all repos — mgba @ 4449361f5c61f6c13829bb1f37a706f652592f03

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

   1/* Copyright (c) 2013-2016 Jeffrey Pfau
   2 *
   3 * This Source Code Form is subject to the terms of the Mozilla Public
   4 * License, v. 2.0. If a copy of the MPL was not distributed with this
   5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
   6#include "Window.h"
   7
   8#include <QDesktopWidget>
   9#include <QKeyEvent>
  10#include <QKeySequence>
  11#include <QMenuBar>
  12#include <QMessageBox>
  13#include <QMimeData>
  14#include <QPainter>
  15#include <QStackedLayout>
  16
  17#include "AboutScreen.h"
  18#ifdef USE_SQLITE3
  19#include "ArchiveInspector.h"
  20#endif
  21#include "CheatsView.h"
  22#include "ConfigController.h"
  23#include "DebuggerConsole.h"
  24#include "DebuggerConsoleController.h"
  25#include "Display.h"
  26#include "GameController.h"
  27#include "GBAApp.h"
  28#include "GDBController.h"
  29#include "GDBWindow.h"
  30#include "GIFView.h"
  31#include "IOViewer.h"
  32#include "LoadSaveState.h"
  33#include "LogView.h"
  34#include "MultiplayerController.h"
  35#include "MemoryView.h"
  36#include "OverrideView.h"
  37#include "ObjView.h"
  38#include "PaletteView.h"
  39#include "ROMInfo.h"
  40#include "SensorView.h"
  41#include "SettingsView.h"
  42#include "ShaderSelector.h"
  43#include "ShortcutController.h"
  44#include "TileView.h"
  45#include "VideoView.h"
  46
  47#include <mgba/core/version.h>
  48#ifdef M_CORE_GB
  49#include <mgba/internal/gb/gb.h>
  50#include <mgba/internal/gb/video.h>
  51#endif
  52#ifdef M_CORE_GBA
  53#include <mgba/internal/gba/gba.h>
  54#include <mgba/internal/gba/video.h>
  55#endif
  56#include "feature/commandline.h"
  57#include "feature/sqlite3/no-intro.h"
  58#include <mgba-util/vfs.h>
  59
  60using namespace QGBA;
  61
  62Window::Window(ConfigController* config, int playerId, QWidget* parent)
  63	: QMainWindow(parent)
  64	, m_log(0)
  65	, m_logView(new LogView(&m_log))
  66	, m_stateWindow(nullptr)
  67	, m_screenWidget(new WindowBackground())
  68	, m_logo(":/res/mgba-1024.png")
  69	, m_config(config)
  70	, m_inputController(playerId, this)
  71#ifdef USE_FFMPEG
  72	, m_videoView(nullptr)
  73#endif
  74#ifdef USE_MAGICK
  75	, m_gifView(nullptr)
  76#endif
  77#ifdef USE_GDB_STUB
  78	, m_gdbController(nullptr)
  79#endif
  80#ifdef USE_DEBUGGERS
  81	, m_console(nullptr)
  82#endif
  83	, m_mruMenu(nullptr)
  84	, m_shortcutController(new ShortcutController(this))
  85	, m_fullscreenOnStart(false)
  86	, m_autoresume(false)
  87	, m_wasOpened(false)
  88{
  89	setFocusPolicy(Qt::StrongFocus);
  90	setAcceptDrops(true);
  91	setAttribute(Qt::WA_DeleteOnClose);
  92	m_controller = new GameController(this);
  93	m_controller->setInputController(&m_inputController);
  94	updateTitle();
  95
  96	m_display = Display::create(this);
  97	m_shaderView = new ShaderSelector(m_display, m_config);
  98
  99	m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
 100	m_logo = m_logo; // Free memory left over in old pixmap
 101
 102	m_screenWidget->setMinimumSize(m_display->minimumSize());
 103	m_screenWidget->setSizePolicy(m_display->sizePolicy());
 104	int i = 2;
 105	QVariant multiplier = m_config->getOption("scaleMultiplier");
 106	if (!multiplier.isNull()) {
 107		m_savedScale = multiplier.toInt();
 108		i = m_savedScale;
 109	}
 110#ifdef USE_SQLITE3
 111	m_libraryView = new LibraryView();
 112	ConfigOption* showLibrary = m_config->addOption("showLibrary");
 113	showLibrary->connect([this](const QVariant& value) {
 114		if (value.toBool()) {
 115			if (m_controller->isLoaded()) {
 116				m_screenWidget->layout()->addWidget(m_libraryView);
 117			} else {
 118				attachWidget(m_libraryView);
 119			}
 120		} else {
 121			detachWidget(m_libraryView);
 122		}
 123	}, this);
 124	m_config->updateOption("showLibrary");
 125
 126	connect(m_libraryView, &LibraryView::accepted, [this]() {
 127		VFile* output = m_libraryView->selectedVFile();
 128		QPair<QString, QString> path = m_libraryView->selectedPath();
 129		if (output) {
 130			m_controller->loadGame(output, path.first, path.second);
 131		}
 132	});
 133#elif defined(M_CORE_GBA)
 134	m_screenWidget->setSizeHint(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
 135#endif
 136	m_screenWidget->setPixmap(m_logo);
 137	m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
 138	setCentralWidget(m_screenWidget);
 139
 140	connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), this, SLOT(gameStarted(mCoreThread*, const QString&)));
 141	connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), &m_inputController, SLOT(suspendScreensaver()));
 142	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_display, SLOT(stopDrawing()));
 143	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), this, SLOT(gameStopped()));
 144	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
 145	connect(m_controller, SIGNAL(stateLoaded(mCoreThread*)), m_display, SLOT(forceDraw()));
 146	connect(m_controller, SIGNAL(rewound(mCoreThread*)), m_display, SLOT(forceDraw()));
 147	connect(m_controller, &GameController::gamePaused, [this](mCoreThread* context) {
 148		unsigned width, height;
 149		context->core->desiredVideoDimensions(context->core, &width, &height);
 150		QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), width, height,
 151		                    width * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
 152		QPixmap pixmap;
 153		pixmap.convertFromImage(currentImage);
 154		m_screenWidget->setPixmap(pixmap);
 155		m_screenWidget->setLockAspectRatio(width, height);
 156	});
 157	connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), m_display, SLOT(pauseDrawing()));
 158#ifndef Q_OS_MAC
 159	connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), menuBar(), SLOT(show()));
 160	connect(m_controller, &GameController::gameUnpaused, [this]() {
 161		if(isFullScreen()) {
 162			menuBar()->hide();
 163		}
 164	});
 165#endif
 166	connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
 167	connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), m_display, SLOT(unpauseDrawing()));
 168	connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), &m_inputController, SLOT(suspendScreensaver()));
 169	connect(m_controller, SIGNAL(postLog(int, int, const QString&)), &m_log, SLOT(postLog(int, int, const QString&)));
 170	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
 171	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
 172	connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
 173	connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
 174	connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
 175	connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
 176	connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
 177	connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
 178	connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
 179	connect(this, SIGNAL(startDrawing(mCoreThread*)), m_display, SLOT(startDrawing(mCoreThread*)), Qt::QueuedConnection);
 180	connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
 181	connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
 182	connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
 183	connect(this, SIGNAL(shutdown()), m_shaderView, SLOT(hide()));
 184	connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
 185	connect(this, SIGNAL(sampleRateChanged(unsigned)), m_controller, SLOT(setAudioSampleRate(unsigned)));
 186	connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
 187	connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
 188	connect(&m_focusCheck, SIGNAL(timeout()), this, SLOT(focusCheck()));
 189	connect(m_display, &Display::hideCursor, [this]() {
 190		if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
 191			m_screenWidget->setCursor(Qt::BlankCursor);
 192		}
 193	});
 194	connect(m_display, &Display::showCursor, [this]() {
 195		m_screenWidget->unsetCursor();
 196	});
 197	connect(&m_inputController, SIGNAL(profileLoaded(const QString&)), m_shortcutController, SLOT(loadProfile(const QString&)));
 198
 199	m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
 200	m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
 201	m_focusCheck.setInterval(200);
 202
 203	m_shortcutController->setConfigController(m_config);
 204	setupMenu(menuBar());
 205}
 206
 207Window::~Window() {
 208	delete m_logView;
 209
 210#ifdef USE_FFMPEG
 211	delete m_videoView;
 212#endif
 213
 214#ifdef USE_MAGICK
 215	delete m_gifView;
 216#endif
 217
 218#ifdef USE_SQLITE3
 219	delete m_libraryView;
 220#endif
 221}
 222
 223void Window::argumentsPassed(mArguments* args) {
 224	loadConfig();
 225
 226	if (args->patch) {
 227		m_controller->loadPatch(args->patch);
 228	}
 229
 230	if (args->fname) {
 231		m_controller->loadGame(args->fname);
 232	}
 233
 234#ifdef USE_GDB_STUB
 235	if (args->debuggerType == DEBUGGER_GDB) {
 236		if (!m_gdbController) {
 237			m_gdbController = new GDBController(m_controller, this);
 238			m_gdbController->listen();
 239		}
 240	}
 241#endif
 242}
 243
 244void Window::resizeFrame(const QSize& size) {
 245	QSize newSize(size);
 246#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
 247	newSize /= m_screenWidget->devicePixelRatioF();
 248#endif
 249	m_screenWidget->setSizeHint(newSize);
 250	newSize -= m_screenWidget->size();
 251	newSize += this->size();
 252	resize(newSize);
 253}
 254
 255void Window::setConfig(ConfigController* config) {
 256	m_config = config;
 257}
 258
 259void Window::loadConfig() {
 260	const mCoreOptions* opts = m_config->options();
 261	reloadConfig();
 262
 263	// TODO: Move these to ConfigController
 264	if (opts->fpsTarget) {
 265		emit fpsTargetChanged(opts->fpsTarget);
 266	}
 267
 268	if (opts->audioBuffers) {
 269		emit audioBufferSamplesChanged(opts->audioBuffers);
 270	}
 271
 272	if (opts->sampleRate) {
 273		emit sampleRateChanged(opts->sampleRate);
 274	}
 275
 276	if (opts->width && opts->height) {
 277		resizeFrame(QSize(opts->width, opts->height));
 278	}
 279
 280	if (opts->fullscreen) {
 281		enterFullScreen();
 282	}
 283
 284	if (opts->shader) {
 285		struct VDir* shader = VDirOpen(opts->shader);
 286		if (shader) {
 287			m_display->setShaders(shader);
 288			m_shaderView->refreshShaders();
 289			shader->close(shader);
 290		}
 291	}
 292
 293	m_mruFiles = m_config->getMRU();
 294	updateMRU();
 295
 296	m_inputController.setConfiguration(m_config);
 297	m_controller->setUseBIOS(opts->useBios);
 298}
 299
 300void Window::reloadConfig() {
 301	const mCoreOptions* opts = m_config->options();
 302
 303	m_log.setLevels(opts->logLevel);
 304
 305	QString saveStateExtdata = m_config->getOption("saveStateExtdata");
 306	bool ok;
 307	int flags = saveStateExtdata.toInt(&ok);
 308	if (ok) {
 309		m_controller->setSaveStateExtdata(flags);
 310	}
 311
 312	QString loadStateExtdata = m_config->getOption("loadStateExtdata");
 313	flags = loadStateExtdata.toInt(&ok);
 314	if (ok) {
 315		m_controller->setLoadStateExtdata(flags);
 316	}
 317
 318	m_controller->setConfig(m_config->config());
 319	m_display->lockAspectRatio(opts->lockAspectRatio);
 320	m_display->filter(opts->resampleVideo);
 321
 322	m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
 323}
 324
 325void Window::saveConfig() {
 326	m_inputController.saveConfiguration();
 327	m_config->write();
 328}
 329
 330QString Window::getFilters() const {
 331	QStringList filters;
 332	QStringList formats;
 333
 334#ifdef M_CORE_GBA
 335	QStringList gbaFormats{
 336		"*.gba",
 337#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 338		"*.zip",
 339#endif
 340#ifdef USE_LZMA
 341		"*.7z",
 342#endif
 343		"*.agb",
 344		"*.mb",
 345		"*.rom",
 346		"*.bin"};
 347	formats.append(gbaFormats);
 348	filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
 349#endif
 350
 351#ifdef M_CORE_GB
 352	QStringList gbFormats{
 353		"*.gb",
 354		"*.gbc",
 355#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 356		"*.zip",
 357#endif
 358#ifdef USE_LZMA
 359		"*.7z",
 360#endif
 361		"*.rom",
 362		"*.bin"};
 363	formats.append(gbFormats);
 364	filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
 365#endif
 366
 367	formats.removeDuplicates();
 368	filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
 369	return filters.join(";;");
 370}
 371
 372QString Window::getFiltersArchive() const {
 373	QStringList filters;
 374
 375	QStringList formats{
 376#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 377		"*.zip",
 378#endif
 379#ifdef USE_LZMA
 380		"*.7z",
 381#endif
 382	};
 383	filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
 384	return filters.join(";;");
 385}
 386
 387void Window::selectROM() {
 388	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 389	if (!filename.isEmpty()) {
 390		m_controller->loadGame(filename);
 391	}
 392}
 393
 394#ifdef USE_SQLITE3
 395void Window::selectROMInArchive() {
 396	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
 397	if (filename.isEmpty()) {
 398		return;
 399	}
 400	ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
 401	connect(archiveInspector, &QDialog::accepted, [this,  archiveInspector]() {
 402		VFile* output = archiveInspector->selectedVFile();
 403		QPair<QString, QString> path = archiveInspector->selectedPath();
 404		if (output) {
 405			m_controller->loadGame(output, path.second, path.first);
 406		}
 407		archiveInspector->close();
 408	});
 409	archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
 410	archiveInspector->show();
 411}
 412
 413void Window::addDirToLibrary() {
 414	QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
 415	if (filename.isEmpty()) {
 416		return;
 417	}
 418	m_libraryView->addDirectory(filename);
 419}
 420#endif
 421
 422void Window::replaceROM() {
 423	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 424	if (!filename.isEmpty()) {
 425		m_controller->replaceGame(filename);
 426	}
 427}
 428
 429void Window::selectSave(bool temporary) {
 430	QStringList formats{"*.sav"};
 431	QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
 432	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
 433	if (!filename.isEmpty()) {
 434		m_controller->loadSave(filename, temporary);
 435	}
 436}
 437
 438void Window::multiplayerChanged() {
 439	int attached = 1;
 440	MultiplayerController* multiplayer = m_controller->multiplayerController();
 441	if (multiplayer) {
 442		attached = multiplayer->attached();
 443	}
 444	if (m_controller->isLoaded()) {
 445		for (QAction* action : m_nonMpActions) {
 446			action->setDisabled(attached > 1);
 447		}
 448	}
 449}
 450
 451void Window::selectPatch() {
 452	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
 453	if (!filename.isEmpty()) {
 454		m_controller->loadPatch(filename);
 455	}
 456}
 457
 458void Window::openView(QWidget* widget) {
 459	connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
 460	widget->setAttribute(Qt::WA_DeleteOnClose);
 461	widget->show();
 462}
 463
 464void Window::importSharkport() {
 465	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 466	if (!filename.isEmpty()) {
 467		m_controller->importSharkport(filename);
 468	}
 469}
 470
 471void Window::exportSharkport() {
 472	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 473	if (!filename.isEmpty()) {
 474		m_controller->exportSharkport(filename);
 475	}
 476}
 477
 478void Window::openSettingsWindow() {
 479	SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController);
 480	connect(settingsWindow, SIGNAL(biosLoaded(int, const QString&)), m_controller, SLOT(loadBIOS(int, const QString&)));
 481	connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
 482	connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
 483	connect(settingsWindow, SIGNAL(pathsChanged()), this, SLOT(reloadConfig()));
 484	openView(settingsWindow);
 485}
 486
 487void Window::openAboutScreen() {
 488	AboutScreen* about = new AboutScreen();
 489	openView(about);
 490}
 491
 492template <typename T, typename A>
 493std::function<void()> Window::openTView(A arg) {
 494	return [=]() {
 495		T* view = new T(m_controller, arg);
 496		openView(view);
 497	};
 498}
 499
 500template <typename T>
 501std::function<void()> Window::openTView() {
 502	return [=]() {
 503		T* view = new T(m_controller);
 504		openView(view);
 505	};
 506}
 507
 508#ifdef USE_FFMPEG
 509void Window::openVideoWindow() {
 510	if (!m_videoView) {
 511		m_videoView = new VideoView();
 512		connect(m_videoView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
 513		connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
 514		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(stopRecording()));
 515		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(close()));
 516		connect(m_controller, &GameController::gameStarted, [this]() {
 517			m_videoView->setNativeResolution(m_controller->screenDimensions());
 518		});
 519		if (m_controller->isLoaded()) {
 520			m_videoView->setNativeResolution(m_controller->screenDimensions());
 521		}
 522		connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
 523	}
 524	m_videoView->show();
 525}
 526#endif
 527
 528#ifdef USE_MAGICK
 529void Window::openGIFWindow() {
 530	if (!m_gifView) {
 531		m_gifView = new GIFView();
 532		connect(m_gifView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
 533		connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
 534		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(stopRecording()));
 535		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(close()));
 536		connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
 537	}
 538	m_gifView->show();
 539}
 540#endif
 541
 542#ifdef USE_GDB_STUB
 543void Window::gdbOpen() {
 544	if (!m_gdbController) {
 545		m_gdbController = new GDBController(m_controller, this);
 546	}
 547	GDBWindow* window = new GDBWindow(m_gdbController);
 548	openView(window);
 549}
 550#endif
 551
 552#ifdef USE_DEBUGGERS
 553void Window::consoleOpen() {
 554	if (!m_console) {
 555		m_console = new DebuggerConsoleController(m_controller, this);
 556	}
 557	DebuggerConsole* window = new DebuggerConsole(m_console);
 558	openView(window);
 559}
 560#endif
 561
 562void Window::keyPressEvent(QKeyEvent* event) {
 563	if (event->isAutoRepeat()) {
 564		QWidget::keyPressEvent(event);
 565		return;
 566	}
 567	GBAKey key = m_inputController.mapKeyboard(event->key());
 568	if (key == GBA_KEY_NONE) {
 569		QWidget::keyPressEvent(event);
 570		return;
 571	}
 572	m_controller->keyPressed(key);
 573	event->accept();
 574}
 575
 576void Window::keyReleaseEvent(QKeyEvent* event) {
 577	if (event->isAutoRepeat()) {
 578		QWidget::keyReleaseEvent(event);
 579		return;
 580	}
 581	GBAKey key = m_inputController.mapKeyboard(event->key());
 582	if (key == GBA_KEY_NONE) {
 583		QWidget::keyPressEvent(event);
 584		return;
 585	}
 586	m_controller->keyReleased(key);
 587	event->accept();
 588}
 589
 590void Window::resizeEvent(QResizeEvent* event) {
 591	if (!isFullScreen()) {
 592		m_config->setOption("height", m_screenWidget->height());
 593		m_config->setOption("width", m_screenWidget->width());
 594	}
 595
 596	int factor = 0;
 597	QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
 598	if (m_controller->isLoaded()) {
 599		size = m_controller->screenDimensions();
 600	}
 601	if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
 602	    m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
 603		factor = m_screenWidget->width() / size.width();
 604	} else {
 605		m_savedScale = 0;
 606	}
 607	for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
 608		bool enableSignals = iter.value()->blockSignals(true);
 609		iter.value()->setChecked(iter.key() == factor);
 610		iter.value()->blockSignals(enableSignals);
 611	}
 612
 613	m_config->setOption("fullscreen", isFullScreen());
 614}
 615
 616void Window::showEvent(QShowEvent* event) {
 617	if (m_wasOpened) {
 618		return;
 619	}
 620	m_wasOpened = true;
 621	resizeFrame(m_screenWidget->sizeHint());
 622	QVariant windowPos = m_config->getQtOption("windowPos");
 623	if (!windowPos.isNull()) {
 624		move(windowPos.toPoint());
 625	} else {
 626		QRect rect = frameGeometry();
 627		rect.moveCenter(QApplication::desktop()->availableGeometry().center());
 628		move(rect.topLeft());
 629	}
 630	if (m_fullscreenOnStart) {
 631		enterFullScreen();
 632		m_fullscreenOnStart = false;
 633	}
 634}
 635
 636void Window::closeEvent(QCloseEvent* event) {
 637	emit shutdown();
 638	m_config->setQtOption("windowPos", pos());
 639
 640	if (m_savedScale > 0) {
 641		m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
 642		m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
 643	}
 644	saveConfig();
 645	QMainWindow::closeEvent(event);
 646}
 647
 648void Window::focusInEvent(QFocusEvent*) {
 649	m_display->forceDraw();
 650}
 651
 652void Window::focusOutEvent(QFocusEvent*) {
 653	m_controller->setTurbo(false, false);
 654	m_controller->stopRewinding();
 655	m_controller->clearKeys();
 656}
 657
 658void Window::dragEnterEvent(QDragEnterEvent* event) {
 659	if (event->mimeData()->hasFormat("text/uri-list")) {
 660		event->acceptProposedAction();
 661	}
 662}
 663
 664void Window::dropEvent(QDropEvent* event) {
 665	QString uris = event->mimeData()->data("text/uri-list");
 666	uris = uris.trimmed();
 667	if (uris.contains("\n")) {
 668		// Only one file please
 669		return;
 670	}
 671	QUrl url(uris);
 672	if (!url.isLocalFile()) {
 673		// No remote loading
 674		return;
 675	}
 676	event->accept();
 677	m_controller->loadGame(url.toLocalFile());
 678}
 679
 680void Window::mouseDoubleClickEvent(QMouseEvent* event) {
 681	if (event->button() != Qt::LeftButton) {
 682		return;
 683	}
 684	toggleFullScreen();
 685}
 686
 687void Window::enterFullScreen() {
 688	if (!isVisible()) {
 689		m_fullscreenOnStart = true;
 690		return;
 691	}
 692	if (isFullScreen()) {
 693		return;
 694	}
 695	showFullScreen();
 696#ifndef Q_OS_MAC
 697	if (m_controller->isLoaded() && !m_controller->isPaused()) {
 698		menuBar()->hide();
 699	}
 700#endif
 701}
 702
 703void Window::exitFullScreen() {
 704	if (!isFullScreen()) {
 705		return;
 706	}
 707	m_screenWidget->unsetCursor();
 708	menuBar()->show();
 709	showNormal();
 710}
 711
 712void Window::toggleFullScreen() {
 713	if (isFullScreen()) {
 714		exitFullScreen();
 715	} else {
 716		enterFullScreen();
 717	}
 718}
 719
 720void Window::gameStarted(mCoreThread* context, const QString& fname) {
 721	MutexLock(&context->stateMutex);
 722	if (context->state < THREAD_EXITING) {
 723		emit startDrawing(context);
 724	} else {
 725		MutexUnlock(&context->stateMutex);
 726		return;
 727	}
 728	MutexUnlock(&context->stateMutex);
 729	foreach (QAction* action, m_gameActions) {
 730		action->setDisabled(false);
 731	}
 732#ifdef M_CORE_GBA
 733	foreach (QAction* action, m_gbaActions) {
 734		action->setDisabled(context->core->platform(context->core) != PLATFORM_GBA);
 735	}
 736#endif
 737	multiplayerChanged();
 738	if (!fname.isEmpty()) {
 739		setWindowFilePath(fname);
 740		appendMRU(fname);
 741	}
 742	updateTitle();
 743	unsigned width, height;
 744	context->core->desiredVideoDimensions(context->core, &width, &height);
 745	m_display->setMinimumSize(width, height);
 746	m_screenWidget->setMinimumSize(m_display->minimumSize());
 747	if (m_savedScale > 0) {
 748		resizeFrame(QSize(width, height) * m_savedScale);
 749	}
 750	attachWidget(m_display);
 751
 752#ifndef Q_OS_MAC
 753	if (isFullScreen()) {
 754		menuBar()->hide();
 755	}
 756#endif
 757
 758	m_hitUnimplementedBiosCall = false;
 759	m_fpsTimer.start();
 760	m_focusCheck.start();
 761}
 762
 763void Window::gameStopped() {
 764#ifdef M_CORE_GBA
 765	foreach (QAction* action, m_gbaActions) {
 766		action->setDisabled(false);
 767	}
 768#endif
 769	foreach (QAction* action, m_gameActions) {
 770		action->setDisabled(true);
 771	}
 772	setWindowFilePath(QString());
 773	updateTitle();
 774	detachWidget(m_display);
 775	m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
 776	m_screenWidget->setPixmap(m_logo);
 777	m_screenWidget->unsetCursor();
 778#ifdef M_CORE_GB
 779	m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
 780#elif defined(M_CORE_GBA)
 781	m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
 782#endif
 783	m_screenWidget->setMinimumSize(m_display->minimumSize());
 784
 785	m_fpsTimer.stop();
 786	m_focusCheck.stop();
 787}
 788
 789void Window::gameCrashed(const QString& errorMessage) {
 790	QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
 791	                                     tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
 792	                                     QMessageBox::Ok, this, Qt::Sheet);
 793	crash->setAttribute(Qt::WA_DeleteOnClose);
 794	crash->show();
 795}
 796
 797void Window::gameFailed() {
 798	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
 799	                                    tr("Could not load game. Are you sure it's in the correct format?"),
 800	                                    QMessageBox::Ok, this, Qt::Sheet);
 801	fail->setAttribute(Qt::WA_DeleteOnClose);
 802	fail->show();
 803}
 804
 805void Window::unimplementedBiosCall(int call) {
 806	if (m_hitUnimplementedBiosCall) {
 807		return;
 808	}
 809	m_hitUnimplementedBiosCall = true;
 810
 811	QMessageBox* fail = new QMessageBox(
 812	    QMessageBox::Warning, tr("Unimplemented BIOS call"),
 813	    tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
 814	    QMessageBox::Ok, this, Qt::Sheet);
 815	fail->setAttribute(Qt::WA_DeleteOnClose);
 816	fail->show();
 817}
 818
 819void Window::tryMakePortable() {
 820	QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
 821	                                       tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
 822	                                       QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
 823	confirm->setAttribute(Qt::WA_DeleteOnClose);
 824	connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
 825	confirm->show();
 826}
 827
 828void Window::mustRestart() {
 829	QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
 830	                                      tr("Some changes will not take effect until the emulator is restarted."),
 831	                                      QMessageBox::Ok, this, Qt::Sheet);
 832	dialog->setAttribute(Qt::WA_DeleteOnClose);
 833	dialog->show();
 834}
 835
 836void Window::recordFrame() {
 837	m_frameList.append(QDateTime::currentDateTime());
 838	while (m_frameList.count() > FRAME_LIST_SIZE) {
 839		m_frameList.removeFirst();
 840	}
 841}
 842
 843void Window::showFPS() {
 844	if (m_frameList.isEmpty()) {
 845		updateTitle();
 846		return;
 847	}
 848	qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
 849	float fps = (m_frameList.count() - 1) * 10000.f / interval;
 850	fps = round(fps) / 10.f;
 851	updateTitle(fps);
 852}
 853
 854void Window::updateTitle(float fps) {
 855	QString title;
 856
 857	m_controller->threadInterrupt();
 858	if (m_controller->isLoaded()) {
 859		const NoIntroDB* db = GBAApp::app()->gameDB();
 860		NoIntroGame game{};
 861		uint32_t crc32 = 0;
 862		m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
 863
 864		char gameTitle[17] = { '\0' };
 865		mCore* core = m_controller->thread()->core;
 866		core->getGameTitle(core, gameTitle);
 867		title = gameTitle;
 868
 869#ifdef USE_SQLITE3
 870		if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
 871			title = QLatin1String(game.name);
 872		}
 873#endif
 874	}
 875	MultiplayerController* multiplayer = m_controller->multiplayerController();
 876	if (multiplayer && multiplayer->attached() > 1) {
 877		title += tr(" -  Player %1 of %2").arg(multiplayer->playerId(m_controller) + 1).arg(multiplayer->attached());
 878		for (QAction* action : m_nonMpActions) {
 879			action->setDisabled(true);
 880		}
 881	} else if (m_controller->isLoaded()) {
 882		for (QAction* action : m_nonMpActions) {
 883			action->setDisabled(false);
 884		}
 885	}
 886	m_controller->threadContinue();
 887	if (title.isNull()) {
 888		setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
 889	} else if (fps < 0) {
 890		setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
 891	} else {
 892		setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
 893	}
 894}
 895
 896void Window::openStateWindow(LoadSave ls) {
 897	if (m_stateWindow) {
 898		return;
 899	}
 900	MultiplayerController* multiplayer = m_controller->multiplayerController();
 901	if (multiplayer && multiplayer->attached() > 1) {
 902		return;
 903	}
 904	bool wasPaused = m_controller->isPaused();
 905	m_stateWindow = new LoadSaveState(m_controller);
 906	connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
 907	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_stateWindow, SLOT(close()));
 908	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
 909		detachWidget(m_stateWindow);
 910		m_stateWindow = nullptr;
 911		QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
 912	});
 913	if (!wasPaused) {
 914		m_controller->setPaused(true);
 915		connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
 916	}
 917	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
 918	m_stateWindow->setMode(ls);
 919	attachWidget(m_stateWindow);
 920}
 921
 922void Window::setupMenu(QMenuBar* menubar) {
 923	menubar->clear();
 924	QMenu* fileMenu = menubar->addMenu(tr("&File"));
 925	m_shortcutController->addMenu(fileMenu);
 926	installEventFilter(m_shortcutController);
 927	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
 928	                    "loadROM");
 929#ifdef USE_SQLITE3
 930	addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
 931	                    "loadROMInArchive");
 932	addControlledAction(fileMenu, fileMenu->addAction(tr("Add folder to library..."), this, SLOT(addDirToLibrary())),
 933	                    "addDirToLibrary");
 934#endif
 935
 936	QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
 937	connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
 938	m_gameActions.append(loadTemporarySave);
 939	addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
 940
 941	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
 942
 943	QAction* bootBIOS = new QAction(tr("Boot BIOS"), fileMenu);
 944	connect(bootBIOS, &QAction::triggered, [this]() {
 945		m_controller->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios"));
 946		m_controller->bootBIOS();
 947	});
 948	addControlledAction(fileMenu, bootBIOS, "bootBIOS");
 949
 950	addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
 951
 952	QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
 953	connect(romInfo, &QAction::triggered, openTView<ROMInfo>());
 954	m_gameActions.append(romInfo);
 955	addControlledAction(fileMenu, romInfo, "romInfo");
 956
 957	m_mruMenu = fileMenu->addMenu(tr("Recent"));
 958
 959	fileMenu->addSeparator();
 960
 961	addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
 962
 963	fileMenu->addSeparator();
 964
 965	QAction* loadState = new QAction(tr("&Load state"), fileMenu);
 966	loadState->setShortcut(tr("F10"));
 967	connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
 968	m_gameActions.append(loadState);
 969	m_nonMpActions.append(loadState);
 970	addControlledAction(fileMenu, loadState, "loadState");
 971
 972	QAction* saveState = new QAction(tr("&Save state"), fileMenu);
 973	saveState->setShortcut(tr("Shift+F10"));
 974	connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
 975	m_gameActions.append(saveState);
 976	m_nonMpActions.append(saveState);
 977	addControlledAction(fileMenu, saveState, "saveState");
 978
 979	QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
 980	QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
 981	m_shortcutController->addMenu(quickLoadMenu);
 982	m_shortcutController->addMenu(quickSaveMenu);
 983
 984	QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
 985	connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
 986	m_gameActions.append(quickLoad);
 987	m_nonMpActions.append(quickLoad);
 988	addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
 989
 990	QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
 991	connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
 992	m_gameActions.append(quickSave);
 993	m_nonMpActions.append(quickSave);
 994	addControlledAction(quickSaveMenu, quickSave, "quickSave");
 995
 996	quickLoadMenu->addSeparator();
 997	quickSaveMenu->addSeparator();
 998
 999	QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
1000	undoLoadState->setShortcut(tr("F11"));
1001	connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState()));
1002	m_gameActions.append(undoLoadState);
1003	m_nonMpActions.append(undoLoadState);
1004	addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
1005
1006	QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
1007	undoSaveState->setShortcut(tr("Shift+F11"));
1008	connect(undoSaveState, SIGNAL(triggered()), m_controller, SLOT(saveBackupState()));
1009	m_gameActions.append(undoSaveState);
1010	m_nonMpActions.append(undoSaveState);
1011	addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
1012
1013	quickLoadMenu->addSeparator();
1014	quickSaveMenu->addSeparator();
1015
1016	int i;
1017	for (i = 1; i < 10; ++i) {
1018		quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
1019		quickLoad->setShortcut(tr("F%1").arg(i));
1020		connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
1021		m_gameActions.append(quickLoad);
1022		m_nonMpActions.append(quickLoad);
1023		addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
1024
1025		quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1026		quickSave->setShortcut(tr("Shift+F%1").arg(i));
1027		connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
1028		m_gameActions.append(quickSave);
1029		m_nonMpActions.append(quickSave);
1030		addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1031	}
1032
1033#ifdef M_CORE_GBA
1034	fileMenu->addSeparator();
1035	QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1036	connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
1037	m_gameActions.append(importShark);
1038	m_gbaActions.append(importShark);
1039	addControlledAction(fileMenu, importShark, "importShark");
1040
1041	QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1042	connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
1043	m_gameActions.append(exportShark);
1044	m_gbaActions.append(exportShark);
1045	addControlledAction(fileMenu, exportShark, "exportShark");
1046#endif
1047
1048	fileMenu->addSeparator();
1049	QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1050	connect(multiWindow, &QAction::triggered, [this]() {
1051		GBAApp::app()->newWindow();
1052	});
1053	addControlledAction(fileMenu, multiWindow, "multiWindow");
1054
1055#ifndef Q_OS_MAC
1056	fileMenu->addSeparator();
1057#endif
1058
1059	QAction* about = new QAction(tr("About"), fileMenu);
1060	connect(about, SIGNAL(triggered()), this, SLOT(openAboutScreen()));
1061	fileMenu->addAction(about);
1062
1063#ifndef Q_OS_MAC
1064	addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1065#endif
1066
1067	QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1068	m_shortcutController->addMenu(emulationMenu);
1069	QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1070	reset->setShortcut(tr("Ctrl+R"));
1071	connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
1072	m_gameActions.append(reset);
1073	addControlledAction(emulationMenu, reset, "reset");
1074
1075	QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1076	connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
1077	m_gameActions.append(shutdown);
1078	addControlledAction(emulationMenu, shutdown, "shutdown");
1079
1080#ifdef M_CORE_GBA
1081	QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1082	connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
1083	m_gameActions.append(yank);
1084	m_gbaActions.append(yank);
1085	addControlledAction(emulationMenu, yank, "yank");
1086#endif
1087	emulationMenu->addSeparator();
1088
1089	QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1090	pause->setChecked(false);
1091	pause->setCheckable(true);
1092	pause->setShortcut(tr("Ctrl+P"));
1093	connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
1094	connect(m_controller, &GameController::gamePaused, [this, pause]() {
1095		pause->setChecked(true);
1096	});
1097	connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
1098	m_gameActions.append(pause);
1099	addControlledAction(emulationMenu, pause, "pause");
1100
1101	QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1102	frameAdvance->setShortcut(tr("Ctrl+N"));
1103	connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
1104	m_gameActions.append(frameAdvance);
1105	addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1106
1107	emulationMenu->addSeparator();
1108
1109	m_shortcutController->addFunctions(emulationMenu, [this]() {
1110		m_controller->setTurbo(true, false);
1111	}, [this]() {
1112		m_controller->setTurbo(false, false);
1113	}, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1114
1115	QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1116	turbo->setCheckable(true);
1117	turbo->setChecked(false);
1118	turbo->setShortcut(tr("Shift+Tab"));
1119	connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
1120	addControlledAction(emulationMenu, turbo, "fastForward");
1121
1122	QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1123	ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1124	ffspeed->connect([this](const QVariant& value) {
1125		m_controller->setTurboSpeed(value.toFloat());
1126	}, this);
1127	ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1128	ffspeed->setValue(QVariant(-1.0f));
1129	ffspeedMenu->addSeparator();
1130	for (i = 2; i < 11; ++i) {
1131		ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1132	}
1133	m_config->updateOption("fastForwardRatio");
1134
1135	m_shortcutController->addFunctions(emulationMenu, [this]() {
1136		m_controller->startRewinding();
1137	}, [this]() {
1138		m_controller->stopRewinding();
1139	}, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
1140
1141	QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1142	rewind->setShortcut(tr("~"));
1143	connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
1144	m_gameActions.append(rewind);
1145	m_nonMpActions.append(rewind);
1146	addControlledAction(emulationMenu, rewind, "rewind");
1147
1148	QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1149	frameRewind->setShortcut(tr("Ctrl+B"));
1150	connect(frameRewind, &QAction::triggered, [this] () {
1151		m_controller->rewind(1);
1152	});
1153	m_gameActions.append(frameRewind);
1154	m_nonMpActions.append(frameRewind);
1155	addControlledAction(emulationMenu, frameRewind, "frameRewind");
1156
1157	ConfigOption* videoSync = m_config->addOption("videoSync");
1158	videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1159	videoSync->connect([this](const QVariant& value) {
1160		m_controller->setVideoSync(value.toBool());
1161	}, this);
1162	m_config->updateOption("videoSync");
1163
1164	ConfigOption* audioSync = m_config->addOption("audioSync");
1165	audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1166	audioSync->connect([this](const QVariant& value) {
1167		m_controller->setAudioSync(value.toBool());
1168	}, this);
1169	m_config->updateOption("audioSync");
1170
1171	emulationMenu->addSeparator();
1172
1173	QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1174	m_shortcutController->addMenu(solarMenu);
1175	QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1176	connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
1177	addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1178
1179	QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1180	connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
1181	addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1182
1183	QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1184	connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
1185	addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1186
1187	QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1188	connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
1189	addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1190
1191	solarMenu->addSeparator();
1192	for (int i = 0; i <= 10; ++i) {
1193		QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1194		connect(setSolar, &QAction::triggered, [this, i]() {
1195			m_controller->setLuminanceLevel(i);
1196		});
1197		addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1198	}
1199
1200	QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1201	m_shortcutController->addMenu(avMenu);
1202	QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1203	m_shortcutController->addMenu(frameMenu, avMenu);
1204	for (int i = 1; i <= 6; ++i) {
1205		QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1206		setSize->setCheckable(true);
1207		if (m_savedScale == i) {
1208			setSize->setChecked(true);
1209		}
1210		connect(setSize, &QAction::triggered, [this, i, setSize]() {
1211			showNormal();
1212			QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1213			if (m_controller->isLoaded()) {
1214				size = m_controller->screenDimensions();
1215			}
1216			size *= i;
1217			m_savedScale = i;
1218			m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1219			resizeFrame(size);
1220			bool enableSignals = setSize->blockSignals(true);
1221			setSize->setChecked(true);
1222			setSize->blockSignals(enableSignals);
1223		});
1224		m_frameSizes[i] = setSize;
1225		addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1226	}
1227	QKeySequence fullscreenKeys;
1228#ifdef Q_OS_WIN
1229	fullscreenKeys = QKeySequence("Alt+Return");
1230#else
1231	fullscreenKeys = QKeySequence("Ctrl+F");
1232#endif
1233	addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1234
1235	ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1236	lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1237	lockAspectRatio->connect([this](const QVariant& value) {
1238		m_display->lockAspectRatio(value.toBool());
1239	}, this);
1240	m_config->updateOption("lockAspectRatio");
1241
1242	ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1243	resampleVideo->addBoolean(tr("Bilinear filtering"), avMenu);
1244	resampleVideo->connect([this](const QVariant& value) {
1245		m_display->filter(value.toBool());
1246	}, this);
1247	m_config->updateOption("resampleVideo");
1248
1249	QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1250	ConfigOption* skip = m_config->addOption("frameskip");
1251	skip->connect([this](const QVariant& value) {
1252		reloadConfig();
1253	}, this);
1254	for (int i = 0; i <= 10; ++i) {
1255		skip->addValue(QString::number(i), i, skipMenu);
1256	}
1257	m_config->updateOption("frameskip");
1258
1259	QAction* shaderView = new QAction(tr("Shader options..."), avMenu);
1260	connect(shaderView, SIGNAL(triggered()), m_shaderView, SLOT(show()));
1261	if (!m_display->supportsShaders()) {
1262		shaderView->setEnabled(false);
1263	}
1264	addControlledAction(avMenu, shaderView, "shaderSelector");
1265
1266	avMenu->addSeparator();
1267
1268	ConfigOption* mute = m_config->addOption("mute");
1269	mute->addBoolean(tr("Mute"), avMenu);
1270	mute->connect([this](const QVariant& value) {
1271		reloadConfig();
1272	}, this);
1273	m_config->updateOption("mute");
1274
1275	QMenu* target = avMenu->addMenu(tr("FPS target"));
1276	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1277	fpsTargetOption->connect([this](const QVariant& value) {
1278		emit fpsTargetChanged(value.toFloat());
1279	}, this);
1280	fpsTargetOption->addValue(tr("15"), 15, target);
1281	fpsTargetOption->addValue(tr("30"), 30, target);
1282	fpsTargetOption->addValue(tr("45"), 45, target);
1283	fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1284	fpsTargetOption->addValue(tr("60"), 60, target);
1285	fpsTargetOption->addValue(tr("90"), 90, target);
1286	fpsTargetOption->addValue(tr("120"), 120, target);
1287	fpsTargetOption->addValue(tr("240"), 240, target);
1288	m_config->updateOption("fpsTarget");
1289
1290#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1291	avMenu->addSeparator();
1292#endif
1293
1294#ifdef USE_PNG
1295	QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1296	screenshot->setShortcut(tr("F12"));
1297	connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
1298	m_gameActions.append(screenshot);
1299	addControlledAction(avMenu, screenshot, "screenshot");
1300#endif
1301
1302#ifdef USE_FFMPEG
1303	QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1304	connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
1305	addControlledAction(avMenu, recordOutput, "recordOutput");
1306	m_gameActions.append(recordOutput);
1307#endif
1308
1309#ifdef USE_MAGICK
1310	QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1311	connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
1312	addControlledAction(avMenu, recordGIF, "recordGIF");
1313#endif
1314
1315	avMenu->addSeparator();
1316	QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
1317	m_shortcutController->addMenu(videoLayers, avMenu);
1318
1319	for (int i = 0; i < 4; ++i) {
1320		QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
1321		enableBg->setCheckable(true);
1322		enableBg->setChecked(true);
1323		connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->setVideoLayerEnabled(i, enable); });
1324		addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
1325	}
1326
1327	QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
1328	enableObj->setCheckable(true);
1329	enableObj->setChecked(true);
1330	connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->setVideoLayerEnabled(4, enable); });
1331	addControlledAction(videoLayers, enableObj, "enableOBJ");
1332
1333	QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
1334	m_shortcutController->addMenu(audioChannels, avMenu);
1335
1336	for (int i = 0; i < 4; ++i) {
1337		QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
1338		enableCh->setCheckable(true);
1339		enableCh->setChecked(true);
1340		connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(i, enable); });
1341		addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
1342	}
1343
1344	QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
1345	enableChA->setCheckable(true);
1346	enableChA->setChecked(true);
1347	connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(4, enable); });
1348	addControlledAction(audioChannels, enableChA, QString("enableChA"));
1349
1350	QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
1351	enableChB->setCheckable(true);
1352	enableChB->setChecked(true);
1353	connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(5, enable); });
1354	addControlledAction(audioChannels, enableChB, QString("enableChB"));
1355
1356	QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1357	m_shortcutController->addMenu(toolsMenu);
1358	QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1359	connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
1360	addControlledAction(toolsMenu, viewLogs, "viewLogs");
1361
1362	QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1363	connect(overrides, &QAction::triggered, openTView<OverrideView, ConfigController*>(m_config));
1364	addControlledAction(toolsMenu, overrides, "overrideWindow");
1365
1366	QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1367	connect(sensors, &QAction::triggered, openTView<SensorView, InputController*>(&m_inputController));
1368	addControlledAction(toolsMenu, sensors, "sensorWindow");
1369
1370	QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1371	connect(cheats, &QAction::triggered, openTView<CheatsView>());
1372	m_gameActions.append(cheats);
1373	addControlledAction(toolsMenu, cheats, "cheatsWindow");
1374
1375	toolsMenu->addSeparator();
1376	addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1377	                    "settings");
1378
1379	toolsMenu->addSeparator();
1380
1381#ifdef USE_DEBUGGERS
1382	QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1383	connect(consoleWindow, SIGNAL(triggered()), this, SLOT(consoleOpen()));
1384	addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1385#endif
1386
1387#ifdef USE_GDB_STUB
1388	QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1389	connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1390	m_gbaActions.append(gdbWindow);
1391	addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1392#endif
1393	toolsMenu->addSeparator();
1394
1395	QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1396	connect(paletteView, &QAction::triggered, openTView<PaletteView>());
1397	m_gameActions.append(paletteView);
1398	addControlledAction(toolsMenu, paletteView, "paletteWindow");
1399
1400	QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1401	connect(objView, &QAction::triggered, openTView<ObjView>());
1402	m_gameActions.append(objView);
1403	addControlledAction(toolsMenu, objView, "spriteWindow");
1404
1405	QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1406	connect(tileView, &QAction::triggered, openTView<TileView>());
1407	m_gameActions.append(tileView);
1408	addControlledAction(toolsMenu, tileView, "tileWindow");
1409
1410	QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1411	connect(memoryView, &QAction::triggered, openTView<MemoryView>());
1412	m_gameActions.append(memoryView);
1413	addControlledAction(toolsMenu, memoryView, "memoryView");
1414
1415#ifdef M_CORE_GBA
1416	QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1417	connect(ioViewer, &QAction::triggered, openTView<IOViewer>());
1418	m_gameActions.append(ioViewer);
1419	m_gbaActions.append(ioViewer);
1420	addControlledAction(toolsMenu, ioViewer, "ioViewer");
1421#endif
1422
1423	ConfigOption* skipBios = m_config->addOption("skipBios");
1424	skipBios->connect([this](const QVariant& value) {
1425		reloadConfig();
1426	}, this);
1427
1428	ConfigOption* useBios = m_config->addOption("useBios");
1429	useBios->connect([this](const QVariant& value) {
1430		m_controller->setUseBIOS(value.toBool());
1431	}, this);
1432
1433	ConfigOption* buffers = m_config->addOption("audioBuffers");
1434	buffers->connect([this](const QVariant& value) {
1435		emit audioBufferSamplesChanged(value.toInt());
1436	}, this);
1437
1438	ConfigOption* sampleRate = m_config->addOption("sampleRate");
1439	sampleRate->connect([this](const QVariant& value) {
1440		emit sampleRateChanged(value.toUInt());
1441	}, this);
1442
1443	ConfigOption* volume = m_config->addOption("volume");
1444	volume->connect([this](const QVariant& value) {
1445		reloadConfig();
1446	}, this);
1447
1448	ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1449	rewindEnable->connect([this](const QVariant& value) {
1450		m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindSave").toInt());
1451	}, this);
1452
1453	ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1454	rewindBufferCapacity->connect([this](const QVariant& value) {
1455		m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindSave").toInt());
1456	}, this);
1457
1458	ConfigOption* rewindSave = m_config->addOption("rewindSave");
1459	rewindBufferCapacity->connect([this](const QVariant& value) {
1460		m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toBool());
1461	}, this);
1462
1463	ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1464	allowOpposingDirections->connect([this](const QVariant& value) {
1465		m_inputController.setAllowOpposing(value.toBool());
1466	}, this);
1467
1468	ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1469	saveStateExtdata->connect([this](const QVariant& value) {
1470		m_controller->setSaveStateExtdata(value.toInt());
1471	}, this);
1472
1473	ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1474	loadStateExtdata->connect([this](const QVariant& value) {
1475		m_controller->setLoadStateExtdata(value.toInt());
1476	}, this);
1477
1478	QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1479	connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1480	exitFullScreen->setShortcut(QKeySequence("Esc"));
1481	addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1482
1483	QMenu* autofireMenu = new QMenu(tr("Autofire"), this);
1484	m_shortcutController->addMenu(autofireMenu);
1485
1486	m_shortcutController->addFunctions(autofireMenu, [this]() {
1487		m_controller->setAutofire(GBA_KEY_A, true);
1488	}, [this]() {
1489		m_controller->setAutofire(GBA_KEY_A, false);
1490	}, QKeySequence(), tr("Autofire A"), "autofireA");
1491
1492	m_shortcutController->addFunctions(autofireMenu, [this]() {
1493		m_controller->setAutofire(GBA_KEY_B, true);
1494	}, [this]() {
1495		m_controller->setAutofire(GBA_KEY_B, false);
1496	}, QKeySequence(), tr("Autofire B"), "autofireB");
1497
1498	m_shortcutController->addFunctions(autofireMenu, [this]() {
1499		m_controller->setAutofire(GBA_KEY_L, true);
1500	}, [this]() {
1501		m_controller->setAutofire(GBA_KEY_L, false);
1502	}, QKeySequence(), tr("Autofire L"), "autofireL");
1503
1504	m_shortcutController->addFunctions(autofireMenu, [this]() {
1505		m_controller->setAutofire(GBA_KEY_R, true);
1506	}, [this]() {
1507		m_controller->setAutofire(GBA_KEY_R, false);
1508	}, QKeySequence(), tr("Autofire R"), "autofireR");
1509
1510	m_shortcutController->addFunctions(autofireMenu, [this]() {
1511		m_controller->setAutofire(GBA_KEY_START, true);
1512	}, [this]() {
1513		m_controller->setAutofire(GBA_KEY_START, false);
1514	}, QKeySequence(), tr("Autofire Start"), "autofireStart");
1515
1516	m_shortcutController->addFunctions(autofireMenu, [this]() {
1517		m_controller->setAutofire(GBA_KEY_SELECT, true);
1518	}, [this]() {
1519		m_controller->setAutofire(GBA_KEY_SELECT, false);
1520	}, QKeySequence(), tr("Autofire Select"), "autofireSelect");
1521
1522	m_shortcutController->addFunctions(autofireMenu, [this]() {
1523		m_controller->setAutofire(GBA_KEY_UP, true);
1524	}, [this]() {
1525		m_controller->setAutofire(GBA_KEY_UP, false);
1526	}, QKeySequence(), tr("Autofire Up"), "autofireUp");
1527
1528	m_shortcutController->addFunctions(autofireMenu, [this]() {
1529		m_controller->setAutofire(GBA_KEY_RIGHT, true);
1530	}, [this]() {
1531		m_controller->setAutofire(GBA_KEY_RIGHT, false);
1532	}, QKeySequence(), tr("Autofire Right"), "autofireRight");
1533
1534	m_shortcutController->addFunctions(autofireMenu, [this]() {
1535		m_controller->setAutofire(GBA_KEY_DOWN, true);
1536	}, [this]() {
1537		m_controller->setAutofire(GBA_KEY_DOWN, false);
1538	}, QKeySequence(), tr("Autofire Down"), "autofireDown");
1539
1540	m_shortcutController->addFunctions(autofireMenu, [this]() {
1541		m_controller->setAutofire(GBA_KEY_LEFT, true);
1542	}, [this]() {
1543		m_controller->setAutofire(GBA_KEY_LEFT, false);
1544	}, QKeySequence(), tr("Autofire Left"), "autofireLeft");
1545
1546	foreach (QAction* action, m_gameActions) {
1547		action->setDisabled(true);
1548	}
1549}
1550
1551void Window::attachWidget(QWidget* widget) {
1552	m_screenWidget->layout()->addWidget(widget);
1553	m_screenWidget->unsetCursor();
1554	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1555}
1556
1557void Window::detachWidget(QWidget* widget) {
1558	m_screenWidget->layout()->removeWidget(widget);
1559}
1560
1561void Window::appendMRU(const QString& fname) {
1562	int index = m_mruFiles.indexOf(fname);
1563	if (index >= 0) {
1564		m_mruFiles.removeAt(index);
1565	}
1566	m_mruFiles.prepend(fname);
1567	while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1568		m_mruFiles.removeLast();
1569	}
1570	updateMRU();
1571}
1572
1573void Window::updateMRU() {
1574	if (!m_mruMenu) {
1575		return;
1576	}
1577	for (QAction* action : m_mruMenu->actions()) {
1578		delete action;
1579	}
1580	m_mruMenu->clear();
1581	int i = 0;
1582	for (const QString& file : m_mruFiles) {
1583		QAction* item = new QAction(file, m_mruMenu);
1584		item->setShortcut(QString("Ctrl+%1").arg(i));
1585		connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1586		m_mruMenu->addAction(item);
1587		++i;
1588	}
1589	m_config->setMRU(m_mruFiles);
1590	m_config->write();
1591	m_mruMenu->setEnabled(i > 0);
1592}
1593
1594QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1595	addHiddenAction(menu, action, name);
1596	menu->addAction(action);
1597	return action;
1598}
1599
1600QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1601	m_shortcutController->addAction(menu, action, name);
1602	action->setShortcutContext(Qt::WidgetShortcut);
1603	addAction(action);
1604	return action;
1605}
1606
1607void Window::focusCheck() {
1608	if (!m_config->getOption("pauseOnFocusLost").toInt()) {
1609		return;
1610	}
1611	if (QGuiApplication::focusWindow() && m_autoresume) {
1612		m_controller->setPaused(false);
1613		m_autoresume = false;
1614	} else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1615		m_autoresume = true;
1616		m_controller->setPaused(true);
1617	}
1618}
1619
1620WindowBackground::WindowBackground(QWidget* parent)
1621	: QLabel(parent)
1622{
1623	setLayout(new QStackedLayout());
1624	layout()->setContentsMargins(0, 0, 0, 0);
1625	setAlignment(Qt::AlignCenter);
1626}
1627
1628void WindowBackground::setSizeHint(const QSize& hint) {
1629	m_sizeHint = hint;
1630}
1631
1632QSize WindowBackground::sizeHint() const {
1633	return m_sizeHint;
1634}
1635
1636void WindowBackground::setLockAspectRatio(int width, int height) {
1637	m_aspectWidth = width;
1638	m_aspectHeight = height;
1639}
1640
1641void WindowBackground::paintEvent(QPaintEvent*) {
1642	const QPixmap* logo = pixmap();
1643	if (!logo) {
1644		return;
1645	}
1646	QPainter painter(this);
1647	painter.setRenderHint(QPainter::SmoothPixmapTransform);
1648	painter.fillRect(QRect(QPoint(), size()), Qt::black);
1649	QSize s = size();
1650	QSize ds = s;
1651	if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1652		ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1653	} else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1654		ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1655	}
1656	QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1657	QRect full(origin, ds);
1658	painter.drawPixmap(full, *logo);
1659}