src/platform/qt/LibraryView.cpp (view raw)
1/* Copyright (c) 2013-2017 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "LibraryView.h"
7
8#include <mgba-util/vfs.h>
9
10#include "ConfigController.h"
11#include "GBAApp.h"
12
13using namespace QGBA;
14
15LibraryView::LibraryView(QWidget* parent)
16 : QWidget(parent)
17 , m_model(ConfigController::configDir() + "/library.sqlite3")
18{
19 m_ui.setupUi(this);
20 m_model.attachGameDB(GBAApp::app()->gameDB());
21 connect(&m_model, SIGNAL(doneLoading()), this, SIGNAL(doneLoading()));
22 connect(&m_model, SIGNAL(doneLoading()), this, SLOT(resizeColumns()));
23 connect(m_ui.listing, SIGNAL(activated(const QModelIndex&)), this, SIGNAL(accepted()));
24 m_ui.listing->horizontalHeader()->setSectionsMovable(true);
25 m_ui.listing->setModel(&m_model);
26 m_ui.listing->verticalHeader()->setSectionResizeMode(QHeaderView::ResizeToContents);
27 m_model.reload();
28 resizeColumns();
29}
30
31void LibraryView::setDirectory(const QString& filename) {
32 m_model.loadDirectory(filename);
33 m_model.constrainBase(filename);
34}
35
36void LibraryView::addDirectory(const QString& filename) {
37 m_model.loadDirectory(filename);
38}
39
40VFile* LibraryView::selectedVFile() const {
41 QModelIndex index = m_ui.listing->selectionModel()->currentIndex();
42 if (!index.isValid()) {
43 return nullptr;
44 }
45 return m_model.openVFile(index);
46}
47
48QPair<QString, QString> LibraryView::selectedPath() const {
49 QModelIndex index = m_ui.listing->selectionModel()->currentIndex();
50 if (!index.isValid()) {
51 return qMakePair(QString(), QString());
52 }
53 return qMakePair(m_model.filename(index), m_model.location(index));
54}
55
56void LibraryView::resizeColumns() {
57 m_ui.listing->horizontalHeader()->resizeSections(QHeaderView::ResizeToContents);
58}