src/platform/test/perf-main.c (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "core/config.h"
7#include "gba/supervisor/thread.h"
8#include "gba/gba.h"
9#include "gba/renderers/video-software.h"
10#include "gba/serialize.h"
11
12#include "platform/commandline.h"
13#include "util/string.h"
14#include "util/vfs.h"
15
16#include <errno.h>
17#include <fcntl.h>
18#include <signal.h>
19#include <inttypes.h>
20#include <sys/time.h>
21
22#define PERF_OPTIONS "F:L:NPS:"
23#define PERF_USAGE \
24 "\nBenchmark options:\n" \
25 " -F FRAMES Run for the specified number of FRAMES before exiting\n" \
26 " -N Disable video rendering entirely\n" \
27 " -P CSV output, useful for parsing\n" \
28 " -S SEC Run for SEC in-game seconds before exiting\n" \
29 " -L FILE Load a savestate when starting the test"
30
31struct PerfOpts {
32 bool noVideo;
33 bool csv;
34 unsigned duration;
35 unsigned frames;
36 char* savestate;
37};
38
39static void _GBAPerfRunloop(struct GBAThread* context, int* frames, bool quiet);
40static void _GBAPerfShutdown(int signal);
41static bool _parsePerfOpts(struct mSubParser* parser, int option, const char* arg);
42static void _loadSavestate(struct GBAThread* context);
43
44static struct GBAThread* _thread;
45static bool _dispatchExiting = false;
46static struct VFile* _savestate = 0;
47
48int main(int argc, char** argv) {
49 signal(SIGINT, _GBAPerfShutdown);
50
51 struct GBAVideoSoftwareRenderer renderer;
52 GBAVideoSoftwareRendererCreate(&renderer);
53
54 struct PerfOpts perfOpts = { false, false, 0, 0, 0 };
55 struct mSubParser subparser = {
56 .usage = PERF_USAGE,
57 .parse = _parsePerfOpts,
58 .extraOptions = PERF_OPTIONS,
59 .opts = &perfOpts
60 };
61
62 struct mCoreConfig config;
63 mCoreConfigInit(&config, "perf");
64 mCoreConfigLoad(&config);
65
66 struct mCoreOptions opts = {}; // TODO: Put back idle loops
67 mCoreConfigLoadDefaults(&config, &opts);
68
69 struct mArguments args;
70 bool parsed = parseArguments(&args, argc, argv, &subparser);
71 if (!parsed || args.showHelp) {
72 usage(argv[0], PERF_USAGE);
73 freeArguments(&args);
74 mCoreConfigFreeOpts(&opts);
75 mCoreConfigDeinit(&config);
76 return !parsed;
77 }
78 if (args.showVersion) {
79 version(argv[0]);
80 freeArguments(&args);
81 mCoreConfigFreeOpts(&opts);
82 mCoreConfigDeinit(&config);
83 return 0;
84 }
85 applyArguments(&args, NULL, &config);
86
87 renderer.outputBuffer = malloc(256 * 256 * 4);
88 renderer.outputBufferStride = 256;
89
90 struct GBAThread context = {};
91 _thread = &context;
92
93 if (!perfOpts.noVideo) {
94 context.renderer = &renderer.d;
95 }
96 if (perfOpts.savestate) {
97 _savestate = VFileOpen(perfOpts.savestate, O_RDONLY);
98 free(perfOpts.savestate);
99 }
100 if (_savestate) {
101 context.startCallback = _loadSavestate;
102 }
103
104 context.debugger = createDebugger(&args, &context);
105 context.overrides = mCoreConfigGetOverrides(&config);
106 char gameCode[5] = { 0 };
107
108 mCoreConfigMap(&config, &opts);
109 opts.audioSync = false;
110 opts.videoSync = false;
111 GBAMapArgumentsToContext(&args, &context);
112 GBAMapOptionsToContext(&opts, &context);
113
114 int didStart = GBAThreadStart(&context);
115
116 if (!didStart) {
117 goto cleanup;
118 }
119 GBAThreadInterrupt(&context);
120 if (GBAThreadHasCrashed(&context)) {
121 GBAThreadJoin(&context);
122 goto cleanup;
123 }
124
125 GBAGetGameCode(context.gba, gameCode);
126 GBAThreadContinue(&context);
127
128 int frames = perfOpts.frames;
129 if (!frames) {
130 frames = perfOpts.duration * 60;
131 }
132 struct timeval tv;
133 gettimeofday(&tv, 0);
134 uint64_t start = 1000000LL * tv.tv_sec + tv.tv_usec;
135 _GBAPerfRunloop(&context, &frames, perfOpts.csv);
136 gettimeofday(&tv, 0);
137 uint64_t end = 1000000LL * tv.tv_sec + tv.tv_usec;
138 uint64_t duration = end - start;
139
140 GBAThreadJoin(&context);
141
142 float scaledFrames = frames * 1000000.f;
143 if (perfOpts.csv) {
144 puts("game_code,frames,duration,renderer");
145 const char* rendererName;
146 if (perfOpts.noVideo) {
147 rendererName = "none";
148 } else {
149 rendererName = "software";
150 }
151 printf("%s,%i,%" PRIu64 ",%s\n", gameCode, frames, duration, rendererName);
152 } else {
153 printf("%u frames in %" PRIu64 " microseconds: %g fps (%gx)\n", frames, duration, scaledFrames / duration, scaledFrames / (duration * 60.f));
154 }
155
156cleanup:
157 if (_savestate) {
158 _savestate->close(_savestate);
159 }
160 mCoreConfigFreeOpts(&opts);
161 freeArguments(&args);
162 mCoreConfigDeinit(&config);
163 free(context.debugger);
164 free(renderer.outputBuffer);
165
166 return !didStart || GBAThreadHasCrashed(&context);
167}
168
169static void _GBAPerfRunloop(struct GBAThread* context, int* frames, bool quiet) {
170 struct timeval lastEcho;
171 gettimeofday(&lastEcho, 0);
172 int duration = *frames;
173 *frames = 0;
174 int lastFrames = 0;
175 while (context->state < THREAD_EXITING) {
176 if (mCoreSyncWaitFrameStart(&context->sync)) {
177 ++*frames;
178 ++lastFrames;
179 if (!quiet) {
180 struct timeval currentTime;
181 long timeDiff;
182 gettimeofday(¤tTime, 0);
183 timeDiff = currentTime.tv_sec - lastEcho.tv_sec;
184 timeDiff *= 1000;
185 timeDiff += (currentTime.tv_usec - lastEcho.tv_usec) / 1000;
186 if (timeDiff >= 1000) {
187 printf("\033[2K\rCurrent FPS: %g (%gx)", lastFrames / (timeDiff / 1000.0f), lastFrames / (float) (60 * (timeDiff / 1000.0f)));
188 fflush(stdout);
189 lastEcho = currentTime;
190 lastFrames = 0;
191 }
192 }
193 }
194 mCoreSyncWaitFrameEnd(&context->sync);
195 if (duration > 0 && *frames == duration) {
196 _GBAPerfShutdown(0);
197 }
198 if (_dispatchExiting) {
199 GBAThreadEnd(context);
200 }
201 }
202 if (!quiet) {
203 printf("\033[2K\r");
204 }
205}
206
207static void _GBAPerfShutdown(int signal) {
208 UNUSED(signal);
209 // This will come in ON the GBA thread, so we have to handle it carefully
210 _dispatchExiting = true;
211 ConditionWake(&_thread->sync.videoFrameAvailableCond);
212}
213
214static bool _parsePerfOpts(struct mSubParser* parser, int option, const char* arg) {
215 struct PerfOpts* opts = parser->opts;
216 errno = 0;
217 switch (option) {
218 case 'F':
219 opts->frames = strtoul(arg, 0, 10);
220 return !errno;
221 case 'N':
222 opts->noVideo = true;
223 return true;
224 case 'P':
225 opts->csv = true;
226 return true;
227 case 'S':
228 opts->duration = strtoul(arg, 0, 10);
229 return !errno;
230 case 'L':
231 opts->savestate = strdup(arg);
232 return true;
233 default:
234 return false;
235 }
236}
237
238static void _loadSavestate(struct GBAThread* context) {
239 GBALoadStateNamed(context->gba, _savestate, 0);
240 _savestate->close(_savestate);
241 _savestate = 0;
242}