src/platform/sdl/main.c (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "main.h"
7
8#ifdef USE_CLI_DEBUGGER
9#include "debugger/cli-debugger.h"
10#endif
11
12#ifdef USE_GDB_STUB
13#include "debugger/gdb-stub.h"
14#endif
15
16#include "core/core.h"
17#include "core/config.h"
18#include "core/input.h"
19#include "core/thread.h"
20#include "gba/input.h"
21#ifdef M_CORE_GBA
22#include "gba/core.h"
23#include "gba/gba.h"
24#include "gba/video.h"
25#endif
26#ifdef M_CORE_GB
27#include "gb/core.h"
28#include "gb/gb.h"
29#include "gb/video.h"
30#endif
31#include "platform/commandline.h"
32#include "util/configuration.h"
33#include "util/vfs.h"
34
35#include <SDL.h>
36
37#include <errno.h>
38#include <signal.h>
39#include <sys/time.h>
40
41#define PORT "sdl"
42
43static bool mSDLInit(struct mSDLRenderer* renderer);
44static void mSDLDeinit(struct mSDLRenderer* renderer);
45
46static int mSDLRun(struct mSDLRenderer* renderer, struct mArguments* args);
47
48int main(int argc, char** argv) {
49 struct mSDLRenderer renderer = {};
50
51 struct mCoreOptions opts = {
52 .useBios = true,
53 .rewindEnable = true,
54 .audioBuffers = 512,
55 .videoSync = false,
56 .audioSync = true,
57 .volume = 0x100,
58 };
59
60 struct mArguments args;
61 struct mGraphicsOpts graphicsOpts;
62
63 struct mSubParser subparser;
64
65 initParserForGraphics(&subparser, &graphicsOpts);
66 bool parsed = parseArguments(&args, argc, argv, &subparser);
67 if (!parsed || args.showHelp) {
68 usage(argv[0], subparser.usage);
69 freeArguments(&args);
70 return !parsed;
71 }
72 if (args.showVersion) {
73 version(argv[0]);
74 freeArguments(&args);
75 return 0;
76 }
77
78 renderer.core = mCoreFind(args.fname);
79 if (!renderer.core) {
80 printf("Could not run game. Are you sure the file exists and is a compatible game?\n");
81 freeArguments(&args);
82 return 1;
83 }
84 renderer.core->desiredVideoDimensions(renderer.core, &renderer.width, &renderer.height);
85#ifdef BUILD_GL
86 mSDLGLCreate(&renderer);
87#elif defined(BUILD_GLES2) || defined(USE_EPOXY)
88 mSDLGLES2Create(&renderer);
89#else
90 mSDLSWCreate(&renderer);
91#endif
92
93 renderer.ratio = graphicsOpts.multiplier;
94 if (renderer.ratio == 0) {
95 renderer.ratio = 1;
96 }
97 opts.width = renderer.width * renderer.ratio;
98 opts.height = renderer.height * renderer.ratio;
99
100 if (!renderer.core->init(renderer.core)) {
101 freeArguments(&args);
102 return 1;
103 }
104
105 mInputMapInit(&renderer.core->inputMap, &GBAInputInfo);
106 mCoreInitConfig(renderer.core, PORT);
107 applyArguments(&args, &subparser, &renderer.core->config);
108
109 mCoreConfigLoadDefaults(&renderer.core->config, &opts);
110 mCoreLoadConfig(renderer.core);
111
112 renderer.viewportWidth = renderer.core->opts.width;
113 renderer.viewportHeight = renderer.core->opts.height;
114#if SDL_VERSION_ATLEAST(2, 0, 0)
115 renderer.player.fullscreen = renderer.core->opts.fullscreen;
116 renderer.player.windowUpdated = 0;
117#else
118 renderer.fullscreen = renderer.core->opts.fullscreen;
119#endif
120
121 renderer.lockAspectRatio = renderer.core->opts.lockAspectRatio;
122 renderer.filter = renderer.core->opts.resampleVideo;
123
124 if (!mSDLInit(&renderer)) {
125 freeArguments(&args);
126 renderer.core->deinit(renderer.core);
127 return 1;
128 }
129
130 renderer.player.bindings = &renderer.core->inputMap;
131 mSDLInitBindingsGBA(&renderer.core->inputMap);
132 mSDLInitEvents(&renderer.events);
133 mSDLEventsLoadConfig(&renderer.events, mCoreConfigGetInput(&renderer.core->config));
134 mSDLAttachPlayer(&renderer.events, &renderer.player);
135 mSDLPlayerLoadConfig(&renderer.player, mCoreConfigGetInput(&renderer.core->config));
136
137 int ret;
138
139 // TODO: Use opts and config
140 ret = mSDLRun(&renderer, &args);
141 mSDLDetachPlayer(&renderer.events, &renderer.player);
142 mInputMapDeinit(&renderer.core->inputMap);
143
144 mSDLDeinit(&renderer);
145
146 freeArguments(&args);
147 mCoreConfigFreeOpts(&opts);
148 mCoreConfigDeinit(&renderer.core->config);
149
150 return ret;
151}
152
153int mSDLRun(struct mSDLRenderer* renderer, struct mArguments* args) {
154 struct mCoreThread thread = {
155 .core = renderer->core
156 };
157 if (!mCoreLoadFile(renderer->core, args->fname)) {
158 return 1;
159 }
160 mCoreAutoloadSave(renderer->core);
161 // TODO: Put back debugger
162
163 if (args->patch) {
164 struct VFile* patch = VFileOpen(args->patch, O_RDONLY);
165 if (patch) {
166 renderer->core->loadPatch(renderer->core, patch);
167 }
168 } else {
169 mCoreAutoloadPatch(renderer->core);
170 }
171
172 renderer->audio.samples = renderer->core->opts.audioBuffers;
173 renderer->audio.sampleRate = 44100;
174
175 bool didFail = !mSDLInitAudio(&renderer->audio, &thread);
176 if (!didFail) {
177#if SDL_VERSION_ATLEAST(2, 0, 0)
178 mSDLSetScreensaverSuspendable(&renderer->events, renderer->core->opts.suspendScreensaver);
179 mSDLSuspendScreensaver(&renderer->events);
180#endif
181 if (mCoreThreadStart(&thread)) {
182 renderer->runloop(renderer, &thread);
183 mCoreThreadJoin(&thread);
184 } else {
185 didFail = true;
186 printf("Could not run game. Are you sure the file exists and is a compatible game?\n");
187 }
188
189#if SDL_VERSION_ATLEAST(2, 0, 0)
190 mSDLResumeScreensaver(&renderer->events);
191 mSDLSetScreensaverSuspendable(&renderer->events, false);
192#endif
193
194 if (mCoreThreadHasCrashed(&thread)) {
195 didFail = true;
196 printf("The game crashed!\n");
197 }
198 }
199 renderer->core->unloadROM(renderer->core);
200 return didFail;
201}
202
203static bool mSDLInit(struct mSDLRenderer* renderer) {
204 if (SDL_Init(SDL_INIT_VIDEO) < 0) {
205 printf("Could not initialize video: %s\n", SDL_GetError());
206 return false;
207 }
208
209 return renderer->init(renderer);
210}
211
212static void mSDLDeinit(struct mSDLRenderer* renderer) {
213 mSDLDeinitEvents(&renderer->events);
214 mSDLDeinitAudio(&renderer->audio);
215#if SDL_VERSION_ATLEAST(2, 0, 0)
216 SDL_DestroyWindow(renderer->window);
217#endif
218
219 renderer->deinit(renderer);
220
221 SDL_Quit();
222}