBA: Fix leak if attempting to load BIOS multiple times
49 - GBA Savedata: Fix extracting save when not yet configured in-game
50 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
51 - Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769)
52 - Qt: Fix file handle leak on opening an invalid ROM
53 - Qt: Fix a race condition in the frame inspector
54 - Qt: Fix Italian RTC translation (fixes mgba.io/i/1798)
55 - Qt: Add missing option for Wisdom Tree in overrides list
56 - Util: Fix crash if PNG header fails to write
57 - SM83: Simplify register pair access on big endian
58 - Wii: Fix pixelated filtering on interframe blending (fixes mgba.io/i/1830)
59Misc:
60 - 3DS: Use "wide mode" where applicable for slightly better filtering
61 - GB: Allow pausing event loop while CPU is blocked
62 - GBA: Allow pausing event loop while CPU is blocked
63 - Debugger: Keep track of global cycle count
64 - FFmpeg: Add looping option for GIF/APNG
65 - FFmpeg: Use range coder for FFV1 to reduce output size
66 - Qt: Renderer can be changed while a game is running
67 - Qt: Add hex index to palette view
68 - Qt: Add transformation matrix info to sprite view
69 - Qt: Add per-page scrolling to memory view (fixes mgba.io/i/1795)
70 - Qt: Add setting to display ROM filename in title (closes mgba.io/i/1784)
71 - Util: Reset vector size on deinit
72
730.8.2: (2020-06-14)
74Emulation fixes:
75 - ARM: Fix timing on Thumb shift instructions
76 - GB: Fix GBC game registers after skipping BIOS
77 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
78 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
79 - GBA: Add missing RTC overrides for Legendz games
80 - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
81 - GBA SIO: Fix Multiplayer busy bit
82 - GBA SIO: Fix double-unloading active driver
83 - GBA Timers: Fix deserializing count-up timers
84 - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
85 - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
86 - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701)
87 - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712)
88 - GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279)
89 - GBA Video: Fix sprite/backdrop blending regression
90Other fixes:
91 - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771)
92 - ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778)
93 - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
94 - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
95 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
96 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
97 - GB Video: Fix some cases where SGB border doesn't draw to multi-buffers
98 - GBA: Reject incorrectly sized BIOSes
99 - GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723)
100 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
101 - Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777)
102Misc:
103 - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
104 - GBA Serialize: Only flunk BIOS check if official BIOS was expected
105 - Qt: Disable Replace ROM option when no game loaded
106 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
107 - Qt: Set icon for Discord Rich Presence
108 - Qt: Show a warning when save file can't be opened
109
1100.8.1: (2020-02-16)
111Emulation fixes:
112 - GB Serialize: Fix timing bug loading channel 4 timing
113 - GBA: Fix multiboot entry point while skipping BIOS
114 - GBA BIOS: Fix undefined instruction HLE behavior
115 - GBA DMA: Fix invalid audio DMA parameters
116 - GBA Memory: Misaligned SRAM writes are ignored
117 - GBA Serialize: Fix serializing DMA transfer register
118 - GBA Serialize: Fix audio DMA timing deserialization
119 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
120 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
121 - GBA Video: Fix OpenGL sprite flag priority
122Other fixes:
123 - Core: Fix race condition initializing thread proxy
124 - Core: Fix integer overflow in ELF loading
125 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
126 - FFmpeg: Disallow recording video with no audio nor video
127 - GBA: Automatically skip BIOS for multiboot ROMs
128 - Qt: Only dynamically reset video scale if a game is running
129 - Qt: Fix race condition with proxied video events
130 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
131 - Qt: Fix missing OSD messages
132 - Qt: Fix crash unloading shaders
133 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
134 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
135 - Qt: Fix window title not updating after shutting down game
136 - Qt: Fix GIF view not allowing manual filename entry
137 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
138 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
139 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
140 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
141 - Util: Fix crash reading invalid ELFs
142 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
143Misc:
144 - FFmpeg: Add more presets
145 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
146 - SDL: Use DirectSound audio driver by default on Windows
147 - Switch: Make OpenGL scale adjustable while running
148
1490.8.0: (2020-01-21)
150Features:
151 - Improved logging configuration
152 - One-Player BattleChip/Progress/Beast Link Gate support
153 - Add Game Boy Color palettes for original Game Boy games
154 - Debugger: Add unary operators and memory dereferencing
155 - GB: Expose platform information to CLI debugger
156 - Support Discord Rich Presence
157 - Debugger: Add tracing to file
158 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
159 - OpenGL renderer with high-resolution upscaling support
160 - Experimental high level "XQ" audio for most GBA games
161 - Interframe blending for games that use flicker effects
162 - Frame inspector for dissecting and debugging rendering
163 - Switch: Option to use built-in brightness sensor for Boktai
164 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
165 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
166 - Cheats: Add support for loading Libretro-style cht files
167 - GBA Cheats: Add support for loading EZ Flash-style cht files
168 - Support for unlicensed Wisdom Tree Game Boy mapper
169 - Qt: Add export button for tile view (closes mgba.io/i/1507)
170 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
171 - GB: Yanking gamepak now supported
172 - Qt: Memory range dumping (closes mgba.io/i/1298)
173Emulation fixes:
174 - GB: Fix using boot ROM with MMM01 games
175 - GB Audio: Only reset channel 3 sample in DMG mode
176 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
177 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
178 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
179 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
180 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
181 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
182 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
183 - GB Video: Fix color scaling in AGB mode
184 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
185 - GBA: Reset now reloads multiboot ROMs
186 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
187Other fixes:
188 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
189 - FFmpeg: Drain recording buffers
190 - GB: Fix reading ROM immediately after unmapping BIOS
191 - GB SIO: Fix lockstep failing games aren't reloaded
192 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
193 - Libretro: Fix crash changing allowing opposing directions (hhromic)
194 - Qt: Fix some Qt display driver race conditions
195 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
196 - Qt: Only show emulator restart warning once per settings saving
197 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
198 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
199 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
200Misc:
201 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
202 - Core: Add keysRead callback
203 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
204 - Core: Add more memory search ops (closes mgba.io/i/1510)
205 - Debugger: Make tracing compatible with breakpoints/watchpoints
206 - Debugger: Print breakpoint/watchpoint number when inserting
207 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
208 - FFmpeg: Support audio-only recording
209 - GB Memory: Support running from blocked memory
210 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
211 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
212 - GBA Savedata: EEPROM performance fixes
213 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
214 - Debugger: Add breakpoint and watchpoint listing
215 - mGUI: Remember name and position of last loaded game
216 - OpenGL: Only resize textures when needed
217 - Qt: Don't unload ROM immediately if it crashes
218 - Qt: Support switching webcams
219 - Qt: Cap window size on start to monitor size
220 - Qt: Open a message box for Qt frontend errors
221 - Qt: Increase maximum magnifications and scaling
222 - Qt: Add native FPS button to settings view
223 - Qt: Improve sync code
224 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
225 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
226 - Qt: Remove What's This icon from dialogs
227 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
228 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
229 - Qt: Show list of all sprites in sprite view
230 - Qt: Add option for disabling OSD messages
231 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
232 - SM83: Support PC-relative opcode decoding
233 - Switch: Dynamic display resizing
234 - Switch: Support file associations
235 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
236Changes from beta 1:
237Emulation fixes:
238 - ARM: Fix STR writeback pipeline stage
239 - ARM: Partially fix LDM/STM writeback with empty register list
240 - ARM: Fix stepping when events are pending
241 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
242 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
243 - GBA Timers: Improve timer startup emulation
244 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
245 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
246 - GBA Video: Fix effects blending improperly in some non-last windows
247 - GBA Video: Copy higher priority target 1 flag
248Other fixes:
249 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
250 - Core: Fix uninitialized memory issues with graphics caches
251 - Core: Return null for out of bounds cached tile VRAM querying
252 - GBA Video: Fix OpenGL fragment data binding
253 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
254 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
255 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
256 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
257 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
258 - Qt: Fix several cases where shader selections don't get saved
259 - Qt: Fix division by zero error in invalid TilePainter state
260 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
261 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
262 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
263 - Qt: Fix inability to clear default keybindings
264 - Qt: Release held actions if they get rebound
265 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
266 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
267 - Vita: Fix analog controls (fixes mgba.io/i/1554)
268 - Wii: Fix game fast-forwarding after slowing down
269 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
270Misc:
271 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
272 - GBA: Trim non-movie ROMs to 32 MiB if applicable
273 - GBA Audio: Redo channel 4 batching for GBA only
274 - GBA I/O: Stop logging several harmless invalid register reads
275 - GBA Video: Changing OpenGL scaling no longer requires restart
276 - Debugger: Separate aliases from main commands
277 - Debugger: Print break-/watchpoint ID when breaking in CLI
278 - Debugger: Minor interface cleanup
279 - SDL: Use controller GUID instead of name
280 - SM83: Rename LR35902 to SM83
281 - Tools: Allow using threaded renderer in perf.py
282 - Tools: Clean up unused argument in mgba-perf
283
2840.8 beta 1: (2019-10-20)
285- Initial beta for 0.8
286
2870.7.3: (2019-09-15)
288Emulation fixes:
289 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
290 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
291 - GB Audio: Improve channel 4 supersampling
292 - GB Printer: Reset printer buffer index after printing
293 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
294 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
295 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
296 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
297 - GBA Memory: Fix STM/LDM to invalid VRAM
298 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
299 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
300Other fixes:
301 - Core: Fix crashes if core directories aren't set
302 - Core: Fix crash when exiting game with cheats loaded
303 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
304 - GBA Cheats: Fix PARv3 Thumb hooks
305 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
306 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
307 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
308 - Qt: Fix race conditions initializing GDB stub
309 - Qt: Improve cheat view UX
310 - Libretro: Fix crash changing allowing opposing directions (hhromic)
311 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
312 - Switch: Fix threading-related crash on second launch
313Misc:
314 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
315 - Qt: Show error message if file failed to load
316
3170.7.2: (2019-05-25)
318Emulation fixes:
319 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
320 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
321 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
322 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
323 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
324 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
325 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
326 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
327 - GBA Video: Fix scanline cache with scale factor change edge cases
328 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
329 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
330Other fixes:
331 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
332 - All: Fix several memory leaks
333 - GB Core: Fix toggling WIN and OBJ being swapped
334 - GBA: Fix skipping BIOS on irregularly sized ROMs
335 - CMake: Fix .deb imagemagick dependencies
336 - FFmpeg: Improve initialization reliability and cleanup
337 - FFmpeg: Fix audio conversion producing gaps
338 - LR35902: Fix disassembly of several CB-prefix instructions
339 - LR35902: Fix trailing whitespace in disassembly
340 - Qt: More app metadata fixes
341 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
342 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
343 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
344 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
345 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
346 - Qt: Fix bounded fast forward with Qt Multimedia
347 - Qt: Fix saving settings with native FPS target
348 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
349Misc:
350 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
351 - Qt: Improve camera initialization
352 - Vita: Improved frame drawing speed
353
3540.7.1: (2019-02-24)
355Bugfixes:
356 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
357 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
358 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
359 - GB, GBA Serialize: Fix loading two states in a row
360 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
361 - GBA DMA: Fix Display Start DMAs
362 - GBA DMA: Fix DMA start/end timing
363 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
364 - GBA Memory: Fix a few AGBPrint crashes
365 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
366 - GBA SIO: Prevent writing read-only multiplayer bits
367 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
368 - Python: Fix crash when deleting files owned by library
369 - Python: Make sure GB link object isn't GC'd before GB object
370 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
371 - Qt: Fix tile and sprite views not always displaying at first
372 - Qt: Fix audio context holding onto closed game controller
373 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
374 - Qt: Fix window icon on X11
375 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
376 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
377 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
378Misc:
379 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
380 - Qt: Updated Italian translation (by Vecna)
381
3820.7.0: (2019-01-26)
383Features:
384 - ELF support
385 - Game Boy Camera support
386 - Qt: Set default Game Boy colors
387 - Game Boy Printer support
388 - Super Game Boy support
389 - Customizable autofire speed
390 - Ability to set default Game Boy model
391 - Map viewer
392 - Automatic cheat loading and saving
393 - GameShark and Action Replay button support
394 - AGBPrint support
395 - Debugger: Conditional breakpoints and watchpoints
396 - Ability to select GB/GBC/SGB BIOS on console ports
397 - Optional automatic state saving/loading
398 - Access to ur0 and uma0 partitions on the Vita
399 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
400 - GBA: ARMIPS/A22i-style and ELF symbol table support
401 - Initial Switch port
402Bugfixes:
403 - ARM: Fix MSR when T bit is set
404 - Core: Fix audio sync breaking when interrupted
405 - Core: Fix ordering events when scheduling during events
406 - FFmpeg: Fix encoding audio/video queue issues
407 - GB: Revamp IRQ handling based on new information
408 - GB: Fix IRQ disabling on the same T-cycle as an assert
409 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
410 - GB Audio: Clock frame events on DIV
411 - GB Audio: Fix channel 3 reset value
412 - GB Audio: Fix channel 4 initial LFSR
413 - GB Audio: Fix channel 1, 2 and 4 reset timing
414 - GB I/O: DMA register is R/W
415 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
416 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
417 - GB, GBA Savedata: Fix unmasking savedata crash
418 - GB Serialize: Fix audio state loading
419 - GB Serialize: Fix game title check
420 - GB Serialize: Fix IRQ pending/EI pending confusion
421 - GB Timer: Minor accuracy improvements
422 - GB Video: Fix dot clock timing being slightly wrong
423 - GB Video: Fix loading states while in mode 3
424 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
425 - GB Video: Fix SCX timing
426 - GB, GBA Video: Don't call finishFrame twice in thread proxy
427 - GBA: Reset WAITCNT properly
428 - GBA BIOS: Fix BitUnPack final byte
429 - GBA BIOS: Fix BitUnPack narrowing
430 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
431 - GBA DMA: Fix temporal sorting of DMAs of different priorities
432 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
433 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
434 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
435 - GBA Savedata: Fix savedata modified time updating when read-only
436 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
437 - GBA Serialize: Fix loading states in Hblank
438 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
439 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
440 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
441 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
442 - GBA Video: Start timing mid-scanline when skipping BIOS
443 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
444 - GBA Video: Make layer disabling work consistently
445 - PSP2: Fix more issues causing poor audio
446 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
447 - Qt: Improve FPS timer stability
448 - Util: Fix wrapping edge cases in RingFIFO
449Misc:
450 - 3DS: Remove deprecated CSND interface
451 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
452 - Core: Remove broken option for whether rewinding restores save games
453 - Feature: Added loading savestates from command line
454 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
455 - FFmpeg: Support lossless h.264 encoding
456 - FFmpeg: Support lossless VP9 encoding
457 - GBA Cheats: Allow multiple ROM patches in the same slot
458 - GB: Skip BIOS option now works
459 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
460 - GB Audio: Improved audio quality
461 - GB, GBA Audio: Increase max audio volume
462 - GB MBC: Remove erroneous bank 0 wrapping
463 - GB Video: Darken colors in GBA mode
464 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
465 - GBA: Implement display start DMAs
466 - GBA: Improve multiboot image detection
467 - GBA Memory: 64 MiB GBA Video cartridge support
468 - GBA Savedata: Remove ability to disable realistic timing
469 - GBA Timer: Use global cycles for timers
470 - Libretro: Add frameskip option
471 - mGUI: Add fast forward toggle
472 - PSP2: Use system enter key by default
473 - Python: Integrate tests from cinema test suite
474 - Qt: Redo GameController into multiple classes
475 - Qt: Prevent window from being created off-screen
476 - Qt: Add option to disable FPS display
477 - Qt: Options to mess around with layer placement
478 - Qt: Add load alternate save option
479 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
480 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
481 - Test: Restructure test suite into multiple executables
482 - Util: Don't build crc32 if the function already exists
483 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
484Changes from beta 1:
485Features:
486 - Libretro: Add Game Boy cheat support
487 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
488 - Switch: Rumble support
489 - Switch: Rotation support
490 - Switch: Screen stretching options
491 - Qt: State file load/save menu options
492 - Windows installer
493 - Tile viewer now has adjustable width
494 - Python: Experimental audio API
495Bugfixes:
496 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
497 - Core: Remember to deinit proxy ring FIFO
498 - Core: Reroot timing list when (de)scheduling
499 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
500 - GB MBC: Fix MBC30 SRAM
501 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
502 - GB Video: Fix SGB border hole size
503 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
504 - GBA: Fix GB Player features
505 - GBA I/O: SOUNDCNT_HI is readable when sound is off
506 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
507 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
508 - Libretro: Fix adding codes with hooks
509 - PSP2: Fix audio crackling after fast forward
510 - PSP2: Fix audio crackling when buffer is full
511 - Qt: Fix jumbled background when paused
512 - Qt: Fix FPS counter on Windows
513 - Qt: Fix focus issues with load/save state overlay
514 - Switch: Fix incorrect mapping for fast forward cap
515 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
516 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
517 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
518 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
519 - Qt: Ensure FATAL logs reach log view
520 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
521Misc:
522 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
523 - Debugger: Minor text fixes
524 - Debugger: Readability improvements (fixes mgba.io/i/1238)
525 - GB: Improved SGB2 support
526 - GB Audio: Skip frame if enabled when clock is high
527 - Libretro: Reduce rumble callbacks
528 - mGUI: Add SGB border configuration option
529 - mGUI: Add support for different settings types
530 - Python: Minor API improvements
531 - Qt: Ensure camera image is valid
532 - Qt: Debugger console history
533 - Qt: Detect presence of GL_ARB_framebuffer_object
534 - Qt: Minor memory view tweaks
535 - Res: Improve modeling of AGB/AGS screen in shaders
536 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
537 - Wii: Expose stretch configuration in settings
538 - Wii: Stretch now sets pixel-accurate mode size cap
539
5400.7 beta 1: (2018-09-24)
541- Initial beta for 0.7
542
5430.6.3: (2018-04-14)
544Bugfixes:
545 - GB Audio: Revert unsigned audio changes
546 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
547 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
548
5490.6.2: (2018-04-03)
550Bugfixes:
551 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
552 - 3DS: Fix opening files in directory names with trailing slashes
553 - LR35902: Fix watchpoints not reporting new value
554 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
555 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
556 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
557 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
558 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
559 - GBA: Fix SharkPort saves for EEPROM games
560 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
561 - GBA BIOS: Fix incorrect exit condition in LZ77
562 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
563 - GBA Cheats: Fix slide codes not initializing properly
564 - GBA DMA: ROM reads are forced to increment
565 - GBA Hardware: RTC accuracy improvements
566 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
567 - GBA Memory: Fix copy-on-write memory leak
568 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
569 - GBA Savedata: Fix crash when resizing flash
570 - GBA Video: Force align 256-color tiles
571 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
572 - PSP2: Fix issues causing poor audio
573 - Python: Fix package directory
574 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
575 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
576 - Wii: Fix screen tear when unpausing
577 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
578Misc:
579 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
580 - GB MBC: Remove erroneous bank 0 wrapping
581 - GBA: Improve multiboot image detection
582 - PSP2: Use system enter key by default
583
5840.6.1: (2017-10-01)
585Bugfixes:
586 - GB, GBA: Fix crashes when attempting to identify null VFiles
587 - GB, GBA: Fix sync to video with frameskip
588 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
589 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
590 - GB Core: Fix palette loading when loading a foreign config
591 - GB MBC: Pocket Cam memory should be accessible without enabling
592 - GB MBC: Fix SRAM sizes 4 and 5
593 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
594 - GB MBC: Fix RTC loading when file size is off
595 - GB Memory: Initialize peripheral pointers
596 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
597 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
598 - GB Memory: Actually load latch time from savestate
599 - GB Serialize: Fix deserializing video STAT
600 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
601 - GB Video: Fix potential hang when ending mode 0
602 - GB Video: Fix read mode when enabling LCD
603 - GBA: Reset active region as needed when loading a ROM
604 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
605 - GBA BIOS: Use core's VRAM variable instead of renderer's
606 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
607 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
608 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
609 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
610 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
611 - Python: Fix importing .gb or .gba before .core
612 - Qt: Fix command line debugger closing second game
613 - Qt: Fix LOG argument order
614 - Qt: Fix timezone issues with time overrides
615 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
616 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
617Misc:
618 - CMake: Fix CPack dependencies for libpng 1.6
619 - GBA: Detect hardware for Pokémon FireRed ROM hacks
620 - GBA Cheats: Improve detection of raw cheats
621 - Qt: Don't rebuild library view if style hasn't changed
622 - Qt: Allow overrides to be saved before a game is loaded
623 - Qt: Hide mouse immediately when loading
624 - SDL: Fix 2.0.5 build on macOS under some circumstances
625 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
626
6270.6.0: (2017-07-16)
628Features:
629 - Library view
630 - Sprite viewer
631 - Debugging console
632 - Improved memory viewer
633 - Memory search
634 - Command line ability to override configuration values
635 - Add option to allow preloading the entire ROM before running
636 - Add option for whether rewinding restores save games
637 - Savestates now contain any RTC override data
638 - Add option to lock video to integer scaling
639 - LR35902: Watchpoints
640 - LR35902/GB-Z80 disassembler
641 - GB: Tile viewer
642 - GB: Video/audio channel enabling/disabling
643 - GB: Symbol table support
644 - GB MBC: Add MBC1 multicart support
645 - GBA: Support printing debug strings from inside a game
646 - GBA: Better cheat type autodetection
647 - Implement keypad interrupts
648 - Configuration of gamepad hats
649 - Video log recording for testing and bug reporting
650 - Debugger: Segment/bank support
651 - Debugger: Execution tracing
652 - Qt: German translation (by Lothar Serra Mari)
653 - Qt: Spanish translation (by Kevin López)
654 - Qt: Italian translation (by theheroGAC)
655Bugfixes:
656 - ARM7: Fix MLA/*MULL/*MLAL timing
657 - Core: Fix crash with rewind if savestates shrink
658 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
659 - Core: Fix directory sets crashing on close if base isn't properly detached
660 - FFmpeg: Fix overflow and general issues with audio encoding
661 - GB: Fix flickering when screen is strobed quickly
662 - GB: Fix STAT blocking
663 - GB MBC: Fix ROM bank overflows getting set to bank 0
664 - GB MBC: Fix swapping carts not detect new MBC
665 - GB Timer: Improve DIV reset behavior
666 - GB Timer: Fix DIV batching if TAC changes
667 - GB Video: Reset renderer when loading state
668 - GBA: Fix multiboot ROM loading
669 - GBA: Fix multiboot loading resulting in too small WRAM
670 - GBA BIOS: Implement BitUnPack
671 - GBA BIOS: Fix ArcTan sign in HLE BIOS
672 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
673 - GBA BIOS: Fix INT_MIN/-1 crash
674 - GBA Hardware: Fix crash if a savestate lies about game hardware
675 - GBA I/O: Handle audio registers specially when deserializing
676 - GBA Memory: Improve initial skipped BIOS state
677 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
678 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
679 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
680 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
681 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
682 - LR35902: Fix core never exiting with certain event patterns
683 - LR35902: Fix pc overflowing current region off-by-one
684 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
685 - OpenGL: Fix some shaders causing offset graphics
686 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
687 - Qt: Fix window icon being stretched
688 - Qt: Fix data directory path
689 - Qt: Fix timing issues on high refresh rate monitors
690 - Qt: Fix linking after some windows have been closed
691 - Qt: Fix crash when changing audio settings after a game is closed
692 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
693 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
694 - Qt: Fix game unpausing after frame advancing and refocusing
695 - SDL: Fix game crash check
696 - SDL: Fix race condition with audio thread when starting
697 - SDL: Fix showing version number
698 - Test: Fix crash when loading invalid file
699 - Test: Fix crash when fuzzing fails to load a file
700 - Test: Don't rely on core for frames elapsed
701 - Test: Fix crash when loading invalid file
702 - Test: Fix crash when fuzzing fails to load a file
703 - Tools: Fix recurring multiple times over the same library
704 - Util: Fix overflow when loading invalid UPS patches
705 - Util: Fix highest-fd socket not being returned by SocketAccept
706 - Windows: Fix VDir.rewind
707Misc:
708 - All: Add C++ header guards
709 - All: Move time.h include to common.h
710 - 3DS, PSP2, Wii: Last directory loaded is saved
711 - CMake: Add ability to just print version string
712 - Core: New, faster event timing subsystem
713 - Core: Clean up some thread state checks
714 - Core: Add generic checksum function
715 - Core: Cores can now have multiple sets of callbacks
716 - Core: Restore sleep callback
717 - Core: Move rewind diffing to its own thread
718 - Core: Ability to enumerate and modify video and audio channels
719 - Core: List memory segments in the core
720 - Core: Move savestate creation time to extdata
721 - Core: Config values can now be hexadecimal
722 - Core: Improved threading interrupted detection
723 - Debugger: Modularize CLI debugger
724 - Debugger: Make building with debugging aspects optional
725 - Debugger: Add functions for read- or write-only watchpoints
726 - Debugger: Make attaching a backend idempotent
727 - Debugger: Add mDebuggerRunFrame convenience function
728 - Feature: Move game database from flatfile to SQLite3
729 - Feature: Support ImageMagick 7
730 - Feature: Make -l option explicit
731 - FFmpeg: Return false if a file fails to open
732 - FFmpeg: Force MP4 files to YUV420P
733 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
734 - GB: Reset with initial state of DIV register
735 - GB MBC: New MBC7 implementation
736 - GB Audio: Simplify envelope code
737 - GB Audio: Improve initial envelope samples
738 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
739 - GB Video: Improved video timings
740 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
741 - GBA, GB: ROM is now unloaded if a patch is applied
742 - GBA DMA: Refactor DMA out of memory.c
743 - GBA DMA: Move DMAs to using absolute timing
744 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
745 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
746 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
747 - GBA Memory: Support reading/writing POSTFLG
748 - GBA Memory: Remove unused prefetch cruft
749 - GBA Timer: Improve accuracy of timers
750 - GBA Video: Clean up unused timers
751 - GBA Video: Allow multiple handles into the same tile cache
752 - GBA Video, GB Video: Colors are now fully scaled
753 - GBA Video: Optimize when BLD* registers are written frequently
754 - OpenGL: Add xBR-lv2 shader
755 - Qt: Move last directory setting from qt.ini to config.ini
756 - Qt: Improved HiDPI support
757 - Qt: Expose configuration directory
758 - Qt: Merge "Save" and "OK" buttons in shader options
759 - Qt: Automatically load controller profile when plugged in
760 - Qt: Rename "Resample video" option to "Bilinear filtering"
761 - Qt: Remove audio thread
762 - Qt: Remove audio buffer sizing in AudioProcessorQt
763 - Qt: Re-enable QtMultimedia on Windows
764 - Qt: Make "Mute" able to be bound to a key
765 - Qt: Add .gb/.gbc files to the extension list in Info.plist
766 - Qt: Relax hard dependency on OpenGL
767 - Qt: Better highlight active key in control binding
768 - SDL: Remove scancode key input
769 - SDL: Automatically map controllers when plugged in
770 - Test: Add a basic test suite
771 - Util: Add size counting to Table
772 - Util: Add 8-bit PNG write support
773 - Util: Tune patch-fast extent sizes
774 - VFS: Call msync when syncing mapped data
775 - VFS: Allow truncating memory chunk VFiles
776 - VFS: Fix some minor VFile issues with FILEs
777 - VFS: Optimize expanding in-memory files
778 - VFS: Add VFileFIFO for operating on circle buffers
779Changes from beta 1:
780Features:
781 - Qt: Italian translation (by theheroGAC)
782 - Qt: Updated German translation
783Bugfixes:
784 - GB Audio: Fix incorrect channel 4 iteration
785 - GB Audio: Fix zombie mode bit masking
786 - GB Serialize: Fix timer serialization
787 - GB Video: Fix LYC regression
788 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
789 - GBA Timer: Fix count-up timing overflowing timer 3
790 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
791 - Qt: Fix memory search close button (fixes mgba.io/i/769)
792 - Qt: Fix window icon being stretched
793 - Qt: Fix initial window size (fixes mgba.io/i/766)
794 - Qt: Fix data directory path
795 - Qt: Fix controls not saving on non-SDL builds
796 - Qt: Fix translation initialization (fixes mgba.io/i/776)
797 - Qt: Fix patch loading while a game is running
798 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
799 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
800 - Qt: Fix GL-less build
801 - Qt: Fix Software renderer not handling alpha bits properly
802 - Qt: Fix screen background improperly stretching
803 - SDL: Fix cheats not loading
804Misc:
805 - GB Serialize: Add MBC state serialization
806 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
807 - GBA Timer: Improve accuracy of timers
808 - PSP2: Update toolchain to use vita.cmake
809 - Qt: Add language selector
810 - Qt: Minor test fixes
811 - Qt: Move shader settings into main settings window
812 - Qt: Dismiss game crashing/failing dialogs when a new game loads
813 - Qt: Properly ship Qt translations
814 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
815
8160.6 beta 1: (2017-06-29)
817 - Initial beta for 0.6
818
8190.5.2: (2016-12-31)
820Bugfixes:
821 - All: Fix fullscreen config option being ignored
822 - ARM7: PSR mode bits should not get sign extended
823 - GB: Fix audio not being deinitialized
824 - GB: Fix crash when masking savedata
825 - GB: Properly initialize sramRealVf variable
826 - GB Audio: Fix serialization of channel 3 and NR52 properties
827 - GB Audio: Reset envelope timer when reseting sound channel
828 - GB MBC: Fix SRAM dangling pointer with RTC games
829 - GB MBC: Fix initializing MBC when no ROM is loaded
830 - GB Memory: Fix patching ROM bank 0
831 - GB Memory: Fix starting HDMAs during mode 0
832 - GB Memory: Fix HDMA5 value after DMA completes
833 - GB Video: Initialize LCDC in renderer
834 - GB Video: Hblank IRQs should mask LYC=LY IRQs
835 - GBA: Fix IRQs firing after already being cleared
836 - GBA: Only unhalt CPU if appropriate bit is set in IE
837 - GBA: Add savegame override for Crash Bandicoot 2
838 - GBA BIOS: Fix MidiKey2Freq BIOS reads
839 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
840 - GBA Cheats: Fix GameShark ROM patches
841 - GBA I/O: Mask off WAITCNT bits that cannot be written
842 - GBA Memory: Fix misaligned BIOS reads
843 - GBA Memory: Fix VCOUNT being writable
844 - GBA Video: Fix out of bounds sprite transforms
845 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
846 - Libretro: Fix disabling BIOS
847 - Libretro: Fix Game Boy savestates and audio
848 - Qt: Fix changing resolution of software renderer
849 - Qt: Fix setting overrides
850 - Qt: Fix cut off tiles and alignment issues in tile viewer
851 - Qt: Only reset window dimensions when first shown
852 - Qt: Fix Qt Multimedia audio driver on big endian
853 - Qt: Fix Apply button for key and controller configurations
854 - VFS: Fix resizing memory chunks when not needed
855 - Windows: Fix Unicode directory handling
856Misc:
857 - GB, GBA: Prevent loading null ROMs
858 - GB Audio: Initialize wave RAM to GBC values
859 - GB Memory: Reset ROM bank when loading a ROM
860 - PSP2: Improved controller rumble
861
8620.5.1: (2016-10-05)
863Bugfixes:
864 - Core: Fix importing save games as read-only
865 - FFmpeg: Fix encoding AAC
866 - GB: Fix invalid STOP behavior on Game Boy Color
867 - GB: Initialize audio properly
868 - GB: Properly clear KEY1 bit 0 when switching speeds
869 - GB: Properly unload save files when unloading a ROM
870 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
871 - GB MBC: Fix MBC7 when size is incorrectly specified
872 - GB MBC: Fix RTC access when no save file is loaded
873 - GB SIO: Don't auto-clock external shift clock
874 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
875 - GB Video: Fix video frames getting missed when LCDC is off
876 - GB Video: Clear screen when LCDC is off
877 - GBA Cheats: Fix holding onto pointers that may get invalidated
878 - GBA Cheats: Fix key-activated CodeBreaker cheats
879 - GBA Cheats: Fix uninitialized memory getting freed when saving
880 - GBA Hardware: Improve Game Boy Player rumble behavior
881 - GBA Memory: Fix several unused I/O register read values
882 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
883 - LR35902: Fix events running with the wrong cycle active
884 - Qt: Fix "close" button on Overrides view
885 - Qt: Fix saving overrides
886 - Qt: Fix directory set unloading when replacing the ROM
887 - Qt: Fix patch loading
888 - Qt: Fix crash when saving an override if a game isn't loaded
889 - Qt: Fix showing default display driver as OpenGL (force 1.x)
890 - SDL: Attach rumble in SDL frontend
891 - Util: Fix PNG identification on files too small to be a PNG
892Misc:
893 - All: Only update version info if needed
894 - All: Split out install locations for Libretro and OpenEmu
895 - FFmpeg: Encoding cleanup
896 - GB: Reset active region when reloading ROM
897 - GB Memory: Initialize RAM pattern for GBC
898 - GB Video: Improved video timings
899 - Qt: Manage window sizes slightly better
900 - Qt: Remember scale option independent of core dimensions
901
9020.5.0: (2016-09-19)
903Features:
904 - Game Boy support
905 - Support for encrypted CodeBreaker GBA cheats
906 - Emulation of Vast Fame protected GBA carts (taizou)
907 - Tile viewer
908 - Threaded rendering mode
909 - Libretro: Memory map and achievement support (leiradel)
910 - GUI: Add UI control remapping
911 - GUI: Add fast-forward
912 - Wii: 240p support
913 - 3DS: Adjustable screen darkening
914 - Ability to temporarily load a savegame
915 - Load specific files out of archives
916 - Automatic BIOS detection
917Bugfixes:
918 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
919 - Debugger: Fix GDB breakpoints
920 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
921 - GBA: Fix filehandle leak with savegames
922 - GBA: Timer 0 cannot be count up
923 - GBA: Count up timers should not count themselves
924 - GBA Memory: Fix mirror on non-overdumped Classic NES games
925 - GBA Memory: Fix ldm {pc}
926 - GBA Savedata: Fix savedata sync timer
927 - GBA Savedata: Only unmap savedata if present
928 - GBA Serialize: Savestates now properly store prefetch
929 - GBA Video: WIN0/1 take priority over OBJWIN
930 - GBA Video: Fix out-of-order OBJWIN
931 - PSP2: Fix GPU crash while exiting
932 - PSP2: Fix VSync
933 - PSP2: Fix accelerometer range
934 - PSP2: Actually load screen mode setting
935 - PSP2: Fix gyroscope direction
936 - PSP2: Delete threads after they return
937 - PSP2: Fix mapping/unmapping from not at 0
938 - Qt: Fix bug in software renderer scaling
939 - Qt: Fix hanging key press after disabling autofire
940 - Qt: Fix being unable to pause manually when using auto-pausing
941 - SDL: Fix axes being mapped wrong
942 - Util: Fix realloc semantics in utf16to8
943 - Util: Fix inserting too many items into a hash table
944 - VFS: Fix uninitialized varaible reading from 7z
945 - VFS: Fix reading multiple files from a 7z archive
946 - Wii: Fix framelimiting after a slowdown
947 - Wii: Fix garbage flash at startup
948Misc:
949 - 3DS: Use blip_add_delta_fast for a small speed improvement
950 - 3DS: Allow UTF-16 filenames
951 - 3DS: Port to using citro3D
952 - 3DS: Use system font for menus
953 - 3DS: Attempt to use Core 2 for threads
954 - 3DS: Adjustable filering
955 - 3DS: 3D banner
956 - All: Add QUIET parameter to silence CMake
957 - All: Faster memory read/write
958 - ARM7: Support forcing Thumb mode via MSR
959 - ARM7: Flush prefetch cache when loading CPSR via MSR
960 - ARM7: Clean up instruction decoding for future expandability
961 - Debugger: Support register and memory writes via GDB stub
962 - Debugger: Add software breakpoint support to gdb
963 - FFmpeg: Full support for libavcodec 56+
964 - GBA: Better debug logging if event processing breaks
965 - GBA Audio: Force audio DMAs to not increment destination
966 - GBA BIOS: Use custom ArcTan, not relying on OS
967 - GBA Hardware: Clean up dead code in GBP
968 - GBA Memory: Optimize stalling behavior
969 - GBA Memory: Optimize Load-/StoreMultiple
970 - GBA Savedata: Add realistic timing for EEPROM
971 - GBA Serialize: Savestates now store if CPU was halted
972 - GBA Video: Remove old slow path fallback
973 - GBA Video: Optimize sprite drawing
974 - GBA Video: Optimize mode 0 rendering
975 - GBA Video: Optimize compositing cases slightly
976 - GUI: Screenshot dimensions are now passed through
977 - GUI: Add back logging
978 - GUI: Only reload config if manually saved
979 - GUI: Increase scrolling speed
980 - OpenGL: Log shader compilation failure
981 - OpenGL: Add texSize uniform
982 - Qt: Make -g flag work in Qt build
983 - Qt: Simplify OpenGL context creation
984 - Qt: Thread startup improvements
985 - Qt: Make audio channel/video layer options shortcut mappable
986 - Qt: Remove some C99isms from C++ code
987 - Qt: Remove default autofire mappings
988 - Qt: Make reseting when pasued frame-accurate
989 - Qt: Rearchitect game closing codepath
990 - PSP2: Use system font for menus
991 - PSP2: Add rumble for PS TV
992 - PSP2: Add fit-to-height screen mode
993 - PSP2: Sync files per descriptor
994 - PSP2: Allow UTF-8 filenames
995 - PSP2: Screenshots are now saved into the Photo Gallery
996 - PSP2: Stop underclocking when menuing
997 - SDL: Increase default audio buffer size to 1024 samples
998 - SDL: More responsive rumble
999 - Util: Add Vector GetConstPointer
1000 - Util: Add rtrim
1001 - Util: Add endswith
1002 - VFS: Improve zip file detection
1003 - Wii: Add pixelated resample filter
1004 - Windows: Add native VDir support
1005 - Util: Add PRIz macro for libc versions that don't support %z
1006
10070.4.1: (2016-07-11)
1008Bugfixes:
1009 - All: Fix several file handle leaks
1010 - All: Fix instruction tables getting zeroed when linking sometimes
1011 - ARM7: Fix flags on SBC/RSC
1012 - ARM7: Fix setting spsr privilege bits when spsr is empty
1013 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
1014 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
1015 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
1016 - GBA Memory: Fix executing code from OBJ region of VRAM
1017 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
1018 - GBA Serialize: Fix loading savegames from savestates
1019 - OpenGL: Correct boolean vector strcmp strings for uniforms
1020 - Qt: Fix sending gameStopped twice
1021 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
1022 - Qt: Fix initial state of key mapping
1023 - Qt: Initialize m_useBios
1024 - SDL: Fix joystick initialization on BSD
1025 - SDL: Fix potential joystick crash in games with rumble
1026 - SDL: Fix SDL 1.2 build
1027 - SDL: Fix sporadic crash when deinitializing audio
1028 - Shaders: Fix AGS-001 shader with some bad drivers
1029 - Util: Use closesocket on Windows
1030 - Util: Fix socket bind addresses
1031 - VFS: Fix reading 7z archives without rewinding first
1032 - VFS: VFileFromFD should not open directories
1033 - Wii: Fix tilting direction
1034 - Util: Fix realloc semantics in utf16to8
1035Misc:
1036 - All: Allow use of external minizip library
1037 - Debugger: CLI debugger now exits when end-of-stream is reached
1038 - FFmpeg: Update dependencies on Ubuntu
1039 - GBA: Slightly optimize GBAProcessEvents
1040 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
1041 - GBA Video: Null renderer should return proper register values
1042 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
1043 - Qt: Add preset for DualShock 4
1044 - Qt: Update 360 input profile on OS X to reflect newer drivers
1045 - Qt: Remove use of NaN
1046 - Qt: Canonicalize file paths when loading games
1047 - Qt: Add refresh button to controller editing
1048 - SDL: Remove default gamepad mappings
1049 - Util: Fix intermittent build failure on OS X
1050 - VFS: VFile.sync now updates modified time
1051
10520.4.0: (2016-02-02)
1053Features:
1054 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
1055 - I/O viewer
1056 - Booting of multiboot images
1057 - Customization of GIF recording
1058 - Libretro: Cheat code support
1059 - Support for GLSL shaders
1060 - ROM information view
1061 - Support for VBA-style cheat codes
1062 - Savestates now store creation timestamps
1063 - Key autofire
1064 - Libretro: Allow blocking opposing directional input
1065 - OpenEmu core for OS X
1066 - Libretro: Settings for using BIOS and skipping intro
1067 - Libretro: Customizable idle loop removal
1068 - Implemented cycle counting for sprite rendering
1069 - Cleaner, unified settings window
1070 - Added a setting for pausing when the emulator is not in focus
1071 - Customizable paths for save games, save states, screenshots and patches
1072 - Controller hotplugging
1073 - Ability to store save games and active cheats within savestates
1074Bugfixes:
1075 - ARM7: Fix sign of unaligned LDRSH
1076 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1077 - Debugger: Fix watchpoints in gdb
1078 - GBA: Fix warnings when creating and loading savestates
1079 - GBA: Fix Iridion II savetype
1080 - GBA BIOS: Fix misaligned CpuSet
1081 - GBA Cheats: Fix cheats setting the Action Replay version
1082 - GBA Hardware: Fix GPIO on big endian
1083 - GBA Memory: Fix DMA register writing behavior
1084 - GBA Memory: Fix DMAs triggering two cycles early
1085 - Libretro: Fix aspect ratio
1086 - Qt: Fix some potential crashes with the gamepad mapping
1087 - Qt: Fix keys being mapped incorrectly when loading configuration file
1088 - Util: Fix PowerPC PNG read/write pixel order
1089 - Util: Fix excessive memory allocation when decoding a PNG
1090 - VFS: Fix VFileReadline and remove _vfdReadline
1091Misc:
1092 - All: Improved PowerPC support
1093 - All: Fix some undefined behavior warnings
1094 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1095 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1096 - GBA: Implement bad I/O register loading
1097 - GBA: Allow jumping to OAM and palette RAM
1098 - GBA BIOS: Finish implementing RegisterRamReset
1099 - GBA Config: Add "override" layer for better one-time configuration
1100 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1101 - GBA Memory: Use a dynamically sized mask for ROM memory
1102 - GBA Memory: Implement several unimplemented memory access types
1103 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1104 - GBA RR: Starting from savestate now embeds the savegame
1105 - GBA RR: Add preliminary SRAM support for VBM loading
1106 - GBA RR: Add support for resets in movies
1107 - GBA Video: Remove lastHblank, as it is implied
1108 - Libretro: Use anonymous memory mappers for large blocks of memory
1109 - Libretro: Add install target for libretro core
1110 - Qt: Window size command line options are now supported
1111 - Qt: Increase usability of key mapper
1112 - Qt: Add 'Apply' button to settings window
1113 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1114 - Qt: Allow use of modifier keys as input
1115 - Qt: Optimize log viewer
1116 - Qt: Added button for breaking into the GDB debugger
1117 - Qt: Add box for showing duration of rewind
1118 - SDL: Support fullscreen in SDL 1.2
1119 - SDL: Allow GBASDLAudio to be used without a thread context
1120 - Util: Use VFile for configuration
1121 - Util: Add MutexTryLock
1122
11230.3.2: (2015-12-16)
1124Bugfixes:
1125 - ARM7: Fix STRT/STRBT
1126 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1127 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1128 - Libretro: Fix problems with rumble not turning off
1129 - GBA: Fix idle skip state being retained between games
1130 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1131 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1132 - GBA BIOS: Fix Sqrt sign
1133 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1134 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1135 - GBA Memory: Fix DMA behavior for SRAM accesses
1136 - GBA Memory: Fix Store8 to OBJ VRAM
1137 - GBA Memory: Fix alignment of LDM/STM on SRAM
1138 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1139 - GBA Memory: Fix timing of DMAs
1140 - GBA Video: Fix _mix for 15-bit color
1141 - GBA Video: Fix OAM and palette initialization
1142 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1143 - Qt: Use safer isLoaded check in GameController
1144 - Qt: Fix a race condition in PainterGL that could lead to a crash
1145 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1146 - Qt: Fix font size in memory viewer
1147 - Qt: Fix a crash in the memory viewer
1148 - Qt: Add additional checks in CheatModel to prevent crashes
1149 - Qt: Fix race condition with setting sample rate
1150 - Qt: Fix crash when closing multiplayer windows
1151 - Qt: Fix resetting while paused
1152Misc:
1153 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1154 - Qt: Add mute option to menu
1155
11560.3.1: (2015-10-24)
1157Bugfixes:
1158 - ARM7: Fix instruction decoding of Thumb shifts
1159 - GBA: Deinit savegame when unloading a ROM
1160 - GBA: Fix BIOS check on big endian
1161 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1162 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1163 - GBA Audio: Fix audio channels being silenced at the wrong time
1164 - GBA Memory: Fix bad BIOS Load16 on big endian
1165 - GBA Memory: Fix bad Load8 on big endian
1166 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1167 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1168 - GBA Video: Fix objwin and blending interaction on sprites
1169 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1170 - Libretro: Fix a memory leak with the render buffer
1171 - Qt: Windows no longer spawn in the top left on first launch
1172 - Qt: Fix install path of XDG desktop file with DESTDIR
1173 - Qt: Fix drag and drop on Windows
1174 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1175 - VFS: Fix return values of VFileFILE.read and .write
1176Misc:
1177 - All: Reset next event to cycles instead of zero to interrupt
1178 - All: Add --version flag
1179 - ARM7: Force disable LTO on two files to work around a GCC bug
1180 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1181 - GBA: Better memory handling with PNG savestates
1182 - GBA: Additional savestate sanity checks
1183 - GBA: Check for cycle count being too high
1184 - GBA Audio: Allow GBAAVStream to have no video callback
1185 - GBA BIOS: Implement RegisterRamReset for SIO registers
1186 - Qt: Remove useless help icons in dialogs
1187 - Qt: Prevent savestate window from opening while in multiplayer
1188 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1189 - Qt: Dropping multiplayer windows works more cleanly now
1190
11910.3.0: (2015-08-16)
1192Features:
1193 - Ability to hide individual background layers, or OBJs
1194 - Ability to mute individual audio channels
1195 - Palette viewer and exporter
1196 - Volume control
1197 - More shortcuts are editable (e.g. quick save/load)
1198 - Rewind now shows the frame after rewinding
1199 - Import/Export of GameShark/Action Replay snapshots
1200 - Add "Step backwards" item for single increment rewind
1201 - Deadzone estimation for game controllers
1202 - Analog inputs can be used for shortcuts
1203 - Menu items for specific solar sensor brightness levels
1204 - Remappable controls for tilt and gyroscope sensors
1205 - Status messages for actions taken while a game is running (e.g. save/load state)
1206 - Memory inspector
1207 - Screensaver can now be suspended while a game is running
1208 - Load/save the most recent savestate slot
1209 - Support varible speed (PWM) rumble
1210 - Ability to cap fast forward speed
1211 - Finer control over FPS target
1212 - Holdable shortcut for rewinding one frame at a time
1213 - Ability to boot directly into the BIOS
1214 - Preliminary support for yanking out the game pak while a game is running
1215 - Thumb-drive mode by putting a file called portable.ini in the same folder
1216 - Configurable display driver, between software and OpenGL
1217 - Undo-able savestate loading and saving
1218 - Controller profiles now store shortcut settings
1219 - Default controller profiles for several common controllers
1220 - Libretro now supports BIOS, rumble and solar sensor
1221 - Implement BIOS call Stop, for sleep mode
1222 - Automatically load patches, if found
1223 - Improved video synchronization
1224 - Configurable audio output sample rate
1225Bugfixes:
1226 - ARM7: Fix SWI and IRQ timings
1227 - ARM7: Fix Thumb MUL timing
1228 - ARM7: Fix timing of multiplies to use N cycles
1229 - ARM7: ARMHotplugDetach should call deinit
1230 - Debugger: Fix use-after-free in breakpoint clearing code
1231 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1232 - GBA: Cap audio FIFO read size during deserialization
1233 - GBA: Check for corrupted savestates when loading
1234 - GBA: Check for improperly sized savestates when loading
1235 - GBA: Check for savestates made from differently sized ROMs
1236 - GBA: Fix calls to endian-independent loadstores
1237 - GBA: Fix timing of reading from timer registers
1238 - GBA: Ensure cycles never go negative
1239 - GBA Audio: Force audio FIFOs to 32-bit
1240 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1241 - GBA Audio: Fix sample order in audio channel 3
1242 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1243 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1244 - GBA Memory: Improve Thumb open bus behavior
1245 - GBA Memory: Fix potential DMA issue when loading a savestate
1246 - GBA Memory: Fix load/store multiple video memory waitstates
1247 - GBA SIO: Fix reseting when there are SIO devices attached
1248 - GBA Video: Blended sprites should never have other effects applied
1249 - GBA Video: Fix out-of-bounds tiles in mosaic
1250 - GBA Video: Fix windows not affecting sprites
1251 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1252 - GBA Video: Fix timing on first scanline
1253 - Qt: Better cleanup when a game crashes
1254 - Qt: Fix open ROM dialog filtering for archive formats
1255 - Qt: Cap the maximum number of multiplayer windows
1256 - Qt: Fix maximum year in sensor override
1257 - Qt: Fix window being too tall after exiting fullscreen
1258 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1259 - Qt: Fix analog buttons not getting unmapped
1260 - Qt: Fix passing command line options
1261 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1262 - SDL: Fix SDL build when OpenGL is missing
1263 - Util: Allow loading IPS patches that grow the ROM
1264 - VFS: Fix resource leaks if some allocations fail
1265 - VFS: Fix line-reading to return proper values
1266 - Video: Fix an issue with very long filenames
1267 - Util: Fix formatting of floats
1268Misc:
1269 - All: Add --help flag for command line programs
1270 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1271 - All: Enable static linking for Windows
1272 - All: Enable static linking for OS X
1273 - All: Threads are now named
1274 - All: Proper handling of Unicode file paths
1275 - ARM7: Add emulation for Undefined CPU mode
1276 - ARM7: Reduce the size of the Thumb instruction table
1277 - GBA: Add status log level
1278 - GBA: GBARewind now returns how many states it has rewound
1279 - GBA: SIO logging layer
1280 - GBA BIOS: Stub out SoundBias
1281 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1282 - GBA: Don't include GBACLIDebugger struct unless needed
1283 - GBA: Savedata is now synced shortly after data finishes being written
1284 - GBA: Process multiple timer events at once, if necessary
1285 - GBA Audio: Implement audio reset for channels A/B
1286 - GBA Audio: Process multiple audio events at once, if necessary
1287 - GBA Hardware: Backport generic RTC source into core
1288 - GBA Input: Allow axes and buttons to be mapped to the same key
1289 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1290 - GBA SIO: Add a dummy driver for Normal mode
1291 - GBA Thread: Add functionality for running callbacks on the GBA thread
1292 - GBA Thread: Split GBASync into a separate file
1293 - GBA Video: Refactor software renderer into separate files
1294 - GBA Video: Slightly optimize mode 0 mosaic rendering
1295 - Debugger: Free watchpoints in addition to breakpoints
1296 - Qt: Handle saving input settings better
1297 - Qt: Move GL frame drawing back onto its own thread
1298 - Qt: Fast forward (held) option moved from Other to Emulation menu
1299 - Qt: Show version info in window title
1300 - Qt: Migrate multiplayer window handling into GBAApp
1301 - Qt: Unified file opening and saving with last location
1302 - Qt: Fix windows being resizable when they shouldn't have been
1303 - Qt: Only hide cursor in full screen
1304 - Qt: Replace pause-after-frame mutex with an atomic
1305 - Qt: Add application icon and XDG desktop files
1306 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1307 - Qt: Don't save window size when entering fullscreen
1308 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1309 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1310 - Qt: Increase usability of key mapper
1311 - Qt: Show checkmark for window sizes
1312 - Qt: Set window path to loaded ROM
1313 - Perf: Ability to load savestates immediately on launch
1314 - SDL: Properly check for initialization
1315 - SDL: Clean up initialization functions
1316 - SDL: Clean up GL context
1317 - Util: Allow disabling the threading code entirely
1318 - VFS: Add sync method to force syncing with backing
1319
13200.2.1: (2015-05-13)
1321Bugfixes:
1322 - All: Fix sanitize-deb script not cleaning up after itself
1323 - All: Fix dependencies for libavcodec on Debian-derived platforms
1324 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1325 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1326 - ARM7: Fix ARM multiply instructions when PC is a destination register
1327 - Debugger: Fix use-after-free in breakpoint clearing code
1328 - Debugger: Fix boundary conditions in tab completion
1329 - GBA: Fix timers not updating timing when writing to only the reload register
1330 - GBA: Fix rewind boundary conditions
1331 - GBA: Add initial I/O register settings for background matrix registers
1332 - GBA: Fix hang when loading a savestate if sync to video is enabled
1333 - GBA: Handle out-of-bounds I/O access
1334 - GBA: Fix bounds-checking on EEPROM access
1335 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1336 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1337 - GBA Memory: Allow SRAM to be 64kB
1338 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1339 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1340 - GBA Video: Fix second frame mode 5
1341 - Perf: Fix race condition if a game crashes immediately on start
1342 - Qt: Fix Display object leak when closing a window
1343 - Qt: Fix .deb dependencies
1344 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1345 - Qt: Fix window not regaining focus after exiting savestate window
1346 - Qt: Fix regression where video would not record if the game had already started
1347 - Qt: Fix potential crash if a gamepad causes focus to change
1348 - Qt: Fix controller axis querying
1349 - Qt: Fix multiplayer windows opening as the wrong size
1350 - Qt: Fix controllers sometimes not loading the right profile
1351 - SDL: Fix boundary conditions for joystick adjustments
1352 - SDL: Allocate properly sized input maps
1353 - SDL: Fix potential build issues when Qt and SDL2 are in use
1354 - Util: Fix resource leak in UTF-8 handling code
1355 - Util: Fix a null-pointer issue when attempting to delete a key
1356 - VFS: Fix resource leaks if some allocations fail
1357 - Video: Fix an issue with very long filenames
1358Misc:
1359 - GBA Memory: Soft-crash if jumping past the end of a ROM
1360 - Qt: Show multiplayer numbers in window title
1361 - Qt: Solar sensor can have shortcuts set
1362
13630.2.0: (2015-04-03)
1364Features:
1365 - Support for gamepad axes, e.g. analog sticks or triggers
1366 - Add scale presets for up to 6x
1367 - Settings window
1368 - Bilinear resampling option
1369 - Add option to skip BIOS start screen
1370 - List of recently opened games
1371 - Support for games using the Solar Sensor
1372 - Better audio resampling via blip-buf
1373 - Game Pak overrides dialog for setting savetype and sensor values
1374 - Support for games using the tilt sensor
1375 - Remappable shortcuts for keyboard and gamepad
1376 - Rewinding of emulation
1377 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1378 - Support IPv6
1379 - Save directory of last loaded file
1380 - Support BPS patches
1381 - Automatically detect and optimize out idle loops
1382 - Configurable game overrides
1383 - Support loading 7-Zip files
1384 - Drag and drop game loading
1385 - Cheat code support
1386 - Runtime configurable audio driver
1387 - Libretro core for use with RetroArch and other front-ends
1388 - Controller profiles for setting different bindings for different controllers
1389 - Ability to lock aspect ratio
1390 - Local link cable support
1391 - Ability to switch which game controller is in use per instance
1392 - Ability to prevent opposing directional input
1393 - Warning dialog if an unimplemented BIOS feature is called
1394 - Debugger: Add CLI "frame", frame advance command
1395 - Debugger: Add CLI functions for writing to memory
1396 - Debugger: Add CLI functions for examining memory regions
1397 - Debugger: Add CLI function for writing a register
1398Bugfixes:
1399 - ARM7: Extend prefetch by one stage
1400 - ARM7: Fix cycle counting for loads
1401 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1402 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1403 - GBA: Initialize gba.sync to null
1404 - GBA: Fix timer initialization
1405 - GBA Audio: Support 16-bit writes to FIFO audio
1406 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1407 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1408 - GBA BIOS: Fix BIOS prefetch after reset
1409 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1410 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1411 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1412 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1413 - GBA Memory: Fix cycle counting for 32-bit load/stores
1414 - GBA RR: Fix fallthrough error when reading tags from a movie
1415 - GBA Thread: Fix possible hang when loading an archive
1416 - GBA Thread: Fix possible deadlock in video sync
1417 - Perf: Fix crash when the GBA thread fails to start
1418 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1419 - Qt: Fix crash when adjusting settings after closing a game
1420 - Qt: Fix crash when starting GDB stub after closing a game
1421 - Qt: Fix patch loading while a game is running
1422 - Qt: Fix crash when loading a game after stopping GDB server
1423 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1424 - Qt: Fix crash when attempting to pause if a game is not running
1425 - SDL: Properly clean up if a game doesn't launch
1426 - Util: Fix sockets on Windows
1427Misc:
1428 - All: Enable link-time optimization
1429 - Debugger: Watchpoints now work on STM/LDM instructions
1430 - Debugger: Clean up GDB stub network interfacing
1431 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1432 - Debugger: Merge Thumb BL instructions when disassembling
1433 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1434 - Debugger: Watchpoints now report address watched (fixes #68)
1435 - Debugger: Add support for soft breakpoints
1436 - Debugger: Make I/O register names be addresses instead of values
1437 - Debugger: Rename read/write commands
1438 - GBA: Improve accuracy of event timing
1439 - GBA: Add API for getting Configuration structs for overrides and input
1440 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1441 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1442 - GBA: Move A/V stream interface into core
1443 - GBA: Savestates now take into account savedata state machines (fixes #109)
1444 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1445 - GBA Memory: Simplify memory API and use fixed bus width
1446 - GBA Thread: Make GBASyncWaitFrameStart time out
1447 - GBA Video: Start video at the last scanline instead of the first
1448 - Qt: Optimize logo drawing
1449 - Qt: Move frame upload back onto main thread
1450 - Qt: Remember window position
1451 - Qt: Double-clicking on the window toggles full screen
1452 - Util: Use proper locale for reading and writing float values
1453
14540.1.1: (2015-01-24)
1455Bugfixes:
1456 - ARM7: Fix LDM writeback to a register already written
1457 - GBA: Fix timers 2 and 3 updating incorrectly
1458 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1459 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1460 - GBA Audio: Properly initialize audio FIFO channels
1461 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1462 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1463 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1464 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1465 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1466 - GBA BIOS: Fix HuffUnComp boundary conditions
1467 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1468 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1469 - GBA Memory: Filter out top nybble of DMA addresses
1470 - GBA Memory: Properly bounds-check VRAM accesses
1471 - GBA Memory: Fix initial DMA state
1472 - GBA Thread: Allow halted games to exit cleanly
1473 - GBA Video: Fix blend issues with obscured middle layers
1474 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1475 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1476 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1477 - GBA Video: Fix sprite boundary conditions with mosaic
1478 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1479 - Qt: Fix issue with set frame sizes being the wrong height
1480 - Qt: Fix emulator crashing when full screen if a game is not running
1481 - Qt: Fix window focus issues
1482 - Qt: Properly set default video recording settings
1483 - Qt: Fix a race condition when a game crashes immediately
1484 - Qt: Fix some cases where key mapping can break if focus is adjusted
1485 - Qt: Fix crash if a game pauses before any frames are shown
1486 - Debugger: Negative PC-relative loads now properly subtract the offset
1487 - Debugger: Align PC-relative loads in Thumb
1488 - Debugger: Fix watchpoints triggering too late
1489 - Debugger: Fix binary print putting spaces between digits
1490 - Video: Ensure FFmpeg encoder has audio frames
1491 - Video: Fix uncompressed PCM audio recording
1492 - Video: Fix FFmpeg crashing when the file extension is wrong
1493 - Util: Fix SOCKET_FAILED macro
1494Misc:
1495 - GBA: Exit cleanly on FATAL if the port supports it
1496 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1497 - Qt: Disable sync to video by default
1498 - Qt: Handle a game crash without crashing
1499 - Qt: Set default log level to FATAL, ERROR and WARN
1500 - Qt: Clarify some phrasing in the menus
1501 - Qt: Clear active buttons when focus is lost
1502
15030.1.0: (2014-12-13)
1504 - Initial release