all repos — mgba @ 451225169dc18686768a5cb58ed70ec0ab5b9914

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

   1/* Copyright (c) 2013-2014 Jeffrey Pfau
   2 *
   3 * This Source Code Form is subject to the terms of the Mozilla Public
   4 * License, v. 2.0. If a copy of the MPL was not distributed with this
   5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
   6#include "Window.h"
   7
   8#include <QDesktopWidget>
   9#include <QKeyEvent>
  10#include <QKeySequence>
  11#include <QMenuBar>
  12#include <QMessageBox>
  13#include <QMimeData>
  14#include <QPainter>
  15#include <QStackedLayout>
  16
  17#include "AboutScreen.h"
  18#include "ArchiveInspector.h"
  19#include "CheatsView.h"
  20#include "ConfigController.h"
  21#include "Display.h"
  22#include "GameController.h"
  23#include "GBAApp.h"
  24#include "GDBController.h"
  25#include "GDBWindow.h"
  26#include "GIFView.h"
  27#include "IOViewer.h"
  28#include "LoadSaveState.h"
  29#include "LogView.h"
  30#include "MultiplayerController.h"
  31#include "MemoryView.h"
  32#include "OverrideView.h"
  33#include "ObjView.h"
  34#include "PaletteView.h"
  35#include "ROMInfo.h"
  36#include "SensorView.h"
  37#include "SettingsView.h"
  38#include "ShaderSelector.h"
  39#include "ShortcutController.h"
  40#include "TileView.h"
  41#include "VideoView.h"
  42
  43extern "C" {
  44#include "core/version.h"
  45#ifdef M_CORE_GB
  46#include "gb/gb.h"
  47#endif
  48#include "feature/commandline.h"
  49#include "util/nointro.h"
  50#include "util/vfs.h"
  51}
  52
  53using namespace QGBA;
  54
  55Window::Window(ConfigController* config, int playerId, QWidget* parent)
  56	: QMainWindow(parent)
  57	, m_log(0)
  58	, m_logView(new LogView(&m_log))
  59	, m_stateWindow(nullptr)
  60	, m_screenWidget(new WindowBackground())
  61	, m_logo(":/res/mgba-1024.png")
  62	, m_config(config)
  63	, m_inputController(playerId, this)
  64#ifdef USE_FFMPEG
  65	, m_videoView(nullptr)
  66#endif
  67#ifdef USE_MAGICK
  68	, m_gifView(nullptr)
  69#endif
  70#ifdef USE_GDB_STUB
  71	, m_gdbController(nullptr)
  72#endif
  73	, m_mruMenu(nullptr)
  74	, m_shortcutController(new ShortcutController(this))
  75	, m_fullscreenOnStart(false)
  76	, m_autoresume(false)
  77{
  78	setFocusPolicy(Qt::StrongFocus);
  79	setAcceptDrops(true);
  80	setAttribute(Qt::WA_DeleteOnClose);
  81	m_controller = new GameController(this);
  82	m_controller->setInputController(&m_inputController);
  83	updateTitle();
  84
  85	m_display = Display::create(this);
  86	m_shaderView = new ShaderSelector(m_display, m_config);
  87
  88	m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
  89	m_logo = m_logo; // Free memory left over in old pixmap
  90
  91	m_screenWidget->setMinimumSize(m_display->minimumSize());
  92	m_screenWidget->setSizePolicy(m_display->sizePolicy());
  93	int i = 2;
  94	QVariant multiplier = m_config->getOption("scaleMultiplier");
  95	if (!multiplier.isNull()) {
  96		m_savedScale = multiplier.toInt();
  97		i = m_savedScale;
  98	}
  99#ifdef M_CORE_GBA
 100	m_screenWidget->setSizeHint(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
 101#endif
 102	m_screenWidget->setPixmap(m_logo);
 103	m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
 104	setCentralWidget(m_screenWidget);
 105
 106	connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), this, SLOT(gameStarted(mCoreThread*, const QString&)));
 107	connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), &m_inputController, SLOT(suspendScreensaver()));
 108	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_display, SLOT(stopDrawing()));
 109	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), this, SLOT(gameStopped()));
 110	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
 111	connect(m_controller, SIGNAL(stateLoaded(mCoreThread*)), m_display, SLOT(forceDraw()));
 112	connect(m_controller, SIGNAL(rewound(mCoreThread*)), m_display, SLOT(forceDraw()));
 113	connect(m_controller, &GameController::gamePaused, [this](mCoreThread* context) {
 114		unsigned width, height;
 115		context->core->desiredVideoDimensions(context->core, &width, &height);
 116		QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), width, height,
 117		                    width * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
 118		QPixmap pixmap;
 119		pixmap.convertFromImage(currentImage);
 120		m_screenWidget->setPixmap(pixmap);
 121		m_screenWidget->setLockAspectRatio(width, height);
 122	});
 123	connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), m_display, SLOT(pauseDrawing()));
 124#ifndef Q_OS_MAC
 125	connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), menuBar(), SLOT(show()));
 126	connect(m_controller, &GameController::gameUnpaused, [this]() {
 127		if(isFullScreen()) {
 128			menuBar()->hide();
 129		}
 130	});
 131#endif
 132	connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
 133	connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), m_display, SLOT(unpauseDrawing()));
 134	connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), &m_inputController, SLOT(suspendScreensaver()));
 135	connect(m_controller, SIGNAL(postLog(int, int, const QString&)), &m_log, SLOT(postLog(int, int, const QString&)));
 136	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
 137	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
 138	connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
 139	connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
 140	connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
 141	connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
 142	connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
 143	connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
 144	connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
 145	connect(this, SIGNAL(startDrawing(mCoreThread*)), m_display, SLOT(startDrawing(mCoreThread*)), Qt::QueuedConnection);
 146	connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
 147	connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
 148	connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
 149	connect(this, SIGNAL(shutdown()), m_shaderView, SLOT(hide()));
 150	connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
 151	connect(this, SIGNAL(sampleRateChanged(unsigned)), m_controller, SLOT(setAudioSampleRate(unsigned)));
 152	connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
 153	connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
 154	connect(&m_focusCheck, SIGNAL(timeout()), this, SLOT(focusCheck()));
 155	connect(m_display, &Display::hideCursor, [this]() {
 156		if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
 157			m_screenWidget->setCursor(Qt::BlankCursor);
 158		}
 159	});
 160	connect(m_display, &Display::showCursor, [this]() {
 161		m_screenWidget->unsetCursor();
 162	});
 163	connect(&m_inputController, SIGNAL(profileLoaded(const QString&)), m_shortcutController, SLOT(loadProfile(const QString&)));
 164
 165	m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
 166	m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
 167	m_focusCheck.setInterval(200);
 168
 169	m_shortcutController->setConfigController(m_config);
 170	setupMenu(menuBar());
 171}
 172
 173Window::~Window() {
 174	delete m_logView;
 175
 176#ifdef USE_FFMPEG
 177	delete m_videoView;
 178#endif
 179
 180#ifdef USE_MAGICK
 181	delete m_gifView;
 182#endif
 183}
 184
 185void Window::argumentsPassed(mArguments* args) {
 186	loadConfig();
 187
 188	if (args->patch) {
 189		m_controller->loadPatch(args->patch);
 190	}
 191
 192	if (args->fname) {
 193		m_controller->loadGame(args->fname);
 194	}
 195
 196#ifdef USE_GDB_STUB
 197	if (args->debuggerType == DEBUGGER_GDB) {
 198		if (!m_gdbController) {
 199			m_gdbController = new GDBController(m_controller, this);
 200			m_gdbController->listen();
 201		}
 202	}
 203#endif
 204}
 205
 206void Window::resizeFrame(const QSize& size) {
 207	QSize newSize(size);
 208	m_screenWidget->setSizeHint(newSize);
 209	newSize -= m_screenWidget->size();
 210	newSize += this->size();
 211	resize(newSize);
 212}
 213
 214void Window::setConfig(ConfigController* config) {
 215	m_config = config;
 216}
 217
 218void Window::loadConfig() {
 219	const mCoreOptions* opts = m_config->options();
 220	reloadConfig();
 221
 222	// TODO: Move these to ConfigController
 223	if (opts->fpsTarget) {
 224		emit fpsTargetChanged(opts->fpsTarget);
 225	}
 226
 227	if (opts->audioBuffers) {
 228		emit audioBufferSamplesChanged(opts->audioBuffers);
 229	}
 230
 231	if (opts->sampleRate) {
 232		emit sampleRateChanged(opts->sampleRate);
 233	}
 234
 235	if (opts->width && opts->height) {
 236		resizeFrame(QSize(opts->width, opts->height));
 237	}
 238
 239	if (opts->fullscreen) {
 240		enterFullScreen();
 241	}
 242
 243	if (opts->shader) {
 244		struct VDir* shader = VDirOpen(opts->shader);
 245		if (shader) {
 246			m_display->setShaders(shader);
 247			m_shaderView->refreshShaders();
 248			shader->close(shader);
 249		}
 250	}
 251
 252	m_mruFiles = m_config->getMRU();
 253	updateMRU();
 254
 255	m_inputController.setConfiguration(m_config);
 256	m_controller->setUseBIOS(opts->useBios);
 257}
 258
 259void Window::reloadConfig() {
 260	const mCoreOptions* opts = m_config->options();
 261
 262	m_log.setLevels(opts->logLevel);
 263
 264	QString saveStateExtdata = m_config->getOption("saveStateExtdata");
 265	bool ok;
 266	int flags = saveStateExtdata.toInt(&ok);
 267	if (ok) {
 268		m_controller->setSaveStateExtdata(flags);
 269	}
 270
 271	QString loadStateExtdata = m_config->getOption("loadStateExtdata");
 272	flags = loadStateExtdata.toInt(&ok);
 273	if (ok) {
 274		m_controller->setLoadStateExtdata(flags);
 275	}
 276
 277	m_controller->setConfig(m_config->config());
 278	m_display->lockAspectRatio(opts->lockAspectRatio);
 279	m_display->filter(opts->resampleVideo);
 280
 281	if (opts->bios) {
 282		m_controller->loadBIOS(opts->bios);
 283	}
 284
 285	m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
 286}
 287
 288void Window::saveConfig() {
 289	m_inputController.saveConfiguration();
 290	m_config->write();
 291}
 292
 293QString Window::getFilters() const {
 294	QStringList filters;
 295	QStringList formats;
 296
 297#ifdef M_CORE_GBA
 298	QStringList gbaFormats{
 299		"*.gba",
 300#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 301		"*.zip",
 302#endif
 303#ifdef USE_LZMA
 304		"*.7z",
 305#endif
 306		"*.agb",
 307		"*.mb",
 308		"*.rom",
 309		"*.bin"};
 310	formats.append(gbaFormats);
 311	filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
 312#endif
 313
 314#ifdef M_CORE_GB
 315	QStringList gbFormats{
 316		"*.gb",
 317		"*.gbc",
 318#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 319		"*.zip",
 320#endif
 321#ifdef USE_LZMA
 322		"*.7z",
 323#endif
 324		"*.rom",
 325		"*.bin"};
 326	formats.append(gbFormats);
 327	filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
 328#endif
 329
 330	formats.removeDuplicates();
 331	filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
 332	return filters.join(";;");
 333}
 334
 335QString Window::getFiltersArchive() const {
 336	QStringList filters;
 337
 338	QStringList formats{
 339#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 340		"*.zip",
 341#endif
 342#ifdef USE_LZMA
 343		"*.7z",
 344#endif
 345	};
 346	filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
 347	return filters.join(";;");
 348}
 349
 350void Window::selectROM() {
 351	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 352	if (!filename.isEmpty()) {
 353		m_controller->loadGame(filename);
 354	}
 355}
 356
 357void Window::selectROMInArchive() {
 358	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
 359	if (filename.isEmpty()) {
 360		return;
 361	}
 362	ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
 363	connect(archiveInspector, &QDialog::accepted, [this,  archiveInspector, filename]() {
 364		VFile* output = archiveInspector->selectedVFile();
 365		if (output) {
 366			m_controller->loadGame(output, filename);
 367		}
 368		archiveInspector->close();
 369	});
 370	archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
 371	archiveInspector->show();
 372}
 373
 374void Window::replaceROM() {
 375	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 376	if (!filename.isEmpty()) {
 377		m_controller->replaceGame(filename);
 378	}
 379}
 380
 381void Window::selectSave(bool temporary) {
 382	QStringList formats{"*.sav"};
 383	QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
 384	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
 385	if (!filename.isEmpty()) {
 386		m_controller->loadSave(filename, temporary);
 387	}
 388}
 389
 390void Window::multiplayerChanged() {
 391	int attached = 1;
 392	MultiplayerController* multiplayer = m_controller->multiplayerController();
 393	if (multiplayer) {
 394		attached = multiplayer->attached();
 395	}
 396	if (m_controller->isLoaded()) {
 397		for (QAction* action : m_nonMpActions) {
 398			action->setDisabled(attached > 1);
 399		}
 400	}
 401}
 402
 403void Window::selectBIOS() {
 404	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
 405	if (!filename.isEmpty()) {
 406		QFileInfo info(filename);
 407		m_config->setOption("bios", info.canonicalFilePath());
 408		m_config->updateOption("bios");
 409		m_config->setOption("useBios", true);
 410		m_config->updateOption("useBios");
 411		m_controller->loadBIOS(info.canonicalFilePath());
 412	}
 413}
 414
 415void Window::selectPatch() {
 416	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
 417	if (!filename.isEmpty()) {
 418		m_controller->loadPatch(filename);
 419	}
 420}
 421
 422void Window::openView(QWidget* widget) {
 423	connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
 424	widget->setAttribute(Qt::WA_DeleteOnClose);
 425	widget->show();
 426}
 427
 428void Window::importSharkport() {
 429	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 430	if (!filename.isEmpty()) {
 431		m_controller->importSharkport(filename);
 432	}
 433}
 434
 435void Window::exportSharkport() {
 436	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 437	if (!filename.isEmpty()) {
 438		m_controller->exportSharkport(filename);
 439	}
 440}
 441
 442void Window::openSettingsWindow() {
 443	SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController);
 444	connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
 445	connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
 446	connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
 447	connect(settingsWindow, SIGNAL(pathsChanged()), this, SLOT(reloadConfig()));
 448	openView(settingsWindow);
 449}
 450
 451void Window::openAboutScreen() {
 452	AboutScreen* about = new AboutScreen();
 453	openView(about);
 454}
 455
 456template <typename T, typename A>
 457std::function<void()> Window::openTView(A arg) {
 458	return [=]() {
 459		T* view = new T(m_controller, arg);
 460		openView(view);
 461	};
 462}
 463
 464template <typename T>
 465std::function<void()> Window::openTView() {
 466	return [=]() {
 467		T* view = new T(m_controller);
 468		openView(view);
 469	};
 470}
 471
 472#ifdef USE_FFMPEG
 473void Window::openVideoWindow() {
 474	if (!m_videoView) {
 475		m_videoView = new VideoView();
 476		connect(m_videoView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
 477		connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
 478		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(stopRecording()));
 479		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(close()));
 480		connect(m_controller, &GameController::gameStarted, [this]() {
 481			m_videoView->setNativeResolution(m_controller->screenDimensions());
 482		});
 483		if (m_controller->isLoaded()) {
 484			m_videoView->setNativeResolution(m_controller->screenDimensions());
 485		}
 486		connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
 487	}
 488	m_videoView->show();
 489}
 490#endif
 491
 492#ifdef USE_MAGICK
 493void Window::openGIFWindow() {
 494	if (!m_gifView) {
 495		m_gifView = new GIFView();
 496		connect(m_gifView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
 497		connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
 498		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(stopRecording()));
 499		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(close()));
 500		connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
 501	}
 502	m_gifView->show();
 503}
 504#endif
 505
 506#ifdef USE_GDB_STUB
 507void Window::gdbOpen() {
 508	if (!m_gdbController) {
 509		m_gdbController = new GDBController(m_controller, this);
 510	}
 511	GDBWindow* window = new GDBWindow(m_gdbController);
 512	openView(window);
 513}
 514#endif
 515
 516void Window::keyPressEvent(QKeyEvent* event) {
 517	if (event->isAutoRepeat()) {
 518		QWidget::keyPressEvent(event);
 519		return;
 520	}
 521	GBAKey key = m_inputController.mapKeyboard(event->key());
 522	if (key == GBA_KEY_NONE) {
 523		QWidget::keyPressEvent(event);
 524		return;
 525	}
 526	m_controller->keyPressed(key);
 527	event->accept();
 528}
 529
 530void Window::keyReleaseEvent(QKeyEvent* event) {
 531	if (event->isAutoRepeat()) {
 532		QWidget::keyReleaseEvent(event);
 533		return;
 534	}
 535	GBAKey key = m_inputController.mapKeyboard(event->key());
 536	if (key == GBA_KEY_NONE) {
 537		QWidget::keyPressEvent(event);
 538		return;
 539	}
 540	m_controller->keyReleased(key);
 541	event->accept();
 542}
 543
 544void Window::resizeEvent(QResizeEvent* event) {
 545	if (!isFullScreen()) {
 546		m_config->setOption("height", m_screenWidget->height());
 547		m_config->setOption("width", m_screenWidget->width());
 548	}
 549
 550	int factor = 0;
 551	QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
 552	if (m_controller->isLoaded()) {
 553		size = m_controller->screenDimensions();
 554	}
 555	if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
 556	    m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
 557		factor = m_screenWidget->width() / size.width();
 558	} else {
 559		m_savedScale = 0;
 560	}
 561	for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
 562		bool enableSignals = iter.value()->blockSignals(true);
 563		iter.value()->setChecked(iter.key() == factor);
 564		iter.value()->blockSignals(enableSignals);
 565	}
 566
 567	m_config->setOption("fullscreen", isFullScreen());
 568}
 569
 570void Window::showEvent(QShowEvent* event) {
 571	resizeFrame(m_screenWidget->sizeHint());
 572	QVariant windowPos = m_config->getQtOption("windowPos");
 573	if (!windowPos.isNull()) {
 574		move(windowPos.toPoint());
 575	} else {
 576		QRect rect = frameGeometry();
 577		rect.moveCenter(QApplication::desktop()->availableGeometry().center());
 578		move(rect.topLeft());
 579	}
 580	if (m_fullscreenOnStart) {
 581		enterFullScreen();
 582		m_fullscreenOnStart = false;
 583	}
 584}
 585
 586void Window::closeEvent(QCloseEvent* event) {
 587	emit shutdown();
 588	m_config->setQtOption("windowPos", pos());
 589
 590	if (m_savedScale > 0) {
 591		m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
 592		m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
 593	}
 594	saveConfig();
 595	QMainWindow::closeEvent(event);
 596}
 597
 598void Window::focusInEvent(QFocusEvent*) {
 599	m_display->forceDraw();
 600}
 601
 602void Window::focusOutEvent(QFocusEvent*) {
 603	m_controller->setTurbo(false, false);
 604	m_controller->stopRewinding();
 605	m_controller->clearKeys();
 606}
 607
 608void Window::dragEnterEvent(QDragEnterEvent* event) {
 609	if (event->mimeData()->hasFormat("text/uri-list")) {
 610		event->acceptProposedAction();
 611	}
 612}
 613
 614void Window::dropEvent(QDropEvent* event) {
 615	QString uris = event->mimeData()->data("text/uri-list");
 616	uris = uris.trimmed();
 617	if (uris.contains("\n")) {
 618		// Only one file please
 619		return;
 620	}
 621	QUrl url(uris);
 622	if (!url.isLocalFile()) {
 623		// No remote loading
 624		return;
 625	}
 626	event->accept();
 627	m_controller->loadGame(url.toLocalFile());
 628}
 629
 630void Window::mouseDoubleClickEvent(QMouseEvent* event) {
 631	if (event->button() != Qt::LeftButton) {
 632		return;
 633	}
 634	toggleFullScreen();
 635}
 636
 637void Window::enterFullScreen() {
 638	if (!isVisible()) {
 639		m_fullscreenOnStart = true;
 640		return;
 641	}
 642	if (isFullScreen()) {
 643		return;
 644	}
 645	showFullScreen();
 646#ifndef Q_OS_MAC
 647	if (m_controller->isLoaded() && !m_controller->isPaused()) {
 648		menuBar()->hide();
 649	}
 650#endif
 651}
 652
 653void Window::exitFullScreen() {
 654	if (!isFullScreen()) {
 655		return;
 656	}
 657	m_screenWidget->unsetCursor();
 658	menuBar()->show();
 659	showNormal();
 660}
 661
 662void Window::toggleFullScreen() {
 663	if (isFullScreen()) {
 664		exitFullScreen();
 665	} else {
 666		enterFullScreen();
 667	}
 668}
 669
 670void Window::gameStarted(mCoreThread* context, const QString& fname) {
 671	MutexLock(&context->stateMutex);
 672	if (context->state < THREAD_EXITING) {
 673		emit startDrawing(context);
 674	} else {
 675		MutexUnlock(&context->stateMutex);
 676		return;
 677	}
 678	MutexUnlock(&context->stateMutex);
 679	foreach (QAction* action, m_gameActions) {
 680		action->setDisabled(false);
 681	}
 682#ifdef M_CORE_GBA
 683	foreach (QAction* action, m_gbaActions) {
 684		action->setDisabled(context->core->platform(context->core) != PLATFORM_GBA);
 685	}
 686#endif
 687	multiplayerChanged();
 688	if (!fname.isEmpty()) {
 689		setWindowFilePath(fname);
 690		appendMRU(fname);
 691	}
 692	updateTitle();
 693	unsigned width, height;
 694	context->core->desiredVideoDimensions(context->core, &width, &height);
 695	m_display->setMinimumSize(width, height);
 696	m_screenWidget->setMinimumSize(m_display->minimumSize());
 697	if (m_savedScale > 0) {
 698		resizeFrame(QSize(width, height) * m_savedScale);
 699	}
 700	attachWidget(m_display);
 701
 702#ifndef Q_OS_MAC
 703	if (isFullScreen()) {
 704		menuBar()->hide();
 705	}
 706#endif
 707
 708	m_hitUnimplementedBiosCall = false;
 709	m_fpsTimer.start();
 710	m_focusCheck.start();
 711}
 712
 713void Window::gameStopped() {
 714#ifdef M_CORE_GBA
 715	foreach (QAction* action, m_gbaActions) {
 716		action->setDisabled(false);
 717	}
 718#endif
 719	foreach (QAction* action, m_gameActions) {
 720		action->setDisabled(true);
 721	}
 722	setWindowFilePath(QString());
 723	updateTitle();
 724	detachWidget(m_display);
 725	m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
 726	m_screenWidget->setPixmap(m_logo);
 727	m_screenWidget->unsetCursor();
 728#ifdef M_CORE_GB
 729	m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
 730#elif defined(M_CORE_GBA)
 731	m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
 732#endif
 733	m_screenWidget->setMinimumSize(m_display->minimumSize());
 734
 735	m_fpsTimer.stop();
 736	m_focusCheck.stop();
 737}
 738
 739void Window::gameCrashed(const QString& errorMessage) {
 740	QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
 741	                                     tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
 742	                                     QMessageBox::Ok, this, Qt::Sheet);
 743	crash->setAttribute(Qt::WA_DeleteOnClose);
 744	crash->show();
 745}
 746
 747void Window::gameFailed() {
 748	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
 749	                                    tr("Could not load game. Are you sure it's in the correct format?"),
 750	                                    QMessageBox::Ok, this, Qt::Sheet);
 751	fail->setAttribute(Qt::WA_DeleteOnClose);
 752	fail->show();
 753}
 754
 755void Window::unimplementedBiosCall(int call) {
 756	if (m_hitUnimplementedBiosCall) {
 757		return;
 758	}
 759	m_hitUnimplementedBiosCall = true;
 760
 761	QMessageBox* fail = new QMessageBox(
 762	    QMessageBox::Warning, tr("Unimplemented BIOS call"),
 763	    tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
 764	    QMessageBox::Ok, this, Qt::Sheet);
 765	fail->setAttribute(Qt::WA_DeleteOnClose);
 766	fail->show();
 767}
 768
 769void Window::tryMakePortable() {
 770	QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
 771	                                       tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
 772	                                       QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
 773	confirm->setAttribute(Qt::WA_DeleteOnClose);
 774	connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
 775	confirm->show();
 776}
 777
 778void Window::mustRestart() {
 779	QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
 780	                                      tr("Some changes will not take effect until the emulator is restarted."),
 781	                                      QMessageBox::Ok, this, Qt::Sheet);
 782	dialog->setAttribute(Qt::WA_DeleteOnClose);
 783	dialog->show();
 784}
 785
 786void Window::recordFrame() {
 787	m_frameList.append(QDateTime::currentDateTime());
 788	while (m_frameList.count() > FRAME_LIST_SIZE) {
 789		m_frameList.removeFirst();
 790	}
 791}
 792
 793void Window::showFPS() {
 794	if (m_frameList.isEmpty()) {
 795		updateTitle();
 796		return;
 797	}
 798	qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
 799	float fps = (m_frameList.count() - 1) * 10000.f / interval;
 800	fps = round(fps) / 10.f;
 801	updateTitle(fps);
 802}
 803
 804void Window::updateTitle(float fps) {
 805	QString title;
 806
 807	m_controller->threadInterrupt();
 808	if (m_controller->isLoaded()) {
 809		const NoIntroDB* db = GBAApp::app()->gameDB();
 810		NoIntroGame game{};
 811		uint32_t crc32 = 0;
 812
 813		switch (m_controller->thread()->core->platform(m_controller->thread()->core)) {
 814	#ifdef M_CORE_GBA
 815		case PLATFORM_GBA: {
 816			GBA* gba = static_cast<GBA*>(m_controller->thread()->core->board);
 817			crc32 = gba->romCrc32;
 818			break;
 819		}
 820	#endif
 821	#ifdef M_CORE_GB
 822		case PLATFORM_GB: {
 823			GB* gb = static_cast<GB*>(m_controller->thread()->core->board);
 824			crc32 = gb->romCrc32;
 825			break;
 826		}
 827	#endif
 828		default:
 829			break;
 830		}
 831
 832		if (db && crc32) {
 833			NoIntroDBLookupGameByCRC(db, crc32, &game);
 834			title = QLatin1String(game.name);
 835		} else {
 836			char gameTitle[17] = { '\0' };
 837			mCore* core = m_controller->thread()->core;
 838			core->getGameTitle(core, gameTitle);
 839			title = gameTitle;
 840		}
 841	}
 842	MultiplayerController* multiplayer = m_controller->multiplayerController();
 843	if (multiplayer && multiplayer->attached() > 1) {
 844		title += tr(" -  Player %1 of %2").arg(multiplayer->playerId(m_controller) + 1).arg(multiplayer->attached());
 845		for (QAction* action : m_nonMpActions) {
 846			action->setDisabled(true);
 847		}
 848	} else if (m_controller->isLoaded()) {
 849		for (QAction* action : m_nonMpActions) {
 850			action->setDisabled(false);
 851		}
 852	}
 853	m_controller->threadContinue();
 854	if (title.isNull()) {
 855		setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
 856	} else if (fps < 0) {
 857		setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
 858	} else {
 859		setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
 860	}
 861}
 862
 863void Window::openStateWindow(LoadSave ls) {
 864	if (m_stateWindow) {
 865		return;
 866	}
 867	MultiplayerController* multiplayer = m_controller->multiplayerController();
 868	if (multiplayer && multiplayer->attached() > 1) {
 869		return;
 870	}
 871	bool wasPaused = m_controller->isPaused();
 872	m_stateWindow = new LoadSaveState(m_controller);
 873	connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
 874	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_stateWindow, SLOT(close()));
 875	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
 876		detachWidget(m_stateWindow);
 877		m_stateWindow = nullptr;
 878		QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
 879	});
 880	if (!wasPaused) {
 881		m_controller->setPaused(true);
 882		connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
 883	}
 884	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
 885	m_stateWindow->setMode(ls);
 886	attachWidget(m_stateWindow);
 887}
 888
 889void Window::setupMenu(QMenuBar* menubar) {
 890	menubar->clear();
 891	QMenu* fileMenu = menubar->addMenu(tr("&File"));
 892	m_shortcutController->addMenu(fileMenu);
 893	installEventFilter(m_shortcutController);
 894	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
 895	                    "loadROM");
 896	addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
 897	                    "loadROMInArchive");
 898
 899	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
 900
 901	QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
 902	connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
 903	m_gameActions.append(loadTemporarySave);
 904	addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
 905
 906	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
 907	addControlledAction(fileMenu, fileMenu->addAction(tr("Boot BIOS"), m_controller, SLOT(bootBIOS())), "bootBIOS");
 908
 909	addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
 910
 911	QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
 912	connect(romInfo, &QAction::triggered, openTView<ROMInfo>());
 913	m_gameActions.append(romInfo);
 914	addControlledAction(fileMenu, romInfo, "romInfo");
 915
 916	m_mruMenu = fileMenu->addMenu(tr("Recent"));
 917
 918	fileMenu->addSeparator();
 919
 920	addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
 921
 922	fileMenu->addSeparator();
 923
 924	QAction* loadState = new QAction(tr("&Load state"), fileMenu);
 925	loadState->setShortcut(tr("F10"));
 926	connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
 927	m_gameActions.append(loadState);
 928	m_nonMpActions.append(loadState);
 929	addControlledAction(fileMenu, loadState, "loadState");
 930
 931	QAction* saveState = new QAction(tr("&Save state"), fileMenu);
 932	saveState->setShortcut(tr("Shift+F10"));
 933	connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
 934	m_gameActions.append(saveState);
 935	m_nonMpActions.append(saveState);
 936	addControlledAction(fileMenu, saveState, "saveState");
 937
 938	QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
 939	QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
 940	m_shortcutController->addMenu(quickLoadMenu);
 941	m_shortcutController->addMenu(quickSaveMenu);
 942
 943	QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
 944	connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
 945	m_gameActions.append(quickLoad);
 946	m_nonMpActions.append(quickLoad);
 947	addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
 948
 949	QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
 950	connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
 951	m_gameActions.append(quickSave);
 952	m_nonMpActions.append(quickSave);
 953	addControlledAction(quickSaveMenu, quickSave, "quickSave");
 954
 955	quickLoadMenu->addSeparator();
 956	quickSaveMenu->addSeparator();
 957
 958	QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
 959	undoLoadState->setShortcut(tr("F11"));
 960	connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState()));
 961	m_gameActions.append(undoLoadState);
 962	m_nonMpActions.append(undoLoadState);
 963	addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
 964
 965	QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
 966	undoSaveState->setShortcut(tr("Shift+F11"));
 967	connect(undoSaveState, SIGNAL(triggered()), m_controller, SLOT(saveBackupState()));
 968	m_gameActions.append(undoSaveState);
 969	m_nonMpActions.append(undoSaveState);
 970	addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
 971
 972	quickLoadMenu->addSeparator();
 973	quickSaveMenu->addSeparator();
 974
 975	int i;
 976	for (i = 1; i < 10; ++i) {
 977		quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
 978		quickLoad->setShortcut(tr("F%1").arg(i));
 979		connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
 980		m_gameActions.append(quickLoad);
 981		m_nonMpActions.append(quickLoad);
 982		addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
 983
 984		quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
 985		quickSave->setShortcut(tr("Shift+F%1").arg(i));
 986		connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
 987		m_gameActions.append(quickSave);
 988		m_nonMpActions.append(quickSave);
 989		addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
 990	}
 991
 992#ifdef M_CORE_GBA
 993	fileMenu->addSeparator();
 994	QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
 995	connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
 996	m_gameActions.append(importShark);
 997	m_gbaActions.append(importShark);
 998	addControlledAction(fileMenu, importShark, "importShark");
 999
1000	QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1001	connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
1002	m_gameActions.append(exportShark);
1003	m_gbaActions.append(exportShark);
1004	addControlledAction(fileMenu, exportShark, "exportShark");
1005#endif
1006
1007	fileMenu->addSeparator();
1008	QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1009	connect(multiWindow, &QAction::triggered, [this]() {
1010		GBAApp::app()->newWindow();
1011	});
1012	addControlledAction(fileMenu, multiWindow, "multiWindow");
1013
1014#ifndef Q_OS_MAC
1015	fileMenu->addSeparator();
1016#endif
1017
1018	QAction* about = new QAction(tr("About"), fileMenu);
1019	connect(about, SIGNAL(triggered()), this, SLOT(openAboutScreen()));
1020	fileMenu->addAction(about);
1021
1022#ifndef Q_OS_MAC
1023	addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1024#endif
1025
1026	QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1027	m_shortcutController->addMenu(emulationMenu);
1028	QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1029	reset->setShortcut(tr("Ctrl+R"));
1030	connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
1031	m_gameActions.append(reset);
1032	addControlledAction(emulationMenu, reset, "reset");
1033
1034	QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1035	connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
1036	m_gameActions.append(shutdown);
1037	addControlledAction(emulationMenu, shutdown, "shutdown");
1038
1039#ifdef M_CORE_GBA
1040	QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1041	connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
1042	m_gameActions.append(yank);
1043	m_gbaActions.append(yank);
1044	addControlledAction(emulationMenu, yank, "yank");
1045#endif
1046	emulationMenu->addSeparator();
1047
1048	QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1049	pause->setChecked(false);
1050	pause->setCheckable(true);
1051	pause->setShortcut(tr("Ctrl+P"));
1052	connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
1053	connect(m_controller, &GameController::gamePaused, [this, pause]() {
1054		pause->setChecked(true);
1055	});
1056	connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
1057	m_gameActions.append(pause);
1058	addControlledAction(emulationMenu, pause, "pause");
1059
1060	QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1061	frameAdvance->setShortcut(tr("Ctrl+N"));
1062	connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
1063	m_gameActions.append(frameAdvance);
1064	addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1065
1066	emulationMenu->addSeparator();
1067
1068	m_shortcutController->addFunctions(emulationMenu, [this]() {
1069		m_controller->setTurbo(true, false);
1070	}, [this]() {
1071		m_controller->setTurbo(false, false);
1072	}, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1073
1074	QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1075	turbo->setCheckable(true);
1076	turbo->setChecked(false);
1077	turbo->setShortcut(tr("Shift+Tab"));
1078	connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
1079	addControlledAction(emulationMenu, turbo, "fastForward");
1080
1081	QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1082	ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1083	ffspeed->connect([this](const QVariant& value) {
1084		m_controller->setTurboSpeed(value.toFloat());
1085	}, this);
1086	ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1087	ffspeed->setValue(QVariant(-1.0f));
1088	ffspeedMenu->addSeparator();
1089	for (i = 2; i < 11; ++i) {
1090		ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1091	}
1092	m_config->updateOption("fastForwardRatio");
1093
1094	m_shortcutController->addFunctions(emulationMenu, [this]() {
1095		m_controller->startRewinding();
1096	}, [this]() {
1097		m_controller->stopRewinding();
1098	}, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
1099
1100	QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1101	rewind->setShortcut(tr("~"));
1102	connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
1103	m_gameActions.append(rewind);
1104	m_nonMpActions.append(rewind);
1105	addControlledAction(emulationMenu, rewind, "rewind");
1106
1107	QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1108	frameRewind->setShortcut(tr("Ctrl+B"));
1109	connect(frameRewind, &QAction::triggered, [this] () {
1110		m_controller->rewind(1);
1111	});
1112	m_gameActions.append(frameRewind);
1113	m_nonMpActions.append(frameRewind);
1114	addControlledAction(emulationMenu, frameRewind, "frameRewind");
1115
1116	ConfigOption* videoSync = m_config->addOption("videoSync");
1117	videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1118	videoSync->connect([this](const QVariant& value) {
1119		reloadConfig();
1120	}, this);
1121	m_config->updateOption("videoSync");
1122
1123	ConfigOption* audioSync = m_config->addOption("audioSync");
1124	audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1125	audioSync->connect([this](const QVariant& value) {
1126		reloadConfig();
1127	}, this);
1128	m_config->updateOption("audioSync");
1129
1130	emulationMenu->addSeparator();
1131
1132	QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1133	m_shortcutController->addMenu(solarMenu);
1134	QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1135	connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
1136	addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1137
1138	QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1139	connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
1140	addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1141
1142	QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1143	connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
1144	addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1145
1146	QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1147	connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
1148	addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1149
1150	solarMenu->addSeparator();
1151	for (int i = 0; i <= 10; ++i) {
1152		QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1153		connect(setSolar, &QAction::triggered, [this, i]() {
1154			m_controller->setLuminanceLevel(i);
1155		});
1156		addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1157	}
1158
1159	QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1160	m_shortcutController->addMenu(avMenu);
1161	QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1162	m_shortcutController->addMenu(frameMenu, avMenu);
1163	for (int i = 1; i <= 6; ++i) {
1164		QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1165		setSize->setCheckable(true);
1166		if (m_savedScale == i) {
1167			setSize->setChecked(true);
1168		}
1169		connect(setSize, &QAction::triggered, [this, i, setSize]() {
1170			showNormal();
1171			QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1172			if (m_controller->isLoaded()) {
1173				size = m_controller->screenDimensions();
1174			}
1175			size *= i;
1176			m_savedScale = i;
1177			m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1178			resizeFrame(size);
1179			bool enableSignals = setSize->blockSignals(true);
1180			setSize->setChecked(true);
1181			setSize->blockSignals(enableSignals);
1182		});
1183		m_frameSizes[i] = setSize;
1184		addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1185	}
1186	QKeySequence fullscreenKeys;
1187#ifdef Q_OS_WIN
1188	fullscreenKeys = QKeySequence("Alt+Return");
1189#else
1190	fullscreenKeys = QKeySequence("Ctrl+F");
1191#endif
1192	addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1193
1194	ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1195	lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1196	lockAspectRatio->connect([this](const QVariant& value) {
1197		m_display->lockAspectRatio(value.toBool());
1198	}, this);
1199	m_config->updateOption("lockAspectRatio");
1200
1201	ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1202	resampleVideo->addBoolean(tr("Resample video"), avMenu);
1203	resampleVideo->connect([this](const QVariant& value) {
1204		m_display->filter(value.toBool());
1205	}, this);
1206	m_config->updateOption("resampleVideo");
1207
1208	QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1209	ConfigOption* skip = m_config->addOption("frameskip");
1210	skip->connect([this](const QVariant& value) {
1211		reloadConfig();
1212	}, this);
1213	for (int i = 0; i <= 10; ++i) {
1214		skip->addValue(QString::number(i), i, skipMenu);
1215	}
1216	m_config->updateOption("frameskip");
1217
1218	QAction* shaderView = new QAction(tr("Shader options..."), avMenu);
1219	connect(shaderView, SIGNAL(triggered()), m_shaderView, SLOT(show()));
1220	if (!m_display->supportsShaders()) {
1221		shaderView->setEnabled(false);
1222	}
1223	addControlledAction(avMenu, shaderView, "shaderSelector");
1224
1225	avMenu->addSeparator();
1226
1227	ConfigOption* mute = m_config->addOption("mute");
1228	mute->addBoolean(tr("Mute"), avMenu);
1229	mute->connect([this](const QVariant& value) {
1230		reloadConfig();
1231	}, this);
1232	m_config->updateOption("mute");
1233
1234	QMenu* target = avMenu->addMenu(tr("FPS target"));
1235	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1236	fpsTargetOption->connect([this](const QVariant& value) {
1237		emit fpsTargetChanged(value.toFloat());
1238	}, this);
1239	fpsTargetOption->addValue(tr("15"), 15, target);
1240	fpsTargetOption->addValue(tr("30"), 30, target);
1241	fpsTargetOption->addValue(tr("45"), 45, target);
1242	fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1243	fpsTargetOption->addValue(tr("60"), 60, target);
1244	fpsTargetOption->addValue(tr("90"), 90, target);
1245	fpsTargetOption->addValue(tr("120"), 120, target);
1246	fpsTargetOption->addValue(tr("240"), 240, target);
1247	m_config->updateOption("fpsTarget");
1248
1249#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1250	avMenu->addSeparator();
1251#endif
1252
1253#ifdef USE_PNG
1254	QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1255	screenshot->setShortcut(tr("F12"));
1256	connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
1257	m_gameActions.append(screenshot);
1258	addControlledAction(avMenu, screenshot, "screenshot");
1259#endif
1260
1261#ifdef USE_FFMPEG
1262	QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1263	connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
1264	addControlledAction(avMenu, recordOutput, "recordOutput");
1265	m_gameActions.append(recordOutput);
1266#endif
1267
1268#ifdef USE_MAGICK
1269	QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1270	connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
1271	addControlledAction(avMenu, recordGIF, "recordGIF");
1272#endif
1273
1274	avMenu->addSeparator();
1275	QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
1276	m_shortcutController->addMenu(videoLayers, avMenu);
1277
1278	for (int i = 0; i < 4; ++i) {
1279		QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
1280		enableBg->setCheckable(true);
1281		enableBg->setChecked(true);
1282		connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->setVideoLayerEnabled(i, enable); });
1283		addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
1284	}
1285
1286	QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
1287	enableObj->setCheckable(true);
1288	enableObj->setChecked(true);
1289	connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->setVideoLayerEnabled(4, enable); });
1290	addControlledAction(videoLayers, enableObj, "enableOBJ");
1291
1292	QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
1293	m_shortcutController->addMenu(audioChannels, avMenu);
1294
1295	for (int i = 0; i < 4; ++i) {
1296		QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
1297		enableCh->setCheckable(true);
1298		enableCh->setChecked(true);
1299		connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(i, enable); });
1300		addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
1301	}
1302
1303	QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
1304	enableChA->setCheckable(true);
1305	enableChA->setChecked(true);
1306	connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(4, enable); });
1307	addControlledAction(audioChannels, enableChA, QString("enableChA"));
1308
1309	QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
1310	enableChB->setCheckable(true);
1311	enableChB->setChecked(true);
1312	connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(5, enable); });
1313	addControlledAction(audioChannels, enableChB, QString("enableChB"));
1314
1315	QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1316	m_shortcutController->addMenu(toolsMenu);
1317	QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1318	connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
1319	addControlledAction(toolsMenu, viewLogs, "viewLogs");
1320
1321	QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1322	connect(overrides, &QAction::triggered, openTView<OverrideView, ConfigController*>(m_config));
1323	addControlledAction(toolsMenu, overrides, "overrideWindow");
1324
1325	QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1326	connect(sensors, &QAction::triggered, openTView<SensorView, InputController*>(&m_inputController));
1327	addControlledAction(toolsMenu, sensors, "sensorWindow");
1328
1329	QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1330	connect(cheats, &QAction::triggered, openTView<CheatsView>());
1331	m_gameActions.append(cheats);
1332	addControlledAction(toolsMenu, cheats, "cheatsWindow");
1333
1334#ifdef USE_GDB_STUB
1335	QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1336	connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1337	m_gbaActions.append(gdbWindow);
1338	addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1339#endif
1340
1341	toolsMenu->addSeparator();
1342	addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1343	                    "settings");
1344
1345	toolsMenu->addSeparator();
1346
1347	QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1348	connect(paletteView, &QAction::triggered, openTView<PaletteView>());
1349	m_gameActions.append(paletteView);
1350	addControlledAction(toolsMenu, paletteView, "paletteWindow");
1351
1352	QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1353	connect(objView, &QAction::triggered, openTView<ObjView>());
1354	m_gameActions.append(objView);
1355	addControlledAction(toolsMenu, objView, "spriteWindow");
1356
1357	QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1358	connect(tileView, &QAction::triggered, openTView<TileView>());
1359	m_gameActions.append(tileView);
1360	addControlledAction(toolsMenu, tileView, "tileWindow");
1361
1362	QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1363	connect(memoryView, &QAction::triggered, openTView<MemoryView>());
1364	m_gameActions.append(memoryView);
1365	addControlledAction(toolsMenu, memoryView, "memoryView");
1366
1367#ifdef M_CORE_GBA
1368	QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1369	connect(ioViewer, &QAction::triggered, openTView<IOViewer>());
1370	m_gameActions.append(ioViewer);
1371	m_gbaActions.append(ioViewer);
1372	addControlledAction(toolsMenu, ioViewer, "ioViewer");
1373#endif
1374
1375	ConfigOption* skipBios = m_config->addOption("skipBios");
1376	skipBios->connect([this](const QVariant& value) {
1377		reloadConfig();
1378	}, this);
1379
1380	ConfigOption* useBios = m_config->addOption("useBios");
1381	useBios->connect([this](const QVariant& value) {
1382		m_controller->setUseBIOS(value.toBool());
1383	}, this);
1384
1385	ConfigOption* buffers = m_config->addOption("audioBuffers");
1386	buffers->connect([this](const QVariant& value) {
1387		emit audioBufferSamplesChanged(value.toInt());
1388	}, this);
1389
1390	ConfigOption* sampleRate = m_config->addOption("sampleRate");
1391	sampleRate->connect([this](const QVariant& value) {
1392		emit sampleRateChanged(value.toUInt());
1393	}, this);
1394
1395	ConfigOption* volume = m_config->addOption("volume");
1396	volume->connect([this](const QVariant& value) {
1397		reloadConfig();
1398	}, this);
1399
1400	ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1401	rewindEnable->connect([this](const QVariant& value) {
1402		m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt());
1403	}, this);
1404
1405	ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1406	rewindBufferCapacity->connect([this](const QVariant& value) {
1407		m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt());
1408	}, this);
1409
1410	ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1411	allowOpposingDirections->connect([this](const QVariant& value) {
1412		m_inputController.setAllowOpposing(value.toBool());
1413	}, this);
1414
1415	ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1416	saveStateExtdata->connect([this](const QVariant& value) {
1417		m_controller->setSaveStateExtdata(value.toInt());
1418	}, this);
1419
1420	ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1421	loadStateExtdata->connect([this](const QVariant& value) {
1422		m_controller->setLoadStateExtdata(value.toInt());
1423	}, this);
1424
1425	QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1426	connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1427	exitFullScreen->setShortcut(QKeySequence("Esc"));
1428	addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1429
1430	QMenu* autofireMenu = new QMenu(tr("Autofire"), this);
1431	m_shortcutController->addMenu(autofireMenu);
1432
1433	m_shortcutController->addFunctions(autofireMenu, [this]() {
1434		m_controller->setAutofire(GBA_KEY_A, true);
1435	}, [this]() {
1436		m_controller->setAutofire(GBA_KEY_A, false);
1437	}, QKeySequence(), tr("Autofire A"), "autofireA");
1438
1439	m_shortcutController->addFunctions(autofireMenu, [this]() {
1440		m_controller->setAutofire(GBA_KEY_B, true);
1441	}, [this]() {
1442		m_controller->setAutofire(GBA_KEY_B, false);
1443	}, QKeySequence(), tr("Autofire B"), "autofireB");
1444
1445	m_shortcutController->addFunctions(autofireMenu, [this]() {
1446		m_controller->setAutofire(GBA_KEY_L, true);
1447	}, [this]() {
1448		m_controller->setAutofire(GBA_KEY_L, false);
1449	}, QKeySequence(), tr("Autofire L"), "autofireL");
1450
1451	m_shortcutController->addFunctions(autofireMenu, [this]() {
1452		m_controller->setAutofire(GBA_KEY_R, true);
1453	}, [this]() {
1454		m_controller->setAutofire(GBA_KEY_R, false);
1455	}, QKeySequence(), tr("Autofire R"), "autofireR");
1456
1457	m_shortcutController->addFunctions(autofireMenu, [this]() {
1458		m_controller->setAutofire(GBA_KEY_START, true);
1459	}, [this]() {
1460		m_controller->setAutofire(GBA_KEY_START, false);
1461	}, QKeySequence(), tr("Autofire Start"), "autofireStart");
1462
1463	m_shortcutController->addFunctions(autofireMenu, [this]() {
1464		m_controller->setAutofire(GBA_KEY_SELECT, true);
1465	}, [this]() {
1466		m_controller->setAutofire(GBA_KEY_SELECT, false);
1467	}, QKeySequence(), tr("Autofire Select"), "autofireSelect");
1468
1469	m_shortcutController->addFunctions(autofireMenu, [this]() {
1470		m_controller->setAutofire(GBA_KEY_UP, true);
1471	}, [this]() {
1472		m_controller->setAutofire(GBA_KEY_UP, false);
1473	}, QKeySequence(), tr("Autofire Up"), "autofireUp");
1474
1475	m_shortcutController->addFunctions(autofireMenu, [this]() {
1476		m_controller->setAutofire(GBA_KEY_RIGHT, true);
1477	}, [this]() {
1478		m_controller->setAutofire(GBA_KEY_RIGHT, false);
1479	}, QKeySequence(), tr("Autofire Right"), "autofireRight");
1480
1481	m_shortcutController->addFunctions(autofireMenu, [this]() {
1482		m_controller->setAutofire(GBA_KEY_DOWN, true);
1483	}, [this]() {
1484		m_controller->setAutofire(GBA_KEY_DOWN, false);
1485	}, QKeySequence(), tr("Autofire Down"), "autofireDown");
1486
1487	m_shortcutController->addFunctions(autofireMenu, [this]() {
1488		m_controller->setAutofire(GBA_KEY_LEFT, true);
1489	}, [this]() {
1490		m_controller->setAutofire(GBA_KEY_LEFT, false);
1491	}, QKeySequence(), tr("Autofire Left"), "autofireLeft");
1492
1493	foreach (QAction* action, m_gameActions) {
1494		action->setDisabled(true);
1495	}
1496}
1497
1498void Window::attachWidget(QWidget* widget) {
1499	m_screenWidget->layout()->addWidget(widget);
1500	m_screenWidget->unsetCursor();
1501	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1502}
1503
1504void Window::detachWidget(QWidget* widget) {
1505	m_screenWidget->layout()->removeWidget(widget);
1506}
1507
1508void Window::appendMRU(const QString& fname) {
1509	int index = m_mruFiles.indexOf(fname);
1510	if (index >= 0) {
1511		m_mruFiles.removeAt(index);
1512	}
1513	m_mruFiles.prepend(fname);
1514	while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1515		m_mruFiles.removeLast();
1516	}
1517	updateMRU();
1518}
1519
1520void Window::updateMRU() {
1521	if (!m_mruMenu) {
1522		return;
1523	}
1524	for (QAction* action : m_mruMenu->actions()) {
1525		delete action;
1526	}
1527	m_mruMenu->clear();
1528	int i = 0;
1529	for (const QString& file : m_mruFiles) {
1530		QAction* item = new QAction(file, m_mruMenu);
1531		item->setShortcut(QString("Ctrl+%1").arg(i));
1532		connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1533		m_mruMenu->addAction(item);
1534		++i;
1535	}
1536	m_config->setMRU(m_mruFiles);
1537	m_config->write();
1538	m_mruMenu->setEnabled(i > 0);
1539}
1540
1541QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1542	addHiddenAction(menu, action, name);
1543	menu->addAction(action);
1544	return action;
1545}
1546
1547QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1548	m_shortcutController->addAction(menu, action, name);
1549	action->setShortcutContext(Qt::WidgetShortcut);
1550	addAction(action);
1551	return action;
1552}
1553
1554void Window::focusCheck() {
1555	if (!m_config->getOption("pauseOnFocusLost").toInt()) {
1556		return;
1557	}
1558	if (QGuiApplication::focusWindow() && m_autoresume) {
1559		m_controller->setPaused(false);
1560		m_autoresume = false;
1561	} else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1562		m_autoresume = true;
1563		m_controller->setPaused(true);
1564	}
1565}
1566
1567WindowBackground::WindowBackground(QWidget* parent)
1568	: QLabel(parent)
1569{
1570	setLayout(new QStackedLayout());
1571	layout()->setContentsMargins(0, 0, 0, 0);
1572	setAlignment(Qt::AlignCenter);
1573}
1574
1575void WindowBackground::setSizeHint(const QSize& hint) {
1576	m_sizeHint = hint;
1577}
1578
1579QSize WindowBackground::sizeHint() const {
1580	return m_sizeHint;
1581}
1582
1583void WindowBackground::setLockAspectRatio(int width, int height) {
1584	m_aspectWidth = width;
1585	m_aspectHeight = height;
1586}
1587
1588void WindowBackground::paintEvent(QPaintEvent*) {
1589	const QPixmap* logo = pixmap();
1590	if (!logo) {
1591		return;
1592	}
1593	QPainter painter(this);
1594	painter.setRenderHint(QPainter::SmoothPixmapTransform);
1595	painter.fillRect(QRect(QPoint(), size()), Qt::black);
1596	QSize s = size();
1597	QSize ds = s;
1598	if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1599		ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1600	} else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1601		ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1602	}
1603	QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1604	QRect full(origin, ds);
1605	painter.drawPixmap(full, *logo);
1606}