src/platform/qt/GBAApp.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "GBAApp.h"
7
8#include "AudioProcessor.h"
9#include "CoreController.h"
10#include "CoreManager.h"
11#include "ConfigController.h"
12#include "Display.h"
13#include "LogController.h"
14#include "VFileDevice.h"
15#include "Window.h"
16
17#include <QFileInfo>
18#include <QFileOpenEvent>
19#include <QIcon>
20
21#include <mgba-util/socket.h>
22#include <mgba-util/vfs.h>
23
24#ifdef USE_SQLITE3
25#include "feature/sqlite3/no-intro.h"
26#endif
27
28#ifdef USE_DISCORD_RPC
29#include "DiscordCoordinator.h"
30#endif
31
32using namespace QGBA;
33
34static GBAApp* g_app = nullptr;
35
36mLOG_DEFINE_CATEGORY(QT, "Qt", "platform.qt");
37
38GBAApp::GBAApp(int& argc, char* argv[], ConfigController* config)
39 : QApplication(argc, argv)
40 , m_configController(config)
41{
42 g_app = this;
43
44#ifdef BUILD_SDL
45 SDL_Init(SDL_INIT_NOPARACHUTE);
46#endif
47
48 SocketSubsystemInit();
49 qRegisterMetaType<const uint32_t*>("const uint32_t*");
50 qRegisterMetaType<mCoreThread*>("mCoreThread*");
51
52 if (!m_configController->getQtOption("displayDriver").isNull()) {
53 Display::setDriver(static_cast<Display::Driver>(m_configController->getQtOption("displayDriver").toInt()));
54 }
55
56 reloadGameDB();
57
58 m_manager.setConfig(m_configController->config());
59 m_manager.setMultiplayerController(&m_multiplayer);
60
61 if (!m_configController->getQtOption("audioDriver").isNull()) {
62 AudioProcessor::setDriver(static_cast<AudioProcessor::Driver>(m_configController->getQtOption("audioDriver").toInt()));
63 }
64
65 LogController::global()->load(m_configController);
66
67#ifdef USE_DISCORD_RPC
68 ConfigOption* useDiscordPresence = m_configController->addOption("useDiscordPresence");
69 useDiscordPresence->addBoolean(tr("Enable Discord Rich Presence"));
70 useDiscordPresence->connect([](const QVariant& value) {
71 if (value.toBool()) {
72 DiscordCoordinator::init();
73 } else {
74 DiscordCoordinator::deinit();
75 }
76 }, this);
77 m_configController->updateOption("useDiscordPresence");
78#endif
79
80 connect(this, &GBAApp::aboutToQuit, this, &GBAApp::cleanup);
81}
82
83void GBAApp::cleanup() {
84 m_workerThreads.waitForDone();
85
86 while (!m_workerJobs.isEmpty()) {
87 finishJob(m_workerJobs.firstKey());
88 }
89
90#ifdef USE_SQLITE3
91 if (m_db) {
92 NoIntroDBDestroy(m_db);
93 }
94#endif
95
96#ifdef USE_DISCORD_RPC
97 DiscordCoordinator::deinit();
98#endif
99}
100
101bool GBAApp::event(QEvent* event) {
102 if (event->type() == QEvent::FileOpen) {
103 CoreController* core = m_manager.loadGame(static_cast<QFileOpenEvent*>(event)->file());
104 m_windows[0]->setController(core, static_cast<QFileOpenEvent*>(event)->file());
105 return true;
106 }
107 return QApplication::event(event);
108}
109
110Window* GBAApp::newWindow() {
111 if (m_windows.count() >= MAX_GBAS) {
112 return nullptr;
113 }
114 Window* w = new Window(&m_manager, m_configController, m_multiplayer.attached());
115 int windowId = m_multiplayer.attached();
116 connect(w, &Window::destroyed, [this, w]() {
117 m_windows.removeAll(w);
118 for (Window* w : m_windows) {
119 w->updateMultiplayerStatus(m_windows.count() < MAX_GBAS);
120 }
121 });
122 m_windows.append(w);
123 w->setAttribute(Qt::WA_DeleteOnClose);
124 w->loadConfig();
125 w->show();
126 w->multiplayerChanged();
127 for (Window* w : m_windows) {
128 w->updateMultiplayerStatus(m_windows.count() < MAX_GBAS);
129 }
130 return w;
131}
132
133GBAApp* GBAApp::app() {
134 return g_app;
135}
136
137void GBAApp::pauseAll(QList<Window*>* paused) {
138 for (auto& window : m_windows) {
139 if (!window->controller() || window->controller()->isPaused()) {
140 continue;
141 }
142 window->controller()->setPaused(true);
143 paused->append(window);
144 }
145}
146
147void GBAApp::continueAll(const QList<Window*>& paused) {
148 for (auto& window : paused) {
149 if (window->controller()) {
150 window->controller()->setPaused(false);
151 }
152 }
153}
154
155QString GBAApp::getOpenFileName(QWidget* owner, const QString& title, const QString& filter) {
156 QList<Window*> paused;
157 pauseAll(&paused);
158 QString filename = QFileDialog::getOpenFileName(owner, title, m_configController->getOption("lastDirectory"), filter);
159 continueAll(paused);
160 if (!filename.isEmpty()) {
161 m_configController->setOption("lastDirectory", QFileInfo(filename).dir().canonicalPath());
162 }
163 return filename;
164}
165
166QString GBAApp::getSaveFileName(QWidget* owner, const QString& title, const QString& filter) {
167 QList<Window*> paused;
168 pauseAll(&paused);
169 QString filename = QFileDialog::getSaveFileName(owner, title, m_configController->getOption("lastDirectory"), filter);
170 continueAll(paused);
171 if (!filename.isEmpty()) {
172 m_configController->setOption("lastDirectory", QFileInfo(filename).dir().canonicalPath());
173 }
174 return filename;
175}
176
177QString GBAApp::getOpenDirectoryName(QWidget* owner, const QString& title) {
178 QList<Window*> paused;
179 pauseAll(&paused);
180 QString filename = QFileDialog::getExistingDirectory(owner, title, m_configController->getOption("lastDirectory"));
181 continueAll(paused);
182 if (!filename.isEmpty()) {
183 m_configController->setOption("lastDirectory", QFileInfo(filename).dir().canonicalPath());
184 }
185 return filename;
186}
187
188QString GBAApp::dataDir() {
189#ifdef DATADIR
190 QString path = QString::fromUtf8(DATADIR);
191#else
192 QString path = QCoreApplication::applicationDirPath();
193#ifdef Q_OS_MAC
194 path += QLatin1String("/../Resources");
195#endif
196#endif
197 return path;
198}
199
200#ifdef USE_SQLITE3
201bool GBAApp::reloadGameDB() {
202 NoIntroDB* db = nullptr;
203 db = NoIntroDBLoad((ConfigController::configDir() + "/nointro.sqlite3").toUtf8().constData());
204 if (db && m_db) {
205 NoIntroDBDestroy(m_db);
206 }
207 if (db) {
208 std::shared_ptr<GameDBParser> parser = std::make_shared<GameDBParser>(db);
209 submitWorkerJob(std::bind(&GameDBParser::parseNoIntroDB, parser));
210 m_db = db;
211 return true;
212 }
213 return false;
214}
215#else
216bool GBAApp::reloadGameDB() {
217 return false;
218}
219#endif
220
221qint64 GBAApp::submitWorkerJob(std::function<void ()> job, std::function<void ()> callback) {
222 return submitWorkerJob(job, nullptr, callback);
223}
224
225qint64 GBAApp::submitWorkerJob(std::function<void ()> job, QObject* context, std::function<void ()> callback) {
226 qint64 jobId = m_nextJob;
227 ++m_nextJob;
228 WorkerJob* jobRunnable = new WorkerJob(jobId, job, this);
229 m_workerJobs.insert(jobId, jobRunnable);
230 if (callback) {
231 waitOnJob(jobId, context, callback);
232 }
233 m_workerThreads.start(jobRunnable);
234 return jobId;
235}
236
237bool GBAApp::removeWorkerJob(qint64 jobId) {
238 for (auto& job : m_workerJobCallbacks.values(jobId)) {
239 disconnect(job);
240 }
241 m_workerJobCallbacks.remove(jobId);
242 if (!m_workerJobs.contains(jobId)) {
243 return true;
244 }
245 bool success = false;
246#if (QT_VERSION >= QT_VERSION_CHECK(5, 9, 0))
247 success = m_workerThreads.tryTake(m_workerJobs[jobId]);
248#endif
249 if (success) {
250 m_workerJobs.remove(jobId);
251 }
252 return success;
253}
254
255
256bool GBAApp::waitOnJob(qint64 jobId, QObject* context, std::function<void ()> callback) {
257 if (!m_workerJobs.contains(jobId)) {
258 return false;
259 }
260 if (!context) {
261 context = this;
262 }
263 QMetaObject::Connection connection = connect(this, &GBAApp::jobFinished, context, [jobId, callback](qint64 testedJobId) {
264 if (jobId != testedJobId) {
265 return;
266 }
267 callback();
268 });
269 m_workerJobCallbacks.insert(m_nextJob, connection);
270 return true;
271}
272
273void GBAApp::finishJob(qint64 jobId) {
274 m_workerJobs.remove(jobId);
275 emit jobFinished(jobId);
276 m_workerJobCallbacks.remove(jobId);
277}
278
279GBAApp::WorkerJob::WorkerJob(qint64 id, std::function<void ()> job, GBAApp* owner)
280 : m_id(id)
281 , m_job(job)
282 , m_owner(owner)
283{
284 setAutoDelete(true);
285}
286
287void GBAApp::WorkerJob::run() {
288 m_job();
289 QMetaObject::invokeMethod(m_owner, "finishJob", Q_ARG(qint64, m_id));
290}
291
292#ifdef USE_SQLITE3
293GameDBParser::GameDBParser(NoIntroDB* db, QObject* parent)
294 : QObject(parent)
295 , m_db(db)
296{
297 // Nothing to do
298}
299
300void GameDBParser::parseNoIntroDB() {
301 VFile* vf = VFileDevice::open(GBAApp::dataDir() + "/nointro.dat", O_RDONLY);
302 if (vf) {
303 NoIntroDBLoadClrMamePro(m_db, vf);
304 vf->close(vf);
305 }
306}
307
308#endif