src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QDesktopWidget>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QMimeData>
14#include <QPainter>
15#include <QStackedLayout>
16
17#include "AboutScreen.h"
18#include "CheatsView.h"
19#include "ConfigController.h"
20#include "Display.h"
21#include "GameController.h"
22#include "GBAApp.h"
23#include "GDBController.h"
24#include "GDBWindow.h"
25#include "GIFView.h"
26#include "IOViewer.h"
27#include "LoadSaveState.h"
28#include "LogView.h"
29#include "MultiplayerController.h"
30#include "MemoryView.h"
31#include "OverrideView.h"
32#include "PaletteView.h"
33#include "ROMInfo.h"
34#include "SensorView.h"
35#include "SettingsView.h"
36#include "ShaderSelector.h"
37#include "ShortcutController.h"
38#include "VideoView.h"
39
40extern "C" {
41#include "platform/commandline.h"
42#include "util/nointro.h"
43#include "util/vfs.h"
44}
45
46using namespace QGBA;
47
48#if defined(__WIN32) || defined(__OpenBSD__)
49// This is a macro everywhere except MinGW and OpenBSD, it seems
50using std::isnan;
51#endif
52
53Window::Window(ConfigController* config, int playerId, QWidget* parent)
54 : QMainWindow(parent)
55 , m_log(0)
56 , m_logView(new LogView(&m_log))
57 , m_stateWindow(nullptr)
58 , m_screenWidget(new WindowBackground())
59 , m_logo(":/res/mgba-1024.png")
60 , m_config(config)
61 , m_inputController(playerId, this)
62#ifdef USE_FFMPEG
63 , m_videoView(nullptr)
64#endif
65#ifdef USE_MAGICK
66 , m_gifView(nullptr)
67#endif
68#ifdef USE_GDB_STUB
69 , m_gdbController(nullptr)
70#endif
71 , m_mruMenu(nullptr)
72 , m_shortcutController(new ShortcutController(this))
73 , m_playerId(playerId)
74 , m_fullscreenOnStart(false)
75 , m_autoresume(false)
76{
77 setFocusPolicy(Qt::StrongFocus);
78 setAcceptDrops(true);
79 setAttribute(Qt::WA_DeleteOnClose);
80 m_controller = new GameController(this);
81 m_controller->setInputController(&m_inputController);
82 updateTitle();
83
84 m_display = Display::create(this);
85 m_shaderView = new ShaderSelector(m_display, m_config);
86
87 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
88 m_logo = m_logo; // Free memory left over in old pixmap
89
90 m_screenWidget->setMinimumSize(m_display->minimumSize());
91 m_screenWidget->setSizePolicy(m_display->sizePolicy());
92 m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
93 m_screenWidget->setPixmap(m_logo);
94 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
95 setCentralWidget(m_screenWidget);
96
97 connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), this, SLOT(gameStarted(mCoreThread*, const QString&)));
98 connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), &m_inputController, SLOT(suspendScreensaver()));
99 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_display, SLOT(stopDrawing()));
100 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), this, SLOT(gameStopped()));
101 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
102 connect(m_controller, SIGNAL(stateLoaded(mCoreThread*)), m_display, SLOT(forceDraw()));
103 connect(m_controller, SIGNAL(rewound(mCoreThread*)), m_display, SLOT(forceDraw()));
104 connect(m_controller, &GameController::gamePaused, [this](mCoreThread* context) {
105 unsigned width, height;
106 context->core->desiredVideoDimensions(context->core, &width, &height);
107 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), width, height,
108 width * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
109 QPixmap pixmap;
110 pixmap.convertFromImage(currentImage);
111 m_screenWidget->setPixmap(pixmap);
112 m_screenWidget->setLockAspectRatio(width, height);
113 });
114 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), m_display, SLOT(pauseDrawing()));
115#ifndef Q_OS_MAC
116 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), menuBar(), SLOT(show()));
117 connect(m_controller, &GameController::gameUnpaused, [this]() {
118 if(isFullScreen()) {
119 menuBar()->hide();
120 }
121 });
122#endif
123 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
124 connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), m_display, SLOT(unpauseDrawing()));
125 connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), &m_inputController, SLOT(suspendScreensaver()));
126 connect(m_controller, SIGNAL(postLog(int, int, const QString&)), &m_log, SLOT(postLog(int, int, const QString&)));
127 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
128 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
129 connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
130 connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
131 connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
132 connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
133 connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
134 connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
135 connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
136 connect(this, SIGNAL(startDrawing(mCoreThread*)), m_display, SLOT(startDrawing(mCoreThread*)), Qt::QueuedConnection);
137 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
138 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
139 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
140 connect(this, SIGNAL(shutdown()), m_shaderView, SLOT(hide()));
141 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
142 connect(this, SIGNAL(sampleRateChanged(unsigned)), m_controller, SLOT(setAudioSampleRate(unsigned)));
143 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
144 connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
145 connect(&m_focusCheck, SIGNAL(timeout()), this, SLOT(focusCheck()));
146 connect(m_display, &Display::hideCursor, [this]() {
147 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
148 m_screenWidget->setCursor(Qt::BlankCursor);
149 }
150 });
151 connect(m_display, &Display::showCursor, [this]() {
152 m_screenWidget->unsetCursor();
153 });
154 connect(&m_inputController, SIGNAL(profileLoaded(const QString&)), m_shortcutController, SLOT(loadProfile(const QString&)));
155
156 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
157 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
158 m_focusCheck.setInterval(200);
159
160 m_shortcutController->setConfigController(m_config);
161 setupMenu(menuBar());
162}
163
164Window::~Window() {
165 delete m_logView;
166
167#ifdef USE_FFMPEG
168 delete m_videoView;
169#endif
170
171#ifdef USE_MAGICK
172 delete m_gifView;
173#endif
174}
175
176void Window::argumentsPassed(mArguments* args) {
177 loadConfig();
178
179 if (args->patch) {
180 m_controller->loadPatch(args->patch);
181 }
182
183 if (args->fname) {
184 m_controller->loadGame(args->fname);
185 }
186}
187
188void Window::resizeFrame(const QSize& size) {
189 QSize newSize(size);
190 m_screenWidget->setSizeHint(newSize);
191 newSize -= m_screenWidget->size();
192 newSize += this->size();
193 resize(newSize);
194}
195
196void Window::setConfig(ConfigController* config) {
197 m_config = config;
198}
199
200void Window::loadConfig() {
201 const mCoreOptions* opts = m_config->options();
202 reloadConfig();
203
204 // TODO: Move these to ConfigController
205 if (opts->fpsTarget) {
206 emit fpsTargetChanged(opts->fpsTarget);
207 }
208
209 if (opts->audioBuffers) {
210 emit audioBufferSamplesChanged(opts->audioBuffers);
211 }
212
213 if (opts->sampleRate) {
214 emit sampleRateChanged(opts->sampleRate);
215 }
216
217 if (opts->width && opts->height) {
218 resizeFrame(QSize(opts->width, opts->height));
219 }
220
221 if (opts->fullscreen) {
222 enterFullScreen();
223 }
224
225 if (opts->shader) {
226 struct VDir* shader = VDirOpen(opts->shader);
227 if (shader) {
228 m_display->setShaders(shader);
229 m_shaderView->refreshShaders();
230 shader->close(shader);
231 }
232 }
233
234 m_mruFiles = m_config->getMRU();
235 updateMRU();
236
237 m_inputController.setConfiguration(m_config);
238}
239
240void Window::reloadConfig() {
241 const mCoreOptions* opts = m_config->options();
242
243 m_log.setLevels(opts->logLevel);
244
245 QString saveStateExtdata = m_config->getOption("saveStateExtdata");
246 bool ok;
247 int flags = saveStateExtdata.toInt(&ok);
248 if (ok) {
249 m_controller->setSaveStateExtdata(flags);
250 }
251
252 QString loadStateExtdata = m_config->getOption("loadStateExtdata");
253 flags = loadStateExtdata.toInt(&ok);
254 if (ok) {
255 m_controller->setLoadStateExtdata(flags);
256 }
257
258 m_controller->setConfig(m_config->config());
259 m_display->lockAspectRatio(opts->lockAspectRatio);
260 m_display->filter(opts->resampleVideo);
261
262 if (opts->bios) {
263 m_controller->loadBIOS(opts->bios);
264 }
265
266 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
267}
268
269void Window::saveConfig() {
270 m_inputController.saveConfiguration();
271 m_config->write();
272}
273
274void Window::selectROM() {
275 QStringList formats{
276 "*.gba",
277 "*.gb",
278#if defined(USE_LIBZIP) || defined(USE_ZLIB)
279 "*.zip",
280#endif
281#ifdef USE_LZMA
282 "*.7z",
283#endif
284 "*.agb",
285 "*.mb",
286 "*.rom",
287 "*.bin"};
288 QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
289 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
290 if (!filename.isEmpty()) {
291 m_controller->loadGame(filename);
292 }
293}
294
295void Window::replaceROM() {
296 QStringList formats{
297 "*.gba",
298 "*.gb",
299#if defined(USE_LIBZIP) || defined(USE_ZLIB)
300 "*.zip",
301#endif
302#ifdef USE_LZMA
303 "*.7z",
304#endif
305 "*.rom",
306 "*.bin"};
307 QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
308 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
309 if (!filename.isEmpty()) {
310 m_controller->replaceGame(filename);
311 }
312}
313
314void Window::multiplayerChanged() {
315 disconnect(nullptr, this, SLOT(multiplayerChanged()));
316 int attached = 1;
317 MultiplayerController* multiplayer = m_controller->multiplayerController();
318 if (multiplayer) {
319 attached = multiplayer->attached();
320 connect(multiplayer, SIGNAL(gameAttached()), this, SLOT(multiplayerChanged()));
321 connect(multiplayer, SIGNAL(gameDetached()), this, SLOT(multiplayerChanged()));
322 m_playerId = multiplayer->playerId(m_controller);
323 }
324 if (m_controller->isLoaded()) {
325 for (QAction* action : m_nonMpActions) {
326 action->setDisabled(attached > 1);
327 }
328 }
329}
330
331void Window::selectBIOS() {
332 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
333 if (!filename.isEmpty()) {
334 m_config->setOption("bios", filename);
335 m_config->updateOption("bios");
336 m_config->setOption("useBios", true);
337 m_config->updateOption("useBios");
338 m_controller->loadBIOS(filename);
339 }
340}
341
342void Window::selectPatch() {
343 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
344 if (!filename.isEmpty()) {
345 m_controller->loadPatch(filename);
346 }
347}
348
349void Window::openView(QWidget* widget) {
350 connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
351 widget->setAttribute(Qt::WA_DeleteOnClose);
352 widget->show();
353}
354
355void Window::importSharkport() {
356 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
357 if (!filename.isEmpty()) {
358 m_controller->importSharkport(filename);
359 }
360}
361
362void Window::exportSharkport() {
363 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
364 if (!filename.isEmpty()) {
365 m_controller->exportSharkport(filename);
366 }
367}
368
369void Window::openSettingsWindow() {
370 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController);
371 connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
372 connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
373 connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
374 connect(settingsWindow, SIGNAL(pathsChanged()), this, SLOT(reloadConfig()));
375 openView(settingsWindow);
376}
377
378void Window::openOverrideWindow() {
379 OverrideView* overrideWindow = new OverrideView(m_controller, m_config);
380 openView(overrideWindow);
381}
382
383void Window::openSensorWindow() {
384 SensorView* sensorWindow = new SensorView(m_controller, &m_inputController);
385 openView(sensorWindow);
386}
387
388void Window::openCheatsWindow() {
389 CheatsView* cheatsWindow = new CheatsView(m_controller);
390 openView(cheatsWindow);
391}
392
393void Window::openPaletteWindow() {
394 PaletteView* paletteWindow = new PaletteView(m_controller);
395 openView(paletteWindow);
396}
397
398void Window::openMemoryWindow() {
399 MemoryView* memoryWindow = new MemoryView(m_controller);
400 openView(memoryWindow);
401}
402
403void Window::openIOViewer() {
404 IOViewer* ioViewer = new IOViewer(m_controller);
405 openView(ioViewer);
406}
407
408void Window::openAboutScreen() {
409 AboutScreen* about = new AboutScreen();
410 openView(about);
411}
412
413void Window::openROMInfo() {
414 ROMInfo* romInfo = new ROMInfo(m_controller);
415 openView(romInfo);
416}
417
418#ifdef USE_FFMPEG
419void Window::openVideoWindow() {
420 if (!m_videoView) {
421 m_videoView = new VideoView();
422 connect(m_videoView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
423 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
424 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(stopRecording()));
425 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(close()));
426 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
427 }
428 m_videoView->show();
429}
430#endif
431
432#ifdef USE_MAGICK
433void Window::openGIFWindow() {
434 if (!m_gifView) {
435 m_gifView = new GIFView();
436 connect(m_gifView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
437 connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
438 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(stopRecording()));
439 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(close()));
440 connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
441 }
442 m_gifView->show();
443}
444#endif
445
446#ifdef USE_GDB_STUB
447void Window::gdbOpen() {
448 if (!m_gdbController) {
449 m_gdbController = new GDBController(m_controller, this);
450 }
451 GDBWindow* window = new GDBWindow(m_gdbController);
452 openView(window);
453}
454#endif
455
456void Window::keyPressEvent(QKeyEvent* event) {
457 if (event->isAutoRepeat()) {
458 QWidget::keyPressEvent(event);
459 return;
460 }
461 GBAKey key = m_inputController.mapKeyboard(event->key());
462 if (key == GBA_KEY_NONE) {
463 QWidget::keyPressEvent(event);
464 return;
465 }
466 m_controller->keyPressed(key);
467 event->accept();
468}
469
470void Window::keyReleaseEvent(QKeyEvent* event) {
471 if (event->isAutoRepeat()) {
472 QWidget::keyReleaseEvent(event);
473 return;
474 }
475 GBAKey key = m_inputController.mapKeyboard(event->key());
476 if (key == GBA_KEY_NONE) {
477 QWidget::keyPressEvent(event);
478 return;
479 }
480 m_controller->keyReleased(key);
481 event->accept();
482}
483
484void Window::resizeEvent(QResizeEvent* event) {
485 if (!isFullScreen()) {
486 m_config->setOption("height", m_screenWidget->height());
487 m_config->setOption("width", m_screenWidget->width());
488 }
489
490 int factor = 0;
491 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
492 if (m_controller->isLoaded()) {
493 size = m_controller->screenDimensions();
494 }
495 if (event->size().width() % size.width() == 0 && event->size().height() % size.height() == 0 &&
496 event->size().width() / size.width() == event->size().height() / size.height()) {
497 factor = event->size().width() / size.width();
498 }
499 for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
500 bool enableSignals = iter.value()->blockSignals(true);
501 if (iter.key() == factor) {
502 iter.value()->setChecked(true);
503 } else {
504 iter.value()->setChecked(false);
505 }
506 iter.value()->blockSignals(enableSignals);
507 }
508
509 m_config->setOption("fullscreen", isFullScreen());
510}
511
512void Window::showEvent(QShowEvent* event) {
513 resizeFrame(m_screenWidget->sizeHint());
514 QVariant windowPos = m_config->getQtOption("windowPos");
515 if (!windowPos.isNull()) {
516 move(windowPos.toPoint());
517 } else {
518 QRect rect = frameGeometry();
519 rect.moveCenter(QApplication::desktop()->availableGeometry().center());
520 move(rect.topLeft());
521 }
522 if (m_fullscreenOnStart) {
523 enterFullScreen();
524 m_fullscreenOnStart = false;
525 }
526}
527
528void Window::closeEvent(QCloseEvent* event) {
529 emit shutdown();
530 m_config->setQtOption("windowPos", pos());
531 saveConfig();
532 QMainWindow::closeEvent(event);
533}
534
535void Window::focusInEvent(QFocusEvent*) {
536 m_display->forceDraw();
537}
538
539void Window::focusOutEvent(QFocusEvent*) {
540 m_controller->setTurbo(false, false);
541 m_controller->stopRewinding();
542 m_controller->clearKeys();
543}
544
545void Window::dragEnterEvent(QDragEnterEvent* event) {
546 if (event->mimeData()->hasFormat("text/uri-list")) {
547 event->acceptProposedAction();
548 }
549}
550
551void Window::dropEvent(QDropEvent* event) {
552 QString uris = event->mimeData()->data("text/uri-list");
553 uris = uris.trimmed();
554 if (uris.contains("\n")) {
555 // Only one file please
556 return;
557 }
558 QUrl url(uris);
559 if (!url.isLocalFile()) {
560 // No remote loading
561 return;
562 }
563 event->accept();
564 m_controller->loadGame(url.toLocalFile());
565}
566
567void Window::mouseDoubleClickEvent(QMouseEvent* event) {
568 if (event->button() != Qt::LeftButton) {
569 return;
570 }
571 toggleFullScreen();
572}
573
574void Window::enterFullScreen() {
575 if (!isVisible()) {
576 m_fullscreenOnStart = true;
577 return;
578 }
579 if (isFullScreen()) {
580 return;
581 }
582 showFullScreen();
583#ifndef Q_OS_MAC
584 if (m_controller->isLoaded() && !m_controller->isPaused()) {
585 menuBar()->hide();
586 }
587#endif
588}
589
590void Window::exitFullScreen() {
591 if (!isFullScreen()) {
592 return;
593 }
594 m_screenWidget->unsetCursor();
595 menuBar()->show();
596 showNormal();
597}
598
599void Window::toggleFullScreen() {
600 if (isFullScreen()) {
601 exitFullScreen();
602 } else {
603 enterFullScreen();
604 }
605}
606
607void Window::gameStarted(mCoreThread* context, const QString& fname) {
608 MutexLock(&context->stateMutex);
609 if (context->state < THREAD_EXITING) {
610 emit startDrawing(context);
611 } else {
612 MutexUnlock(&context->stateMutex);
613 return;
614 }
615 MutexUnlock(&context->stateMutex);
616 foreach (QAction* action, m_gameActions) {
617 action->setDisabled(false);
618 }
619 foreach (QAction* action, m_gbaActions) {
620 action->setDisabled(context->core->platform(context->core) != PLATFORM_GBA);
621 }
622 multiplayerChanged();
623 if (!fname.isEmpty()) {
624 setWindowFilePath(fname);
625 appendMRU(fname);
626 }
627 updateTitle();
628 unsigned width, height;
629 context->core->desiredVideoDimensions(context->core, &width, &height);
630 m_display->setMinimumSize(width, height);
631 attachWidget(m_display);
632
633#ifndef Q_OS_MAC
634 if (isFullScreen()) {
635 menuBar()->hide();
636 }
637#endif
638
639 m_hitUnimplementedBiosCall = false;
640 m_fpsTimer.start();
641 m_focusCheck.start();
642}
643
644void Window::gameStopped() {
645 foreach (QAction* action, m_gbaActions) {
646 action->setDisabled(false);
647 }
648 foreach (QAction* action, m_gameActions) {
649 action->setDisabled(true);
650 }
651 setWindowFilePath(QString());
652 updateTitle();
653 detachWidget(m_display);
654 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
655 m_screenWidget->setPixmap(m_logo);
656 m_screenWidget->unsetCursor();
657
658 m_fpsTimer.stop();
659 m_focusCheck.stop();
660}
661
662void Window::gameCrashed(const QString& errorMessage) {
663 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
664 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
665 QMessageBox::Ok, this, Qt::Sheet);
666 crash->setAttribute(Qt::WA_DeleteOnClose);
667 crash->show();
668}
669
670void Window::gameFailed() {
671 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
672 tr("Could not load game. Are you sure it's in the correct format?"),
673 QMessageBox::Ok, this, Qt::Sheet);
674 fail->setAttribute(Qt::WA_DeleteOnClose);
675 fail->show();
676}
677
678void Window::unimplementedBiosCall(int call) {
679 if (m_hitUnimplementedBiosCall) {
680 return;
681 }
682 m_hitUnimplementedBiosCall = true;
683
684 QMessageBox* fail = new QMessageBox(
685 QMessageBox::Warning, tr("Unimplemented BIOS call"),
686 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
687 QMessageBox::Ok, this, Qt::Sheet);
688 fail->setAttribute(Qt::WA_DeleteOnClose);
689 fail->show();
690}
691
692void Window::tryMakePortable() {
693 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
694 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
695 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
696 confirm->setAttribute(Qt::WA_DeleteOnClose);
697 connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
698 confirm->show();
699}
700
701void Window::mustRestart() {
702 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
703 tr("Some changes will not take effect until the emulator is restarted."),
704 QMessageBox::Ok, this, Qt::Sheet);
705 dialog->setAttribute(Qt::WA_DeleteOnClose);
706 dialog->show();
707}
708
709void Window::recordFrame() {
710 m_frameList.append(QDateTime::currentDateTime());
711 while (m_frameList.count() > FRAME_LIST_SIZE) {
712 m_frameList.removeFirst();
713 }
714}
715
716void Window::showFPS() {
717 if (m_frameList.isEmpty()) {
718 updateTitle();
719 return;
720 }
721 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
722 float fps = (m_frameList.count() - 1) * 10000.f / interval;
723 fps = round(fps) / 10.f;
724 updateTitle(fps);
725}
726
727void Window::updateTitle(float fps) {
728 QString title;
729
730 m_controller->threadInterrupt();
731 if (m_controller->isLoaded()) {
732 const NoIntroDB* db = GBAApp::app()->gameDB();
733 NoIntroGame game;
734 if (m_controller->thread()->core->platform(m_controller->thread()->core) == PLATFORM_GBA && db &&
735 NoIntroDBLookupGameByCRC(db, static_cast<GBA*>(m_controller->thread()->core->board)->romCrc32, &game)) {
736 title = QLatin1String(game.name);
737 } else {
738 char gameTitle[17] = { '\0' };
739 mCore* core = m_controller->thread()->core;
740 core->getGameTitle(core, gameTitle);
741 title = gameTitle;
742 }
743 }
744 MultiplayerController* multiplayer = m_controller->multiplayerController();
745 if (multiplayer && multiplayer->attached() > 1) {
746 title += tr(" - Player %1 of %2").arg(m_playerId + 1).arg(multiplayer->attached());
747 }
748 m_controller->threadContinue();
749 if (title.isNull()) {
750 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
751 } else if (isnan(fps)) {
752 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
753 } else {
754 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
755 }
756}
757
758void Window::openStateWindow(LoadSave ls) {
759 if (m_stateWindow) {
760 return;
761 }
762 MultiplayerController* multiplayer = m_controller->multiplayerController();
763 if (multiplayer && multiplayer->attached() > 1) {
764 return;
765 }
766 bool wasPaused = m_controller->isPaused();
767 m_stateWindow = new LoadSaveState(m_controller);
768 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
769 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_stateWindow, SLOT(close()));
770 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
771 detachWidget(m_stateWindow);
772 m_stateWindow = nullptr;
773 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
774 });
775 if (!wasPaused) {
776 m_controller->setPaused(true);
777 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
778 }
779 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
780 m_stateWindow->setMode(ls);
781 attachWidget(m_stateWindow);
782}
783
784void Window::setupMenu(QMenuBar* menubar) {
785 menubar->clear();
786 QMenu* fileMenu = menubar->addMenu(tr("&File"));
787 m_shortcutController->addMenu(fileMenu);
788 installEventFilter(m_shortcutController);
789 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
790 "loadROM");
791 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
792 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
793 addControlledAction(fileMenu, fileMenu->addAction(tr("Boot BIOS"), m_controller, SLOT(bootBIOS())), "bootBIOS");
794
795 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
796
797 QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
798 connect(romInfo, SIGNAL(triggered()), this, SLOT(openROMInfo()));
799 m_gameActions.append(romInfo);
800 addControlledAction(fileMenu, romInfo, "romInfo");
801
802 m_mruMenu = fileMenu->addMenu(tr("Recent"));
803
804 fileMenu->addSeparator();
805
806 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
807
808 fileMenu->addSeparator();
809
810 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
811 loadState->setShortcut(tr("F10"));
812 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
813 m_gameActions.append(loadState);
814 m_nonMpActions.append(loadState);
815 m_gbaActions.append(loadState);
816 addControlledAction(fileMenu, loadState, "loadState");
817
818 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
819 saveState->setShortcut(tr("Shift+F10"));
820 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
821 m_gameActions.append(saveState);
822 m_nonMpActions.append(saveState);
823 m_gbaActions.append(saveState);
824 addControlledAction(fileMenu, saveState, "saveState");
825
826 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
827 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
828 m_shortcutController->addMenu(quickLoadMenu);
829 m_shortcutController->addMenu(quickSaveMenu);
830
831 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
832 connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
833 m_gameActions.append(quickLoad);
834 m_nonMpActions.append(quickLoad);
835 m_gbaActions.append(quickLoad);
836 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
837
838 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
839 connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
840 m_gameActions.append(quickSave);
841 m_nonMpActions.append(quickSave);
842 m_gbaActions.append(quickSave);
843 addControlledAction(quickSaveMenu, quickSave, "quickSave");
844
845 quickLoadMenu->addSeparator();
846 quickSaveMenu->addSeparator();
847
848 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
849 undoLoadState->setShortcut(tr("F11"));
850 connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState()));
851 m_gameActions.append(undoLoadState);
852 m_nonMpActions.append(undoLoadState);
853 m_gbaActions.append(undoLoadState);
854 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
855
856 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
857 undoSaveState->setShortcut(tr("Shift+F11"));
858 connect(undoSaveState, SIGNAL(triggered()), m_controller, SLOT(saveBackupState()));
859 m_gameActions.append(undoSaveState);
860 m_nonMpActions.append(undoSaveState);
861 m_gbaActions.append(undoSaveState);
862 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
863
864 quickLoadMenu->addSeparator();
865 quickSaveMenu->addSeparator();
866
867 int i;
868 for (i = 1; i < 10; ++i) {
869 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
870 quickLoad->setShortcut(tr("F%1").arg(i));
871 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
872 m_gameActions.append(quickLoad);
873 m_nonMpActions.append(quickLoad);
874 m_gbaActions.append(quickLoad);
875 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
876
877 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
878 quickSave->setShortcut(tr("Shift+F%1").arg(i));
879 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
880 m_gameActions.append(quickSave);
881 m_nonMpActions.append(quickSave);
882 m_gbaActions.append(quickSave);
883 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
884 }
885
886 fileMenu->addSeparator();
887 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
888 connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
889 m_gameActions.append(importShark);
890 m_gbaActions.append(importShark);
891 addControlledAction(fileMenu, importShark, "importShark");
892
893 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
894 connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
895 m_gameActions.append(exportShark);
896 m_gbaActions.append(exportShark);
897 addControlledAction(fileMenu, exportShark, "exportShark");
898
899 fileMenu->addSeparator();
900 QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
901 connect(multiWindow, &QAction::triggered, [this]() {
902 GBAApp::app()->newWindow();
903 });
904 addControlledAction(fileMenu, multiWindow, "multiWindow");
905
906#ifndef Q_OS_MAC
907 fileMenu->addSeparator();
908#endif
909
910 QAction* about = new QAction(tr("About"), fileMenu);
911 connect(about, SIGNAL(triggered()), this, SLOT(openAboutScreen()));
912 fileMenu->addAction(about);
913
914#ifndef Q_OS_MAC
915 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
916#endif
917
918 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
919 m_shortcutController->addMenu(emulationMenu);
920 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
921 reset->setShortcut(tr("Ctrl+R"));
922 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
923 m_gameActions.append(reset);
924 addControlledAction(emulationMenu, reset, "reset");
925
926 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
927 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
928 m_gameActions.append(shutdown);
929 addControlledAction(emulationMenu, shutdown, "shutdown");
930
931 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
932 connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
933 m_gameActions.append(yank);
934 m_gbaActions.append(yank);
935 addControlledAction(emulationMenu, yank, "yank");
936 emulationMenu->addSeparator();
937
938 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
939 pause->setChecked(false);
940 pause->setCheckable(true);
941 pause->setShortcut(tr("Ctrl+P"));
942 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
943 connect(m_controller, &GameController::gamePaused, [this, pause]() {
944 pause->setChecked(true);
945 });
946 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
947 m_gameActions.append(pause);
948 addControlledAction(emulationMenu, pause, "pause");
949
950 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
951 frameAdvance->setShortcut(tr("Ctrl+N"));
952 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
953 m_gameActions.append(frameAdvance);
954 m_nonMpActions.append(frameAdvance);
955 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
956
957 emulationMenu->addSeparator();
958
959 m_shortcutController->addFunctions(emulationMenu, [this]() {
960 m_controller->setTurbo(true, false);
961 }, [this]() {
962 m_controller->setTurbo(false, false);
963 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
964
965 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
966 turbo->setCheckable(true);
967 turbo->setChecked(false);
968 turbo->setShortcut(tr("Shift+Tab"));
969 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
970 addControlledAction(emulationMenu, turbo, "fastForward");
971
972 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
973 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
974 ffspeed->connect([this](const QVariant& value) {
975 m_controller->setTurboSpeed(value.toFloat());
976 }, this);
977 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
978 ffspeed->setValue(QVariant(-1.0f));
979 ffspeedMenu->addSeparator();
980 for (i = 2; i < 11; ++i) {
981 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
982 }
983 m_config->updateOption("fastForwardRatio");
984
985 m_shortcutController->addFunctions(emulationMenu, [this]() {
986 m_controller->startRewinding();
987 }, [this]() {
988 m_controller->stopRewinding();
989 }, QKeySequence("~"), tr("Rewind (held)"), "holdRewind");
990
991 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
992 rewind->setShortcut(tr("`"));
993 connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
994 m_gameActions.append(rewind);
995 m_nonMpActions.append(rewind);
996 addControlledAction(emulationMenu, rewind, "rewind");
997
998 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
999 frameRewind->setShortcut(tr("Ctrl+B"));
1000 connect(frameRewind, &QAction::triggered, [this] () {
1001 m_controller->rewind(1);
1002 });
1003 m_gameActions.append(frameRewind);
1004 m_nonMpActions.append(frameRewind);
1005 addControlledAction(emulationMenu, frameRewind, "frameRewind");
1006
1007 ConfigOption* videoSync = m_config->addOption("videoSync");
1008 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1009 videoSync->connect([this](const QVariant& value) {
1010 reloadConfig();
1011 }, this);
1012 m_config->updateOption("videoSync");
1013
1014 ConfigOption* audioSync = m_config->addOption("audioSync");
1015 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1016 audioSync->connect([this](const QVariant& value) {
1017 reloadConfig();
1018 }, this);
1019 m_config->updateOption("audioSync");
1020
1021 emulationMenu->addSeparator();
1022
1023 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1024 m_shortcutController->addMenu(solarMenu);
1025 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1026 connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
1027 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1028
1029 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1030 connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
1031 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1032
1033 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1034 connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
1035 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1036
1037 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1038 connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
1039 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1040
1041 solarMenu->addSeparator();
1042 for (int i = 0; i <= 10; ++i) {
1043 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1044 connect(setSolar, &QAction::triggered, [this, i]() {
1045 m_controller->setLuminanceLevel(i);
1046 });
1047 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1048 }
1049
1050 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1051 m_shortcutController->addMenu(avMenu);
1052 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1053 m_shortcutController->addMenu(frameMenu, avMenu);
1054 for (int i = 1; i <= 6; ++i) {
1055 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1056 setSize->setCheckable(true);
1057 connect(setSize, &QAction::triggered, [this, i, setSize]() {
1058 showNormal();
1059 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1060 if (m_controller->isLoaded()) {
1061 size = m_controller->screenDimensions();
1062 }
1063 size *= i;
1064 resizeFrame(size);
1065 bool enableSignals = setSize->blockSignals(true);
1066 setSize->setChecked(true);
1067 setSize->blockSignals(enableSignals);
1068 });
1069 m_frameSizes[i] = setSize;
1070 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1071 }
1072 QKeySequence fullscreenKeys;
1073#ifdef Q_OS_WIN
1074 fullscreenKeys = QKeySequence("Alt+Return");
1075#else
1076 fullscreenKeys = QKeySequence("Ctrl+F");
1077#endif
1078 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1079
1080 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1081 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1082 lockAspectRatio->connect([this](const QVariant& value) {
1083 m_display->lockAspectRatio(value.toBool());
1084 }, this);
1085 m_config->updateOption("lockAspectRatio");
1086
1087 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1088 resampleVideo->addBoolean(tr("Resample video"), avMenu);
1089 resampleVideo->connect([this](const QVariant& value) {
1090 m_display->filter(value.toBool());
1091 }, this);
1092 m_config->updateOption("resampleVideo");
1093
1094 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1095 ConfigOption* skip = m_config->addOption("frameskip");
1096 skip->connect([this](const QVariant& value) {
1097 reloadConfig();
1098 }, this);
1099 for (int i = 0; i <= 10; ++i) {
1100 skip->addValue(QString::number(i), i, skipMenu);
1101 }
1102 m_config->updateOption("frameskip");
1103
1104 QAction* shaderView = new QAction(tr("Shader options..."), avMenu);
1105 connect(shaderView, SIGNAL(triggered()), m_shaderView, SLOT(show()));
1106 if (!m_display->supportsShaders()) {
1107 shaderView->setEnabled(false);
1108 }
1109 addControlledAction(avMenu, shaderView, "shaderSelector");
1110
1111 avMenu->addSeparator();
1112
1113 ConfigOption* mute = m_config->addOption("mute");
1114 mute->addBoolean(tr("Mute"), avMenu);
1115 mute->connect([this](const QVariant& value) {
1116 m_controller->setMute(value.toBool());
1117 }, this);
1118 m_config->updateOption("mute");
1119
1120 QMenu* target = avMenu->addMenu(tr("FPS target"));
1121 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1122 fpsTargetOption->connect([this](const QVariant& value) {
1123 emit fpsTargetChanged(value.toFloat());
1124 }, this);
1125 fpsTargetOption->addValue(tr("15"), 15, target);
1126 fpsTargetOption->addValue(tr("30"), 30, target);
1127 fpsTargetOption->addValue(tr("45"), 45, target);
1128 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1129 fpsTargetOption->addValue(tr("60"), 60, target);
1130 fpsTargetOption->addValue(tr("90"), 90, target);
1131 fpsTargetOption->addValue(tr("120"), 120, target);
1132 fpsTargetOption->addValue(tr("240"), 240, target);
1133 m_config->updateOption("fpsTarget");
1134
1135#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1136 avMenu->addSeparator();
1137#endif
1138
1139#ifdef USE_PNG
1140 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1141 screenshot->setShortcut(tr("F12"));
1142 connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
1143 m_gameActions.append(screenshot);
1144 addControlledAction(avMenu, screenshot, "screenshot");
1145#endif
1146
1147#ifdef USE_FFMPEG
1148 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1149 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
1150 addControlledAction(avMenu, recordOutput, "recordOutput");
1151#endif
1152
1153#ifdef USE_MAGICK
1154 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1155 connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
1156 addControlledAction(avMenu, recordGIF, "recordGIF");
1157#endif
1158
1159 avMenu->addSeparator();
1160 QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
1161
1162 for (int i = 0; i < 4; ++i) {
1163 QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
1164 enableBg->setCheckable(true);
1165 enableBg->setChecked(true);
1166 connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->setVideoLayerEnabled(i, enable); });
1167 addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
1168 }
1169
1170 QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
1171 enableObj->setCheckable(true);
1172 enableObj->setChecked(true);
1173 connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->setVideoLayerEnabled(4, enable); });
1174 addControlledAction(videoLayers, enableObj, "enableOBJ");
1175
1176 QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
1177
1178 for (int i = 0; i < 4; ++i) {
1179 QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
1180 enableCh->setCheckable(true);
1181 enableCh->setChecked(true);
1182 connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(i, enable); });
1183 addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
1184 }
1185
1186 QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
1187 enableChA->setCheckable(true);
1188 enableChA->setChecked(true);
1189 connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(4, enable); });
1190 addControlledAction(audioChannels, enableChA, QString("enableChA"));
1191
1192 QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
1193 enableChB->setCheckable(true);
1194 enableChB->setChecked(true);
1195 connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(5, enable); });
1196 addControlledAction(audioChannels, enableChB, QString("enableChB"));
1197
1198 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1199 m_shortcutController->addMenu(toolsMenu);
1200 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1201 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
1202 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1203
1204 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1205 connect(overrides, SIGNAL(triggered()), this, SLOT(openOverrideWindow()));
1206 m_gbaActions.append(overrides);
1207 addControlledAction(toolsMenu, overrides, "overrideWindow");
1208
1209 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1210 connect(sensors, SIGNAL(triggered()), this, SLOT(openSensorWindow()));
1211 addControlledAction(toolsMenu, sensors, "sensorWindow");
1212
1213 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1214 connect(cheats, SIGNAL(triggered()), this, SLOT(openCheatsWindow()));
1215 m_gbaActions.append(cheats);
1216 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1217
1218#ifdef USE_GDB_STUB
1219 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1220 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1221 m_gbaActions.append(gdbWindow);
1222 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1223#endif
1224
1225 toolsMenu->addSeparator();
1226 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1227 "settings");
1228
1229 toolsMenu->addSeparator();
1230
1231 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1232 connect(paletteView, SIGNAL(triggered()), this, SLOT(openPaletteWindow()));
1233 m_gameActions.append(paletteView);
1234 m_gbaActions.append(paletteView);
1235 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1236
1237 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1238 connect(memoryView, SIGNAL(triggered()), this, SLOT(openMemoryWindow()));
1239 m_gameActions.append(memoryView);
1240 m_gbaActions.append(memoryView);
1241 addControlledAction(toolsMenu, memoryView, "memoryView");
1242
1243 QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1244 connect(ioViewer, SIGNAL(triggered()), this, SLOT(openIOViewer()));
1245 m_gameActions.append(ioViewer);
1246 m_gbaActions.append(ioViewer);
1247 addControlledAction(toolsMenu, ioViewer, "ioViewer");
1248
1249 ConfigOption* skipBios = m_config->addOption("skipBios");
1250 skipBios->connect([this](const QVariant& value) {
1251 reloadConfig();
1252 }, this);
1253
1254 ConfigOption* useBios = m_config->addOption("useBios");
1255 useBios->connect([this](const QVariant& value) {
1256 reloadConfig();
1257 }, this);
1258
1259 ConfigOption* buffers = m_config->addOption("audioBuffers");
1260 buffers->connect([this](const QVariant& value) {
1261 emit audioBufferSamplesChanged(value.toInt());
1262 }, this);
1263
1264 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1265 sampleRate->connect([this](const QVariant& value) {
1266 emit sampleRateChanged(value.toUInt());
1267 }, this);
1268
1269 ConfigOption* volume = m_config->addOption("volume");
1270 volume->connect([this](const QVariant& value) {
1271 reloadConfig();
1272 }, this);
1273
1274 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1275 rewindEnable->connect([this](const QVariant& value) {
1276 m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindBufferInterval").toInt());
1277 }, this);
1278
1279 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1280 rewindBufferCapacity->connect([this](const QVariant& value) {
1281 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindBufferInterval").toInt());
1282 }, this);
1283
1284 ConfigOption* rewindBufferInterval = m_config->addOption("rewindBufferInterval");
1285 rewindBufferInterval->connect([this](const QVariant& value) {
1286 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toInt());
1287 }, this);
1288
1289 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1290 allowOpposingDirections->connect([this](const QVariant& value) {
1291 m_inputController.setAllowOpposing(value.toBool());
1292 }, this);
1293
1294 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1295 saveStateExtdata->connect([this](const QVariant& value) {
1296 m_controller->setSaveStateExtdata(value.toInt());
1297 }, this);
1298
1299 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1300 loadStateExtdata->connect([this](const QVariant& value) {
1301 m_controller->setLoadStateExtdata(value.toInt());
1302 }, this);
1303
1304 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1305 connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1306 exitFullScreen->setShortcut(QKeySequence("Esc"));
1307 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1308
1309 QMenu* autofireMenu = new QMenu(tr("Autofire"), this);
1310 m_shortcutController->addMenu(autofireMenu);
1311
1312 m_shortcutController->addFunctions(autofireMenu, [this]() {
1313 m_controller->setAutofire(GBA_KEY_A, true);
1314 }, [this]() {
1315 m_controller->setAutofire(GBA_KEY_A, false);
1316 }, QKeySequence("W"), tr("Autofire A"), "autofireA");
1317
1318 m_shortcutController->addFunctions(autofireMenu, [this]() {
1319 m_controller->setAutofire(GBA_KEY_B, true);
1320 }, [this]() {
1321 m_controller->setAutofire(GBA_KEY_B, false);
1322 }, QKeySequence("Q"), tr("Autofire B"), "autofireB");
1323
1324 m_shortcutController->addFunctions(autofireMenu, [this]() {
1325 m_controller->setAutofire(GBA_KEY_L, true);
1326 }, [this]() {
1327 m_controller->setAutofire(GBA_KEY_L, false);
1328 }, QKeySequence(), tr("Autofire L"), "autofireL");
1329
1330 m_shortcutController->addFunctions(autofireMenu, [this]() {
1331 m_controller->setAutofire(GBA_KEY_R, true);
1332 }, [this]() {
1333 m_controller->setAutofire(GBA_KEY_R, false);
1334 }, QKeySequence(), tr("Autofire R"), "autofireR");
1335
1336 m_shortcutController->addFunctions(autofireMenu, [this]() {
1337 m_controller->setAutofire(GBA_KEY_START, true);
1338 }, [this]() {
1339 m_controller->setAutofire(GBA_KEY_START, false);
1340 }, QKeySequence(), tr("Autofire Start"), "autofireStart");
1341
1342 m_shortcutController->addFunctions(autofireMenu, [this]() {
1343 m_controller->setAutofire(GBA_KEY_SELECT, true);
1344 }, [this]() {
1345 m_controller->setAutofire(GBA_KEY_SELECT, false);
1346 }, QKeySequence(), tr("Autofire Select"), "autofireSelect");
1347
1348 m_shortcutController->addFunctions(autofireMenu, [this]() {
1349 m_controller->setAutofire(GBA_KEY_UP, true);
1350 }, [this]() {
1351 m_controller->setAutofire(GBA_KEY_UP, false);
1352 }, QKeySequence(), tr("Autofire Up"), "autofireUp");
1353
1354 m_shortcutController->addFunctions(autofireMenu, [this]() {
1355 m_controller->setAutofire(GBA_KEY_RIGHT, true);
1356 }, [this]() {
1357 m_controller->setAutofire(GBA_KEY_RIGHT, false);
1358 }, QKeySequence(), tr("Autofire Right"), "autofireRight");
1359
1360 m_shortcutController->addFunctions(autofireMenu, [this]() {
1361 m_controller->setAutofire(GBA_KEY_DOWN, true);
1362 }, [this]() {
1363 m_controller->setAutofire(GBA_KEY_DOWN, false);
1364 }, QKeySequence(), tr("Autofire Down"), "autofireDown");
1365
1366 m_shortcutController->addFunctions(autofireMenu, [this]() {
1367 m_controller->setAutofire(GBA_KEY_LEFT, true);
1368 }, [this]() {
1369 m_controller->setAutofire(GBA_KEY_LEFT, false);
1370 }, QKeySequence(), tr("Autofire Left"), "autofireLeft");
1371
1372 foreach (QAction* action, m_gameActions) {
1373 action->setDisabled(true);
1374 }
1375}
1376
1377void Window::attachWidget(QWidget* widget) {
1378 m_screenWidget->layout()->addWidget(widget);
1379 m_screenWidget->unsetCursor();
1380 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1381}
1382
1383void Window::detachWidget(QWidget* widget) {
1384 m_screenWidget->layout()->removeWidget(widget);
1385}
1386
1387void Window::appendMRU(const QString& fname) {
1388 int index = m_mruFiles.indexOf(fname);
1389 if (index >= 0) {
1390 m_mruFiles.removeAt(index);
1391 }
1392 m_mruFiles.prepend(fname);
1393 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1394 m_mruFiles.removeLast();
1395 }
1396 updateMRU();
1397}
1398
1399void Window::updateMRU() {
1400 if (!m_mruMenu) {
1401 return;
1402 }
1403 m_mruMenu->clear();
1404 int i = 0;
1405 for (const QString& file : m_mruFiles) {
1406 QAction* item = new QAction(file, m_mruMenu);
1407 item->setShortcut(QString("Ctrl+%1").arg(i));
1408 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1409 m_mruMenu->addAction(item);
1410 ++i;
1411 }
1412 m_config->setMRU(m_mruFiles);
1413 m_config->write();
1414 m_mruMenu->setEnabled(i > 0);
1415}
1416
1417QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1418 addHiddenAction(menu, action, name);
1419 menu->addAction(action);
1420 return action;
1421}
1422
1423QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1424 m_shortcutController->addAction(menu, action, name);
1425 action->setShortcutContext(Qt::WidgetShortcut);
1426 addAction(action);
1427 return action;
1428}
1429
1430void Window::focusCheck() {
1431 if (!m_config->getOption("pauseOnFocusLost").toInt()) {
1432 return;
1433 }
1434 if (QGuiApplication::focusWindow() && m_autoresume) {
1435 m_controller->setPaused(false);
1436 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1437 m_autoresume = true;
1438 m_controller->setPaused(true);
1439 }
1440}
1441
1442WindowBackground::WindowBackground(QWidget* parent)
1443 : QLabel(parent)
1444{
1445 setLayout(new QStackedLayout());
1446 layout()->setContentsMargins(0, 0, 0, 0);
1447 setAlignment(Qt::AlignCenter);
1448}
1449
1450void WindowBackground::setSizeHint(const QSize& hint) {
1451 m_sizeHint = hint;
1452}
1453
1454QSize WindowBackground::sizeHint() const {
1455 return m_sizeHint;
1456}
1457
1458void WindowBackground::setLockAspectRatio(int width, int height) {
1459 m_aspectWidth = width;
1460 m_aspectHeight = height;
1461}
1462
1463void WindowBackground::paintEvent(QPaintEvent*) {
1464 const QPixmap* logo = pixmap();
1465 if (!logo) {
1466 return;
1467 }
1468 QPainter painter(this);
1469 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1470 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1471 QSize s = size();
1472 QSize ds = s;
1473 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1474 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1475 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1476 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1477 }
1478 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1479 QRect full(origin, ds);
1480 painter.drawPixmap(full, *logo);
1481}