all repos — mgba @ 4085b9cdc5cce9397c349573bd6fcf53a3bae8ec

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4 - GBA: Better cheat type autodetection
  5 - GB: Tile viewer
  6 - Sprite viewer
  7 - Debugging console
  8 - Improved memory viewer
  9Bugfixes:
 10 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
 11 - LR35902: Fix core never exiting with certain event patterns
 12 - GB Timer: Improve DIV reset behavior
 13 - GBA Memory: Fix misaligned BIOS reads
 14 - GBA BIOS: Fix MidiKey2Freq BIOS reads
 15 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
 16 - GB MBC: Fix SRAM dangling pointer with RTC games
 17 - Windows: Fix Unicode directory handling
 18 - Qt: Fix changing resolution of software renderer
 19 - Qt: Fix setting overrides
 20 - GBA Cheats: Fix GameShark ROM patches
 21 - Qt: Fix cut off tiles and alignment issues in tile viewer
 22 - GB MBC: Fix initializing MBC when no ROM is loaded
 23 - VFS: Fix resizing memory chunks when not needed
 24 - GB Memory: Fix patching ROM bank 0
 25 - GB: Fix audio not being deinitialized
 26 - GBA Memory: Fix VCOUNT being writable
 27 - GBA Memory: Improve initial skipped BIOS state
 28 - Qt: Only reset window dimensions when first shown
 29 - GB Memory: Fix starting HDMAs during mode 0
 30 - Qt: Fix Qt Multimedia audio driver on big endian
 31 - GBA: Fix IRQs firing after already being cleared
 32 - All: Fix fullscreen config option being ignored
 33 - GBA BIOS: Implement BitUnPack
 34 - GBA: Add savegame override for Crash Bandicoot 2
 35 - ARM7: PSR mode bits should not get sign extended
 36 - GBA: Only unhalt CPU if an IRQ actually fires
 37Misc:
 38 - SDL: Remove scancode key input
 39 - GBA Video: Clean up unused timers
 40 - Test: Add a basic test suite
 41 - GBA Video: Allow multiple handles into the same tile cache
 42 - VFS: Call msync when syncing mapped data
 43 - GBA Video, GB Video: Colors are now fully scaled
 44 - PSP2: Improved controller rumble
 45 - GB, GBA: Prevent loading null ROMs
 46 - VFS: Allow truncating memory chunk VFiles
 47 - Debugger: Modularize CLI debugger
 48 - Core: Clean up some thread state checks
 49 - Debugger: Make building with debugging aspects optional
 50 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 51 - GBA Memory: Support reading/writing POSTFLG
 52 - Util: Add size counting to Table
 53
 540.5.1: (2016-10-05)
 55Bugfixes:
 56 - Core: Fix importing save games as read-only
 57 - FFmpeg: Fix encoding AAC
 58 - GB: Fix invalid STOP behavior on Game Boy Color
 59 - GB: Initialize audio properly
 60 - GB: Properly clear KEY1 bit 0 when switching speeds
 61 - GB: Properly unload save files when unloading a ROM
 62 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
 63 - GB MBC: Fix MBC7 when size is incorrectly specified
 64 - GB MBC: Fix RTC access when no save file is loaded
 65 - GB SIO: Don't auto-clock external shift clock
 66 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
 67 - GB Video: Fix video frames getting missed when LCDC is off
 68 - GB Video: Clear screen when LCDC is off
 69 - GBA Cheats: Fix holding onto pointers that may get invalidated
 70 - GBA Cheats: Fix key-activated CodeBreaker cheats
 71 - GBA Cheats: Fix uninitialized memory getting freed when saving
 72 - GBA Hardware: Improve Game Boy Player rumble behavior
 73 - GBA Memory: Fix several unused I/O register read values
 74 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
 75 - LR35902: Fix events running with the wrong cycle active
 76 - Qt: Fix "close" button on Overrides view
 77 - Qt: Fix saving overrides
 78 - Qt: Fix directory set unloading when replacing the ROM
 79 - Qt: Fix patch loading
 80 - Qt: Fix crash when saving an override if a game isn't loaded
 81 - Qt: Fix showing default display driver as OpenGL (force 1.x)
 82 - SDL: Attach rumble in SDL frontend
 83 - Util: Fix PNG identification on files too small to be a PNG
 84Misc:
 85 - All: Only update version info if needed
 86 - All: Split out install locations for Libretro and OpenEmu
 87 - FFmpeg: Encoding cleanup
 88 - GB: Reset active region when reloading ROM
 89 - GB Memory: Initialize RAM pattern for GBC
 90 - GB Video: Improved video timings
 91 - Qt: Manage window sizes slightly better
 92 - Qt: Remember scale option independent of core dimensions
 93
 940.5.0: (2016-09-19)
 95Features:
 96 - Game Boy support
 97 - Support for encrypted CodeBreaker GBA cheats
 98 - Emulation of Vast Fame protected GBA carts (taizou)
 99 - Tile viewer
100 - Threaded rendering mode
101 - Libretro: Memory map and achievement support (leiradel)
102 - GUI: Add UI control remapping
103 - GUI: Add fast-forward
104 - Wii: 240p support
105 - 3DS: Adjustable screen darkening
106 - Ability to temporarily load a savegame
107 - Load specific files out of archives
108 - Automatic BIOS detection
109Bugfixes:
110 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
111 - Debugger: Fix GDB breakpoints
112 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
113 - GBA: Fix filehandle leak with savegames
114 - GBA: Timer 0 cannot be count up
115 - GBA: Count up timers should not count themselves
116 - GBA Memory: Fix mirror on non-overdumped Classic NES games
117 - GBA Memory: Fix ldm {pc}
118 - GBA Savedata: Fix savedata sync timer
119 - GBA Savedata: Only unmap savedata if present
120 - GBA Serialize: Savestates now properly store prefetch
121 - GBA Video: WIN0/1 take priority over OBJWIN
122 - GBA Video: Fix out-of-order OBJWIN
123 - PSP2: Fix GPU crash while exiting
124 - PSP2: Fix VSync
125 - PSP2: Fix accelerometer range
126 - PSP2: Actually load screen mode setting
127 - PSP2: Fix gyroscope direction
128 - PSP2: Delete threads after they return
129 - PSP2: Fix mapping/unmapping from not at 0
130 - Qt: Fix bug in software renderer scaling
131 - Qt: Fix hanging key press after disabling autofire
132 - Qt: Fix being unable to pause manually when using auto-pausing
133 - SDL: Fix axes being mapped wrong
134 - Util: Fix realloc semantics in utf16to8
135 - Util: Fix inserting too many items into a hash table
136 - VFS: Fix uninitialized varaible reading from 7z
137 - VFS: Fix reading multiple files from a 7z archive
138 - Wii: Fix framelimiting after a slowdown
139 - Wii: Fix garbage flash at startup
140Misc:
141 - 3DS: Use blip_add_delta_fast for a small speed improvement
142 - 3DS: Allow UTF-16 filenames
143 - 3DS: Port to using citro3D
144 - 3DS: Use system font for menus
145 - 3DS: Attempt to use Core 2 for threads
146 - 3DS: Adjustable filering
147 - 3DS: 3D banner
148 - All: Add QUIET parameter to silence CMake
149 - All: Faster memory read/write
150 - ARM7: Support forcing Thumb mode via MSR
151 - ARM7: Flush prefetch cache when loading CPSR via MSR
152 - ARM7: Clean up instruction decoding for future expandability
153 - Debugger: Support register and memory writes via GDB stub
154 - Debugger: Add software breakpoint support to gdb
155 - FFmpeg: Full support for libavcodec 56+
156 - GBA: Better debug logging if event processing breaks
157 - GBA Audio: Force audio DMAs to not increment destination
158 - GBA BIOS: Use custom ArcTan, not relying on OS
159 - GBA Hardware: Clean up dead code in GBP
160 - GBA Memory: Optimize stalling behavior
161 - GBA Memory: Optimize Load-/StoreMultiple
162 - GBA Savedata: Add realistic timing for EEPROM
163 - GBA Serialize: Savestates now store if CPU was halted
164 - GBA Video: Remove old slow path fallback
165 - GBA Video: Optimize sprite drawing
166 - GBA Video: Optimize mode 0 rendering
167 - GBA Video: Optimize compositing cases slightly
168 - GUI: Screenshot dimensions are now passed through
169 - GUI: Add back logging
170 - GUI: Only reload config if manually saved
171 - GUI: Increase scrolling speed
172 - OpenGL: Log shader compilation failure
173 - OpenGL: Add texSize uniform
174 - Qt: Make -g flag work in Qt build
175 - Qt: Simplify OpenGL context creation
176 - Qt: Thread startup improvements
177 - Qt: Make audio channel/video layer options shortcut mappable
178 - Qt: Remove some C99isms from C++ code
179 - Qt: Remove default autofire mappings
180 - Qt: Make reseting when pasued frame-accurate
181 - Qt: Rearchitect game closing codepath
182 - PSP2: Use system font for menus
183 - PSP2: Add rumble for PS TV
184 - PSP2: Add fit-to-height screen mode
185 - PSP2: Sync files per descriptor
186 - PSP2: Allow UTF-8 filenames
187 - PSP2: Screenshots are now saved into the Photo Gallery
188 - PSP2: Stop underclocking when menuing
189 - SDL: Increase default audio buffer size to 1024 samples
190 - SDL: More responsive rumble
191 - Util: Add Vector GetConstPointer
192 - Util: Add rtrim
193 - Util: Add endswith
194 - VFS: Improve zip file detection
195 - Wii: Add pixelated resample filter
196 - Windows: Add native VDir support
197 - Util: Add PRIz macro for libc versions that don't support %z
198
1990.4.1: (2016-07-11)
200Bugfixes:
201 - All: Fix several file handle leaks
202 - All: Fix instruction tables getting zeroed when linking sometimes
203 - ARM7: Fix flags on SBC/RSC
204 - ARM7: Fix setting spsr privilege bits when spsr is empty
205 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
206 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
207 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
208 - GBA Memory: Fix executing code from OBJ region of VRAM
209 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
210 - GBA Serialize: Fix loading savegames from savestates
211 - OpenGL: Correct boolean vector strcmp strings for uniforms
212 - Qt: Fix sending gameStopped twice
213 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
214 - Qt: Fix initial state of key mapping
215 - Qt: Initialize m_useBios
216 - SDL: Fix joystick initialization on BSD
217 - SDL: Fix potential joystick crash in games with rumble
218 - SDL: Fix SDL 1.2 build
219 - SDL: Fix sporadic crash when deinitializing audio
220 - Shaders: Fix AGS-001 shader with some bad drivers
221 - Util: Use closesocket on Windows
222 - Util: Fix socket bind addresses
223 - VFS: Fix reading 7z archives without rewinding first
224 - VFS: VFileFromFD should not open directories
225 - Wii: Fix tilting direction
226 - Util: Fix realloc semantics in utf16to8
227Misc:
228 - All: Allow use of external minizip library
229 - Debugger: CLI debugger now exits when end-of-stream is reached
230 - FFmpeg: Update dependencies on Ubuntu
231 - GBA: Slightly optimize GBAProcessEvents
232 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
233 - GBA Video: Null renderer should return proper register values
234 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
235 - Qt: Add preset for DualShock 4
236 - Qt: Update 360 input profile on OS X to reflect newer drivers
237 - Qt: Remove use of NaN
238 - Qt: Canonicalize file paths when loading games
239 - Qt: Add refresh button to controller editing
240 - SDL: Remove default gamepad mappings
241 - Util: Fix intermittent build failure on OS X
242 - VFS: VFile.sync now updates modified time
243
2440.4.0: (2016-02-02)
245Features:
246 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
247 - I/O viewer
248 - Booting of multiboot images
249 - Customization of GIF recording
250 - Libretro: Cheat code support
251 - Support for GLSL shaders
252 - ROM information view
253 - Support for VBA-style cheat codes
254 - Savestates now store creation timestamps
255 - Key autofire
256 - Libretro: Allow blocking opposing directional input
257 - OpenEmu core for OS X
258 - Libretro: Settings for using BIOS and skipping intro
259 - Libretro: Customizable idle loop removal
260 - Implemented cycle counting for sprite rendering
261 - Cleaner, unified settings window
262 - Added a setting for pausing when the emulator is not in focus
263 - Customizable paths for save games, save states, screenshots and patches
264 - Controller hotplugging
265 - Ability to store save games and active cheats within savestates
266Bugfixes:
267 - ARM7: Fix sign of unaligned LDRSH
268 - ARM7: Fix decoding of some ARM ALU instructions with shifters
269 - Debugger: Fix watchpoints in gdb
270 - GBA: Fix warnings when creating and loading savestates
271 - GBA: Fix Iridion II savetype
272 - GBA BIOS: Fix misaligned CpuSet
273 - GBA Cheats: Fix cheats setting the Action Replay version
274 - GBA Hardware: Fix GPIO on big endian
275 - GBA Memory: Fix DMA register writing behavior
276 - GBA Memory: Fix DMAs triggering two cycles early
277 - Libretro: Fix aspect ratio
278 - Qt: Fix some potential crashes with the gamepad mapping
279 - Qt: Fix keys being mapped incorrectly when loading configuration file
280 - Util: Fix PowerPC PNG read/write pixel order
281 - Util: Fix excessive memory allocation when decoding a PNG
282 - VFS: Fix VFileReadline and remove _vfdReadline
283Misc:
284 - All: Improved PowerPC support
285 - All: Fix some undefined behavior warnings
286 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
287 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
288 - GBA: Implement bad I/O register loading
289 - GBA: Allow jumping to OAM and palette RAM
290 - GBA BIOS: Finish implementing RegisterRamReset
291 - GBA Config: Add "override" layer for better one-time configuration
292 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
293 - GBA Memory: Use a dynamically sized mask for ROM memory
294 - GBA Memory: Implement several unimplemented memory access types
295 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
296 - GBA RR: Starting from savestate now embeds the savegame
297 - GBA RR: Add preliminary SRAM support for VBM loading
298 - GBA RR: Add support for resets in movies
299 - GBA Video: Remove lastHblank, as it is implied
300 - Libretro: Use anonymous memory mappers for large blocks of memory
301 - Libretro: Add install target for libretro core
302 - Qt: Window size command line options are now supported
303 - Qt: Increase usability of key mapper
304 - Qt: Add 'Apply' button to settings window
305 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
306 - Qt: Allow use of modifier keys as input
307 - Qt: Optimize log viewer
308 - Qt: Added button for breaking into the GDB debugger
309 - Qt: Add box for showing duration of rewind
310 - SDL: Support fullscreen in SDL 1.2
311 - SDL: Allow GBASDLAudio to be used without a thread context
312 - Util: Use VFile for configuration
313 - Util: Add MutexTryLock
314
3150.3.2: (2015-12-16)
316Bugfixes:
317 - ARM7: Fix STRT/STRBT
318 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
319 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
320 - Libretro: Fix problems with rumble not turning off
321 - GBA: Fix idle skip state being retained between games
322 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
323 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
324 - GBA BIOS: Fix Sqrt sign
325 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
326 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
327 - GBA Memory: Fix DMA behavior for SRAM accesses
328 - GBA Memory: Fix Store8 to OBJ VRAM
329 - GBA Memory: Fix alignment of LDM/STM on SRAM
330 - GBA Memory: Fix unaligned out-of-bounds ROM loads
331 - GBA Memory: Fix timing of DMAs
332 - GBA Video: Fix _mix for 15-bit color
333 - GBA Video: Fix OAM and palette initialization
334 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
335 - Qt: Use safer isLoaded check in GameController
336 - Qt: Fix a race condition in PainterGL that could lead to a crash
337 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
338 - Qt: Fix font size in memory viewer
339 - Qt: Fix a crash in the memory viewer
340 - Qt: Add additional checks in CheatModel to prevent crashes
341 - Qt: Fix race condition with setting sample rate
342 - Qt: Fix crash when closing multiplayer windows
343 - Qt: Fix resetting while paused
344Misc:
345 - GBA Audio: Implement missing flags on SOUNDCNT_X register
346 - Qt: Add mute option to menu
347
3480.3.1: (2015-10-24)
349Bugfixes:
350 - ARM7: Fix instruction decoding of Thumb shifts
351 - GBA: Deinit savegame when unloading a ROM
352 - GBA: Fix BIOS check on big endian
353 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
354 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
355 - GBA Audio: Fix audio channels being silenced at the wrong time
356 - GBA Memory: Fix bad BIOS Load16 on big endian
357 - GBA Memory: Fix bad Load8 on big endian
358 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
359 - GBA Video: Fix edge case with sprite blend modes and semitransparency
360 - GBA Video: Fix objwin and blending interaction on sprites
361 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
362 - Libretro: Fix a memory leak with the render buffer
363 - Qt: Windows no longer spawn in the top left on first launch
364 - Qt: Fix install path of XDG desktop file with DESTDIR
365 - Qt: Fix drag and drop on Windows
366 - Qt: Reenable double buffering, as disabling it broke some Windows configs
367 - VFS: Fix return values of VFileFILE.read and .write
368Misc:
369 - All: Reset next event to cycles instead of zero to interrupt
370 - All: Add --version flag
371 - ARM7: Force disable LTO on two files to work around a GCC bug
372 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
373 - GBA: Better memory handling with PNG savestates
374 - GBA: Additional savestate sanity checks
375 - GBA: Check for cycle count being too high
376 - GBA Audio: Allow GBAAVStream to have no video callback
377 - GBA BIOS: Implement RegisterRamReset for SIO registers
378 - Qt: Remove useless help icons in dialogs
379 - Qt: Prevent savestate window from opening while in multiplayer
380 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
381 - Qt: Dropping multiplayer windows works more cleanly now
382
3830.3.0: (2015-08-16)
384Features:
385 - Ability to hide individual background layers, or OBJs
386 - Ability to mute individual audio channels
387 - Palette viewer and exporter
388 - Volume control
389 - More shortcuts are editable (e.g. quick save/load)
390 - Rewind now shows the frame after rewinding
391 - Import/Export of GameShark/Action Replay snapshots
392 - Add "Step backwards" item for single increment rewind
393 - Deadzone estimation for game controllers
394 - Analog inputs can be used for shortcuts
395 - Menu items for specific solar sensor brightness levels
396 - Remappable controls for tilt and gyroscope sensors
397 - Status messages for actions taken while a game is running (e.g. save/load state)
398 - Memory inspector
399 - Screensaver can now be suspended while a game is running
400 - Load/save the most recent savestate slot
401 - Support varible speed (PWM) rumble
402 - Ability to cap fast forward speed
403 - Finer control over FPS target
404 - Holdable shortcut for rewinding one frame at a time
405 - Ability to boot directly into the BIOS
406 - Preliminary support for yanking out the game pak while a game is running
407 - Thumb-drive mode by putting a file called portable.ini in the same folder
408 - Configurable display driver, between software and OpenGL
409 - Undo-able savestate loading and saving
410 - Controller profiles now store shortcut settings
411 - Default controller profiles for several common controllers
412 - Libretro now supports BIOS, rumble and solar sensor
413 - Implement BIOS call Stop, for sleep mode
414 - Automatically load patches, if found
415 - Improved video synchronization
416 - Configurable audio output sample rate
417Bugfixes:
418 - ARM7: Fix SWI and IRQ timings
419 - ARM7: Fix Thumb MUL timing
420 - ARM7: Fix timing of multiplies to use N cycles
421 - ARM7: ARMHotplugDetach should call deinit
422 - Debugger: Fix use-after-free in breakpoint clearing code
423 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
424 - GBA: Cap audio FIFO read size during deserialization
425 - GBA: Check for corrupted savestates when loading
426 - GBA: Check for improperly sized savestates when loading
427 - GBA: Check for savestates made from differently sized ROMs
428 - GBA: Fix calls to endian-independent loadstores
429 - GBA: Fix timing of reading from timer registers
430 - GBA: Ensure cycles never go negative
431 - GBA Audio: Force audio FIFOs to 32-bit
432 - GBA Audio: Fix audio pitch changing when adjusting buffer size
433 - GBA Audio: Fix sample order in audio channel 3
434 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
435 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
436 - GBA Memory: Improve Thumb open bus behavior
437 - GBA Memory: Fix potential DMA issue when loading a savestate
438 - GBA Memory: Fix load/store multiple video memory waitstates
439 - GBA SIO: Fix reseting when there are SIO devices attached
440 - GBA Video: Blended sprites should never have other effects applied
441 - GBA Video: Fix out-of-bounds tiles in mosaic
442 - GBA Video: Fix windows not affecting sprites
443 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
444 - GBA Video: Fix timing on first scanline
445 - Qt: Better cleanup when a game crashes
446 - Qt: Fix open ROM dialog filtering for archive formats
447 - Qt: Cap the maximum number of multiplayer windows
448 - Qt: Fix maximum year in sensor override
449 - Qt: Fix window being too tall after exiting fullscreen
450 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
451 - Qt: Fix analog buttons not getting unmapped
452 - Qt: Fix passing command line options
453 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
454 - SDL: Fix SDL build when OpenGL is missing
455 - Util: Allow loading IPS patches that grow the ROM
456 - VFS: Fix resource leaks if some allocations fail
457 - VFS: Fix line-reading to return proper values
458 - Video: Fix an issue with very long filenames
459 - Util: Fix formatting of floats
460Misc:
461 - All: Add --help flag for command line programs
462 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
463 - All: Enable static linking for Windows
464 - All: Enable static linking for OS X
465 - All: Threads are now named
466 - All: Proper handling of Unicode file paths
467 - ARM7: Add emulation for Undefined CPU mode
468 - ARM7: Reduce the size of the Thumb instruction table
469 - GBA: Add status log level
470 - GBA: GBARewind now returns how many states it has rewound
471 - GBA: SIO logging layer
472 - GBA BIOS: Stub out SoundBias
473 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
474 - GBA: Don't include GBACLIDebugger struct unless needed
475 - GBA: Savedata is now synced shortly after data finishes being written
476 - GBA: Process multiple timer events at once, if necessary
477 - GBA Audio: Implement audio reset for channels A/B
478 - GBA Audio: Process multiple audio events at once, if necessary
479 - GBA Hardware: Backport generic RTC source into core
480 - GBA Input: Allow axes and buttons to be mapped to the same key
481 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
482 - GBA SIO: Add a dummy driver for Normal mode
483 - GBA Thread: Add functionality for running callbacks on the GBA thread
484 - GBA Thread: Split GBASync into a separate file
485 - GBA Video: Refactor software renderer into separate files
486 - GBA Video: Slightly optimize mode 0 mosaic rendering
487 - Debugger: Free watchpoints in addition to breakpoints
488 - Qt: Handle saving input settings better
489 - Qt: Move GL frame drawing back onto its own thread
490 - Qt: Fast forward (held) option moved from Other to Emulation menu
491 - Qt: Show version info in window title
492 - Qt: Migrate multiplayer window handling into GBAApp
493 - Qt: Unified file opening and saving with last location
494 - Qt: Fix windows being resizable when they shouldn't have been
495 - Qt: Only hide cursor in full screen
496 - Qt: Replace pause-after-frame mutex with an atomic
497 - Qt: Add application icon and XDG desktop files
498 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
499 - Qt: Don't save window size when entering fullscreen
500 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
501 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
502 - Qt: Increase usability of key mapper
503 - Qt: Show checkmark for window sizes
504 - Qt: Set window path to loaded ROM
505 - Perf: Ability to load savestates immediately on launch
506 - SDL: Properly check for initialization
507 - SDL: Clean up initialization functions
508 - SDL: Clean up GL context
509 - Util: Allow disabling the threading code entirely
510 - VFS: Add sync method to force syncing with backing
511
5120.2.1: (2015-05-13)
513Bugfixes:
514 - All: Fix sanitize-deb script not cleaning up after itself
515 - All: Fix dependencies for libavcodec on Debian-derived platforms
516 - ARM7: Handle writeback for PC in addressing modes 2 and 3
517 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
518 - ARM7: Fix ARM multiply instructions when PC is a destination register
519 - Debugger: Fix use-after-free in breakpoint clearing code
520 - Debugger: Fix boundary conditions in tab completion
521 - GBA: Fix timers not updating timing when writing to only the reload register
522 - GBA: Fix rewind boundary conditions
523 - GBA: Add initial I/O register settings for background matrix registers
524 - GBA: Fix hang when loading a savestate if sync to video is enabled
525 - GBA: Handle out-of-bounds I/O access
526 - GBA: Fix bounds-checking on EEPROM access
527 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
528 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
529 - GBA Memory: Allow SRAM to be 64kB
530 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
531 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
532 - GBA Video: Fix second frame mode 5
533 - Perf: Fix race condition if a game crashes immediately on start
534 - Qt: Fix Display object leak when closing a window
535 - Qt: Fix .deb dependencies
536 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
537 - Qt: Fix window not regaining focus after exiting savestate window
538 - Qt: Fix regression where video would not record if the game had already started
539 - Qt: Fix potential crash if a gamepad causes focus to change
540 - Qt: Fix controller axis querying
541 - Qt: Fix multiplayer windows opening as the wrong size
542 - Qt: Fix controllers sometimes not loading the right profile
543 - SDL: Fix boundary conditions for joystick adjustments
544 - SDL: Allocate properly sized input maps
545 - SDL: Fix potential build issues when Qt and SDL2 are in use
546 - Util: Fix resource leak in UTF-8 handling code
547 - Util: Fix a null-pointer issue when attempting to delete a key
548 - VFS: Fix resource leaks if some allocations fail
549 - Video: Fix an issue with very long filenames
550Misc:
551 - GBA Memory: Soft-crash if jumping past the end of a ROM
552 - Qt: Show multiplayer numbers in window title
553 - Qt: Solar sensor can have shortcuts set
554
5550.2.0: (2015-04-03)
556Features:
557 - Support for gamepad axes, e.g. analog sticks or triggers
558 - Add scale presets for up to 6x
559 - Settings window
560 - Bilinear resampling option
561 - Add option to skip BIOS start screen
562 - List of recently opened games
563 - Support for games using the Solar Sensor
564 - Better audio resampling via blip-buf
565 - Game Pak overrides dialog for setting savetype and sensor values
566 - Support for games using the tilt sensor
567 - Remappable shortcuts for keyboard and gamepad
568 - Rewinding of emulation
569 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
570 - Support IPv6
571 - Save directory of last loaded file
572 - Support BPS patches
573 - Automatically detect and optimize out idle loops
574 - Configurable game overrides
575 - Support loading 7-Zip files
576 - Drag and drop game loading
577 - Cheat code support
578 - Runtime configurable audio driver
579 - Libretro core for use with RetroArch and other front-ends
580 - Controller profiles for setting different bindings for different controllers
581 - Ability to lock aspect ratio
582 - Local link cable support
583 - Ability to switch which game controller is in use per instance
584 - Ability to prevent opposing directional input
585 - Warning dialog if an unimplemented BIOS feature is called
586 - Debugger: Add CLI "frame", frame advance command
587 - Debugger: Add CLI functions for writing to memory
588 - Debugger: Add CLI functions for examining memory regions
589 - Debugger: Add CLI function for writing a register
590Bugfixes:
591 - ARM7: Extend prefetch by one stage
592 - ARM7: Fix cycle counting for loads
593 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
594 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
595 - GBA: Initialize gba.sync to null
596 - GBA: Fix timer initialization
597 - GBA Audio: Support 16-bit writes to FIFO audio
598 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
599 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
600 - GBA BIOS: Fix BIOS prefetch after reset
601 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
602 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
603 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
604 - GBA Memory: Fix I cycles that had been moved to ARM7 core
605 - GBA Memory: Fix cycle counting for 32-bit load/stores
606 - GBA RR: Fix fallthrough error when reading tags from a movie
607 - GBA Thread: Fix possible hang when loading an archive
608 - GBA Thread: Fix possible deadlock in video sync
609 - Perf: Fix crash when the GBA thread fails to start
610 - Qt: Fix crash starting a GDB stub if a game isn't loaded
611 - Qt: Fix crash when adjusting settings after closing a game
612 - Qt: Fix crash when starting GDB stub after closing a game
613 - Qt: Fix patch loading while a game is running
614 - Qt: Fix crash when loading a game after stopping GDB server
615 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
616 - Qt: Fix crash when attempting to pause if a game is not running
617 - SDL: Properly clean up if a game doesn't launch
618 - Util: Fix sockets on Windows
619Misc:
620 - All: Enable link-time optimization
621 - Debugger: Watchpoints now work on STM/LDM instructions
622 - Debugger: Clean up GDB stub network interfacing
623 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
624 - Debugger: Merge Thumb BL instructions when disassembling
625 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
626 - Debugger: Watchpoints now report address watched (fixes #68)
627 - Debugger: Add support for soft breakpoints
628 - Debugger: Make I/O register names be addresses instead of values
629 - Debugger: Rename read/write commands
630 - GBA: Improve accuracy of event timing
631 - GBA: Add API for getting Configuration structs for overrides and input
632 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
633 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
634 - GBA: Move A/V stream interface into core
635 - GBA: Savestates now take into account savedata state machines (fixes #109)
636 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
637 - GBA Memory: Simplify memory API and use fixed bus width
638 - GBA Thread: Make GBASyncWaitFrameStart time out
639 - GBA Video: Start video at the last scanline instead of the first
640 - Qt: Optimize logo drawing
641 - Qt: Move frame upload back onto main thread
642 - Qt: Remember window position
643 - Qt: Double-clicking on the window toggles full screen
644 - Util: Use proper locale for reading and writing float values
645
6460.1.1: (2015-01-24)
647Bugfixes:
648 - ARM7: Fix LDM writeback to a register already written
649 - GBA: Fix timers 2 and 3 updating incorrectly
650 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
651 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
652 - GBA Audio: Properly initialize audio FIFO channels
653 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
654 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
655 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
656 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
657 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
658 - GBA BIOS: Fix HuffUnComp boundary conditions
659 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
660 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
661 - GBA Memory: Filter out top nybble of DMA addresses
662 - GBA Memory: Properly bounds-check VRAM accesses
663 - GBA Memory: Fix initial DMA state
664 - GBA Thread: Allow halted games to exit cleanly
665 - GBA Video: Fix blend issues with obscured middle layers
666 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
667 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
668 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
669 - GBA Video: Fix sprite boundary conditions with mosaic
670 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
671 - Qt: Fix issue with set frame sizes being the wrong height
672 - Qt: Fix emulator crashing when full screen if a game is not running
673 - Qt: Fix window focus issues
674 - Qt: Properly set default video recording settings
675 - Qt: Fix a race condition when a game crashes immediately
676 - Qt: Fix some cases where key mapping can break if focus is adjusted
677 - Qt: Fix crash if a game pauses before any frames are shown
678 - Debugger: Negative PC-relative loads now properly subtract the offset
679 - Debugger: Align PC-relative loads in Thumb
680 - Debugger: Fix watchpoints triggering too late
681 - Debugger: Fix binary print putting spaces between digits
682 - Video: Ensure FFmpeg encoder has audio frames
683 - Video: Fix uncompressed PCM audio recording
684 - Video: Fix FFmpeg crashing when the file extension is wrong
685 - Util: Fix SOCKET_FAILED macro
686Misc:
687 - GBA: Exit cleanly on FATAL if the port supports it
688 - GBA Memory: Implement 16- and 32-bit loads from SRAM
689 - Qt: Disable sync to video by default
690 - Qt: Handle a game crash without crashing
691 - Qt: Set default log level to FATAL, ERROR and WARN
692 - Qt: Clarify some phrasing in the menus
693 - Qt: Clear active buttons when focus is lost
694
6950.1.0: (2014-12-13)
696 - Initial release