CHANGES (view raw)
10.4.0: (Future)
2Features:
3 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
4 - I/O viewer
5 - Booting of multiboot images
6 - Customization of GIF recording
7Bugfixes:
8 - Util: Fix PowerPC PNG read/write pixel order
9 - Qt: Use safer isLoaded check in GameController
10 - GBA Memory: Fix DMAs from BIOS while not in BIOS
11 - GBA: Fix idle skip state being retained between games
12 - Qt: Fix a race condition in PainterGL that could lead to a crash
13 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
14 - GBA Video: Fix _mix for 15-bit color
15 - VFS: Fix VFileReadline and remove _vfdReadline
16Misc:
17 - Qt: Window size command line options are now supported
18 - Qt: Increase usability of key mapper
19 - GBA Memory: Use a dynamically sized mask for ROM memory
20 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
21 - SDL: Support fullscreen in SDL 1.2
22 - Libretro: Use anonymous memory mappers for large blocks of memory
23 - Qt: Add 'Apply' button to settings window
24 - GBA Video: Remove lastHblank, as it is implied
25 - GBA Config: Add "override" layer for better one-time configuration
26 - SDL: Allow GBASDLAudio to be used without a thread context
27 - All: Improved PowerPC support
28 - All: Fix some undefined behavior warnings
29 - GBA Audio: Implement missing flags on SOUNDCNT_X register
30 - Util: Use VFile for configuration
31
320.3.1: (2015-10-24)
33Bugfixes:
34 - ARM7: Fix instruction decoding of Thumb shifts
35 - GBA: Deinit savegame when unloading a ROM
36 - GBA: Fix BIOS check on big endian
37 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
38 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
39 - GBA Audio: Fix audio channels being silenced at the wrong time
40 - GBA Memory: Fix bad BIOS Load16 on big endian
41 - GBA Memory: Fix bad Load8 on big endian
42 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
43 - GBA Video: Fix edge case with sprite blend modes and semitransparency
44 - GBA Video: Fix objwin and blending interaction on sprites
45 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
46 - Libretro: Fix a memory leak with the render buffer
47 - Qt: Windows no longer spawn in the top left on first launch
48 - Qt: Fix install path of XDG desktop file with DESTDIR
49 - Qt: Fix drag and drop on Windows
50 - Qt: Reenable double buffering, as disabling it broke some Windows configs
51 - VFS: Fix return values of VFileFILE.read and .write
52Misc:
53 - All: Reset next event to cycles instead of zero to interrupt
54 - All: Add --version flag
55 - ARM7: Force disable LTO on two files to work around a GCC bug
56 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
57 - GBA: Better memory handling with PNG savestates
58 - GBA: Additional savestate sanity checks
59 - GBA: Check for cycle count being too high
60 - GBA Audio: Allow GBAAVStream to have no video callback
61 - GBA BIOS: Implement RegisterRamReset for SIO registers
62 - Qt: Remove useless help icons in dialogs
63 - Qt: Prevent savestate window from opening while in multiplayer
64 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
65 - Qt: Dropping multiplayer windows works more cleanly now
66
670.3.0: (2015-08-16)
68Features:
69 - Ability to hide individual background layers, or OBJs
70 - Ability to mute individual audio channels
71 - Palette viewer and exporter
72 - Volume control
73 - More shortcuts are editable (e.g. quick save/load)
74 - Rewind now shows the frame after rewinding
75 - Import/Export of GameShark/Action Replay snapshots
76 - Add "Step backwards" item for single increment rewind
77 - Deadzone estimation for game controllers
78 - Analog inputs can be used for shortcuts
79 - Menu items for specific solar sensor brightness levels
80 - Remappable controls for tilt and gyroscope sensors
81 - Status messages for actions taken while a game is running (e.g. save/load state)
82 - Memory inspector
83 - Screensaver can now be suspended while a game is running
84 - Load/save the most recent savestate slot
85 - Support varible speed (PWM) rumble
86 - Ability to cap fast forward speed
87 - Finer control over FPS target
88 - Holdable shortcut for rewinding one frame at a time
89 - Ability to boot directly into the BIOS
90 - Preliminary support for yanking out the game pak while a game is running
91 - Thumb-drive mode by putting a file called portable.ini in the same folder
92 - Configurable display driver, between software and OpenGL
93 - Undo-able savestate loading and saving
94 - Controller profiles now store shortcut settings
95 - Default controller profiles for several common controllers
96 - Libretro now supports BIOS, rumble and solar sensor
97 - Implement BIOS call Stop, for sleep mode
98 - Automatically load patches, if found
99 - Improved video synchronization
100 - Configurable audio output sample rate
101Bugfixes:
102 - ARM7: Fix SWI and IRQ timings
103 - ARM7: Fix Thumb MUL timing
104 - ARM7: Fix timing of multiplies to use N cycles
105 - ARM7: ARMHotplugDetach should call deinit
106 - Debugger: Fix use-after-free in breakpoint clearing code
107 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
108 - GBA: Cap audio FIFO read size during deserialization
109 - GBA: Check for corrupted savestates when loading
110 - GBA: Check for improperly sized savestates when loading
111 - GBA: Check for savestates made from differently sized ROMs
112 - GBA: Fix calls to endian-independent loadstores
113 - GBA: Fix timing of reading from timer registers
114 - GBA: Ensure cycles never go negative
115 - GBA Audio: Force audio FIFOs to 32-bit
116 - GBA Audio: Fix audio pitch changing when adjusting buffer size
117 - GBA Audio: Fix sample order in audio channel 3
118 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
119 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
120 - GBA Memory: Improve Thumb open bus behavior
121 - GBA Memory: Fix potential DMA issue when loading a savestate
122 - GBA Memory: Fix load/store multiple video memory waitstates
123 - GBA SIO: Fix reseting when there are SIO devices attached
124 - GBA Video: Blended sprites should never have other effects applied
125 - GBA Video: Fix out-of-bounds tiles in mosaic
126 - GBA Video: Fix windows not affecting sprites
127 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
128 - GBA Video: Fix timing on first scanline
129 - Qt: Better cleanup when a game crashes
130 - Qt: Fix open ROM dialog filtering for archive formats
131 - Qt: Cap the maximum number of multiplayer windows
132 - Qt: Fix maximum year in sensor override
133 - Qt: Fix window being too tall after exiting fullscreen
134 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
135 - Qt: Fix analog buttons not getting unmapped
136 - Qt: Fix passing command line options
137 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
138 - SDL: Fix SDL build when OpenGL is missing
139 - Util: Allow loading IPS patches that grow the ROM
140 - VFS: Fix resource leaks if some allocations fail
141 - VFS: Fix line-reading to return proper values
142 - Video: Fix an issue with very long filenames
143 - Util: Fix formatting of floats
144Misc:
145 - All: Add --help flag for command line programs
146 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
147 - All: Enable static linking for Windows
148 - All: Enable static linking for OS X
149 - All: Threads are now named
150 - All: Proper handling of Unicode file paths
151 - ARM7: Add emulation for Undefined CPU mode
152 - ARM7: Reduce the size of the Thumb instruction table
153 - GBA: Add status log level
154 - GBA: GBARewind now returns how many states it has rewound
155 - GBA: SIO logging layer
156 - GBA BIOS: Stub out SoundBias
157 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
158 - GBA: Don't include GBACLIDebugger struct unless needed
159 - GBA: Savedata is now synced shortly after data finishes being written
160 - GBA: Process multiple timer events at once, if necessary
161 - GBA Audio: Implement audio reset for channels A/B
162 - GBA Audio: Process multiple audio events at once, if necessary
163 - GBA Hardware: Backport generic RTC source into core
164 - GBA Input: Allow axes and buttons to be mapped to the same key
165 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
166 - GBA SIO: Add a dummy driver for Normal mode
167 - GBA Thread: Add functionality for running callbacks on the GBA thread
168 - GBA Thread: Split GBASync into a separate file
169 - GBA Video: Refactor software renderer into separate files
170 - GBA Video: Slightly optimize mode 0 mosaic rendering
171 - Debugger: Free watchpoints in addition to breakpoints
172 - Qt: Handle saving input settings better
173 - Qt: Move GL frame drawing back onto its own thread
174 - Qt: Fast forward (held) option moved from Other to Emulation menu
175 - Qt: Show version info in window title
176 - Qt: Migrate multiplayer window handling into GBAApp
177 - Qt: Unified file opening and saving with last location
178 - Qt: Fix windows being resizable when they shouldn't have been
179 - Qt: Only hide cursor in full screen
180 - Qt: Replace pause-after-frame mutex with an atomic
181 - Qt: Add application icon and XDG desktop files
182 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
183 - Qt: Don't save window size when entering fullscreen
184 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
185 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
186 - Qt: Increase usability of key mapper
187 - Qt: Show checkmark for window sizes
188 - Qt: Set window path to loaded ROM
189 - Perf: Ability to load savestates immediately on launch
190 - SDL: Properly check for initialization
191 - SDL: Clean up initialization functions
192 - SDL: Clean up GL context
193 - Util: Allow disabling the threading code entirely
194 - VFS: Add sync method to force syncing with backing
195
1960.2.1: (2015-05-13)
197Bugfixes:
198 - All: Fix sanitize-deb script not cleaning up after itself
199 - All: Fix dependencies for libavcodec on Debian-derived platforms
200 - ARM7: Handle writeback for PC in addressing modes 2 and 3
201 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
202 - ARM7: Fix ARM multiply instructions when PC is a destination register
203 - Debugger: Fix use-after-free in breakpoint clearing code
204 - Debugger: Fix boundary conditions in tab completion
205 - GBA: Fix timers not updating timing when writing to only the reload register
206 - GBA: Fix rewind boundary conditions
207 - GBA: Add initial I/O register settings for background matrix registers
208 - GBA: Fix hang when loading a savestate if sync to video is enabled
209 - GBA: Handle out-of-bounds I/O access
210 - GBA: Fix bounds-checking on EEPROM access
211 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
212 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
213 - GBA Memory: Allow SRAM to be 64kB
214 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
215 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
216 - GBA Video: Fix second frame mode 5
217 - Perf: Fix race condition if a game crashes immediately on start
218 - Qt: Fix Display object leak when closing a window
219 - Qt: Fix .deb dependencies
220 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
221 - Qt: Fix window not regaining focus after exiting savestate window
222 - Qt: Fix regression where video would not record if the game had already started
223 - Qt: Fix potential crash if a gamepad causes focus to change
224 - Qt: Fix controller axis querying
225 - Qt: Fix multiplayer windows opening as the wrong size
226 - Qt: Fix controllers sometimes not loading the right profile
227 - SDL: Fix boundary conditions for joystick adjustments
228 - SDL: Allocate properly sized input maps
229 - SDL: Fix potential build issues when Qt and SDL2 are in use
230 - Util: Fix resource leak in UTF-8 handling code
231 - Util: Fix a null-pointer issue when attempting to delete a key
232 - VFS: Fix resource leaks if some allocations fail
233 - Video: Fix an issue with very long filenames
234Misc:
235 - GBA Memory: Soft-crash if jumping past the end of a ROM
236 - Qt: Show multiplayer numbers in window title
237 - Qt: Solar sensor can have shortcuts set
238
2390.2.0: (2015-04-03)
240Features:
241 - Support for gamepad axes, e.g. analog sticks or triggers
242 - Add scale presets for up to 6x
243 - Settings window
244 - Bilinear resampling option
245 - Add option to skip BIOS start screen
246 - List of recently opened games
247 - Support for games using the Solar Sensor
248 - Better audio resampling via blip-buf
249 - Game Pak overrides dialog for setting savetype and sensor values
250 - Support for games using the tilt sensor
251 - Remappable shortcuts for keyboard and gamepad
252 - Rewinding of emulation
253 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
254 - Support IPv6
255 - Save directory of last loaded file
256 - Support BPS patches
257 - Automatically detect and optimize out idle loops
258 - Configurable game overrides
259 - Support loading 7-Zip files
260 - Drag and drop game loading
261 - Cheat code support
262 - Runtime configurable audio driver
263 - Libretro core for use with RetroArch and other front-ends
264 - Controller profiles for setting different bindings for different controllers
265 - Ability to lock aspect ratio
266 - Local link cable support
267 - Ability to switch which game controller is in use per instance
268 - Ability to prevent opposing directional input
269 - Warning dialog if an unimplemented BIOS feature is called
270 - Debugger: Add CLI "frame", frame advance command
271 - Debugger: Add CLI functions for writing to memory
272 - Debugger: Add CLI functions for examining memory regions
273 - Debugger: Add CLI function for writing a register
274Bugfixes:
275 - ARM7: Extend prefetch by one stage
276 - ARM7: Fix cycle counting for loads
277 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
278 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
279 - GBA: Initialize gba.sync to null
280 - GBA: Fix timer initialization
281 - GBA Audio: Support 16-bit writes to FIFO audio
282 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
283 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
284 - GBA BIOS: Fix BIOS prefetch after reset
285 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
286 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
287 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
288 - GBA Memory: Fix I cycles that had been moved to ARM7 core
289 - GBA Memory: Fix cycle counting for 32-bit load/stores
290 - GBA RR: Fix fallthrough error when reading tags from a movie
291 - GBA Thread: Fix possible hang when loading an archive
292 - GBA Thread: Fix possible deadlock in video sync
293 - Perf: Fix crash when the GBA thread fails to start
294 - Qt: Fix crash starting a GDB stub if a game isn't loaded
295 - Qt: Fix crash when adjusting settings after closing a game
296 - Qt: Fix crash when starting GDB stub after closing a game
297 - Qt: Fix patch loading while a game is running
298 - Qt: Fix crash when loading a game after stopping GDB server
299 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
300 - Qt: Fix crash when attempting to pause if a game is not running
301 - SDL: Properly clean up if a game doesn't launch
302 - Util: Fix sockets on Windows
303Misc:
304 - All: Enable link-time optimization
305 - Debugger: Watchpoints now work on STM/LDM instructions
306 - Debugger: Clean up GDB stub network interfacing
307 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
308 - Debugger: Merge Thumb BL instructions when disassembling
309 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
310 - Debugger: Watchpoints now report address watched (fixes #68)
311 - Debugger: Add support for soft breakpoints
312 - Debugger: Make I/O register names be addresses instead of values
313 - Debugger: Rename read/write commands
314 - GBA: Improve accuracy of event timing
315 - GBA: Add API for getting Configuration structs for overrides and input
316 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
317 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
318 - GBA: Move A/V stream interface into core
319 - GBA: Savestates now take into account savedata state machines (fixes #109)
320 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
321 - GBA Memory: Simplify memory API and use fixed bus width
322 - GBA Thread: Make GBASyncWaitFrameStart time out
323 - GBA Video: Start video at the last scanline instead of the first
324 - Qt: Optimize logo drawing
325 - Qt: Move frame upload back onto main thread
326 - Qt: Remember window position
327 - Qt: Double-clicking on the window toggles full screen
328 - Util: Use proper locale for reading and writing float values
329
3300.1.1: (2015-01-24)
331Bugfixes:
332 - ARM7: Fix LDM writeback to a register already written
333 - GBA: Fix timers 2 and 3 updating incorrectly
334 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
335 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
336 - GBA Audio: Properly initialize audio FIFO channels
337 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
338 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
339 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
340 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
341 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
342 - GBA BIOS: Fix HuffUnComp boundary conditions
343 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
344 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
345 - GBA Memory: Filter out top nybble of DMA addresses
346 - GBA Memory: Properly bounds-check VRAM accesses
347 - GBA Memory: Fix initial DMA state
348 - GBA Thread: Allow halted games to exit cleanly
349 - GBA Video: Fix blend issues with obscured middle layers
350 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
351 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
352 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
353 - GBA Video: Fix sprite boundary conditions with mosaic
354 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
355 - Qt: Fix issue with set frame sizes being the wrong height
356 - Qt: Fix emulator crashing when full screen if a game is not running
357 - Qt: Fix window focus issues
358 - Qt: Properly set default video recording settings
359 - Qt: Fix a race condition when a game crashes immediately
360 - Qt: Fix some cases where key mapping can break if focus is adjusted
361 - Qt: Fix crash if a game pauses before any frames are shown
362 - Debugger: Negative PC-relative loads now properly subtract the offset
363 - Debugger: Align PC-relative loads in Thumb
364 - Debugger: Fix watchpoints triggering too late
365 - Debugger: Fix binary print putting spaces between digits
366 - Video: Ensure FFmpeg encoder has audio frames
367 - Video: Fix uncompressed PCM audio recording
368 - Video: Fix FFmpeg crashing when the file extension is wrong
369 - Util: Fix SOCKET_FAILED macro
370Misc:
371 - GBA: Exit cleanly on FATAL if the port supports it
372 - GBA Memory: Implement 16- and 32-bit loads from SRAM
373 - Qt: Disable sync to video by default
374 - Qt: Handle a game crash without crashing
375 - Qt: Set default log level to FATAL, ERROR and WARN
376 - Qt: Clarify some phrasing in the menus
377 - Qt: Clear active buttons when focus is lost
378
3790.1.0: (2014-12-13)
380 - Initial release