#ifndef GBA_THREAD_H #define GBA_THREAD_H #include "common.h" #include "gba.h" #include "gba-input.h" #include "util/threading.h" #include "platform/commandline.h" struct GBAThread; typedef void (*ThreadCallback)(struct GBAThread* threadContext); typedef void (*LogHandler)(struct GBAThread*, enum GBALogLevel, const char* format, va_list args); enum ThreadState { THREAD_INITIALIZED = -1, THREAD_RUNNING = 0, THREAD_INTERRUPTED, THREAD_INTERRUPTING, THREAD_PAUSED, THREAD_PAUSING, THREAD_RESETING, THREAD_EXITING, THREAD_SHUTDOWN }; struct GBASync { int videoFramePending; int videoFrameWait; int videoFrameSkip; bool videoFrameOn; Mutex videoFrameMutex; Condition videoFrameAvailableCond; Condition videoFrameRequiredCond; int audioWait; Condition audioRequiredCond; Mutex audioBufferMutex; }; struct GBAThread { // Output enum ThreadState state; struct GBA* gba; struct ARMCore* cpu; // Input struct GBAVideoRenderer* renderer; struct GBASIODriverSet sioDrivers; struct ARMDebugger* debugger; struct VDir* gameDir; struct VDir* stateDir; struct VFile* rom; struct VFile* save; struct VFile* bios; struct VFile* patch; const char* fname; int activeKeys; struct GBAInputMap inputMap; // Run-time options int frameskip; float fpsTarget; size_t audioBuffers; // Threading state Thread thread; Mutex stateMutex; Condition stateCond; enum ThreadState savedState; LogHandler logHandler; int logLevel; ThreadCallback startCallback; ThreadCallback cleanCallback; ThreadCallback frameCallback; void* userData; struct GBASync sync; int rewindBufferSize; int rewindBufferCapacity; int rewindBufferInterval; int rewindBufferNext; struct GBASerializedState** rewindBuffer; int rewindBufferWriteOffset; }; void GBAMapOptionsToContext(struct StartupOptions*, struct GBAThread*); bool GBAThreadStart(struct GBAThread* threadContext); bool GBAThreadHasStarted(struct GBAThread* threadContext); void GBAThreadEnd(struct GBAThread* threadContext); void GBAThreadReset(struct GBAThread* threadContext); void GBAThreadJoin(struct GBAThread* threadContext); void GBAThreadInterrupt(struct GBAThread* threadContext); void GBAThreadContinue(struct GBAThread* threadContext); void GBAThreadPause(struct GBAThread* threadContext); void GBAThreadUnpause(struct GBAThread* threadContext); bool GBAThreadIsPaused(struct GBAThread* threadContext); void GBAThreadTogglePause(struct GBAThread* threadContext); void GBAThreadPauseFromThread(struct GBAThread* threadContext); struct GBAThread* GBAThreadGetContext(void); void GBASyncPostFrame(struct GBASync* sync); bool GBASyncWaitFrameStart(struct GBASync* sync, int frameskip); void GBASyncWaitFrameEnd(struct GBASync* sync); bool GBASyncDrawingFrame(struct GBASync* sync); void GBASyncProduceAudio(struct GBASync* sync, int wait); void GBASyncLockAudio(struct GBASync* sync); void GBASyncUnlockAudio(struct GBASync* sync); void GBASyncConsumeAudio(struct GBASync* sync); #endif