src/platform/qt/Window.h (view raw)
1/* Copyright (c) 2013-2017 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#pragma once
7
8#include <QAction>
9#include <QDateTime>
10#include <QElapsedTimer>
11#include <QList>
12#include <QMainWindow>
13#include <QTimer>
14
15#include <functional>
16#include <memory>
17
18#include <mgba/core/core.h>
19#include <mgba/core/thread.h>
20
21#include "ActionMapper.h"
22#include "InputController.h"
23#include "LoadSaveState.h"
24#include "LogController.h"
25struct mArguments;
26
27namespace QGBA {
28
29class AudioProcessor;
30class ConfigController;
31class CoreController;
32class CoreManager;
33class DebuggerConsoleController;
34class Display;
35class FrameView;
36class GDBController;
37class GIFView;
38class LibraryController;
39class LogView;
40class OverrideView;
41class SensorView;
42class ShaderSelector;
43class ShortcutController;
44class VideoView;
45class WindowBackground;
46
47class Window : public QMainWindow {
48Q_OBJECT
49
50public:
51 Window(CoreManager* manager, ConfigController* config, int playerId = 0, QWidget* parent = nullptr);
52 virtual ~Window();
53
54 std::shared_ptr<CoreController> controller() { return m_controller; }
55
56 void setConfig(ConfigController*);
57 void argumentsPassed(mArguments*);
58
59 void resizeFrame(const QSize& size);
60
61 void updateMultiplayerStatus(bool canOpenAnother) { m_multiWindow->setEnabled(canOpenAnother); }
62
63signals:
64 void startDrawing();
65 void shutdown();
66 void paused(bool);
67
68public slots:
69 void setController(CoreController* controller, const QString& fname);
70 void selectROM();
71#ifdef USE_SQLITE3
72 void selectROMInArchive();
73 void addDirToLibrary();
74#endif
75 void selectSave(bool temporary);
76 void selectState(bool load);
77 void selectPatch();
78 void enterFullScreen();
79 void exitFullScreen();
80 void toggleFullScreen();
81 void loadConfig();
82 void reloadConfig();
83 void saveConfig();
84
85 void loadCamImage();
86
87 void replaceROM();
88
89 void multiplayerChanged();
90
91 void importSharkport();
92 void exportSharkport();
93
94 void openSettingsWindow();
95
96 void startVideoLog();
97
98#ifdef USE_DEBUGGERS
99 void consoleOpen();
100#endif
101
102#ifdef USE_FFMPEG
103 void openVideoWindow();
104#endif
105
106#ifdef USE_MAGICK
107 void openGIFWindow();
108#endif
109
110#ifdef USE_GDB_STUB
111 void gdbOpen();
112#endif
113
114protected:
115 virtual void keyPressEvent(QKeyEvent* event) override;
116 virtual void keyReleaseEvent(QKeyEvent* event) override;
117 virtual void resizeEvent(QResizeEvent*) override;
118 virtual void showEvent(QShowEvent*) override;
119 virtual void closeEvent(QCloseEvent*) override;
120 virtual void focusInEvent(QFocusEvent*) override;
121 virtual void focusOutEvent(QFocusEvent*) override;
122 virtual void dragEnterEvent(QDragEnterEvent*) override;
123 virtual void dropEvent(QDropEvent*) override;
124 virtual void mouseDoubleClickEvent(QMouseEvent*) override;
125
126private slots:
127 void gameStarted();
128 void gameStopped();
129 void gameCrashed(const QString&);
130 void gameFailed();
131 void unimplementedBiosCall(int);
132
133 void reloadAudioDriver();
134 void reloadDisplayDriver();
135
136 void tryMakePortable();
137 void mustRestart();
138
139 void recordFrame();
140 void showFPS();
141 void focusCheck();
142
143 void updateFrame();
144
145private:
146 static const int FPS_TIMER_INTERVAL = 2000;
147
148 void setupMenu(QMenuBar*);
149 void openStateWindow(LoadSave);
150
151 void attachWidget(QWidget* widget);
152 void detachWidget(QWidget* widget);
153
154 void appendMRU(const QString& fname);
155 void updateMRU();
156
157 void openView(QWidget* widget);
158
159 template <typename T, typename... A> std::function<void()> openTView(A... arg);
160 template <typename T, typename... A> std::function<void()> openControllerTView(A... arg);
161
162 Action* addGameAction(const QString& visibleName, const QString& name, Action::Function action, const QString& menu = {}, const QKeySequence& = {});
163 template<typename T, typename V> Action* addGameAction(const QString& visibleName, const QString& name, T* obj, V (T::*action)(), const QString& menu = {}, const QKeySequence& = {});
164 Action* addGameAction(const QString& visibleName, const QString& name, Action::BooleanFunction action, const QString& menu = {}, const QKeySequence& = {});
165
166 void updateTitle(float fps = -1);
167
168 QString getFilters() const;
169 QString getFiltersArchive() const;
170
171 CoreManager* m_manager;
172 std::shared_ptr<CoreController> m_controller;
173 std::unique_ptr<AudioProcessor> m_audioProcessor;
174
175 std::unique_ptr<Display> m_display;
176 int m_savedScale;
177
178 // TODO: Move these to a new class
179 ActionMapper m_actions;
180 QList<Action*> m_gameActions;
181 QList<Action*> m_nonMpActions;
182#ifdef M_CORE_GBA
183 QMultiMap<mPlatform, Action*> m_platformActions;
184#endif
185 Action* m_multiWindow;
186 QMap<int, Action*> m_frameSizes;
187
188 LogController m_log{0};
189 LogView* m_logView;
190#ifdef USE_DEBUGGERS
191 DebuggerConsoleController* m_console = nullptr;
192#endif
193 LoadSaveState* m_stateWindow = nullptr;
194 WindowBackground* m_screenWidget;
195 QPixmap m_logo{":/res/mgba-1024.png"};
196 ConfigController* m_config;
197 InputController m_inputController;
198 QList<qint64> m_frameList;
199 QElapsedTimer m_frameTimer;
200 QTimer m_fpsTimer;
201 QList<QString> m_mruFiles;
202 ShortcutController* m_shortcutController;
203#if defined(BUILD_GL) || defined(BUILD_GLES2)
204 std::unique_ptr<ShaderSelector> m_shaderView;
205#endif
206 bool m_fullscreenOnStart = false;
207 QTimer m_focusCheck;
208 bool m_autoresume = false;
209 bool m_wasOpened = false;
210 QString m_pendingPatch;
211 QString m_pendingState;
212 bool m_pendingPause = false;
213 bool m_pendingClose = false;
214
215 bool m_hitUnimplementedBiosCall;
216
217 std::unique_ptr<OverrideView> m_overrideView;
218 std::unique_ptr<SensorView> m_sensorView;
219 FrameView* m_frameView = nullptr;
220
221#ifdef USE_FFMPEG
222 VideoView* m_videoView = nullptr;
223#endif
224
225#ifdef USE_MAGICK
226 GIFView* m_gifView = nullptr;
227#endif
228
229#ifdef USE_GDB_STUB
230 GDBController* m_gdbController = nullptr;
231#endif
232
233#ifdef USE_SQLITE3
234 LibraryController* m_libraryView;
235#endif
236};
237
238class WindowBackground : public QWidget {
239Q_OBJECT
240
241public:
242 WindowBackground(QWidget* parent = 0);
243
244 void setPixmap(const QPixmap& pixmap);
245 void setSizeHint(const QSize& size);
246 virtual QSize sizeHint() const override;
247 void setDimensions(int width, int height);
248 void setLockIntegerScaling(bool lock);
249 void setLockAspectRatio(bool lock);
250
251 const QPixmap& pixmap() const { return m_pixmap; }
252
253protected:
254 virtual void paintEvent(QPaintEvent*) override;
255
256private:
257 QPixmap m_pixmap;
258 QSize m_sizeHint;
259 int m_aspectWidth;
260 int m_aspectHeight;
261 bool m_lockAspectRatio;
262 bool m_lockIntegerScaling;
263};
264
265}