/* Copyright (c) 2013-2019 Jeffrey Pfau
 *
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "BattleChipView.h"

#include "BattleChipUpdater.h"
#include "ConfigController.h"
#include "CoreController.h"
#include "GBAApp.h"
#include "ShortcutController.h"
#include "Window.h"

#include <QtAlgorithms>
#include <QFileInfo>
#include <QFontMetrics>
#include <QMessageBox>
#include <QMultiMap>
#include <QSettings>
#include <QStringList>

using namespace QGBA;

BattleChipView::BattleChipView(std::shared_ptr<CoreController> controller, Window* window, QWidget* parent)
	: QDialog(parent, Qt::WindowTitleHint | Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint)
	, m_controller(controller)
	, m_window(window)
{
	m_ui.setupUi(this);
	m_ui.chipList->setModel(&m_model);

	char title[9];
	CoreController::Interrupter interrupter(m_controller);
	mCore* core = m_controller->thread()->core;
	title[8] = '\0';
	core->getGameCode(core, title);
	QString qtitle(title);

#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
	int size = QFontMetrics(QFont()).height() / ((int) ceil(devicePixelRatioF()) * 12);
#else
	int size = QFontMetrics(QFont()).height() / (devicePixelRatio() * 12);
#endif
	if (!size) {
		size = 1;
	}
	m_ui.chipList->setIconSize(m_ui.chipList->iconSize() * size);
	m_ui.chipList->setGridSize(m_ui.chipList->gridSize() * size);
	m_model.setScale(size);

	connect(m_ui.chipId, static_cast<void (QSpinBox::*)(int)>(&QSpinBox::valueChanged), m_ui.inserted, [this]() {
		m_ui.inserted->setChecked(false);
	});
	connect(m_ui.chipName, static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), m_ui.chipId, [this](int id) {
		if (id < 0) {
			return;
		}
		m_ui.chipId->setValue(m_model.chipNames().keys()[id]);
	});

	connect(m_ui.inserted, &QAbstractButton::toggled, this, &BattleChipView::insertChip);
	connect(m_ui.insert, &QAbstractButton::clicked, this, &BattleChipView::reinsert);
	connect(m_ui.add, &QAbstractButton::clicked, this, &BattleChipView::addChip);
	connect(m_ui.remove, &QAbstractButton::clicked, this, &BattleChipView::removeChip);
	connect(controller.get(), &CoreController::stopping, this, &QWidget::close);
	connect(m_ui.save, &QAbstractButton::clicked, this, &BattleChipView::saveDeck);
	connect(m_ui.load, &QAbstractButton::clicked, this, &BattleChipView::loadDeck);
	connect(m_ui.updateData, &QAbstractButton::clicked, this, &BattleChipView::updateData);
	connect(m_ui.buttonBox->button(QDialogButtonBox::Reset), &QAbstractButton::clicked, &m_model, &BattleChipModel::clear);

	connect(m_ui.gateBattleChip, &QAbstractButton::toggled, this, [this](bool on) {
		if (on) {
			setFlavor(GBA_FLAVOR_BATTLECHIP_GATE);
		}
	});
	connect(m_ui.gateProgress, &QAbstractButton::toggled, this, [this](bool on) {
		if (on) {
			setFlavor(GBA_FLAVOR_PROGRESS_GATE);
		}
	});
	connect(m_ui.gateBeastLink, &QAbstractButton::toggled, this, [this, qtitle](bool on) {
		if (on) {
			if (qtitle.endsWith('E') || qtitle.endsWith('P')) {
				setFlavor(GBA_FLAVOR_BEAST_LINK_GATE_US);
			} else {
				setFlavor(GBA_FLAVOR_BEAST_LINK_GATE);
			}
		}
	});

	connect(m_controller.get(), &CoreController::frameAvailable, this, &BattleChipView::advanceFrameCounter);

	connect(m_ui.chipList, &QAbstractItemView::clicked, this, [this](const QModelIndex& index) {
		QVariant chip = m_model.data(index, Qt::UserRole);
		bool blocked = m_ui.chipId->blockSignals(true);
		m_ui.chipId->setValue(chip.toInt());
		m_ui.chipId->blockSignals(blocked);
		reinsert();
	});
	connect(m_ui.chipList, &QListView::indexesMoved, this, &BattleChipView::resort);

	m_controller->attachBattleChipGate();
	setFlavor(4);
	if (qtitle.startsWith("AGB-B4B") || qtitle.startsWith("AGB-B4W") || qtitle.startsWith("AGB-BR4") || qtitle.startsWith("AGB-BZ3")) {
		m_ui.gateBattleChip->setChecked(true);
	} else if (qtitle.startsWith("AGB-BRB") || qtitle.startsWith("AGB-BRK")) {
		m_ui.gateProgress->setChecked(true);
	} else if (qtitle.startsWith("AGB-BR5") || qtitle.startsWith("AGB-BR6")) {
		m_ui.gateBeastLink->setChecked(true);
	}

	if (!QFileInfo(GBAApp::dataDir() + "/chips.rcc").exists() && !QFileInfo(ConfigController::configDir() + "/chips.rcc").exists()) {
		QMessageBox* download = new QMessageBox(this);
		download->setIcon(QMessageBox::Information);
		download->setStandardButtons(QMessageBox::Yes | QMessageBox::No);
		download->setWindowTitle(tr("BattleChip data missing"));
		download->setText(tr("BattleChip data is missing. BattleChip Gates will still work, but some graphics will be missing. Would you like to download the data now?"));
		download->setAttribute(Qt::WA_DeleteOnClose);
		download->setWindowModality(Qt::NonModal);
		connect(download, &QDialog::accepted, this, &BattleChipView::updateData);
		download->show();
	}
}

BattleChipView::~BattleChipView() {
	m_controller->detachBattleChipGate();
}

void BattleChipView::setFlavor(int flavor) {
	m_controller->setBattleChipFlavor(flavor);
	m_model.setFlavor(flavor);
	m_ui.chipName->clear();
	m_ui.chipName->addItems(m_model.chipNames().values());
}

void BattleChipView::insertChip(bool inserted) {
	bool blocked = m_ui.inserted->blockSignals(true);
	m_ui.inserted->setChecked(inserted);
	m_ui.inserted->blockSignals(blocked);
	if (inserted) {
		m_controller->setBattleChipId(m_ui.chipId->value());
	} else {
		m_controller->setBattleChipId(0);
	}
}

void BattleChipView::reinsert() {
	if (m_ui.inserted->isChecked()) {
		insertChip(false);
		m_next = true;
		m_frameCounter = UNINSERTED_TIME;
	} else {
		insertChip(true);
	}
	m_window->setWindowState(m_window->windowState() & ~Qt::WindowActive);
	m_window->setWindowState(m_window->windowState() | Qt::WindowActive);
}

void BattleChipView::addChip() {
	int insertedChip = m_ui.chipId->value();
	if (insertedChip < 1) {
		return;
	}
	m_model.addChip(insertedChip);
}

void BattleChipView::removeChip() {
	for (const auto& index : m_ui.chipList->selectionModel()->selectedIndexes()) {
		m_model.removeChip(index);
	}
}

void BattleChipView::advanceFrameCounter() {
	if (m_frameCounter == 0) {
		insertChip(m_next);
	}
	if (m_frameCounter >= 0) {
		--m_frameCounter;
	}
}

void BattleChipView::saveDeck() {
	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select deck file"), tr(("BattleChip deck file (*.deck)")));
	if (filename.isEmpty()) {
		return;
	}

	QStringList deck;
	for (int i = 0; i < m_model.rowCount(); ++i) {
		deck.append(m_model.data(m_model.index(i, 0), Qt::UserRole).toString());
	}

	QSettings ini(filename, QSettings::IniFormat);
	ini.clear();
	ini.beginGroup("BattleChipDeck");
	ini.setValue("version", m_model.flavor());
	ini.setValue("deck", deck.join(','));
	ini.sync();
}

void BattleChipView::loadDeck() {
	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select deck file"), tr(("BattleChip deck file (*.deck)")));
	if (filename.isEmpty()) {
		return;
	}

	QSettings ini(filename, QSettings::IniFormat);
	ini.beginGroup("BattleChipDeck");
	int flavor = ini.value("version").toInt();
	if (flavor != m_model.flavor()) {
		QMessageBox* error = new QMessageBox(this);
		error->setIcon(QMessageBox::Warning);
		error->setStandardButtons(QMessageBox::Ok);
		error->setWindowTitle(tr("Incompatible deck"));
		error->setText(tr("The selected deck is not compatible with this Chip Gate"));
		error->setAttribute(Qt::WA_DeleteOnClose);
		error->show();
		return;
	}
	
	QList<int> newDeck;
	QStringList deck = ini.value("deck").toString().split(',');
	for (const auto& item : deck) {
		bool ok;
		int id = item.toInt(&ok);
		if (ok) {
			newDeck.append(id);
		}
	}
	m_model.setChips(newDeck);
}

void BattleChipView::resort() {
	QMap<int, int> chips;
	for (int i = 0; i < m_model.rowCount(); ++i) {
		QModelIndex index = m_model.index(i, 0);
		QRect visualRect = m_ui.chipList->visualRect(index);
		QSize gridSize = m_ui.chipList->gridSize();
		int x = visualRect.y() / gridSize.height();
		x *= m_ui.chipList->viewport()->width();
		x += visualRect.x();
		x *= m_model.rowCount();
		x += index.row();
		chips[x] = m_model.data(index, Qt::UserRole).toInt();
	}
	m_model.setChips(chips.values());
}

void BattleChipView::updateData() {
	if (m_updater) {
		return;
	}
	m_updater = new BattleChipUpdater(this);
	connect(m_updater, &BattleChipUpdater::updateDone, this, [this](bool success) {
		if (success) {
			m_model.reloadAssets();
			m_ui.chipName->clear();
			m_ui.chipName->addItems(m_model.chipNames().values());
		}
		delete m_updater;
		m_updater = nullptr;
	});
	m_updater->downloadUpdate();
}