all repos — mgba @ 422e2e2f62fb536ab8c9a2155999287cef5454ea

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

  1#include "Window.h"
  2
  3#include <QFileDialog>
  4#include <QKeyEvent>
  5#include <QKeySequence>
  6#include <QMenuBar>
  7#include <QStackedLayout>
  8
  9#include "GameController.h"
 10#include "GDBWindow.h"
 11#include "GDBController.h"
 12#include "LoadSaveState.h"
 13#include "LogView.h"
 14
 15extern "C" {
 16#include "platform/commandline.h"
 17}
 18
 19using namespace QGBA;
 20
 21Window::Window(QWidget* parent)
 22	: QMainWindow(parent)
 23	, m_logView(new LogView())
 24	, m_stateWindow(nullptr)
 25	, m_screenWidget(new WindowBackground())
 26	, m_logo(":/res/mgba-1024.png")
 27#ifdef USE_GDB_STUB
 28	, m_gdbController(nullptr)
 29#endif
 30{
 31	setWindowTitle(PROJECT_NAME);
 32	m_controller = new GameController(this);
 33
 34	QGLFormat format(QGLFormat(QGL::Rgba | QGL::DoubleBuffer));
 35	format.setSwapInterval(1);
 36	m_display = new Display(format);
 37
 38	m_screenWidget->setMinimumSize(m_display->minimumSize());
 39	m_screenWidget->setSizePolicy(m_display->sizePolicy());
 40	m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
 41	setCentralWidget(m_screenWidget);
 42
 43	connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
 44	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
 45	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
 46	connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
 47	connect(m_controller, SIGNAL(postLog(int, const QString&)), m_logView, SLOT(postLog(int, const QString&)));
 48	connect(this, SIGNAL(startDrawing(const uint32_t*, GBAThread*)), m_display, SLOT(startDrawing(const uint32_t*, GBAThread*)), Qt::QueuedConnection);
 49	connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
 50	connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
 51	connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
 52	connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
 53	connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
 54
 55	setupMenu(menuBar());
 56}
 57
 58Window::~Window() {
 59	delete m_logView;
 60}
 61
 62GBAKey Window::mapKey(int qtKey) {
 63	switch (qtKey) {
 64	case Qt::Key_Z:
 65		return GBA_KEY_A;
 66		break;
 67	case Qt::Key_X:
 68		return GBA_KEY_B;
 69		break;
 70	case Qt::Key_A:
 71		return GBA_KEY_L;
 72		break;
 73	case Qt::Key_S:
 74		return GBA_KEY_R;
 75		break;
 76	case Qt::Key_Return:
 77		return GBA_KEY_START;
 78		break;
 79	case Qt::Key_Backspace:
 80		return GBA_KEY_SELECT;
 81		break;
 82	case Qt::Key_Up:
 83		return GBA_KEY_UP;
 84		break;
 85	case Qt::Key_Down:
 86		return GBA_KEY_DOWN;
 87		break;
 88	case Qt::Key_Left:
 89		return GBA_KEY_LEFT;
 90		break;
 91	case Qt::Key_Right:
 92		return GBA_KEY_RIGHT;
 93		break;
 94	default:
 95		return GBA_KEY_NONE;
 96	}
 97}
 98
 99void Window::optionsPassed(StartupOptions* opts) {
100	if (opts->logLevel) {
101		m_logView->setLevels(opts->logLevel);
102	}
103
104	if (opts->bios) {
105		m_controller->loadBIOS(opts->bios);
106	}
107
108	if (opts->patch) {
109		m_controller->loadPatch(opts->patch);
110	}
111
112	if (opts->fname) {
113		m_controller->loadGame(opts->fname, opts->dirmode);
114	}
115
116	// TODO:
117	// - frameskip
118}
119
120void Window::selectROM() {
121	QString filename = QFileDialog::getOpenFileName(this, tr("Select ROM"));
122	if (!filename.isEmpty()) {
123		m_controller->loadGame(filename);
124	}
125}
126
127void Window::selectBIOS() {
128	QString filename = QFileDialog::getOpenFileName(this, tr("Select BIOS"));
129	if (!filename.isEmpty()) {
130		m_controller->loadBIOS(filename);
131	}
132}
133
134#ifdef USE_GDB_STUB
135void Window::gdbOpen() {
136	if (!m_gdbController) {
137		m_gdbController = new GDBController(m_controller, this);
138	}
139	GDBWindow* window = new GDBWindow(m_gdbController);
140	window->show();
141}
142#endif
143
144void Window::keyPressEvent(QKeyEvent* event) {
145	if (event->isAutoRepeat()) {
146		QWidget::keyPressEvent(event);
147		return;
148	}
149	if (event->key() == Qt::Key_Tab) {
150		m_controller->setTurbo(true, false);
151	}
152	GBAKey key = mapKey(event->key());
153	if (key == GBA_KEY_NONE) {
154		QWidget::keyPressEvent(event);
155		return;
156	}
157	m_controller->keyPressed(key);
158	event->accept();
159}
160
161void Window::keyReleaseEvent(QKeyEvent* event) {
162	if (event->isAutoRepeat()) {
163		QWidget::keyReleaseEvent(event);
164		return;
165	}
166	if (event->key() == Qt::Key_Tab) {
167		m_controller->setTurbo(false, false);
168	}
169	GBAKey key = mapKey(event->key());
170	if (key == GBA_KEY_NONE) {
171		QWidget::keyPressEvent(event);
172		return;
173	}
174	m_controller->keyReleased(key);
175	event->accept();
176}
177
178void Window::resizeEvent(QResizeEvent*) {
179	redoLogo();
180}
181
182void Window::closeEvent(QCloseEvent* event) {
183	emit shutdown();
184	QMainWindow::closeEvent(event);
185}
186
187void Window::toggleFullScreen() {
188	if (isFullScreen()) {
189		showNormal();
190	} else {
191		showFullScreen();
192	}
193}
194
195void Window::gameStarted(GBAThread* context) {
196	emit startDrawing(m_controller->drawContext(), context);
197	foreach (QAction* action, m_gameActions) {
198		action->setDisabled(false);
199	}
200	char title[13] = { '\0' };
201	GBAGetGameTitle(context->gba, title);
202	setWindowTitle(tr(PROJECT_NAME " - %1").arg(title));
203	attachWidget(m_display);
204	m_screenWidget->setScaledContents(true);
205}
206
207void Window::gameStopped() {
208	foreach (QAction* action, m_gameActions) {
209		action->setDisabled(true);
210	}
211	setWindowTitle(tr(PROJECT_NAME));
212	detachWidget(m_display);
213	m_screenWidget->setScaledContents(false);
214	redoLogo();
215}
216
217void Window::redoLogo() {
218	if (m_controller->isLoaded()) {
219		return;
220	}
221	QPixmap logo(m_logo.scaled(m_screenWidget->size() * m_screenWidget->devicePixelRatio(), Qt::KeepAspectRatio, Qt::SmoothTransformation));
222	logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
223	m_screenWidget->setPixmap(logo);
224}
225
226void Window::openStateWindow(LoadSave ls) {
227	if (m_stateWindow) {
228		return;
229	}
230	bool wasPaused = m_controller->isPaused();
231	m_stateWindow = new LoadSaveState(m_controller);
232	connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
233	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
234	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
235		m_screenWidget->layout()->removeWidget(m_stateWindow);
236		m_stateWindow = nullptr;
237		setFocus();
238	});
239	if (!wasPaused) {
240		m_controller->setPaused(true);
241		connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
242	}
243	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
244	m_stateWindow->setMode(ls);
245	attachWidget(m_stateWindow);
246}
247
248void Window::setupMenu(QMenuBar* menubar) {
249	menubar->clear();
250	QMenu* fileMenu = menubar->addMenu(tr("&File"));
251	fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open);
252	fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS()));
253
254	fileMenu->addSeparator();
255
256	QAction* loadState = new QAction(tr("&Load state"), fileMenu);
257	loadState->setShortcut(tr("Ctrl+L"));
258	connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
259	m_gameActions.append(loadState);
260	fileMenu->addAction(loadState);
261
262	QAction* saveState = new QAction(tr("&Save state"), fileMenu);
263	saveState->setShortcut(tr("Ctrl+S"));
264	connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
265	m_gameActions.append(saveState);
266	fileMenu->addAction(saveState);
267
268	QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
269	QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
270	int i;
271	for (i = 1; i < 10; ++i) {
272		QAction* quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
273		quickLoad->setShortcut(tr("F%1").arg(i));
274		connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
275		m_gameActions.append(quickLoad);
276		quickLoadMenu->addAction(quickLoad);
277
278		QAction* quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
279		quickSave->setShortcut(tr("Shift+F%1").arg(i));
280		connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
281		m_gameActions.append(quickSave);
282		quickSaveMenu->addAction(quickSave);
283	}
284
285#ifdef USE_PNG
286	fileMenu->addSeparator();
287	QAction* screenshot = new QAction(tr("Take &screenshot"), fileMenu);
288	screenshot->setShortcut(tr("F12"));
289	connect(screenshot, SIGNAL(triggered()), m_display, SLOT(screenshot()));
290	m_gameActions.append(screenshot);
291	fileMenu->addAction(screenshot);
292#endif
293
294#ifndef Q_OS_MAC
295	fileMenu->addSeparator();
296	fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit);
297#endif
298
299	QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
300	QAction* reset = new QAction(tr("&Reset"), emulationMenu);
301	reset->setShortcut(tr("Ctrl+R"));
302	connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
303	m_gameActions.append(reset);
304	emulationMenu->addAction(reset);
305
306	QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
307	connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
308	m_gameActions.append(shutdown);
309	emulationMenu->addAction(shutdown);
310	emulationMenu->addSeparator();
311
312	QAction* pause = new QAction(tr("&Pause"), emulationMenu);
313	pause->setChecked(false);
314	pause->setCheckable(true);
315	pause->setShortcut(tr("Ctrl+P"));
316	connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
317	connect(m_controller, &GameController::gamePaused, [this, pause]() {
318		pause->setChecked(true);
319
320		QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32);
321		QPixmap pixmap;
322		pixmap.convertFromImage(currentImage.rgbSwapped());
323		m_screenWidget->setPixmap(pixmap);
324	});
325	connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
326	m_gameActions.append(pause);
327	emulationMenu->addAction(pause);
328
329	QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
330	frameAdvance->setShortcut(tr("Ctrl+N"));
331	connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
332	m_gameActions.append(frameAdvance);
333	emulationMenu->addAction(frameAdvance);
334
335	QMenu* target = emulationMenu->addMenu("FPS target");
336	QAction* setTarget = new QAction(tr("15"), emulationMenu);
337	connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(15); });
338	target->addAction(setTarget);
339	setTarget = new QAction(tr("30"), emulationMenu);
340	connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(30); });
341	target->addAction(setTarget);
342	setTarget = new QAction(tr("45"), emulationMenu);
343	connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(45); });
344	target->addAction(setTarget);
345	setTarget = new QAction(tr("60"), emulationMenu);
346	connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(60); });
347	target->addAction(setTarget);
348	setTarget = new QAction(tr("90"), emulationMenu);
349	connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(90); });
350	target->addAction(setTarget);
351	setTarget = new QAction(tr("120"), emulationMenu);
352	connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(120); });
353	target->addAction(setTarget);
354	setTarget = new QAction(tr("240"), emulationMenu);
355	connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(240); });
356	target->addAction(setTarget);
357
358	emulationMenu->addSeparator();
359
360	QAction* turbo = new QAction(tr("T&urbo"), emulationMenu);
361	turbo->setCheckable(true);
362	turbo->setChecked(false);
363	turbo->setShortcut(tr("Shift+Tab"));
364	connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
365	emulationMenu->addAction(turbo);
366
367	QAction* videoSync = new QAction(tr("Sync to &video"), emulationMenu);
368	videoSync->setCheckable(true);
369	videoSync->setChecked(GameController::VIDEO_SYNC);
370	connect(videoSync, SIGNAL(triggered(bool)), m_controller, SLOT(setVideoSync(bool)));
371	emulationMenu->addAction(videoSync);
372
373	QAction* audioSync = new QAction(tr("Sync to &audio"), emulationMenu);
374	audioSync->setCheckable(true);
375	audioSync->setChecked(GameController::AUDIO_SYNC);
376	connect(audioSync, SIGNAL(triggered(bool)), m_controller, SLOT(setAudioSync(bool)));
377	emulationMenu->addAction(audioSync);
378
379	QMenu* videoMenu = menubar->addMenu(tr("&Video"));
380	QMenu* frameMenu = videoMenu->addMenu(tr("Frame &size"));
381	QAction* setSize = new QAction(tr("1x"), videoMenu);
382	connect(setSize, &QAction::triggered, [this]() {
383		showNormal();
384		resize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
385	});
386	frameMenu->addAction(setSize);
387	setSize = new QAction(tr("2x"), videoMenu);
388	connect(setSize, &QAction::triggered, [this]() {
389		showNormal();
390		resize(VIDEO_HORIZONTAL_PIXELS * 2, VIDEO_VERTICAL_PIXELS * 2);
391	});
392	frameMenu->addAction(setSize);
393	setSize = new QAction(tr("3x"), videoMenu);
394	connect(setSize, &QAction::triggered, [this]() {
395		showNormal();
396		resize(VIDEO_HORIZONTAL_PIXELS * 3, VIDEO_VERTICAL_PIXELS * 3);
397	});
398	frameMenu->addAction(setSize);
399	setSize = new QAction(tr("4x"), videoMenu);
400	connect(setSize, &QAction::triggered, [this]() {
401		showNormal();
402		resize(VIDEO_HORIZONTAL_PIXELS * 4, VIDEO_VERTICAL_PIXELS * 4);
403	});
404	frameMenu->addAction(setSize);
405	frameMenu->addAction(tr("Fullscreen"), this, SLOT(toggleFullScreen()), QKeySequence("Ctrl+F"));
406
407	QMenu* soundMenu = menubar->addMenu(tr("&Sound"));
408	QMenu* buffersMenu = soundMenu->addMenu(tr("Buffer &size"));
409	QAction* setBuffer = new QAction(tr("512"), buffersMenu);
410	connect(setBuffer, &QAction::triggered, [this]() { emit audioBufferSamplesChanged(512); });
411	buffersMenu->addAction(setBuffer);
412	setBuffer = new QAction(tr("1024"), buffersMenu);
413	connect(setBuffer, &QAction::triggered, [this]() { emit audioBufferSamplesChanged(1024); });
414	buffersMenu->addAction(setBuffer);
415	setBuffer = new QAction(tr("2048"), buffersMenu);
416	connect(setBuffer, &QAction::triggered, [this]() { emit audioBufferSamplesChanged(2048); });
417	buffersMenu->addAction(setBuffer);
418
419	QMenu* debuggingMenu = menubar->addMenu(tr("&Debugging"));
420	QAction* viewLogs = new QAction(tr("View &logs..."), debuggingMenu);
421	connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
422	debuggingMenu->addAction(viewLogs);
423#ifdef USE_GDB_STUB
424	QAction* gdbWindow = new QAction(tr("Start &GDB server..."), debuggingMenu);
425	connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
426	debuggingMenu->addAction(gdbWindow);
427#endif
428
429	foreach (QAction* action, m_gameActions) {
430		action->setDisabled(true);
431	}
432}
433
434void Window::attachWidget(QWidget* widget) {
435	m_screenWidget->layout()->addWidget(widget);
436	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
437}
438
439void Window::detachWidget(QWidget* widget) {
440	m_screenWidget->layout()->removeWidget(widget);
441}
442
443WindowBackground::WindowBackground(QWidget* parent)
444	: QLabel(parent)
445{
446	setLayout(new QStackedLayout());
447	layout()->setContentsMargins(0, 0, 0, 0);
448	setAlignment(Qt::AlignCenter);
449	QPalette p = palette();
450	p.setColor(backgroundRole(), Qt::black);
451	setPalette(p);
452	setAutoFillBackground(true);
453}
454
455void WindowBackground::setSizeHint(const QSize& hint) {
456	m_sizeHint = hint;
457}
458
459QSize WindowBackground::sizeHint() const {
460	return m_sizeHint;
461}