src/platform/qt/GameController.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "GameController.h"
7
8#include "AudioProcessor.h"
9#include "InputController.h"
10#include "MultiplayerController.h"
11#include "VFileDevice.h"
12
13#include <QDateTime>
14#include <QThread>
15
16#include <ctime>
17
18extern "C" {
19#include "gba/audio.h"
20#include "gba/gba.h"
21#include "gba/serialize.h"
22#include "gba/sharkport.h"
23#include "gba/renderers/video-software.h"
24#include "gba/supervisor/config.h"
25#include "util/vfs.h"
26}
27
28using namespace QGBA;
29using namespace std;
30
31const int GameController::LUX_LEVELS[10] = { 5, 11, 18, 27, 42, 62, 84, 109, 139, 183 };
32
33GameController::GameController(QObject* parent)
34 : QObject(parent)
35 , m_drawContext(new uint32_t[256 * 256])
36 , m_threadContext()
37 , m_activeKeys(0)
38 , m_inactiveKeys(0)
39 , m_logLevels(0)
40 , m_gameOpen(false)
41 , m_audioThread(new QThread(this))
42 , m_audioProcessor(AudioProcessor::create())
43 , m_pauseAfterFrame(false)
44 , m_videoSync(VIDEO_SYNC)
45 , m_audioSync(AUDIO_SYNC)
46 , m_fpsTarget(-1)
47 , m_turbo(false)
48 , m_turboForced(false)
49 , m_turboSpeed(-1)
50 , m_wasPaused(false)
51 , m_inputController(nullptr)
52 , m_multiplayer(nullptr)
53 , m_stateSlot(1)
54{
55 m_renderer = new GBAVideoSoftwareRenderer;
56 GBAVideoSoftwareRendererCreate(m_renderer);
57 m_renderer->outputBuffer = (color_t*) m_drawContext;
58 m_renderer->outputBufferStride = 256;
59
60 GBACheatDeviceCreate(&m_cheatDevice);
61
62 m_threadContext.state = THREAD_INITIALIZED;
63 m_threadContext.debugger = 0;
64 m_threadContext.frameskip = 0;
65 m_threadContext.bios = 0;
66 m_threadContext.renderer = &m_renderer->d;
67 m_threadContext.userData = this;
68 m_threadContext.rewindBufferCapacity = 0;
69 m_threadContext.cheats = &m_cheatDevice;
70 m_threadContext.logLevel = GBA_LOG_ALL;
71
72 m_lux.p = this;
73 m_lux.sample = [] (GBALuminanceSource* context) {
74 GameControllerLux* lux = static_cast<GameControllerLux*>(context);
75 lux->value = 0xFF - lux->p->m_luxValue;
76 };
77
78 m_lux.readLuminance = [] (GBALuminanceSource* context) {
79 GameControllerLux* lux = static_cast<GameControllerLux*>(context);
80 return lux->value;
81 };
82 setLuminanceLevel(0);
83
84 m_rtc.p = this;
85 m_rtc.override = GameControllerRTC::NO_OVERRIDE;
86 m_rtc.sample = [] (GBARTCSource* context) { };
87 m_rtc.unixTime = [] (GBARTCSource* context) -> time_t {
88 GameControllerRTC* rtc = static_cast<GameControllerRTC*>(context);
89 switch (rtc->override) {
90 case GameControllerRTC::NO_OVERRIDE:
91 default:
92 return time(nullptr);
93 case GameControllerRTC::FIXED:
94 return rtc->value;
95 case GameControllerRTC::FAKE_EPOCH:
96 return rtc->value + rtc->p->m_threadContext.gba->video.frameCounter * (int64_t) VIDEO_TOTAL_LENGTH / GBA_ARM7TDMI_FREQUENCY;
97 }
98 };
99
100 m_threadContext.startCallback = [] (GBAThread* context) {
101 GameController* controller = static_cast<GameController*>(context->userData);
102 controller->m_audioProcessor->setInput(context);
103 context->gba->luminanceSource = &controller->m_lux;
104 context->gba->rtcSource = &controller->m_rtc;
105 context->gba->rumble = controller->m_inputController->rumble();
106 context->gba->rotationSource = controller->m_inputController->rotationSource();
107 controller->m_fpsTarget = context->fpsTarget;
108 controller->gameStarted(context);
109 };
110
111 m_threadContext.cleanCallback = [] (GBAThread* context) {
112 GameController* controller = static_cast<GameController*>(context->userData);
113 controller->gameStopped(context);
114 };
115
116 m_threadContext.frameCallback = [] (GBAThread* context) {
117 GameController* controller = static_cast<GameController*>(context->userData);
118 if (controller->m_pauseAfterFrame.testAndSetAcquire(true, false)) {
119 GBAThreadPauseFromThread(context);
120 controller->gamePaused(&controller->m_threadContext);
121 }
122 if (GBASyncDrawingFrame(&controller->m_threadContext.sync)) {
123 controller->frameAvailable(controller->m_drawContext);
124 } else {
125 controller->frameAvailable(nullptr);
126 }
127 };
128
129 m_threadContext.logHandler = [] (GBAThread* context, enum GBALogLevel level, const char* format, va_list args) {
130 static const char* stubMessage = "Stub software interrupt";
131 if (!context) {
132 return;
133 }
134 GameController* controller = static_cast<GameController*>(context->userData);
135 if (level == GBA_LOG_STUB && strncmp(stubMessage, format, strlen(stubMessage)) == 0) {
136 va_list argc;
137 va_copy(argc, args);
138 int immediate = va_arg(argc, int);
139 controller->unimplementedBiosCall(immediate);
140 }
141 if (level == GBA_LOG_FATAL) {
142 QMetaObject::invokeMethod(controller, "crashGame", Q_ARG(const QString&, QString().vsprintf(format, args)));
143 } else if (!(controller->m_logLevels & level)) {
144 return;
145 }
146 QString message(QString().vsprintf(format, args));
147 if (level == GBA_LOG_STATUS) {
148 controller->statusPosted(message);
149 }
150 controller->postLog(level, message);
151 };
152
153 connect(&m_rewindTimer, &QTimer::timeout, [this]() {
154 GBARewind(&m_threadContext, 1);
155 emit rewound(&m_threadContext);
156 emit frameAvailable(m_drawContext);
157 });
158 m_rewindTimer.setInterval(100);
159
160 m_audioThread->setObjectName("Audio Thread");
161 m_audioThread->start(QThread::TimeCriticalPriority);
162 m_audioProcessor->moveToThread(m_audioThread);
163 connect(this, SIGNAL(gameStarted(GBAThread*)), m_audioProcessor, SLOT(start()));
164 connect(this, SIGNAL(gameStopped(GBAThread*)), m_audioProcessor, SLOT(pause()));
165 connect(this, SIGNAL(gamePaused(GBAThread*)), m_audioProcessor, SLOT(pause()));
166 connect(this, SIGNAL(gameUnpaused(GBAThread*)), m_audioProcessor, SLOT(start()));
167 connect(this, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(pollEvents()));
168}
169
170GameController::~GameController() {
171 m_audioThread->quit();
172 m_audioThread->wait();
173 disconnect();
174 clearMultiplayerController();
175 closeGame();
176 GBACheatDeviceDestroy(&m_cheatDevice);
177 delete m_renderer;
178 delete[] m_drawContext;
179}
180
181void GameController::setMultiplayerController(MultiplayerController* controller) {
182 if (controller == m_multiplayer) {
183 return;
184 }
185 clearMultiplayerController();
186 m_multiplayer = controller;
187 controller->attachGame(this);
188}
189
190void GameController::clearMultiplayerController() {
191 if (!m_multiplayer) {
192 return;
193 }
194 m_multiplayer->detachGame(this);
195 m_multiplayer = nullptr;
196}
197
198void GameController::setOverride(const GBACartridgeOverride& override) {
199 m_threadContext.override = override;
200 m_threadContext.hasOverride = true;
201}
202
203void GameController::setOptions(const GBAOptions* opts) {
204 setFrameskip(opts->frameskip);
205 setAudioSync(opts->audioSync);
206 setVideoSync(opts->videoSync);
207 setSkipBIOS(opts->skipBios);
208 setUseBIOS(opts->useBios);
209 setRewind(opts->rewindEnable, opts->rewindBufferCapacity, opts->rewindBufferInterval);
210 setVolume(opts->volume);
211 setMute(opts->mute);
212
213 threadInterrupt();
214 m_threadContext.idleOptimization = opts->idleOptimization;
215 threadContinue();
216}
217
218#ifdef USE_GDB_STUB
219ARMDebugger* GameController::debugger() {
220 return m_threadContext.debugger;
221}
222
223void GameController::setDebugger(ARMDebugger* debugger) {
224 threadInterrupt();
225 if (m_threadContext.debugger && GBAThreadIsActive(&m_threadContext)) {
226 GBADetachDebugger(m_threadContext.gba);
227 }
228 m_threadContext.debugger = debugger;
229 if (m_threadContext.debugger && GBAThreadIsActive(&m_threadContext)) {
230 GBAAttachDebugger(m_threadContext.gba, m_threadContext.debugger);
231 }
232 threadContinue();
233}
234#endif
235
236void GameController::loadGame(const QString& path, bool dirmode) {
237 closeGame();
238 if (!dirmode) {
239 QFile file(path);
240 if (!file.open(QIODevice::ReadOnly)) {
241 return;
242 }
243 file.close();
244 }
245
246 m_fname = path;
247 m_dirmode = dirmode;
248 openGame();
249}
250
251void GameController::bootBIOS() {
252 closeGame();
253 m_fname = QString();
254 m_dirmode = false;
255 openGame(true);
256}
257
258void GameController::openGame(bool biosOnly) {
259 if (biosOnly && (!m_useBios || m_bios.isNull())) {
260 return;
261 }
262
263 m_gameOpen = true;
264
265 m_pauseAfterFrame = false;
266
267 if (m_turbo) {
268 m_threadContext.sync.videoFrameWait = false;
269 m_threadContext.sync.audioWait = false;
270 } else {
271 m_threadContext.sync.videoFrameWait = m_videoSync;
272 m_threadContext.sync.audioWait = m_audioSync;
273 }
274
275 m_threadContext.gameDir = 0;
276 m_threadContext.bootBios = biosOnly;
277 if (biosOnly) {
278 m_threadContext.fname = nullptr;
279 } else {
280 m_threadContext.fname = strdup(m_fname.toLocal8Bit().constData());
281 if (m_dirmode) {
282 m_threadContext.gameDir = VDirOpen(m_threadContext.fname);
283 m_threadContext.stateDir = m_threadContext.gameDir;
284 } else {
285 m_threadContext.rom = VFileOpen(m_threadContext.fname, O_RDONLY);
286#if USE_LIBZIP
287 if (!m_threadContext.gameDir) {
288 m_threadContext.gameDir = VDirOpenZip(m_threadContext.fname, 0);
289 }
290#endif
291#if USE_LZMA
292 if (!m_threadContext.gameDir) {
293 m_threadContext.gameDir = VDirOpen7z(m_threadContext.fname, 0);
294 }
295#endif
296 }
297 }
298
299 if (!m_bios.isNull() && m_useBios) {
300 m_threadContext.bios = VFileDevice::open(m_bios, O_RDONLY);
301 } else {
302 m_threadContext.bios = nullptr;
303 }
304
305 if (!m_patch.isNull()) {
306 m_threadContext.patch = VFileDevice::open(m_patch, O_RDONLY);
307 }
308
309 m_inputController->recalibrateAxes();
310
311 if (!GBAThreadStart(&m_threadContext)) {
312 m_gameOpen = false;
313 emit gameFailed();
314 }
315}
316
317void GameController::loadBIOS(const QString& path) {
318 if (m_bios == path) {
319 return;
320 }
321 m_bios = path;
322 if (m_gameOpen) {
323 closeGame();
324 openGame();
325 }
326}
327
328void GameController::loadPatch(const QString& path) {
329 if (m_gameOpen) {
330 closeGame();
331 m_patch = path;
332 openGame();
333 } else {
334 m_patch = path;
335 }
336}
337
338void GameController::importSharkport(const QString& path) {
339 if (!m_gameOpen) {
340 return;
341 }
342 VFile* vf = VFileDevice::open(path, O_RDONLY);
343 if (!vf) {
344 return;
345 }
346 threadInterrupt();
347 GBASavedataImportSharkPort(m_threadContext.gba, vf, false);
348 threadContinue();
349 vf->close(vf);
350}
351
352void GameController::exportSharkport(const QString& path) {
353 if (!m_gameOpen) {
354 return;
355 }
356 VFile* vf = VFileDevice::open(path, O_WRONLY | O_CREAT | O_TRUNC);
357 if (!vf) {
358 return;
359 }
360 threadInterrupt();
361 GBASavedataExportSharkPort(m_threadContext.gba, vf);
362 threadContinue();
363 vf->close(vf);
364}
365
366void GameController::closeGame() {
367 if (!m_gameOpen) {
368 return;
369 }
370 m_rewindTimer.stop();
371 if (GBAThreadIsPaused(&m_threadContext)) {
372 GBAThreadUnpause(&m_threadContext);
373 }
374 GBAThreadEnd(&m_threadContext);
375 GBAThreadJoin(&m_threadContext);
376 if (m_threadContext.fname) {
377 free(const_cast<char*>(m_threadContext.fname));
378 m_threadContext.fname = nullptr;
379 }
380
381 m_patch = QString();
382
383 for (size_t i = 0; i < GBACheatSetsSize(&m_cheatDevice.cheats); ++i) {
384 GBACheatSet* set = *GBACheatSetsGetPointer(&m_cheatDevice.cheats, i);
385 GBACheatSetDeinit(set);
386 delete set;
387 }
388 GBACheatSetsClear(&m_cheatDevice.cheats);
389
390 m_gameOpen = false;
391 emit gameStopped(&m_threadContext);
392}
393
394void GameController::crashGame(const QString& crashMessage) {
395 closeGame();
396 emit gameCrashed(crashMessage);
397 emit gameStopped(&m_threadContext);
398}
399
400bool GameController::isPaused() {
401 if (!m_gameOpen) {
402 return false;
403 }
404 return GBAThreadIsPaused(&m_threadContext);
405}
406
407void GameController::setPaused(bool paused) {
408 if (!m_gameOpen || m_rewindTimer.isActive() || paused == GBAThreadIsPaused(&m_threadContext)) {
409 return;
410 }
411 if (paused) {
412 GBAThreadPause(&m_threadContext);
413 emit gamePaused(&m_threadContext);
414 } else {
415 GBAThreadUnpause(&m_threadContext);
416 emit gameUnpaused(&m_threadContext);
417 }
418}
419
420void GameController::reset() {
421 GBAThreadReset(&m_threadContext);
422}
423
424void GameController::threadInterrupt() {
425 if (m_gameOpen) {
426 GBAThreadInterrupt(&m_threadContext);
427 }
428}
429
430void GameController::threadContinue() {
431 if (m_gameOpen) {
432 GBAThreadContinue(&m_threadContext);
433 }
434}
435
436void GameController::frameAdvance() {
437 if (m_rewindTimer.isActive()) {
438 return;
439 }
440 if (m_pauseAfterFrame.testAndSetRelaxed(false, true)) {
441 setPaused(false);
442 }
443}
444
445void GameController::setRewind(bool enable, int capacity, int interval) {
446 if (m_gameOpen) {
447 threadInterrupt();
448 GBARewindSettingsChanged(&m_threadContext, enable ? capacity : 0, enable ? interval : 0);
449 threadContinue();
450 } else {
451 if (enable) {
452 m_threadContext.rewindBufferInterval = interval;
453 m_threadContext.rewindBufferCapacity = capacity;
454 } else {
455 m_threadContext.rewindBufferInterval = 0;
456 m_threadContext.rewindBufferCapacity = 0;
457 }
458 }
459}
460
461void GameController::rewind(int states) {
462 threadInterrupt();
463 if (!states) {
464 GBARewindAll(&m_threadContext);
465 } else {
466 GBARewind(&m_threadContext, states);
467 }
468 threadContinue();
469 emit rewound(&m_threadContext);
470 emit frameAvailable(m_drawContext);
471}
472
473void GameController::startRewinding() {
474 if (!m_gameOpen || m_rewindTimer.isActive()) {
475 return;
476 }
477 m_wasPaused = isPaused();
478 setPaused(true);
479 m_rewindTimer.start();
480}
481
482void GameController::stopRewinding() {
483 if (!m_rewindTimer.isActive()) {
484 return;
485 }
486 m_rewindTimer.stop();
487 setPaused(m_wasPaused);
488}
489
490void GameController::keyPressed(int key) {
491 int mappedKey = 1 << key;
492 m_activeKeys |= mappedKey;
493 if (!m_inputController->allowOpposing()) {
494 if ((m_activeKeys & 0x30) == 0x30) {
495 m_inactiveKeys |= mappedKey ^ 0x30;
496 m_activeKeys ^= mappedKey ^ 0x30;
497 }
498 if ((m_activeKeys & 0xC0) == 0xC0) {
499 m_inactiveKeys |= mappedKey ^ 0xC0;
500 m_activeKeys ^= mappedKey ^ 0xC0;
501 }
502 }
503 updateKeys();
504}
505
506void GameController::keyReleased(int key) {
507 int mappedKey = 1 << key;
508 m_activeKeys &= ~mappedKey;
509 if (!m_inputController->allowOpposing()) {
510 if (mappedKey & 0x30) {
511 m_activeKeys |= m_inactiveKeys & (0x30 ^ mappedKey);
512 m_inactiveKeys &= ~0x30;
513 }
514 if (mappedKey & 0xC0) {
515 m_activeKeys |= m_inactiveKeys & (0xC0 ^ mappedKey);
516 m_inactiveKeys &= ~0xC0;
517 }
518 }
519 updateKeys();
520}
521
522void GameController::clearKeys() {
523 m_activeKeys = 0;
524 m_inactiveKeys = 0;
525 updateKeys();
526}
527
528void GameController::setAudioBufferSamples(int samples) {
529 threadInterrupt();
530 redoSamples(samples);
531 threadContinue();
532 QMetaObject::invokeMethod(m_audioProcessor, "setBufferSamples", Q_ARG(int, samples));
533}
534
535void GameController::setFPSTarget(float fps) {
536 threadInterrupt();
537 m_fpsTarget = fps;
538 m_threadContext.fpsTarget = fps;
539 if (m_turbo && m_turboSpeed > 0) {
540 m_threadContext.fpsTarget *= m_turboSpeed;
541 }
542 redoSamples(m_audioProcessor->getBufferSamples());
543 threadContinue();
544}
545
546void GameController::setSkipBIOS(bool set) {
547 threadInterrupt();
548 m_threadContext.skipBios = set;
549 threadContinue();
550}
551
552void GameController::setUseBIOS(bool use) {
553 threadInterrupt();
554 m_useBios = use;
555 threadContinue();
556}
557
558void GameController::loadState(int slot) {
559 if (slot > 0) {
560 m_stateSlot = slot;
561 }
562 GBARunOnThread(&m_threadContext, [](GBAThread* context) {
563 GameController* controller = static_cast<GameController*>(context->userData);
564 GBALoadState(context, context->stateDir, controller->m_stateSlot);
565 controller->stateLoaded(context);
566 controller->frameAvailable(controller->m_drawContext);
567 });
568}
569
570void GameController::saveState(int slot) {
571 if (slot > 0) {
572 m_stateSlot = slot;
573 }
574 GBARunOnThread(&m_threadContext, [](GBAThread* context) {
575 GameController* controller = static_cast<GameController*>(context->userData);
576 GBASaveState(context, context->stateDir, controller->m_stateSlot, true);
577 });
578}
579
580void GameController::setVideoSync(bool set) {
581 m_videoSync = set;
582 if (!m_turbo) {
583 threadInterrupt();
584 m_threadContext.sync.videoFrameWait = set;
585 threadContinue();
586 }
587}
588
589void GameController::setAudioSync(bool set) {
590 m_audioSync = set;
591 if (!m_turbo) {
592 threadInterrupt();
593 m_threadContext.sync.audioWait = set;
594 threadContinue();
595 }
596}
597
598void GameController::setFrameskip(int skip) {
599 m_threadContext.frameskip = skip;
600}
601
602void GameController::setVolume(int volume) {
603 threadInterrupt();
604 m_threadContext.volume = volume;
605 if (m_gameOpen) {
606 m_threadContext.gba->audio.masterVolume = volume;
607 }
608 threadContinue();
609}
610
611void GameController::setMute(bool mute) {
612 threadInterrupt();
613 m_threadContext.mute = mute;
614 if (m_gameOpen) {
615 m_threadContext.gba->audio.masterVolume = mute ? 0 : m_threadContext.volume;
616 }
617 threadContinue();
618}
619
620void GameController::setTurbo(bool set, bool forced) {
621 if (m_turboForced && !forced) {
622 return;
623 }
624 if (m_turbo == set && m_turboForced == forced) {
625 // Don't interrupt the thread if we don't need to
626 return;
627 }
628 m_turbo = set;
629 m_turboForced = set && forced;
630 enableTurbo();
631}
632
633void GameController::setTurboSpeed(float ratio) {
634 m_turboSpeed = ratio;
635 enableTurbo();
636}
637
638void GameController::enableTurbo() {
639 threadInterrupt();
640 if (!m_turbo) {
641 m_threadContext.fpsTarget = m_fpsTarget;
642 m_threadContext.sync.audioWait = m_audioSync;
643 m_threadContext.sync.videoFrameWait = m_videoSync;
644 } else if (m_turboSpeed <= 0) {
645 m_threadContext.fpsTarget = m_fpsTarget;
646 m_threadContext.sync.audioWait = false;
647 m_threadContext.sync.videoFrameWait = false;
648 } else {
649 m_threadContext.fpsTarget = m_fpsTarget * m_turboSpeed;
650 m_threadContext.sync.audioWait = true;
651 m_threadContext.sync.videoFrameWait = false;
652 }
653 redoSamples(m_audioProcessor->getBufferSamples());
654 threadContinue();
655}
656
657void GameController::setAVStream(GBAAVStream* stream) {
658 threadInterrupt();
659 m_threadContext.stream = stream;
660 if (m_gameOpen) {
661 m_threadContext.gba->stream = stream;
662 }
663 threadContinue();
664}
665
666void GameController::clearAVStream() {
667 threadInterrupt();
668 m_threadContext.stream = nullptr;
669 if (m_gameOpen) {
670 m_threadContext.gba->stream = nullptr;
671 }
672 threadContinue();
673}
674
675#ifdef USE_PNG
676void GameController::screenshot() {
677 GBARunOnThread(&m_threadContext, GBAThreadTakeScreenshot);
678}
679#endif
680
681void GameController::reloadAudioDriver() {
682 QMetaObject::invokeMethod(m_audioProcessor, "pause", Qt::BlockingQueuedConnection);
683 int samples = m_audioProcessor->getBufferSamples();
684 delete m_audioProcessor;
685 m_audioProcessor = AudioProcessor::create();
686 m_audioProcessor->setBufferSamples(samples);
687 m_audioProcessor->moveToThread(m_audioThread);
688 connect(this, SIGNAL(gameStarted(GBAThread*)), m_audioProcessor, SLOT(start()));
689 connect(this, SIGNAL(gameStopped(GBAThread*)), m_audioProcessor, SLOT(pause()));
690 connect(this, SIGNAL(gamePaused(GBAThread*)), m_audioProcessor, SLOT(pause()));
691 connect(this, SIGNAL(gameUnpaused(GBAThread*)), m_audioProcessor, SLOT(start()));
692 if (isLoaded()) {
693 m_audioProcessor->setInput(&m_threadContext);
694 QMetaObject::invokeMethod(m_audioProcessor, "start");
695 }
696}
697
698void GameController::setLuminanceValue(uint8_t value) {
699 m_luxValue = value;
700 value = std::max<int>(value - 0x16, 0);
701 m_luxLevel = 10;
702 for (int i = 0; i < 10; ++i) {
703 if (value < LUX_LEVELS[i]) {
704 m_luxLevel = i;
705 break;
706 }
707 }
708 emit luminanceValueChanged(m_luxValue);
709}
710
711void GameController::setLuminanceLevel(int level) {
712 int value = 0x16;
713 level = std::max(0, std::min(10, level));
714 if (level > 0) {
715 value += LUX_LEVELS[level - 1];
716 }
717 setLuminanceValue(value);
718}
719
720void GameController::setRealTime() {
721 m_rtc.override = GameControllerRTC::NO_OVERRIDE;
722}
723
724void GameController::setFixedTime(const QDateTime& time) {
725 m_rtc.override = GameControllerRTC::FIXED;
726 m_rtc.value = time.toMSecsSinceEpoch() / 1000;
727}
728
729void GameController::setFakeEpoch(const QDateTime& time) {
730 m_rtc.override = GameControllerRTC::FAKE_EPOCH;
731 m_rtc.value = time.toMSecsSinceEpoch() / 1000;
732}
733
734void GameController::updateKeys() {
735 int activeKeys = m_activeKeys;
736 activeKeys |= m_activeButtons;
737 activeKeys &= ~m_inactiveKeys;
738 m_threadContext.activeKeys = activeKeys;
739}
740
741void GameController::redoSamples(int samples) {
742#if RESAMPLE_LIBRARY != RESAMPLE_BLIP_BUF
743 float sampleRate = 0x8000;
744 float ratio;
745 if (m_threadContext.gba) {
746 sampleRate = m_threadContext.gba->audio.sampleRate;
747 }
748 ratio = GBAAudioCalculateRatio(sampleRate, m_threadContext.fpsTarget, 44100);
749 m_threadContext.audioBuffers = ceil(samples / ratio);
750#else
751 m_threadContext.audioBuffers = samples;
752#endif
753 if (m_threadContext.gba) {
754 GBAAudioResizeBuffer(&m_threadContext.gba->audio, m_threadContext.audioBuffers);
755 }
756 QMetaObject::invokeMethod(m_audioProcessor, "inputParametersChanged");
757}
758
759void GameController::setLogLevel(int levels) {
760 threadInterrupt();
761 m_logLevels = levels;
762 threadContinue();
763}
764
765void GameController::enableLogLevel(int levels) {
766 threadInterrupt();
767 m_logLevels |= levels;
768 threadContinue();
769}
770
771void GameController::disableLogLevel(int levels) {
772 threadInterrupt();
773 m_logLevels &= ~levels;
774 threadContinue();
775}
776
777void GameController::pollEvents() {
778 if (!m_inputController) {
779 return;
780 }
781
782 m_activeButtons = m_inputController->pollEvents();
783 updateKeys();
784}