CHANGES (view raw)
10.3.0: (Future)
2Features:
3 - Ability to hide individual background layers, or OBJs
4 - Ability to mute individual audio channels
5 - Palette viewer and exporter
6 - Volume control
7 - More shortcuts are editable (e.g. quick save/load)
8 - Rewind now shows the frame after rewinding
9 - Import/Export of GameShark/Action Replay snapshots
10 - Add "Step backwards" item for single increment rewind
11 - Deadzone estimation for game controllers
12 - Analog inputs can be used for shortcuts
13 - Menu items for specific solar sensor brightness levels
14 - Remappable controls for tilt and gyroscope sensors
15 - Status messages for actions taken while a game is running (e.g. save/load state)
16 - Memory inspector
17 - Screensaver can now be suspended while a game is running
18 - Load/save the most recent savestate slot
19 - Support varible speed (PWM) rumble
20 - Ability to cap fast forward speed
21 - Finer control over FPS target
22 - Holdable shortcut for rewinding one frame at a time
23 - Ability to boot directly into the BIOS
24Bugfixes:
25 - ARM7: Fix SWI and IRQ timings
26 - GBA Audio: Force audio FIFOs to 32-bit
27 - GBA Memory: Improve Thumb open bus behavior
28 - VFS: Fix resource leaks if some allocations fail
29 - Video: Fix an issue with very long filenames
30 - GBA Video: Blended sprites should never have other effects applied
31 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
32 - Qt: Better cleanup when a game crashes
33 - Qt: Fix open ROM dialog filtering for archive formats
34 - ARM7: Fix Thumb MUL timing
35 - Qt: Cap the maximum number of multiplayer windows
36 - Qt: Fix maximum year in sensor override
37 - GBA: Cap audio FIFO read size during deserialization
38 - GBA: Check for corrupted savestates when loading
39 - GBA: Check for improperly sized savestates when loading
40 - GBA: Check for savestates made from differently sized ROMs
41 - GBA Video: Fix out-of-bounds tiles in mosaic
42 - GBA Memory: Fix potential DMA issue when loading a savestate
43 - GBA Audio: Fix audio pitch changing when adjusting buffer size
44Misc:
45 - Qt: Handle saving input settings better
46 - Debugger: Free watchpoints in addition to breakpoints
47 - Qt: Move GL frame drawing back onto its own thread
48 - GBA: Add status log level
49 - GBA Thread: Add functionality for running callbacks on the GBA thread
50 - Qt: Fast forward (held) option moved from Other to Emulation menu
51 - All: Add --help flag for command line programs
52 - Qt: Show version info in window title
53 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
54 - GBA SIO: Add a dummy driver for Normal mode
55 - GBA: GBARewind now returns how many states it has rewound
56 - All: Enable static linking for Windows
57 - All: Enable static linking for OS X
58 - Qt: Migrate multiplayer window handling into GBAApp
59 - Qt: Unified file opening and saving with last location
60 - Qt: Fix windows being resizable when they shouldn't have been
61 - Qt: Only hide cursor in full screen
62 - Perf: Ability to load savestates immediately on launch
63 - Qt: Replace pause-after-frame mutex with an atomic
64 - Util: Allow disabling the threading code entirely
65 - GBA: SIO logging layer
66 - GBA Thread: Split GBASync into a separate file
67
680.2.1: (2015-05-13)
69Bugfixes:
70 - All: Fix sanitize-deb script not cleaning up after itself
71 - All: Fix dependencies for libavcodec on Debian-derived platforms
72 - ARM7: Handle writeback for PC in addressing modes 2 and 3
73 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
74 - ARM7: Fix ARM multiply instructions when PC is a destination register
75 - Debugger: Fix use-after-free in breakpoint clearing code
76 - Debugger: Fix boundary conditions in tab completion
77 - GBA: Fix timers not updating timing when writing to only the reload register
78 - GBA: Fix rewind boundary conditions
79 - GBA: Add initial I/O register settings for background matrix registers
80 - GBA: Fix hang when loading a savestate if sync to video is enabled
81 - GBA: Handle out-of-bounds I/O access
82 - GBA: Fix bounds-checking on EEPROM access
83 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
84 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
85 - GBA Memory: Allow SRAM to be 64kB
86 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
87 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
88 - GBA Video: Fix second frame mode 5
89 - Perf: Fix race condition if a game crashes immediately on start
90 - Qt: Fix Display object leak when closing a window
91 - Qt: Fix .deb dependencies
92 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
93 - Qt: Fix window not regaining focus after exiting savestate window
94 - Qt: Fix regression where video would not record if the game had already started
95 - Qt: Fix potential crash if a gamepad causes focus to change
96 - Qt: Fix controller axis querying
97 - Qt: Fix multiplayer windows opening as the wrong size
98 - Qt: Fix controllers sometimes not loading the right profile
99 - SDL: Fix boundary conditions for joystick adjustments
100 - SDL: Allocate properly sized input maps
101 - SDL: Fix potential build issues when Qt and SDL2 are in use
102 - Util: Fix resource leak in UTF-8 handling code
103 - Util: Fix a null-pointer issue when attempting to delete a key
104 - VFS: Fix resource leaks if some allocations fail
105 - Video: Fix an issue with very long filenames
106Misc:
107 - GBA Memory: Soft-crash if jumping past the end of a ROM
108 - Qt: Show multiplayer numbers in window title
109 - Qt: Solar sensor can have shortcuts set
110
1110.2.0: (2015-04-03)
112Features:
113 - Support for gamepad axes, e.g. analog sticks or triggers
114 - Add scale presets for up to 6x
115 - Settings window
116 - Bilinear resampling option
117 - Add option to skip BIOS start screen
118 - List of recently opened games
119 - Support for games using the Solar Sensor
120 - Better audio resampling via blip-buf
121 - Game Pak overrides dialog for setting savetype and sensor values
122 - Support for games using the tilt sensor
123 - Remappable shortcuts for keyboard and gamepad
124 - Rewinding of emulation
125 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
126 - Support IPv6
127 - Save directory of last loaded file
128 - Support BPS patches
129 - Automatically detect and optimize out idle loops
130 - Configurable game overrides
131 - Support loading 7-Zip files
132 - Drag and drop game loading
133 - Cheat code support
134 - Runtime configurable audio driver
135 - Libretro core for use with RetroArch and other front-ends
136 - Controller profiles for setting different bindings for different controllers
137 - Ability to lock aspect ratio
138 - Local link cable support
139 - Ability to switch which game controller is in use per instance
140 - Ability to prevent opposing directional input
141 - Warning dialog if an unimplemented BIOS feature is called
142 - Debugger: Add CLI "frame", frame advance command
143 - Debugger: Add CLI functions for writing to memory
144 - Debugger: Add CLI functions for examining memory regions
145 - Debugger: Add CLI function for writing a register
146Bugfixes:
147 - ARM7: Extend prefetch by one stage
148 - ARM7: Fix cycle counting for loads
149 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
150 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
151 - GBA: Initialize gba.sync to null
152 - GBA: Fix timer initialization
153 - GBA Audio: Support 16-bit writes to FIFO audio
154 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
155 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
156 - GBA BIOS: Fix BIOS prefetch after reset
157 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
158 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
159 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
160 - GBA Memory: Fix I cycles that had been moved to ARM7 core
161 - GBA Memory: Fix cycle counting for 32-bit load/stores
162 - GBA RR: Fix fallthrough error when reading tags from a movie
163 - GBA Thread: Fix possible hang when loading an archive
164 - GBA Thread: Fix possible deadlock in video sync
165 - Perf: Fix crash when the GBA thread fails to start
166 - Qt: Fix crash starting a GDB stub if a game isn't loaded
167 - Qt: Fix crash when adjusting settings after closing a game
168 - Qt: Fix crash when starting GDB stub after closing a game
169 - Qt: Fix patch loading while a game is running
170 - Qt: Fix crash when loading a game after stopping GDB server
171 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
172 - Qt: Fix crash when attempting to pause if a game is not running
173 - SDL: Properly clean up if a game doesn't launch
174 - Util: Fix sockets on Windows
175Misc:
176 - All: Enable link-time optimization
177 - Debugger: Watchpoints now work on STM/LDM instructions
178 - Debugger: Clean up GDB stub network interfacing
179 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
180 - Debugger: Merge Thumb BL instructions when disassembling
181 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
182 - Debugger: Watchpoints now report address watched (fixes #68)
183 - Debugger: Add support for soft breakpoints
184 - Debugger: Make I/O register names be addresses instead of values
185 - Debugger: Rename read/write commands
186 - GBA: Improve accuracy of event timing
187 - GBA: Add API for getting Configuration structs for overrides and input
188 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
189 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
190 - GBA: Move A/V stream interface into core
191 - GBA: Savestates now take into account savedata state machines (fixes #109)
192 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
193 - GBA Memory: Simplify memory API and use fixed bus width
194 - GBA Thread: Make GBASyncWaitFrameStart time out
195 - GBA Video: Start video at the last scanline instead of the first
196 - Qt: Optimize logo drawing
197 - Qt: Move frame upload back onto main thread
198 - Qt: Remember window position
199 - Qt: Double-clicking on the window toggles full screen
200 - Util: Use proper locale for reading and writing float values
201
2020.1.1: (2015-01-24)
203Bugfixes:
204 - ARM7: Fix LDM writeback to a register already written
205 - GBA: Fix timers 2 and 3 updating incorrectly
206 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
207 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
208 - GBA Audio: Properly initialize audio FIFO channels
209 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
210 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
211 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
212 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
213 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
214 - GBA BIOS: Fix HuffUnComp boundary conditions
215 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
216 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
217 - GBA Memory: Filter out top nybble of DMA addresses
218 - GBA Memory: Properly bounds-check VRAM accesses
219 - GBA Memory: Fix initial DMA state
220 - GBA Thread: Allow halted games to exit cleanly
221 - GBA Video: Fix blend issues with obscured middle layers
222 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
223 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
224 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
225 - GBA Video: Fix sprite boundary conditions with mosaic
226 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
227 - Qt: Fix issue with set frame sizes being the wrong height
228 - Qt: Fix emulator crashing when full screen if a game is not running
229 - Qt: Fix window focus issues
230 - Qt: Properly set default video recording settings
231 - Qt: Fix a race condition when a game crashes immediately
232 - Qt: Fix some cases where key mapping can break if focus is adjusted
233 - Qt: Fix crash if a game pauses before any frames are shown
234 - Debugger: Negative PC-relative loads now properly subtract the offset
235 - Debugger: Align PC-relative loads in Thumb
236 - Debugger: Fix watchpoints triggering too late
237 - Debugger: Fix binary print putting spaces between digits
238 - Video: Ensure FFmpeg encoder has audio frames
239 - Video: Fix uncompressed PCM audio recording
240 - Video: Fix FFmpeg crashing when the file extension is wrong
241 - Util: Fix SOCKET_FAILED macro
242Misc:
243 - GBA: Exit cleanly on FATAL if the port supports it
244 - GBA Memory: Implement 16- and 32-bit loads from SRAM
245 - Qt: Disable sync to video by default
246 - Qt: Handle a game crash without crashing
247 - Qt: Set default log level to FATAL, ERROR and WARN
248 - Qt: Clarify some phrasing in the menus
249 - Qt: Clear active buttons when focus is lost
250
2510.1.0: (2014-12-13)
252 - Initial release