CHANGES (view raw)
10.6.0: (Future)
2Features:
3 - GBA: Support printing debug strings from inside a game
4 - GBA: Better cheat type autodetection
5 - GB: Tile viewer
6 - Sprite viewer
7 - Debugging console
8 - Improved memory viewer
9 - GB: LR35902/GB-Z80 disassembler
10 - Configuration of gamepad hats
11 - Qt: Spanish translation (by Kevin López)
12 - Add option for whether rewinding restores save games
13 - Qt: German translation (by Lothar Serra Mari)
14 - Savestates now contain any RTC override data
15 - Command line ability to override configuration values
16 - Add option to allow preloading the entire ROM before running
17 - GB: Video/audio channel enabling/disabling
18 - Add option to lock video to integer scaling
19Bugfixes:
20 - LR35902: Fix core never exiting with certain event patterns
21 - GB Timer: Improve DIV reset behavior
22 - GBA Memory: Improve initial skipped BIOS state
23 - GBA BIOS: Implement BitUnPack
24 - ARM7: Fix MLA/*MULL/*MLAL timing
25 - GBA: Fix multiboot ROM loading
26 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
27 - LR35902: Fix pc overflowing current region off-by-one
28 - GB MBC: Fix ROM bank overflows getting set to bank 0
29 - Qt: Fix timing issues on high refresh rate monitors
30 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
31 - Util: Fix overflow when loading invalid UPS patches
32 - Tools: Fix recurring multiple times over the same library
33 - GBA I/O: Handle audio registers specially when deserializing
34 - Util: Fix highest-fd socket not being returned by SocketAccept
35 - Qt: Fix linking after some windows have been closed
36 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
37 - Windows: Fix VDir.rewind
38 - SDL: Fix game crash check
39 - SDL: Fix race condition with audio thread when starting
40 - GB: Fix flickering when screen is strobed quickly
41 - FFmpeg: Fix overflow and general issues with audio encoding
42 - Qt: Fix crash when changing audio settings after a game is closed
43 - GBA BIOS: Fix ArcTan sign in HLE BIOS
44 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
45 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
46 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
47 - Core: Fix crash with rewind if savestates shrink
48 - Test: Fix crash when loading invalid file
49 - GBA Hardware: Fix crash if a savestate lies about game hardware
50Misc:
51 - SDL: Remove scancode key input
52 - GBA Video: Clean up unused timers
53 - Test: Add a basic test suite
54 - GBA Video: Allow multiple handles into the same tile cache
55 - VFS: Call msync when syncing mapped data
56 - GBA Video, GB Video: Colors are now fully scaled
57 - VFS: Allow truncating memory chunk VFiles
58 - Debugger: Modularize CLI debugger
59 - Core: Clean up some thread state checks
60 - Debugger: Make building with debugging aspects optional
61 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
62 - GBA Memory: Support reading/writing POSTFLG
63 - Util: Add size counting to Table
64 - Qt: Move last directory setting from qt.ini to config.ini
65 - 3DS, PSP2, Wii: Last directory loaded is saved
66 - GB Audio: Simplify envelope code
67 - GB Audio: Improve initial envelope samples
68 - Debugger: Add functions for read- or write-only watchpoints
69 - GBA DMA: Refactor DMA out of memory.c
70 - GBA DMA: Move DMAs to using absolute timing
71 - All: Add C++ header guards
72 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
73 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
74 - Qt: Improved HiDPI support
75 - Qt: Expose configuration directory
76 - Feature: Move game database from flatfile to SQLite3
77 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
78 - VFS: Fix some minor VFile issues with FILEs
79 - Core: Add generic checksum function
80 - Feature: Support ImageMagick 7
81 - All: Move time.h include to common.h
82 - CMake: Add ability to just print version string
83 - Qt: Merge "Save" and "OK" buttons in shader options
84 - SDL: Automatically map controllers when plugged in
85 - Qt: Automatically load controller profile when plugged in
86 - OpenGL: Add xBR-lv2 shader
87 - GBA, GB: ROM is now unloaded if a patch is applied
88 - Util: Add 8-bit PNG write support
89 - Qt: Rename "Resample video" option to "Bilinear filtering"
90 - GBA Video: Optimize when BLD* registers are written frequently
91 - Core: Cores can now have multiple sets of callbacks
92 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
93 - Qt: Remove audio thread
94 - Qt: Remove audio buffer sizing in AudioProcessorQt
95 - Qt: Re-enable QtMultimedia on Windows
96 - FFmpeg: Return false if a file fails to open
97 - FFmpeg: Force MP4 files to YUV420P
98 - Qt: Make "Mute" able to be bound to a key
99 - Core: Restore sleep callback
100 - Qt: Add .gb/.gbc files to the extension list in Info.plist
101 - Feature: Make -l option explicit
102 - Core: Ability to enumerate and modify video and audio channels
103 - Debugger: Make attaching a backend idempotent
104
1050.5.2: (2016-12-31)
106Bugfixes:
107 - All: Fix fullscreen config option being ignored
108 - ARM7: PSR mode bits should not get sign extended
109 - GB: Fix audio not being deinitialized
110 - GB: Fix crash when masking savedata
111 - GB: Properly initialize sramRealVf variable
112 - GB Audio: Fix serialization of channel 3 and NR52 properties
113 - GB Audio: Reset envelope timer when reseting sound channel
114 - GB MBC: Fix SRAM dangling pointer with RTC games
115 - GB MBC: Fix initializing MBC when no ROM is loaded
116 - GB Memory: Fix patching ROM bank 0
117 - GB Memory: Fix starting HDMAs during mode 0
118 - GB Memory: Fix HDMA5 value after DMA completes
119 - GB Video: Initialize LCDC in renderer
120 - GB Video: Hblank IRQs should mask LYC=LY IRQs
121 - GBA: Fix IRQs firing after already being cleared
122 - GBA: Only unhalt CPU if appropriate bit is set in IE
123 - GBA: Add savegame override for Crash Bandicoot 2
124 - GBA BIOS: Fix MidiKey2Freq BIOS reads
125 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
126 - GBA Cheats: Fix GameShark ROM patches
127 - GBA I/O: Mask off WAITCNT bits that cannot be written
128 - GBA Memory: Fix misaligned BIOS reads
129 - GBA Memory: Fix VCOUNT being writable
130 - GBA Video: Fix out of bounds sprite transforms
131 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
132 - Libretro: Fix disabling BIOS
133 - Libretro: Fix Game Boy savestates and audio
134 - Qt: Fix changing resolution of software renderer
135 - Qt: Fix setting overrides
136 - Qt: Fix cut off tiles and alignment issues in tile viewer
137 - Qt: Only reset window dimensions when first shown
138 - Qt: Fix Qt Multimedia audio driver on big endian
139 - Qt: Fix Apply button for key and controller configurations
140 - VFS: Fix resizing memory chunks when not needed
141 - Windows: Fix Unicode directory handling
142Misc:
143 - GB, GBA: Prevent loading null ROMs
144 - GB Audio: Initialize wave RAM to GBC values
145 - GB Memory: Reset ROM bank when loading a ROM
146 - PSP2: Improved controller rumble
147
1480.5.1: (2016-10-05)
149Bugfixes:
150 - Core: Fix importing save games as read-only
151 - FFmpeg: Fix encoding AAC
152 - GB: Fix invalid STOP behavior on Game Boy Color
153 - GB: Initialize audio properly
154 - GB: Properly clear KEY1 bit 0 when switching speeds
155 - GB: Properly unload save files when unloading a ROM
156 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
157 - GB MBC: Fix MBC7 when size is incorrectly specified
158 - GB MBC: Fix RTC access when no save file is loaded
159 - GB SIO: Don't auto-clock external shift clock
160 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
161 - GB Video: Fix video frames getting missed when LCDC is off
162 - GB Video: Clear screen when LCDC is off
163 - GBA Cheats: Fix holding onto pointers that may get invalidated
164 - GBA Cheats: Fix key-activated CodeBreaker cheats
165 - GBA Cheats: Fix uninitialized memory getting freed when saving
166 - GBA Hardware: Improve Game Boy Player rumble behavior
167 - GBA Memory: Fix several unused I/O register read values
168 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
169 - LR35902: Fix events running with the wrong cycle active
170 - Qt: Fix "close" button on Overrides view
171 - Qt: Fix saving overrides
172 - Qt: Fix directory set unloading when replacing the ROM
173 - Qt: Fix patch loading
174 - Qt: Fix crash when saving an override if a game isn't loaded
175 - Qt: Fix showing default display driver as OpenGL (force 1.x)
176 - SDL: Attach rumble in SDL frontend
177 - Util: Fix PNG identification on files too small to be a PNG
178Misc:
179 - All: Only update version info if needed
180 - All: Split out install locations for Libretro and OpenEmu
181 - FFmpeg: Encoding cleanup
182 - GB: Reset active region when reloading ROM
183 - GB Memory: Initialize RAM pattern for GBC
184 - GB Video: Improved video timings
185 - Qt: Manage window sizes slightly better
186 - Qt: Remember scale option independent of core dimensions
187
1880.5.0: (2016-09-19)
189Features:
190 - Game Boy support
191 - Support for encrypted CodeBreaker GBA cheats
192 - Emulation of Vast Fame protected GBA carts (taizou)
193 - Tile viewer
194 - Threaded rendering mode
195 - Libretro: Memory map and achievement support (leiradel)
196 - GUI: Add UI control remapping
197 - GUI: Add fast-forward
198 - Wii: 240p support
199 - 3DS: Adjustable screen darkening
200 - Ability to temporarily load a savegame
201 - Load specific files out of archives
202 - Automatic BIOS detection
203Bugfixes:
204 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
205 - Debugger: Fix GDB breakpoints
206 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
207 - GBA: Fix filehandle leak with savegames
208 - GBA: Timer 0 cannot be count up
209 - GBA: Count up timers should not count themselves
210 - GBA Memory: Fix mirror on non-overdumped Classic NES games
211 - GBA Memory: Fix ldm {pc}
212 - GBA Savedata: Fix savedata sync timer
213 - GBA Savedata: Only unmap savedata if present
214 - GBA Serialize: Savestates now properly store prefetch
215 - GBA Video: WIN0/1 take priority over OBJWIN
216 - GBA Video: Fix out-of-order OBJWIN
217 - PSP2: Fix GPU crash while exiting
218 - PSP2: Fix VSync
219 - PSP2: Fix accelerometer range
220 - PSP2: Actually load screen mode setting
221 - PSP2: Fix gyroscope direction
222 - PSP2: Delete threads after they return
223 - PSP2: Fix mapping/unmapping from not at 0
224 - Qt: Fix bug in software renderer scaling
225 - Qt: Fix hanging key press after disabling autofire
226 - Qt: Fix being unable to pause manually when using auto-pausing
227 - SDL: Fix axes being mapped wrong
228 - Util: Fix realloc semantics in utf16to8
229 - Util: Fix inserting too many items into a hash table
230 - VFS: Fix uninitialized varaible reading from 7z
231 - VFS: Fix reading multiple files from a 7z archive
232 - Wii: Fix framelimiting after a slowdown
233 - Wii: Fix garbage flash at startup
234Misc:
235 - 3DS: Use blip_add_delta_fast for a small speed improvement
236 - 3DS: Allow UTF-16 filenames
237 - 3DS: Port to using citro3D
238 - 3DS: Use system font for menus
239 - 3DS: Attempt to use Core 2 for threads
240 - 3DS: Adjustable filering
241 - 3DS: 3D banner
242 - All: Add QUIET parameter to silence CMake
243 - All: Faster memory read/write
244 - ARM7: Support forcing Thumb mode via MSR
245 - ARM7: Flush prefetch cache when loading CPSR via MSR
246 - ARM7: Clean up instruction decoding for future expandability
247 - Debugger: Support register and memory writes via GDB stub
248 - Debugger: Add software breakpoint support to gdb
249 - FFmpeg: Full support for libavcodec 56+
250 - GBA: Better debug logging if event processing breaks
251 - GBA Audio: Force audio DMAs to not increment destination
252 - GBA BIOS: Use custom ArcTan, not relying on OS
253 - GBA Hardware: Clean up dead code in GBP
254 - GBA Memory: Optimize stalling behavior
255 - GBA Memory: Optimize Load-/StoreMultiple
256 - GBA Savedata: Add realistic timing for EEPROM
257 - GBA Serialize: Savestates now store if CPU was halted
258 - GBA Video: Remove old slow path fallback
259 - GBA Video: Optimize sprite drawing
260 - GBA Video: Optimize mode 0 rendering
261 - GBA Video: Optimize compositing cases slightly
262 - GUI: Screenshot dimensions are now passed through
263 - GUI: Add back logging
264 - GUI: Only reload config if manually saved
265 - GUI: Increase scrolling speed
266 - OpenGL: Log shader compilation failure
267 - OpenGL: Add texSize uniform
268 - Qt: Make -g flag work in Qt build
269 - Qt: Simplify OpenGL context creation
270 - Qt: Thread startup improvements
271 - Qt: Make audio channel/video layer options shortcut mappable
272 - Qt: Remove some C99isms from C++ code
273 - Qt: Remove default autofire mappings
274 - Qt: Make reseting when pasued frame-accurate
275 - Qt: Rearchitect game closing codepath
276 - PSP2: Use system font for menus
277 - PSP2: Add rumble for PS TV
278 - PSP2: Add fit-to-height screen mode
279 - PSP2: Sync files per descriptor
280 - PSP2: Allow UTF-8 filenames
281 - PSP2: Screenshots are now saved into the Photo Gallery
282 - PSP2: Stop underclocking when menuing
283 - SDL: Increase default audio buffer size to 1024 samples
284 - SDL: More responsive rumble
285 - Util: Add Vector GetConstPointer
286 - Util: Add rtrim
287 - Util: Add endswith
288 - VFS: Improve zip file detection
289 - Wii: Add pixelated resample filter
290 - Windows: Add native VDir support
291 - Util: Add PRIz macro for libc versions that don't support %z
292
2930.4.1: (2016-07-11)
294Bugfixes:
295 - All: Fix several file handle leaks
296 - All: Fix instruction tables getting zeroed when linking sometimes
297 - ARM7: Fix flags on SBC/RSC
298 - ARM7: Fix setting spsr privilege bits when spsr is empty
299 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
300 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
301 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
302 - GBA Memory: Fix executing code from OBJ region of VRAM
303 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
304 - GBA Serialize: Fix loading savegames from savestates
305 - OpenGL: Correct boolean vector strcmp strings for uniforms
306 - Qt: Fix sending gameStopped twice
307 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
308 - Qt: Fix initial state of key mapping
309 - Qt: Initialize m_useBios
310 - SDL: Fix joystick initialization on BSD
311 - SDL: Fix potential joystick crash in games with rumble
312 - SDL: Fix SDL 1.2 build
313 - SDL: Fix sporadic crash when deinitializing audio
314 - Shaders: Fix AGS-001 shader with some bad drivers
315 - Util: Use closesocket on Windows
316 - Util: Fix socket bind addresses
317 - VFS: Fix reading 7z archives without rewinding first
318 - VFS: VFileFromFD should not open directories
319 - Wii: Fix tilting direction
320 - Util: Fix realloc semantics in utf16to8
321Misc:
322 - All: Allow use of external minizip library
323 - Debugger: CLI debugger now exits when end-of-stream is reached
324 - FFmpeg: Update dependencies on Ubuntu
325 - GBA: Slightly optimize GBAProcessEvents
326 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
327 - GBA Video: Null renderer should return proper register values
328 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
329 - Qt: Add preset for DualShock 4
330 - Qt: Update 360 input profile on OS X to reflect newer drivers
331 - Qt: Remove use of NaN
332 - Qt: Canonicalize file paths when loading games
333 - Qt: Add refresh button to controller editing
334 - SDL: Remove default gamepad mappings
335 - Util: Fix intermittent build failure on OS X
336 - VFS: VFile.sync now updates modified time
337
3380.4.0: (2016-02-02)
339Features:
340 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
341 - I/O viewer
342 - Booting of multiboot images
343 - Customization of GIF recording
344 - Libretro: Cheat code support
345 - Support for GLSL shaders
346 - ROM information view
347 - Support for VBA-style cheat codes
348 - Savestates now store creation timestamps
349 - Key autofire
350 - Libretro: Allow blocking opposing directional input
351 - OpenEmu core for OS X
352 - Libretro: Settings for using BIOS and skipping intro
353 - Libretro: Customizable idle loop removal
354 - Implemented cycle counting for sprite rendering
355 - Cleaner, unified settings window
356 - Added a setting for pausing when the emulator is not in focus
357 - Customizable paths for save games, save states, screenshots and patches
358 - Controller hotplugging
359 - Ability to store save games and active cheats within savestates
360Bugfixes:
361 - ARM7: Fix sign of unaligned LDRSH
362 - ARM7: Fix decoding of some ARM ALU instructions with shifters
363 - Debugger: Fix watchpoints in gdb
364 - GBA: Fix warnings when creating and loading savestates
365 - GBA: Fix Iridion II savetype
366 - GBA BIOS: Fix misaligned CpuSet
367 - GBA Cheats: Fix cheats setting the Action Replay version
368 - GBA Hardware: Fix GPIO on big endian
369 - GBA Memory: Fix DMA register writing behavior
370 - GBA Memory: Fix DMAs triggering two cycles early
371 - Libretro: Fix aspect ratio
372 - Qt: Fix some potential crashes with the gamepad mapping
373 - Qt: Fix keys being mapped incorrectly when loading configuration file
374 - Util: Fix PowerPC PNG read/write pixel order
375 - Util: Fix excessive memory allocation when decoding a PNG
376 - VFS: Fix VFileReadline and remove _vfdReadline
377Misc:
378 - All: Improved PowerPC support
379 - All: Fix some undefined behavior warnings
380 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
381 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
382 - GBA: Implement bad I/O register loading
383 - GBA: Allow jumping to OAM and palette RAM
384 - GBA BIOS: Finish implementing RegisterRamReset
385 - GBA Config: Add "override" layer for better one-time configuration
386 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
387 - GBA Memory: Use a dynamically sized mask for ROM memory
388 - GBA Memory: Implement several unimplemented memory access types
389 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
390 - GBA RR: Starting from savestate now embeds the savegame
391 - GBA RR: Add preliminary SRAM support for VBM loading
392 - GBA RR: Add support for resets in movies
393 - GBA Video: Remove lastHblank, as it is implied
394 - Libretro: Use anonymous memory mappers for large blocks of memory
395 - Libretro: Add install target for libretro core
396 - Qt: Window size command line options are now supported
397 - Qt: Increase usability of key mapper
398 - Qt: Add 'Apply' button to settings window
399 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
400 - Qt: Allow use of modifier keys as input
401 - Qt: Optimize log viewer
402 - Qt: Added button for breaking into the GDB debugger
403 - Qt: Add box for showing duration of rewind
404 - SDL: Support fullscreen in SDL 1.2
405 - SDL: Allow GBASDLAudio to be used without a thread context
406 - Util: Use VFile for configuration
407 - Util: Add MutexTryLock
408
4090.3.2: (2015-12-16)
410Bugfixes:
411 - ARM7: Fix STRT/STRBT
412 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
413 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
414 - Libretro: Fix problems with rumble not turning off
415 - GBA: Fix idle skip state being retained between games
416 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
417 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
418 - GBA BIOS: Fix Sqrt sign
419 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
420 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
421 - GBA Memory: Fix DMA behavior for SRAM accesses
422 - GBA Memory: Fix Store8 to OBJ VRAM
423 - GBA Memory: Fix alignment of LDM/STM on SRAM
424 - GBA Memory: Fix unaligned out-of-bounds ROM loads
425 - GBA Memory: Fix timing of DMAs
426 - GBA Video: Fix _mix for 15-bit color
427 - GBA Video: Fix OAM and palette initialization
428 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
429 - Qt: Use safer isLoaded check in GameController
430 - Qt: Fix a race condition in PainterGL that could lead to a crash
431 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
432 - Qt: Fix font size in memory viewer
433 - Qt: Fix a crash in the memory viewer
434 - Qt: Add additional checks in CheatModel to prevent crashes
435 - Qt: Fix race condition with setting sample rate
436 - Qt: Fix crash when closing multiplayer windows
437 - Qt: Fix resetting while paused
438Misc:
439 - GBA Audio: Implement missing flags on SOUNDCNT_X register
440 - Qt: Add mute option to menu
441
4420.3.1: (2015-10-24)
443Bugfixes:
444 - ARM7: Fix instruction decoding of Thumb shifts
445 - GBA: Deinit savegame when unloading a ROM
446 - GBA: Fix BIOS check on big endian
447 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
448 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
449 - GBA Audio: Fix audio channels being silenced at the wrong time
450 - GBA Memory: Fix bad BIOS Load16 on big endian
451 - GBA Memory: Fix bad Load8 on big endian
452 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
453 - GBA Video: Fix edge case with sprite blend modes and semitransparency
454 - GBA Video: Fix objwin and blending interaction on sprites
455 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
456 - Libretro: Fix a memory leak with the render buffer
457 - Qt: Windows no longer spawn in the top left on first launch
458 - Qt: Fix install path of XDG desktop file with DESTDIR
459 - Qt: Fix drag and drop on Windows
460 - Qt: Reenable double buffering, as disabling it broke some Windows configs
461 - VFS: Fix return values of VFileFILE.read and .write
462Misc:
463 - All: Reset next event to cycles instead of zero to interrupt
464 - All: Add --version flag
465 - ARM7: Force disable LTO on two files to work around a GCC bug
466 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
467 - GBA: Better memory handling with PNG savestates
468 - GBA: Additional savestate sanity checks
469 - GBA: Check for cycle count being too high
470 - GBA Audio: Allow GBAAVStream to have no video callback
471 - GBA BIOS: Implement RegisterRamReset for SIO registers
472 - Qt: Remove useless help icons in dialogs
473 - Qt: Prevent savestate window from opening while in multiplayer
474 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
475 - Qt: Dropping multiplayer windows works more cleanly now
476
4770.3.0: (2015-08-16)
478Features:
479 - Ability to hide individual background layers, or OBJs
480 - Ability to mute individual audio channels
481 - Palette viewer and exporter
482 - Volume control
483 - More shortcuts are editable (e.g. quick save/load)
484 - Rewind now shows the frame after rewinding
485 - Import/Export of GameShark/Action Replay snapshots
486 - Add "Step backwards" item for single increment rewind
487 - Deadzone estimation for game controllers
488 - Analog inputs can be used for shortcuts
489 - Menu items for specific solar sensor brightness levels
490 - Remappable controls for tilt and gyroscope sensors
491 - Status messages for actions taken while a game is running (e.g. save/load state)
492 - Memory inspector
493 - Screensaver can now be suspended while a game is running
494 - Load/save the most recent savestate slot
495 - Support varible speed (PWM) rumble
496 - Ability to cap fast forward speed
497 - Finer control over FPS target
498 - Holdable shortcut for rewinding one frame at a time
499 - Ability to boot directly into the BIOS
500 - Preliminary support for yanking out the game pak while a game is running
501 - Thumb-drive mode by putting a file called portable.ini in the same folder
502 - Configurable display driver, between software and OpenGL
503 - Undo-able savestate loading and saving
504 - Controller profiles now store shortcut settings
505 - Default controller profiles for several common controllers
506 - Libretro now supports BIOS, rumble and solar sensor
507 - Implement BIOS call Stop, for sleep mode
508 - Automatically load patches, if found
509 - Improved video synchronization
510 - Configurable audio output sample rate
511Bugfixes:
512 - ARM7: Fix SWI and IRQ timings
513 - ARM7: Fix Thumb MUL timing
514 - ARM7: Fix timing of multiplies to use N cycles
515 - ARM7: ARMHotplugDetach should call deinit
516 - Debugger: Fix use-after-free in breakpoint clearing code
517 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
518 - GBA: Cap audio FIFO read size during deserialization
519 - GBA: Check for corrupted savestates when loading
520 - GBA: Check for improperly sized savestates when loading
521 - GBA: Check for savestates made from differently sized ROMs
522 - GBA: Fix calls to endian-independent loadstores
523 - GBA: Fix timing of reading from timer registers
524 - GBA: Ensure cycles never go negative
525 - GBA Audio: Force audio FIFOs to 32-bit
526 - GBA Audio: Fix audio pitch changing when adjusting buffer size
527 - GBA Audio: Fix sample order in audio channel 3
528 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
529 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
530 - GBA Memory: Improve Thumb open bus behavior
531 - GBA Memory: Fix potential DMA issue when loading a savestate
532 - GBA Memory: Fix load/store multiple video memory waitstates
533 - GBA SIO: Fix reseting when there are SIO devices attached
534 - GBA Video: Blended sprites should never have other effects applied
535 - GBA Video: Fix out-of-bounds tiles in mosaic
536 - GBA Video: Fix windows not affecting sprites
537 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
538 - GBA Video: Fix timing on first scanline
539 - Qt: Better cleanup when a game crashes
540 - Qt: Fix open ROM dialog filtering for archive formats
541 - Qt: Cap the maximum number of multiplayer windows
542 - Qt: Fix maximum year in sensor override
543 - Qt: Fix window being too tall after exiting fullscreen
544 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
545 - Qt: Fix analog buttons not getting unmapped
546 - Qt: Fix passing command line options
547 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
548 - SDL: Fix SDL build when OpenGL is missing
549 - Util: Allow loading IPS patches that grow the ROM
550 - VFS: Fix resource leaks if some allocations fail
551 - VFS: Fix line-reading to return proper values
552 - Video: Fix an issue with very long filenames
553 - Util: Fix formatting of floats
554Misc:
555 - All: Add --help flag for command line programs
556 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
557 - All: Enable static linking for Windows
558 - All: Enable static linking for OS X
559 - All: Threads are now named
560 - All: Proper handling of Unicode file paths
561 - ARM7: Add emulation for Undefined CPU mode
562 - ARM7: Reduce the size of the Thumb instruction table
563 - GBA: Add status log level
564 - GBA: GBARewind now returns how many states it has rewound
565 - GBA: SIO logging layer
566 - GBA BIOS: Stub out SoundBias
567 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
568 - GBA: Don't include GBACLIDebugger struct unless needed
569 - GBA: Savedata is now synced shortly after data finishes being written
570 - GBA: Process multiple timer events at once, if necessary
571 - GBA Audio: Implement audio reset for channels A/B
572 - GBA Audio: Process multiple audio events at once, if necessary
573 - GBA Hardware: Backport generic RTC source into core
574 - GBA Input: Allow axes and buttons to be mapped to the same key
575 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
576 - GBA SIO: Add a dummy driver for Normal mode
577 - GBA Thread: Add functionality for running callbacks on the GBA thread
578 - GBA Thread: Split GBASync into a separate file
579 - GBA Video: Refactor software renderer into separate files
580 - GBA Video: Slightly optimize mode 0 mosaic rendering
581 - Debugger: Free watchpoints in addition to breakpoints
582 - Qt: Handle saving input settings better
583 - Qt: Move GL frame drawing back onto its own thread
584 - Qt: Fast forward (held) option moved from Other to Emulation menu
585 - Qt: Show version info in window title
586 - Qt: Migrate multiplayer window handling into GBAApp
587 - Qt: Unified file opening and saving with last location
588 - Qt: Fix windows being resizable when they shouldn't have been
589 - Qt: Only hide cursor in full screen
590 - Qt: Replace pause-after-frame mutex with an atomic
591 - Qt: Add application icon and XDG desktop files
592 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
593 - Qt: Don't save window size when entering fullscreen
594 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
595 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
596 - Qt: Increase usability of key mapper
597 - Qt: Show checkmark for window sizes
598 - Qt: Set window path to loaded ROM
599 - Perf: Ability to load savestates immediately on launch
600 - SDL: Properly check for initialization
601 - SDL: Clean up initialization functions
602 - SDL: Clean up GL context
603 - Util: Allow disabling the threading code entirely
604 - VFS: Add sync method to force syncing with backing
605
6060.2.1: (2015-05-13)
607Bugfixes:
608 - All: Fix sanitize-deb script not cleaning up after itself
609 - All: Fix dependencies for libavcodec on Debian-derived platforms
610 - ARM7: Handle writeback for PC in addressing modes 2 and 3
611 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
612 - ARM7: Fix ARM multiply instructions when PC is a destination register
613 - Debugger: Fix use-after-free in breakpoint clearing code
614 - Debugger: Fix boundary conditions in tab completion
615 - GBA: Fix timers not updating timing when writing to only the reload register
616 - GBA: Fix rewind boundary conditions
617 - GBA: Add initial I/O register settings for background matrix registers
618 - GBA: Fix hang when loading a savestate if sync to video is enabled
619 - GBA: Handle out-of-bounds I/O access
620 - GBA: Fix bounds-checking on EEPROM access
621 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
622 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
623 - GBA Memory: Allow SRAM to be 64kB
624 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
625 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
626 - GBA Video: Fix second frame mode 5
627 - Perf: Fix race condition if a game crashes immediately on start
628 - Qt: Fix Display object leak when closing a window
629 - Qt: Fix .deb dependencies
630 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
631 - Qt: Fix window not regaining focus after exiting savestate window
632 - Qt: Fix regression where video would not record if the game had already started
633 - Qt: Fix potential crash if a gamepad causes focus to change
634 - Qt: Fix controller axis querying
635 - Qt: Fix multiplayer windows opening as the wrong size
636 - Qt: Fix controllers sometimes not loading the right profile
637 - SDL: Fix boundary conditions for joystick adjustments
638 - SDL: Allocate properly sized input maps
639 - SDL: Fix potential build issues when Qt and SDL2 are in use
640 - Util: Fix resource leak in UTF-8 handling code
641 - Util: Fix a null-pointer issue when attempting to delete a key
642 - VFS: Fix resource leaks if some allocations fail
643 - Video: Fix an issue with very long filenames
644Misc:
645 - GBA Memory: Soft-crash if jumping past the end of a ROM
646 - Qt: Show multiplayer numbers in window title
647 - Qt: Solar sensor can have shortcuts set
648
6490.2.0: (2015-04-03)
650Features:
651 - Support for gamepad axes, e.g. analog sticks or triggers
652 - Add scale presets for up to 6x
653 - Settings window
654 - Bilinear resampling option
655 - Add option to skip BIOS start screen
656 - List of recently opened games
657 - Support for games using the Solar Sensor
658 - Better audio resampling via blip-buf
659 - Game Pak overrides dialog for setting savetype and sensor values
660 - Support for games using the tilt sensor
661 - Remappable shortcuts for keyboard and gamepad
662 - Rewinding of emulation
663 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
664 - Support IPv6
665 - Save directory of last loaded file
666 - Support BPS patches
667 - Automatically detect and optimize out idle loops
668 - Configurable game overrides
669 - Support loading 7-Zip files
670 - Drag and drop game loading
671 - Cheat code support
672 - Runtime configurable audio driver
673 - Libretro core for use with RetroArch and other front-ends
674 - Controller profiles for setting different bindings for different controllers
675 - Ability to lock aspect ratio
676 - Local link cable support
677 - Ability to switch which game controller is in use per instance
678 - Ability to prevent opposing directional input
679 - Warning dialog if an unimplemented BIOS feature is called
680 - Debugger: Add CLI "frame", frame advance command
681 - Debugger: Add CLI functions for writing to memory
682 - Debugger: Add CLI functions for examining memory regions
683 - Debugger: Add CLI function for writing a register
684Bugfixes:
685 - ARM7: Extend prefetch by one stage
686 - ARM7: Fix cycle counting for loads
687 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
688 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
689 - GBA: Initialize gba.sync to null
690 - GBA: Fix timer initialization
691 - GBA Audio: Support 16-bit writes to FIFO audio
692 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
693 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
694 - GBA BIOS: Fix BIOS prefetch after reset
695 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
696 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
697 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
698 - GBA Memory: Fix I cycles that had been moved to ARM7 core
699 - GBA Memory: Fix cycle counting for 32-bit load/stores
700 - GBA RR: Fix fallthrough error when reading tags from a movie
701 - GBA Thread: Fix possible hang when loading an archive
702 - GBA Thread: Fix possible deadlock in video sync
703 - Perf: Fix crash when the GBA thread fails to start
704 - Qt: Fix crash starting a GDB stub if a game isn't loaded
705 - Qt: Fix crash when adjusting settings after closing a game
706 - Qt: Fix crash when starting GDB stub after closing a game
707 - Qt: Fix patch loading while a game is running
708 - Qt: Fix crash when loading a game after stopping GDB server
709 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
710 - Qt: Fix crash when attempting to pause if a game is not running
711 - SDL: Properly clean up if a game doesn't launch
712 - Util: Fix sockets on Windows
713Misc:
714 - All: Enable link-time optimization
715 - Debugger: Watchpoints now work on STM/LDM instructions
716 - Debugger: Clean up GDB stub network interfacing
717 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
718 - Debugger: Merge Thumb BL instructions when disassembling
719 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
720 - Debugger: Watchpoints now report address watched (fixes #68)
721 - Debugger: Add support for soft breakpoints
722 - Debugger: Make I/O register names be addresses instead of values
723 - Debugger: Rename read/write commands
724 - GBA: Improve accuracy of event timing
725 - GBA: Add API for getting Configuration structs for overrides and input
726 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
727 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
728 - GBA: Move A/V stream interface into core
729 - GBA: Savestates now take into account savedata state machines (fixes #109)
730 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
731 - GBA Memory: Simplify memory API and use fixed bus width
732 - GBA Thread: Make GBASyncWaitFrameStart time out
733 - GBA Video: Start video at the last scanline instead of the first
734 - Qt: Optimize logo drawing
735 - Qt: Move frame upload back onto main thread
736 - Qt: Remember window position
737 - Qt: Double-clicking on the window toggles full screen
738 - Util: Use proper locale for reading and writing float values
739
7400.1.1: (2015-01-24)
741Bugfixes:
742 - ARM7: Fix LDM writeback to a register already written
743 - GBA: Fix timers 2 and 3 updating incorrectly
744 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
745 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
746 - GBA Audio: Properly initialize audio FIFO channels
747 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
748 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
749 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
750 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
751 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
752 - GBA BIOS: Fix HuffUnComp boundary conditions
753 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
754 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
755 - GBA Memory: Filter out top nybble of DMA addresses
756 - GBA Memory: Properly bounds-check VRAM accesses
757 - GBA Memory: Fix initial DMA state
758 - GBA Thread: Allow halted games to exit cleanly
759 - GBA Video: Fix blend issues with obscured middle layers
760 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
761 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
762 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
763 - GBA Video: Fix sprite boundary conditions with mosaic
764 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
765 - Qt: Fix issue with set frame sizes being the wrong height
766 - Qt: Fix emulator crashing when full screen if a game is not running
767 - Qt: Fix window focus issues
768 - Qt: Properly set default video recording settings
769 - Qt: Fix a race condition when a game crashes immediately
770 - Qt: Fix some cases where key mapping can break if focus is adjusted
771 - Qt: Fix crash if a game pauses before any frames are shown
772 - Debugger: Negative PC-relative loads now properly subtract the offset
773 - Debugger: Align PC-relative loads in Thumb
774 - Debugger: Fix watchpoints triggering too late
775 - Debugger: Fix binary print putting spaces between digits
776 - Video: Ensure FFmpeg encoder has audio frames
777 - Video: Fix uncompressed PCM audio recording
778 - Video: Fix FFmpeg crashing when the file extension is wrong
779 - Util: Fix SOCKET_FAILED macro
780Misc:
781 - GBA: Exit cleanly on FATAL if the port supports it
782 - GBA Memory: Implement 16- and 32-bit loads from SRAM
783 - Qt: Disable sync to video by default
784 - Qt: Handle a game crash without crashing
785 - Qt: Set default log level to FATAL, ERROR and WARN
786 - Qt: Clarify some phrasing in the menus
787 - Qt: Clear active buttons when focus is lost
788
7890.1.0: (2014-12-13)
790 - Initial release