src/platform/3ds/main.c (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "gba.h"
7#include "gba-video.h"
8
9#include "renderers/video-software.h"
10#include "util/memory.h"
11
12#include "3ds-vfs.h"
13
14#include <3ds.h>
15
16int main() {
17 srvInit();
18 aptInit();
19 hidInit(0);
20 gfxInit();
21 fsInit();
22
23#ifdef COLOR_16_BIT
24#ifdef COLOR_5_6_5
25 gfxSetScreenFormat(GFX_BOTTOM, GSP_RGB565_OES);
26#else
27 gfxSetScreenFormat(GFX_BOTTOM, GSP_RGB5_A1_OES);
28#endif
29#else
30 gfxSetScreenFormat(GFX_BOTTOM, GSP_RGBA8_OES);
31#endif
32
33 struct GBAVideoSoftwareRenderer renderer;
34 GBAVideoSoftwareRendererCreate(&renderer);
35
36 size_t stride = VIDEO_HORIZONTAL_PIXELS * BYTES_PER_PIXEL;
37 color_t* videoBuffer = anonymousMemoryMap(stride * VIDEO_VERTICAL_PIXELS);
38 struct GBA* gba = anonymousMemoryMap(sizeof(struct GBA));
39 struct ARMCore* cpu = anonymousMemoryMap(sizeof(struct ARMCore));
40 int activeKeys = 0;
41
42 renderer.outputBuffer = videoBuffer;
43 renderer.outputBufferStride = VIDEO_HORIZONTAL_PIXELS;
44
45 gba->keySource = &activeKeys;
46 gba->sync = 0;
47
48 FS_archive sdmcArchive = (FS_archive) {
49 ARCH_SDMC,
50 (FS_path) { PATH_EMPTY, 1, (u8*)"" },
51 0, 0
52 };
53 FSUSER_OpenArchive(0, &sdmcArchive);
54
55 struct VFile* rom = VFileOpen3DS(sdmcArchive, "/rom.gba", FS_OPEN_READ);
56
57 struct VFile* save = VFileOpen3DS(sdmcArchive, "/rom.sav", FS_OPEN_WRITE | FS_OPEN_CREATE);
58
59 GBACreate(gba);
60 ARMSetComponents(cpu, &gba->d, 0, 0);
61 ARMInit(cpu);
62
63 GBAVideoAssociateRenderer(&gba->video, &renderer.d);
64
65 GBALoadROM(gba, rom, save, 0);
66
67 ARMReset(cpu);
68
69 bool inVblank = false;
70 while (aptMainLoop()) {
71 ARMRunLoop(cpu);
72
73 if (!inVblank) {
74 if (GBARegisterDISPSTATIsInVblank(gba->video.dispstat)) {
75 GX_RequestDma(0, (u32*) videoBuffer, (u32*) gfxGetFramebuffer(GFX_BOTTOM, GFX_BOTTOM, 0, 0), stride * VIDEO_VERTICAL_PIXELS);
76 gfxFlushBuffers();
77 gfxSwapBuffersGpu();
78 gspWaitForVBlank();
79 hidScanInput();
80 }
81 }
82 inVblank = GBARegisterDISPSTATGetInVblank(gba->video.dispstat);
83 }
84
85 ARMDeinit(cpu);
86 GBADestroy(gba);
87
88 rom->close(rom);
89 save->close(save);
90
91 mappedMemoryFree(gba, 0);
92 mappedMemoryFree(cpu, 0);
93
94 mappedMemoryFree(videoBuffer, 0);
95
96 fsExit();
97 gfxExit();
98 hidExit();
99 aptExit();
100 srvExit();
101 return 0;
102}