CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5 - Add Game Boy Color palettes for original Game Boy games
6 - Debugger: Add unary operators and memory dereferencing
7 - GB: Expose platform information to CLI debugger
8 - Support Discord Rich Presence
9 - Debugger: Add tracing to file
10 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
11 - OpenGL renderer with high-resolution upscaling support
12 - Experimental high level "XQ" audio for most GBA games
13 - Interframe blending for games that use flicker effects
14 - Frame inspector for dissecting and debugging rendering
15 - Switch: Option to use built-in brightness sensor for Boktai
16 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
17 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
18 - Cheats: Add support for loading Libretro-style cht files
19Emulation fixes:
20 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
21 - GBA: Reset now reloads multiboot ROMs
22 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
23 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
24 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
25 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
26 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
27 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
28 - GB Audio: Only reset channel 3 sample in DMG mode
29 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
30 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
31 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
32Other fixes:
33 - Qt: Fix some Qt display driver race conditions
34 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
35 - Switch: Fix threading-related crash on second launch
36 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
37 - Core: Fix crashes if core directories aren't set
38 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
39 - GB SIO: Fix lockstep failing games aren't reloaded
40 - Core: Fix crash when exiting game with cheats loaded
41 - GBA Cheats: Fix PARv3 Thumb hooks
42 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
43 - Libretro: Fix crash changing allowing opposing directions (hhromic)
44Misc:
45 - GBA Savedata: EEPROM performance fixes
46 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
47 - GB Memory: Support running from blocked memory
48 - Qt: Don't unload ROM immediately if it crashes
49 - Debugger: Add breakpoint and watchpoint listing
50 - LR35902: Support PC-relative opcode decoding
51 - Qt: Support switching webcams
52 - Core: Add keysRead callback
53 - Qt: Cap window size on start to monitor size
54 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
55 - Debugger: Make tracing compatible with breakpoints/watchpoints
56 - Debugger: Print breakpoint/watchpoint number when inserting
57 - Qt: Open a message box for Qt frontend errors
58 - FFmpeg: Support audio-only recording
59 - Qt: Increase maximum magnifications and scaling
60 - Qt: Add native FPS button to settings view
61 - Qt: Improve sync code
62 - Switch: Dynamic display resizing
63 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
64 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
65 - mGUI: Remember name and position of last loaded game
66 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
67 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
68 - Switch: Support file associations
69
700.7.2: (2019-05-25)
71Emulation fixes:
72 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
73 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
74 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
75 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
76 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
77 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
78 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
79 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
80 - GBA Video: Fix scanline cache with scale factor change edge cases
81 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
82 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
83Other fixes:
84 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
85 - All: Fix several memory leaks
86 - GB Core: Fix toggling WIN and OBJ being swapped
87 - GBA: Fix skipping BIOS on irregularly sized ROMs
88 - CMake: Fix .deb imagemagick dependencies
89 - FFmpeg: Improve initialization reliability and cleanup
90 - FFmpeg: Fix audio conversion producing gaps
91 - LR35902: Fix disassembly of several CB-prefix instructions
92 - LR35902: Fix trailing whitespace in disassembly
93 - Qt: More app metadata fixes
94 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
95 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
96 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
97 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
98 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
99 - Qt: Fix bounded fast forward with Qt Multimedia
100 - Qt: Fix saving settings with native FPS target
101 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
102Misc:
103 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
104 - Qt: Improve camera initialization
105 - Vita: Improved frame drawing speed
106
1070.7.1: (2019-02-24)
108Bugfixes:
109 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
110 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
111 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
112 - GB, GBA Serialize: Fix loading two states in a row
113 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
114 - GBA DMA: Fix Display Start DMAs
115 - GBA DMA: Fix DMA start/end timing
116 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
117 - GBA Memory: Fix a few AGBPrint crashes
118 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
119 - GBA SIO: Prevent writing read-only multiplayer bits
120 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
121 - Python: Fix crash when deleting files owned by library
122 - Python: Make sure GB link object isn't GC'd before GB object
123 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
124 - Qt: Fix tile and sprite views not always displaying at first
125 - Qt: Fix audio context holding onto closed game controller
126 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
127 - Qt: Fix window icon on X11
128 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
129 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
130 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
131Misc:
132 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
133 - Qt: Updated Italian translation (by Vecna)
134
1350.7.0: (2019-01-26)
136Features:
137 - ELF support
138 - Game Boy Camera support
139 - Qt: Set default Game Boy colors
140 - Game Boy Printer support
141 - Super Game Boy support
142 - Customizable autofire speed
143 - Ability to set default Game Boy model
144 - Map viewer
145 - Automatic cheat loading and saving
146 - GameShark and Action Replay button support
147 - AGBPrint support
148 - Debugger: Conditional breakpoints and watchpoints
149 - Ability to select GB/GBC/SGB BIOS on console ports
150 - Optional automatic state saving/loading
151 - Access to ur0 and uma0 partitions on the Vita
152 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
153 - GBA: ARMIPS/A22i-style and ELF symbol table support
154 - Initial Switch port
155Bugfixes:
156 - ARM: Fix MSR when T bit is set
157 - Core: Fix audio sync breaking when interrupted
158 - Core: Fix ordering events when scheduling during events
159 - FFmpeg: Fix encoding audio/video queue issues
160 - GB: Revamp IRQ handling based on new information
161 - GB: Fix IRQ disabling on the same T-cycle as an assert
162 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
163 - GB Audio: Clock frame events on DIV
164 - GB Audio: Fix channel 3 reset value
165 - GB Audio: Fix channel 4 initial LFSR
166 - GB Audio: Fix channel 1, 2 and 4 reset timing
167 - GB I/O: DMA register is R/W
168 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
169 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
170 - GB, GBA Savedata: Fix unmasking savedata crash
171 - GB Serialize: Fix audio state loading
172 - GB Serialize: Fix game title check
173 - GB Serialize: Fix IRQ pending/EI pending confusion
174 - GB Timer: Minor accuracy improvements
175 - GB Video: Fix dot clock timing being slightly wrong
176 - GB Video: Fix loading states while in mode 3
177 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
178 - GB Video: Fix SCX timing
179 - GB, GBA Video: Don't call finishFrame twice in thread proxy
180 - GBA: Reset WAITCNT properly
181 - GBA BIOS: Fix BitUnPack final byte
182 - GBA BIOS: Fix BitUnPack narrowing
183 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
184 - GBA DMA: Fix temporal sorting of DMAs of different priorities
185 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
186 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
187 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
188 - GBA Savedata: Fix savedata modified time updating when read-only
189 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
190 - GBA Serialize: Fix loading states in Hblank
191 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
192 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
193 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
194 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
195 - GBA Video: Start timing mid-scanline when skipping BIOS
196 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
197 - GBA Video: Make layer disabling work consistently
198 - PSP2: Fix more issues causing poor audio
199 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
200 - Qt: Improve FPS timer stability
201 - Util: Fix wrapping edge cases in RingFIFO
202Misc:
203 - 3DS: Remove deprecated CSND interface
204 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
205 - Core: Remove broken option for whether rewinding restores save games
206 - Feature: Added loading savestates from command line
207 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
208 - FFmpeg: Support lossless h.264 encoding
209 - FFmpeg: Support lossless VP9 encoding
210 - GBA Cheats: Allow multiple ROM patches in the same slot
211 - GB: Skip BIOS option now works
212 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
213 - GB Audio: Improved audio quality
214 - GB, GBA Audio: Increase max audio volume
215 - GB MBC: Remove erroneous bank 0 wrapping
216 - GB Video: Darken colors in GBA mode
217 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
218 - GBA: Implement display start DMAs
219 - GBA: Improve multiboot image detection
220 - GBA Memory: 64 MiB GBA Video cartridge support
221 - GBA Savedata: Remove ability to disable realistic timing
222 - GBA Timer: Use global cycles for timers
223 - Libretro: Add frameskip option
224 - mGUI: Add fast forward toggle
225 - PSP2: Use system enter key by default
226 - Python: Integrate tests from cinema test suite
227 - Qt: Redo GameController into multiple classes
228 - Qt: Prevent window from being created off-screen
229 - Qt: Add option to disable FPS display
230 - Qt: Options to mess around with layer placement
231 - Qt: Add load alternate save option
232 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
233 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
234 - Test: Restructure test suite into multiple executables
235 - Util: Don't build crc32 if the function already exists
236 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
237Changes from beta 1:
238Features:
239 - Libretro: Add Game Boy cheat support
240 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
241 - Switch: Rumble support
242 - Switch: Rotation support
243 - Switch: Screen stretching options
244 - Qt: State file load/save menu options
245 - Windows installer
246 - Tile viewer now has adjustable width
247 - Python: Experimental audio API
248Bugfixes:
249 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
250 - Core: Remember to deinit proxy ring FIFO
251 - Core: Reroot timing list when (de)scheduling
252 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
253 - GB MBC: Fix MBC30 SRAM
254 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
255 - GB Video: Fix SGB border hole size
256 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
257 - GBA: Fix GB Player features
258 - GBA I/O: SOUNDCNT_HI is readable when sound is off
259 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
260 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
261 - Libretro: Fix adding codes with hooks
262 - PSP2: Fix audio crackling after fast forward
263 - PSP2: Fix audio crackling when buffer is full
264 - Qt: Fix jumbled background when paused
265 - Qt: Fix FPS counter on Windows
266 - Qt: Fix focus issues with load/save state overlay
267 - Switch: Fix incorrect mapping for fast forward cap
268 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
269 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
270 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
271 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
272 - Qt: Ensure FATAL logs reach log view
273 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
274Misc:
275 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
276 - Debugger: Minor text fixes
277 - Debugger: Readability improvements (fixes mgba.io/i/1238)
278 - GB: Improved SGB2 support
279 - GB Audio: Skip frame if enabled when clock is high
280 - Libretro: Reduce rumble callbacks
281 - mGUI: Add SGB border configuration option
282 - mGUI: Add support for different settings types
283 - Python: Minor API improvements
284 - Qt: Ensure camera image is valid
285 - Qt: Debugger console history
286 - Qt: Detect presence of GL_ARB_framebuffer_object
287 - Qt: Minor memory view tweaks
288 - Res: Improve modeling of AGB/AGS screen in shaders
289 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
290 - Wii: Expose stretch configuration in settings
291 - Wii: Stretch now sets pixel-accurate mode size cap
292
2930.7 beta 1: (2018-09-24)
294- Initial beta for 0.7
295
2960.6.3: (2018-04-14)
297Bugfixes:
298 - GB Audio: Revert unsigned audio changes
299 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
300 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
301
3020.6.2: (2018-04-03)
303Bugfixes:
304 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
305 - 3DS: Fix opening files in directory names with trailing slashes
306 - LR35902: Fix watchpoints not reporting new value
307 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
308 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
309 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
310 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
311 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
312 - GBA: Fix SharkPort saves for EEPROM games
313 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
314 - GBA BIOS: Fix incorrect exit condition in LZ77
315 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
316 - GBA Cheats: Fix slide codes not initializing properly
317 - GBA DMA: ROM reads are forced to increment
318 - GBA Hardware: RTC accuracy improvements
319 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
320 - GBA Memory: Fix copy-on-write memory leak
321 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
322 - GBA Savedata: Fix crash when resizing flash
323 - GBA Video: Force align 256-color tiles
324 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
325 - PSP2: Fix issues causing poor audio
326 - Python: Fix package directory
327 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
328 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
329 - Wii: Fix screen tear when unpausing
330 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
331Misc:
332 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
333 - GB MBC: Remove erroneous bank 0 wrapping
334 - GBA: Improve multiboot image detection
335 - PSP2: Use system enter key by default
336
3370.6.1: (2017-10-01)
338Bugfixes:
339 - GB, GBA: Fix crashes when attempting to identify null VFiles
340 - GB, GBA: Fix sync to video with frameskip
341 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
342 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
343 - GB Core: Fix palette loading when loading a foreign config
344 - GB MBC: Pocket Cam memory should be accessible without enabling
345 - GB MBC: Fix SRAM sizes 4 and 5
346 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
347 - GB MBC: Fix RTC loading when file size is off
348 - GB Memory: Initialize peripheral pointers
349 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
350 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
351 - GB Memory: Actually load latch time from savestate
352 - GB Serialize: Fix deserializing video STAT
353 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
354 - GB Video: Fix potential hang when ending mode 0
355 - GB Video: Fix read mode when enabling LCD
356 - GBA: Reset active region as needed when loading a ROM
357 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
358 - GBA BIOS: Use core's VRAM variable instead of renderer's
359 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
360 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
361 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
362 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
363 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
364 - Python: Fix importing .gb or .gba before .core
365 - Qt: Fix command line debugger closing second game
366 - Qt: Fix LOG argument order
367 - Qt: Fix timezone issues with time overrides
368 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
369 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
370Misc:
371 - CMake: Fix CPack dependencies for libpng 1.6
372 - GBA: Detect hardware for Pokémon FireRed ROM hacks
373 - GBA Cheats: Improve detection of raw cheats
374 - Qt: Don't rebuild library view if style hasn't changed
375 - Qt: Allow overrides to be saved before a game is loaded
376 - Qt: Hide mouse immediately when loading
377 - SDL: Fix 2.0.5 build on macOS under some circumstances
378 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
379
3800.6.0: (2017-07-16)
381Features:
382 - Library view
383 - Sprite viewer
384 - Debugging console
385 - Improved memory viewer
386 - Memory search
387 - Command line ability to override configuration values
388 - Add option to allow preloading the entire ROM before running
389 - Add option for whether rewinding restores save games
390 - Savestates now contain any RTC override data
391 - Add option to lock video to integer scaling
392 - LR35902: Watchpoints
393 - LR35902/GB-Z80 disassembler
394 - GB: Tile viewer
395 - GB: Video/audio channel enabling/disabling
396 - GB: Symbol table support
397 - GB MBC: Add MBC1 multicart support
398 - GBA: Support printing debug strings from inside a game
399 - GBA: Better cheat type autodetection
400 - Implement keypad interrupts
401 - Configuration of gamepad hats
402 - Video log recording for testing and bug reporting
403 - Debugger: Segment/bank support
404 - Debugger: Execution tracing
405 - Qt: German translation (by Lothar Serra Mari)
406 - Qt: Spanish translation (by Kevin López)
407 - Qt: Italian translation (by theheroGAC)
408Bugfixes:
409 - ARM7: Fix MLA/*MULL/*MLAL timing
410 - Core: Fix crash with rewind if savestates shrink
411 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
412 - Core: Fix directory sets crashing on close if base isn't properly detached
413 - FFmpeg: Fix overflow and general issues with audio encoding
414 - GB: Fix flickering when screen is strobed quickly
415 - GB: Fix STAT blocking
416 - GB MBC: Fix ROM bank overflows getting set to bank 0
417 - GB MBC: Fix swapping carts not detect new MBC
418 - GB Timer: Improve DIV reset behavior
419 - GB Timer: Fix DIV batching if TAC changes
420 - GB Video: Reset renderer when loading state
421 - GBA: Fix multiboot ROM loading
422 - GBA: Fix multiboot loading resulting in too small WRAM
423 - GBA BIOS: Implement BitUnPack
424 - GBA BIOS: Fix ArcTan sign in HLE BIOS
425 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
426 - GBA BIOS: Fix INT_MIN/-1 crash
427 - GBA Hardware: Fix crash if a savestate lies about game hardware
428 - GBA I/O: Handle audio registers specially when deserializing
429 - GBA Memory: Improve initial skipped BIOS state
430 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
431 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
432 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
433 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
434 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
435 - LR35902: Fix core never exiting with certain event patterns
436 - LR35902: Fix pc overflowing current region off-by-one
437 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
438 - OpenGL: Fix some shaders causing offset graphics
439 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
440 - Qt: Fix window icon being stretched
441 - Qt: Fix data directory path
442 - Qt: Fix timing issues on high refresh rate monitors
443 - Qt: Fix linking after some windows have been closed
444 - Qt: Fix crash when changing audio settings after a game is closed
445 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
446 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
447 - Qt: Fix game unpausing after frame advancing and refocusing
448 - SDL: Fix game crash check
449 - SDL: Fix race condition with audio thread when starting
450 - SDL: Fix showing version number
451 - Test: Fix crash when loading invalid file
452 - Test: Fix crash when fuzzing fails to load a file
453 - Test: Don't rely on core for frames elapsed
454 - Test: Fix crash when loading invalid file
455 - Test: Fix crash when fuzzing fails to load a file
456 - Tools: Fix recurring multiple times over the same library
457 - Util: Fix overflow when loading invalid UPS patches
458 - Util: Fix highest-fd socket not being returned by SocketAccept
459 - Windows: Fix VDir.rewind
460Misc:
461 - All: Add C++ header guards
462 - All: Move time.h include to common.h
463 - 3DS, PSP2, Wii: Last directory loaded is saved
464 - CMake: Add ability to just print version string
465 - Core: New, faster event timing subsystem
466 - Core: Clean up some thread state checks
467 - Core: Add generic checksum function
468 - Core: Cores can now have multiple sets of callbacks
469 - Core: Restore sleep callback
470 - Core: Move rewind diffing to its own thread
471 - Core: Ability to enumerate and modify video and audio channels
472 - Core: List memory segments in the core
473 - Core: Move savestate creation time to extdata
474 - Core: Config values can now be hexadecimal
475 - Core: Improved threading interrupted detection
476 - Debugger: Modularize CLI debugger
477 - Debugger: Make building with debugging aspects optional
478 - Debugger: Add functions for read- or write-only watchpoints
479 - Debugger: Make attaching a backend idempotent
480 - Debugger: Add mDebuggerRunFrame convenience function
481 - Feature: Move game database from flatfile to SQLite3
482 - Feature: Support ImageMagick 7
483 - Feature: Make -l option explicit
484 - FFmpeg: Return false if a file fails to open
485 - FFmpeg: Force MP4 files to YUV420P
486 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
487 - GB: Reset with initial state of DIV register
488 - GB MBC: New MBC7 implementation
489 - GB Audio: Simplify envelope code
490 - GB Audio: Improve initial envelope samples
491 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
492 - GB Video: Improved video timings
493 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
494 - GBA, GB: ROM is now unloaded if a patch is applied
495 - GBA DMA: Refactor DMA out of memory.c
496 - GBA DMA: Move DMAs to using absolute timing
497 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
498 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
499 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
500 - GBA Memory: Support reading/writing POSTFLG
501 - GBA Memory: Remove unused prefetch cruft
502 - GBA Timer: Improve accuracy of timers
503 - GBA Video: Clean up unused timers
504 - GBA Video: Allow multiple handles into the same tile cache
505 - GBA Video, GB Video: Colors are now fully scaled
506 - GBA Video: Optimize when BLD* registers are written frequently
507 - OpenGL: Add xBR-lv2 shader
508 - Qt: Move last directory setting from qt.ini to config.ini
509 - Qt: Improved HiDPI support
510 - Qt: Expose configuration directory
511 - Qt: Merge "Save" and "OK" buttons in shader options
512 - Qt: Automatically load controller profile when plugged in
513 - Qt: Rename "Resample video" option to "Bilinear filtering"
514 - Qt: Remove audio thread
515 - Qt: Remove audio buffer sizing in AudioProcessorQt
516 - Qt: Re-enable QtMultimedia on Windows
517 - Qt: Make "Mute" able to be bound to a key
518 - Qt: Add .gb/.gbc files to the extension list in Info.plist
519 - Qt: Relax hard dependency on OpenGL
520 - Qt: Better highlight active key in control binding
521 - SDL: Remove scancode key input
522 - SDL: Automatically map controllers when plugged in
523 - Test: Add a basic test suite
524 - Util: Add size counting to Table
525 - Util: Add 8-bit PNG write support
526 - Util: Tune patch-fast extent sizes
527 - VFS: Call msync when syncing mapped data
528 - VFS: Allow truncating memory chunk VFiles
529 - VFS: Fix some minor VFile issues with FILEs
530 - VFS: Optimize expanding in-memory files
531 - VFS: Add VFileFIFO for operating on circle buffers
532Changes from beta 1:
533Features:
534 - Qt: Italian translation (by theheroGAC)
535 - Qt: Updated German translation
536Bugfixes:
537 - GB Audio: Fix incorrect channel 4 iteration
538 - GB Audio: Fix zombie mode bit masking
539 - GB Serialize: Fix timer serialization
540 - GB Video: Fix LYC regression
541 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
542 - GBA Timer: Fix count-up timing overflowing timer 3
543 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
544 - Qt: Fix memory search close button (fixes mgba.io/i/769)
545 - Qt: Fix window icon being stretched
546 - Qt: Fix initial window size (fixes mgba.io/i/766)
547 - Qt: Fix data directory path
548 - Qt: Fix controls not saving on non-SDL builds
549 - Qt: Fix translation initialization (fixes mgba.io/i/776)
550 - Qt: Fix patch loading while a game is running
551 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
552 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
553 - Qt: Fix GL-less build
554 - Qt: Fix Software renderer not handling alpha bits properly
555 - Qt: Fix screen background improperly stretching
556 - SDL: Fix cheats not loading
557Misc:
558 - GB Serialize: Add MBC state serialization
559 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
560 - GBA Timer: Improve accuracy of timers
561 - PSP2: Update toolchain to use vita.cmake
562 - Qt: Add language selector
563 - Qt: Minor test fixes
564 - Qt: Move shader settings into main settings window
565 - Qt: Dismiss game crashing/failing dialogs when a new game loads
566 - Qt: Properly ship Qt translations
567 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
568
5690.6 beta 1: (2017-06-29)
570 - Initial beta for 0.6
571
5720.5.2: (2016-12-31)
573Bugfixes:
574 - All: Fix fullscreen config option being ignored
575 - ARM7: PSR mode bits should not get sign extended
576 - GB: Fix audio not being deinitialized
577 - GB: Fix crash when masking savedata
578 - GB: Properly initialize sramRealVf variable
579 - GB Audio: Fix serialization of channel 3 and NR52 properties
580 - GB Audio: Reset envelope timer when reseting sound channel
581 - GB MBC: Fix SRAM dangling pointer with RTC games
582 - GB MBC: Fix initializing MBC when no ROM is loaded
583 - GB Memory: Fix patching ROM bank 0
584 - GB Memory: Fix starting HDMAs during mode 0
585 - GB Memory: Fix HDMA5 value after DMA completes
586 - GB Video: Initialize LCDC in renderer
587 - GB Video: Hblank IRQs should mask LYC=LY IRQs
588 - GBA: Fix IRQs firing after already being cleared
589 - GBA: Only unhalt CPU if appropriate bit is set in IE
590 - GBA: Add savegame override for Crash Bandicoot 2
591 - GBA BIOS: Fix MidiKey2Freq BIOS reads
592 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
593 - GBA Cheats: Fix GameShark ROM patches
594 - GBA I/O: Mask off WAITCNT bits that cannot be written
595 - GBA Memory: Fix misaligned BIOS reads
596 - GBA Memory: Fix VCOUNT being writable
597 - GBA Video: Fix out of bounds sprite transforms
598 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
599 - Libretro: Fix disabling BIOS
600 - Libretro: Fix Game Boy savestates and audio
601 - Qt: Fix changing resolution of software renderer
602 - Qt: Fix setting overrides
603 - Qt: Fix cut off tiles and alignment issues in tile viewer
604 - Qt: Only reset window dimensions when first shown
605 - Qt: Fix Qt Multimedia audio driver on big endian
606 - Qt: Fix Apply button for key and controller configurations
607 - VFS: Fix resizing memory chunks when not needed
608 - Windows: Fix Unicode directory handling
609Misc:
610 - GB, GBA: Prevent loading null ROMs
611 - GB Audio: Initialize wave RAM to GBC values
612 - GB Memory: Reset ROM bank when loading a ROM
613 - PSP2: Improved controller rumble
614
6150.5.1: (2016-10-05)
616Bugfixes:
617 - Core: Fix importing save games as read-only
618 - FFmpeg: Fix encoding AAC
619 - GB: Fix invalid STOP behavior on Game Boy Color
620 - GB: Initialize audio properly
621 - GB: Properly clear KEY1 bit 0 when switching speeds
622 - GB: Properly unload save files when unloading a ROM
623 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
624 - GB MBC: Fix MBC7 when size is incorrectly specified
625 - GB MBC: Fix RTC access when no save file is loaded
626 - GB SIO: Don't auto-clock external shift clock
627 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
628 - GB Video: Fix video frames getting missed when LCDC is off
629 - GB Video: Clear screen when LCDC is off
630 - GBA Cheats: Fix holding onto pointers that may get invalidated
631 - GBA Cheats: Fix key-activated CodeBreaker cheats
632 - GBA Cheats: Fix uninitialized memory getting freed when saving
633 - GBA Hardware: Improve Game Boy Player rumble behavior
634 - GBA Memory: Fix several unused I/O register read values
635 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
636 - LR35902: Fix events running with the wrong cycle active
637 - Qt: Fix "close" button on Overrides view
638 - Qt: Fix saving overrides
639 - Qt: Fix directory set unloading when replacing the ROM
640 - Qt: Fix patch loading
641 - Qt: Fix crash when saving an override if a game isn't loaded
642 - Qt: Fix showing default display driver as OpenGL (force 1.x)
643 - SDL: Attach rumble in SDL frontend
644 - Util: Fix PNG identification on files too small to be a PNG
645Misc:
646 - All: Only update version info if needed
647 - All: Split out install locations for Libretro and OpenEmu
648 - FFmpeg: Encoding cleanup
649 - GB: Reset active region when reloading ROM
650 - GB Memory: Initialize RAM pattern for GBC
651 - GB Video: Improved video timings
652 - Qt: Manage window sizes slightly better
653 - Qt: Remember scale option independent of core dimensions
654
6550.5.0: (2016-09-19)
656Features:
657 - Game Boy support
658 - Support for encrypted CodeBreaker GBA cheats
659 - Emulation of Vast Fame protected GBA carts (taizou)
660 - Tile viewer
661 - Threaded rendering mode
662 - Libretro: Memory map and achievement support (leiradel)
663 - GUI: Add UI control remapping
664 - GUI: Add fast-forward
665 - Wii: 240p support
666 - 3DS: Adjustable screen darkening
667 - Ability to temporarily load a savegame
668 - Load specific files out of archives
669 - Automatic BIOS detection
670Bugfixes:
671 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
672 - Debugger: Fix GDB breakpoints
673 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
674 - GBA: Fix filehandle leak with savegames
675 - GBA: Timer 0 cannot be count up
676 - GBA: Count up timers should not count themselves
677 - GBA Memory: Fix mirror on non-overdumped Classic NES games
678 - GBA Memory: Fix ldm {pc}
679 - GBA Savedata: Fix savedata sync timer
680 - GBA Savedata: Only unmap savedata if present
681 - GBA Serialize: Savestates now properly store prefetch
682 - GBA Video: WIN0/1 take priority over OBJWIN
683 - GBA Video: Fix out-of-order OBJWIN
684 - PSP2: Fix GPU crash while exiting
685 - PSP2: Fix VSync
686 - PSP2: Fix accelerometer range
687 - PSP2: Actually load screen mode setting
688 - PSP2: Fix gyroscope direction
689 - PSP2: Delete threads after they return
690 - PSP2: Fix mapping/unmapping from not at 0
691 - Qt: Fix bug in software renderer scaling
692 - Qt: Fix hanging key press after disabling autofire
693 - Qt: Fix being unable to pause manually when using auto-pausing
694 - SDL: Fix axes being mapped wrong
695 - Util: Fix realloc semantics in utf16to8
696 - Util: Fix inserting too many items into a hash table
697 - VFS: Fix uninitialized varaible reading from 7z
698 - VFS: Fix reading multiple files from a 7z archive
699 - Wii: Fix framelimiting after a slowdown
700 - Wii: Fix garbage flash at startup
701Misc:
702 - 3DS: Use blip_add_delta_fast for a small speed improvement
703 - 3DS: Allow UTF-16 filenames
704 - 3DS: Port to using citro3D
705 - 3DS: Use system font for menus
706 - 3DS: Attempt to use Core 2 for threads
707 - 3DS: Adjustable filering
708 - 3DS: 3D banner
709 - All: Add QUIET parameter to silence CMake
710 - All: Faster memory read/write
711 - ARM7: Support forcing Thumb mode via MSR
712 - ARM7: Flush prefetch cache when loading CPSR via MSR
713 - ARM7: Clean up instruction decoding for future expandability
714 - Debugger: Support register and memory writes via GDB stub
715 - Debugger: Add software breakpoint support to gdb
716 - FFmpeg: Full support for libavcodec 56+
717 - GBA: Better debug logging if event processing breaks
718 - GBA Audio: Force audio DMAs to not increment destination
719 - GBA BIOS: Use custom ArcTan, not relying on OS
720 - GBA Hardware: Clean up dead code in GBP
721 - GBA Memory: Optimize stalling behavior
722 - GBA Memory: Optimize Load-/StoreMultiple
723 - GBA Savedata: Add realistic timing for EEPROM
724 - GBA Serialize: Savestates now store if CPU was halted
725 - GBA Video: Remove old slow path fallback
726 - GBA Video: Optimize sprite drawing
727 - GBA Video: Optimize mode 0 rendering
728 - GBA Video: Optimize compositing cases slightly
729 - GUI: Screenshot dimensions are now passed through
730 - GUI: Add back logging
731 - GUI: Only reload config if manually saved
732 - GUI: Increase scrolling speed
733 - OpenGL: Log shader compilation failure
734 - OpenGL: Add texSize uniform
735 - Qt: Make -g flag work in Qt build
736 - Qt: Simplify OpenGL context creation
737 - Qt: Thread startup improvements
738 - Qt: Make audio channel/video layer options shortcut mappable
739 - Qt: Remove some C99isms from C++ code
740 - Qt: Remove default autofire mappings
741 - Qt: Make reseting when pasued frame-accurate
742 - Qt: Rearchitect game closing codepath
743 - PSP2: Use system font for menus
744 - PSP2: Add rumble for PS TV
745 - PSP2: Add fit-to-height screen mode
746 - PSP2: Sync files per descriptor
747 - PSP2: Allow UTF-8 filenames
748 - PSP2: Screenshots are now saved into the Photo Gallery
749 - PSP2: Stop underclocking when menuing
750 - SDL: Increase default audio buffer size to 1024 samples
751 - SDL: More responsive rumble
752 - Util: Add Vector GetConstPointer
753 - Util: Add rtrim
754 - Util: Add endswith
755 - VFS: Improve zip file detection
756 - Wii: Add pixelated resample filter
757 - Windows: Add native VDir support
758 - Util: Add PRIz macro for libc versions that don't support %z
759
7600.4.1: (2016-07-11)
761Bugfixes:
762 - All: Fix several file handle leaks
763 - All: Fix instruction tables getting zeroed when linking sometimes
764 - ARM7: Fix flags on SBC/RSC
765 - ARM7: Fix setting spsr privilege bits when spsr is empty
766 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
767 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
768 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
769 - GBA Memory: Fix executing code from OBJ region of VRAM
770 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
771 - GBA Serialize: Fix loading savegames from savestates
772 - OpenGL: Correct boolean vector strcmp strings for uniforms
773 - Qt: Fix sending gameStopped twice
774 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
775 - Qt: Fix initial state of key mapping
776 - Qt: Initialize m_useBios
777 - SDL: Fix joystick initialization on BSD
778 - SDL: Fix potential joystick crash in games with rumble
779 - SDL: Fix SDL 1.2 build
780 - SDL: Fix sporadic crash when deinitializing audio
781 - Shaders: Fix AGS-001 shader with some bad drivers
782 - Util: Use closesocket on Windows
783 - Util: Fix socket bind addresses
784 - VFS: Fix reading 7z archives without rewinding first
785 - VFS: VFileFromFD should not open directories
786 - Wii: Fix tilting direction
787 - Util: Fix realloc semantics in utf16to8
788Misc:
789 - All: Allow use of external minizip library
790 - Debugger: CLI debugger now exits when end-of-stream is reached
791 - FFmpeg: Update dependencies on Ubuntu
792 - GBA: Slightly optimize GBAProcessEvents
793 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
794 - GBA Video: Null renderer should return proper register values
795 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
796 - Qt: Add preset for DualShock 4
797 - Qt: Update 360 input profile on OS X to reflect newer drivers
798 - Qt: Remove use of NaN
799 - Qt: Canonicalize file paths when loading games
800 - Qt: Add refresh button to controller editing
801 - SDL: Remove default gamepad mappings
802 - Util: Fix intermittent build failure on OS X
803 - VFS: VFile.sync now updates modified time
804
8050.4.0: (2016-02-02)
806Features:
807 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
808 - I/O viewer
809 - Booting of multiboot images
810 - Customization of GIF recording
811 - Libretro: Cheat code support
812 - Support for GLSL shaders
813 - ROM information view
814 - Support for VBA-style cheat codes
815 - Savestates now store creation timestamps
816 - Key autofire
817 - Libretro: Allow blocking opposing directional input
818 - OpenEmu core for OS X
819 - Libretro: Settings for using BIOS and skipping intro
820 - Libretro: Customizable idle loop removal
821 - Implemented cycle counting for sprite rendering
822 - Cleaner, unified settings window
823 - Added a setting for pausing when the emulator is not in focus
824 - Customizable paths for save games, save states, screenshots and patches
825 - Controller hotplugging
826 - Ability to store save games and active cheats within savestates
827Bugfixes:
828 - ARM7: Fix sign of unaligned LDRSH
829 - ARM7: Fix decoding of some ARM ALU instructions with shifters
830 - Debugger: Fix watchpoints in gdb
831 - GBA: Fix warnings when creating and loading savestates
832 - GBA: Fix Iridion II savetype
833 - GBA BIOS: Fix misaligned CpuSet
834 - GBA Cheats: Fix cheats setting the Action Replay version
835 - GBA Hardware: Fix GPIO on big endian
836 - GBA Memory: Fix DMA register writing behavior
837 - GBA Memory: Fix DMAs triggering two cycles early
838 - Libretro: Fix aspect ratio
839 - Qt: Fix some potential crashes with the gamepad mapping
840 - Qt: Fix keys being mapped incorrectly when loading configuration file
841 - Util: Fix PowerPC PNG read/write pixel order
842 - Util: Fix excessive memory allocation when decoding a PNG
843 - VFS: Fix VFileReadline and remove _vfdReadline
844Misc:
845 - All: Improved PowerPC support
846 - All: Fix some undefined behavior warnings
847 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
848 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
849 - GBA: Implement bad I/O register loading
850 - GBA: Allow jumping to OAM and palette RAM
851 - GBA BIOS: Finish implementing RegisterRamReset
852 - GBA Config: Add "override" layer for better one-time configuration
853 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
854 - GBA Memory: Use a dynamically sized mask for ROM memory
855 - GBA Memory: Implement several unimplemented memory access types
856 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
857 - GBA RR: Starting from savestate now embeds the savegame
858 - GBA RR: Add preliminary SRAM support for VBM loading
859 - GBA RR: Add support for resets in movies
860 - GBA Video: Remove lastHblank, as it is implied
861 - Libretro: Use anonymous memory mappers for large blocks of memory
862 - Libretro: Add install target for libretro core
863 - Qt: Window size command line options are now supported
864 - Qt: Increase usability of key mapper
865 - Qt: Add 'Apply' button to settings window
866 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
867 - Qt: Allow use of modifier keys as input
868 - Qt: Optimize log viewer
869 - Qt: Added button for breaking into the GDB debugger
870 - Qt: Add box for showing duration of rewind
871 - SDL: Support fullscreen in SDL 1.2
872 - SDL: Allow GBASDLAudio to be used without a thread context
873 - Util: Use VFile for configuration
874 - Util: Add MutexTryLock
875
8760.3.2: (2015-12-16)
877Bugfixes:
878 - ARM7: Fix STRT/STRBT
879 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
880 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
881 - Libretro: Fix problems with rumble not turning off
882 - GBA: Fix idle skip state being retained between games
883 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
884 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
885 - GBA BIOS: Fix Sqrt sign
886 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
887 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
888 - GBA Memory: Fix DMA behavior for SRAM accesses
889 - GBA Memory: Fix Store8 to OBJ VRAM
890 - GBA Memory: Fix alignment of LDM/STM on SRAM
891 - GBA Memory: Fix unaligned out-of-bounds ROM loads
892 - GBA Memory: Fix timing of DMAs
893 - GBA Video: Fix _mix for 15-bit color
894 - GBA Video: Fix OAM and palette initialization
895 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
896 - Qt: Use safer isLoaded check in GameController
897 - Qt: Fix a race condition in PainterGL that could lead to a crash
898 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
899 - Qt: Fix font size in memory viewer
900 - Qt: Fix a crash in the memory viewer
901 - Qt: Add additional checks in CheatModel to prevent crashes
902 - Qt: Fix race condition with setting sample rate
903 - Qt: Fix crash when closing multiplayer windows
904 - Qt: Fix resetting while paused
905Misc:
906 - GBA Audio: Implement missing flags on SOUNDCNT_X register
907 - Qt: Add mute option to menu
908
9090.3.1: (2015-10-24)
910Bugfixes:
911 - ARM7: Fix instruction decoding of Thumb shifts
912 - GBA: Deinit savegame when unloading a ROM
913 - GBA: Fix BIOS check on big endian
914 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
915 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
916 - GBA Audio: Fix audio channels being silenced at the wrong time
917 - GBA Memory: Fix bad BIOS Load16 on big endian
918 - GBA Memory: Fix bad Load8 on big endian
919 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
920 - GBA Video: Fix edge case with sprite blend modes and semitransparency
921 - GBA Video: Fix objwin and blending interaction on sprites
922 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
923 - Libretro: Fix a memory leak with the render buffer
924 - Qt: Windows no longer spawn in the top left on first launch
925 - Qt: Fix install path of XDG desktop file with DESTDIR
926 - Qt: Fix drag and drop on Windows
927 - Qt: Reenable double buffering, as disabling it broke some Windows configs
928 - VFS: Fix return values of VFileFILE.read and .write
929Misc:
930 - All: Reset next event to cycles instead of zero to interrupt
931 - All: Add --version flag
932 - ARM7: Force disable LTO on two files to work around a GCC bug
933 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
934 - GBA: Better memory handling with PNG savestates
935 - GBA: Additional savestate sanity checks
936 - GBA: Check for cycle count being too high
937 - GBA Audio: Allow GBAAVStream to have no video callback
938 - GBA BIOS: Implement RegisterRamReset for SIO registers
939 - Qt: Remove useless help icons in dialogs
940 - Qt: Prevent savestate window from opening while in multiplayer
941 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
942 - Qt: Dropping multiplayer windows works more cleanly now
943
9440.3.0: (2015-08-16)
945Features:
946 - Ability to hide individual background layers, or OBJs
947 - Ability to mute individual audio channels
948 - Palette viewer and exporter
949 - Volume control
950 - More shortcuts are editable (e.g. quick save/load)
951 - Rewind now shows the frame after rewinding
952 - Import/Export of GameShark/Action Replay snapshots
953 - Add "Step backwards" item for single increment rewind
954 - Deadzone estimation for game controllers
955 - Analog inputs can be used for shortcuts
956 - Menu items for specific solar sensor brightness levels
957 - Remappable controls for tilt and gyroscope sensors
958 - Status messages for actions taken while a game is running (e.g. save/load state)
959 - Memory inspector
960 - Screensaver can now be suspended while a game is running
961 - Load/save the most recent savestate slot
962 - Support varible speed (PWM) rumble
963 - Ability to cap fast forward speed
964 - Finer control over FPS target
965 - Holdable shortcut for rewinding one frame at a time
966 - Ability to boot directly into the BIOS
967 - Preliminary support for yanking out the game pak while a game is running
968 - Thumb-drive mode by putting a file called portable.ini in the same folder
969 - Configurable display driver, between software and OpenGL
970 - Undo-able savestate loading and saving
971 - Controller profiles now store shortcut settings
972 - Default controller profiles for several common controllers
973 - Libretro now supports BIOS, rumble and solar sensor
974 - Implement BIOS call Stop, for sleep mode
975 - Automatically load patches, if found
976 - Improved video synchronization
977 - Configurable audio output sample rate
978Bugfixes:
979 - ARM7: Fix SWI and IRQ timings
980 - ARM7: Fix Thumb MUL timing
981 - ARM7: Fix timing of multiplies to use N cycles
982 - ARM7: ARMHotplugDetach should call deinit
983 - Debugger: Fix use-after-free in breakpoint clearing code
984 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
985 - GBA: Cap audio FIFO read size during deserialization
986 - GBA: Check for corrupted savestates when loading
987 - GBA: Check for improperly sized savestates when loading
988 - GBA: Check for savestates made from differently sized ROMs
989 - GBA: Fix calls to endian-independent loadstores
990 - GBA: Fix timing of reading from timer registers
991 - GBA: Ensure cycles never go negative
992 - GBA Audio: Force audio FIFOs to 32-bit
993 - GBA Audio: Fix audio pitch changing when adjusting buffer size
994 - GBA Audio: Fix sample order in audio channel 3
995 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
996 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
997 - GBA Memory: Improve Thumb open bus behavior
998 - GBA Memory: Fix potential DMA issue when loading a savestate
999 - GBA Memory: Fix load/store multiple video memory waitstates
1000 - GBA SIO: Fix reseting when there are SIO devices attached
1001 - GBA Video: Blended sprites should never have other effects applied
1002 - GBA Video: Fix out-of-bounds tiles in mosaic
1003 - GBA Video: Fix windows not affecting sprites
1004 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1005 - GBA Video: Fix timing on first scanline
1006 - Qt: Better cleanup when a game crashes
1007 - Qt: Fix open ROM dialog filtering for archive formats
1008 - Qt: Cap the maximum number of multiplayer windows
1009 - Qt: Fix maximum year in sensor override
1010 - Qt: Fix window being too tall after exiting fullscreen
1011 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1012 - Qt: Fix analog buttons not getting unmapped
1013 - Qt: Fix passing command line options
1014 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1015 - SDL: Fix SDL build when OpenGL is missing
1016 - Util: Allow loading IPS patches that grow the ROM
1017 - VFS: Fix resource leaks if some allocations fail
1018 - VFS: Fix line-reading to return proper values
1019 - Video: Fix an issue with very long filenames
1020 - Util: Fix formatting of floats
1021Misc:
1022 - All: Add --help flag for command line programs
1023 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1024 - All: Enable static linking for Windows
1025 - All: Enable static linking for OS X
1026 - All: Threads are now named
1027 - All: Proper handling of Unicode file paths
1028 - ARM7: Add emulation for Undefined CPU mode
1029 - ARM7: Reduce the size of the Thumb instruction table
1030 - GBA: Add status log level
1031 - GBA: GBARewind now returns how many states it has rewound
1032 - GBA: SIO logging layer
1033 - GBA BIOS: Stub out SoundBias
1034 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1035 - GBA: Don't include GBACLIDebugger struct unless needed
1036 - GBA: Savedata is now synced shortly after data finishes being written
1037 - GBA: Process multiple timer events at once, if necessary
1038 - GBA Audio: Implement audio reset for channels A/B
1039 - GBA Audio: Process multiple audio events at once, if necessary
1040 - GBA Hardware: Backport generic RTC source into core
1041 - GBA Input: Allow axes and buttons to be mapped to the same key
1042 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1043 - GBA SIO: Add a dummy driver for Normal mode
1044 - GBA Thread: Add functionality for running callbacks on the GBA thread
1045 - GBA Thread: Split GBASync into a separate file
1046 - GBA Video: Refactor software renderer into separate files
1047 - GBA Video: Slightly optimize mode 0 mosaic rendering
1048 - Debugger: Free watchpoints in addition to breakpoints
1049 - Qt: Handle saving input settings better
1050 - Qt: Move GL frame drawing back onto its own thread
1051 - Qt: Fast forward (held) option moved from Other to Emulation menu
1052 - Qt: Show version info in window title
1053 - Qt: Migrate multiplayer window handling into GBAApp
1054 - Qt: Unified file opening and saving with last location
1055 - Qt: Fix windows being resizable when they shouldn't have been
1056 - Qt: Only hide cursor in full screen
1057 - Qt: Replace pause-after-frame mutex with an atomic
1058 - Qt: Add application icon and XDG desktop files
1059 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1060 - Qt: Don't save window size when entering fullscreen
1061 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1062 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1063 - Qt: Increase usability of key mapper
1064 - Qt: Show checkmark for window sizes
1065 - Qt: Set window path to loaded ROM
1066 - Perf: Ability to load savestates immediately on launch
1067 - SDL: Properly check for initialization
1068 - SDL: Clean up initialization functions
1069 - SDL: Clean up GL context
1070 - Util: Allow disabling the threading code entirely
1071 - VFS: Add sync method to force syncing with backing
1072
10730.2.1: (2015-05-13)
1074Bugfixes:
1075 - All: Fix sanitize-deb script not cleaning up after itself
1076 - All: Fix dependencies for libavcodec on Debian-derived platforms
1077 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1078 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1079 - ARM7: Fix ARM multiply instructions when PC is a destination register
1080 - Debugger: Fix use-after-free in breakpoint clearing code
1081 - Debugger: Fix boundary conditions in tab completion
1082 - GBA: Fix timers not updating timing when writing to only the reload register
1083 - GBA: Fix rewind boundary conditions
1084 - GBA: Add initial I/O register settings for background matrix registers
1085 - GBA: Fix hang when loading a savestate if sync to video is enabled
1086 - GBA: Handle out-of-bounds I/O access
1087 - GBA: Fix bounds-checking on EEPROM access
1088 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1089 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1090 - GBA Memory: Allow SRAM to be 64kB
1091 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1092 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1093 - GBA Video: Fix second frame mode 5
1094 - Perf: Fix race condition if a game crashes immediately on start
1095 - Qt: Fix Display object leak when closing a window
1096 - Qt: Fix .deb dependencies
1097 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1098 - Qt: Fix window not regaining focus after exiting savestate window
1099 - Qt: Fix regression where video would not record if the game had already started
1100 - Qt: Fix potential crash if a gamepad causes focus to change
1101 - Qt: Fix controller axis querying
1102 - Qt: Fix multiplayer windows opening as the wrong size
1103 - Qt: Fix controllers sometimes not loading the right profile
1104 - SDL: Fix boundary conditions for joystick adjustments
1105 - SDL: Allocate properly sized input maps
1106 - SDL: Fix potential build issues when Qt and SDL2 are in use
1107 - Util: Fix resource leak in UTF-8 handling code
1108 - Util: Fix a null-pointer issue when attempting to delete a key
1109 - VFS: Fix resource leaks if some allocations fail
1110 - Video: Fix an issue with very long filenames
1111Misc:
1112 - GBA Memory: Soft-crash if jumping past the end of a ROM
1113 - Qt: Show multiplayer numbers in window title
1114 - Qt: Solar sensor can have shortcuts set
1115
11160.2.0: (2015-04-03)
1117Features:
1118 - Support for gamepad axes, e.g. analog sticks or triggers
1119 - Add scale presets for up to 6x
1120 - Settings window
1121 - Bilinear resampling option
1122 - Add option to skip BIOS start screen
1123 - List of recently opened games
1124 - Support for games using the Solar Sensor
1125 - Better audio resampling via blip-buf
1126 - Game Pak overrides dialog for setting savetype and sensor values
1127 - Support for games using the tilt sensor
1128 - Remappable shortcuts for keyboard and gamepad
1129 - Rewinding of emulation
1130 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1131 - Support IPv6
1132 - Save directory of last loaded file
1133 - Support BPS patches
1134 - Automatically detect and optimize out idle loops
1135 - Configurable game overrides
1136 - Support loading 7-Zip files
1137 - Drag and drop game loading
1138 - Cheat code support
1139 - Runtime configurable audio driver
1140 - Libretro core for use with RetroArch and other front-ends
1141 - Controller profiles for setting different bindings for different controllers
1142 - Ability to lock aspect ratio
1143 - Local link cable support
1144 - Ability to switch which game controller is in use per instance
1145 - Ability to prevent opposing directional input
1146 - Warning dialog if an unimplemented BIOS feature is called
1147 - Debugger: Add CLI "frame", frame advance command
1148 - Debugger: Add CLI functions for writing to memory
1149 - Debugger: Add CLI functions for examining memory regions
1150 - Debugger: Add CLI function for writing a register
1151Bugfixes:
1152 - ARM7: Extend prefetch by one stage
1153 - ARM7: Fix cycle counting for loads
1154 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1155 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1156 - GBA: Initialize gba.sync to null
1157 - GBA: Fix timer initialization
1158 - GBA Audio: Support 16-bit writes to FIFO audio
1159 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1160 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1161 - GBA BIOS: Fix BIOS prefetch after reset
1162 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1163 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1164 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1165 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1166 - GBA Memory: Fix cycle counting for 32-bit load/stores
1167 - GBA RR: Fix fallthrough error when reading tags from a movie
1168 - GBA Thread: Fix possible hang when loading an archive
1169 - GBA Thread: Fix possible deadlock in video sync
1170 - Perf: Fix crash when the GBA thread fails to start
1171 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1172 - Qt: Fix crash when adjusting settings after closing a game
1173 - Qt: Fix crash when starting GDB stub after closing a game
1174 - Qt: Fix patch loading while a game is running
1175 - Qt: Fix crash when loading a game after stopping GDB server
1176 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1177 - Qt: Fix crash when attempting to pause if a game is not running
1178 - SDL: Properly clean up if a game doesn't launch
1179 - Util: Fix sockets on Windows
1180Misc:
1181 - All: Enable link-time optimization
1182 - Debugger: Watchpoints now work on STM/LDM instructions
1183 - Debugger: Clean up GDB stub network interfacing
1184 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1185 - Debugger: Merge Thumb BL instructions when disassembling
1186 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1187 - Debugger: Watchpoints now report address watched (fixes #68)
1188 - Debugger: Add support for soft breakpoints
1189 - Debugger: Make I/O register names be addresses instead of values
1190 - Debugger: Rename read/write commands
1191 - GBA: Improve accuracy of event timing
1192 - GBA: Add API for getting Configuration structs for overrides and input
1193 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1194 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1195 - GBA: Move A/V stream interface into core
1196 - GBA: Savestates now take into account savedata state machines (fixes #109)
1197 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1198 - GBA Memory: Simplify memory API and use fixed bus width
1199 - GBA Thread: Make GBASyncWaitFrameStart time out
1200 - GBA Video: Start video at the last scanline instead of the first
1201 - Qt: Optimize logo drawing
1202 - Qt: Move frame upload back onto main thread
1203 - Qt: Remember window position
1204 - Qt: Double-clicking on the window toggles full screen
1205 - Util: Use proper locale for reading and writing float values
1206
12070.1.1: (2015-01-24)
1208Bugfixes:
1209 - ARM7: Fix LDM writeback to a register already written
1210 - GBA: Fix timers 2 and 3 updating incorrectly
1211 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1212 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1213 - GBA Audio: Properly initialize audio FIFO channels
1214 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1215 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1216 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1217 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1218 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1219 - GBA BIOS: Fix HuffUnComp boundary conditions
1220 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1221 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1222 - GBA Memory: Filter out top nybble of DMA addresses
1223 - GBA Memory: Properly bounds-check VRAM accesses
1224 - GBA Memory: Fix initial DMA state
1225 - GBA Thread: Allow halted games to exit cleanly
1226 - GBA Video: Fix blend issues with obscured middle layers
1227 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1228 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1229 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1230 - GBA Video: Fix sprite boundary conditions with mosaic
1231 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1232 - Qt: Fix issue with set frame sizes being the wrong height
1233 - Qt: Fix emulator crashing when full screen if a game is not running
1234 - Qt: Fix window focus issues
1235 - Qt: Properly set default video recording settings
1236 - Qt: Fix a race condition when a game crashes immediately
1237 - Qt: Fix some cases where key mapping can break if focus is adjusted
1238 - Qt: Fix crash if a game pauses before any frames are shown
1239 - Debugger: Negative PC-relative loads now properly subtract the offset
1240 - Debugger: Align PC-relative loads in Thumb
1241 - Debugger: Fix watchpoints triggering too late
1242 - Debugger: Fix binary print putting spaces between digits
1243 - Video: Ensure FFmpeg encoder has audio frames
1244 - Video: Fix uncompressed PCM audio recording
1245 - Video: Fix FFmpeg crashing when the file extension is wrong
1246 - Util: Fix SOCKET_FAILED macro
1247Misc:
1248 - GBA: Exit cleanly on FATAL if the port supports it
1249 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1250 - Qt: Disable sync to video by default
1251 - Qt: Handle a game crash without crashing
1252 - Qt: Set default log level to FATAL, ERROR and WARN
1253 - Qt: Clarify some phrasing in the menus
1254 - Qt: Clear active buttons when focus is lost
1255
12560.1.0: (2014-12-13)
1257 - Initial release