src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2017 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QDesktopWidget>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QMimeData>
14#include <QPainter>
15#include <QStackedLayout>
16
17#ifdef USE_SQLITE3
18#include "ArchiveInspector.h"
19#include "library/LibraryController.h"
20#endif
21
22#include "AboutScreen.h"
23#include "AudioProcessor.h"
24#include "BattleChipView.h"
25#include "CheatsView.h"
26#include "ConfigController.h"
27#include "CoreController.h"
28#include "DebuggerConsole.h"
29#include "DebuggerConsoleController.h"
30#include "Display.h"
31#include "CoreController.h"
32#include "GBAApp.h"
33#include "GDBController.h"
34#include "GDBWindow.h"
35#include "GIFView.h"
36#include "IOViewer.h"
37#include "LoadSaveState.h"
38#include "LogView.h"
39#include "MapView.h"
40#include "MemorySearch.h"
41#include "MemoryView.h"
42#include "MultiplayerController.h"
43#include "OverrideView.h"
44#include "ObjView.h"
45#include "PaletteView.h"
46#include "PlacementControl.h"
47#include "PrinterView.h"
48#include "ROMInfo.h"
49#include "SensorView.h"
50#include "SettingsView.h"
51#include "ShaderSelector.h"
52#include "ShortcutController.h"
53#include "TileView.h"
54#include "VideoView.h"
55
56#ifdef USE_DISCORD_RPC
57#include "DiscordCoordinator.h"
58#endif
59
60#include <mgba/core/version.h>
61#include <mgba/core/cheats.h>
62#ifdef M_CORE_GB
63#include <mgba/internal/gb/gb.h>
64#include <mgba/internal/gb/video.h>
65#endif
66#ifdef M_CORE_GBA
67#include <mgba/internal/gba/gba.h>
68#include <mgba/internal/gba/video.h>
69#endif
70#include <mgba/feature/commandline.h>
71#include "feature/sqlite3/no-intro.h"
72#include <mgba-util/vfs.h>
73
74using namespace QGBA;
75
76Window::Window(CoreManager* manager, ConfigController* config, int playerId, QWidget* parent)
77 : QMainWindow(parent)
78 , m_manager(manager)
79 , m_logView(new LogView(&m_log))
80 , m_screenWidget(new WindowBackground())
81 , m_config(config)
82 , m_inputController(playerId, this)
83 , m_shortcutController(new ShortcutController(this))
84{
85 setFocusPolicy(Qt::StrongFocus);
86 setAcceptDrops(true);
87 setAttribute(Qt::WA_DeleteOnClose);
88 updateTitle();
89
90 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
91 m_logo = m_logo; // Free memory left over in old pixmap
92
93#if defined(M_CORE_GBA)
94 float i = 2;
95#elif defined(M_CORE_GB)
96 float i = 3;
97#endif
98 QVariant multiplier = m_config->getOption("scaleMultiplier");
99 if (!multiplier.isNull()) {
100 m_savedScale = multiplier.toInt();
101 i = m_savedScale;
102 }
103#ifdef USE_SQLITE3
104 m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
105 ConfigOption* showLibrary = m_config->addOption("showLibrary");
106 showLibrary->connect([this](const QVariant& value) {
107 if (value.toBool()) {
108 if (m_controller) {
109 m_screenWidget->layout()->addWidget(m_libraryView);
110 } else {
111 attachWidget(m_libraryView);
112 }
113 } else {
114 detachWidget(m_libraryView);
115 }
116 }, this);
117 m_config->updateOption("showLibrary");
118 ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
119 libraryStyle->connect([this](const QVariant& value) {
120 m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
121 }, this);
122 m_config->updateOption("libraryStyle");
123
124 connect(m_libraryView, &LibraryController::startGame, [this]() {
125 VFile* output = m_libraryView->selectedVFile();
126 if (output) {
127 QPair<QString, QString> path = m_libraryView->selectedPath();
128 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
129 }
130 });
131#endif
132#if defined(M_CORE_GBA)
133 resizeFrame(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
134#elif defined(M_CORE_GB)
135 resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
136#endif
137 m_screenWidget->setPixmap(m_logo);
138 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
139 m_screenWidget->setLockIntegerScaling(false);
140 m_screenWidget->setLockAspectRatio(true);
141 setCentralWidget(m_screenWidget);
142
143 connect(this, &Window::shutdown, m_logView, &QWidget::hide);
144 connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
145 connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
146 connect(&m_inputController, &InputController::profileLoaded, m_shortcutController, &ShortcutController::loadProfile);
147
148 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
149 m_log.load(m_config);
150 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
151 m_focusCheck.setInterval(200);
152
153 m_shortcutController->setConfigController(m_config);
154 setupMenu(menuBar());
155}
156
157Window::~Window() {
158 delete m_logView;
159
160#ifdef USE_FFMPEG
161 delete m_videoView;
162#endif
163
164#ifdef USE_MAGICK
165 delete m_gifView;
166#endif
167
168#ifdef USE_SQLITE3
169 delete m_libraryView;
170#endif
171}
172
173void Window::argumentsPassed(mArguments* args) {
174 loadConfig();
175
176 if (args->patch) {
177 m_pendingPatch = args->patch;
178 }
179
180 if (args->savestate) {
181 m_pendingState = args->savestate;
182 }
183
184 if (args->fname) {
185 setController(m_manager->loadGame(args->fname), args->fname);
186 }
187
188#ifdef USE_GDB_STUB
189 if (args->debuggerType == DEBUGGER_GDB) {
190 if (!m_gdbController) {
191 m_gdbController = new GDBController(this);
192 if (m_controller) {
193 m_gdbController->setController(m_controller);
194 }
195 m_gdbController->listen();
196 }
197 }
198#endif
199}
200
201void Window::resizeFrame(const QSize& size) {
202 QSize newSize(size);
203 m_screenWidget->setSizeHint(newSize);
204 newSize -= m_screenWidget->size();
205 newSize += this->size();
206 if (!isFullScreen()) {
207 resize(newSize);
208 }
209}
210
211void Window::setConfig(ConfigController* config) {
212 m_config = config;
213}
214
215void Window::loadConfig() {
216 const mCoreOptions* opts = m_config->options();
217 reloadConfig();
218
219 if (opts->width && opts->height) {
220 resizeFrame(QSize(opts->width, opts->height));
221 }
222
223 if (opts->fullscreen) {
224 enterFullScreen();
225 }
226
227 m_mruFiles = m_config->getMRU();
228 updateMRU();
229
230 m_inputController.setConfiguration(m_config);
231}
232
233void Window::reloadConfig() {
234 const mCoreOptions* opts = m_config->options();
235
236 m_log.setLevels(opts->logLevel);
237
238 if (m_controller) {
239 m_controller->loadConfig(m_config);
240 if (m_audioProcessor) {
241 m_audioProcessor->setBufferSamples(opts->audioBuffers);
242 m_audioProcessor->requestSampleRate(opts->sampleRate);
243 }
244 m_display->resizeContext();
245 }
246 if (m_display) {
247 m_display->lockAspectRatio(opts->lockAspectRatio);
248 m_display->filter(opts->resampleVideo);
249 }
250
251 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
252}
253
254void Window::saveConfig() {
255 m_inputController.saveConfiguration();
256 m_config->write();
257}
258
259QString Window::getFilters() const {
260 QStringList filters;
261 QStringList formats;
262
263#ifdef M_CORE_GBA
264 QStringList gbaFormats{
265 "*.gba",
266#if defined(USE_LIBZIP) || defined(USE_ZLIB)
267 "*.zip",
268#endif
269#ifdef USE_LZMA
270 "*.7z",
271#endif
272#ifdef USE_ELF
273 "*.elf",
274#endif
275 "*.agb",
276 "*.mb",
277 "*.rom",
278 "*.bin"};
279 formats.append(gbaFormats);
280 filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
281#endif
282
283#ifdef M_CORE_GB
284 QStringList gbFormats{
285 "*.gb",
286 "*.gbc",
287 "*.sgb",
288#if defined(USE_LIBZIP) || defined(USE_ZLIB)
289 "*.zip",
290#endif
291#ifdef USE_LZMA
292 "*.7z",
293#endif
294 "*.rom",
295 "*.bin"};
296 formats.append(gbFormats);
297 filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
298#endif
299
300 formats.removeDuplicates();
301 filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
302 filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
303 return filters.join(";;");
304}
305
306QString Window::getFiltersArchive() const {
307 QStringList filters;
308
309 QStringList formats{
310#if defined(USE_LIBZIP) || defined(USE_ZLIB)
311 "*.zip",
312#endif
313#ifdef USE_LZMA
314 "*.7z",
315#endif
316 };
317 filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
318 return filters.join(";;");
319}
320
321void Window::selectROM() {
322 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
323 if (!filename.isEmpty()) {
324 setController(m_manager->loadGame(filename), filename);
325 }
326}
327
328#ifdef USE_SQLITE3
329void Window::selectROMInArchive() {
330 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
331 if (filename.isEmpty()) {
332 return;
333 }
334 ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
335 connect(archiveInspector, &QDialog::accepted, [this, archiveInspector]() {
336 VFile* output = archiveInspector->selectedVFile();
337 QPair<QString, QString> path = archiveInspector->selectedPath();
338 if (output) {
339 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
340 }
341 archiveInspector->close();
342 });
343 archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
344 archiveInspector->show();
345}
346
347void Window::addDirToLibrary() {
348 QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
349 if (filename.isEmpty()) {
350 return;
351 }
352 m_libraryView->addDirectory(filename);
353}
354#endif
355
356void Window::replaceROM() {
357 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
358 if (!filename.isEmpty()) {
359 m_controller->replaceGame(filename);
360 }
361}
362
363void Window::selectSave(bool temporary) {
364 QStringList formats{"*.sav"};
365 QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
366 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
367 if (!filename.isEmpty()) {
368 m_controller->loadSave(filename, temporary);
369 }
370}
371
372void Window::selectState(bool load) {
373 QStringList formats{"*.ss0", "*.ss1", "*.ss2", "*.ss3", "*.ss4", "*.ss5", "*.ss6", "*.ss7", "*.ss8", "*.ss9"};
374 QString filter = tr("mGBA savestate files (%1)").arg(formats.join(QChar(' ')));
375 if (load) {
376 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select savestate"), filter);
377 if (!filename.isEmpty()) {
378 m_controller->loadState(filename);
379 }
380 } else {
381 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select savestate"), filter);
382 if (!filename.isEmpty()) {
383 m_controller->saveState(filename);
384 }
385 }
386}
387
388void Window::multiplayerChanged() {
389 if (!m_controller) {
390 return;
391 }
392 int attached = 1;
393 MultiplayerController* multiplayer = m_controller->multiplayerController();
394 if (multiplayer) {
395 attached = multiplayer->attached();
396 }
397 for (QAction* action : m_nonMpActions) {
398 action->setDisabled(attached > 1);
399 }
400}
401
402void Window::selectPatch() {
403 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
404 if (!filename.isEmpty()) {
405 if (m_controller) {
406 m_controller->loadPatch(filename);
407 } else {
408 m_pendingPatch = filename;
409 }
410 }
411}
412
413void Window::openView(QWidget* widget) {
414 connect(this, &Window::shutdown, widget, &QWidget::close);
415 widget->setAttribute(Qt::WA_DeleteOnClose);
416 widget->show();
417}
418
419void Window::loadCamImage() {
420 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select image"), tr("Image file (*.png *.gif *.jpg *.jpeg);;All files (*)"));
421 if (!filename.isEmpty()) {
422 m_inputController.loadCamImage(filename);
423 }
424}
425
426void Window::importSharkport() {
427 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
428 if (!filename.isEmpty()) {
429 m_controller->importSharkport(filename);
430 }
431}
432
433void Window::exportSharkport() {
434 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
435 if (!filename.isEmpty()) {
436 m_controller->exportSharkport(filename);
437 }
438}
439
440void Window::openSettingsWindow() {
441 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController, &m_log);
442#if defined(BUILD_GL) || defined(BUILD_GLES2)
443 if (m_display->supportsShaders()) {
444 settingsWindow->setShaderSelector(m_shaderView.get());
445 }
446#endif
447 connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::reloadDisplayDriver);
448 connect(settingsWindow, &SettingsView::audioDriverChanged, this, &Window::reloadAudioDriver);
449 connect(settingsWindow, &SettingsView::cameraDriverChanged, this, &Window::mustRestart);
450 connect(settingsWindow, &SettingsView::cameraChanged, &m_inputController, &InputController::setCamera);
451 connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
452 connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
453#ifdef USE_SQLITE3
454 connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
455#endif
456 openView(settingsWindow);
457}
458
459void Window::startVideoLog() {
460 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
461 if (!filename.isEmpty()) {
462 m_controller->startVideoLog(filename);
463 }
464}
465
466template <typename T, typename... A>
467std::function<void()> Window::openTView(A... arg) {
468 return [=]() {
469 T* view = new T(arg...);
470 openView(view);
471 };
472}
473
474
475template <typename T, typename... A>
476std::function<void()> Window::openControllerTView(A... arg) {
477 return [=]() {
478 T* view = new T(m_controller, arg...);
479 openView(view);
480 };
481}
482
483#ifdef USE_FFMPEG
484void Window::openVideoWindow() {
485 if (!m_videoView) {
486 m_videoView = new VideoView();
487 if (m_controller) {
488 m_videoView->setController(m_controller);
489 }
490 connect(this, &Window::shutdown, m_videoView, &QWidget::close);
491 }
492 m_videoView->show();
493}
494#endif
495
496#ifdef USE_MAGICK
497void Window::openGIFWindow() {
498 if (!m_gifView) {
499 m_gifView = new GIFView();
500 if (m_controller) {
501 m_gifView->setController(m_controller);
502 }
503 connect(this, &Window::shutdown, m_gifView, &QWidget::close);
504 }
505 m_gifView->show();
506}
507#endif
508
509#ifdef USE_GDB_STUB
510void Window::gdbOpen() {
511 if (!m_gdbController) {
512 m_gdbController = new GDBController(this);
513 }
514 GDBWindow* window = new GDBWindow(m_gdbController);
515 m_gdbController->setController(m_controller);
516 connect(m_controller.get(), &CoreController::stopping, window, &QWidget::close);
517 openView(window);
518}
519#endif
520
521#ifdef USE_DEBUGGERS
522void Window::consoleOpen() {
523 if (!m_console) {
524 m_console = new DebuggerConsoleController(this);
525 }
526 DebuggerConsole* window = new DebuggerConsole(m_console);
527 if (m_controller) {
528 m_console->setController(m_controller);
529 }
530 openView(window);
531}
532#endif
533
534void Window::keyPressEvent(QKeyEvent* event) {
535 if (event->isAutoRepeat()) {
536 QWidget::keyPressEvent(event);
537 return;
538 }
539 GBAKey key = m_inputController.mapKeyboard(event->key());
540 if (key == GBA_KEY_NONE) {
541 QWidget::keyPressEvent(event);
542 return;
543 }
544 if (m_controller) {
545 m_controller->addKey(key);
546 }
547 event->accept();
548}
549
550void Window::keyReleaseEvent(QKeyEvent* event) {
551 if (event->isAutoRepeat()) {
552 QWidget::keyReleaseEvent(event);
553 return;
554 }
555 GBAKey key = m_inputController.mapKeyboard(event->key());
556 if (key == GBA_KEY_NONE) {
557 QWidget::keyPressEvent(event);
558 return;
559 }
560 if (m_controller) {
561 m_controller->clearKey(key);
562 }
563 event->accept();
564}
565
566void Window::resizeEvent(QResizeEvent* event) {
567 if (!isFullScreen()) {
568 m_config->setOption("height", m_screenWidget->height());
569 m_config->setOption("width", m_screenWidget->width());
570 }
571
572 int factor = 0;
573 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
574 if (m_controller) {
575 size = m_controller->screenDimensions();
576 }
577 if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
578 m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
579 factor = m_screenWidget->width() / size.width();
580 } else {
581 m_savedScale = 0;
582 }
583 for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
584 bool enableSignals = iter.value()->blockSignals(true);
585 iter.value()->setChecked(iter.key() == factor);
586 iter.value()->blockSignals(enableSignals);
587 }
588
589 m_config->setOption("fullscreen", isFullScreen());
590}
591
592void Window::showEvent(QShowEvent* event) {
593 if (m_wasOpened) {
594 return;
595 }
596 m_wasOpened = true;
597 resizeFrame(m_screenWidget->sizeHint());
598 QVariant windowPos = m_config->getQtOption("windowPos");
599 QRect geom = QApplication::desktop()->availableGeometry(this);
600 if (!windowPos.isNull() && geom.contains(windowPos.toPoint())) {
601 move(windowPos.toPoint());
602 } else {
603 QRect rect = frameGeometry();
604 rect.moveCenter(geom.center());
605 move(rect.topLeft());
606 }
607 if (m_fullscreenOnStart) {
608 enterFullScreen();
609 m_fullscreenOnStart = false;
610 }
611 reloadDisplayDriver();
612}
613
614void Window::closeEvent(QCloseEvent* event) {
615 emit shutdown();
616 m_config->setQtOption("windowPos", pos());
617
618 if (m_savedScale > 0) {
619 m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
620 m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
621 }
622 saveConfig();
623 m_display.reset();
624 QMainWindow::closeEvent(event);
625}
626
627void Window::focusInEvent(QFocusEvent*) {
628 m_display->forceDraw();
629}
630
631void Window::focusOutEvent(QFocusEvent*) {
632}
633
634void Window::dragEnterEvent(QDragEnterEvent* event) {
635 if (event->mimeData()->hasFormat("text/uri-list")) {
636 event->acceptProposedAction();
637 }
638}
639
640void Window::dropEvent(QDropEvent* event) {
641 QString uris = event->mimeData()->data("text/uri-list");
642 uris = uris.trimmed();
643 if (uris.contains("\n")) {
644 // Only one file please
645 return;
646 }
647 QUrl url(uris);
648 if (!url.isLocalFile()) {
649 // No remote loading
650 return;
651 }
652 event->accept();
653 setController(m_manager->loadGame(url.toLocalFile()), url.toLocalFile());
654}
655
656void Window::mouseDoubleClickEvent(QMouseEvent* event) {
657 if (event->button() != Qt::LeftButton) {
658 return;
659 }
660 toggleFullScreen();
661}
662
663void Window::enterFullScreen() {
664 if (!isVisible()) {
665 m_fullscreenOnStart = true;
666 return;
667 }
668 if (isFullScreen()) {
669 return;
670 }
671 showFullScreen();
672#ifndef Q_OS_MAC
673 if (m_controller && !m_controller->isPaused()) {
674 menuBar()->hide();
675 }
676#endif
677}
678
679void Window::exitFullScreen() {
680 if (!isFullScreen()) {
681 return;
682 }
683 m_screenWidget->unsetCursor();
684 menuBar()->show();
685 showNormal();
686}
687
688void Window::toggleFullScreen() {
689 if (isFullScreen()) {
690 exitFullScreen();
691 } else {
692 enterFullScreen();
693 }
694}
695
696void Window::gameStarted() {
697 for (QAction* action : m_gameActions) {
698 action->setDisabled(false);
699 }
700#ifdef M_CORE_GBA
701 for (QAction* action : m_gbaActions) {
702 action->setDisabled(m_controller->platform() != PLATFORM_GBA);
703 }
704#endif
705 QSize size = m_controller->screenDimensions();
706 m_screenWidget->setDimensions(size.width(), size.height());
707 m_config->updateOption("lockIntegerScaling");
708 m_config->updateOption("lockAspectRatio");
709 if (m_savedScale > 0) {
710 resizeFrame(size * m_savedScale);
711 }
712 if (!m_display) {
713 reloadDisplayDriver();
714 }
715 attachWidget(m_display.get());
716 m_display->setMinimumSize(size);
717 setFocus();
718
719#ifndef Q_OS_MAC
720 if (isFullScreen()) {
721 menuBar()->hide();
722 }
723#endif
724 m_display->startDrawing(m_controller);
725
726 reloadAudioDriver();
727 multiplayerChanged();
728 updateTitle();
729
730 m_hitUnimplementedBiosCall = false;
731 if (m_config->getOption("showFps", "1").toInt()) {
732 m_fpsTimer.start();
733 m_frameTimer.start();
734 }
735 m_focusCheck.start();
736 if (m_display->underMouse()) {
737 m_screenWidget->setCursor(Qt::BlankCursor);
738 }
739
740 CoreController::Interrupter interrupter(m_controller, true);
741 mCore* core = m_controller->thread()->core;
742 m_videoLayers->clear();
743 m_audioChannels->clear();
744 const mCoreChannelInfo* videoLayers;
745 const mCoreChannelInfo* audioChannels;
746 size_t nVideo = core->listVideoLayers(core, &videoLayers);
747 size_t nAudio = core->listAudioChannels(core, &audioChannels);
748
749 if (nVideo) {
750 for (size_t i = 0; i < nVideo; ++i) {
751 QAction* action = new QAction(videoLayers[i].visibleName, m_videoLayers);
752 action->setCheckable(true);
753 action->setChecked(true);
754 connect(action, &QAction::triggered, [this, videoLayers, i](bool enable) {
755 m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, videoLayers[i].id, enable);
756 });
757 m_videoLayers->addAction(action);
758 }
759 }
760 if (nAudio) {
761 for (size_t i = 0; i < nAudio; ++i) {
762 QAction* action = new QAction(audioChannels[i].visibleName, m_audioChannels);
763 action->setCheckable(true);
764 action->setChecked(true);
765 connect(action, &QAction::triggered, [this, audioChannels, i](bool enable) {
766 m_controller->thread()->core->enableAudioChannel(m_controller->thread()->core, audioChannels[i].id, enable);
767 });
768 m_audioChannels->addAction(action);
769 }
770 }
771
772#ifdef USE_DISCORD_RPC
773 DiscordCoordinator::gameStarted(m_controller);
774#endif
775}
776
777void Window::gameStopped() {
778 m_controller.reset();
779#ifdef M_CORE_GBA
780 for (QAction* action : m_gbaActions) {
781 action->setDisabled(false);
782 }
783#endif
784 for (QAction* action : m_gameActions) {
785 action->setDisabled(true);
786 }
787 setWindowFilePath(QString());
788 updateTitle();
789 detachWidget(m_display.get());
790 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
791 m_screenWidget->setLockIntegerScaling(false);
792 m_screenWidget->setLockAspectRatio(true);
793 m_screenWidget->setPixmap(m_logo);
794 m_screenWidget->unsetCursor();
795 if (m_display) {
796#ifdef M_CORE_GB
797 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
798#elif defined(M_CORE_GBA)
799 m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
800#endif
801 }
802
803 m_videoLayers->clear();
804 m_audioChannels->clear();
805
806 m_fpsTimer.stop();
807 m_focusCheck.stop();
808
809 if (m_audioProcessor) {
810 m_audioProcessor->stop();
811 m_audioProcessor.reset();
812 }
813
814#ifdef USE_DISCORD_RPC
815 DiscordCoordinator::gameStopped();
816#endif
817
818 emit paused(false);
819}
820
821void Window::gameCrashed(const QString& errorMessage) {
822 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
823 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
824 QMessageBox::Ok, this, Qt::Sheet);
825 crash->setAttribute(Qt::WA_DeleteOnClose);
826 crash->show();
827}
828
829void Window::gameFailed() {
830 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
831 tr("Could not load game. Are you sure it's in the correct format?"),
832 QMessageBox::Ok, this, Qt::Sheet);
833 fail->setAttribute(Qt::WA_DeleteOnClose);
834 fail->show();
835}
836
837void Window::unimplementedBiosCall(int call) {
838 if (m_hitUnimplementedBiosCall) {
839 return;
840 }
841 m_hitUnimplementedBiosCall = true;
842
843 QMessageBox* fail = new QMessageBox(
844 QMessageBox::Warning, tr("Unimplemented BIOS call"),
845 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
846 QMessageBox::Ok, this, Qt::Sheet);
847 fail->setAttribute(Qt::WA_DeleteOnClose);
848 fail->show();
849}
850
851void Window::reloadDisplayDriver() {
852 if (m_controller) {
853 m_display->stopDrawing();
854 detachWidget(m_display.get());
855 }
856 m_display = std::move(std::unique_ptr<Display>(Display::create(this)));
857#if defined(BUILD_GL) || defined(BUILD_GLES2)
858 m_shaderView.reset();
859 m_shaderView = std::make_unique<ShaderSelector>(m_display.get(), m_config);
860#endif
861
862 connect(this, &Window::shutdown, m_display.get(), &Display::stopDrawing);
863 connect(m_display.get(), &Display::hideCursor, [this]() {
864 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display.get()) {
865 m_screenWidget->setCursor(Qt::BlankCursor);
866 }
867 });
868 connect(m_display.get(), &Display::showCursor, [this]() {
869 m_screenWidget->unsetCursor();
870 });
871
872 const mCoreOptions* opts = m_config->options();
873 m_display->lockAspectRatio(opts->lockAspectRatio);
874 m_display->filter(opts->resampleVideo);
875#if defined(BUILD_GL) || defined(BUILD_GLES2)
876 if (opts->shader) {
877 struct VDir* shader = VDirOpen(opts->shader);
878 if (shader && m_display->supportsShaders()) {
879 m_display->setShaders(shader);
880 m_shaderView->refreshShaders();
881 shader->close(shader);
882 }
883 }
884#endif
885
886 if (m_controller) {
887 m_display->setMinimumSize(m_controller->screenDimensions());
888 connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
889 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
890 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
891 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
892 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
893 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
894 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
895 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
896
897 attachWidget(m_display.get());
898 m_display->startDrawing(m_controller);
899 } else {
900#ifdef M_CORE_GB
901 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
902#elif defined(M_CORE_GBA)
903 m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
904#endif
905 }
906}
907
908void Window::reloadAudioDriver() {
909 if (!m_controller) {
910 return;
911 }
912 if (m_audioProcessor) {
913 m_audioProcessor->stop();
914 m_audioProcessor.reset();
915 }
916
917 const mCoreOptions* opts = m_config->options();
918 m_audioProcessor = std::move(std::unique_ptr<AudioProcessor>(AudioProcessor::create()));
919 m_audioProcessor->setInput(m_controller);
920 m_audioProcessor->setBufferSamples(opts->audioBuffers);
921 m_audioProcessor->requestSampleRate(opts->sampleRate);
922 m_audioProcessor->start();
923 connect(m_controller.get(), &CoreController::stopping, m_audioProcessor.get(), &AudioProcessor::stop);
924}
925
926void Window::tryMakePortable() {
927 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
928 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
929 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
930 confirm->setAttribute(Qt::WA_DeleteOnClose);
931 connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
932 confirm->show();
933}
934
935void Window::mustRestart() {
936 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
937 tr("Some changes will not take effect until the emulator is restarted."),
938 QMessageBox::Ok, this, Qt::Sheet);
939 dialog->setAttribute(Qt::WA_DeleteOnClose);
940 dialog->show();
941}
942
943void Window::recordFrame() {
944 m_frameList.append(m_frameTimer.nsecsElapsed());
945 m_frameTimer.restart();
946}
947
948void Window::showFPS() {
949 if (m_frameList.isEmpty()) {
950 updateTitle();
951 return;
952 }
953 qint64 total = 0;
954 for (qint64 t : m_frameList) {
955 total += t;
956 }
957 double fps = (m_frameList.size() * 1e10) / total;
958 m_frameList.clear();
959 fps = round(fps) / 10.f;
960 updateTitle(fps);
961}
962
963void Window::updateTitle(float fps) {
964 QString title;
965
966 if (m_controller) {
967 CoreController::Interrupter interrupter(m_controller);
968 const NoIntroDB* db = GBAApp::app()->gameDB();
969 NoIntroGame game{};
970 uint32_t crc32 = 0;
971 m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
972
973 char gameTitle[17] = { '\0' };
974 mCore* core = m_controller->thread()->core;
975 core->getGameTitle(core, gameTitle);
976 title = gameTitle;
977
978#ifdef USE_SQLITE3
979 if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
980 title = QLatin1String(game.name);
981 }
982#endif
983 MultiplayerController* multiplayer = m_controller->multiplayerController();
984 if (multiplayer && multiplayer->attached() > 1) {
985 title += tr(" - Player %1 of %2").arg(multiplayer->playerId(m_controller.get()) + 1).arg(multiplayer->attached());
986 for (QAction* action : m_nonMpActions) {
987 action->setDisabled(true);
988 }
989 } else {
990 for (QAction* action : m_nonMpActions) {
991 action->setDisabled(false);
992 }
993 }
994 }
995 if (title.isNull()) {
996 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
997 } else if (fps < 0) {
998 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
999 } else {
1000 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
1001 }
1002}
1003
1004void Window::openStateWindow(LoadSave ls) {
1005 if (m_stateWindow) {
1006 return;
1007 }
1008 MultiplayerController* multiplayer = m_controller->multiplayerController();
1009 if (multiplayer && multiplayer->attached() > 1) {
1010 return;
1011 }
1012 bool wasPaused = m_controller->isPaused();
1013 m_stateWindow = new LoadSaveState(m_controller);
1014 connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
1015 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1016 detachWidget(m_stateWindow);
1017 m_stateWindow = nullptr;
1018 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
1019 });
1020 if (!wasPaused) {
1021 m_controller->setPaused(true);
1022 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1023 if (m_controller) {
1024 m_controller->setPaused(false);
1025 }
1026 });
1027 }
1028 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
1029 m_stateWindow->setMode(ls);
1030 updateFrame();
1031 attachWidget(m_stateWindow);
1032}
1033
1034void Window::setupMenu(QMenuBar* menubar) {
1035 menubar->clear();
1036 QMenu* fileMenu = menubar->addMenu(tr("&File"));
1037 m_shortcutController->addMenu(fileMenu);
1038 installEventFilter(m_shortcutController);
1039 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
1040 "loadROM");
1041#ifdef USE_SQLITE3
1042 addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
1043 "loadROMInArchive");
1044 addControlledAction(fileMenu, fileMenu->addAction(tr("Add folder to library..."), this, SLOT(addDirToLibrary())),
1045 "addDirToLibrary");
1046#endif
1047
1048 QAction* loadAlternateSave = new QAction(tr("Load alternate save..."), fileMenu);
1049 connect(loadAlternateSave, &QAction::triggered, [this]() { this->selectSave(false); });
1050 m_gameActions.append(loadAlternateSave);
1051 addControlledAction(fileMenu, loadAlternateSave, "loadAlternateSave");
1052
1053 QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
1054 connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
1055 m_gameActions.append(loadTemporarySave);
1056 addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
1057
1058 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
1059
1060#ifdef M_CORE_GBA
1061 QAction* bootBIOS = new QAction(tr("Boot BIOS"), fileMenu);
1062 connect(bootBIOS, &QAction::triggered, [this]() {
1063 setController(m_manager->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios")), QString());
1064 });
1065 addControlledAction(fileMenu, bootBIOS, "bootBIOS");
1066#endif
1067
1068 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
1069
1070 QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
1071 connect(romInfo, &QAction::triggered, openControllerTView<ROMInfo>());
1072 m_gameActions.append(romInfo);
1073 addControlledAction(fileMenu, romInfo, "romInfo");
1074
1075 m_mruMenu = fileMenu->addMenu(tr("Recent"));
1076
1077 fileMenu->addSeparator();
1078
1079 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
1080
1081 fileMenu->addSeparator();
1082
1083 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
1084 loadState->setShortcut(tr("F10"));
1085 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
1086 m_gameActions.append(loadState);
1087 m_nonMpActions.append(loadState);
1088 addControlledAction(fileMenu, loadState, "loadState");
1089
1090 QAction* loadStateFile = new QAction(tr("Load state file..."), fileMenu);
1091 connect(loadStateFile, &QAction::triggered, [this]() { this->selectState(true); });
1092 m_gameActions.append(loadStateFile);
1093 m_nonMpActions.append(loadStateFile);
1094 addControlledAction(fileMenu, loadStateFile, "loadStateFile");
1095
1096 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
1097 saveState->setShortcut(tr("Shift+F10"));
1098 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
1099 m_gameActions.append(saveState);
1100 m_nonMpActions.append(saveState);
1101 addControlledAction(fileMenu, saveState, "saveState");
1102
1103 QAction* saveStateFile = new QAction(tr("Save state file..."), fileMenu);
1104 connect(saveStateFile, &QAction::triggered, [this]() { this->selectState(false); });
1105 m_gameActions.append(saveStateFile);
1106 m_nonMpActions.append(saveStateFile);
1107 addControlledAction(fileMenu, saveStateFile, "saveStateFile");
1108
1109 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
1110 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
1111 m_shortcutController->addMenu(quickLoadMenu);
1112 m_shortcutController->addMenu(quickSaveMenu);
1113
1114 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
1115 connect(quickLoad, &QAction::triggered, [this] {
1116 m_controller->loadState();
1117 });
1118 m_gameActions.append(quickLoad);
1119 m_nonMpActions.append(quickLoad);
1120 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
1121
1122 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
1123 connect(quickSave, &QAction::triggered, [this] {
1124 m_controller->saveState();
1125 });
1126 m_gameActions.append(quickSave);
1127 m_nonMpActions.append(quickSave);
1128 addControlledAction(quickSaveMenu, quickSave, "quickSave");
1129
1130 quickLoadMenu->addSeparator();
1131 quickSaveMenu->addSeparator();
1132
1133 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
1134 undoLoadState->setShortcut(tr("F11"));
1135 connect(undoLoadState, &QAction::triggered, [this]() {
1136 m_controller->loadBackupState();
1137 });
1138 m_gameActions.append(undoLoadState);
1139 m_nonMpActions.append(undoLoadState);
1140 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
1141
1142 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
1143 undoSaveState->setShortcut(tr("Shift+F11"));
1144 connect(undoSaveState, &QAction::triggered, [this]() {
1145 m_controller->saveBackupState();
1146 });
1147 m_gameActions.append(undoSaveState);
1148 m_nonMpActions.append(undoSaveState);
1149 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
1150
1151 quickLoadMenu->addSeparator();
1152 quickSaveMenu->addSeparator();
1153
1154 int i;
1155 for (i = 1; i < 10; ++i) {
1156 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
1157 quickLoad->setShortcut(tr("F%1").arg(i));
1158 connect(quickLoad, &QAction::triggered, [this, i]() {
1159 m_controller->loadState(i);
1160 });
1161 m_gameActions.append(quickLoad);
1162 m_nonMpActions.append(quickLoad);
1163 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
1164
1165 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1166 quickSave->setShortcut(tr("Shift+F%1").arg(i));
1167 connect(quickSave, &QAction::triggered, [this, i]() {
1168 m_controller->saveState(i);
1169 });
1170 m_gameActions.append(quickSave);
1171 m_nonMpActions.append(quickSave);
1172 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1173 }
1174
1175 fileMenu->addSeparator();
1176 QAction* camImage = new QAction(tr("Load camera image..."), fileMenu);
1177 connect(camImage, &QAction::triggered, this, &Window::loadCamImage);
1178 addControlledAction(fileMenu, camImage, "loadCamImage");
1179
1180#ifdef M_CORE_GBA
1181 fileMenu->addSeparator();
1182 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1183 connect(importShark, &QAction::triggered, this, &Window::importSharkport);
1184 m_gameActions.append(importShark);
1185 m_gbaActions.append(importShark);
1186 addControlledAction(fileMenu, importShark, "importShark");
1187
1188 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1189 connect(exportShark, &QAction::triggered, this, &Window::exportSharkport);
1190 m_gameActions.append(exportShark);
1191 m_gbaActions.append(exportShark);
1192 addControlledAction(fileMenu, exportShark, "exportShark");
1193#endif
1194
1195 fileMenu->addSeparator();
1196 m_multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1197 connect(m_multiWindow, &QAction::triggered, [this]() {
1198 GBAApp::app()->newWindow();
1199 });
1200 addControlledAction(fileMenu, m_multiWindow, "multiWindow");
1201
1202#ifndef Q_OS_MAC
1203 fileMenu->addSeparator();
1204#endif
1205
1206 QAction* about = new QAction(tr("About..."), fileMenu);
1207 connect(about, &QAction::triggered, openTView<AboutScreen>());
1208 fileMenu->addAction(about);
1209
1210#ifndef Q_OS_MAC
1211 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1212#endif
1213
1214 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1215 m_shortcutController->addMenu(emulationMenu);
1216 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1217 reset->setShortcut(tr("Ctrl+R"));
1218 connect(reset, &QAction::triggered, [this]() {
1219 m_controller->reset();
1220 });
1221 m_gameActions.append(reset);
1222 addControlledAction(emulationMenu, reset, "reset");
1223
1224 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1225 connect(shutdown, &QAction::triggered, [this]() {
1226 m_controller->stop();
1227 });
1228 m_gameActions.append(shutdown);
1229 addControlledAction(emulationMenu, shutdown, "shutdown");
1230
1231#ifdef M_CORE_GBA
1232 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1233 connect(yank, &QAction::triggered, [this]() {
1234 m_controller->yankPak();
1235 });
1236 m_gameActions.append(yank);
1237 m_gbaActions.append(yank);
1238 addControlledAction(emulationMenu, yank, "yank");
1239#endif
1240 emulationMenu->addSeparator();
1241
1242 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1243 pause->setChecked(false);
1244 pause->setCheckable(true);
1245 pause->setShortcut(tr("Ctrl+P"));
1246 connect(pause, &QAction::triggered, [this](bool paused) {
1247 if (m_controller) {
1248 m_controller->setPaused(paused);
1249 } else {
1250 m_pendingPause = paused;
1251 }
1252 });
1253 connect(this, &Window::paused, [pause](bool paused) {
1254 pause->setChecked(paused);
1255 });
1256 addControlledAction(emulationMenu, pause, "pause");
1257
1258 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1259 frameAdvance->setShortcut(tr("Ctrl+N"));
1260 connect(frameAdvance, &QAction::triggered, [this]() {
1261 m_controller->frameAdvance();
1262 });
1263 m_gameActions.append(frameAdvance);
1264 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1265
1266 emulationMenu->addSeparator();
1267
1268 m_shortcutController->addFunctions(emulationMenu, [this]() {
1269 if (m_controller) {
1270 m_controller->setFastForward(true);
1271 }
1272 }, [this]() {
1273 if (m_controller) {
1274 m_controller->setFastForward(false);
1275 }
1276 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1277
1278 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1279 turbo->setCheckable(true);
1280 turbo->setChecked(false);
1281 turbo->setShortcut(tr("Shift+Tab"));
1282 connect(turbo, &QAction::triggered, [this](bool value) {
1283 m_controller->forceFastForward(value);
1284 });
1285 addControlledAction(emulationMenu, turbo, "fastForward");
1286 m_gameActions.append(turbo);
1287
1288 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1289 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1290 ffspeed->connect([this](const QVariant& value) {
1291 reloadConfig();
1292 }, this);
1293 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1294 ffspeed->setValue(QVariant(-1.0f));
1295 ffspeedMenu->addSeparator();
1296 for (i = 2; i < 11; ++i) {
1297 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1298 }
1299 m_config->updateOption("fastForwardRatio");
1300
1301 m_shortcutController->addFunctions(emulationMenu, [this]() {
1302 if (m_controller) {
1303 m_controller->setRewinding(true);
1304 }
1305 }, [this]() {
1306 if (m_controller) {
1307 m_controller->setRewinding(false);
1308 }
1309 }, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
1310
1311 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1312 rewind->setShortcut(tr("~"));
1313 connect(rewind, &QAction::triggered, [this]() {
1314 m_controller->rewind();
1315 });
1316 m_gameActions.append(rewind);
1317 m_nonMpActions.append(rewind);
1318 addControlledAction(emulationMenu, rewind, "rewind");
1319
1320 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1321 frameRewind->setShortcut(tr("Ctrl+B"));
1322 connect(frameRewind, &QAction::triggered, [this] () {
1323 m_controller->rewind(1);
1324 });
1325 m_gameActions.append(frameRewind);
1326 m_nonMpActions.append(frameRewind);
1327 addControlledAction(emulationMenu, frameRewind, "frameRewind");
1328
1329 ConfigOption* videoSync = m_config->addOption("videoSync");
1330 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1331 videoSync->connect([this](const QVariant& value) {
1332 reloadConfig();
1333 }, this);
1334 m_config->updateOption("videoSync");
1335
1336 ConfigOption* audioSync = m_config->addOption("audioSync");
1337 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1338 audioSync->connect([this](const QVariant& value) {
1339 reloadConfig();
1340 }, this);
1341 m_config->updateOption("audioSync");
1342
1343 emulationMenu->addSeparator();
1344
1345 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1346 m_shortcutController->addMenu(solarMenu);
1347 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1348 connect(solarIncrease, &QAction::triggered, &m_inputController, &InputController::increaseLuminanceLevel);
1349 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1350
1351 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1352 connect(solarDecrease, &QAction::triggered, &m_inputController, &InputController::decreaseLuminanceLevel);
1353 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1354
1355 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1356 connect(maxSolar, &QAction::triggered, [this]() { m_inputController.setLuminanceLevel(10); });
1357 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1358
1359 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1360 connect(minSolar, &QAction::triggered, [this]() { m_inputController.setLuminanceLevel(0); });
1361 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1362
1363 solarMenu->addSeparator();
1364 for (int i = 0; i <= 10; ++i) {
1365 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1366 connect(setSolar, &QAction::triggered, [this, i]() {
1367 m_inputController.setLuminanceLevel(i);
1368 });
1369 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1370 }
1371
1372#ifdef M_CORE_GB
1373 QAction* gbPrint = new QAction(tr("Game Boy Printer..."), emulationMenu);
1374 connect(gbPrint, &QAction::triggered, [this]() {
1375 PrinterView* view = new PrinterView(m_controller);
1376 openView(view);
1377 m_controller->attachPrinter();
1378
1379 });
1380 addControlledAction(emulationMenu, gbPrint, "gbPrint");
1381 m_gameActions.append(gbPrint);
1382#endif
1383
1384#ifdef M_CORE_GBA
1385 QAction* bcGate = new QAction(tr("BattleChip Gate..."), emulationMenu);
1386 connect(bcGate, &QAction::triggered, openControllerTView<BattleChipView>(this));
1387 addControlledAction(emulationMenu, bcGate, "bcGate");
1388 m_gbaActions.append(bcGate);
1389 m_gameActions.append(bcGate);
1390#endif
1391
1392 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1393 m_shortcutController->addMenu(avMenu);
1394 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1395 m_shortcutController->addMenu(frameMenu, avMenu);
1396 for (int i = 1; i <= 6; ++i) {
1397 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1398 setSize->setCheckable(true);
1399 if (m_savedScale == i) {
1400 setSize->setChecked(true);
1401 }
1402 connect(setSize, &QAction::triggered, [this, i, setSize]() {
1403 showNormal();
1404 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1405 if (m_controller) {
1406 size = m_controller->screenDimensions();
1407 }
1408 size *= i;
1409 m_savedScale = i;
1410 m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1411 resizeFrame(size);
1412 bool enableSignals = setSize->blockSignals(true);
1413 setSize->setChecked(true);
1414 setSize->blockSignals(enableSignals);
1415 });
1416 m_frameSizes[i] = setSize;
1417 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1418 }
1419 QKeySequence fullscreenKeys;
1420#ifdef Q_OS_WIN
1421 fullscreenKeys = QKeySequence("Alt+Return");
1422#else
1423 fullscreenKeys = QKeySequence("Ctrl+F");
1424#endif
1425 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1426
1427 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1428 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1429 lockAspectRatio->connect([this](const QVariant& value) {
1430 if (m_display) {
1431 m_display->lockAspectRatio(value.toBool());
1432 }
1433 if (m_controller) {
1434 m_screenWidget->setLockAspectRatio(value.toBool());
1435 }
1436 }, this);
1437 m_config->updateOption("lockAspectRatio");
1438
1439 ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1440 lockIntegerScaling->addBoolean(tr("Force integer scaling"), avMenu);
1441 lockIntegerScaling->connect([this](const QVariant& value) {
1442 if (m_display) {
1443 m_display->lockIntegerScaling(value.toBool());
1444 }
1445 if (m_controller) {
1446 m_screenWidget->setLockIntegerScaling(value.toBool());
1447 }
1448 }, this);
1449 m_config->updateOption("lockIntegerScaling");
1450
1451 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1452 resampleVideo->addBoolean(tr("Bilinear filtering"), avMenu);
1453 resampleVideo->connect([this](const QVariant& value) {
1454 if (m_display) {
1455 m_display->filter(value.toBool());
1456 }
1457 }, this);
1458 m_config->updateOption("resampleVideo");
1459
1460 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1461 ConfigOption* skip = m_config->addOption("frameskip");
1462 skip->connect([this](const QVariant& value) {
1463 reloadConfig();
1464 }, this);
1465 for (int i = 0; i <= 10; ++i) {
1466 skip->addValue(QString::number(i), i, skipMenu);
1467 }
1468 m_config->updateOption("frameskip");
1469
1470 avMenu->addSeparator();
1471
1472 ConfigOption* mute = m_config->addOption("mute");
1473 QAction* muteAction = mute->addBoolean(tr("Mute"), avMenu);
1474 mute->connect([this](const QVariant& value) {
1475 reloadConfig();
1476 }, this);
1477 m_config->updateOption("mute");
1478 addControlledAction(avMenu, muteAction, "mute");
1479
1480 QMenu* target = avMenu->addMenu(tr("FPS target"));
1481 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1482 QMap<double, QAction*> fpsTargets;
1483 for (int fps : {15, 30, 45, 60, 90, 120, 240}) {
1484 fpsTargets[fps] = fpsTargetOption->addValue(QString::number(fps), fps, target);
1485 }
1486 target->addSeparator();
1487 double nativeGB = double(GBA_ARM7TDMI_FREQUENCY) / double(VIDEO_TOTAL_LENGTH);
1488 fpsTargets[nativeGB] = fpsTargetOption->addValue(tr("Native (59.7275)"), nativeGB, target);
1489
1490 fpsTargetOption->connect([this, fpsTargets](const QVariant& value) {
1491 reloadConfig();
1492 for (auto iter = fpsTargets.begin(); iter != fpsTargets.end(); ++iter) {
1493 bool enableSignals = iter.value()->blockSignals(true);
1494 iter.value()->setChecked(abs(iter.key() - value.toDouble()) < 0.001);
1495 iter.value()->blockSignals(enableSignals);
1496 }
1497 }, this);
1498 m_config->updateOption("fpsTarget");
1499
1500 avMenu->addSeparator();
1501
1502#ifdef USE_PNG
1503 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1504 screenshot->setShortcut(tr("F12"));
1505 connect(screenshot, &QAction::triggered, [this]() {
1506 m_controller->screenshot();
1507 });
1508 m_gameActions.append(screenshot);
1509 addControlledAction(avMenu, screenshot, "screenshot");
1510#endif
1511
1512#ifdef USE_FFMPEG
1513 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1514 connect(recordOutput, &QAction::triggered, this, &Window::openVideoWindow);
1515 addControlledAction(avMenu, recordOutput, "recordOutput");
1516 m_gameActions.append(recordOutput);
1517#endif
1518
1519#ifdef USE_MAGICK
1520 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1521 connect(recordGIF, &QAction::triggered, this, &Window::openGIFWindow);
1522 addControlledAction(avMenu, recordGIF, "recordGIF");
1523#endif
1524
1525 QAction* recordVL = new QAction(tr("Record video log..."), avMenu);
1526 connect(recordVL, &QAction::triggered, this, &Window::startVideoLog);
1527 addControlledAction(avMenu, recordVL, "recordVL");
1528 m_gameActions.append(recordVL);
1529
1530 QAction* stopVL = new QAction(tr("Stop video log"), avMenu);
1531 connect(stopVL, &QAction::triggered, [this]() {
1532 m_controller->endVideoLog();
1533 });
1534 addControlledAction(avMenu, stopVL, "stopVL");
1535 m_gameActions.append(stopVL);
1536
1537 avMenu->addSeparator();
1538 m_videoLayers = avMenu->addMenu(tr("Video layers"));
1539 m_shortcutController->addMenu(m_videoLayers, avMenu);
1540
1541 m_audioChannels = avMenu->addMenu(tr("Audio channels"));
1542 m_shortcutController->addMenu(m_audioChannels, avMenu);
1543
1544 QAction* placementControl = new QAction(tr("Adjust layer placement..."), avMenu);
1545 connect(placementControl, &QAction::triggered, openControllerTView<PlacementControl>());
1546 m_gameActions.append(placementControl);
1547 addControlledAction(avMenu, placementControl, "placementControl");
1548
1549 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1550 m_shortcutController->addMenu(toolsMenu);
1551 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1552 connect(viewLogs, &QAction::triggered, m_logView, &QWidget::show);
1553 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1554
1555 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1556 connect(overrides, &QAction::triggered, [this]() {
1557 if (!m_overrideView) {
1558 m_overrideView = std::move(std::make_unique<OverrideView>(m_config));
1559 if (m_controller) {
1560 m_overrideView->setController(m_controller);
1561 }
1562 connect(this, &Window::shutdown, m_overrideView.get(), &QWidget::close);
1563 }
1564 m_overrideView->show();
1565 m_overrideView->recheck();
1566 });
1567 addControlledAction(toolsMenu, overrides, "overrideWindow");
1568
1569 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1570 connect(sensors, &QAction::triggered, [this]() {
1571 if (!m_sensorView) {
1572 m_sensorView = std::move(std::make_unique<SensorView>(&m_inputController));
1573 if (m_controller) {
1574 m_sensorView->setController(m_controller);
1575 }
1576 connect(this, &Window::shutdown, m_sensorView.get(), &QWidget::close);
1577 }
1578 m_sensorView->show();
1579 });
1580 addControlledAction(toolsMenu, sensors, "sensorWindow");
1581
1582 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1583 connect(cheats, &QAction::triggered, openControllerTView<CheatsView>());
1584 m_gameActions.append(cheats);
1585 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1586
1587 toolsMenu->addSeparator();
1588 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1589 "settings");
1590
1591 toolsMenu->addSeparator();
1592
1593#ifdef USE_DEBUGGERS
1594 QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1595 connect(consoleWindow, &QAction::triggered, this, &Window::consoleOpen);
1596 addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1597#endif
1598
1599#ifdef USE_GDB_STUB
1600 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1601 connect(gdbWindow, &QAction::triggered, this, &Window::gdbOpen);
1602 m_gbaActions.append(gdbWindow);
1603 m_gameActions.append(gdbWindow);
1604 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1605#endif
1606 toolsMenu->addSeparator();
1607
1608 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1609 connect(paletteView, &QAction::triggered, openControllerTView<PaletteView>());
1610 m_gameActions.append(paletteView);
1611 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1612
1613 QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1614 connect(objView, &QAction::triggered, openControllerTView<ObjView>());
1615 m_gameActions.append(objView);
1616 addControlledAction(toolsMenu, objView, "spriteWindow");
1617
1618 QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1619 connect(tileView, &QAction::triggered, openControllerTView<TileView>());
1620 m_gameActions.append(tileView);
1621 addControlledAction(toolsMenu, tileView, "tileWindow");
1622
1623 QAction* mapView = new QAction(tr("View &map..."), toolsMenu);
1624 connect(mapView, &QAction::triggered, openControllerTView<MapView>());
1625 m_gameActions.append(mapView);
1626 addControlledAction(toolsMenu, mapView, "mapWindow");
1627
1628 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1629 connect(memoryView, &QAction::triggered, openControllerTView<MemoryView>());
1630 m_gameActions.append(memoryView);
1631 addControlledAction(toolsMenu, memoryView, "memoryView");
1632
1633 QAction* memorySearch = new QAction(tr("Search memory..."), toolsMenu);
1634 connect(memorySearch, &QAction::triggered, openControllerTView<MemorySearch>());
1635 m_gameActions.append(memorySearch);
1636 addControlledAction(toolsMenu, memorySearch, "memorySearch");
1637
1638#ifdef M_CORE_GBA
1639 QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1640 connect(ioViewer, &QAction::triggered, openControllerTView<IOViewer>());
1641 m_gameActions.append(ioViewer);
1642 m_gbaActions.append(ioViewer);
1643 addControlledAction(toolsMenu, ioViewer, "ioViewer");
1644#endif
1645
1646 ConfigOption* skipBios = m_config->addOption("skipBios");
1647 skipBios->connect([this](const QVariant& value) {
1648 reloadConfig();
1649 }, this);
1650
1651 ConfigOption* useBios = m_config->addOption("useBios");
1652 useBios->connect([this](const QVariant& value) {
1653 reloadConfig();
1654 }, this);
1655
1656 ConfigOption* buffers = m_config->addOption("audioBuffers");
1657 buffers->connect([this](const QVariant& value) {
1658 reloadConfig();
1659 }, this);
1660
1661 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1662 sampleRate->connect([this](const QVariant& value) {
1663 reloadConfig();
1664 }, this);
1665
1666 ConfigOption* volume = m_config->addOption("volume");
1667 volume->connect([this](const QVariant& value) {
1668 reloadConfig();
1669 }, this);
1670
1671 ConfigOption* volumeFf = m_config->addOption("fastForwardVolume");
1672 volumeFf->connect([this](const QVariant& value) {
1673 reloadConfig();
1674 }, this);
1675
1676 ConfigOption* muteFf = m_config->addOption("fastForwardMute");
1677 muteFf->connect([this](const QVariant& value) {
1678 reloadConfig();
1679 }, this);
1680
1681 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1682 rewindEnable->connect([this](const QVariant& value) {
1683 reloadConfig();
1684 }, this);
1685
1686 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1687 rewindBufferCapacity->connect([this](const QVariant& value) {
1688 reloadConfig();
1689 }, this);
1690
1691 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1692 allowOpposingDirections->connect([this](const QVariant& value) {
1693 reloadConfig();
1694 }, this);
1695
1696 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1697 saveStateExtdata->connect([this](const QVariant& value) {
1698 reloadConfig();
1699 }, this);
1700
1701 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1702 loadStateExtdata->connect([this](const QVariant& value) {
1703 reloadConfig();
1704 }, this);
1705
1706 ConfigOption* preload = m_config->addOption("preload");
1707 preload->connect([this](const QVariant& value) {
1708 m_manager->setPreload(value.toBool());
1709 }, this);
1710 m_config->updateOption("preload");
1711
1712 ConfigOption* showFps = m_config->addOption("showFps");
1713 showFps->connect([this](const QVariant& value) {
1714 if (!value.toInt()) {
1715 m_fpsTimer.stop();
1716 updateTitle();
1717 } else if (m_controller) {
1718 m_fpsTimer.start();
1719 m_frameTimer.start();
1720 }
1721 }, this);
1722
1723 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1724 connect(exitFullScreen, &QAction::triggered, this, &Window::exitFullScreen);
1725 exitFullScreen->setShortcut(QKeySequence("Esc"));
1726 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1727
1728 m_shortcutController->addFunctions(toolsMenu, [this]() {
1729 if (m_controller) {
1730 mCheatPressButton(m_controller->cheatDevice(), true);
1731 }
1732 }, [this]() {
1733 if (m_controller) {
1734 mCheatPressButton(m_controller->cheatDevice(), false);
1735 }
1736 }, QKeySequence(Qt::Key_Apostrophe), tr("GameShark Button (held)"), "holdGSButton");
1737
1738 QMenu* autofireMenu = new QMenu(tr("Autofire"), this);
1739 m_shortcutController->addMenu(autofireMenu);
1740
1741 m_shortcutController->addFunctions(autofireMenu, [this]() {
1742 m_controller->setAutofire(GBA_KEY_A, true);
1743 }, [this]() {
1744 m_controller->setAutofire(GBA_KEY_A, false);
1745 }, QKeySequence(), tr("Autofire A"), "autofireA");
1746
1747 m_shortcutController->addFunctions(autofireMenu, [this]() {
1748 m_controller->setAutofire(GBA_KEY_B, true);
1749 }, [this]() {
1750 m_controller->setAutofire(GBA_KEY_B, false);
1751 }, QKeySequence(), tr("Autofire B"), "autofireB");
1752
1753 m_shortcutController->addFunctions(autofireMenu, [this]() {
1754 m_controller->setAutofire(GBA_KEY_L, true);
1755 }, [this]() {
1756 m_controller->setAutofire(GBA_KEY_L, false);
1757 }, QKeySequence(), tr("Autofire L"), "autofireL");
1758
1759 m_shortcutController->addFunctions(autofireMenu, [this]() {
1760 m_controller->setAutofire(GBA_KEY_R, true);
1761 }, [this]() {
1762 m_controller->setAutofire(GBA_KEY_R, false);
1763 }, QKeySequence(), tr("Autofire R"), "autofireR");
1764
1765 m_shortcutController->addFunctions(autofireMenu, [this]() {
1766 m_controller->setAutofire(GBA_KEY_START, true);
1767 }, [this]() {
1768 m_controller->setAutofire(GBA_KEY_START, false);
1769 }, QKeySequence(), tr("Autofire Start"), "autofireStart");
1770
1771 m_shortcutController->addFunctions(autofireMenu, [this]() {
1772 m_controller->setAutofire(GBA_KEY_SELECT, true);
1773 }, [this]() {
1774 m_controller->setAutofire(GBA_KEY_SELECT, false);
1775 }, QKeySequence(), tr("Autofire Select"), "autofireSelect");
1776
1777 m_shortcutController->addFunctions(autofireMenu, [this]() {
1778 m_controller->setAutofire(GBA_KEY_UP, true);
1779 }, [this]() {
1780 m_controller->setAutofire(GBA_KEY_UP, false);
1781 }, QKeySequence(), tr("Autofire Up"), "autofireUp");
1782
1783 m_shortcutController->addFunctions(autofireMenu, [this]() {
1784 m_controller->setAutofire(GBA_KEY_RIGHT, true);
1785 }, [this]() {
1786 m_controller->setAutofire(GBA_KEY_RIGHT, false);
1787 }, QKeySequence(), tr("Autofire Right"), "autofireRight");
1788
1789 m_shortcutController->addFunctions(autofireMenu, [this]() {
1790 m_controller->setAutofire(GBA_KEY_DOWN, true);
1791 }, [this]() {
1792 m_controller->setAutofire(GBA_KEY_DOWN, false);
1793 }, QKeySequence(), tr("Autofire Down"), "autofireDown");
1794
1795 m_shortcutController->addFunctions(autofireMenu, [this]() {
1796 m_controller->setAutofire(GBA_KEY_LEFT, true);
1797 }, [this]() {
1798 m_controller->setAutofire(GBA_KEY_LEFT, false);
1799 }, QKeySequence(), tr("Autofire Left"), "autofireLeft");
1800
1801 for (QAction* action : m_gameActions) {
1802 action->setDisabled(true);
1803 }
1804}
1805
1806void Window::attachWidget(QWidget* widget) {
1807 m_screenWidget->layout()->addWidget(widget);
1808 m_screenWidget->unsetCursor();
1809 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1810}
1811
1812void Window::detachWidget(QWidget* widget) {
1813 m_screenWidget->layout()->removeWidget(widget);
1814}
1815
1816void Window::appendMRU(const QString& fname) {
1817 int index = m_mruFiles.indexOf(fname);
1818 if (index >= 0) {
1819 m_mruFiles.removeAt(index);
1820 }
1821 m_mruFiles.prepend(fname);
1822 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1823 m_mruFiles.removeLast();
1824 }
1825 updateMRU();
1826}
1827
1828void Window::updateMRU() {
1829 if (!m_mruMenu) {
1830 return;
1831 }
1832 for (QAction* action : m_mruMenu->actions()) {
1833 delete action;
1834 }
1835 m_mruMenu->clear();
1836 int i = 0;
1837 for (const QString& file : m_mruFiles) {
1838 QAction* item = new QAction(QDir::toNativeSeparators(file).replace("&", "&&"), m_mruMenu);
1839 item->setShortcut(QString("Ctrl+%1").arg(i));
1840 connect(item, &QAction::triggered, [this, file]() {
1841 setController(m_manager->loadGame(file), file);
1842 });
1843 m_mruMenu->addAction(item);
1844 ++i;
1845 }
1846 m_config->setMRU(m_mruFiles);
1847 m_config->write();
1848 m_mruMenu->setEnabled(i > 0);
1849}
1850
1851QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1852 addHiddenAction(menu, action, name);
1853 menu->addAction(action);
1854 return action;
1855}
1856
1857QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1858 m_shortcutController->addAction(menu, action, name);
1859 action->setShortcutContext(Qt::WidgetShortcut);
1860 addAction(action);
1861 return action;
1862}
1863
1864void Window::focusCheck() {
1865 if (!m_config->getOption("pauseOnFocusLost").toInt() || !m_controller) {
1866 return;
1867 }
1868 if (QGuiApplication::focusWindow() && m_autoresume) {
1869 m_controller->setPaused(false);
1870 m_autoresume = false;
1871 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1872 m_autoresume = true;
1873 m_controller->setPaused(true);
1874 }
1875}
1876
1877void Window::updateFrame() {
1878 QSize size = m_controller->screenDimensions();
1879 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), size.width(), size.height(),
1880 size.width() * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
1881 QPixmap pixmap;
1882 pixmap.convertFromImage(currentImage);
1883 m_screenWidget->setPixmap(pixmap);
1884 emit paused(true);
1885}
1886
1887void Window::setController(CoreController* controller, const QString& fname) {
1888 if (!controller) {
1889 return;
1890 }
1891
1892 if (m_controller) {
1893 m_controller->stop();
1894 QTimer::singleShot(0, this, [this, controller, fname]() {
1895 setController(controller, fname);
1896 });
1897 return;
1898 }
1899 if (!fname.isEmpty()) {
1900 setWindowFilePath(fname);
1901 appendMRU(fname);
1902 }
1903
1904 m_controller = std::shared_ptr<CoreController>(controller);
1905 m_inputController.recalibrateAxes();
1906 m_controller->setInputController(&m_inputController);
1907 m_controller->setLogger(&m_log);
1908
1909 connect(this, &Window::shutdown, [this]() {
1910 if (!m_controller) {
1911 return;
1912 }
1913 m_controller->stop();
1914 });
1915
1916 connect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1917 connect(m_controller.get(), &CoreController::started, &m_inputController, &InputController::suspendScreensaver);
1918 connect(m_controller.get(), &CoreController::stopping, this, &Window::gameStopped);
1919 {
1920 connect(m_controller.get(), &CoreController::stopping, [this]() {
1921 m_controller.reset();
1922 });
1923 }
1924 connect(m_controller.get(), &CoreController::stopping, &m_inputController, &InputController::resumeScreensaver);
1925 connect(m_controller.get(), &CoreController::paused, this, &Window::updateFrame);
1926
1927#ifndef Q_OS_MAC
1928 connect(m_controller.get(), &CoreController::paused, menuBar(), &QWidget::show);
1929 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1930 if(isFullScreen()) {
1931 menuBar()->hide();
1932 }
1933 });
1934#endif
1935
1936 connect(m_controller.get(), &CoreController::paused, &m_inputController, &InputController::resumeScreensaver);
1937 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1938 emit paused(false);
1939 });
1940
1941 connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
1942 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
1943 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
1944 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
1945 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
1946 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
1947 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
1948 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
1949
1950 connect(m_controller.get(), &CoreController::unpaused, &m_inputController, &InputController::suspendScreensaver);
1951 connect(m_controller.get(), &CoreController::frameAvailable, this, &Window::recordFrame);
1952 connect(m_controller.get(), &CoreController::crashed, this, &Window::gameCrashed);
1953 connect(m_controller.get(), &CoreController::failed, this, &Window::gameFailed);
1954 connect(m_controller.get(), &CoreController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
1955
1956#ifdef USE_GDB_STUB
1957 if (m_gdbController) {
1958 m_gdbController->setController(m_controller);
1959 }
1960#endif
1961
1962#ifdef USE_DEBUGGERS
1963 if (m_console) {
1964 m_console->setController(m_controller);
1965 }
1966#endif
1967
1968#ifdef USE_MAGICK
1969 if (m_gifView) {
1970 m_gifView->setController(m_controller);
1971 }
1972#endif
1973
1974#ifdef USE_FFMPEG
1975 if (m_videoView) {
1976 m_videoView->setController(m_controller);
1977 }
1978#endif
1979
1980 if (m_sensorView) {
1981 m_sensorView->setController(m_controller);
1982 }
1983
1984 if (m_overrideView) {
1985 m_overrideView->setController(m_controller);
1986 }
1987
1988 if (!m_pendingPatch.isEmpty()) {
1989 m_controller->loadPatch(m_pendingPatch);
1990 m_pendingPatch = QString();
1991 }
1992
1993 m_controller->loadConfig(m_config);
1994 m_controller->start();
1995
1996 if (!m_pendingState.isEmpty()) {
1997 m_controller->loadState(m_pendingState);
1998 m_pendingState = QString();
1999 }
2000
2001 if (m_pendingPause) {
2002 m_controller->setPaused(true);
2003 m_pendingPause = false;
2004 }
2005}
2006
2007WindowBackground::WindowBackground(QWidget* parent)
2008 : QWidget(parent)
2009{
2010 setLayout(new QStackedLayout());
2011 layout()->setContentsMargins(0, 0, 0, 0);
2012}
2013
2014void WindowBackground::setPixmap(const QPixmap& pmap) {
2015 m_pixmap = pmap;
2016 update();
2017}
2018
2019void WindowBackground::setSizeHint(const QSize& hint) {
2020 m_sizeHint = hint;
2021}
2022
2023QSize WindowBackground::sizeHint() const {
2024 return m_sizeHint;
2025}
2026
2027void WindowBackground::setDimensions(int width, int height) {
2028 m_aspectWidth = width;
2029 m_aspectHeight = height;
2030}
2031
2032void WindowBackground::setLockIntegerScaling(bool lock) {
2033 m_lockIntegerScaling = lock;
2034}
2035
2036void WindowBackground::setLockAspectRatio(bool lock) {
2037 m_lockAspectRatio = lock;
2038}
2039
2040void WindowBackground::paintEvent(QPaintEvent* event) {
2041 QWidget::paintEvent(event);
2042 const QPixmap& logo = pixmap();
2043 QPainter painter(this);
2044 painter.setRenderHint(QPainter::SmoothPixmapTransform);
2045 painter.fillRect(QRect(QPoint(), size()), Qt::black);
2046 QSize s = size();
2047 QSize ds = s;
2048 if (m_lockAspectRatio) {
2049 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
2050 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
2051 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
2052 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
2053 }
2054 }
2055 if (m_lockIntegerScaling) {
2056 ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
2057 ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
2058 }
2059 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
2060 QRect full(origin, ds);
2061 painter.drawPixmap(full, logo);
2062}