CHANGES (view raw)
10.3.0: (Future)
2Features:
3 - Ability to hide individual background layers, or OBJs
4 - Ability to mute individual audio channels
5 - Palette viewer
6 - Volume control
7 - More shortcuts are editable (e.g. quick save/load, solar sensor)
8Bugfixes:
9 - GBA: Fix timers not updating timing when writing to only the reload register
10 - All: Fix sanitize-deb script not cleaning up after itself
11 - Qt: Fix Display object leak when closing a window
12 - Qt: Fix .deb dependencies
13 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
14 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
15 - ARM7: Fix SWI and IRQ timings
16 - GBA Audio: Force audio FIFOs to 32-bit
17 - GBA Memory: Ensure changing the timing of a DMA reschedules it
18 - Qt: Fix window not regaining focus after exiting savestate window
19 - Qt: Fix regression where video would not record if the game had already started
20
210.2.0: (2015-04-03)
22Features:
23 - Support for gamepad axes, e.g. analog sticks or triggers
24 - Add scale presets for up to 6x
25 - Settings window
26 - Bilinear resampling option
27 - Add option to skip BIOS start screen
28 - List of recently opened games
29 - Support for games using the Solar Sensor
30 - Better audio resampling via blip-buf
31 - Game Pak overrides dialog for setting savetype and sensor values
32 - Support for games using the tilt sensor
33 - Remappable shortcuts for keyboard and gamepad
34 - Rewinding of emulation
35 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
36 - Support IPv6
37 - Save directory of last loaded file
38 - Support BPS patches
39 - Automatically detect and optimize out idle loops
40 - Configurable game overrides
41 - Support loading 7-Zip files
42 - Drag and drop game loading
43 - Cheat code support
44 - Runtime configurable audio driver
45 - Libretro core for use with RetroArch and other front-ends
46 - Controller profiles for setting different bindings for different controllers
47 - Ability to lock aspect ratio
48 - Local link cable support
49 - Ability to switch which game controller is in use per instance
50 - Ability to prevent opposing directional input
51 - Warning dialog if an unimplemented BIOS feature is called
52 - Debugger: Add CLI "frame", frame advance command
53 - Debugger: Add CLI functions for writing to memory
54 - Debugger: Add CLI functions for examining memory regions
55 - Debugger: Add CLI function for writing a register
56Bugfixes:
57 - ARM7: Extend prefetch by one stage
58 - ARM7: Fix cycle counting for loads
59 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
60 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
61 - GBA: Initialize gba.sync to null
62 - GBA: Fix timer initialization
63 - GBA Audio: Support 16-bit writes to FIFO audio
64 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
65 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
66 - GBA BIOS: Fix BIOS prefetch after reset
67 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
68 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
69 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
70 - GBA Memory: Fix I cycles that had been moved to ARM7 core
71 - GBA Memory: Fix cycle counting for 32-bit load/stores
72 - GBA RR: Fix fallthrough error when reading tags from a movie
73 - GBA Thread: Fix possible hang when loading an archive
74 - GBA Thread: Fix possible deadlock in video sync
75 - Perf: Fix crash when the GBA thread fails to start
76 - Qt: Fix crash starting a GDB stub if a game isn't loaded
77 - Qt: Fix crash when adjusting settings after closing a game
78 - Qt: Fix crash when starting GDB stub after closing a game
79 - Qt: Fix patch loading while a game is running
80 - Qt: Fix crash when loading a game after stopping GDB server
81 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
82 - Qt: Fix crash when attempting to pause if a game is not running
83 - SDL: Properly clean up if a game doesn't launch
84 - Util: Fix sockets on Windows
85Misc:
86 - All: Enable link-time optimization
87 - Debugger: Watchpoints now work on STM/LDM instructions
88 - Debugger: Clean up GDB stub network interfacing
89 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
90 - Debugger: Merge Thumb BL instructions when disassembling
91 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
92 - Debugger: Watchpoints now report address watched (fixes #68)
93 - Debugger: Add support for soft breakpoints
94 - Debugger: Make I/O register names be addresses instead of values
95 - Debugger: Rename read/write commands
96 - GBA: Improve accuracy of event timing
97 - GBA: Add API for getting Configuration structs for overrides and input
98 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
99 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
100 - GBA: Move A/V stream interface into core
101 - GBA: Savestates now take into account savedata state machines (fixes #109)
102 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
103 - GBA Memory: Simplify memory API and use fixed bus width
104 - GBA Thread: Make GBASyncWaitFrameStart time out
105 - GBA Video: Start video at the last scanline instead of the first
106 - Qt: Optimize logo drawing
107 - Qt: Move frame upload back onto main thread
108 - Qt: Remember window position
109 - Qt: Double-clicking on the window toggles full screen
110 - Util: Use proper locale for reading and writing float values
111
1120.1.1: (2015-01-24)
113Bugfixes:
114 - ARM7: Fix LDM writeback to a register already written
115 - GBA: Fix timers 2 and 3 updating incorrectly
116 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
117 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
118 - GBA Audio: Properly initialize audio FIFO channels
119 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
120 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
121 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
122 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
123 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
124 - GBA BIOS: Fix HuffUnComp boundary conditions
125 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
126 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
127 - GBA Memory: Filter out top nybble of DMA addresses
128 - GBA Memory: Properly bounds-check VRAM accesses
129 - GBA Memory: Fix initial DMA state
130 - GBA Thread: Allow halted games to exit cleanly
131 - GBA Video: Fix blend issues with obscured middle layers
132 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
133 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
134 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
135 - GBA Video: Fix sprite boundary conditions with mosaic
136 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
137 - Qt: Fix issue with set frame sizes being the wrong height
138 - Qt: Fix emulator crashing when full screen if a game is not running
139 - Qt: Fix window focus issues
140 - Qt: Properly set default video recording settings
141 - Qt: Fix a race condition when a game crashes immediately
142 - Qt: Fix some cases where key mapping can break if focus is adjusted
143 - Qt: Fix crash if a game pauses before any frames are shown
144 - Debugger: Negative PC-relative loads now properly subtract the offset
145 - Debugger: Align PC-relative loads in Thumb
146 - Debugger: Fix watchpoints triggering too late
147 - Debugger: Fix binary print putting spaces between digits
148 - Video: Ensure FFmpeg encoder has audio frames
149 - Video: Fix uncompressed PCM audio recording
150 - Video: Fix FFmpeg crashing when the file extension is wrong
151 - Util: Fix SOCKET_FAILED macro
152Misc:
153 - GBA: Exit cleanly on FATAL if the port supports it
154 - GBA Memory: Implement 16- and 32-bit loads from SRAM
155 - Qt: Disable sync to video by default
156 - Qt: Handle a game crash without crashing
157 - Qt: Set default log level to FATAL, ERROR and WARN
158 - Qt: Clarify some phrasing in the menus
159 - Qt: Clear active buttons when focus is lost
160
1610.1.0: (2014-12-13)
162 - Initial release